本文整理汇总了Python中net.sf.l2j.gameserver.network.serverpackets.SystemMessage类的典型用法代码示例。如果您正苦于以下问题:Python SystemMessage类的具体用法?Python SystemMessage怎么用?Python SystemMessage使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SystemMessage类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: onKill
def onKill (self,npc,player,isPet):
npcId = npc.getNpcId()
if npcId == WANDERING_CARAVAN:
bcertificate = player.getInventory().getItemByItemId(BASIC_CERTIFICATE)
scertificate = player.getInventory().getItemByItemId(STANDARD_CERTIFICATE)
if bcertificate and not scertificate:
item = player.getInventory().addItem("Quest", MARK_BETRAYAL, 1, player, None)
iu = InventoryUpdate()
iu.addItem(item)
player.sendPacket(iu);
sm = SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2)
sm.addItemName(item)
sm.addNumber(1)
player.sendPacket(sm)
if npcId in [22334,22335]:
bcertificate = player.getInventory().getItemByItemId(BASIC_CERTIFICATE)
scertificate = player.getInventory().getItemByItemId(STANDARD_CERTIFICATE)
if bcertificate and not scertificate:
item = player.getInventory().addItem("Quest", SCORPION_POISON_STINGER, 1, player, None)
iu = InventoryUpdate()
iu.addItem(item)
player.sendPacket(iu);
sm = SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2)
sm.addItemName(item)
sm.addNumber(1)
player.sendPacket(sm)
return
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:27,代码来源:__init__.py
示例2: onTalk
def onTalk (self,npc,player):
npcId = npc.getNpcId()
if npcId == YIYEN :
tele = PyObject()
instanceId = enterInstance(self, player, "DarkCloudMansion.xml", tele)
if self.worlds.has_key(npc.getInstanceId()) :
world = self.worlds[npc.getInstanceId()]
if npcId == SOTruth :
tele = PyObject()
tele.x = ReturnPort[dataIndex][0]
tele.y = ReturnPort[dataIndex][1]
tele.z = ReturnPort[dataIndex][2]
exitInstance(player, tele)
if player.getObjectId() in world.rewarded :
pass
else :
item = player.getInventory().addItem("Quest", CC, 1, player, None)
iu = InventoryUpdate()
iu.addItem(item)
player.sendPacket(iu)
sm = SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2)
sm.addItemName(item)
sm.addNumber(1)
player.sendPacket(sm)
if debug : print "DarkCloudMansion - id" + str(player.getObjectId()) + " added to reward list"
world.rewarded.append(player.getObjectId())
return
return
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:28,代码来源:__init__.py
示例3: checkCondition
def checkCondition(player):
party = player.getParty()
if not party :
player.sendPacket(SystemMessage(SystemMessageId.NOT_IN_PARTY_CANT_ENTER))
return False
if not player.getParty().isLeader(player) :
player.sendPacket(SystemMessage(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER))
return False
for partyMember in party.getPartyMembers().toArray() :
if not partyMember.getLevel() >= 78 :
sm = SystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT)
sm.addCharName(partyMember)
player.sendPacket(sm)
return False
for partyMember in player.getParty().getPartyMembers().toArray() :
if not partyMember.isInsideRadius(player, 500, False, False) :
sm = SystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED)
sm.addCharName(partyMember)
player.sendPacket(sm)
return False
for partyMember in player.getParty().getPartyMembers().toArray() :
item = partyMember.getInventory().getItemByItemId(CRYSTAL)
if not item:
sm = SystemMessage(SystemMessageId.C1_ITEM_REQUIREMENT_NOT_SUFFICIENT)
sm.addCharName(partyMember)
player.sendPacket(sm)
return False
return True
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:28,代码来源:EmeraldSteam.py
示例4: getCertified
def getCertified(player, itemId, var):
st = player.getQuestState(qn)
qvar = st.getGlobalQuestVar(var)
if qvar != "" and qvar != "0" :
return ""
item = player.getInventory().addItem("Quest", itemId, 1, player, player.getTarget())
st.saveGlobalQuestVar(var,str(item.getObjectId()))
smsg = SystemMessage(SystemMessageId.EARNED_ITEM)
smsg.addItemName(item)
player.sendPacket(smsg)
return
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:11,代码来源:__init__.py
示例5: onKill
def onKill(self, npc, player, isPet):
npcId = npc.getNpcId()
if self.worlds.has_key(npc.getInstanceId()):
world = self.worlds[npc.getInstanceId()]
if world.status == 0:
if npcId == 22503:
newNpc = self.addSpawn(
KamaBoss1[0], 15829, -174885, -10395, 0, False, 0, False, world.instanceId
) # Boss
world.startRoom.npclist[newNpc] = False
if npcId == 25622:
newNpc = self.addSpawn(
KamaBoss[0], 12050, -174887, -9951, 0, False, 0, False, world.instanceId
) # Boss
world.startRoom.npclist[newNpc] = False
if npcId == 29147:
instanceObj = InstanceManager.getInstance().getInstance(self.currentWorld)
instanceObj.setDuration(300000)
instanceObj.removeNpcs()
party = player.getParty()
if party != None:
for partyMember in party.getPartyMembers().toArray():
partyMember.sendPacket(
SystemMessage.sendString("從現在起將會限制進入即時地區:「欲界 (深淵迷宮)」。下一次的進場時間可透過「/即時地區」指令來查詢。")
)
return
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:26,代码来源:__init__.py
示例6: EvolvePet
def EvolvePet(player,item,striderControlItem) :
con = L2DatabaseFactory.getInstance().getConnection()
statement = con.prepareStatement("UPDATE items SET item_id =? WHERE object_id=? AND owner_id=?")
statement.setInt(1, striderControlItem)
statement.setInt(2, item.getObjectId())
statement.setInt(3, player.getObjectId())
statement.execute()
statement.close()
con.close()
sm1 = SystemMessage(SystemMessageId.S2_S1_DISAPPEARED)
sm1.addItemName(item.getItemId())
sm1.addNumber(1)
sm2 = SystemMessage(SystemMessageId.YOU_PICKED_UP_A_S1_S2)
sm2.addNumber(item.getEnchantLevel())
sm2.addItemName(striderControlItem)
player.sendPacket(sm1)
player.sendPacket(sm2)
player.sendPacket(ItemList(player, False))
return
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:19,代码来源:__init__.py
示例7: checkCondition
def checkCondition(player) :
party = player.getParty()
if not party :
player.sendPacket(SystemMessage(SystemMessageId.NOT_IN_PARTY_CANT_ENTER))
return False
if not player.getParty().isLeader(player) :
player.sendPacket(SystemMessage(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER))
return False
membersCount = player.getParty().getMemberCount()
if membersCount < 2 :
player.sendPacket(SystemMessage(SystemMessageId.PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER))
return False
for partyMember in party.getPartyMembers().toArray() :
if not partyMember.getLevel() >= 78 :
sm = SystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT)
sm.addCharName(partyMember)
player.sendPacket(sm)
return False
for partyMember in player.getParty().getPartyMembers().toArray() :
if not partyMember.isInsideRadius(player, 500, False, False) :
sm = SystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED)
sm.addCharName(partyMember)
player.sendPacket(sm)
return False
return True
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:25,代码来源:__init__.py
示例8: enterInstance
def enterInstance(self,player,template,teleto):
instanceId = 0
if not checkCondition(player):
return 0
party = player.getParty()
# Check for existing instances of party members
for partyMember in party.getPartyMembers().toArray():
if partyMember.getInstanceId()!=0:
instanceId = partyMember.getInstanceId()
if debug: print "Emerald/Steam: found party member in instance:"+str(instanceId)
# Existing instance
if instanceId != 0:
foundworld = False
for worldid in self.world_ids:
if worldid == instanceId:
foundworld = True
if not foundworld:
player.sendPacket(SystemMessage.sendString("你的隊員已進入其它的即時地區。"))
return 0
teleto.instanceId = instanceId
teleportplayer(self,player,teleto,True)
return instanceId
# New instance
else:
instanceId = InstanceManager.getInstance().createDynamicInstance(template)
if not self.worlds.has_key(instanceId):
world = PyObject()
world.instanceId = instanceId
world.bosses = 5
self.worlds[instanceId]=world
self.world_ids.append(instanceId)
if debug: print "Emerald/Steam Instance: " +str(instanceId) + " created by player: " + str(player.getName())
# Close all doors
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
door.closeMe()
# Start the first room
runEmeraldAndSteamFirstRoom(self,world)
# Teleports player
for partyMember in party.getPartyMembers().toArray() :
st = partyMember.getQuestState(qn)
if not st : st = self.newQuestState(partyMember)
st.takeItems(9694,-1)
st.takeItems(9698,-1)
st.takeItems(9699,-1)
teleto.instanceId = instanceId
teleportplayer(self,partyMember,teleto,True)
return instanceId
return instanceId
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:48,代码来源:EmeraldSteam.py
示例9: enterInstance
def enterInstance(self, player, template, tele) :
if not checkPrimaryConditions(player) :
return
tele = PyObject()
dataIndex = getDcmIndex(DcmLevel)
tele.x = DcmPorts[dataIndex][0]
tele.y = DcmPorts[dataIndex][1]
tele.z = DcmPorts[dataIndex][2]
instanceId = getExistingInstanceId(player)
if instanceId == 0 :
#brand new instance
if not checkNewInstanceConditions(player) :
return
instanceId = InstanceManager.getInstance().createDynamicInstance(DcmTemplate[dataIndex])
if not self.worlds.has_key(instanceId) :
world = PyObject()
world.rewarded = []
world.instanceId = instanceId
self.worlds[instanceId] = world
self.world_ids.append(instanceId)
self.currentWorld = instanceId
instanceObj = InstanceManager.getInstance().getInstance(instanceId)
instanceObj.setAllowSummon(False)
instanceObj.setReturnTeleport(ReturnPort[dataIndex][0],ReturnPort[dataIndex][1],ReturnPort[dataIndex][2])
print "暗雲宅邸:使用 " + InstanceTemplate + " 即時地區:" + str(instanceId) + " 創造玩家:" + str(player.getName())
runStartRoom(self, world)
tele.instanceId = instanceId
teleportPlayer(self, player, tele)
party = player.getParty()
if party != None :
for partyMember in party.getPartyMembers().toArray() :
teleportPlayer(self, partyMember, tele)
else:
foundworld = False
for worldid in self.world_ids :
if worldid == instanceId :
foundworld = True
if not foundworld:
player.sendPacket(SystemMessage.sendString("你的隊員已進入其它的即時地區。"))
return
tele.instanceId = instanceId
teleportPlayer(self, player, tele)
return
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:43,代码来源:__init__.py
示例10: enterInstance
def enterInstance(self, player, template, teleto) :
instanceId = 0
if not checkCondition(player) :
return 0
party = player.getParty()
# Check for existing instances of party members
for partyMember in party.getPartyMembers().toArray() :
if partyMember.getInstanceId() != 0 :
instanceId = partyMember.getInstanceId()
# Existing instance
if instanceId != 0 :
foundWorld = False
for worldid in self.world_ids :
if worldid == instanceId :
foundWorld = True
if not foundWorld :
player.sendPacket(SystemMessage.sendString("你的隊員已進入其它的即時地區。"))
return
teleto.instanceId = instanceId
teleportPlayer(self, player, teleto)
return instanceId
# New instance
else :
instanceId = InstanceManager.getInstance().createDynamicInstance(template)
if not self.worlds.has_key(instanceId) :
world = PyObject()
world.instanceId = instanceId
self.worlds[instanceId] = world
self.world_ids.append(instanceId)
print "Tower of Infinity: started " + template + " Instance: " +str(instanceId) + " created by player: " + str(player.getName())
runFloor(self, world, 0)
# teleports player
for partyMember in party.getPartyMembers().toArray() :
st = partyMember.getQuestState(qn)
if not st : st = self.newQuestState(partyMember)
teleto.instanceId = instanceId
teleportPlayer(self, partyMember, teleto)
return instanceId
return instanceId
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:39,代码来源:__init__.py
示例11: checkNewInstanceConditions
def checkNewInstanceConditions(player) :
if not player.getParty().isLeader(player) :
player.sendPacket(SystemMessage(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER))
return False
party = player.getParty()
if party == None :
return True
for partyMember in party.getPartyMembers().toArray() :
if not isWithinLevel(partyMember) :
sm = SystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT)
sm.addCharName(partyMember)
player.sendPacket(sm)
return False
for partyMember in player.getParty().getPartyMembers().toArray() :
if not partyMember.isInsideRadius(player, 500, False, False) :
sm = SystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED)
sm.addCharName(partyMember)
player.sendPacket(sm)
return False
return True
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:20,代码来源:__init__.py
示例12: checkPrimaryConditions
def checkPrimaryConditions(player):
if not player.getParty():
player.sendPacket(SystemMessage(SystemMessageId.NOT_IN_PARTY_CANT_ENTER))
return False
if not player.getParty().isLeader(player):
player.sendPacket(SystemMessage(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER))
return False
if not isPartySizeOk(player):
player.sendPacket(SystemMessage(SystemMessageId.PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER))
if not isWithinLevel(player):
sm = SystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT)
sm.addCharName(player)
player.sendPacket(sm)
return False
for partyMember in player.getParty().getPartyMembers().toArray():
if not partyMember.isInsideRadius(player, 500, False, False):
sm = SystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED)
sm.addCharName(partyMember)
player.sendPacket(sm)
return False
return True
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:21,代码来源:__init__.py
示例13: checkConditions
def checkConditions(player, new) :
party = player.getParty()
if not party :
player.sendPacket(SystemMessage(SystemMessageId.NOT_IN_PARTY_CANT_ENTER))
return False
if not player.getParty().isLeader(player) :
player.sendPacket(SystemMessage(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER))
return False
if party and party.getMemberCount() < 2 :
player.sendPacket(SystemMessage(SystemMessageId.PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER))
return False
for partyMember in party.getPartyMembers().toArray():
if not partyMember.getLevel() >= 78 :
sm = SystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT)
sm.addCharName(partyMember)
player.sendPacket(sm)
return False
if not Util.checkIfInRange(1000, player, partyMember, True) and new :
sm = SystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED)
sm.addCharName(partyMember)
player.sendPacket(sm)
return False
return True
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:23,代码来源:__init__.py
示例14: checkCondition
def checkCondition(player):
party = player.getParty()
if party:
player.sendPacket(SystemMessage.sendString("菲拉卡只能由單人挑戰。"))
return False
return True
开发者ID:svn2github,项目名称:l2jtw_datapack,代码行数:6,代码来源:__init__.py
注:本文中的net.sf.l2j.gameserver.network.serverpackets.SystemMessage类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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