本文整理汇总了Python中toontown.catalog.CatalogItemList.CatalogItemList类的典型用法代码示例。如果您正苦于以下问题:Python CatalogItemList类的具体用法?Python CatalogItemList怎么用?Python CatalogItemList使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CatalogItemList类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: getItems
def getItems(self):
items = CatalogItemList(store=CatalogItem.Customization|CatalogItem.Location)
for item in self.items:
items.append(item.catalogItem)
return items.getBlob()
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:7,代码来源:DistributedFurnitureManagerAI.py
示例2: loadFromHouse
def loadFromHouse(self):
self.b_setAtticItems(self.house.getAtticItems())
self.b_setAtticWallpaper(self.house.getAtticWallpaper())
self.b_setAtticWindows(self.house.getAtticWindows())
self.b_setDeletedItems(self.house.getDeletedItems())
self.wallpaper = CatalogItemList(self.house.getInteriorWallpaper(), store=CatalogItem.Customization)
self.applyWallpaper()
self.windows = CatalogItemList(self.house.getInteriorWindows(), store=CatalogItem.Customization | CatalogItem.WindowPlacement)
self.applyWindows()
self.setItems(self.house.getInteriorItems())
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:10,代码来源:DistributedFurnitureManagerAI.py
示例3: __init__
class DNAFurnitureReaderAI:
# This object processes the house_interior*.dna files and produces a
# CatalogItemList representing the furniture in the DNA file. The resulting
# list is passed to the FurnitureManager in order to initialize a blank
# house to the default furniture arrangement.
notify = directNotify.newCategory("DNAFurnitureReaderAI")
def __init__(self, dnaData, gender, phonePos):
self.dnaData = dnaData
self.gender = gender
self.phonePos = phonePos
self.itemList = None
def buildList(self):
self.itemList = CatalogItemList(store=(CatalogItem.Customization |
CatalogItem.Location))
# Find the interior node:
for i in xrange(self.dnaData.getNumChildren()):
child = self.dnaData.at(i)
if child.getName() == 'interior':
interior = child
break
else:
self.notify.error('Could not find "interior" in DNA!')
self.itemList.append(CatalogFurnitureItem(1399, posHpr=self.phonePos))
# Every child in the interior node is a prop, thus:
for i in xrange(interior.getNumChildren()):
child = interior.at(i)
code = child.getCode()
if code not in DNA2Furniture:
self.notify.warning('Unrecognized furniture code %r!' % code)
continue
itemId = DNA2Furniture[code]
if itemId is None:
continue
if hasattr(itemId, '__getitem__'):
itemId = itemId[self.gender]
x, y, z = child.getPos()
h, p, r = child.getHpr()
self.itemList.append(CatalogFurnitureItem(itemId,
posHpr=(x, y, z, h, p, r)))
def getList(self):
if not self.itemList:
self.buildList()
return self.itemList
def getBlob(self):
return self.getList().getBlob()
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:54,代码来源:DNAFurnitureReaderAI.py
示例4: setItems
def setItems(self, items):
# Decode the blob:
items = CatalogItemList(items, store=CatalogItem.Customization|CatalogItem.Location)
# Throw out our old items:
for item in self.items:
item.destroy()
self.items = []
items.removeDuplicates(FLCloset)
# Due to a bug, some people are missing their closets...
hasCloset = False
for item in items:
if item.getFlags() & FLCloset:
hasCloset = True
break
if not hasCloset and self.ownerId != 0:
item = CatalogFurnitureItem(500) # the basic closet...
item.posHpr = (0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
items.append(item)
# Since we have modified the items list, should we save it back to the house?
for item in items:
if item.getFlags() & FLTrunk:
if self.house.gender is 0:
if item.furnitureType - 4000 < 10:
item.furnitureType += 10
elif item.furnitureType - 4000 > 10:
item.furnitureType -= 10
do = DistributedTrunkAI(self.air, self, item)
elif item.getFlags() & FLCloset:
if self.house.gender is 0:
if item.furnitureType - 500 < 10:
item.furnitureType += 10
elif item.furnitureType - 500 > 10:
item.furnitureType -= 10
do = DistributedClosetAI(self.air, self, item)
elif item.getFlags() & FLBank:
continue # We dont want banks in the estates.
elif item.getFlags() & FLPhone:
do = DistributedPhoneAI(self.air, self, item)
else:
do = DistributedFurnitureItemAI(self.air, self, item)
if self.isGenerated():
do.generateWithRequired(self.zoneId)
self.items.append(do)
开发者ID:CalmBit,项目名称:ToonboxSource,代码行数:48,代码来源:DistributedFurnitureManagerAI.py
示例5: buildList
def buildList(self):
self.itemList = CatalogItemList(store=(CatalogItem.Customization |
CatalogItem.Location))
# Find the interior node:
for i in xrange(self.dnaData.getNumChildren()):
child = self.dnaData.at(i)
if child.getName() == 'interior':
interior = child
break
else:
self.notify.error('Could not find "interior" in DNA!')
self.itemList.append(CatalogFurnitureItem(1399, posHpr=self.phonePos))
# Every child in the interior node is a prop, thus:
for i in xrange(interior.getNumChildren()):
child = interior.at(i)
code = child.getCode()
if code not in DNA2Furniture:
self.notify.warning('Unrecognized furniture code %r!' % code)
continue
itemId = DNA2Furniture[code]
if itemId is None:
continue
x, y, z = child.getPos()
h, p, r = child.getHpr()
self.itemList.append(CatalogFurnitureItem(itemId,
posHpr=(x, y, z, h, p, r)))
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:31,代码来源:DNAFurnitureReaderAI.py
示例6: __init__
def __init__(self, air):
DistributedObjectAI.__init__(self, air)
self.houseType = 0
self.gardenPos = 0
self.avatarId = 0
self.name = ''
self.color = 0
self.housePos = 0
self.gender = 1
self.isInteriorInitialized = 1
self.atticItems = CatalogItemList(store=Customization)
self.interiorItems = CatalogItemList(store=Customization)
self.interiorWallpaper = CatalogItemList(store=Customization)
self.atticWallpaper = CatalogItemList(store=Customization)
self.interiorWindows = CatalogItemList(store=Customization)
self.atticWindows = CatalogItemList(store=Customization)
self.deletedItems = CatalogItemList(store=Customization)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:17,代码来源:DistributedHouseAI.py
示例7: __init__
def __init__(self, air):
DistributedObjectAI.__init__(self, air)
self.houseType = 0
self.gardenPos = 0
self.avatarId = 0
self.name = ""
self.color = 0
self.housePos = 0
self.gender = 1
self.isInteriorInitialized = 1 # Only fresh DB houses are not inited.
# FIXME: Now I think I did this wrong...
self.atticItems = CatalogItemList(store=Customization)
self.interiorItems = CatalogItemList(store=Customization)
self.interiorWallpaper = CatalogItemList(store=Customization)
self.atticWallpaper = CatalogItemList(store=Customization)
self.interiorWindows = CatalogItemList(store=Customization)
self.atticWindows = CatalogItemList(store=Customization)
self.deletedItems = CatalogItemList(store=Customization)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:20,代码来源:DistributedHouseAI.py
示例8: setInteriorWindows
def setInteriorWindows(self, interiorWindows):
self.interiorWindows = CatalogItemList(interiorWindows, store=Customization | WindowPlacement)
开发者ID:CalmBit,项目名称:ToonboxSource,代码行数:2,代码来源:DistributedHouseAI.py
示例9: setAtticWindows
def setAtticWindows(self, atticWindows):
self.atticWindows = CatalogItemList(atticWindows, store=Customization)
开发者ID:CalmBit,项目名称:ToonboxSource,代码行数:2,代码来源:DistributedHouseAI.py
示例10: setInteriorWallpaper
def setInteriorWallpaper(self, interiorWallpaper):
self.interiorWallpaper = CatalogItemList(interiorWallpaper, store=Customization)
开发者ID:CalmBit,项目名称:ToonboxSource,代码行数:2,代码来源:DistributedHouseAI.py
示例11: setAtticWallpaper
def setAtticWallpaper(self, atticWallpaper):
self.atticWallpaper = CatalogItemList(atticWallpaper, store=Customization)
开发者ID:CalmBit,项目名称:ToonboxSource,代码行数:2,代码来源:DistributedHouseAI.py
示例12: setInteriorItems
def setInteriorItems(self, interiorItems):
self.interiorItems = CatalogItemList(interiorItems, store=Customization | Location)
开发者ID:CalmBit,项目名称:ToonboxSource,代码行数:2,代码来源:DistributedHouseAI.py
示例13: DistributedFurnitureManagerAI
class DistributedFurnitureManagerAI(DistributedObjectAI):
notify = directNotify.newCategory("DistributedFurnitureManagerAI")
def __init__(self, air, house, interior):
DistributedObjectAI.__init__(self, air)
self.house = house
self.interior = interior
self.director = None
self.ownerId = house.avatarId
self.ownerName = house.name
self.atticItems = None
self.atticWallpaper = None
self.wallpaper = None
self.atticWindows = None
self.windows = None
self.deletedItems = None
self.items = []
# Initialize the above variables:
self.loadFromHouse()
def announceGenerate(self):
DistributedObjectAI.announceGenerate(self)
for item in self.items:
item.generateWithRequired(self.zoneId)
def delete(self):
for item in self.items:
item.destroy()
DistributedObjectAI.delete(self)
def loadFromHouse(self):
self.b_setAtticItems(self.house.getAtticItems())
self.b_setAtticWallpaper(self.house.getAtticWallpaper())
self.b_setAtticWindows(self.house.getAtticWindows())
self.b_setDeletedItems(self.house.getDeletedItems())
self.wallpaper = CatalogItemList(self.house.getInteriorWallpaper(),
store=CatalogItem.Customization)
self.applyWallpaper()
self.windows = CatalogItemList(self.house.getInteriorWindows(),
store=CatalogItem.Customization |
CatalogItem.WindowPlacement)
self.applyWindows()
self.setItems(self.house.getInteriorItems())
def saveToHouse(self):
self.house.b_setAtticItems(self.getAtticItems())
self.house.b_setAtticWallpaper(self.getAtticWallpaper())
self.house.b_setAtticWindows(self.getAtticWindows())
self.house.b_setDeletedItems(self.getDeletedItems())
self.house.b_setInteriorWallpaper(self.wallpaper.getBlob())
self.house.b_setInteriorWindows(self.windows.getBlob())
self.house.b_setInteriorItems(self.getItems())
def applyWallpaper(self):
self.interior.b_setWallpaper(self.wallpaper.getBlob())
def applyWindows(self):
self.interior.b_setWindows(self.windows.getBlob())
def setItems(self, items):
# Decode the blob:
items = CatalogItemList(items, store=CatalogItem.Customization|CatalogItem.Location)
# Throw out our old items:
for item in self.items:
item.destroy()
self.items = []
items.removeDuplicates(FLCloset)
# Due to a bug, some people are missing their closets...
hasCloset = False
for item in items:
if item.getFlags() & FLCloset:
hasCloset = True
break
if not hasCloset:
item = CatalogFurnitureItem(500) # the basic closet...
item.posHpr = (0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
items.append(item)
# Since we have modified the items list, should we save it back to the house?
for item in items:
if item.getFlags() & FLTrunk:
if self.house.gender is 0:
if item.furnitureType - 4000 < 10:
item.furnitureType += 10
#.........这里部分代码省略.........
开发者ID:swingmaster66,项目名称:LimitNetworkTT-1.4.6,代码行数:101,代码来源:DistributedFurnitureManagerAI.py
示例14: setDeletedItems
def setDeletedItems(self, items):
self.deletedItems = CatalogItemList(items, store=CatalogItem.Customization)
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:2,代码来源:DistributedFurnitureManagerAI.py
示例15: setAtticWallpaper
def setAtticWallpaper(self, items):
self.atticWallpaper = CatalogItemList(items, store=CatalogItem.Customization)
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:2,代码来源:DistributedFurnitureManagerAI.py
示例16: DistributedFurnitureManagerAI
class DistributedFurnitureManagerAI(DistributedObjectAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFurnitureManagerAI')
def __init__(self, air, house, interior):
DistributedObjectAI.__init__(self, air)
self.house = house
self.interior = interior
self.director = None
self.ownerId = house.avatarId
self.ownerName = house.name
self.avId = None
self.atticItems = None
self.atticWallpaper = None
self.wallpaper = None
self.atticWindows = None
self.windows = None
self.deletedItems = None
self.items = []
self.loadFromHouse()
def announceGenerate(self):
DistributedObjectAI.announceGenerate(self)
for item in self.items:
item.generateWithRequired(self.zoneId)
def delete(self):
for item in self.items:
item.destroy()
DistributedObjectAI.delete(self)
def loadFromHouse(self):
self.b_setAtticItems(self.house.getAtticItems())
self.b_setAtticWallpaper(self.house.getAtticWallpaper())
self.b_setAtticWindows(self.house.getAtticWindows())
self.b_setDeletedItems(self.house.getDeletedItems())
self.wallpaper = CatalogItemList(self.house.getInteriorWallpaper(), store=CatalogItem.Customization)
self.applyWallpaper()
self.windows = CatalogItemList(self.house.getInteriorWindows(), store=CatalogItem.Customization | CatalogItem.WindowPlacement)
self.applyWindows()
self.setItems(self.house.getInteriorItems())
def saveToHouse(self):
self.house.b_setAtticItems(self.getAtticItems())
self.house.b_setAtticWallpaper(self.getAtticWallpaper())
self.house.b_setAtticWindows(self.getAtticWindows())
self.house.b_setDeletedItems(self.getDeletedItems())
self.house.b_setInteriorWallpaper(self.wallpaper.getBlob())
self.house.b_setInteriorWindows(self.windows.getBlob())
self.house.b_setInteriorItems(self.getItems())
def applyWallpaper(self):
self.interior.b_setWallpaper(self.wallpaper.getBlob())
def applyWindows(self):
self.interior.b_setWindows(self.windows.getBlob())
def setItems(self, items):
items = CatalogItemList(items, store=CatalogItem.Customization | CatalogItem.Location)
for item in self.items:
item.destroy()
self.items = []
for item in items:
if item.getHashContents() in (1300, 1310, 1320, 1330, 1340, 1350):
do = DistributedBankAI(self.air, self, item)
elif 500 <= item.getHashContents() <= 518:
do = DistributedClosetAI(self.air, self, item)
do.setOwnerId(self.avId)
elif item.getHashContents() == 1399:
do = DistributedPhoneAI(self.air, self, item)
elif item.getHashContents() in (4000, 4010):
do = DistributedTrunkAI(self.air, self, item)
do.setOwnerId(self.avId)
else:
do = DistributedFurnitureItemAI(self.air, self, item)
if self.isGenerated():
do.generateWithRequired(self.zoneId)
self.items.append(do)
def getItems(self):
items = CatalogItemList(store=CatalogItem.Customization | CatalogItem.Location)
for item in self.items:
items.append(item.catalogItem)
return items.getBlob()
def setOwnerId(self, ownerId):
self.ownerId = ownerId
def d_setOwnerId(self, ownerId):
self.sendUpdate('setOwnerId', [ownerId])
def b_setOwnerId(self, ownerId):
self.setOwnerId(ownerId)
self.d_setOwnerId(ownerId)
def getOwnerId(self):
return self.ownerId
#.........这里部分代码省略.........
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:101,代码来源:DistributedFurnitureManagerAI.py
示例17: DistributedHouseAI
class DistributedHouseAI(DistributedObjectAI):
notify = directNotify.newCategory('DistributedHouseAI')
def __init__(self, air):
DistributedObjectAI.__init__(self, air)
self.houseType = 0
self.gardenPos = 0
self.avatarId = 0
self.name = ''
self.color = 0
self.housePos = 0
self.gender = 1
self.isInteriorInitialized = 1
self.gardenManager = None
self.gardenData = ''
self.atticItems = CatalogItemList(store=Customization)
self.interiorItems = CatalogItemList(store=Customization)
self.interiorWallpaper = CatalogItemList(store=Customization)
self.atticWallpaper = CatalogItemList(store=Customization)
self.interiorWindows = CatalogItemList(store=Customization)
self.atticWindows = CatalogItemList(store=Customization)
self.deletedItems = CatalogItemList(store=Customization)
def announceGenerate(self):
DistributedObjectAI.announceGenerate(self)
self.interiorZone = self.air.allocateZone()
self.door = DistributedHouseDoorAI(self.air, self.getDoId(), DoorTypes.EXT_STANDARD)
self.door.setSwing(3)
self.door.generateWithRequired(self.zoneId)
self.interiorDoor = DistributedHouseDoorAI(self.air, self.getDoId(), DoorTypes.INT_STANDARD)
self.interiorDoor.setSwing(3)
self.interiorDoor.setOtherDoor(self.door)
self.interiorDoor.generateWithRequired(self.interiorZone)
self.door.setOtherDoor(self.interiorDoor)
self.interior = DistributedHouseInteriorAI(self.air, self)
self.interior.setHouseIndex(self.housePos)
self.interior.setHouseId(self.getDoId())
self.interior.generateWithRequired(self.interiorZone)
if self.avatarId:
self.mailbox = DistributedMailboxAI(self.air, self)
self.mailbox.generateWithRequired(self.zoneId)
if config.GetBool('want-gardening', False):
self.createGardenManager()
if not self.isInteriorInitialized:
self.notify.info('Initializing interior...')
self.interior.initialize()
self.b_setInteriorInitialized(1)
self.sendUpdate('setHouseReady', [])
def delete(self):
self.door.requestDelete()
self.interiorDoor.requestDelete()
self.interior.requestDelete()
if self.avatarId:
self.mailbox.requestDelete()
if self.gardenManager is not None:
self.gardenManager.delete()
self.air.deallocateZone(self.interiorZone)
DistributedObjectAI.delete(self)
def setHousePos(self, pos):
self.housePos = pos
def d_setHousePos(self, pos):
self.sendUpdate('setHousePos', [pos])
def b_setHousePos(self, pos):
self.setHousePos(pos)
self.d_setHousePos(pos)
def getHousePos(self):
return self.housePos
def setHouseType(self, type):
self.houseType = type
def d_setHouseType(self, type):
self.sendUpdate('setHouseType', [type])
def b_setHouseType(self, type):
self.setHouseType(type)
self.d_setHouseType(type)
def getHouseType(self):
return self.houseType
def setGardenPos(self, pos):
#.........这里部分代码省略.........
开发者ID:NostalgicTTR,项目名称:Toontown-Infinite-2016-Leak,代码行数:101,代码来源:DistributedHouseAI.py
示例18: setAtticWindows
def setAtticWindows(self, items):
self.atticWindows = CatalogItemList(items, store=CatalogItem.Customization)
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:2,代码来源:DistributedFurnitureManagerAI.py
示例19: DistributedHouseAI
class DistributedHouseAI(DistributedObjectAI):
notify = directNotify.newCategory("DistributedHouseAI")
def __init__(self, air):
DistributedObjectAI.__init__(self, air)
self.houseType = 0
self.gardenPos = 0
self.avatarId = 0
self.name = ''
self.color = 0
self.housePos = 0
self.gender = 1
self.isInteriorInitialized = 1
self.atticItems = CatalogItemList(store=Customization)
self.interiorItems = CatalogItemList(store=Customization)
self.interiorWallpaper = CatalogItemList(store=Customization)
self.atticWallpaper = CatalogItemList(store=Customization)
self.interiorWindows = CatalogItemList(store=Customization)
self.atticWindows = CatalogItemList(store=Customization)
self.deletedItems = CatalogItemList(store=Customization)
def announceGenerate(self):
DistributedObjectAI.announceGenerate(self)
self.interiorZone = self.air.allocateZone()
self.door = DistributedHouseDoorAI(self.air, self.getDoId(), DoorTypes.EXT_STANDARD)
self.door.setSwing(3)
self.door.generateWithRequired(self.zoneId)
self.interiorDoor = DistributedHouseDoorAI(self.air, self.getDoId(), DoorTypes.INT_STANDARD)
self.interiorDoor.setSwing(3)
self.interiorDoor.setOtherDoor(self.door)
self.interiorDoor.generateWithRequired(self.interiorZone)
self.door.setOtherDoor(self.interiorDoor)
self.interior = DistributedHouseInteriorAI(self.air, self)
self.interior.setHouseIndex(self.housePos)
self.interior.setHouseId(self.getDoId())
self.interior.generateWithRequired(self.interiorZone)
if self.avatarId:
self.mailbox = DistributedMailboxAI(self.air, self)
self.mailbox.generateWithRequired(self.zoneId)
if not self.isInteriorInitialized:
self.notify.info('Initializing interior...')
self.interior.initialize()
self.b_setInteriorInitialized(1)
self.sendUpdate('setHouseReady', [])
def delete(self):
self.door.requestDelete()
self.interiorDoor.requestDelete()
self.interior.requestDelete()
if self.avatarId:
self.mailbox.requestDelete()
self.air.deallocateZone(self.interiorZone)
DistributedObjectAI.delete(self)
def setHousePos(self, pos):
self.housePos = pos
def d_setHousePos(self, pos):
self.sendUpdate('setHousePos', [pos])
def b_setHousePos(self, pos):
self.setHousePos(pos)
self.d_setHousePos(pos)
def getHousePos(self):
return self.housePos
def setHouseType(self, type):
self.houseType = type
def d_setHouseType(self, type):
self.sendUpdate('setHouseType', [type])
def b_setHouseType(self, type):
self.setHouseType(type)
self.d_setHouseType(type)
def getHouseType(self):
return self.houseType
def setGardenPos(self, pos):
self.gardenPos = pos
def d_setGardenPos(self, pos):
self.sendUpdate('setGardenPos', [pos])
def b_setGardenPos(self, pos):
self.setGardenPow(pos)
self.d_setGardenPos(pos)
#.........这里部分代码省略.........
开发者ID:CalmBit,项目名称:ToonboxSource,代码行数:101,代码来源:DistributedHouseAI.py
示例20: DistributedFurnitureManagerAI
class DistributedFurnitureManagerAI(DistributedObjectAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedFurnitureManagerAI")
def __init__(self, air, house, interior):
DistributedObjectAI.__init__(self, air)
self.house = house
self.interior = interior
self.director = None
self.ownerId = house.avatarId
self.ownerName = house.name
self.atticItems = None
self.atticWallpaper = None
self.wallpaper = None
self.atticWindows = None
self.windows = None
self.deletedItems = None
self.items = []
# Initialize the above variables:
self.loadFromHouse()
def announceGenerate(self):
DistributedObjectAI.announceGenerate(self)
for item in self.items:
item.generateWithRequired(self.zoneId)
def loadFromHouse(self):
self.b_setAtticItems(self.house.getAtticItems())
self.b_setAtticWallpaper(self.house.getAtticWallpaper())
self.b_setAtticWindows(self.house.getAtticWindows())
self.b_setDeletedItems(self.house.getDeletedItems())
self.wallpaper = CatalogItemList(self.house.getInteriorWallpaper(),
store=CatalogItem.Customization)
self.applyWallpaper()
self.windows = CatalogItemList(self.house.getInteriorWindows(),
store=CatalogItem.Customization |
CatalogItem.WindowPlacement)
self.applyWindows()
self.setItems(self.house.getInteriorItems())
def saveToHouse(self):
self.house.b_setAtticItems(self.getAtticItems())
self.house.b_setAtticWallpaper(self.getAtticWallpaper())
self.house.b_setAtticWindows(self.getAtticWindows())
self.house.b_setDeletedItems(self.getDeletedItems())
self.house.b_setInteriorWallpaper(self.wallpaper.getBlob())
self.house.b_setInteriorWindows(self.windows.getBlob())
self.house.b_setInteriorItems(self.getItems())
def applyWallpaper(self):
self.interior.b_setWallpaper(self.wallpaper.getBlob())
def applyWindows(self):
self.interior.b_setWindows(self.windows.getBlob())
def setItems(self, items):
# Decode the blob:
items = CatalogItemList(items, store=CatalogItem.Customization|CatalogItem.Location)
# Throw out our old items:
for item in self.items:
item.destroy()
self.items = []
for item in items:
if item.furnitureType in furnitureId2Do:
do = furnitureId2Do[item.furnitureType](self.air, self, item, self.ownerId)
if self.isGenerated():
do.generateWithRequired(self.zoneId)
self.items.append(do)
else:
do = DistributedFurnitureItemAI(self.air, self, item)
if self.isGenerated():
do.generateWithRequired(self.zoneId)
self.items.append(do)
def getItems(self):
items = CatalogItemList(store=CatalogItem.Customization|CatalogItem.Location)
for item in self.items:
items.append(item.catalogItem)
return items.getBlob()
def setOwnerId(self, ownerId):
self.ownerId = ownerId
def d_setOwnerId(self, ownerId):
self.sendUpdate('setOwnerId', [ownerId])
def b_setOwnerId(self, ownerId):
#.........这里部分代码省略.........
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:101,代码来源:DistributedFurnitureManagerAI.py
注:本文中的toontown.catalog.CatalogItemList.CatalogItemList类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论