• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

Python utilities.DispatchDgt类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中utilities.DispatchDgt的典型用法代码示例。如果您正苦于以下问题:Python DispatchDgt类的具体用法?Python DispatchDgt怎么用?Python DispatchDgt使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了DispatchDgt类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: _process_user_move_done

    def _process_user_move_done(self, message):
        self.force_leds_off(log=True)  # can happen in case of a sliding move
        
        ##logging.debug('molli players mode %s', str(self.play_mode))
        ##logging.debug('molli message.turn %s', str(message.turn))
        ##logging.debug('molli play.turn %s', str(self.play_turn))
        ##logging.debug('molli last.turn %s', str(self.last_turn))
        
        if message.turn == False:
            self.c_last_player = 'C' ##molli
        else:
            self.c_last_player = 'U' ##molli
        
        self.c_time_counter = 0  ##molli
        
        self.last_move = message.move
        self.last_fen = message.fen
        self.last_turn = message.turn
        self.play_move = chess.Move.null()
        self.play_fen = None
        self.play_turn = None
        self._exit_menu()

        if self.dgtmenu.get_mode() == Mode.TRAINING: ##molli
            self._display_confirm('K05_okmove')
            text = self._combine_depth_and_score()
            text.wait = True
            DispatchDgt.fire(text)
        else:
            self._display_confirm('K05_okuser')
开发者ID:djdekker,项目名称:picochess,代码行数:30,代码来源:display.py


示例2: _process_computer_move

 def _process_computer_move(self, message):
     self.force_leds_off(log=True)  # can happen in case of a book move
     move = message.move
     ponder = message.ponder
     self.play_move = move
     self.play_fen = message.game.fen()
     self.play_turn = message.game.turn
     if ponder:
         game_copy = message.game.copy()
         game_copy.push(move)
         self.hint_move = ponder
         self.hint_fen = game_copy.fen()
         self.hint_turn = game_copy.turn
     else:
         self.hint_move = chess.Move.null()
         self.hint_fen = None
         self.hint_turn = None
     # Display the move
     side = self._get_clock_side(message.game.turn)
     beep = self.dgttranslate.bl(BeepLevel.CONFIG)
     disp = Dgt.DISPLAY_MOVE(move=move, fen=message.game.fen(), side=side, wait=message.wait, maxtime=0,
                             beep=beep, devs={'ser', 'i2c', 'web'}, uci960=self.uci960,
                             lang=self.dgttranslate.language, capital=self.dgttranslate.capital)
     DispatchDgt.fire(disp)
     DispatchDgt.fire(Dgt.LIGHT_SQUARES(uci_move=move.uci(), devs={'ser', 'web'}))
     self.leds_are_on = True
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:26,代码来源:display.py


示例3: force_leds_off

 def force_leds_off(self, log=False):
     """Clear the rev2 lights if they still on."""
     if self.leds_are_on:
         if log:
             logging.warning('(rev) leds still on')
         DispatchDgt.fire(Dgt.LIGHT_CLEAR(devs={'ser', 'web'}))
         self.leds_are_on = False
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:7,代码来源:display.py


示例4: _process_engine_ready

 def _process_engine_ready(self, message):
     for index in range(0, len(self.dgtmenu.installed_engines)):
         if self.dgtmenu.installed_engines[index]['file'] == message.eng['file']:
             self.dgtmenu.set_engine_index(index)
     self.dgtmenu.set_engine_has_960(message.has_960)
     self.dgtmenu.set_engine_has_ponder(message.has_ponder)
     if not self.dgtmenu.get_confirm() or not message.show_ok:
         DispatchDgt.fire(message.eng_text)
     self.dgtmenu.set_engine_restart(False)
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:9,代码来源:display.py


示例5: _process_start_new_game

 def _process_start_new_game(self, message):
     self.force_leds_off()
     self._reset_moves_and_score()
     self.time_control.reset()
     if message.newgame:
         pos960 = message.game.chess960_pos()
         self.uci960 = pos960 is not None and pos960 != 518
         DispatchDgt.fire(self.dgttranslate.text('C10_ucigame' if self.uci960 else 'C10_newgame', str(pos960)))
     if self.dgtmenu.get_mode() in (Mode.NORMAL, Mode.BRAIN, Mode.OBSERVE, Mode.REMOTE):
         self._set_clock()
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:10,代码来源:display.py


示例6: _process_button4

 def _process_button4(self, dev):
     logging.debug('(%s) clock handle button 4 press', dev)
     if self._inside_updt_menu():
         tag = self.dgtmenu.updt_down(dev)
         Observable.fire(Event.UPDATE_PICO(tag=tag))
     else:
         text = self.dgtmenu.main_down()  # button4 can exit the menu, so check
         if text:
             DispatchDgt.fire(text)
         else:
             Observable.fire(Event.EXIT_MENU())
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:11,代码来源:display.py


示例7: _process_new_score

 def _process_new_score(self, message):
     if message.mate is None:
         score = int(message.score)
         if message.turn == chess.BLACK:
             score *= -1
         text = self.dgttranslate.text('N10_score', score)
     else:
         text = self.dgttranslate.text('N10_mate', str(message.mate))
     self.score = text
     if message.mode == Mode.KIBITZ and not self._inside_main_menu():
         DispatchDgt.fire(self._combine_depth_and_score())
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:11,代码来源:display.py


示例8: _process_new_pv

 def _process_new_pv(self, message):
     self.hint_move = message.pv[0]
     self.hint_fen = message.game.fen()
     self.hint_turn = message.game.turn
     if message.mode == Mode.ANALYSIS and not self._inside_main_menu():
         side = self._get_clock_side(self.hint_turn)
         beep = self.dgttranslate.bl(BeepLevel.NO)
         disp = Dgt.DISPLAY_MOVE(move=self.hint_move, fen=self.hint_fen, side=side, wait=True, maxtime=0,
                                 beep=beep, devs={'ser', 'i2c', 'web'}, uci960=self.uci960,
                                 lang=self.dgttranslate.language, capital=self.dgttranslate.capital)
         DispatchDgt.fire(disp)
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:11,代码来源:display.py


示例9: _process_new_score

 def _process_new_score(self, message):
     if message.mate is None:
         score = int(message.score)
         if message.turn == chess.BLACK:
             score *= -1
         text = self.dgttranslate.text('N10_score', score)
     else:
         if message.turn == chess.BLACK: # WD Fehlerbereiningung
             message.mate *= -1 # WD Fehlerbereinigung
         text = self.dgttranslate.text('N10_mate', str(message.mate))
     self.score = text
     if message.mode in (Mode.KIBITZ, Mode.TRAINING) and not self._inside_main_menu(): # WD
         text = self._combine_depth_and_score()
         text.wait = True
         DispatchDgt.fire(text)
开发者ID:djdekker,项目名称:picochess,代码行数:15,代码来源:display.py


示例10: _exit_display

 def _exit_display(self):
     if self.play_move and self.dgtmenu.get_mode() in (Mode.NORMAL, Mode.BRAIN, Mode.REMOTE):
         side = self._get_clock_side(self.play_turn)
         beep = self.dgttranslate.bl(BeepLevel.BUTTON)
         text = Dgt.DISPLAY_MOVE(move=self.play_move, fen=self.play_fen, side=side, wait=True, maxtime=1,
                                 beep=beep, devs={'ser', 'i2c', 'web'}, uci960=self.uci960,
                                 lang=self.dgttranslate.language, capital=self.dgttranslate.capital)
     else:
         text = None
         if self._inside_main_menu():
             text = self.dgtmenu.get_current_text()
         if text:
             text.wait = True  # in case of "bad pos" message send before
         else:
             text = Dgt.DISPLAY_TIME(force=True, wait=True, devs={'ser', 'i2c', 'web'})
     DispatchDgt.fire(text)
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:16,代码来源:display.py


示例11: _process_dgt_serial_nr

 def _process_dgt_serial_nr(self):
     # logging.debug('Serial number {}'.format(message.number))  # actually used for watchdog (once a second)
     if self.dgtmenu.get_mode() == Mode.PONDER and not self._inside_main_menu():
         if self.show_move_or_value >= self.dgtmenu.get_ponderinterval():
             if self.hint_move:
                 side = self._get_clock_side(self.hint_turn)
                 beep = self.dgttranslate.bl(BeepLevel.NO)
                 text = Dgt.DISPLAY_MOVE(move=self.hint_move, fen=self.hint_fen, side=side, wait=True, maxtime=1,
                                         beep=beep, devs={'ser', 'i2c', 'web'}, uci960=self.uci960,
                                         lang=self.dgttranslate.language, capital=self.dgttranslate.capital)
             else:
                 text = self.dgttranslate.text('N10_nomove')
         else:
             text = self._combine_depth_and_score()
         text.wait = True
         DispatchDgt.fire(text)
         self.show_move_or_value = (self.show_move_or_value + 1) % (self.dgtmenu.get_ponderinterval() * 2)
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:17,代码来源:display.py


示例12: _process_button2

 def _process_button2(self, dev):
     logging.debug('(%s) clock handle button 2 press', dev)
     if self._inside_main_menu() or self.dgtmenu.inside_picochess_time(dev):
         text = self.dgtmenu.main_middle(dev)  # button2 can exit the menu (if in "position"), so check
         if text:
             DispatchDgt.fire(text)
         else:
             Observable.fire(Event.EXIT_MENU())
     else:
         if self.dgtmenu.get_mode() in (Mode.ANALYSIS, Mode.KIBITZ, Mode.PONDER):
             DispatchDgt.fire(self.dgttranslate.text('B00_nofunction'))
         else:
             if self.play_move:
                 self.play_move = chess.Move.null()
                 self.play_fen = None
                 self.play_turn = None
                 Observable.fire(Event.ALTERNATIVE_MOVE())
             else:
                 Observable.fire(Event.PAUSE_RESUME())
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:19,代码来源:display.py


示例13: _process_button0

 def _process_button0(self, dev):
     logging.debug('(%s) clock handle button 0 press', dev)
     if self._inside_main_menu():
         text = self.dgtmenu.main_up()  # button0 can exit the menu, so check
         if text:
             DispatchDgt.fire(text)
         else:
             self._exit_display()
     elif self._inside_updt_menu():
         self.dgtmenu.updt_up(dev)
         self._exit_display()  # button0 always exit the menu
     else:
         if self.last_move:
             side = self._get_clock_side(self.last_turn)
             beep = self.dgttranslate.bl(BeepLevel.BUTTON)
             text = Dgt.DISPLAY_MOVE(move=self.last_move, fen=self.last_fen, side=side, wait=False, maxtime=1,
                                     beep=beep, devs={'ser', 'i2c', 'web'}, uci960=self.uci960,
                                     lang=self.dgttranslate.language, capital=self.dgttranslate.capital)
         else:
             text = self.dgttranslate.text('B10_nomove')
         DispatchDgt.fire(text)
         self._exit_display()
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:22,代码来源:display.py


示例14: _exit_display

 def _exit_display(self, devs=None):
     if devs is None:  # prevent W0102 error
         devs = {'ser', 'i2c', 'web'}
     if self.play_move and self.dgtmenu.get_mode() in (Mode.NORMAL, Mode.BRAIN, Mode.REMOTE, Mode.TRAINING): # WD
         side = self._get_clock_side(self.play_turn)
         beep = self.dgttranslate.bl(BeepLevel.BUTTON)
         text = Dgt.DISPLAY_MOVE(move=self.play_move, fen=self.play_fen, side=side, wait=True, maxtime=1,
                                 beep=beep, devs=devs, uci960=self.uci960, lang=self.dgttranslate.language,
                                 capital=self.dgttranslate.capital, long=self.dgttranslate.notation)
     else:
         text = None
         if self._inside_main_menu():
             text = self.dgtmenu.get_current_text()
         if text:
             text.wait = True  # in case of "bad pos" message send before
         else:
             if self.dgtmenu.get_mode() == Mode.TRAINING: # WD 01.2019
                 text = self._combine_depth_and_score() # WD 01.2019
                 text.wait = True # WD 01.2019
             else: # WD 01.2019
                 text = Dgt.DISPLAY_TIME(force=True, wait=True, devs=devs)
                     
     DispatchDgt.fire(text)
开发者ID:djdekker,项目名称:picochess,代码行数:23,代码来源:display.py


示例15: _process_computer_move_done

 def _process_computer_move_done(self):
     
     self.c_last_player = 'C' ##molli
     self.c_time_counter = 0 ##molli
     self.force_leds_off()
     self.last_move = self.play_move
     self.last_fen = self.play_fen
     self.last_turn = self.play_turn
     self.play_move = chess.Move.null()
     self.play_fen = None
     self.play_turn = None
     self._exit_menu()
    
     if self.dgtmenu.get_time_mode() == TimeMode.FIXED:  # go back to a stopped time display and reset times
         self.time_control.reset()
         self._set_clock()
     
     if self.dgtmenu.get_mode() == Mode.TRAINING: ##molli
         self._display_confirm('K05_okmove')
         text = self._combine_depth_and_score()
         text.wait = True
         DispatchDgt.fire(text)
     else:
         self._display_confirm('K05_okpico')
开发者ID:djdekker,项目名称:picochess,代码行数:24,代码来源:display.py


示例16: _process_button1

 def _process_button1(self, dev):
     logging.debug('(%s) clock handle button 1 press', dev)
     if self._inside_main_menu():
         DispatchDgt.fire(self.dgtmenu.main_left())  # button1 cant exit the menu
     elif self._inside_updt_menu():
         DispatchDgt.fire(self.dgtmenu.updt_left())  # button1 cant exit the menu
     else:
         text = self._combine_depth_and_score()
         text.beep = self.dgttranslate.bl(BeepLevel.BUTTON)
         # text.maxtime = 0
         DispatchDgt.fire(text)
         self._exit_display()
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:12,代码来源:display.py


示例17: _process_dgt_serial_nr

 def _process_dgt_serial_nr(self):
     # logging.debug('Serial number {}'.format(message.number))  # actually used for watchdog (once a second)
     # molli: rolling display
     if not self._inside_main_menu():
         if self.dgtmenu.get_mode() == Mode.PONDER:
             if self.show_move_or_value >= self.dgtmenu.get_ponderinterval():
                 if self.hint_move:
                     side = self._get_clock_side(self.hint_turn)
                     beep = self.dgttranslate.bl(BeepLevel.NO)
                     text = Dgt.DISPLAY_MOVE(move=self.hint_move, fen=self.hint_fen, side=side, wait=True, maxtime=1,
                                             beep=beep, devs={'ser', 'i2c', 'web'}, uci960=self.uci960,
                                             lang=self.dgttranslate.language, capital=self.dgttranslate.capital,
                                             long=self.dgttranslate.notation)
                 else:
                     text = self.dgttranslate.text('N10_nomove')
             else:
                 text = self._combine_depth_and_score()
             text.wait = True
             DispatchDgt.fire(text)
             self.show_move_or_value = (self.show_move_or_value + 1) % (self.dgtmenu.get_ponderinterval() * 2)
         elif (self.dgtmenu.get_mode() == Mode.BRAIN and self.dgtmenu.get_rolldispbrain()) or (self.dgtmenu.get_mode() == Mode.NORMAL and self.dgtmenu.get_rolldispnorm()):
             #molli: allow rolling information display (time/score/hint_move) in BRAIN mode according to
             ##      ponder interval
             if self.play_move == chess.Move.null() and self.c_last_player == 'U':
                 if self.c_time_counter > 2 * self.dgtmenu.get_ponderinterval():
                     text = self._combine_depth_and_score()
                     text.wait = True
                     DispatchDgt.fire(text)
                     self.c_time_counter = (self.c_time_counter + 1) % (self.dgtmenu.get_ponderinterval() * 3)
                 elif self.c_time_counter > self.dgtmenu.get_ponderinterval():
                     if self.hint_move:
                         side = self._get_clock_side(self.hint_turn)
                         beep = self.dgttranslate.bl(BeepLevel.NO)
                         text = Dgt.DISPLAY_MOVE(move=self.hint_move, fen=self.hint_fen, side=side, wait=True, maxtime=1,
                                                 beep=beep, devs={'ser', 'i2c', 'web'}, uci960=self.uci960,
                                                 lang=self.dgttranslate.language, capital=self.dgttranslate.capital,
                                                 long=self.dgttranslate.notation)
                     else:
                         text = self.dgttranslate.text('N10_nomove')
                     text.wait = True
                     self.c_time_counter = (self.c_time_counter + 1) % (self.dgtmenu.get_ponderinterval() * 3)
                     DispatchDgt.fire(text)
                     if self.c_time_counter == 2 * self.dgtmenu.get_ponderinterval():
                         time.sleep(0.3)
                 else:
                     ## molli:  standard clock display
                     if self.c_time_counter == 0:
                         time.sleep(0.3)
                     self.c_time_counter = (self.c_time_counter + 1) % (self.dgtmenu.get_ponderinterval() * 3)
                     self._exit_display()
                     if self.c_time_counter == self.dgtmenu.get_ponderinterval():
                         time.sleep(0.3)
开发者ID:djdekker,项目名称:picochess,代码行数:52,代码来源:display.py


示例18: _process_button3

 def _process_button3(self, dev):
     logging.debug('(%s) clock handle button 3 press', dev)
     if self._inside_main_menu():
         DispatchDgt.fire(self.dgtmenu.main_right())  # button3 cant exit the menu
     elif self._inside_updt_menu():
         DispatchDgt.fire(self.dgtmenu.updt_right())  # button3 cant exit the menu
     else:
         if self.hint_move:
             side = self._get_clock_side(self.hint_turn)
             beep = self.dgttranslate.bl(BeepLevel.BUTTON)
             text = Dgt.DISPLAY_MOVE(move=self.hint_move, fen=self.hint_fen, side=side, wait=False, maxtime=1,
                                     beep=beep, devs={'ser', 'i2c', 'web'}, uci960=self.uci960,
                                     lang=self.dgttranslate.language, capital=self.dgttranslate.capital,
                                     long=self.dgttranslate.notation)
         else:
             text = self.dgttranslate.text('B10_nomove')
         DispatchDgt.fire(text)
         self._exit_display()
开发者ID:Ernisius,项目名称:Picochess-nonDGT,代码行数:18,代码来源:display.py


示例19: _reboot

 def _reboot(self, dev='web'):
     DispatchDgt.fire(self.dgttranslate.text('Y15_pleasewait'))
     self.dgtmenu.set_engine_restart(True)
     Observable.fire(Event.REBOOT(dev=dev))
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:4,代码来源:display.py


示例20: _process_message

    def _process_message(self, message):
        if False:  # switch-case
            pass

        elif isinstance(message, Message.ENGINE_READY):
            self._process_engine_ready(message)

        elif isinstance(message, Message.ENGINE_STARTUP):
            self._process_engine_startup(message)

        elif isinstance(message, Message.ENGINE_FAIL):
            DispatchDgt.fire(self.dgttranslate.text('Y10_erroreng'))
            self.dgtmenu.set_engine_restart(False)

        elif isinstance(message, Message.COMPUTER_MOVE):
            self._process_computer_move(message)

        elif isinstance(message, Message.START_NEW_GAME):
            self._process_start_new_game(message)

        elif isinstance(message, Message.COMPUTER_MOVE_DONE):
            self._process_computer_move_done()

        elif isinstance(message, Message.USER_MOVE_DONE):
            self._process_user_move_done(message)

        elif isinstance(message, Message.REVIEW_MOVE_DONE):
            self._process_review_move_done(message)

        elif isinstance(message, Message.ALTERNATIVE_MOVE):
            self.force_leds_off()
            self.play_mode = message.play_mode
            DispatchDgt.fire(self.dgttranslate.text('B05_altmove'))

        elif isinstance(message, Message.LEVEL):
            if not self.dgtmenu.get_engine_restart():
                DispatchDgt.fire(message.level_text)

        elif isinstance(message, Message.TIME_CONTROL):
            self._process_time_control(message)

        elif isinstance(message, Message.OPENING_BOOK):
            if not self.dgtmenu.get_confirm() or not message.show_ok:
                DispatchDgt.fire(message.book_text)

        elif isinstance(message, Message.TAKE_BACK):
            self.force_leds_off()
            self._reset_moves_and_score()
            DispatchDgt.fire(self.dgttranslate.text('C10_takeback'))
            DispatchDgt.fire(Dgt.DISPLAY_TIME(force=True, wait=True, devs={'ser', 'i2c', 'web'}))

        elif isinstance(message, Message.GAME_ENDS):
            if not self.dgtmenu.get_engine_restart():  # filter out the shutdown/reboot process
                text = self.dgttranslate.text(message.result.value)
                text.beep = self.dgttranslate.bl(BeepLevel.CONFIG)
                text.maxtime = 0.5
                DispatchDgt.fire(text)

        elif isinstance(message, Message.INTERACTION_MODE):
            if not self.dgtmenu.get_confirm() or not message.show_ok:
                DispatchDgt.fire(message.mode_text)

        elif isinstance(message, Message.PLAY_MODE):
            self.play_mode = message.play_mode
            DispatchDgt.fire(message.play_mode_text)

        elif isinstance(message, Message.NEW_SCORE):
            self._process_new_score(message)

        elif isinstance(message, Message.BOOK_MOVE):
            self.score = self.dgttranslate.text('N10_score', None)
            DispatchDgt.fire(self.dgttranslate.text('N10_bookmove'))

        elif isinstance(message, Message.NEW_PV):
            self._process_new_pv(message)

        elif isinstance(message, Message.NEW_DEPTH):
            self.depth = message.depth

        elif isinstance(message, Message.IP_INFO):
            self.dgtmenu.int_ip = message.info['int_ip']
            self.dgtmenu.ext_ip = message.info['ext_ip']

        elif isinstance(message, Message.STARTUP_INFO):
            self._process_startup_info(message)

        elif isinstance(message, Message.SEARCH_STARTED):
            logging.debug('search started')

        elif isinstance(message, Message.SEARCH_STOPPED):
            logging.debug('search stopped')

        elif isinstance(message, Message.CLOCK_START):
            self._process_clock_start(message)

        elif isinstance(message, Message.CLOCK_STOP):
            DispatchDgt.fire(Dgt.CLOCK_STOP(devs=message.devs, wait=True))

        elif isinstance(message, Message.DGT_BUTTON):
            self._process_button(message)
#.........这里部分代码省略.........
开发者ID:antmp27,项目名称:Picochess_NonDGT_LCD_0.9j,代码行数:101,代码来源:display.py



注:本文中的utilities.DispatchDgt类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
Python utilities.Utilities类代码示例发布时间:2022-05-26
下一篇:
Python utilities.write_keywords函数代码示例发布时间:2022-05-26
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap