本文整理汇总了Python中toontown.parties.DistributedPartyActivity.DistributedPartyActivity类的典型用法代码示例。如果您正苦于以下问题:Python DistributedPartyActivity类的具体用法?Python DistributedPartyActivity怎么用?Python DistributedPartyActivity使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了DistributedPartyActivity类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: joinRequestDenied
def joinRequestDenied(self, reason):
DistributedPartyActivity.joinRequestDenied(self, reason)
self.notify.debug('joinRequestDenied')
if reason == PartyGlobals.DenialReasons.Full:
self.showMessage(TTLocalizer.PartyTeamActivityTeamFull)
elif reason == PartyGlobals.DenialReasons.Default:
self.showMessage(TTLocalizer.PartyTeamActivityJoinDenied % self.getTitle())
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:7,代码来源:DistributedPartyTeamActivity.py
示例2: unload
def unload(self):
DistributedPartyTrampolineActivity.notify.debug('unload')
if self.hopOnAnim and self.hopOnAnim.isPlaying():
self.hopOnAnim.finish()
if self.hopOffAnim and self.hopOffAnim.isPlaying():
self.hopOffAnim.finish()
if self.beginRoundInterval and self.beginRoundInterval.isPlaying():
self.beginRoundInterval.finish()
if self.flashTextInterval and self.flashTextInterval.isPlaying():
self.flashTextInterval.finish()
if self.heightTextInterval and self.heightTextInterval.isPlaying():
self.heightTextInterval.finish()
self.timer.stop()
DistributedPartyActivity.unload(self)
taskMgr.remove(self.uniqueName('TrampolineActivity.updateTask'))
taskMgr.remove(self.uniqueName('TrampolineActivity.remoteUpdateTask'))
self.ignoreAll()
del self.heightTextInterval
del self.beginRoundInterval
del self.hopOnAnim
del self.hopOffAnim
del self.flashTextInterval
if hasattr(self, 'beanAnims'):
self.cleanupJellyBeans()
self.quitEarlyButton.destroy()
del self.quitEarlyButton
del self.gui
del self.activityFSM
del self.animFSM
return
开发者ID:CalebSmith376,项目名称:src,代码行数:30,代码来源:DistributedPartyTrampolineActivity.py
示例3: __init__
def __init__(self, cr):
DistributedPartyActivity.__init__(
self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True
)
self.setUsesSmoothing()
self.setUsesLookAround()
self._sNumGen = SerialNumGen()
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:7,代码来源:DistributedPartyCatchActivity.py
示例4: generate
def generate(self):
DistributedPartyActivity.generate(self)
self._doneCannons = False
self._avId2trajectoryInfo = {}
self._remoteToonFlyTaskName = 'remoteToonFlyTask-%s' % self.doId
taskMgr.add(self._remoteToonFlyTask, self._remoteToonFlyTaskName, priority=45)
self.d_cloudsColorRequest()
开发者ID:LittleNed,项目名称:Toontown-Online-No-TTR,代码行数:7,代码来源:DistributedPartyCannonActivity.py
示例5: unload
def unload(self):
DistributedPartyActivity.unload(self)
self.activityFSM.request('Disabled')
if self.localToonDanceSequence is not None:
self.localToonDanceSequence.finish()
if self.localToonDancing:
self.__localStopDancing()
self.ignoreAll()
if self.discoBallSequence is not None:
self.discoBallSequence.finish()
if self.danceFloorSequence is not None:
self.danceFloorSequence.finish()
del self.danceFloorSequence
del self.discoBallSequence
del self.localToonDanceSequence
if self.danceFloor is not None:
self.danceFloor.removeNode()
self.danceFloor = None
self.__destroyOrthoWalk()
for toonId in self.dancingToonFSMs.keys():
self.dancingToonFSMs[toonId].destroy()
del self.dancingToonFSMs[toonId]
del self.dancingToonFSMs
del self.cameraParallel
del self.currentCameraMode
if self.keyCodes is not None:
self.keyCodes.destroy()
del self.keyCodes
del self.activityFSM
del self.gui
del self.localPatternsMatched
return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:33,代码来源:DistributedPartyDanceActivityBase.py
示例6: generateInit
def generateInit(self):
self.notify.debug('generateInit')
DistributedPartyActivity.generateInit(self)
self.keyCodes = KeyCodes(patterns=self.dancePatternToAnims.keys())
self.gui = KeyCodesGui(self.keyCodes)
self.__initOrthoWalk()
self.activityFSM = DanceActivityFSM(self)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:7,代码来源:DistributedPartyDanceActivityBase.py
示例7: unload
def unload(self):
self.notify.debug('unload')
DistributedPartyActivity.unload(self)
if self.shadowNode is not None:
self.shadowNode.removeNode()
del self.shadowNode
if self.splash is not None:
self.splash.destroy()
del self.splash
if self.dustCloud is not None:
self.dustCloud.destroy()
del self.dustCloud
del self.sndHitHouse
del self.sndHitGround
del self.sndHitWater
del self.sndBounce1
del self.sndBounce2
del self.sndBounce3
if self.localFlyingToon:
self.__resetToon(self.localFlyingToon)
self.localFlyingToon.loop('neutral')
self.localFlyingToon.setPlayRate(1.0, 'run')
self.localFlyingToon = None
self.ignoreAll()
return
开发者ID:LittleNed,项目名称:Toontown-Online-No-TTR,代码行数:25,代码来源:DistributedPartyCannonActivity.py
示例8: unload
def unload(self):
DistributedPartyCatchActivity.notify.debug('unload')
self.finishAllDropIntervals()
self.destroyOrthoWalk()
DistributedPartyActivity.unload(self)
self.stopDropTask()
del self.activityFSM
del self.__textGen
for avId in self.toonSDs.keys():
if self.toonSDs.has_key(avId):
toonSD = self.toonSDs[avId]
toonSD.unload()
del self.toonSDs
self.treesAndFence.removeNode()
del self.treesAndFence
self.dropShadow.removeNode()
del self.dropShadow
base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken)
for model in self.dropObjModels.values():
model.removeNode()
del self.dropObjModels
del self.sndGoodCatch
del self.sndOof
del self.sndAnvilLand
del self.sndPerfect
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:27,代码来源:DistributedPartyCatchActivity.py
示例9: setToonsPlaying
def setToonsPlaying(self, toonIds):
self.notify.info('setToonsPlaying(%s)' % (toonIds,))
DistributedPartyActivity.setToonsPlaying(self, toonIds)
if self.isLocalToonInActivity() and base.localAvatar.doId not in toonIds:
if self.toonSDs.has_key(base.localAvatar.doId):
self.takeLocalAvatarOutOfActivity()
self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying')
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:7,代码来源:DistributedPartyCatchActivity.py
示例10: _enableCollisions
def _enableCollisions(self):
DistributedPartyActivity._enableCollisions(self)
self._enteredTree = False
self.accept('enter' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
self.accept('again' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
self.accept('exit' + self.catchTreeZoneEvent, self._toonExitedTree)
self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT, self._handleCannonLanded)
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:7,代码来源:DistributedPartyCatchActivity.py
示例11: exitRequestDenied
def exitRequestDenied(self, reason):
DistributedPartyActivity.exitRequestDenied(self, reason)
if reason == PartyGlobals.DenialReasons.Default:
self.showMessage(TTLocalizer.PartyTeamActivityExitDenied % self.getTitle())
if self.isLocalToonPlaying and (self.isState('WaitToStart') or self.isState('WaitForEnough')):
self.teamActivityGui.enableExitButton()
if self._canSwitchTeams:
self.teamActivityGui.enableSwitchButton()
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:8,代码来源:DistributedPartyTeamActivity.py
示例12: setState
def setState(self, newState, timestamp, data):
DistributedPartyActivity.setState(self, newState, timestamp)
if newState == 'WaitToStart':
self.activityFSM.request(newState, timestamp)
elif newState == 'Conclusion':
self.activityFSM.request(newState, data)
else:
self.activityFSM.request(newState)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:8,代码来源:DistributedPartyTeamActivity.py
示例13: postHopOn
def postHopOn(self):
self.toon.setH(self.toon.getH() + 90.0)
self.toon.dropShadow.reparentTo(self.surface)
self.timeLeftToSimulate = 0.0
self.doSimulateStep = False
taskMgr.add(self.updateTask, self.uniqueName('TrampolineActivity.updateTask'))
base.setCellsActive(base.leftCells, False)
base.setCellsActive(base.bottomCells, False)
DistributedPartyActivity.startRules(self)
开发者ID:CalebSmith376,项目名称:src,代码行数:9,代码来源:DistributedPartyTrampolineActivity.py
示例14: unload
def unload(self):
DistributedPartyActivity.unload(self)
self.gui.unload()
if self.music is not None:
self.music.stop()
self.jukebox.stop()
self.jukebox.delete()
self.jukebox = None
self.ignoreAll()
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:9,代码来源:DistributedPartyJukeboxActivityBase.py
示例15: __init__
def __init__(self, cr, actId, phaseToMusicData):
DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous)
self.phaseToMusicData = phaseToMusicData
self.jukebox = None
self.gui = None
self.tunes = []
self.music = None
self.currentSongData = None
self.localQueuedSongInfo = None
self.localQueuedSongListItem = None
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:10,代码来源:DistributedPartyJukeboxActivityBase.py
示例16: __init__
def __init__(self, cr, doJellyBeans = True, doTricks = False, texture = None):
DistributedPartyTrampolineActivity.notify.debug('__init__')
DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyTrampoline, PartyGlobals.ActivityTypes.GuestInitiated, wantLever=False, wantRewardGui=True)
self.doJellyBeans = doJellyBeans
self.doTricks = doTricks
self.texture = texture
self.toon = None
self.trampHeight = 3.6
self.trampK = 400.0
self.normalTrampB = 2.5
self.leavingTrampB = 8.0
self.trampB = self.normalTrampB
self.g = -32.0
self.jumpBoost = 330.0
self.beginningBoost = 500.0
self.beginningBoostThreshold = self.trampHeight + 1.5
self.earlyJumpThreshold = 75.0
self.boingThreshold = 300.0
self.turnFactor = 120.0
self.stepDT = 0.001
self.targetCameraPos = Point3(0.0, 40.0, 10.0)
self.cameraSpeed = 2.0
self.hopOffPos = Point3(16.0, 0.0, 0.0)
self.indicatorFactor = 0.0095
self.dropShadowCutoff = 15.0
self.minHeightForText = 15.0
self.heightTextOffset = -0.065
self.beanOffset = 0.5
self.guiBeanOffset = -0.02
self.jumpTextShown = False
self.toonJumped = False
self.turnLeft = False
self.turnRight = False
self.leavingTrampoline = False
self.toonVelocity = 0.0
self.topHeight = 0.0
self.lastPeak = 0.0
self.beginRoundInterval = None
self.hopOnAnim = None
self.hopOffAnim = None
self.flashTextInterval = None
self.numJellyBeans = PartyGlobals.TrampolineNumJellyBeans
self.jellyBeanBonus = PartyGlobals.TrampolineJellyBeanBonus
self.jellyBeanStartHeight = 20.0
self.jellyBeanStopHeight = 90.0
self.jellyBeanColors = [VBase4(1.0, 0.5, 0.5, 1.0),
VBase4(0.5, 1.0, 0.5, 1.0),
VBase4(0.5, 1.0, 1.0, 1.0),
VBase4(1.0, 1.0, 0.4, 1.0),
VBase4(0.4, 0.4, 1.0, 1.0),
VBase4(1.0, 0.5, 1.0, 1.0)]
delta = (self.jellyBeanStopHeight - self.jellyBeanStartHeight) / (self.numJellyBeans - 1)
self.jellyBeanPositions = [ self.jellyBeanStartHeight + n * delta for n in xrange(self.numJellyBeans) ]
self.doSimulateStep = False
return
开发者ID:CalebSmith376,项目名称:src,代码行数:55,代码来源:DistributedPartyTrampolineActivity.py
示例17: unload
def unload(self):
DistributedPartyActivity.unload(self)
del self.activityFSM
self.teamActivityGui.unload()
del self.teamActivityGui
if hasattr(self, 'toonIds'):
del self.toonIds
del self.isLocalToonPlaying
del self.localToonTeam
del self.advantage
del self.waitToStartTimestamp
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:11,代码来源:DistributedPartyTeamActivity.py
示例18: setState
def setState(self, newState, timestamp):
self.notify.info('setState(%s, %s)' % (newState, timestamp))
DistributedPartyCatchActivity.notify.debug('setState( newState=%s, ... )' % newState)
DistributedPartyActivity.setState(self, newState, timestamp)
self.activityFSM.request(newState)
if newState == 'Active':
if base.localAvatar.doId != self.party.partyInfo.hostId:
if globalClock.getFrameCount() > self._generateFrame:
if base.localAvatar.getX() > self.x - self.StageHalfWidth and base.localAvatar.getX() < self.x + self.StageHalfWidth and base.localAvatar.getY() > self.y - self.StageHalfHeight and base.localAvatar.getY() < self.y + self.StageHalfHeight:
self._toonEnteredTree(None)
return
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:11,代码来源:DistributedPartyCatchActivity.py
示例19: load
def load(self):
DistributedPartyActivity.load(self)
self.danceFloor = loader.loadModel(self.model)
self.danceFloor.reparentTo(self.getParentNodePath())
self.danceFloor.setPos(self.x, self.y, 0.0)
self.danceFloor.setH(self.h)
self.danceFloor.wrtReparentTo(render)
self.sign.setPos(22, -22, 0)
floor = self.danceFloor.find('**/danceFloor_mesh')
self.danceFloorSequence = Sequence(Wait(0.3), Func(floor.setH, floor, 36))
discoBall = self.danceFloor.find('**/discoBall_mesh')
self.discoBallSequence = Parallel(discoBall.hprInterval(6.0, Vec3(360, 0, 0)), Sequence(discoBall.posInterval(3, Point3(0, 0, 1), blendType='easeInOut'), discoBall.posInterval(3, Point3(0, 0, 0), blendType='easeInOut')))
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:12,代码来源:DistributedPartyDanceActivityBase.py
示例20: load
def load(self):
DistributedPartyTrampolineActivity.notify.debug('load')
DistributedPartyActivity.load(self)
self.loadModels()
self.loadCollision()
self.loadGUI()
self.loadSounds()
self.loadIntervals()
self.activityFSM = TrampolineActivityFSM(self)
self.activityFSM.request('Idle')
self.animFSM = TrampolineAnimFSM(self)
self.setBestHeightInfo('', 0)
开发者ID:CalebSmith376,项目名称:src,代码行数:12,代码来源:DistributedPartyTrampolineActivity.py
注:本文中的toontown.parties.DistributedPartyActivity.DistributedPartyActivity类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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