本文整理汇总了Python中tale.base.Location类的典型用法代码示例。如果您正苦于以下问题:Python Location类的具体用法?Python Location怎么用?Python Location使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Location类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: test_exits
def test_exits(self):
hall = Location("hall")
attic = Location("attic")
exit1 = Exit("ladder1", attic, "The first ladder leads to the attic.")
exit2 = Exit("up", attic, "Second ladder to attic.")
exit3 = Exit("ladder3", attic, "Third ladder to attic.")
exit4 = Exit("window", attic, "A window.", "A window, maybe if you open it you can get out?")
hall.add_exits([exit1, exit2, exit3, exit4])
self.assertTrue(hall.exits["up"] is exit2)
self.assertTrue(hall.exits["ladder3"] is exit3)
self.assertTrue(hall.exits["window"] is exit4)
self.assertEqual(['[hall]', 'The first ladder leads to the attic. Third ladder to attic. Second ladder to attic. A window.'], strip_text_styles(hall.look()))
self.assertEqual("Third ladder to attic.", exit3.description)
self.assertEqual("A window, maybe if you open it you can get out?", exit4.description)
with self.assertRaises(ActionRefused):
exit1.activate(None)
with self.assertRaises(ActionRefused):
exit1.deactivate(None)
with self.assertRaises(ActionRefused):
exit1.close(None, None)
with self.assertRaises(ActionRefused):
exit1.open(None, None)
with self.assertRaises(ActionRefused):
exit1.lock(None, None)
with self.assertRaises(ActionRefused):
exit1.unlock(None, None)
with self.assertRaises(ActionRefused):
exit1.manipulate("frobnitz", None)
with self.assertRaises(ActionRefused):
exit1.read(None)
开发者ID:jordanaycamara,项目名称:Tale,代码行数:30,代码来源:test_mudobjects.py
示例2: test_socialize
def test_socialize(self):
player = Player("fritz", "m")
attic = Location("Attic", "A dark attic.")
julie = NPC("julie", "f")
julie.move(attic)
player.move(attic)
parsed = player.parse("wave all")
self.assertEqual("wave", parsed.verb)
self.assertEqual([julie], parsed.who_order)
who, playermsg, roommsg, targetmsg = player.soul.process_verb_parsed(player, parsed)
self.assertEqual({julie}, who)
self.assertEqual("You wave happily at julie.", playermsg)
with self.assertRaises(tale.soul.UnknownVerbException):
player.parse("befrotzificate all and me")
with self.assertRaises(NonSoulVerb) as x:
player.parse("befrotzificate all and me", external_verbs={"befrotzificate"})
parsed = x.exception.parsed
self.assertEqual("befrotzificate", parsed.verb)
self.assertEqual([julie, player], parsed.who_order)
attic.add_exits([Exit("south", "target", "door")])
try:
player.parse("push south")
self.fail("push south should throw a parse error because of the exit that is used")
except ParseError:
pass
with self.assertRaises(NonSoulVerb):
player.parse("fart south")
parsed = player.parse("hug julie")
player.validate_socialize_targets(parsed)
开发者ID:MitsuharuEishi,项目名称:Tale,代码行数:29,代码来源:test_player.py
示例3: setUp
def setUp(self):
mud_context.driver = TestDriver()
mud_context.config = DemoStory()._get_config()
self.hall = Location("Main hall", "A very large hall.")
self.attic = Location("Attic", "A dark attic.")
self.street = Location("Street", "An endless street.")
e1 = Exit("up", self.attic, "A ladder leads up.")
e2 = Exit(["door", "east"], self.street, "A heavy wooden door to the east blocks the noises from the street outside.")
self.hall.add_exits([e1, e2])
self.table = Item("table", "oak table", "a large dark table with a lot of cracks in its surface")
self.key = Item("key", "rusty key", "an old rusty key without a label", short_description="Someone forgot a key.")
self.magazine = Item("magazine", "university magazine")
self.magazine2 = Item("magazine", "university magazine")
self.rat = NPC("rat", "n", race="rodent")
self.rat2 = NPC("rat", "n", race="rodent")
self.fly = NPC("fly", "n", race="insect", short_description="A fly buzzes around your head.")
self.julie = NPC("julie", "f", title="attractive Julie", description="She's quite the looker.")
self.julie.aliases = {"chick"}
self.player = Player("player", "m")
self.pencil = Item("pencil", title="fountain pen")
self.pencil.aliases = {"pen"}
self.bag = Container("bag")
self.notebook_in_bag = Item("notebook")
self.bag.insert(self.notebook_in_bag, self.player)
self.player.insert(self.pencil, self.player)
self.player.insert(self.bag, self.player)
self.hall.init_inventory([self.table, self.key, self.magazine, self.magazine2, self.rat, self.rat2, self.julie, self.player, self.fly])
开发者ID:MitsuharuEishi,项目名称:Tale,代码行数:27,代码来源:test_mudobjects.py
示例4: test_custom_verbs
def test_custom_verbs(self):
player = Player("julie", "f")
player.verbs["xywobble"] = "p1"
room = Location("room")
chair1 = Item("chair1")
chair1.verbs["frobnitz"] = "c1"
chair2 = Item("chair2")
chair2.verbs["frobnitz"] = "c2"
chair_in_inventory = Item("chair3")
chair_in_inventory.verbs["kowabooga"] = "c3"
room.init_inventory([chair1, player, chair2])
# check inventory NOT affecting player custom verbs, but DOES affect location verbs
self.assertEqual({"xywobble": "p1"}, player.verbs)
self.assertEqual({"frobnitz": "c2", "xywobble": "p1"}, room.verbs)
player.insert(chair_in_inventory, player)
self.assertEqual({"xywobble": "p1"}, player.verbs)
self.assertEqual({"frobnitz": "c2", "xywobble": "p1", "kowabooga": "c3"}, room.verbs)
player.remove(chair_in_inventory, player)
self.assertEqual({"frobnitz": "c2", "xywobble": "p1"}, room.verbs)
player.insert(chair_in_inventory, player)
self.assertEqual({"frobnitz": "c2", "xywobble": "p1", "kowabooga": "c3" }, room.verbs)
room2 = Location("room2")
self.assertEqual({}, room2.verbs)
chair1.move(room2, player)
self.assertEqual({"xywobble": "p1", "kowabooga": "c3" }, room.verbs)
self.assertEqual({"frobnitz": "c1"}, room2.verbs)
chair2.move(room2, player)
self.assertEqual({"xywobble": "p1", "kowabooga": "c3"}, room.verbs)
self.assertEqual({"frobnitz": "c2"}, room2.verbs)
player.move(room2)
self.assertEqual({}, room.verbs)
self.assertEqual({"frobnitz": "c2", "xywobble": "p1", "kowabooga": "c3"}, room2.verbs)
开发者ID:jordanaycamara,项目名称:Tale,代码行数:34,代码来源:test_mudobjects.py
示例5: test_move
def test_move(self):
hall = Location("hall")
person = Living("person", "m", race="human")
monster = NPC("dragon", "f", race="dragon")
monster.aggressive = True
key = Item("key")
stone = Item("stone")
hall.init_inventory([person, key])
stone.move(hall, person)
wiretap = Wiretap(hall)
self.assertTrue(person in hall)
self.assertTrue(key in hall)
key.contained_in = person # hack to force move to actually check the source container
with self.assertRaises(KeyError):
key.move(person, person)
key.contained_in = hall # put it back as it was
key.move(person, person)
self.assertFalse(key in hall)
self.assertTrue(key in person)
self.assertEqual([], wiretap.msgs, "item.move() should be silent")
with self.assertRaises(ActionRefused) as x:
key.move(monster, person) # aggressive monster should fail
self.assertTrue("not a good idea" in str(x.exception))
monster.aggressive = False
key.move(monster, person) # non-aggressive should be ok
开发者ID:MitsuharuEishi,项目名称:Tale,代码行数:25,代码来源:test_mudobjects.py
示例6: test_door_pair
def test_door_pair(self):
loc1 = Location("room1", "room one")
loc2 = Location("room2", "room two")
key = Key("key")
door_one_two = Door("two", loc2, "door to room two", locked=True, opened=False)
door_two_one = door_one_two.reverse_door("one", loc1, "door to room one", reverse_open_msg="door one open", reverse_close_msg="door one close",
this_open_msg="door two open", this_close_msg="door two close")
loc1.add_exits([door_one_two])
loc2.add_exits([door_two_one])
door_one_two.key_code = 555
key.key_for(door_one_two)
pubsub1 = PubsubCollector()
pubsub2 = PubsubCollector()
loc1.get_wiretap().subscribe(pubsub1)
loc2.get_wiretap().subscribe(pubsub2)
self.assertTrue(door_two_one.locked)
self.assertFalse(door_two_one.opened)
lucy = Living("lucy", "f")
door_two_one.unlock(lucy, item=key)
self.assertFalse(door_one_two.locked)
door_two_one.open(lucy)
self.assertTrue(door_one_two.opened)
pubsub.sync()
self.assertEqual(["door one open"], pubsub1.messages)
self.assertEqual([], pubsub2.messages)
door_one_two.close(lucy)
door_one_two.lock(lucy, item=key)
self.assertTrue(door_two_one.locked)
self.assertFalse(door_two_one.opened)
pubsub1.clear()
pubsub2.clear()
pubsub.sync()
self.assertEqual([], pubsub1.messages)
self.assertEqual(["door two close"], pubsub2.messages)
开发者ID:MitsuharuEishi,项目名称:Tale,代码行数:35,代码来源:test_mudobjects.py
示例7: test_move
def test_move(self):
hall = Location("hall")
attic = Location("attic")
rat = Living("rat", "n", race="rodent")
hall.init_inventory([rat])
wiretap_hall = Wiretap(hall)
wiretap_attic = Wiretap(attic)
self.assertTrue(rat in hall.livings)
self.assertFalse(rat in attic.livings)
self.assertEqual(hall, rat.location)
rat.move(attic)
self.assertTrue(rat in attic.livings)
self.assertFalse(rat in hall.livings)
self.assertEqual(attic, rat.location)
self.assertEqual([("hall", "Rat leaves.")], wiretap_hall.msgs)
self.assertEqual([("attic", "Rat arrives.")], wiretap_attic.msgs)
# now try silent
wiretap_hall.clear()
wiretap_attic.clear()
rat.move(hall, silent=True)
self.assertTrue(rat in hall.livings)
self.assertFalse(rat in attic.livings)
self.assertEqual(hall, rat.location)
self.assertEqual([], wiretap_hall.msgs)
self.assertEqual([], wiretap_attic.msgs)
开发者ID:jordanaycamara,项目名称:Tale,代码行数:25,代码来源:test_mudobjects.py
示例8: test_aliases
def test_aliases(self):
loc = Location("hall", "empty hall")
exit = Exit("up", "attic", "ladder to attic")
door = Door("door", "street", "door to street")
exit2 = Exit(["down", "hatch", "manhole"], "underground", "hatch to underground")
door2 = Door(["east", "garden"], "garden", "door east to garden")
self.assertEqual("up", exit.name)
self.assertEqual("door", door.name)
loc.add_exits([exit, door, exit2, door2])
self.assertEqual({"up", "door", "down", "hatch", "manhole", "east", "garden"}, set(loc.exits.keys()))
self.assertEqual(loc.exits["down"], loc.exits["hatch"])
开发者ID:jordanaycamara,项目名称:Tale,代码行数:11,代码来源:test_mudobjects.py
示例9: test_destroy_deferreds
def test_destroy_deferreds(self):
ctx = Context(driver=mud_context.driver)
thing = Item("thing")
player = Player("julie", "f")
wolf = Monster("wolf", "m")
loc = Location("loc")
mud_context.driver.defer(datetime.datetime.now(), thing, "method")
mud_context.driver.defer(datetime.datetime.now(), player, "method")
mud_context.driver.defer(datetime.datetime.now(), wolf, "method")
mud_context.driver.defer(datetime.datetime.now(), loc, "method")
self.assertEqual(4, len(mud_context.driver.deferreds))
thing.destroy(ctx)
player.destroy(ctx)
wolf.destroy(ctx)
loc.destroy(ctx)
self.assertEqual(0, len(mud_context.driver.deferreds), "all deferreds must be removed")
开发者ID:jordanaycamara,项目名称:Tale,代码行数:16,代码来源:test_mudobjects.py
示例10: test_destroy_deferreds
def test_destroy_deferreds(self):
ctx = Context(driver=mud_context.driver, clock=None, config=None, player_connection=None)
thing = Item("thing")
player = Player("julie", "f")
wolf = NPC("wolf", "m")
loc = Location("loc")
mud_context.driver.defer(datetime.datetime.now(), thing.move)
mud_context.driver.defer(datetime.datetime.now(), player.move)
mud_context.driver.defer(datetime.datetime.now(), wolf.move)
mud_context.driver.defer(datetime.datetime.now(), loc.move)
self.assertEqual(4, len(mud_context.driver.deferreds))
thing.destroy(ctx)
player.destroy(ctx)
wolf.destroy(ctx)
loc.destroy(ctx)
self.assertEqual(0, len(mud_context.driver.deferreds), "all deferreds must be removed")
开发者ID:MitsuharuEishi,项目名称:Tale,代码行数:16,代码来源:test_mudobjects.py
示例11: test_destroy_player
def test_destroy_player(self):
ctx = Context()
loc = Location("loc")
player = Player("julie", "f")
player.privileges = {"wizard"}
player.create_wiretap(loc)
player.insert(Item("key"), player)
loc.init_inventory([player])
self.assertEqual(loc, player.location)
self.assertTrue(len(player.inventory) > 0)
self.assertTrue(player in loc.livings)
player.destroy(ctx)
import gc
gc.collect()
self.assertTrue(len(player.inventory) == 0)
self.assertFalse(player in loc.livings)
self.assertIsNone(player.location, "destroyed player should end up nowhere (None)")
开发者ID:jordanaycamara,项目名称:Tale,代码行数:17,代码来源:test_mudobjects.py
示例12: test_wiretap
def test_wiretap(self):
attic = Location("Attic", "A dark attic.")
player = Player("fritz", "m")
io = ConsoleIo(None)
io.supports_smartquotes = False
pc = PlayerConnection(player, io)
player.set_screen_sizes(0, 100)
julie = NPC("julie", "f")
julie.move(attic)
player.move(attic)
julie.tell("message for julie")
attic.tell("message for room")
self.assertEqual(["message for room\n"], player.test_get_output_paragraphs())
with self.assertRaises(ActionRefused):
player.create_wiretap(julie)
player.privileges = {"wizard"}
player.create_wiretap(julie)
player.create_wiretap(attic)
julie.tell("message for julie")
attic.tell("message for room")
pubsub.sync()
output = pc.get_output()
self.assertTrue("[wiretapped from 'Attic': message for room]" in output)
self.assertTrue("[wiretapped from 'julie': message for julie]" in output)
self.assertTrue("[wiretapped from 'julie': message for room]" in output)
self.assertTrue("message for room " in output)
# test removing the wiretaps
player.clear_wiretaps()
import gc
gc.collect()
julie.tell("message for julie")
attic.tell("message for room")
self.assertEqual(["message for room\n"], player.test_get_output_paragraphs())
开发者ID:MitsuharuEishi,项目名称:Tale,代码行数:33,代码来源:test_player.py
示例13: make_location
def make_location(vnum):
"""
Get a Tale location object for the given circle room vnum.
This performs an on-demand conversion of the circle room data to Tale.
"""
try:
return converted_rooms[vnum] # get cached version if available
except KeyError:
c_room = rooms[vnum]
loc = Location(c_room.name, c_room.desc)
loc.vnum = vnum # keep the circle vnum
for ed in c_room.extradesc:
loc.add_extradesc(ed["keywords"], ed["text"])
converted_rooms[vnum] = loc
for circle_exit in c_room.exits.values():
if circle_exit.roomlink >= 0:
xt = make_exit(circle_exit)
while True:
try:
xt.bind(loc)
break
except LocationIntegrityError as x:
if x.direction in xt.aliases:
# circlemud exit keywords can be duplicated over various exits
# if we have a conflict, just remove the alias from the exit and try again
xt.aliases = xt.aliases - {x.direction}
continue
else:
if loc.exits[x.direction] is xt:
# this can occur, the exit is already bound
break
else:
# in this case a true integrity error occurred
raise
else:
# add the description of the inaccessible exit to the room's own description.
loc.description += " " + circle_exit.desc
return loc
开发者ID:digideskio,项目名称:Tale,代码行数:38,代码来源:__init__.py
示例14: test_custom_verbs
def test_custom_verbs(self):
player = Player("julie", "f")
player.verbs["xywobble"] = "p1"
monster = NPC("snake", "f")
monster.verbs["snakeverb"] = "s1"
room = Location("room")
chair1 = Item("chair1")
chair1.verbs["frobnitz"] = "c1"
chair2 = Item("chair2")
chair2.verbs["frobnitz"] = "c2"
chair_in_inventory = Item("chair3")
chair_in_inventory.verbs["kowabooga"] = "c3"
box_in_inventory = Item("box")
box_in_inventory.verbs["boxverb"] = "c4"
player.init_inventory([box_in_inventory, chair_in_inventory])
exit = Exit("e", "dummy", None, None)
exit.verbs["exitverb"] = "c5"
room.init_inventory([chair1, player, chair2, monster])
room.add_exits([exit])
custom_verbs = mud_context.driver.current_custom_verbs(player)
all_verbs = mud_context.driver.current_verbs(player)
self.assertEqual({"xywobble", "snakeverb", "frobnitz", "kowabooga", "boxverb", "exitverb"}, set(custom_verbs))
self.assertEqual(set(), set(custom_verbs) - set(all_verbs))
开发者ID:MitsuharuEishi,项目名称:Tale,代码行数:23,代码来源:test_mudobjects.py
示例15: test_print_location
def test_print_location(self):
p = Player("julie", "f")
key = Item("key")
bag = Container("bag")
room = Location("room")
bag.insert(key, p)
p.insert(bag, p)
room.insert(p, p)
with self.assertRaises(Exception):
p.tell_object_location(None, None)
p.tell_object_location(key, None)
self.assertEqual(["(It's not clear where key is).\n"], p.test_get_output_paragraphs())
p.tell_object_location(key, None, print_parentheses=False)
self.assertEqual(["It's not clear where key is.\n"], p.test_get_output_paragraphs())
p.tell_object_location(key, bag)
result = "".join(p.test_get_output_paragraphs())
self.assertTrue("in bag" in result and "in your inventory" in result)
p.tell_object_location(key, room)
self.assertTrue("in your current location" in "".join(p.test_get_output_paragraphs()))
p.tell_object_location(bag, p)
self.assertTrue("in your inventory" in "".join(p.test_get_output_paragraphs()))
p.tell_object_location(p, room)
self.assertTrue("in your current location" in "".join(p.test_get_output_paragraphs()))
开发者ID:irmen,项目名称:Tale,代码行数:23,代码来源:test_util.py
示例16: test_location
def test_location(self):
thingy = Item("thing")
with self.assertRaises(TypeError):
thingy.location = "foobar"
hall = Location("hall")
thingy.location = hall
self.assertEqual(hall, thingy.contained_in)
self.assertEqual(hall, thingy.location)
person = Living("person", "m", race="human")
key = Item("key")
backpack = Container("backpack")
person.insert(backpack, person)
self.assertIsNone(key.contained_in)
self.assertIsNone(key.location)
self.assertTrue(backpack in person)
self.assertEqual(person, backpack.contained_in)
self.assertEqual(_Limbo, backpack.location)
hall.init_inventory([person, key])
self.assertEqual(hall, key.contained_in)
self.assertEqual(hall, key.location)
self.assertEqual(hall, backpack.location)
key.move(backpack, person)
self.assertEqual(backpack, key.contained_in)
self.assertEqual(hall, key.location)
开发者ID:jordanaycamara,项目名称:Tale,代码行数:24,代码来源:test_mudobjects.py
示例17: test_tell
def test_tell(self):
rat = MsgTraceNPC("rat", "n", "rodent")
self.assertTrue(rat._init_called, "init() must be called from __init__")
julie = MsgTraceNPC("julie", "f", "human")
hall = Location("hall")
hall.livings = [rat, julie]
hall.tell("roommsg")
self.assertEqual(["roommsg"], rat.messages)
self.assertEqual(["roommsg"], julie.messages)
rat.clearmessages()
julie.clearmessages()
hall.tell("roommsg", rat, [julie], "juliemsg")
self.assertEqual([], rat.messages)
self.assertEqual(["juliemsg"], julie.messages)
开发者ID:jordanaycamara,项目名称:Tale,代码行数:14,代码来源:test_mudobjects.py
示例18: test_destroy_loc
def test_destroy_loc(self):
ctx = Context()
loc = Location("loc")
i = Item("item")
liv = Living("rat", "n", race="rodent")
loc.add_exits([Exit("north", "somewhere", "exit to somewhere")])
player = Player("julie", "f")
player.privileges = {"wizard"}
player.create_wiretap(loc)
loc.init_inventory([i, liv, player])
self.assertTrue(len(loc.exits) > 0)
self.assertTrue(len(loc.items) > 0)
self.assertTrue(len(loc.livings) > 0)
self.assertEqual(loc, player.location)
self.assertEqual(loc, liv.location)
loc.destroy(ctx)
self.assertTrue(len(loc.exits) == 0)
self.assertTrue(len(loc.items) == 0)
self.assertTrue(len(loc.livings) == 0)
self.assertEqual(_Limbo, player.location)
self.assertEqual(_Limbo, liv.location)
开发者ID:jordanaycamara,项目名称:Tale,代码行数:21,代码来源:test_mudobjects.py
示例19: test_handle_and_notify_action
def test_handle_and_notify_action(self):
class SpecialPlayer(Player):
def init(self):
self.handled = False
self.handle_verb_called = False
self.notify_called = False
def handle_verb(self, parsed, actor):
self.handle_verb_called = True
if parsed.verb in self.verbs:
self.handled = True
return True
else:
return False
def notify_action(self, parsed, actor):
self.notify_called = True
player = SpecialPlayer("julie", "f")
player.verbs["xywobble"] = ""
room = Location("room")
class Chair(Item):
def init(self):
self.handled = False
self.handle_verb_called = False
self.notify_called = False
def handle_verb(self, parsed, actor):
self.handle_verb_called = True
if parsed.verb in self.verbs:
self.handled = True
return True
else:
return False
def notify_action(self, parsed, actor):
self.notify_called = True
chair_in_inventory = Chair("littlechair")
chair_in_inventory.verbs["kerwaffle"] = ""
player.insert(chair_in_inventory, player)
chair = Chair("chair")
chair.verbs["frobnitz"] = ""
room.init_inventory([player, chair])
# first check if the handle_verb passes to all objects including inventory
parsed = ParseResult("kowabungaa12345")
handled = room.handle_verb(parsed, player)
self.assertFalse(handled)
self.assertTrue(chair.handle_verb_called)
self.assertTrue(player.handle_verb_called)
self.assertTrue(chair_in_inventory.handle_verb_called)
self.assertFalse(chair.handled)
self.assertFalse(player.handled)
self.assertFalse(chair_in_inventory.handled)
# check item handling
player.init()
chair.init()
chair_in_inventory.init()
parsed = ParseResult("frobnitz")
handled = room.handle_verb(parsed, player)
self.assertTrue(handled)
self.assertTrue(chair.handled)
self.assertFalse(player.handled)
self.assertFalse(chair_in_inventory.handled)
# check living handling
player.init()
chair.init()
chair_in_inventory.init()
parsed = ParseResult("xywobble")
handled = room.handle_verb(parsed, player)
self.assertTrue(handled)
self.assertFalse(chair.handled)
self.assertTrue(player.handled)
self.assertFalse(chair_in_inventory.handled)
# check inventory handling
player.init()
chair.init()
chair_in_inventory.init()
parsed = ParseResult("kerwaffle")
handled = room.handle_verb(parsed, player)
self.assertTrue(handled)
self.assertFalse(chair.handled)
self.assertFalse(player.handled)
self.assertTrue(chair_in_inventory.handled)
# check notify_action
player.init()
chair.init()
chair_in_inventory.init()
room.notify_action(parsed, player)
self.assertTrue(chair.notify_called)
self.assertTrue(player.notify_called)
self.assertTrue(chair_in_inventory.notify_called)
开发者ID:MitsuharuEishi,项目名称:Tale,代码行数:98,代码来源:test_player.py
示例20: test_verbs
def test_verbs(self):
room = Location("room")
room.verbs["smurf"] = ""
self.assertTrue("smurf" in room.verbs)
del room.verbs["smurf"]
self.assertFalse("smurf" in room.verbs)
开发者ID:jordanaycamara,项目名称:Tale,代码行数:6,代码来源:test_mudobjects.py
注:本文中的tale.base.Location类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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