本文整理汇总了Python中viz.callback函数的典型用法代码示例。如果您正苦于以下问题:Python callback函数的具体用法?Python callback怎么用?Python callback使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了callback函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: __init__
def __init__(self):
viz.callback(viz.COLLIDE_BEGIN_EVENT, onCollide)
self.node = vizshape.addCube(TouchCube.DEFAULT_SIZE)
viz.VizNode.__init__(self,self.node.id)
self.collideBox()
self.disable(viz.DYNAMICS)
self.enable(viz.COLLIDE_NOTIFY)
#BL:start
if some_global_variables.PPT1:
if TouchCube.activateSound == None:
TouchCube.activateSound = self.playsound(PATH_TO_STUFF + "./Resources/Misc/tcActivate.wav", viz.STOP, volume=0.1)
if TouchCube.bingSound == None:
# Bing
TouchCube.bingSound = self.playsound(PATH_TO_STUFF + "./Resources/Misc/bingCropped.wav", viz.STOP, volume = 0.1)
else:
if TouchCube.activateSound == None:
TouchCube.activateSound = self.playsound(PATH_TO_STUFF + "./Resources/Misc/tcActivate_mono.wav", viz.STOP)
if TouchCube.bingSound == None:
# Bing
TouchCube.bingSound = self.playsound(PATH_TO_STUFF + "./Resources/Misc/bingCropped_mono.wav", viz.STOP)
#BL:end
self.color = self._changeColor
self._dimColor = [1,1,1]
self._isLit = False
self.disabledTouchers = []
开发者ID:vhilab,项目名称:fiveArms,代码行数:29,代码来源:touchcube.py
示例2: initializeBoatGrabberAndPhysics
def initializeBoatGrabberAndPhysics():
global grabberTool, ObjectsToGrab, ALL_GRABBED_EVENT
globals_oa.boat.collideMesh()
usingPhysics=False
from tools import grabber
from tools import highlighter
global rhGrabber, lhGrabber
if rhGrabber is None:
rhGrabber = grabber.Grabber(usingPhysics=False, usingSprings=False, highlightMode=highlighter.MODE_BOX)
if lhGrabber is None:
lhGrabber = grabber.Grabber(usingPhysics=False, usingSprings=False, highlightMode=highlighter.MODE_BOX)
rhGrabber.setUpdateFunction(rUpdateGrabberOnBoat)
if globals_oa.rhModel is not None: rhGrabber.setParent(globals_oa.rhModel)
lhGrabber.setUpdateFunction(lUpdateGrabberOnBoat)
if globals_oa.lhModel is not None: lhGrabber.setParent(globals_oa.lhModel)
for obj in ObjectsToGrab:
obj.collideBox()
rhGrabber.setItems(ObjectsToGrab)
lhGrabber.setItems(ObjectsToGrab)
viz.callback(grabber.GRAB_EVENT,grabObject)
viz.callback(grabber.RELEASE_EVENT, releaseObject)
开发者ID:vhilab,项目名称:Ocean-Acidification,代码行数:27,代码来源:MoleculeGrabbingHandTarget.py
示例3: add_periodic
def add_periodic(self, period, callback):
'''Call some code periodically while running a task.
The given `callback` will be called every `period` seconds between the
firings of the PRE_RUN and POST_RUN events for this task.
Parameters
----------
period : float
Number of seconds between successive calls to the `callback`.
callback : callable (no arguments)
Call this function every `period` seconds.
Returns
-------
timer_id :
The Vizard timer ID. Can be used to kill this periodic event.
'''
timer_id = 1 + max(self._timers)
self._timers.append(timer_id)
viz.callback(self.POST_RUN_EVENT, lambda me: viz.killtimer(timer_id))
def start(me):
def clock(t):
if t == timer_id: callback()
viz.callback(viz.TIMER_EVENT, clock)
viz.starttimer(timer_id, period, viz.FOREVER)
viz.callback(self.PRE_RUN_EVENT, start)
return timer_id
开发者ID:EmbodiedCognition,项目名称:cube-experiment,代码行数:30,代码来源:task.py
示例4: start
def start(me):
def clock(t):
if t == timer_id:
callback()
viz.callback(viz.TIMER_EVENT, clock)
viz.starttimer(timer_id, period, viz.FOREVER)
开发者ID:EmbodiedCognition,项目名称:tracing-experiment,代码行数:7,代码来源:task.py
示例5: main
def main():
global loc_list
global active_location
loc_list = []
mainSceneWindow = None
cameraWindow = None
cameraWindowView = None
cam = None
pause_screen = None
nunchuck_disconnect_screen = None
message_screen = None
wiimote = None
nunchuck_wiimote = None
should_it_run = None
mainSceneWindow, cameraWindow, cameraWindowView, cam, pause_screen, nunchuck_disconnect_screen, message_screen, wiimote, nunchuck_wiimote, should_it_run = init_settings(mainSceneWindow, cameraWindow, cameraWindowView, cam, pause_screen, nunchuck_disconnect_screen, message_screen, wiimote, nunchuck_wiimote, should_it_run)
vizact.ontimer(0, moveCamera, nunchuck_wiimote, should_it_run)
viz.callback(wii.EXT_CONNECT_EVENT,onConnect)
viz.callback(wii.EXT_DISCONNECT_EVENT,onDisconnect)
initializer(loc_list)
arMarkerLoader(cam)
wiimoteInitializer(wiimote, nunchuck_wiimote, should_it_run, message_screen)
viz.go() # Inicia VIZ
for item in loc_list:
if item.space_name == "piazza.osgb":
active_location = item
item.addLocation()
开发者ID:luion,项目名称:virtual-ar-museum,代码行数:32,代码来源:universe.py
示例6: __init__
def __init__(self):
viz.callback(viz.COLLIDE_BEGIN_EVENT, onCollide)
self.node = vizshape.addCube(TouchCube.DEFAULT_SIZE)
viz.VizNode.__init__(self,self.node.id)
self.collideBox()
self.disable(viz.DYNAMICS)
self.enable(viz.COLLIDE_NOTIFY)
#BL:start
if USING_VIZSONIC:
if TouchCube.activateSound == None:
TouchCube.activateSound = self.playsound("./Resources/Misc/tcActivate.wav", viz.STOP, volume=0.1)
if TouchCube.bingSound == None:
# Bing
TouchCube.bingSound = self.playsound("./Resources/Misc/bingCropped.wav", viz.STOP, volume = 0.1)
else:
print "skipping those errors!"
if TouchCube.activateSound == None:
TouchCube.activateSound = self.playsound("./Resources/Misc/tcActivate_mono.wav", viz.STOP)
if TouchCube.bingSound == None:
# Bing
TouchCube.bingSound = self.playsound("./Resources/Misc/bingCropped_mono.wav", viz.STOP)
#BL:end
self.color = self._changeColor
self._dimColor = [1,1,1]
self._isLit = False
self.disabledTouchers = []
开发者ID:vhilab,项目名称:thirdArm,代码行数:30,代码来源:touchcube.py
示例7: creepilyMoveCloser
def creepilyMoveCloser(node):
global introAudio1, introAudio2
global comeForward, firstSeatPosition, seatQueue
global PID
dout = DataOutputHelper(PID)
comeForward = seatQueue[-2]
firstSeatPosition = seatQueue[0]
node.setPosition(firstSeatPosition)
yield viztask.waitMediaEnd(introAudio1)
introAudio2.play()
# We want the participant to have a minute after the audio ends
viz.callback(viz.MEDIA_EVENT,onAudioEnd)
dout.timestamp(dout.busFile, 'Initial audio ended')
yield viztask.waitMediaEnd(introAudio2)
yield viztask.waitTime(.1) # Pause necessary for NodeViewDetection to get necessary info about node
nvd = DetectWhetherInView.NodeViewDetection(node)
FadeObject.beginFading()
moveAsUsual = False
getCloserBeforeBackAway = True
while getCloserBeforeBackAway:
node.setPosition(firstSeatPosition)
yield waitTilNodeAndDestOutsideView(nvd, firstSeatPosition)
yield waitTilNodeInsideView(nvd)
node.setPosition(comeForward)
yield creepilyMakeEyeContact(node, comeForward, dout)
yield moveBackToFirstSeat(node, seatQueue)
if abs(node.getPosition()[0] - firstSeatPosition[0]) < 0.1:
getCloserBeforeBackAway = False
moveAsUsual = True
print 'waiting til node inside view...'
yield waitTilNodeInsideView(nvd)
while moveAsUsual:
print 'waiting until node and dest outside view...'
nextPosition = seatQueue[1] # Peek at nextPosition
yield waitTilNodeAndDestOutsideView(nvd, nextPosition) # Pauses til node and that position are outside of view
# Move to nextPosition
print 'node and dest are outside view! Moving to next position...'
node.setPosition(nextPosition)
seatQueue.rotate(-1) # update seatQueue
print 'waiting til node inside view...'
yield waitTilNodeInsideView(nvd)
print 'creepily dodging eye contact...'
yield creepilyMakeEyeContact(node, seatQueue[0], dout)
#if seatQueue[0] is not finalSeatPosition:
print 'waiting 5 seconds then moving him back if hes in view at the end of the 5 seconds.' # TODO: This is not exactly what we want.
yield moveBackwardsIfStaredAt(node, nvd) # If the node is not in the last seat position,
开发者ID:vhilab,项目名称:homelessness-study,代码行数:59,代码来源:CreepySeatChanging.py
示例8: setAsMain
def setAsMain(self):
viz.logStatus('Setting Joyculus as main')
val = mathlite.getNewRange(self.joy.getSlider(),1,-1,self.MIN_SPEED,self.MAX_SPEED)
self.MOVE_SPEED = val
vizact.onsensordown(self.joy,self.KEYS['reset'],self.reset)
vizact.ontimer(0,self.updateView)
viz.callback(getExtension().SLIDER_EVENT,self.onSliderChange)
开发者ID:justlim77,项目名称:TrussBridgeBuilder,代码行数:9,代码来源:navigation.py
示例9: enable
def enable():
global car, call_screen, SCENE
viz.MainWindow.setScene(SCENE)
reset()
vizact.onkeydown('r', reset)
#PhoneRadio.test(SCENE, car, call_screen)
PhoneRadio.enable(SCENE, car, call_screen)
#wait for keypress 1 to start object finding portion
viz.callback(PhoneRadio.INTRO_OVER_EVENT, PosessionHunting.enable)
#waits for last object to be found, and then schedules police narrative
viz.callback(PosessionHunting.FINDING_TASK_OVER_EVENT, police.enable)
开发者ID:vhilab,项目名称:homelessness-study,代码行数:13,代码来源:CarScene.py
示例10: __init__
def __init__(self, scene=viz.Scene1, avatar=None):
self.scene = scene
self.avatar = avatar
self.subwindow = None
self.subview = None
self.scale = 0.4
self.initScreen()
if self.avatar is not None:
self.initAvatar()
vizact.onkeydown(' ',self.toggleVisibility)
viz.callback(viz.MOUSEWHEEL_EVENT,self.rescale)
开发者ID:vhilab,项目名称:homelessness-study,代码行数:14,代码来源:StoryScreen.py
示例11: main
def main():
viz.vsync(viz.ON)
viz.window.setFullscreenMonitor([2])
viz.setMultiSample(4)
viz.MainWindow.clip(0.01, 200)
viz.go(viz.FULLSCREEN)
environment = viz.addChild("piazza.osgb")
environment.setPosition(2.75, 0, -0.75)
mocap = phasespace.Phasespace()
head = mocap.get_rigidTracker("hmd")
# DOES NOT ACCOUNT FOR RIGID BODY OFFSET DURING RESET
# mocap.track_rigid('Resources/hmd-nvisMount.rb', center_markers=(1,2))
head.link_pose(viz.MainView)
# glove = mocap.track_points([8, 9, 10])
paddle = mocap.track_rigid({17: (0, 0, 1), 19: (0, 0, 0), 20: (1, 0, 0), 22: (0, 1, 0)})
mocap.start_thread()
# mocap.start_timer()
def log_mocap(timer_id):
# print 'glove#9 pos {0[1]:.2f} {0[1]:.2f} {0[2]:.2f}'.format(*glove.get_marker(9))
print "head pos {0[0]:.2f} {0[1]:.2f} {0[2]:.2f}, quat {1[0]:.3f} {1[1]:.3f} {1[2]:.3f} {1[3]:.3f}".format(
*head.get_pose()
)
print "main " + str(viz.MainView.getPosition())
# print 'paddle pos {0[0]:.2f} {0[1]:.2f} {0[2]:.2f}, quat {1[0]:.3f} {1[1]:.3f} {1[2]:.3f} {1[3]:.3f}'.format(*paddle.get_pose())
viz.callback(viz.TIMER_EVENT, log_mocap)
viz.starttimer(0, 1, viz.FOREVER)
def keydown(key):
if key == "h":
head.reset()
if key == "H":
head.save()
elif key == "1":
print "Marker Pos: " + str(mocap.get_MarkerPos(1))
viz.callback(viz.KEYDOWN_EVENT, keydown)
开发者ID:YanjieGao,项目名称:ExperimentBase,代码行数:50,代码来源:phasespace_newTest.py
示例12: __init__
def __init__(self, handTracker = None):
# These two lines are weird necessities to subclass the VizNode class (which most Vizard objects are?)
self.node = viz.addChild(Dart._MODEL_FILE)
viz.VizNode.__init__(self,self.node.id)
self.setScale(Dart._SCALE, Dart._SCALE, Dart._SCALE)
self.color(1, 0, 0)
self.collideBox()
self.enable(viz.COLLIDE_NOTIFY)
viz.callback(viz.COLLIDE_BEGIN_EVENT, onCollide)
self.initVelocity()
self.initEuler()
self.setVelocity([0, 0, 0])
if handTracker != None: self.attachToHand(handTracker)
开发者ID:vhilab,项目名称:thirdArm,代码行数:16,代码来源:BalloonsClassesOld.py
示例13: __setupTracking__
def __setupTracking__(self):
#get mocap interface
self.mocap = Connector.getMocapInterface()
#Get the shutter-glass rigid body
self.shutterGlass = self.mocap.returnPointerToRigid(Connector.SHUTTERGLASSES)
self.head_tracker = viz.link(self.shutterGlass.vizNode,viz.NullLinkable,srcFlag=viz.ABS_PARENT)
self.cave.setTracker(self.head_tracker)
# Create cave view
cave_origin = vizcave.CaveView(self.head_tracker)
#In case you want to override & translate the physical location of cave, uncommnet this
'''
origin_tracker = viztracker.KeyboardMouse6DOF()
origin_link = viz.link(origin_tracker, cave_origin)
origin_link.setMask(viz.LINK_POS)
'''
#Foot rigidBodies
leftFootRigid = self.mocap.returnPointerToRigid(Connector.L_FOOT)
rightFootRigid = self.mocap.returnPointerToRigid(Connector.R_FOOT)
#Foot visuals, make them 100% transparent when not in debug mode
self.leftFootViz = vizshape.addBox(size=(.2,.2,.2))
self.rightFootViz = vizshape.addBox(size=(.2,.2,.2))
if(self.debug):
self.leftFootViz.alpha(0.025)
self.rightFootViz.alpha(0.025)
else:
self.leftFootViz.alpha(0.0075)
self.rightFootViz.alpha(0.0075)
#Foot class objects
self.leftFoot = Foot(mocapFootObj = leftFootRigid, name="Left")
self.rightFoot = Foot(mocapFootObj = rightFootRigid, name="Right")
#setup buffer updates
vizact.onupdate(0, self.leftFoot.populateNextBufferElement)
vizact.onupdate(0, self.rightFoot.populateNextBufferElement)
vizact.onupdate(0, self.updateBooties)
viz.callback(viz.COLLIDE_BEGIN_EVENT, self.collideDetected)
开发者ID:performlabrit,项目名称:VRWalking-Preliminary,代码行数:45,代码来源:WEnvironment.py
示例14: main
def main():
viz.setOption('viz.fullscreen.monitor', 1)
viz.setOption('viz.window.width', 2 * 640)
viz.setOption('viz.window.height', 480)
viz.setMultiSample(4)
viz.MainWindow.clip(0.01, 500)
vizconfig.register(nvis.nvisorSX111())
viz.go(viz.FULLSCREEN)
piazza = viz.addChild('piazza.osgb')
mocap = phasespace.Mocap('192.168.1.230')
head = mocap.track_rigid('Resources/hmd-nvis.rb', center_markers=(0, 5))
head.link_pose(viz.MainView)
glove = mocap.track_points([8, 9, 10])
paddle = mocap.track_rigid({
17:(0, 0, 1),
19:(0, 0, 0),
20:(1, 0, 0),
22:(0, 1, 0),
})
mocap.start_thread()
#mocap.start_timer()
def log_mocap(timer_id):
print 'glove#9 pos {0[1]:.2f} {0[1]:.2f} {0[2]:.2f}'.format(*glove.get_marker(9))
print 'head pos {0[0]:.2f} {0[1]:.2f} {0[2]:.2f}, quat {1[0]:.3f} {1[1]:.3f} {1[2]:.3f} {1[3]:.3f}'.format(*head.get_pose())
print 'paddle pos {0[0]:.2f} {0[1]:.2f} {0[2]:.2f}, quat {1[0]:.3f} {1[1]:.3f} {1[2]:.3f} {1[3]:.3f}'.format(*paddle.get_pose())
viz.callback(viz.TIMER_EVENT, log_mocap)
viz.starttimer(0, 1, viz.FOREVER)
def keydown(*args):
head.reset()
paddle.reset()
viz.callback(viz.KEYDOWN_EVENT, keydown)
开发者ID:EmbodiedCognition,项目名称:tracing-experiment,代码行数:43,代码来源:phasespace_test.py
示例15: setup
def setup():
global lhPPT, rhPPT, headPPT, headLink;
global lhSphere, rhSphere
nvis.nvisorSX111();
#nvis.nvisorSX60();
viz.mouse.setVisible(False)
#viz.cursor(viz.OFF);
view = viz.MainView
isense = viz.add('intersense.dle')
headTracker = isense.addTracker(port=1)
vizact.onkeydown('r',headTracker.resetHeading)
vrpn = viz.add('vrpn7.dle');
PPT_HOSTNAME = '171.64.33.43';
headPPTorig = vrpn.addTracker('[email protected]' + PPT_HOSTNAME, 0);
#Merge two links together
headPPT = viz.mergeLinkable(headPPTorig,headTracker)
headLink = viz.link(headPPT, viz.MainView);
headLink.postTrans([EYE_VECTOR[0], EYE_VECTOR[1], EYE_VECTOR[2]]);
#now add the PPT hands tracker
rhPPT = vrpn.addTracker('[email protected]' + PPT_HOSTNAME, 1)
lhPPT = vrpn.addTracker('PP[email protected]' + PPT_HOSTNAME, 2)
grid = vizshape.addGrid();
grid.color([0.5] * 3);
viz.callback(viz.KEYDOWN_EVENT, onKeyDown);
if(DEBUG_MODE):
print "adding spheres";
rhSphere = vizshape.addSphere(radius = 0.1, color = viz.WHITE);
lhSphere = vizshape.addSphere(radius = 0.1, color = viz.WHITE);
rfSphere = vizshape.addSphere(radius = 0.1, color = viz.WHITE);
lfSphere = vizshape.addSphere(radius = 0.1, color = viz.WHITE);
return;
开发者ID:vhilab,项目名称:thirdArm,代码行数:40,代码来源:pptextension.py
示例16: setup
def setup(avatar):
global headSphere, lhSphere, rhSphere, lfSphere, rfSphere;
global rhPos, lhPos, rfPos, lfPos, bodyPos;
rhPos = avatar.getBone('Bip01 R Hand').getPosition(viz.ABS_GLOBAL);
lhPos = avatar.getBone('Bip01 L Hand').getPosition(viz.ABS_GLOBAL);
rfPos = avatar.getBone('Bip01 R Foot').getPosition(viz.ABS_GLOBAL);
lfPos = avatar.getBone('Bip01 L Foot').getPosition(viz.ABS_GLOBAL);
bodyPos = avatar.getBone('Bip01').getPosition(viz.ABS_GLOBAL);
viz.MainView.setPosition(2.2, 0.5, -1.7)
viz.MainView.setEuler(-110, 0, 0)
viz.MainWindow.fov(90)
grid = vizshape.addGrid();
grid.color([0.5] * 3);
global bodyBox;
bodyBox = vizshape.addBox();
bodyBox.setScale(0.45, 1.2, 0.35);
bodyBox.visible(viz.OFF);
viz.callback(viz.KEYDOWN_EVENT, onKeyDown);
#link = viz.link(avatar.getBone('Bip01 Head'), viz.MainView)
#link = viz.link(viz.MainView, avatar.getBone('Bip01 Head'))
#link.postTrans([0, 0, -0.2]);
if(DEBUG_MODE):
print "adding spheres";
rhSphere = vizshape.addSphere(radius = 0.1, color = viz.WHITE);
lhSphere = vizshape.addSphere(radius = 0.1, color = viz.WHITE);
rfSphere = vizshape.addSphere(radius = 0.1, color = viz.WHITE);
lfSphere = vizshape.addSphere(radius = 0.1, color = viz.WHITE);
headSphere = vizshape.addSphere(radius = 0.1, color = viz.YELLOW);
return;
开发者ID:vhilab,项目名称:thirdArm,代码行数:38,代码来源:pptsimulation.py
示例17: openAvatarRecording
def openAvatarRecording(participantID, controlSchema):
global filePointerForAvatarData
filename = 'avatarBoneData/' + participantID + '_' + str(controlSchema) + '_avatarBoneData' + '.dat'
filePointerForAvatarData = data_recording.openFileForRecordingData(filename, 'w')
viz.callback(viz.TIMER_EVENT, onTimer)
开发者ID:vhilab,项目名称:fiveArms,代码行数:5,代码来源:hf_playback.py
示例18: runSetOfTrials
def runSetOfTrials():
global data
global collided
global positionList
global hitPosition
collided = False
viz.callback( viz.COLLIDE_BEGIN_EVENT, onCollide )
positions = createPositions()
move = vizact.ontimer(0, UpdateMovement)
variances = []
accuracys = []
for i in positions:
data = ""
positionList = []
logger.newTrial()
environment.point.setPosition(0,parameters.point_height,0)
if i == 0:
[x,z] = polar2cartesian(parameters.radialCoordinate, parameters.angularCoordinate1)
elif i == 1:
[x,z] = polar2cartesian(parameters.radialCoordinate, parameters.angularCoordinate2)
elif i == 2:
[x,z] = polar2cartesian(parameters.radialCoordinate, parameters.angularCoordinate3)
elif i == 3:
[x,z] = polar2cartesian(parameters.radialCoordinate, parameters.angularCoordinate4)
print [x,z]
environment.goal.setPosition(x, parameters.goal_height,z)
data += ( "\nGoal Position: " + str(environment.goal.getPosition()))
#enable joystick movement
environment.point.visible(viz.ON)
environment.goal.visible(viz.ON)
if parameters.dreiDEnvironment:
environment.shadow.visible(viz.ON)
if (parameters.training or parameters.intro):
environment.arrow.visible(viz.ON)
environment.thrust.disable()
move.setEnabled(viz.ON)
#wait till key is pressed let object fall down
yield s.wait()
if parameters.dreiDEnvironment:
environment.shadow.visible(viz.OFF)
dropPosition = environment.point.getPosition()
data += ('\nDrop Position: ' + str(dropPosition))
move.setEnabled(viz.OFF)
#set force on the point + no gravity
[x,z] = windSpeed.computeWindForce(environment.point.getPosition())
if parameters.dreiDEnvironment:
environment.thrust.setForce([x,parameters.gravity,z])
else:
environment.thrust.setForce([x,0,z])
environment.thrust.enable();
#print(environment.point.getPosition())
yield viztask.waitTime(1)
#show fallen object
environment.thrust.disable()
environment.point.setVelocity([0,0,0])
yield viztask.waitTime(1)
#save hit position use global hit position if 3D based on collision or get last position of point in 2d
if not parameters.dreiDEnvironment:
hitPosition = environment.point.getPosition()
data+= '\nHit Position: ' + str(hitPosition)
#compute statistics
accuracy = statistics.computeAccuracy(hitPosition, environment.goal.getPosition())
variance = statistics.computeVariance(dropPosition, positionList)
data+= '\nAccuracy: ' + str(accuracy)
data+= '\nVariance: ' + str(variance)
#make point invisible wait and start next trial
environment.point.visible(viz.OFF)
environment.goal.visible(viz.OFF)
if (parameters.training or parameters.intro):
environment.arrow.visible(viz.OFF)
yield viztask.waitTime(1)
parameters.trialNumber+= 1
data+= "\n" + str(positionList)
logger.write_logger(data)
accuracys.append(accuracy)
variances.append(variance)
viztask.returnValue([variances,accuracys,positions.__len__()])
开发者ID:HerrPeterPaul,项目名称:Masterarbeit,代码行数:78,代码来源:gameLogic.py
示例19: onMouseEnter
import viz
viz.go()
# Create arrow symbol at center of screen
text = viz.addText("^", parent=viz.SCREEN, pos=(0.5, 0.5, 0), align=viz.ALIGN_CENTER_CENTER)
# Import our new module
import mymodule
# Register callback for our mouse enter event
def onMouseEnter(pos):
text.setEuler(0, 0, -vizmat.AngleToPoint([0.5, 0.5], pos))
text.color(viz.WHITE)
viz.callback(mymodule.MOUSE_ENTER_EVENT, onMouseEnter)
# Register callback for our mouse leave event
def onMouseLeave(pos):
text.setEuler(0, 0, -vizmat.AngleToPoint([0.5, 0.5], pos))
text.color(viz.RED)
viz.callback(mymodule.MOUSE_LEAVE_EVENT, onMouseLeave)
开发者ID:vhilab,项目名称:VRITS-2015,代码行数:25,代码来源:CustomEventTutorial.py
示例20: onCollideBegin
env = viz.add(viz.ENVIRONMENT_MAP, 'sky.jpg',scene=viz.MainScene)
sky = viz.add('skydome.dlc')
sky.texture(env)
TRANSLATE_INC = .2
ROTATION_INC = 2
SCALE = [0.03, 0.03, 0.03]
room = viz.add("../models/room2/room2.wrl")
room.setScale(SCALE)
ground = viz.add('tut_ground.wrl')
ground.setScale([5,1,5])
#viz.translate(viz.HEAD_POS,0,20,-20)
#viz.lookat(0,0,0)
viz.clearcolor(viz.SKYBLUE)
vizact.whilekeydown(viz.KEY_UP,viz.move,0,0,TRANSLATE_INC) #Move forward while up key is pressed
vizact.whilekeydown(viz.KEY_DOWN,viz.move,0,0,-TRANSLATE_INC) #Move backward while down key is pressed
vizact.whilekeydown(viz.KEY_LEFT,viz.rotate,viz.BODY_ORI,-ROTATION_INC,0,0) #Turn left while left arrow pressed
vizact.whilekeydown(viz.KEY_RIGHT,viz.rotate,viz.BODY_ORI,ROTATION_INC,0,0) #Turn right while right arrow pressed
def onCollideBegin(e):
global pg
if pg.abe.avatar == e.obj1:
pg.abe.collision()
viz.callback(viz.COLLIDE_BEGIN_EVENT, onCollideBegin)
pg = path.PathGenerator()
viztask.schedule(pg.generatePaths())
开发者ID:rajeshnarasimha,项目名称:arimmersion,代码行数:31,代码来源:runpath.py
注:本文中的viz.callback函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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