本文整理汇总了Python中vispy.util.use_log_level函数的典型用法代码示例。如果您正苦于以下问题:Python use_log_level函数的具体用法?Python use_log_level怎么用?Python use_log_level使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了use_log_level函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: test_debug_logging
def test_debug_logging():
"""Test advanced debugging logging"""
with use_log_level('debug', 'Selected', True) as l:
a = app.Application()
a.use()
a.quit()
assert_equal(len(l), 1)
assert_true('vispy.app.application' in l[0])
with use_log_level('debug', record=True) as l:
a = app.Application()
a.use()
a.quit()
assert_equal(len(l), 1)
assert_true('vispy.app.application' in l[0])
with use_log_level('debug', 'foo', True) as l:
a = app.Application()
a.use()
a.quit()
assert_equal(len(l), 0)
with use_log_level('info', record=True) as l:
a = app.Application()
a.use()
a.quit()
assert_equal(len(l), 1)
assert_true('vispy.app.application' not in l[0])
开发者ID:dengemann,项目名称:vispy,代码行数:28,代码来源:test_logging.py
示例2: test_logging
def test_logging():
"""Test logging context manager"""
ll = logger.level
with use_log_level('warning', print_msg=False):
assert_equal(logger.level, logging.WARN)
assert_equal(logger.level, ll)
with use_log_level('debug', print_msg=False):
assert_equal(logger.level, logging.DEBUG)
assert_equal(logger.level, ll)
开发者ID:Zulko,项目名称:vispy,代码行数:9,代码来源:test_logging.py
示例3: test_group_ignore
def test_group_ignore(self):
"""EmitterGroup.block_all"""
grp = EmitterGroup(em1=Event)
grp.em1.connect(self.error_event)
with use_log_level("warning", record=True, print_msg=False) as l:
grp.em1()
assert_true(len(l) >= 1)
grp.ignore_callback_errors = False
assert_raises(RuntimeError, grp.em1)
grp.ignore_callback_errors = True
with use_log_level("warning", record=True, print_msg=False) as l:
grp.em1()
assert_true(len(l) >= 1)
开发者ID:Zulko,项目名称:vispy,代码行数:13,代码来源:test_emitter_group.py
示例4: test_setitem
def test_setitem(self):
vert = VertexShader("")
frag = FragmentShader("")
program = Program(vert, frag)
#with self.assertRaises(ValueError):
# program["A"] = 1
with use_log_level('error', record=True, print_msg=False):
self.assertRaises(KeyError, program.__setitem__, "A", 1)
开发者ID:alexflint,项目名称:vispy,代码行数:9,代码来源:test_program.py
示例5: test_fs
def test_fs():
"""Test fullscreen support"""
a = use_app()
if not a.backend_module.capability['fullscreen']:
return
assert_raises(TypeError, Canvas, fullscreen='foo')
if (a.backend_name.lower() == 'glfw' or
(a.backend_name.lower() == 'sdl2' and sys.platform == 'darwin')):
raise SkipTest('Backend takes over screen')
with use_log_level('warning', record=True, print_msg=False) as l:
with Canvas(fullscreen=False) as c:
assert_equal(c.fullscreen, False)
c.fullscreen = True
assert_equal(c.fullscreen, True)
assert_equal(len(l), 0)
with use_log_level('warning', record=True, print_msg=False):
# some backends print a warning b/c fullscreen can't be specified
with Canvas(fullscreen=0) as c:
assert_equal(c.fullscreen, True)
开发者ID:Zulko,项目名称:vispy,代码行数:19,代码来源:test_app.py
示例6: test_debug_logging
def test_debug_logging():
"""Test advanced debugging logging"""
with use_log_level('debug', 'Selected', True, False) as l:
logger.debug('Selected foo')
assert_equal(len(l), 1)
assert_in('test_logging', l[0]) # can't really parse this location
with use_log_level('debug', record=True, print_msg=False) as l:
logger.debug('foo')
assert_equal(len(l), 1)
assert_in('test_logging', l[0])
with use_log_level('debug', 'foo', True, False) as l:
logger.debug('bar')
assert_equal(len(l), 0)
with use_log_level('info', record=True, print_msg=False) as l:
logger.debug('foo')
logger.info('bar')
assert_equal(len(l), 1)
assert_not_in('unknown', l[0])
开发者ID:Zulko,项目名称:vispy,代码行数:21,代码来源:test_logging.py
示例7: test_init_non_contiguous_data
def test_init_non_contiguous_data(self):
data = np.zeros((10, 10), dtype=np.uint8)
with use_log_level('warning', record=True, print_msg=False) as l:
T = Texture(data=data[::2, ::2])
assert len(l) == 1
assert T._shape == (5, 5, 1)
assert T._dtype == np.uint8
assert T._offset == (0, 0, 0)
assert T._store is True
assert T._copy is True
assert T._need_resize is True
assert T._pending_data
assert T._data is not data
assert len(T._pending_data) == 1
开发者ID:gbaty,项目名称:vispy,代码行数:14,代码来源:test_texture.py
示例8: _test_setting_stuff
def _test_setting_stuff():
# Set stuff to touch functions
gl.glClear(gl.GL_COLOR_BUFFER_BIT)
#
gl.glBlendColor(1.0, 1.0, 1.0, 1.0)
gl.glBlendEquation(gl.GL_FUNC_ADD)
gl.glBlendEquationSeparate(gl.GL_FUNC_ADD, gl.GL_FUNC_ADD)
gl.glBlendFunc(gl.GL_ONE, gl.GL_ZERO)
gl.glBlendFuncSeparate(gl.GL_ONE, gl.GL_ZERO, gl.GL_ONE, gl.GL_ZERO)
#
gl.glClearColor(0.0, 0.0, 0.0, 1.0)
gl.glClearDepth(1)
gl.glClearStencil(0)
#
gl.glColorMask(True, True, True, True)
gl.glDepthMask(False)
gl.glStencilMask(255)
gl.glStencilMaskSeparate(gl.GL_FRONT, 128)
#
gl.glStencilFunc(gl.GL_ALWAYS, 0, 255)
gl.glStencilFuncSeparate(gl.GL_FRONT, gl.GL_ALWAYS, 0, 255)
gl.glStencilOp(gl.GL_KEEP, gl.GL_KEEP, gl.GL_KEEP)
gl.glStencilOpSeparate(gl.GL_FRONT, gl.GL_KEEP, gl.GL_KEEP, gl.GL_KEEP)
#
gl.glFrontFace(gl.GL_CW)
gl.glHint(gl.GL_GENERATE_MIPMAP_HINT, gl.GL_FASTEST)
gl.glLineWidth(2.0)
gl.glPolygonOffset(0.0, 0.0)
gl.glSampleCoverage(1.0, False)
# And getting stuff
try:
with use_log_level('error', print_msg=False):
r, p = gl.glGetShaderPrecisionFormat(gl.GL_FRAGMENT_SHADER,
gl.GL_HIGH_FLOAT)
gl.check_error() # Sometimes the func is there but OpenGL errs
except Exception:
pass # accept if the function is not there ...
# We should catch RuntimeError and GL.error.NullFunctionError,
# but PyOpenGL may not be available.
# On Travis this function was not there on one machine according
# to PyOpenGL, but our desktop backend worked fine ...
#
v = gl.glGetParameter(gl.GL_VERSION)
assert_true(isinstance(v, string_types))
assert_true(len(v) > 0)
gl.check_error()
开发者ID:almarklein,项目名称:vispy,代码行数:50,代码来源:test_basics.py
示例9: test_non_contiguous_storage
def test_non_contiguous_storage(self):
# Ask to have CPU storage and to use data as storage
# Not possible since data[::2] is not contiguous
data = np.ones(100, np.float32)
data_given = data[::2]
with use_log_level('warning', record=True, print_msg=False) as l:
B = DataBuffer(data_given, store=True)
assert len(l) == 1
assert B._data is not data_given
assert B.stride == 4
B = DataBuffer(data_given, store=False)
assert B._data is not data_given
assert B.stride == 4*2
开发者ID:alexflint,项目名称:vispy,代码行数:15,代码来源:test_buffer.py
示例10: _test_basics
def _test_basics(backend):
""" Create app and canvas so we have a context. Then run tests.
"""
# use the backend
with use_log_level('error', print_msg=False):
gl.use_gl(backend) # pyopengl throws warning on injection
with Canvas():
_test_setting_parameters()
_test_enabling_disabling()
_test_setting_stuff()
_test_object_creation_and_deletion()
_test_fbo()
gl.glFinish()
开发者ID:almarklein,项目名称:vispy,代码行数:15,代码来源:test_basics.py
示例11: test_application
def test_application():
"""Test application running"""
app = use_app()
print(app) # __repr__ without app
app.create()
wrong = 'glut' if app.backend_name.lower() != 'glut' else 'pyglet'
assert_raises(RuntimeError, use_app, wrong)
app.process_events()
print(app) # test __repr__
assert_raises(ValueError, Canvas, keys='foo')
assert_raises(TypeError, Canvas, keys=dict(escape=1))
assert_raises(ValueError, Canvas, keys=dict(escape='foo')) # not an attr
pos = [0, 0] if app.backend_module.capability['position'] else None
size = (100, 100)
# Use "with" statement so failures don't leave open window
# (and test context manager behavior)
title = 'default'
with Canvas(title=title, size=size, app=app, show=True,
position=pos) as canvas:
assert_true(canvas.create_native() is None) # should be done already
assert_is(canvas.app, app)
assert_true(canvas.native)
assert_equal('swap_buffers', canvas.events.draw.callback_refs[-1])
canvas.measure_fps(0.001)
sleep(0.002)
canvas.update()
app.process_events()
assert_true(canvas.fps > 0)
# Other methods
print(canvas) # __repr__
assert_equal(canvas.title, title)
canvas.title = 'you'
with use_log_level('warning', record=True, print_msg=False) as l:
if app.backend_module.capability['position']:
# todo: disable more tests based on capability
canvas.position = pos
canvas.size = size
if 'ipynb_vnc' in canvas.app.backend_name.lower():
assert_true(len(l) >= 1)
else:
assert_true(len(l) == 0)
canvas.connect(on_mouse_move)
assert_raises(ValueError, canvas.connect, _on_mouse_move)
if sys.platform != 'darwin': # XXX knownfail, prob. needs warmup
canvas.show(False)
canvas.show()
app.process_events()
assert_raises(ValueError, canvas.connect, on_nonexist)
# deprecation of "paint"
with use_log_level('info', record=True, print_msg=False) as log:
olderr = sys.stderr
try:
with open(os.devnull, 'w') as fid:
sys.stderr = fid
@canvas.events.paint.connect
def fake(event):
pass
finally:
sys.stderr = olderr
assert_equal(len(log), 1)
assert_in('deprecated', log[0])
# screenshots
gl.glViewport(0, 0, *size)
ss = _screenshot()
assert_array_equal(ss.shape, size + (4,))
assert_equal(len(canvas._backend._vispy_get_geometry()), 4)
if (app.backend_name.lower() != 'glut' and # XXX knownfail for Almar
sys.platform != 'win32'): # XXX knownfail for windows
assert_array_equal(canvas.size, size)
assert_equal(len(canvas.position), 2) # XXX knawnfail, doesn't "take"
# GLOO: should have an OpenGL context already, so these should work
vert = VertexShader("void main (void) {gl_Position = pos;}")
frag = FragmentShader("void main (void) {gl_FragColor = pos;}")
program = Program(vert, frag)
assert_raises(RuntimeError, program.activate)
vert = VertexShader("uniform vec4 pos;"
"void main (void) {gl_Position = pos;}")
frag = FragmentShader("uniform vec4 pos;"
"void main (void) {gl_FragColor = pos;}")
program = Program(vert, frag)
#uniform = program.uniforms[0]
program['pos'] = [1, 2, 3, 4]
program.activate() # should print
#uniform.upload(program)
program.detach(vert)
program.detach(frag)
assert_raises(RuntimeError, program.detach, vert)
assert_raises(RuntimeError, program.detach, frag)
vert = VertexShader("attribute vec4 pos;"
"void main (void) {gl_Position = pos;}")
frag = FragmentShader("void main (void) {}")
#.........这里部分代码省略.........
开发者ID:Zulko,项目名称:vispy,代码行数:101,代码来源:test_app.py
示例12: test_color_interpretation
def test_color_interpretation():
"""Test basic color interpretation API"""
# test useful ways of single color init
r = ColorArray('r')
print(r) # test repr
r2 = ColorArray(r)
assert_equal(r, r2)
r2.rgb = 0, 0, 0
assert_equal(r2, ColorArray('black'))
assert_equal(r, ColorArray('r')) # modifying new one preserves old
assert_equal(r, r.copy())
assert_equal(r, ColorArray('#ff0000'))
assert_equal(r, ColorArray('#FF0000FF'))
assert_equal(r, ColorArray('red'))
assert_equal(r, ColorArray('red', alpha=1.0))
assert_equal(ColorArray((1, 0, 0, 0.1)), ColorArray('red', alpha=0.1))
assert_array_equal(r.rgb.ravel(), (1., 0., 0.))
assert_array_equal(r.rgba.ravel(), (1., 0., 0., 1.))
assert_array_equal(r.RGBA.ravel(), (255, 0, 0, 255))
# handling multiple colors
rgb = ColorArray(list('rgb'))
print(rgb) # multi repr
assert_array_equal(rgb, ColorArray(np.eye(3)))
# complex/annoying case
rgb = ColorArray(['r', (0, 1, 0), '#0000ffff'])
assert_array_equal(rgb, ColorArray(np.eye(3)))
assert_raises(RuntimeError, ColorArray, ['r', np.eye(3)]) # can't nest
# getting/setting properties
r = ColorArray('#ffff')
assert_equal(r, ColorArray('white'))
r = ColorArray('#ff000000')
assert_true('turquoise' in get_color_names()) # make sure our JSON loaded
assert_equal(r.alpha, 0)
r.alpha = 1.0
assert_equal(r, ColorArray('r'))
r.alpha = 0
r.rgb = (1, 0, 0)
assert_equal(r.alpha, 0)
assert_equal(r.hex, ['#ff0000'])
r.alpha = 1
r.hex = '00ff00'
assert_equal(r, ColorArray('g'))
assert_array_equal(r.rgb.ravel(), (0., 1., 0.))
r.RGB = 255, 0, 0
assert_equal(r, ColorArray('r'))
assert_array_equal(r.RGB.ravel(), (255, 0, 0))
r.RGBA = 255, 0, 0, 0
assert_equal(r, ColorArray('r', alpha=0))
w = ColorArray()
w.rgb = ColorArray('r').rgb + ColorArray('g').rgb + ColorArray('b').rgb
assert_equal(w, ColorArray('white'))
w = ColorArray('white')
assert_equal(w, w.darker().lighter())
assert_equal(w, w.darker(0.1).darker(-0.1))
w2 = w.darker()
assert_true(w != w2)
w.darker(copy=False)
assert_equal(w, w2)
with use_log_level('warning', record=True, print_msg=False) as w:
w = ColorArray('white')
w.value = 2
assert_equal(len(w), 1)
assert_equal(w, ColorArray('white'))
# warnings and errors
assert_raises(ValueError, ColorArray, '#ffii00') # non-hex
assert_raises(ValueError, ColorArray, '#ff000') # too short
assert_raises(ValueError, ColorArray, [0, 0]) # not enough vals
assert_raises(ValueError, ColorArray, [2, 0, 0]) # val > 1
assert_raises(ValueError, ColorArray, [-1, 0, 0]) # val < 0
c = ColorArray([2., 0., 0.], clip=True) # val > 1
assert_true(np.all(c.rgb <= 1))
c = ColorArray([-1., 0., 0.], clip=True) # val < 0
assert_true(np.all(c.rgb >= 0))
# make sure our color dict works
for key in get_color_names():
assert_true(ColorArray(key))
assert_raises(ValueError, ColorArray, 'foo') # unknown color error
_color_dict = get_color_dict()
assert isinstance(_color_dict, dict)
assert set(_color_dict.keys()) == set(get_color_names())
开发者ID:paliwalgaurav,项目名称:vispy,代码行数:85,代码来源:test_color.py
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