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C# IO.PacketReader类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中System.IO.PacketReader的典型用法代码示例。如果您正苦于以下问题:C# PacketReader类的具体用法?C# PacketReader怎么用?C# PacketReader使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PacketReader类属于System.IO命名空间,在下文中一共展示了PacketReader类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: OnCompressedGump

 private static void OnCompressedGump(PacketReader p, PacketHandlerEventArgs e)
 {
     p.MoveToData();
     uint sender = p.ReadUInt32();
     uint id = p.ReadUInt32();
     if (id == responseID)
         _responseSender = sender;
     if (id != compressedID)
         return;
     p.Seek(19, SeekOrigin.Begin);
     p.Seek(p.ReadInt32(), SeekOrigin.Current);
     int lines = p.ReadInt32(), cLen = p.ReadInt32(), dLen = p.ReadInt32();
     if (cLen < 5)
         return;
     byte[] buffer = new byte[dLen];
     ZLib.uncompress(buffer, ref dLen, p.CopyBytes(p.Position, cLen - 4), cLen - 4);
     string afk = string.Empty;
     for (int i = 0, pos = 0; i < lines; i++)
     {
         int strLen = (buffer[pos++] << 8) | buffer[pos++];
         string str = Encoding.BigEndianUnicode.GetString(buffer, pos, strLen * 2);
         int index = str.IndexOf('>');
         if (index != -1 && index < str.Length - 1)
             afk += str[index + 1].ToString().ToUpper().Normalize(NormalizationForm.FormD)[0];
         pos += strLen * 2;
     }
     afk = afk.Trim();
     if (afk.Length == 5 && _responseSender != 0)
     {
         /*ClientCommunication.SendToClient(new CloseGump(responseID));
         WorldEx.SendToServer(new GumpResponse(responseSender, responseID, 0x310, new int[0], new[] { new GumpTextEntry(0x310, afk) }));
         responseSender = 0;*/
         WorldEx.OverHeadMessage(afk);
     }
 }
开发者ID:jaryn-kubik,项目名称:RazorEx,代码行数:35,代码来源:AFK.cs


示例2: HandlePacket

        public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
        {
            if (context.User == null || context.Character == null)
                return;

            // Looks/Jobs
            if (size > 0)
            {
                var reader = new PacketReader(data);

                reader.BaseStream.Seek(0x38, SeekOrigin.Begin);
                context.Character.Looks = reader.ReadStruct<Character.LooksParam>();
                context.Character.Jobs = reader.ReadStruct<Character.JobParam>();

                using(var db = new PolarisEf())
                    db.ChangeTracker.DetectChanges();
            }

            Map lobbyMap = ZoneManager.Instance.MapFromInstance("lobby", "lobby");
            lobbyMap.SpawnClient(context, lobbyMap.GetDefaultLocation(), "lobby");

            // Unlock Controls
            context.SendPacket(new NoPayloadPacket(0x03, 0x2B));

            //context.SendPacket(File.ReadAllBytes("testbed/237.23-7.210.189.208.30.bin"));

            // Give a blank palette
            context.SendPacket(new PalettePacket());

            // memset packet - Enables menus
            // Also holds event items and likely other stuff too
            var memSetPacket = File.ReadAllBytes("Resources/setMemoryPacket.bin");
            context.SendPacket(memSetPacket);
        }
开发者ID:ChowZenki,项目名称:PolarisServer,代码行数:34,代码来源:CharacterSpawn.cs


示例3: GameClient

        public GameClient(TcpClient selfClient, Guid onlineId, IClientKiller killer, ChatManager manager, GameLoop game)
        {
            _self = selfClient;
            _self.NoDelay = true;
            _self.Client.NoDelay = true;
            _reader = new BinaryReader(_self.GetStream());
            _writer = new BinaryWriter(_self.GetStream());
            _clientKiller = killer;
            _game = game;
            ChatManager chatManager = manager;
            chatManager.Join(this);
            _auth = AuthorisationManager.Resolve();

            _packetReader = PacketReader.Resolve<ServerPacketReader>();
            _packetReader.InitialiseMapping();

            OnlineId = onlineId;
            _active = true;

            _subs = new List<PacketSubscriber>
                    {
                        this,
                        _game,
                        chatManager
                    };

            Task.Factory.StartNew(Receive);
        }
开发者ID:aevv,项目名称:Biscuit,代码行数:28,代码来源:GameClient.cs


示例4: HandlePacket

        public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
        {
            var reader = new PacketReader(data);
            var id = reader.ReadInt32();

            Logger.Write("[CHR] {0} is deleting character with ID {1}", context.User.Username, id);

            // Delete Character
            using (var db = new PolarisEf())
            {

                foreach (var character in db.Characters)
                    if (character.CharacterId == id)
                    {
                        db.Characters.Remove(character);
                        db.ChangeTracker.DetectChanges();
                        break;
                    }

                // Detect the deletion and save the Database
                if (db.ChangeTracker.HasChanges())
                    db.SaveChanges();
            }

            // Disconnect for now
            // TODO: What do we do after a deletion?
            context.Socket.Close();
        }
开发者ID:Zenohate,项目名称:PolarisServer,代码行数:28,代码来源:SimplePackets.cs


示例5: RicePacket

 public RicePacket(RiceClient sender, ushort id, byte[] buffer)
 {
     Sender = sender;
     Buffer = buffer;
     ID = id;
     Reader = new PacketReader(new MemoryStream(Buffer));
 }
开发者ID:oxykidz,项目名称:RiceEmu,代码行数:7,代码来源:RicePacket.cs


示例6: Runtime

 //private readonly ILog _logger = LogManager.GetLogger("Runtime");
 /// <summary>
 /// Create the Runtime object to combine all the various components of the livetiming.
 /// </summary>
 /// <param name="liveStream">A stream used to represent the incoming data of the live stream.</param>
 /// <param name="authKeyService">Provider for authorization key requests.</param>
 /// <param name="keyFrameService">Provider for keyframes.</param>
 /// <param name="messageDispatch">A receiver for messages.</param>
 public Runtime(Stream liveStream, IAuthKey authKeyService, IKeyFrame keyFrameService, IMessageDispatch messageDispatch)
 {
     _decryptor = new DataDecryptor();
     _packetReader = new PacketReader(liveStream, new DecryptStreamDecorator(liveStream, _decryptor));
     _messageDispatch = messageDispatch;
     _authKeyService = authKeyService;
     _keyFrameService = keyFrameService;
 }
开发者ID:visual14ph,项目名称:f1livetiming,代码行数:16,代码来源:Runtime.cs


示例7: OnServerStop

 private static void OnServerStop(Client client, PacketReader reader)
 {
     MessageBox.Show("服务器关闭");
     try
     {
         client.Close(true);
     }
     catch { }
     client.ServerStop();
 }
开发者ID:247321453,项目名称:YgoServer,代码行数:10,代码来源:ClientEvent.cs


示例8: Connection

        private Connection(string server, int port)
        {
            _port = port;
            _server = server;
            _packetReader = PacketReader.Resolve<ClientPacketReader>();
            _packetReader.InitialiseMapping();

            _subs = new List<PacketSubscriber>();
            AddSubscriber(this);
        }
开发者ID:aevv,项目名称:Biscuit,代码行数:10,代码来源:Connection.cs


示例9: ProcessPacket

        public static void ProcessPacket( byte[] data )
        {
            PacketHandler call = m_Table[data[0]] as PacketHandler;

            if ( call != null )
            {
                PacketReader pvSrc = new PacketReader( data, RPVEditor.PacketInfo.IsDyn( data[0] ) );
                pvSrc.MoveToData();
                call( pvSrc );
            }
        }
开发者ID:herculesjr,项目名称:razor,代码行数:11,代码来源:Handlers.cs


示例10: HandlePacket

        public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
        {
            if (context.Character == null)
                return;

            var reader = new PacketReader(data, position, size);
            reader.BaseStream.Seek(0xC, SeekOrigin.Begin);
            var channel = reader.ReadUInt32();
            var message = reader.ReadUtf16(0x9D3F, 0x44);

            if (message.StartsWith(PolarisApp.Config.CommandPrefix))
            {
                var valid = false;

                // Iterate commands
                foreach (var command in PolarisApp.ConsoleSystem.Commands)
                {
                    var full = message.Substring(1); // Strip the command chars
                    var args = full.Split(' ');

                    if (command.Names.Any(name => args[0].ToLower() == name.ToLower()))
                    {
                        command.Run(args, args.Length, full, context);
                        valid = true;
                        Logger.WriteCommand(null, "[CMD] {0} issued command {1}", context.User.Username, full);
                    }

                    if (valid)
                        break;
                }

                if (!valid)
                    Logger.WriteClient(context, "[CMD] {0} - Command not found", message.Split(' ')[0].Trim('\r'));
            }
            else
            {
                Logger.Write("[CHT] <{0}> <{1}>", context.Character.Name, message);

                var writer = new PacketWriter();
                writer.WritePlayerHeader((uint) context.User.PlayerId);
                writer.Write(channel);
                writer.WriteUtf16(message, 0x9D3F, 0x44);

                data = writer.ToArray();

                foreach (var c in Server.Instance.Clients)
                {
                    if (c.Character == null || c.CurrentZone != context.CurrentZone)
                        continue;

                    c.SendPacket(0x07, 0x00, 0x44, data);
                }
            }
        }
开发者ID:Zenohate,项目名称:PolarisServer,代码行数:54,代码来源:ChatHandler.cs


示例11: OnServerInfo

		private static void OnServerInfo(Client client, PacketReader reader){
			//服务器信息
			Program.Config.ChatPort = reader.ReadInt32();
			Program.Config.DuelPort = reader.ReadInt32();
			Program.Config.NeedAuth = reader.ReadBoolean();
            client.Pwd = reader.ReadUnicode(32);
#if DEBUG
			MessageBox.Show(Program.Config.ChatPort+":"+Program.Config.DuelPort+":"+Program.Config.NeedAuth + ":" + client.Pwd);
#endif
            client.OnLoginOk();
		}
开发者ID:247321453,项目名称:YgoServer,代码行数:11,代码来源:ClientEvent.cs


示例12: OnError

        private static void OnError(Client client, PacketReader reader){
			//错误
			string err = reader.ReadUnicode(256);
         //   int code = reader.ReadByte();
			MessageBox.Show(err);
			//if(!client.IsLogin){
				try{
					client.Close(client.IsLogin);
				}catch{}
			//}
		}
开发者ID:247321453,项目名称:YgoServer,代码行数:11,代码来源:ClientEvent.cs


示例13: ClientDoubleClick

 private static void ClientDoubleClick(PacketReader p, PacketHandlerEventArgs args)
 {
     Serial serial = p.ReadUInt32();
     if (items.ContainsKey(serial))
     {
         args.Block = true;
         WorldEx.SendToServer(new DoubleClick(items[serial].List.Last()));
     }
     else
         args.Block = PacketHandler.ProcessViewers(clientDoubleClick, p);
 }
开发者ID:jaryn-kubik,项目名称:RazorEx,代码行数:11,代码来源:PotionStack.cs


示例14: OnCompressedGump

        private static void OnCompressedGump(PacketReader p, PacketHandlerEventArgs e)
        {
            p.Seek(7, SeekOrigin.Begin);
            if (p.ReadUInt32() != 0x1105B263)
                return;

            p.Seek(19, SeekOrigin.Begin);
            p.Seek(p.ReadInt32() + 4, SeekOrigin.Current);
            int cLen = p.ReadInt32(), dLen = p.ReadInt32();
            byte[] buffer = new byte[dLen];
            ZLib.uncompress(buffer, ref dLen, p.CopyBytes(p.Position, cLen - 4), cLen - 4);
            int strLen = (buffer[0] << 8) | buffer[1];
            string[] str = Encoding.BigEndianUnicode.GetString(buffer, 2, strLen * 2).Split(',');

            string[] lat = str[0].Split('°');
            int yLat = int.Parse(lat[0]);
            int yMins = int.Parse(lat[1].Split('\'')[0]);
            bool ySouth = lat[1][lat[1].Length - 1] == 'S';

            string[] lon = str[1].Split('°');
            int xLong = int.Parse(lon[0]);
            int xMins = int.Parse(lon[1].Split('\'')[0]);
            bool xEast = lon[1][lon[1].Length - 1] == 'E';

            const int xWidth = 5120;
            const int yHeight = 4096;
            const int xCenter = 1323;
            const int yCenter = 1624;

            double absLong = xLong + ((double)xMins / 60);
            double absLat = yLat + ((double)yMins / 60);

            if (!xEast)
                absLong = 360.0 - absLong;

            if (!ySouth)
                absLat = 360.0 - absLat;

            int x = xCenter + (int)((absLong * xWidth) / 360);
            int y = yCenter + (int)((absLat * yHeight) / 360);

            if (x < 0)
                x += xWidth;
            else if (x >= xWidth)
                x -= xWidth;

            if (y < 0)
                y += yHeight;
            else if (y >= yHeight)
                y -= yHeight;

            onGump(x, y);
        }
开发者ID:jaryn-kubik,项目名称:RazorEx,代码行数:53,代码来源:SOS.cs


示例15: OnRoomStart

		private static void OnRoomStart(DuelServer server, PacketReader packet){
			string name = packet.ReadUnicode(20);
			Logger.Debug("OnRoomStart:"+server.Port+","+name);
			lock(server.Rooms){
                GameConfig cfg = null;
                if(server.Rooms.TryGetValue(name, out cfg)){
                    cfg.IsStart = true;
				}else{
					Logger.Warn("no start room:"+name+" form "+server.Port);
				}
			}
			if(server.Server!=null)
				server.Server.server_OnRoomStart(server, name);
		}
开发者ID:247321453,项目名称:YgoServer,代码行数:14,代码来源:ServerEvent.cs


示例16: OnHuedEffect

 private static void OnHuedEffect(PacketReader p, PacketHandlerEventArgs args)
 {
     byte type = p.ReadByte();
     Serial src = p.ReadUInt32();
     Serial dest = p.ReadUInt32();
     ItemID itemID = p.ReadUInt16();
     p.Seek(10, SeekOrigin.Current);
     byte speed = p.ReadByte();
     byte count = p.ReadByte();
     p.ReadUInt32();
     uint hue = p.ReadUInt32();
     uint mode = p.ReadUInt32();
     Handle(huedEffect, args, type, src, dest, itemID, speed, count, hue, mode);
 }
开发者ID:jaryn-kubik,项目名称:RazorEx,代码行数:14,代码来源:Event.Others.cs


示例17: ReadPacket

 public void ReadPacket(PacketReader reader)
 {
     FailureReason = (LoginFailureReason)reader.ReadInt32();
     var fingerprintJson = reader.ReadString();
     if (fingerprintJson != null)
         Fingerprint = new Fingerprint(fingerprintJson);
     HostName = reader.ReadString();
     AssetsRootUrl = reader.ReadString();
     iTunesUrl = reader.ReadString();
     Unknown1 = reader.ReadString();
     RemainingTime = reader.ReadInt32();
     Unknown2 = reader.ReadByte();
     CompressedFingerprintJson = reader.ReadByteArray();
     Unknown3 = reader.ReadString();
     Unknown4 = reader.ReadString();
 }
开发者ID:maithanhtan,项目名称:CoCSharp,代码行数:16,代码来源:LoginFailedPacket.cs


示例18: GetConsumerPacketHeaderTestMethod

 public void GetConsumerPacketHeaderTestMethod()
 {
     using (MemoryStream _stream = new MemoryStream(new ArraySegment<byte>(CommonDefinitions.GetTestBinaryArrayVariant(), 0, 27).ToArray<byte>()))
       using (PacketReader _reader = new PacketReader(_stream))
       {
     PacketHeader _header = PacketHeader.GetConsumerPacketHeader(_reader);
     Assert.IsNotNull(_header);
     Assert.AreEqual<Guid>(CommonDefinitions.TestGuid, _header.PublisherId);
     Assert.AreEqual<Byte>(110, _header.ProtocolVersion);
     Assert.AreEqual<Byte>(0, _header.NetworkMessageFlags);
     Assert.AreEqual<UInt32>(0, _header.SecurityTokenId);
     Assert.AreEqual<Byte>(1, _header.NonceLength);
     CollectionAssert.AreEqual(new byte[] { 0xcc }, _header.Nonce);
     Assert.AreEqual<Byte>(1, _header.MessageCount);
     CollectionAssert.AreEqual(new UInt16[] { CommonDefinitions.DataSetId }, _header.DataSetWriterIds);
       }
 }
开发者ID:yuriik83,项目名称:OPC-UA-OOI,代码行数:17,代码来源:PacketHeaderUnitTest.cs


示例19: MultiplayerClient

 public MultiplayerClient(TrueCraftUser user)
 {
     User = user;
     Client = new TcpClient();
     PacketReader = new PacketReader();
     PacketReader.RegisterCorePackets();
     PacketHandlers = new PacketHandler[0x100];
     Handlers.PacketHandlers.RegisterHandlers(this);
     World = new ReadOnlyWorld();
     var repo = new BlockRepository();
     repo.DiscoverBlockProviders();
     World.World.BlockRepository = repo;
     World.World.ChunkProvider = new EmptyGenerator();
     Physics = new PhysicsEngine(World, repo);
     SocketPool = new SocketAsyncEventArgsPool(100, 200, 65536);
     connected = 0;
     cancel = new CancellationTokenSource();
 }
开发者ID:Luigifan,项目名称:TrueCraft,代码行数:18,代码来源:MultiplayerClient.cs


示例20: ReadPacket

        public void ReadPacket(PacketReader reader)
        {
            //TODO: Make
            var offset = 0x2A;
            File.WriteAllBytes("AvatarProfileResponsePacket dump", ((MemoryStream)reader.BaseStream).ToArray());
            Unknown1 = reader.ReadInt32();
            UserID1 = reader.ReadInt64();
            UserID2 = reader.ReadInt64();
            if (reader.ReadBoolean())
            {
                Clan = new Clan();
                Clan.ID = reader.ReadInt64();
                Clan.Name = reader.ReadString();
                Clan.Badge = reader.ReadInt32();
                reader.ReadInt32();
                Clan.Level = reader.ReadInt32();
                offset += 1;
            }
            if (Unknown2 = reader.ReadBoolean())
            {
                Unknown3 = reader.ReadInt64();
                offset += 1;
            }

            reader.Seek(offset, SeekOrigin.Current);
            Unknown4 = reader.ReadInt32();
            AllianceCastleLevel = reader.ReadInt32(); // -1 if not constructed
            AllianceCastleUnitCapacity = reader.ReadInt32();
            AllianceCastleUnitCount = reader.ReadInt32();
            TownHallLevel = reader.ReadInt32();
            Username = reader.ReadString();
            FacebookID = reader.ReadString();
            Level = reader.ReadInt32();
            Experience = reader.ReadInt32();
            Gems = reader.ReadInt32(); // they seemed randomized or scrambled for non local player
            Gems1 = reader.ReadInt32();
            Unknown5 = reader.ReadInt32();
            Unknown6 = reader.ReadInt32();
            Trophies = reader.ReadInt32();
            AttackWon = reader.ReadInt32();
            AttackLost = reader.ReadInt32(); // randomized
            DefenseWon = reader.ReadInt32();
            DefenseLost = reader.ReadInt32(); // randomized
        }
开发者ID:maithanhtan,项目名称:CoCSharp,代码行数:44,代码来源:AvatarProfileResponsePacket.cs



注:本文中的System.IO.PacketReader类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# IO.PacketWriter类代码示例发布时间:2022-05-26
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