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Python mh.getPath函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中mh.getPath函数的典型用法代码示例。如果您正苦于以下问题:Python getPath函数的具体用法?Python getPath怎么用?Python getPath使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了getPath函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: saveSettings

    def saveSettings(self, promptOnFail=False):
        try:
            if not os.path.exists(mh.getPath('')):
                os.makedirs(mh.getPath(''))

            with outFile("settings.ini") as f:
                f.write(mh.formatINI(self.settings))

            with outFile("shortcuts.ini") as f:
                for action, shortcut in self.shortcuts.iteritems():
                    f.write('%d %d %s\n' % (shortcut[0], shortcut[1], action))

            with outFile("mouse.ini") as f:
                for mouseAction, method in self.mouseActions.iteritems():
                    f.write('%d %d %s\n' % (mouseAction[0], mouseAction[1], method.__name__))

            if self.dialog is not None:
                self.helpIds.update(self.dialog.helpIds)

            with outFile("help.ini") as f:
                for helpId in self.helpIds:
                    f.write('%s\n' % helpId)
        except:
            log.error('Failed to save settings file', exc_info=True)
            if promptOnFail:
                self.prompt('Error', 'Could not save settings file.', 'OK')
开发者ID:Iffar,项目名称:makehuman_datagen,代码行数:26,代码来源:mhmain.py


示例2: projectLighting

    def projectLighting(self):

        mesh = gui3d.app.selectedHuman.mesh
        mesh.setShadeless(1)

        dstImg = mh.Image(width=1024, height=1024, bitsPerPixel=24)

        dstW = dstImg.width
        dstH = dstImg.height

        for v in mesh.verts:

            ld = vnorm(vsub((-10.99, 20.0, 20.0,), v.co))
            s = vdot(v.no, ld)
            s = max(0, min(255, int(s*255)))
            v.setColor([s, s, s, 255])

        for g in mesh.faceGroups:

            if g.name.startswith("joint") or g.name.startswith("helper"):
                continue

            for f in g.faces:

                co = [(mesh.uvValues[i][0]*dstW, dstH-(mesh.uvValues[i][1]*dstH)) for i in f.uv]
                c = [v.color for v in f.verts]
                RasterizeTriangle(dstImg, co[0], co[1], co[2], ColorShader(c[:3]))
                RasterizeTriangle(dstImg, co[2], co[3], co[0], ColorShader((c[2], c[3], c[0])))

        #dstImg.resize(128, 128);

        dstImg.save(os.path.join(mh.getPath(''), 'data', 'skins', 'lighting.png'))
        gui3d.app.selectedHuman.setTexture(os.path.join(mh.getPath(''), 'data', 'skins', 'lighting.png'))

        mesh.setColor([255, 255, 255, 255])
开发者ID:Tomoyon,项目名称:makehuman1.0.0alpha7,代码行数:35,代码来源:0_modeling_background.py


示例3: getMaterialPaths

    def getMaterialPaths(self, objType, proxy = None):
        if objType == 'skin':
            objType = 'skins'
        elif objType not in [t.lower() for t in SimpleProxyTypes]:
            objType = 'clothes'
        objType = objType.lower()

        if proxy and objType != 'skins':
            subPath = None
        else:
            subPath = objType

        # General paths
        if subPath:
            paths = [mh.getPath(os.path.join('data', subPath)), mh.getSysDataPath(subPath)]
            for p in paths:
                if getpath.isSubPath(p, mh.getPath()) and not os.path.exists(p):
                    os.makedirs(p)
        else:
            paths = []

        # Global material paths
        for p in [mh.getPath(os.path.join('data', objType, 'materials')), mh.getSysDataPath(os.path.join(objType, 'materials'))]:
            if os.path.isdir(p):
                paths.append(p)

        # Path where proxy file is located
        if proxy:
            paths = [os.path.dirname(proxy.file)] + paths

        return paths
开发者ID:kingomyths,项目名称:mhx_os,代码行数:31,代码来源:3_libraries_material_chooser.py


示例4: __init__

    def __init__(self, category):
        self.systemSkins = os.path.join('data', 'skins')
        self.userSkins = os.path.join(mh.getPath(''), 'data', 'skins')
        gui3d.TaskView.__init__(self, category, 'Human texture', label='Skin')
        if not os.path.exists(os.path.join(mh.getPath(''), 'data', 'skins')):
            os.makedirs(os.path.join(mh.getPath(''), 'data', 'skins'))
        self.filechooser = self.addView(gui3d.FileChooser([self.systemSkins, self.userSkins], 'png', 'thumb'))
        self.update = self.filechooser.sortBox.addView(gui3d.Button('Check for updates'))
        self.mediaSync = None

        @self.filechooser.event
        def onFileSelected(filename):

            gui3d.app.do(Action(gui3d.app.selectedHuman,
                gui3d.app.selectedHuman.getTexture(),
                os.path.join(mh.getPath(''), 'data', 'skins', filename)))
            
            gui3d.app.switchCategory('Modelling')
            
        @self.update.event
        def onClicked(event):
            self.syncMedia()
            
        gui3d.app.addLoadHandler('skinTexture', self.loadHandler)
        gui3d.app.addSaveHandler(self.saveHandler)
开发者ID:Tomoyon,项目名称:makehuman1.0.0alpha7,代码行数:25,代码来源:3_libraries_human_texture.py


示例5: projectUV

    def projectUV(self):
        dstImg = projection.mapUV()
        # dstImg.resize(128, 128)
        dstImg.save(os.path.join(mh.getPath(""), "data", "skins", "uvtopo.png"))

        gui3d.app.selectedHuman.setTexture(os.path.join(mh.getPath(""), "data", "skins", "uvtopo.png"))
        log.debug("Enabling shadeless rendering on body")
        gui3d.app.selectedHuman.mesh.setShadeless(1)  # Remember to reset this when lighting projection is done.
开发者ID:RuliLG,项目名称:makehuman,代码行数:8,代码来源:0_modeling_background.py


示例6: onClicked

 def onClicked(event):
     if not self.path:
         if not os.path.exists(mh.getPath('render')):
             os.makedirs(mh.getPath('render'))
         self.path = mh.getPath('render')
     filename = mh.getSaveFileName(os.path.splitext(self.path)[0],
                                   'PNG Image (*.png);;JPEG Image (*.jpg);;All files (*.*)')
     if filename:
         self.path = os.path.dirname(filename)
         self.image.save(filename)
开发者ID:TeoTwawki,项目名称:makehuman,代码行数:10,代码来源:4_rendering_9_viewer.py


示例7: __init__

    def __init__(self, category):
        
        gui3d.TaskView.__init__(self, category, 'Save')

        modelPath = mh.getPath('models')
            
        self.fileentry = self.addTopWidget(gui.FileEntryView('Save', mode='save'))
        self.fileentry.setDirectory(mh.getPath('models'))
        self.fileentry.setFilter('MakeHuman Models (*.mhm)')

        self.selection_width = 1.2
        self.selection_height = 1.3
        mesh = geometry3d.FrameMesh(self.selection_width, self.selection_height)
        mesh.move(-self.selection_width/2, -self.selection_height/2)

        self.selection = gui3d.app.addObject(gui3d.Object([0, 0, 9], mesh))
        mesh.setColor([0, 0, 0, 255])
        mesh.setPickable(False)
        mesh.setShadeless(True)
        mesh.setDepthless(True)
        mesh.priority = 90
        self.selection.hide()

        @self.fileentry.mhEvent
        def onFileSelected(filename):
            if not filename.lower().endswith('.mhm'):
                filename += '.mhm'

            path = os.path.normpath(os.path.join(modelPath, filename))

            dir, name = os.path.split(path)
            name, ext = os.path.splitext(name)

            if not os.path.exists(dir):
                os.makedirs(dir)

            # Save the thumbnail

            ((x0,y0,z0),(x1,y1,z1)) = self.selection.mesh.calcBBox()
            x0,y0,z0 = gui3d.app.guiCamera.convertToScreen(x0, y0, 0)
            x1,y1,z1 = gui3d.app.guiCamera.convertToScreen(x1, y1, 0)
            log.debug('grab rectangle: %d %d %d %d', x0, y0, x1, y1)
            mh.grabScreen(int(x0+1), int(y1+1), int(x1-x0-1), int(y0-y1-1), os.path.join(dir, name + '.thumb'))

            # Save the model

            human = gui3d.app.selectedHuman
            human.save(path, name)
            gui3d.app.modified = False
            #gui3d.app.clearUndoRedo()
            
            gui3d.app.setFilenameCaption(filename)
            gui3d.app.setFileModified(False)

            mh.changeCategory('Modelling')
开发者ID:ihavenick,项目名称:MakeHuman,代码行数:55,代码来源:guisave.py


示例8: __init__

    def __init__(self, template, bodypart, fallback):

        string = template.replace("$", "").replace("{", "").replace("}", "")
        warppath = os.path.join(mh.getPath(""), "warp", string)
        if not os.path.exists(os.path.dirname(warppath)):
            os.makedirs(os.path.dirname(warppath))
        if not os.path.exists(warppath):
            fp = open(warppath, "w")
            fp.close()

        humanmodifier.SimpleModifier.__init__(self, warppath)
        self.fallback = eval("humanmodifier.%s('%s')" % (fallback, template))

        self.warppath = warppath
        self.template = template
        paths = self.fallback.expandTemplate([(self.template, [])])
        self.bases = {}
        if len(paths) == 1:
            path = paths[0]
            char, key = getBaseCharacter(path[0])
            self.bases[key] = (path[0], char, -1)
        else:
            for path in paths:
                char, key = getBaseCharacter(path[1])
                self.bases[key] = (path[0], char, -1)
        self.isWarp = True
        self.bodypart = bodypart
        self.slider = None
        self.refTargets = {}
        self.refTargetVerts = {}
开发者ID:Tomoyon,项目名称:makehuman1.0.0alpha7,代码行数:30,代码来源:warpmodifier.py


示例9: __init__

    def __init__(self, category):
        
        modelPath = mh.getPath('models')
        gui3d.TaskView.__init__(self, category, 'Load', )
        self.filechooser = self.addTopWidget(fc.FileChooser(modelPath, 'mhm', 'thumb', 'data/notfound.thumb', sort=HumanFileSort()))
        self.addLeftWidget(self.filechooser.sortBox)

        @self.filechooser.mhEvent
        def onFileSelected(filename):

            human = gui3d.app.selectedHuman

            human.load(filename, True, gui3d.app.progress)

            del gui3d.app.undoStack[:]
            del gui3d.app.redoStack[:]
            gui3d.app.modified = False

            name = os.path.basename(filename).replace('.mhm', '')

            self.parent.tasksByName['Save'].fileentry.text = name
            self.parent.tasksByName['Save'].fileentry.edit.setText(name)
            
            gui3d.app.setFilenameCaption(filename)
            gui3d.app.setFileModified(False)

            mh.changeCategory('Modelling')
开发者ID:RuliLG,项目名称:makehuman,代码行数:27,代码来源:guiload.py


示例10: __init__

    def __init__(self, category):

        gui3d.TaskView.__init__(self, category, 'Eyes')
        eyesDir = os.path.join(mh.getPath(''), 'data', 'eyes')
        if not os.path.exists(eyesDir):
            os.makedirs(eyesDir)
        self.paths = [eyesDir , mh.getSysDataPath('eyes')]
        #self.filechooser = self.addTopWidget(fc.FileChooser(self.paths, 'mhclo', 'thumb', mh.getSysDataPath('eyes/notfound.thumb')))
        self.filechooser = self.addRightWidget(fc.IconListFileChooser(self.paths, 'mhclo', 'thumb', mh.getSysDataPath('clothes/notfound.thumb'), 'Eyes'))
        self.filechooser.setIconSize(50,50)
        self.filechooser.enableAutoRefresh(False)
        self.addLeftWidget(self.filechooser.createSortBox())

        self.oHeadCentroid = [0.0, 7.436, 0.03 + 0.577]
        self.oHeadBBox = [[-0.84,6.409,-0.9862],[0.84,8.463,1.046]]

        self.human = gui3d.app.selectedHuman

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            if self.human.eyesProxy:
                oldFile = self.human.eyesProxy.file
            else:
                oldFile = 'clear.mhclo'
            gui3d.app.do(EyesAction("Change eyes",
                self.human,
                self,
                oldFile,
                filename))
开发者ID:ihavenick,项目名称:MakeHuman,代码行数:29,代码来源:3_libraries_eye_chooser.py


示例11: __init__

    def __init__(self, category):

        gui3d.TaskView.__init__(self, category, 'Proxies')
        self.installDir = mh.getSysDataPath('proxymeshes')
        self.userDir = os.path.join(mh.getPath(''), 'data', 'proxymeshes')
        if not os.path.exists(self.userDir):
            os.makedirs(self.userDir)
        self.paths = [self.userDir , self.installDir]
        #self.filechooser = self.addTopWidget(fc.FileChooser(self.paths, 'proxy', 'thumb', mh.getSysDataPath('proxymeshes/notfound.thumb'), sort=ProxyFileSort()))
        #self.filechooser = self.addRightWidget(fc.ListFileChooser(self.paths, 'proxy', 'Proxy', sort=ProxyFileSort()))
        self.filechooser = self.addRightWidget(fc.IconListFileChooser(self.paths, 'proxy', 'thumb', mh.getSysDataPath('proxymeshes/notfound.thumb'), 'Proxy'))
        self.filechooser.setIconSize(50,50)
        self.addLeftWidget(self.filechooser.createSortBox())

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            human = gui3d.app.selectedHuman
            if human.proxy:
                oldFile = human.proxy.file
            else:
                oldFile = "clear.proxy"
            gui3d.app.do(ProxyAction("Change proxy",
                human,
                self,
                oldFile,
                filename))
开发者ID:ihavenick,项目名称:MakeHuman,代码行数:26,代码来源:3_libraries_proxy_chooser.py


示例12: onFileSelected

        def onFileSelected(filename):

            gui3d.app.do(Action(gui3d.app.selectedHuman,
                gui3d.app.selectedHuman.getTexture(),
                os.path.join(mh.getPath(''), 'data', 'skins', filename)))
            
            gui3d.app.switchCategory('Modelling')
开发者ID:Tomoyon,项目名称:makehuman1.0.0alpha7,代码行数:7,代码来源:3_libraries_human_texture.py


示例13: __init__

    def __init__(self, category):

        gui3d.TaskView.__init__(self, category, 'Load')

        self.modelPath = None

        self.fileentry = self.addTopWidget(gui.FileEntryView('Browse', mode='dir'))
        self.fileentry.filter = 'MakeHuman Models (*.mhm)'

        @self.fileentry.mhEvent
        def onFileSelected(event):
            self.filechooser.setPaths([event.path])
            self.filechooser.refresh()

        self.filechooser = fc.IconListFileChooser(mh.getPath("models"), 'mhm', 'thumb', mh.getSysDataPath('notfound.thumb'), sort=HumanFileSort())
        self.addRightWidget(self.filechooser)
        self.addLeftWidget(self.filechooser.createSortBox())

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            if gui3d.app.currentFile.modified:
                gui3d.app.prompt("Load", "You have unsaved changes. Are you sure you want to close the current file?",
                    "Yes", "No", lambda: gui3d.app.loadHumanMHM(filename))
            else:
                gui3d.app.loadHumanMHM(filename)
开发者ID:orezpraw,项目名称:unnaturalcode,代码行数:25,代码来源:guiload.py


示例14: __init__

 def __init__(self, template, bodypart, modtype):
     global theModifierTypes, theBaseCharacterParts
             
     string = template.replace('$','').replace('{','').replace('}','')                
     warppath = os.path.join(mh.getPath(""), "warp", string)
     if not os.path.exists(os.path.dirname(warppath)):
         os.makedirs(os.path.dirname(warppath))
     if not os.path.exists(warppath):
         fp = open(warppath, "w")
         fp.close()
         
     humanmodifier.SimpleModifier.__init__(self, warppath)
     self.eventType = 'warp'
     self.warppath = warppath
     self.template = template
     self.isWarp = True
     self.bodypart = bodypart
     self.slider = None
     self.refTargets = {}
     self.refTargetVerts = {}        
     self.modtype = modtype
     
     self.fallback = None
     for (tlabel, tname, tvar) in theModifierTypes[modtype]:
         self.fallback = humanmodifier.MacroModifier(tlabel, tname, tvar)
         break
         
     self.bases = {}
     self.targetSpecs = {}
     if modtype == "GenderAge":            
         self.setupBaseCharacters("Gender", "Age", "NoEthnic", "NoUniv", "NoUniv")
     elif modtype == "GenderAgeEthnic":            
         self.setupBaseCharacters("Gender", "Age", "Ethnic", "NoUniv", "NoUniv")
     elif modtype == "GenderAgeToneWeight":
         self.setupBaseCharacters("Gender", "Age", "NoEthnic", "Tone", "Weight")
开发者ID:Iffar,项目名称:makehuman_datagen,代码行数:35,代码来源:warpmodifier.py


示例15: onShow

    def onShow(self, event):

        # When the task gets shown, set the focus to the file chooser
        gui3d.TaskView.onShow(self, event)
        human = gui3d.app.selectedHuman

        self.skinRadio.setChecked(True)
        self.reloadMaterialChooser()

        if human.hairObj:
            self.hairRadio.setEnabled(True)
        else:
            self.hairRadio.setEnabled(False)

        if human.eyesObj:
            self.eyesRadio.setEnabled(True)
        else:
            self.eyesRadio.setEnabled(False)

        self.populateClothesSelector()

        # Offer to download skins if none are found
        self.numSkin = len([filename for filename in os.listdir(os.path.join(mh.getPath(''), 'data', 'skins')) if filename.lower().endswith('png')])
        if self.numSkin < 1:
            gui3d.app.prompt('No skins found', 'You don\'t seem to have any skins, download them from the makehuman media repository?\nNote: this can take some time depending on your connection speed.', 'Yes', 'No', self.syncMedia)
开发者ID:ihavenick,项目名称:MakeHuman,代码行数:25,代码来源:3_libraries_material_chooser.py


示例16: __init__

    def __init__(self, category):
        
        gui3d.TaskView.__init__(self, category, 'Hair')        
        hairDir = os.path.join(mh.getPath(''), 'data', 'hairstyles')
        if not os.path.exists(hairDir):
            os.makedirs(hairDir)
        self.paths = [hairDir , 'data/hairstyles']
        #self.filechooser = self.addTopWidget(fc.FileChooser(self.paths, 'mhclo', 'thumb', 'data/hairstyles/notfound.thumb'))
        self.filechooser = self.addRightWidget(fc.IconListFileChooser(self.paths, 'mhclo', 'thumb', 'data/hairstyles/notfound.thumb', 'Hair'))
        self.filechooser.setIconSize(50,50)
        self.addLeftWidget(self.filechooser.createSortBox())

        self.oHeadCentroid = [0.0, 7.436, 0.03 + 0.577]
        self.oHeadBBox = [[-0.84,6.409,-0.9862],[0.84,8.463,1.046]]

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            human = gui3d.app.selectedHuman
            if human.hairProxy:
                oldFile = human.hairProxy.file
            else:
                oldFile = 'clear.mhclo'
            gui3d.app.do(HairAction("Change hair",
                human,
                self,
                oldFile,
                filename))
开发者ID:Iffar,项目名称:makehuman_datagen,代码行数:27,代码来源:3_libraries_polygon_hair_chooser.py


示例17: __init__

    def __init__(self, category):

        self.systemClothes = os.path.join('data', 'clothes')
        self.userClothes = os.path.join(mh.getPath(''), 'data', 'clothes')

        self.taggedClothes = {}
        self.clothesList = []
        
        gui3d.TaskView.__init__(self, category, 'Clothes')
        if not os.path.exists(self.userClothes):
            os.makedirs(self.userClothes)
        self.filechooser = self.addTopWidget(fc.FileChooser([self.systemClothes, self.userClothes], 'mhclo', 'thumb', 'data/clothes/notfound.thumb'))
        self.addLeftWidget(self.filechooser.sortBox)
        self.update = self.filechooser.sortBox.addWidget(gui.Button('Check for updates'))
        self.mediaSync = None

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            gui3d.app.do(Action("Change clothing piece",
                gui3d.app.selectedHuman,
                self,
                filename))
            if gui3d.app.settings.get('jumpToModelling', True):
                mh.changeCategory('Modelling')

        @self.update.mhEvent
        def onClicked(event):
            self.syncMedia()
开发者ID:RuliLG,项目名称:makehuman,代码行数:28,代码来源:3_libraries_clothes_chooser.py


示例18: exportCurrentFrame

 def exportCurrentFrame(self):
     
     exportPath = mh.getPath('exports')
     if not os.path.exists(exportPath):
         os.makedirs(exportPath)
          
     mh2obj.exportObj(gui3d.app.selectedHuman.meshData, os.path.join(exportPath, 'bvh_frame_%d.obj' % self.frameSlider.getValue()))
开发者ID:Tomoyon,项目名称:makehuman1.0.0alpha7,代码行数:7,代码来源:_2_posing_bvh_player.py


示例19: __init__

    def __init__(self, category):
        gui3d.TaskView.__init__(self, category, 'Scene')
        self.scene = scene.Scene()

        leftTopBox = self.addLeftWidget(gui.GroupBox("Current scene"))
        filebox = leftTopBox.addWidget(gui.TextView("Default.mhscene"))
        
        sceneDir = mh.getPath('scenes')
        if not os.path.exists(sceneDir):
            os.makedirs(sceneDir)
        defscene = os.path.join(sceneDir, "Default.mhscene")
        if os.path.exists(defscene):
            self.scene.load(defscene)
        else:
            self.scene.save(defscene)
        if not os.path.exists(os.path.join(sceneDir, "notfound.thumb")):
            shutil.copy(os.path.normpath(mh.getSysDataPath("uvs/notfound.thumb")), sceneDir)
        self.filechooser = self.addRightWidget( \
        fc.IconListFileChooser(sceneDir , 'mhscene', ['thumb', 'png'], 'notfound.thumb', 'Scene'))
        self.addLeftWidget(self.filechooser.createSortBox())

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            self.scene.load(filename)
            filebox.setText(os.path.basename(filename))
开发者ID:ihavenick,项目名称:MakeHuman,代码行数:25,代码来源:4_rendering_scene.py


示例20: projectBackground

    def projectBackground(self):
        if not self.backgroundChooserView.isBackgroundShowing():
            gui3d.app.prompt("Warning", "You need to load a background for the current view before you can project it.", "OK")
            return

        mesh = self.human.getSeedMesh()

        # for all quads, project vertex to screen
        # if one vertex falls in bg rect, project screen quad into uv quad
        # warp image region into texture
        ((x0,y0,z0), (x1,y1,z1)) = self.backgroundImage.mesh.calcBBox()
        camera = mh.cameras[self.backgroundImage.mesh.cameraMode]
        x0, y0, _ = camera.convertToScreen(x0, y0, z0, self.backgroundImage.mesh)
        x1, y1, _ = camera.convertToScreen(x1, y1, z1, self.backgroundImage.mesh)
        leftTop = (x0, y1)
        rightBottom = (x1, y0)

        dstImg = projection.mapImage(self.backgroundImage, mesh, leftTop, rightBottom)
        texPath = mh.getPath('data/skins/projection.png')
        if os.path.isfile(texPath):
            oldImg = mh.Image(texPath)
        else:
            oldImg = None

        gui3d.app.do(ProjectionAction("Change projected background texture",
                self.human.getTexture(),
                texPath,
                oldImg,
                dstImg))
        log.debug("Enabling shadeless rendering on body")
        self.shadelessButton.setChecked(True)
        self.human.setShadeless(1)
        mh.redraw()
开发者ID:orezpraw,项目名称:unnaturalcode,代码行数:33,代码来源:0_modeling_background.py



注:本文中的mh.getPath函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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