本文整理汇总了Python中toontown.battle.BattleExperienceAI类的典型用法代码示例。如果您正苦于以下问题:Python BattleExperienceAI类的具体用法?Python BattleExperienceAI怎么用?Python BattleExperienceAI使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了BattleExperienceAI类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: __doneVictory
def __doneVictory(self, avIds):
self.d_setBattleExperience()
self.b_setState('Reward')
BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
for toonId in self.involvedToons:
toon = self.air.doId2do.get(toonId)
if toon:
self.givePinkSlipReward(toon)
toon.b_promote(self.deptIndex)
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:9,代码来源:DistributedBossbotBossAI.py
示例2: __doneVictory
def __doneVictory(self, avIds):
self.d_setBattleExperience()
self.b_setState('Reward')
BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
for toonId in self.involvedToons:
toon = self.air.doId2do.get(toonId)
if toon:
for i in xrange(5):
toon.addResistanceMessage(self.rewardId)
toon.b_promote(self.deptIndex)
开发者ID:ToontownInfiniteReturns,项目名称:Source,代码行数:10,代码来源:DistributedCashbotBossAI.py
示例3: __doneVictory
def __doneVictory(self, avIds):
self.d_setBattleExperience()
self.b_setState('Reward')
BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
for toonId in self.involvedToons:
toon = self.air.doId2do.get(toonId)
if toon:
if not toon.attemptAddNPCFriend(self.cagedToonNpcId, numCalls=1):
self.notify.info('%s.unable to add NPCFriend %s to %s.' % (self.doId, self.cagedToonNpcId, toonId))
toon.b_promote(self.deptIndex)
开发者ID:nate97,项目名称:src,代码行数:10,代码来源:DistributedSellbotBossAI.py
示例4: __doneVictory
def __doneVictory(self, avIds):
self.d_setBattleExperience()
self.b_setState('Reward')
BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
preferredDept = random.randrange(len(SuitDNA.suitDepts))
typeWeights = ['single'] * 70 + ['building'] * 27 + ['invasion'] * 3
preferredSummonType = random.choice(typeWeights)
for toonId in self.involvedToons:
toon = self.air.doId2do.get(toonId)
if toon:
self.giveCogSummonReward(toon, preferredDept, preferredSummonType)
toon.b_promote(self.deptIndex)
开发者ID:CoolFangs,项目名称:src,代码行数:12,代码来源:DistributedLawbotBossAI.py
示例5: getBattleExperience
def getBattleExperience(self):
result = BattleExperienceAI.getBattleExperience(
8,
self.involvedToons,
self.toonExp,
self.toonSkillPtsGained,
self.toonOrigQuests,
self.toonItems,
self.toonOrigMerits,
self.toonMerits,
self.toonParts,
self.suitsKilled,
self.helpfulToons)
return result
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:14,代码来源:DistributedBossCogAI.py
注:本文中的toontown.battle.BattleExperienceAI类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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