本文整理汇总了Python中net.sf.l2j.gameserver.model.quest.State类的典型用法代码示例。如果您正苦于以下问题:Python State类的具体用法?Python State怎么用?Python State使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了State类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: onKill
htmltext = "7095-0a.htm"
st.exitQuest(1)
elif cond == 1:
if not st.getQuestItemsCount(TREASURE_CHEST):
htmltext = "7095-2.htm"
else:
htmltext = "7095-4.htm"
return htmltext
def onKill(self, npc, st):
chance = st.getRandom(100)
if chance < CHANCE_OF_DROP:
st.giveItems(TREASURE_CHEST, 1)
st.playSound("ItemSound.quest_itemget")
return
QUEST = Quest(365, "365_DevilsLegacy", "Devil's Legacy")
CREATED = State("Start", QUEST)
STARTED = State("Started", QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(RANDOLF)
CREATED.addTalkId(RANDOLF)
STARTED.addTalkId(RANDOLF)
for mob in MOBS:
STARTED.addKillId(mob)
STARTED.addQuestDrop(RANDOLF, TREASURE_CHEST, 1)
print "importing quests: 365: Devil's Legacy"
开发者ID:ivanovkrasen,项目名称:C4-Datapack,代码行数:30,代码来源:__init__.py
示例2: onKill
def onKill (self,npc,player):
partyMember = self.getRandomPartyMemberState(player, STARTED)
if not partyMember : return
st = partyMember.getQuestState(qn)
chance = CHANCE[npc.getNpcId()]*Config.RATE_DROP_QUEST
numItems, chance = divmod(chance,MAX)
if st.getRandom(MAX)<chance :
numItems = numItems + 1
if numItems != 0 :
st.giveItems(ANCIENT_SCROLL,int(numItems))
st.playSound("ItemSound.quest_itemget")
return
QUEST = Quest(385,qn,"Yoke of the Past")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
QUEST.setInitialState(CREATED)
for npcId in range(31095,31126):
if npcId in [31111,31112,31113]:
continue
QUEST.addTalkId(npcId)
QUEST.addStartNpc(npcId)
for mobs in range(21208,21256):
QUEST.addKillId(mobs)
STARTED.addQuestDrop(20986,ANCIENT_SCROLL,1)
print "importing quests: 385: Yoke of the Past"
开发者ID:lorck,项目名称:svn,代码行数:31,代码来源:__init__.py
示例3: Quest
if st.getQuestItemsCount(SEED_OF_VERDURE_ID) and st.getQuestItemsCount(BREATH_OF_WINDS_ID) :
st.set("cond","3")
st.playSound("Itemsound.quest_middle")
else :
st.playSound("Itemsound.quest_itemget")
elif npcId == 20213 : # Condition 19 Porta
st.set("cond","20")
st.playSound("ItemSound.quest_middle")
else:
st.playSound("Itemsound.quest_itemget")
return
QUEST = Quest(217,qn,"Testimony Of Trust")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30191)
QUEST.addTalkId(30191)
QUEST.addTalkId(30031)
QUEST.addTalkId(30154)
QUEST.addTalkId(30358)
QUEST.addTalkId(30464)
QUEST.addTalkId(30515)
QUEST.addTalkId(30531)
QUEST.addTalkId(30565)
开发者ID:lorck,项目名称:svn,代码行数:31,代码来源:__init__.py
示例4: onTalk
htmltext = "Trade has been canceled."
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (Self,npc,st):
npcId = npc.getNpcId()
htmltext = "<html><head><body>I have nothing to say to you.</body></html>"
st.set("cond","0")
st.setState(STARTED)
return "1.htm"
QUEST = Quest(1005,"1005_unseal","Blacksmith")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(8126)
STARTED.addTalkId(8126)
开发者ID:ivanovkrasen,项目名称:C4-Datapack,代码行数:26,代码来源:__init__.py
示例5: Quest
if not st : return
if st.getState() != STARTED : return
npcId = npc.getNpcId()
cond = st.getInt("cond")
random = st.getRandom(100)
if random<=CHANCE :
st.giveItems(LIZARD_FANG,st.getRandom(5)+1)
st.playSound("ItemSound.quest_itemget")
if random<=CHANCE2 :
st.giveItems(BARREL_OF_LEAGUE,1)
st.set("cond","2")
return
QUEST = Quest(351,qn,"Black Swan")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30916)
QUEST.addTalkId(30916)
QUEST.addTalkId(30969)
QUEST.addTalkId(30897)
STARTED.addQuestDrop(30916,ORDER_OF_GOSTA,1)
STARTED.addQuestDrop(30916,BARREL_OF_LEAGUE,1)
STARTED.addQuestDrop(30916,LIZARD_FANG,1)
QUEST.addKillId(20784)
QUEST.addKillId(20785)
QUEST.addKillId(21639)
开发者ID:lorck,项目名称:svn,代码行数:31,代码来源:__init__.py
示例6: range
st.giveItems(CHAPTER_OF_WIND, 1)
st.playSound("ItemSound.quest_itemget")
elif chance in range(75, 90) and st.getQuestItemsCount(CHAPTER_OF_EARTH) == 0:
st.giveItems(CHAPTER_OF_EARTH, 1)
st.playSound("ItemSound.quest_itemget")
if (
st.getQuestItemsCount(CHAPTER_OF_FIRE)
and st.getQuestItemsCount(CHAPTER_OF_WATER)
and st.getQuestItemsCount(CHAPTER_OF_WIND)
and st.getQuestItemsCount(CHAPTER_OF_EARTH)
):
st.playSound("ItemSound.quest_middle")
return
QUEST = Quest(370, "370_AWisemanSowsSeeds", "A Wiseman Sows Seeds")
CREATED = State("Start", QUEST)
STARTED = State("Started", QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(CASIAN)
CREATED.addTalkId(CASIAN)
STARTED.addTalkId(CASIAN)
for i in MOBS:
STARTED.addKillId(i)
for i in range(5917, 5921):
STARTED.addQuestDrop(CASIAN, i, 1)
print "importing quests: 370: A Wiseman Sows Seeds"
开发者ID:ivanovkrasen,项目名称:C4-Datapack,代码行数:30,代码来源:__init__.py
示例7: int
else:
st.playSound("ItemSound.quest_itemget")
elif npcId == 456 :
st.set("id","0")
if int(st.get("cond")) == 1 :
if st.getRandom(10)<4 and st.getQuestItemsCount(DARK_BEZOAR_ID)<13 :
st.giveItems(DARK_BEZOAR_ID,1)
if st.getQuestItemsCount(DARK_BEZOAR_ID) == 13 :
st.playSound("ItemSound.quest_middle")
else:
st.playSound("ItemSound.quest_itemget")
return
QUEST = Quest(165,"165_WildHunt","Wild Hunt")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(7348)
STARTING.addTalkId(7348)
STARTED.addTalkId(7348)
STARTED.addKillId(456)
STARTED.addKillId(529)
STARTED.addKillId(532)
STARTED.addKillId(536)
开发者ID:ivanovkrasen,项目名称:C4-Datapack,代码行数:31,代码来源:__init__.py
示例8: giveItem
maxcount*=4
giveItem(itemList[stoneRandom],maxcount,leader_st)
elif len(itemList) :
giveItem(itemList[0],maxcount,leader_st)
else:
if npcId == 27181: # Imperial Gravekeeper
leader_st.getPcSpawn().addSpawn(30765,120000,["Curse of the gods on the one that defiles the property of the empire!"],60000)
leader_st.set("ImpGraveKeeper","3")
self.ImpGraveKepperStat = 1
elif npcId == 20668:
leader_st.getPcSpawn().addSpawn(27179)
return
QUEST = Quest(503,qn,"Pursuit of Clan Ambition")
CREATED = State('Start', QUEST)
PROGRESS = State('Progress', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(NPC[3])
for npcId in NPC:
QUEST.addTalkId(npcId)
for mobId in DROPLIST.keys():
QUEST.addKillId(mobId)
QUEST.addAttackId(27181)
for i in range(3839,3848)+range(3866,3870):
PROGRESS.addQuestDrop(27181,i,1)
开发者ID:lorck,项目名称:svn,代码行数:31,代码来源:__init__.py
示例9: Quest
count = st.getQuestItemsCount(KASHA_WOLF_FANG)
if count < 50 :
if st.getRandom(100) <= 25 and count < 49 :
st.giveItems(KASHA_WOLF_FANG,2)
count += 2
else :
st.giveItems(KASHA_WOLF_FANG,1)
count += 1
if count >= 50 :
st.playSound("ItemSound.quest_middle")
st.set("cond","2")
else:
st.playSound("ItemSound.quest_itemget")
return
QUEST = Quest(271,qn,"Proof Of Valor")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST) # kept just for backwards compatibility
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30577)
QUEST.addTalkId(30577)
QUEST.addKillId(20475)
STARTED.addQuestDrop(20475,KASHA_WOLF_FANG,1)
print "importing quests: 271: Proof Of Valor"
开发者ID:ProjectZeroL2,项目名称:svn,代码行数:30,代码来源:__init__.py
示例10: Quest
st.playSound("ItemSound.quest_middle")
if part == 1:
count = 0
for items in [GOLDEN_SEED1_ID, GOLDEN_SEED2_ID, GOLDEN_SEED3_ID]:
count += st.getQuestItemsCount(items)
if count > 2:
st.set("cond", "5")
else:
st.giveItems(item, 1)
st.playSound("ItemSound.quest_itemget")
return
QUEST = Quest(228, "228_TestOfMagus", "Test Of Magus")
CREATED = State("Start", QUEST)
STARTING = State("Starting", QUEST)
STARTED = State("Started", QUEST)
COMPLETED = State("Completed", QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(7629)
STARTING.addTalkId(7629)
for npcId in [7391, 7409, 7411, 7412, 7413, 7612, 7629]:
STARTED.addTalkId(npcId)
for mobId in [145, 157, 176, 230, 231, 232, 234, 5095, 5096, 5097, 5098, 553, 564, 565, 566]:
STARTED.addKillId(mobId)
开发者ID:ivanovkrasen,项目名称:C4-Datapack,代码行数:30,代码来源:__init__.py
示例11: str
htmltext = event
if event == "0" :
return InitialHtml
for item in Items :
if event == str(item[1]):
htmltext = do_RequestedEvent(event, st, item[1], item[2], item[3], item[4], item[5], item[6])
if htmltext != event :
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (Self,npc,st):
htmltext = "<html><head><body>I have nothing to say with you</body></html>"
return InitialHtml
### Quest class and state definition
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED = State('Start', QUEST)
COMPLETED = State('Completed', QUEST)
### Quest initialization
QUEST.setInitialState(CREATED)
for item in NPC:
### Quest NPC starter initialization
QUEST.addStartNpc(item)
### Quest NPC initialization
CREATED.addTalkId(item)
print "...done"
开发者ID:ivanovkrasen,项目名称:C4-Datapack,代码行数:30,代码来源:__init__.py
示例12: do_RequestEvent
return do_RequestEvent(event,st)
def onTalk (Self,npc,st):
npcId = npc.getNpcId()
htmltext = "<html><head><body>I have nothing to say with you</body></html>"
st.setState(STARTED)
if InitialHtml == "onEvent" :
return do_RequestEvent(str(npcId),st)
elif InitialHtml != "" :
return InitialHtml
return htmltext
### Quest class and state definition
QUEST = Quest(QuestId, str(QuestId) + "_" + QuestName, QuestDesc)
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
### Quest initialization
QUEST.setInitialState(CREATED)
for item in NPC:
### Quest NPC starter initialization
QUEST.addStartNpc(item)
### Quest NPC initialization
STARTED.addTalkId(item)
print ": Loaded " + str(len(Items)) + " item(s)"
开发者ID:ProjectZeroL2,项目名称:svn,代码行数:30,代码来源:__init__.py
注:本文中的net.sf.l2j.gameserver.model.quest.State类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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