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Python visual.cylinder函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中visual.cylinder函数的典型用法代码示例。如果您正苦于以下问题:Python cylinder函数的具体用法?Python cylinder怎么用?Python cylinder使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了cylinder函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: __init__

 def __init__(self,num_of_disks,num_of_rods):
     self.max_disk_radius = 1.0
     self.disk_thickness = 0.2
     self.rod_height = self.disk_thickness * (num_of_disks + 1)
     self.disks = [visual.cylinder(radius=self.max_disk_radius*(i+2)/(num_of_disks+1),
                                   length=self.disk_thickness,
                                   axis=(0,0,1),
                                   color=(0.0,0.5,1.0),
                                   material=visual.materials.wood) \
                   for i in range(num_of_disks)]
     self.rods  = [visual.cylinder(radius=self.max_disk_radius*1.0/(num_of_disks+1),
                                   material=visual.materials.plastic,
                                   color=(1.0,0.5,0.3),
                                   length=self.rod_height,
                                   axis=(0,0,1)) for i in range(num_of_rods)]
     for i in range(num_of_rods):
         self.rods[i].pos.x = self.max_disk_radius*2*(i-(num_of_rods-1)*0.5)
     for i in range(num_of_disks):
         self.set_disk_pos(disk=i,rod=0,z_order=num_of_disks-i-1)
     self.base = visual.box(
         pos=(0,0,-self.disk_thickness*0.5),
         length=(num_of_rods+0.5)*self.max_disk_radius*2,
         width=self.disk_thickness,
         height=self.max_disk_radius*2.5,
         color=(0.2,1.0,0.2),
         material=visual.materials.wood)
开发者ID:adilevin,项目名称:hanoy-python,代码行数:26,代码来源:hanoi.py


示例2: frame

 def frame(self, sign):
     self.glass = curve(
         pos=[
             (sign * self.time, -self.time * 1.1, 0),
             (sign * self.time * 0.05, -self.time * 0.1, 0),
             (sign * self.time * 0.05, self.time * 0.1, 0),
             (sign * self.time, self.time * 1.1, 0),
             (sign * self.time, self.time * 1.15, 0),
         ],
         radius=self.time * 0.025,
     )
     self.base = cylinder(
         pos=(0, sign * self.time * 1.15, 0),
         axis=(0, 1, 0),
         length=self.time * 0.1,
         radius=self.time * 1.2,
         color=(0.66, 0.46, 0.13),
     )
     self.pole = cylinder(
         pos=(sign * self.time, -self.time * 1.1, 0),
         axis=(0, 1, 0),
         length=self.time * 2.3,
         radius=self.time * 0.06,
         color=(0.66, 0.46, 0.13),
     )
开发者ID:drewsday,项目名称:Old-Code,代码行数:25,代码来源:timer.py


示例3: visualizeKvectors

def visualizeKvectors(SsfList):
    scene = visual.scene
    #visual.scene = visual.display()
    #scene = visual.scene
    #scene.exit = 0
    #scene.fov = .5 * scene.fov
    #scene.range = 7
    #scene.width, scene.height = 800, 800
    import saiga12.util
    avg = saiga12.util.Averager()
    for kmag in SsfList.kmags():
        Ssf = SsfList.SsfDict[kmag]
        for i, (kvec, Sk) in enumerate(
              zip(Ssf.kvecsOrig, Ssf.SkArraysByKvec())):
            avg.add(Sk)
            #print kvec, Sk

            widthfactor = .2
            col = (Sk-.25)*.25
            #col = Sk
            col = min(1., max(.1,  col))
            col = (col, col, col)
            radius = max(.05, (Sk)*widthfactor)
            #visual.arrow(pos=(0,0,0), axis=kvec,
            #             shaftwidth=Sk*widthfactor,
            #             fixedwidth=1)
            visual.cylinder(pos=(0,0,0), axis=kvec, color=col,
                            radius=radius)
    print "mean:", avg.mean
    return scene
开发者ID:rkdarst,项目名称:saiga12,代码行数:30,代码来源:viz.py


示例4: __init__

    def __init__(self, joint, num, length, height=LEGS_HEIGHT, width=LEGS_WIDTH):
        """
        """
        super(Coxa3D, self).__init__(joint, num, length, height, width, (0, 1, 0))

        visual.cylinder(frame=self, pos=(0, -(height+5)/2, 0), radius=(height+1)/2, axis=(0, 1, 0), length=height+5, color=visual.color.cyan)
        visual.box(frame=self, pos=(length/2, 0, 0), length=length, height=height, width=width , color=visual.color.red)
开发者ID:fma38,项目名称:Py4bot,代码行数:7,代码来源:actuators3D.py


示例5: setMap

 def setMap(self, board):        
     # clean the board
     for stone in self.stones: stone.visible = False
     self.stones = []
     
     for x in range(19):
         for y in range(19):
             if board[y + 1][x + 1] == 1:
                 stone = visual.cylinder(pos = (x, y, 0),
                                         axis = (0, 0, .1),
                                         radius = .4,
                                         color = visual.color.black,
                                         frame = self)
             elif board[y + 1][x + 1] == 2:
                 stone = visual.cylinder(pos = (x, y, 0),
                                         axis = (0, 0, .1),
                                         radius = .4,
                                         color = visual.color.white,
                                         frame = self)
             else: # 0
                 if(x + 1, y + 1) not in self.star:
                     stone = visual.cylinder(pos = (x, y, 0),
                                           axis = (0, 0, 0),
                                           radius = 0,
                                           color = visual.color.black,
                                           frame = self)
                 else:
                     stone = visual.cylinder(pos = (x, y, 0),
                                           axis = (0, 0, .01),
                                           radius = .2,
                                           color = (.5, .5, .5),
                                           frame = self)
             self.stones.append(stone)
开发者ID:hlku,项目名称:sgf_parser,代码行数:33,代码来源:board.py


示例6: addcar

    def addcar(self, pos, color=v.color.green, name="v"):
        # Creating car 
        car = v.frame()
        car.start = pos
        car.pos = car.start
        car.vector = v.vector(0.05, 0, 0) 
        car.color = color
        car.colorori = car.color

        body = v.box(frame = car, pos = (0,0,0), size = (2.4*self.thk, 0.6*self.thk, 1.4*self.thk), color = car.colorori) 
        wheel1 = v.cylinder(frame=car, pos=(0.8*self.thk,-0.2*self.thk,0.8*self.thk), axis=(0,0,-1.6*self.thk), radius=0.25*self.thk, color=(0.6,0.6,0.6)) 
        wheel2 = v.cylinder(frame=car, pos=(-0.8*self.thk,-0.2*self.thk,0.8*self.thk), axis=(0,0,-1.6*self.thk), radius=0.25*self.thk, color=(0.6,0.6,0.6)) 
        head = v.convex(frame=car, color=car.colorori)
        head.append(pos=v.vector(0.6, 0.3, -0.7)*self.thk)
        head.append(pos=v.vector(0.6, 0.3, 0.7)*self.thk)
        head.append(pos=v.vector(-1.2, 0.3, -0.7)*self.thk)
        head.append(pos=v.vector(-1.2, 0.3, 0.7)*self.thk)
        head.append(pos=v.vector(0.4, 0.7, -0.6)*self.thk)
        head.append(pos=v.vector(0.4, 0.7, 0.6)*self.thk)
        head.append(pos=v.vector(-0.8, 0.7, -0.6)*self.thk)
        head.append(pos=v.vector(-0.8, 0.7, 0.6)*self.thk)

        # Creating Label
        car.vlabel = v.label(justify='center', pos=car.pos, xoffset=3*self.thk, yoffset=39*self.thk, space=3*self.thk, text=name,height=15, line=0,border=3)

        self.cars[name] = car
        self.labels[name] = car.vlabel
开发者ID:lauyader,项目名称:proyectoPython,代码行数:27,代码来源:anim.py


示例7: __init__

	def __init__(self, room_=1, beam_axis_=0, target_pos_=(0,0,0)):
		self.labScene = visual.display(title="7Be(d,n)8B Experiment", width=800, height=600, background=GetRGBcode(153,204,255))
		axisx = visual.box(pos=(0,0,0), axis=(10.0,0,0), width=0.05, height=0.05, color=visual.color.red)
		axisy = visual.box(pos=(0,0,0), axis=(0,10.0,0), width=0.05, height=0.05, color=visual.color.blue)
		axisz = visual.box(pos=(0,0,0), axis=(0,0,10.0), width=0.05, height=0.05, color=visual.color.green)
		labelx = visual.label(pos=(5.0,0,0), text="Z-Axis")
		labely = visual.label(pos=(0,5.0,0), text="Y-Axis")
		labelz = visual.label(pos=(0,0,5.0), text="X-Axis")
		self.labScene.center = target_pos_
		self.labScene.autoscale = False
		
		self.room = room_
		self.beam_axis = beam_axis_
		self.target_pos = target_pos_
		
		self.Floors = []
		self.Walls = []
		self.Columns = []
		self.Others = []		

		self.BuildRoom()

		if(self.room == 1 or self.room == 2):
			chamber_radius = 0.25
			self.Beamline1 = visual.cylinder(pos=Translate(self.target_pos,GetCartesianCoords(chamber_radius, math.pi/2.0, DegToRad(180+self.beam_axis))), axis=ConvIM3(71.75,0,-71.75*math.tan(DegToRad(180-self.beam_axis))), radius=ConvIM(1.75), color=visual.color.blue) # East beamline
			self.Beamline2 = visual.cylinder(pos=Translate(self.target_pos,GetCartesianCoords(chamber_radius, math.pi/2.0, DegToRad(self.beam_axis))), axis=ConvIM3(-217.5,0,217.5*math.tan(DegToRad(180-self.beam_axis))), radius=ConvIM(1.75), color=visual.color.blue) # West beamline
			self.OneMeterChamber = visual.cylinder(pos=self.target_pos, axis=(0,chamber_radius*2,0), radius=chamber_radius, color=visual.color.blue)
			self.OneMeterChamber.pos[1] = -0.5
开发者ID:cthornsb,项目名称:vandmc,代码行数:28,代码来源:Layout.py


示例8: draw

  def draw(self):
    import visual

    visual.scene.background = (0.6, 0.6, 0.6)
    """visual.cylinder(pos=(0, 0, 0),
             axis=(1000, 0, 0),
             radius=2,
             color=visual.color.red)
    visual.cylinder(pos=(0, 0, 0),
             axis=(0, 1000, 0),
             radius=2,
             color=visual.color.green)
    visual.cylinder(pos=(0, 0, 0),
             axis=(0, 0, 1000),
             radius=2,
             color=visual.color.blue)"""
    visual.cylinder(pos=(0, 0, -0.5 * self.cell_height),
                    axis=(0, 0, self.cell_height),
                    radius=self.cell_radius,
                    color=visual.color.blue,
                    opacity=0.25)
    #visual.sphere(pos=(0, 0, 0), radius=50, color=visual.color.green)
    for tube in self.__tubes:
      for i in range(len(tube) - 1):
        p1, p2 = [ (p[2], p[1], p[0]) for p in tube[i:i+2] ]
        direction = [p2[i] - p1[i] for i in range(3)]
        visual.cylinder(pos=p1,
                        axis=direction,
                        radius=self.tube_radius,
                        color=visual.color.red)
开发者ID:bochkarev,项目名称:diplom,代码行数:30,代码来源:tube_generator.py


示例9: addLine

 def addLine(self, start, stop, colour=None):
     if not Visualiser.VISUALISER_ON:
         return
     if colour == None:
         colour = visual.color.white
     axis = np.array(stop) - np.array(start)
     visual.cylinder(pos=start, axis=axis, radius=0.0001, color=geo.norm(colour))
开发者ID:GuzSku,项目名称:mcclanahoochie,代码行数:7,代码来源:Visualise.py


示例10: addRay

 def addRay(self, ray, colour=None):
     if not Visualiser.VISUALISER_ON:
         return
     if isinstance(ray, geo.Ray):
         if colour == None:
             colour = visual.color.white
         pos = ray.position
         axis = ray.direction * 5
         visual.cylinder(pos=pos, axis=axis, radius=0.0001, color=geo.norm(colour))
开发者ID:GuzSku,项目名称:mcclanahoochie,代码行数:9,代码来源:Visualise.py


示例11: unitcell_init

def unitcell_init(a,scale):
	radius = 0.01*scale
	#initialise variable to return
	components = []
	#draw the cylinders (one for each vector at the origin, two of each other vector from the tip of each vector, one of each vector from the sum of each pair of vectors)
	for i in range(3):
		components.append(v.cylinder(pos=(0,0,0), axis=(a[i][0],a[i][1],a[i][2]), radius=radius))
		components.append(v.cylinder(pos=(a[(i+1)%3][0],a[(i+1)%3][1],a[(i+1)%3][2]), axis=(a[i][0],a[i][1],a[i][2]), radius=radius))
		components.append(v.cylinder(pos=(a[(i+2)%3][0],a[(i+2)%3][1],a[(i+2)%3][2]), axis=(a[i][0],a[i][1],a[i][2]), radius=radius))
		components.append(v.cylinder(pos=(a[(i+1)%3][0]+a[(i+2)%3][0],a[(i+1)%3][1]+a[(i+2)%3][1],a[(i+1)%3][2]+a[(i+2)%3][2]), axis=(a[i][0],a[i][1],a[i][2]), radius=radius))
	return components
开发者ID:ajsteele,项目名称:mmcalc,代码行数:11,代码来源:didraw.py


示例12: addCylinder

 def addCylinder(self, cylinder, colour=None):
     if not Visualiser.VISUALISER_ON:
         return
     if colour == None:
         colour = visual.color.blue
     #angle, direction, point = tf.rotation_from_matrix(cylinder.transform)
     #axis = direction * cylinder.length
     position = geo.transform_point([0,0,0], cylinder.transform)
     axis = geo.transform_direction([0,0,1], cylinder.transform)
     print cylinder.transform, "Cylinder:transform"
     print position, "Cylinder:position"
     print axis, "Cylinder:axis"
     print colour, "Cylinder:colour"
     print cylinder.radius, "Cylinder:radius"
     visual.cylinder(pos=position, axis=axis, color=colour, radius=cylinder.radius, opacity=0.5, length = cylinder.length)
开发者ID:GuzSku,项目名称:mcclanahoochie,代码行数:15,代码来源:Visualise.py


示例13: form_bonds

def form_bonds(atoms, dis):
    bonds = []
    for a in atoms:
        for b in atoms:
            if abs(a.position - b.position)<dis:
                bonds.append(visual.cylinder(pos=a.position,axis=(b.position-a.position),radius=0.05,color=(1,0.7,0.2),opacity=0.45))
    return bonds
开发者ID:InsomniacVegan,项目名称:MgOCaO,代码行数:7,代码来源:visualiser.py


示例14: sand

 def sand(self):
     self.top = cone(pos=(0, self.time * 1.1, 0), axis=(0, -1, 0), color=(1, 1, 0))
     self.bottom = cone(pos=(0, -self.time * 1.1, 0), axis=(0, 1, 0), color=(0.5, 0.5, 0))
     self.falling = cylinder(
         pos=(0, self.time * 0.125, 0), axis=(0, -1, 0), color=(0.5, 0.5, 0), radius=self.time * 0.035
     )
     self.countdown = sphere(pos=(0, self.time * 1.5, 0), radius=0)
开发者ID:drewsday,项目名称:Old-Code,代码行数:7,代码来源:timer.py


示例15: draw_edges

 def draw_edges(self):
     self.rods = []
     self.line_handle = []
     if not self.connect==None:
         self.I, self.J = np.nonzero(self.connect)
         for i, j in zip(self.I, self.J):
             pos, axis = self.pos_axis(i, j)
             self.rods.append(visual.cylinder(pos=pos, axis=axis, radius=self.radius))
开发者ID:buntyke,项目名称:GPy,代码行数:8,代码来源:visualize.py


示例16: main

def main():

    # Init some 3D stuff
    scene = visual.display(width=settings.SCENE_WIDTH, height=settings.SCENE_HEIGHT)
    ground = visual.box(axis=(0, 1, 0), pos=(0, 0, 0), length=0.1, height=500, width=500, color=visual.color.gray(0.75), opacity=0.5)

    def addGait(gaitClass, gaitName):
        gait = gaitClass(gaitName, settings.GAIT_LEGS_GROUPS[gaitName], settings.GAIT_PARAMS[gaitName])
        GaitManager().add(gait)

    addGait(GaitTripod, "tripod")
    addGait(GaitTetrapod, "tetrapod")
    addGait(GaitRiple, "riple")
    addGait(GaitWave, "metachronal")
    addGait(GaitWave, "wave")
    #GaitManager().select("riple")

    robot = Hexapod()

    # Init some more 3D stuff (opt.)
    CoordinatesSystem3D()
    for legIndex, footNeutralP in robot.feetNeutralP.items():
        visual.sphere(pos=(footNeutralP[0], footNeutralP[2], -footNeutralP[1]), radius=5)
        visual.cylinder(pos=(footNeutralP[0], footNeutralP[2], -footNeutralP[1]), axis=(0, 0, -1), radius=1, length=50)
        visual.cylinder(pos=(footNeutralP[0], footNeutralP[2], -footNeutralP[1]), axis=(0, 0, 1), radius=1, length=50)
        if legIndex == 'RR':
            CoordinatesSystem3D(pos=(footNeutralP[0], footNeutralP[2], -footNeutralP[1]))

    GaitSequencer().start()

    try:
        gamepad = Gamepad(robot)
        gamepad.start()
    except OSError:
        Logger().exception("main()", debug=True)
        keyboard = Keyboard(robot)
        keyboard.start()

    robot.setBodyPosition(z=40)

    robot.mainLoop()

    remote.stop()
    remote.join()
    GaitSequencer().stop()
    GaitSequencer().join()
开发者ID:fma38,项目名称:Py4bot,代码行数:46,代码来源:hexapod.py


示例17: addCylinder

    def addCylinder(self, cylinder, colour=None, opacity=1., material=None):
        if not VISUAL_INSTALLED:
            return
        if colour is None:
            colour = visual.color.blue

        # angle, direction, point = tf.rotation_from_matrix(cylinder.transform)
        # axis = direction * cylinder.length
        position = Geo.transform_point([0, 0, 0], cylinder.transform)
        axis = Geo.transform_direction([0, 0, 1], cylinder.transform)
        # print cylinder.transform, "Cylinder:transform"
        # print position, "Cylinder:position"
        # print axis, "Cylinder:axis"
        # print colour, "Cylinder:colour"
        # print cylinder.radius, "Cylinder:radius"
        visual.cylinder(pos=position, axis=axis, color=colour, radius=cylinder.radius, opacity=opacity,
                        length=cylinder.length, material=material)
开发者ID:dcambie,项目名称:pvtrace,代码行数:17,代码来源:Visualise.py


示例18: my_arrow

def my_arrow(pos, axis, proportion=True, shaftwidth=0.1, headwidth=2, headlength=3, color=[1.0, 1.0, 1.0]):
    px, py, pz = pos
    x, y, z = axis
    sw = shaftwidth
    length = math.sqrt(x * x + y * y + z * z)
    if proportion:
        sw *= length
    hl = sw * headlength / length
    l = 1.0 - hl
    lx = l * x
    ly = l * y
    lz = l * z
    cylinder_axis = [lx, ly, lz]
    cone_pos = [px + lx, py + ly, pz + lz]
    cone_axis = [hl * x, hl * y, hl * z]
    cone_radius = sw * headwidth
    visual.cylinder(pos=pos, axis=cylinder_axis, radius=sw, color=color)
    visual.cone(pos=cone_pos, axis=cone_axis, radius=cone_radius, color=color)
开发者ID:fangohr,项目名称:nmag-src,代码行数:18,代码来源:vec3d.py


示例19: display

def display(cylinders,Lx,Ly):
    scene = visual.display(center = [Ly/2.0,.14,Lx/2.0], forward = [0,-1,0],
            up = [1,0,0],background=(1,1,1))
    surr = visual.curve(pos=[(0,0,0),(0,0,Lx),(Ly,0,Lx),(Ly,0,0),(0,0,0)],
            radius=.005*Lx,color=(0,0,0))
    for cyl in cylinders:
        x = cyl.pos[0]
        y = cyl.pos[1]
        z = 0
        rod = visual.cylinder(pos=(y,z,x), axis=(0,.001,0), radius = cyl.radius,
                color=(200,0,0))
开发者ID:johnaparker,项目名称:meep-random-2d,代码行数:11,代码来源:random2d.py


示例20: Draw

def Draw(r, init):
	Error = ((NetEnergy(r) - Energy0)/Energy0)
	if init == 1:	#Initializes the display window
		global pend0, pend1, pend2, rod1, rod2, ErrDisplay, scene, pend, rod
		scene = display(width = 800, height = 800)
		pend = [sphere(pos=(0,0,0), radius = .1*(l_0[0] + l_0[1]))]
		rod = [cylinder(pos = (r[0,0,0],r[0,0,1],0), axis = (-r[0,0,0], r[0,0,1], 0), radius = .025*(l_0[0] + l_0[1]))]
		for i in range(shape(r)[0]):
			pend.append(sphere(pos = (r[i,0,0],r[i,0,1],0), radius = .1*(l_0[0] + l_0[1])))
		for i in range(1, shape(r)[0]):
			rod.append(cylinder(pos = (r[i,0,0],r[i,0,1],0), axis = (r[i-1,0,0]-r[i,0,0], r[i-1,0,1]-r[i,0,1],0), radius = .025*(l_0[0] + l_0[1])))
		ErrDisplay = label(pos = (0, l_0[0] + l_0[1] + 2,0), text = "Error Percent: %f " % Error)
	else:	#Redraw for steps
		for i in range(shape(r)[0]):
			pend[i+1].pos = (r[i,0,0],r[i,0,1],0)
		rod[0].axis = (-r[0,0,0], -r[0,0,1],0); rod[0].pos = (r[0,0,0], r[0,0,1], 0)
		for i in range(1, shape(r)[0]):
			rod[i].pos = (r[i,0,0], r[i,0,1], 0)
			rod[i].axis = (r[i-1,0,0]-r[i,0,0], r[i-1,0,1]-r[i,0,1],0)
		ErrDisplay.text = "Error Percent: %f " % Error
开发者ID:pcsouza,项目名称:Compound-Harmonic-Pendulum-Simulation,代码行数:20,代码来源:compharmpend.py



注:本文中的visual.cylinder函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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