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Python vsrandom.uniform函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中vsrandom.uniform函数的典型用法代码示例。如果您正苦于以下问题:Python uniform函数的具体用法?Python uniform怎么用?Python uniform使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了uniform函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: reposition

 def reposition(un,playa,min_distance,vel):
     ex=(vsrandom.uniform(-1,1),vsrandom.uniform(-1,1),vsrandom.uniform(-1,1))
     if vel[0]==0 and vel[1]==0 and vel[2]==0:
         vel=(1,0,0)
     dir=Vector.Scale(Vector.ScaledCross(ex,vel),min_distance)
     debug.debug("offsetting you a few meters to the %s" % (str(dir)))
     un.SetPosition(Vector.Add(playa.Position(),dir))
开发者ID:ermo,项目名称:privateer_wcu,代码行数:7,代码来源:unit.py


示例2: launchUnits

def launchUnits(sys):
    print "Launching units for "+sys
    import faction_ships
    import launch_recycle
    import universe
    sig_units=universe.significantUnits()
    ownerfac= VS.GetGalaxyFaction(sys)
    jumpcount=0
    planetcount=0
#    asteroidcount=0
    basecount=0
    farlen=0
    for sig in sig_units:
      if sig.isJumppoint():
         jumpcount+=1
      elif sig.isPlanet():
         planetcount+=1
#      elif sig.isAsteroid():
#         asteroidcount+=1
      else:
         basecount+=1
      tmplen=Vector.Mag(sig.Position())
      if tmplen>farlen:
          farlen=tmplen

    for factionnum in range(0,faction_ships.getMaxFactions()-1):
      faction=faction_ships.intToFaction(factionnum)
      fglist=filterLaunchedFGs(FGsInSystem(faction,sys))
      isHostile=VS.GetRelation(ownerfac,faction)<0
      isForeign=faction.find(ownerfac)==-1
      
      if isForeign:
        if basecount+jumpcount:
           frac=len(fglist)/float(basecount+jumpcount)
        else:
           frac=0.0
      else:
        if basecount+planetcount+jumpcount:
           frac=len(fglist)/float(planetcount+basecount+jumpcount)
        else:
           frac=0.0
      if isHostile:
         for flightgroup in fglist:
            X=incr_by_abs(vsrandom.uniform(-1.0,1.0),1)*farlen
            Y=incr_by_abs(vsrandom.uniform(-1.0,1.0),1)*farlen
            Z=incr_by_abs(vsrandom.uniform(-1.0,1.0),1)*farlen
            typenumbers=ShipsInFG(flightgroup,faction)
            #print "Really Far Apart around "+"  "+str(X)+"  "+str(Y)+"  "+str(Z)+" and 10000"
            debug.debug(" launching "+str(typenumbers) +" for "+faction+" at "+str((X,Y,Z)))
            launch_recycle.launch_types_around(flightgroup,faction,typenumbers,'default',1,(X,Y,Z),0,'','',1,10000)
      else:
         for flightgroup in fglist:
            #jp = sig.isJumppoint()
            #if sig.isPlanet() or not isForeign:
            sig = sig_units[vsrandom.randrange(0,len(sig_units))]
            typenumbers=ShipsInFG(flightgroup,faction)
            debug.debug(" XXlaunching "+str(typenumbers) +" for "+faction)

            print "LALALAUNCHING "+str(typenumbers)+" t "+sig.getName()+":"+sig.getFullname()
            launch_recycle.launch_types_around(flightgroup,faction,typenumbers,'default',sig.rSize()*vsrandom.randrange(10,100),sig,0,'','',1,10000)
开发者ID:bsmr-games,项目名称:Privateer-Gemini-Gold,代码行数:60,代码来源:fg_util.py


示例3: teleportNPC

 def teleportNPC (self,un):
     pos=un.Position()
     rsiz = un.rSize()
     size=4*rsiz
     sig = unit.getSignificant (vsrandom.randrange(0,50),0,0)
     if (not sig):
         return
     nam = sig.getName()
     if (nam.find ("lackhole")!=-1):
         return
     targetpos = sig.Position()
     arad = sig.rSize()*2+size
     targetpos = Vector.Add(targetpos,(vsrandom.uniform(arad,arad*1.5),
                                       vsrandom.uniform(arad,arad*1.5),
                                       vsrandom.uniform(arad,arad*1.5)))
     targetpos = VS.SafeEntrancePoint (targetpos,rsiz)
     if (size<1000):
         size=1000
     print "kill"
     print un.getName()
     un.SetCurPosition(targetpos)
     VS.playAnimation("warp.ani",pos,size)
     VS.playSound("cloak.wav",pos,(1,0,0))
     VS.playAnimation("warp.ani",targetpos,size)        
     VS.playSound("cloak.wav",targetpos,(1,0,0))
开发者ID:bsmr-games,项目名称:Privateer-Gemini-Gold,代码行数:25,代码来源:quest_teleport.py


示例4: launch_waves_around_area

def launch_waves_around_area(fgname, faction, type, ai, nr_ships, nr_waves, r1, r2, pos, logo="", useani=1, skipdj=0):
    pos = (
        (pos[0] + vsrandom.uniform(r1, r2) * vsrandom.randrange(-1, 2, 2)),
        (pos[1] + vsrandom.uniform(r1, r2) * vsrandom.randrange(-1, 2, 2)),
        (pos[2] + vsrandom.uniform(r1, r2) * vsrandom.randrange(-1, 2, 2)),
    )
    return launch(fgname, faction, type, ai, nr_ships, nr_waves, pos, logo, useani, skipdj)
开发者ID:vegastrike,项目名称:Assets-Production,代码行数:7,代码来源:launch.py


示例5: launch_waves_in_area

def launch_waves_in_area(fgname, faction, type, ai, nr_ships, nr_waves, radius, pos, logo="", useani=1, skipdj=0):
    pos = (
        pos[0] + vsrandom.uniform((-radius) // 2, radius / 2.0),
        pos[1] + vsrandom.uniform((-radius) // 2, radius / 2.0),
        pos[2] + vsrandom.uniform((-radius) // 2, radius / 2.0),
    )
    un = launch(fgname, faction, type, ai, nr_ships, nr_waves, pos, logo, useani, skipdj)
开发者ID:vegastrike,项目名称:Assets-Production,代码行数:7,代码来源:launch.py


示例6: AddFighterTo

def AddFighterTo(fgname,fac,isNew=False):
    sys = VS.getSystemFile()
    #print 'add fighter'
    import generate_dyn_universe
    numsystems = generate_dyn_universe.systemcount[fac]
    if (VS.GetGalaxyFaction(sys)!=fac):
        try:
            homeworlds=faction_ships.production_centers
        except:
            homeworlds=faction_ships.homeworlds
        if fac in homeworlds:
            if type(homeworlds[fac])==type(""):
                sys=homeworlds[fac]
            else:
                sys=homeworlds[fac][vsrandom.randrange(0,len(homeworlds[fac]))]
    numfighters = int(generate_dyn_universe.XProductionRate(fac,faction_ships.fighterProductionRate)*numsystems)
    try:
        if fac in faction_ships.staticFighterProduction:
            numfighters+=faction_ships.staticFighterProduction[fac]
    except:
        pass
    if (numfighters<1):
        if (vsrandom.uniform(0,1)<numfighters):
            numfighters=1
    #print "Generating "+str(numfighters)+ " fighters for "+fac+" at "+sys
    if isNew:
        fgk=fg_util.AllFGsInSystem(fac,sys)        
        if len(fgk):
            fgname=fgk[vsrandom.randrange(0,len(fgk))]
            stat=6
            if fac in faction_ships.fightersPerFG:
                stat=faction_ships.fightersPerFG[fac]
            elif "default" in faction_ships.fightersPerFG:
                stat=faction_ships.fightersPerFG["default"]
            if fg_util.NumShipsInFG(fgname,fac)+numfighters<=numfighters+stat:
                isNew=False
        if isNew:
            fgname=generate_dyn_universe.GetNewFGName(fac)
    if numfighters>=1:
        fg_util.AddShipsToFG (fgname,fac,((faction_ships.getRandomFighter(fac),int(numfighters)),),sys)
    numcapships = generate_dyn_universe.XProductionRate(fac,faction_ships.capitalProductionRate)*numsystems
    if (numcapships<1):
        if (vsrandom.uniform(0,1)>numcapships):
            return
        numcapships=1
    sys = fg_util.FGSystem(fgname,fac)
    if (1 or VS.GetGalaxyFaction(sys)!=fac):
        try:
            homeworlds=faction_ships.production_centers
        except:
            homeworlds=faction_ships.homeworlds
        if fac in homeworlds:
            if type(homeworlds[fac])==type(""):
                sys=homeworlds[fac]
            else:
                sys=homeworlds[fac][vsrandom.randrange(0,len(homeworlds[fac]))]
    cap =faction_ships.getRandomCapitol(fac)
    #print "Generating "+str(numcapships)+ " capship "+cap+" for "+fac+" at "+sys
    fg_util.AddShipsToFG(fgname,fac,((cap,int(numcapships)),),sys)
开发者ID:bsmr-games,项目名称:Privateer-Gemini-Gold,代码行数:59,代码来源:dynamic_battle.py


示例7: setDroneNear

 def setDroneNear (self,playa):
     vec = playa.Position()
     vec = Vector.Add (vec,(vsrandom.uniform(-1000,1000),
                            vsrandom.uniform(-1000,1000),
                            vsrandom.uniform(-1000,1000)))
     if (not self.drone.isNull()):
         self.drone.SetCurPosition(vec)
         self.drone.SetTarget(playa)
开发者ID:ermo,项目名称:privateer_wcu,代码行数:8,代码来源:quest_disappear.py


示例8: setDroneNear

    def setDroneNear (self,playa):
	global drone
        vec = playa.Position()
        vec = Vector.Add (vec,(vsrandom.uniform(-1000,1000),
                               vsrandom.uniform(-1000,1000),
                               vsrandom.uniform(-1000,1000)))
        drone.SetCurPosition(vec)
        drone.SetTarget(playa)
开发者ID:bsmr-games,项目名称:Privateer-Gemini-Gold,代码行数:8,代码来源:quest_drone.py


示例9: reposition

 def reposition(un,playa,min_distance,vel):
     import Vector
     import vsrandom
     ex=(vsrandom.uniform(-1,1),vsrandom.uniform(-1,1),vsrandom.uniform(-1,1))
     if vel[0]==0 and vel[1]==0 and vel[2]==0:
        vel=(1,0,0)
     dir=Vector.Scale(Vector.ScaledCross(ex,vel),min_distance)
     print "offsetting you a few meters to the "+str(dir)
     un.SetPosition(Vector.Add(playa.Position(),dir))
开发者ID:bsmr-games,项目名称:Privateer-Gemini-Gold,代码行数:9,代码来源:unit.py


示例10: randDirection

def randDirection():
   leng=2
   while leng>1 or leng<.00001:
      X = vsrandom.uniform(-1,1);
      Y = vsrandom.uniform(-1,1);
      Z = vsrandom.uniform(-1,1);
      leng=X*X+Y*Y+Z*Z
   import VS
   leng=VS.sqrt(leng)
   return (X/leng,Y/leng,Z/leng)
开发者ID:jowave,项目名称:Vegastrike-taose,代码行数:10,代码来源:fg_util.py


示例11: Execute

 def Execute(self):
     self.count+=1
     if (self.count<3):
         return
     self.count=0
     quant = (vsrandom.random()*(self.quantity-1))+1
     #debug.debug("un = VS.getUnit (%d)" % (self.last_ship))
     un = VS.getUnit (self.last_ship)
     if (un.isNull()):
         self.last_ship=0
     else:
         if (un.isSignificant()):
             if (un.isPlayerStarship()==-1):
                 global production
                 name = un.getName()
                 faction= un.getFactionName()
                 if un.isPlanet():
                     name = un.getFullname();
                     faction="planets"
                 prad=production.get((name,faction))
                 if None==prad:
                     prad= getImports(name,faction)
                     production[(name,faction)]=prad
                 if len(prad):
                     prod=prad[vsrandom.randrange(0,len(prad))]
                     cargo=VS.getRandCargo(int(prod[3]+prod[4]),prod[0])
                     if (cargo.GetCategory()==prod[0]):
                         removeCargo=False
                         if (prod[3] or prod[4]):
                             ownedcargo=un.GetCargo(cargo.GetContent())
                             quant=ownedcargo.GetQuantity()
                             #if un.getName()=="mining_base" and (cargo.GetContent()=="Tungsten" or cargo.GetContent()=="Space_Salvage"):
                             #    debug.debug("Mining "+str(quant)+" from "+str(prod[3])+" to "+str(prod[4]))
                             if (quant<prod[3]-prod[4] or quant==0):
                                 quant=int(prod[3]+vsrandom.uniform(-1,1)*prod[4])
                                 #if un.getName()=="mining_base" and (cargo.GetContent()=="Tungsten" or cargo.GetContent()=="Space_Salvage"):
                                 #    debug.debug("Will add quant "+str(quant))
                                 if (quant>0):
                                     cargo.SetQuantity(quant)
                                     price = prod[1]+vsrandom.uniform(-1,1)*prod[2]
                                     cargo.SetPrice(cargo.GetPrice()*price)
                                     debug.debug(" adding "+str(quant)+" of "+cargo.GetContent()+" cargo for "+str(price))
                                     un.addCargo(cargo)
                                 else:
                                     removeCargo=True
                             elif quant>prod[3]+prod[4]:
                                removeCargo=True
                         else:
                             removeCargo=True
                         if removeCargo:
                             ownedcargo=un.GetCargo(cargo.GetContent())
                             if (ownedcargo.GetQuantity()):
                                 debug.debug("Removing one "+ownedcargo.GetContent())
                                 un.removeCargo(ownedcargo.GetContent(), ownedcargo.GetQuantity()//3 + 1, 0)
         self.last_ship+=1
开发者ID:ermo,项目名称:privateer_wcu,代码行数:55,代码来源:trading.py


示例12: _prob_round

def _prob_round(curnum):
    import vsrandom
    ret = int(curnum)
    diff = curnum-int(curnum)
    if (diff>0):
        if (vsrandom.uniform (0,1)<diff):
            ret+=1
    else:
        if (vsrandom.uniform (0,1)<-diff):
            ret-=1
    return ret
开发者ID:jowave,项目名称:Vegastrike-taose,代码行数:11,代码来源:fg_util.py


示例13: HowMuchDamage

def HowMuchDamage (shiptypes,defenseroll):
    dam=0
    for i in shiptypes:
        stats=faction_ships.GetStats(i[0])
        #debug.debug(str(stats[0])+ ' needs above '+str(defenseroll))
        if (vsrandom.uniform(0,stats[0])>defenseroll):
            dam+=stats[2]*i[1] #guns
        if (len(stats)>3):
            if (vsrandom.uniform(0,.05)>defenseroll):
                dam+=stats[3]*i[1] #missiles
    return dam
开发者ID:jowave,项目名称:Vegastrike-taose,代码行数:11,代码来源:dynamic_battle.py


示例14: randomLocation

 def randomLocation(self):
     for i in range (50):
         vec=(vsrandom.uniform(-self.arenasize,self.arenasize),
                  0,
                  vsrandom.uniform(-self.arenasize,self.arenasize))
         for i in self.flags:
             if (self.toonear (vec,i)):
                 continue
         for i in self.obstacles:
             if (self.toonear (vec,i)):
                 continue
         return vec
     return vec
开发者ID:ermo,项目名称:privateer_wcu,代码行数:13,代码来源:spectre.py


示例15: SimulatedDukeItOut

def SimulatedDukeItOut (fgname,faction,enfgname,enfaction):
    ally=fg_util.LandedShipsInFG(fgname,faction)
    enemy=fg_util.LandedShipsInFG(enfgname,enfaction)
    if (len(enemy) and len(ally)):
        allyvictim = vsrandom.randrange(0,len(ally))
        allystats = faction_ships.GetStats(ally[allyvictim][0])
        envictim = vsrandom.randrange(0,len(enemy))
        enstats = faction_ships.GetStats(enemy[envictim][0])
        endam = HowMuchDamage(enemy,vsrandom.uniform(0,allystats[1]))
        if (enfgname==fgname and enfaction==faction):
            debug.error("FAULT FAULT FAULT")
        ApplyDamage(enfgname,enfaction,enemy,envictim,enstats,HowMuchDamage(ally,vsrandom.uniform(0,enstats[1])),fgname,faction)
        ApplyDamage(fgname,faction,ally,allyvictim,allystats,endam,enfgname,enfaction)
开发者ID:jowave,项目名称:Vegastrike-taose,代码行数:13,代码来源:dynamic_battle.py


示例16: floatToRand

def floatToRand(maximum):
   if maximum==0:
     return 0
   tmp=vsrandom.randrange(0,int(maximum)+1)
   if (vsrandom.uniform(0,1)<maximum-int(maximum)):
     return tmp+1
   return tmp
开发者ID:jowave,项目名称:Vegastrike-taose,代码行数:7,代码来源:generate_dyn_universe.py


示例17: init

 def init(self,un):
     self.shipiter=0;
     self.speed = vsrandom.uniform (maxspeed/3,maxspeed);
     print 'self.speed'
     print self.speed
     self.stopping=0
     self.begin=1
     self.restoreCruisingSpeed(self.speed)
开发者ID:jowave,项目名称:Vegastrike-taose,代码行数:8,代码来源:traffic.py


示例18: init

 def init(self, un):
     self.shipiter = 0
     self.speed = vsrandom.uniform(maxspeed / 3, maxspeed)
     print("self.speed")
     print(self.speed)
     self.stopping = 0
     self.begin = 1
     self.restoreCruisingSpeed(self.speed)
开发者ID:vegastrike,项目名称:Assets-Production,代码行数:8,代码来源:traffic.py


示例19: launchBaseOrbit

def launchBaseOrbit(type,faction,loc,orbitradius,orbitspeed,unit):
    #orbitradius*=2
    import Vector
    import dynamic_universe
    R = Vector.Vector(vsrandom.uniform(1.25*orbitradius,orbitradius),
                                      vsrandom.uniform(1.25*orbitradius,orbitradius),
                                      vsrandom.uniform(1.25*orbitradius,orbitradius))
    RMag = Vector.Mag(R)
    T = Vector.Vector(vsrandom.uniform(.5*orbitradius,orbitradius),
                                      vsrandom.uniform(.75*orbitradius,.85*orbitradius),
                                      vsrandom.uniform(.5*orbitradius,orbitradius))
    S = Vector.Cross (T,R)
    
    S = Vector.Scale(S,
                                     vsrandom.uniform (1.5*orbitradius,orbitradius)
                                     /Vector.Mag(S))
    SMag = Vector.Mag(S)    
    bas=VS.launch("Base",type,faction,"unit","default",1,1,Vector.Add(loc,R),'')
    nam=GetRandomBaseName (1,faction);
    R = Vector.Scale (R,(RMag+2.0*bas.rSize())/RMag)
    S = Vector.Scale (S,(SMag+2.0*bas.rSize())/SMag)        
    bas.orbit (unit,orbitspeed,R,S,(0.0,0.0,0.0))
    #bas.SetPosition(Vector.Add(loc,R))
    dynamic_universe.TrackLaunchedShip (BaseFGInSystemName(VS.getSystemFile()),
                                                                            faction,
                                                                            type,
                                                                            bas)
开发者ID:jowave,项目名称:Vegastrike-taose,代码行数:27,代码来源:fg_util.py


示例20: launchSingleBase

def launchSingleBase (type,faction,sig):
    radpct = VS.getPlanetRadiusPercent()
    sigrsize=sig.rSize()
    radpct = sigrsize*(1+radpct)
    if radpct<200000000.+sigrsize:
        radpct=200000000.+sigrsize
    speed = vsrandom.uniform (0,50)
    debug.debug('Lauching %s base %s by sig %s (%s)', faction, type, sig.getName(), sig.getFullname())
    launchBaseOrbit (type,faction,sig.Position(),radpct,speed,sig)
开发者ID:jowave,项目名称:Vegastrike-taose,代码行数:9,代码来源:fg_util.py



注:本文中的vsrandom.uniform函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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