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Python cmds.workspace函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中maya.cmds.workspace函数的典型用法代码示例。如果您正苦于以下问题:Python workspace函数的具体用法?Python workspace怎么用?Python workspace使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了workspace函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: projSetAndOpenFile

	def projSetAndOpenFile(self, projName, *args):

		global projRoot
		global workTypeId
		projPath = projRoot + '/' + projName + '/03-cg'
		workPath = projPath + '/' + ['1-scenes', '1-shots'][workTypeId - 1]
		if cmds.file(workPath, q= 1, ex= 1):
			hasMayaScene = 0
			setProject = 0
			for root, dirs, files in os.walk(workPath):
				for file in files:
					if file.endswith(".ma") or file.endswith(".mb"):
						hasMayaScene = 1
			if hasMayaScene:
				fileName = cmds.fileDialog2(dir= (workPath), dialogStyle=2, fm=1)
				if fileName:
					setProject = 1
					cmds.file(mf= 0)
					cmds.file(fileName[0], open= 1)
					print 'file opened.'
					cmds.deleteUI('ProjectLoader') if cmds.window('ProjectLoader', ex= 1) else None
			else:
				setProject = 1
			if setProject:
				mel.eval('setProject \"' + projPath + '\"')
				cmds.workspace(fr= ['images', projPath.replace('1-project', '2-Render')])
				cmds.workspace(fr= ['movie', projPath.replace('1-project', '2-Render')])
				mel.eval('projectWindow;')					# create project folders
				mel.eval('np_editCurrentProjectCallback;')	# create project folders
				print 'project setted.'
				cmds.deleteUI('ProjectLoader') if cmds.window('ProjectLoader', ex= 1) else None
		else:
			sorryStr = 'Dose not exist \n' + workPath
			cmds.confirmDialog( title='Sorry', message=sorryStr, button=['Confirm'], defaultButton='Confirm', icon= 'information')
开发者ID:davidpower,项目名称:MS_Research,代码行数:34,代码来源:dp_pxflyProjectLoader.py


示例2: __init__

    def __init__(self, intWinName, visWinName, buttonLabel):
        super(Key_RenderLauncher, self).__init__(intWinName, visWinName, buttonLabel)

        self.renderPathWin = 'key_SetRenderPath'
        self.rlPathTxtFld = self.intWinName + '_rlPathTxtFld'
        self.rlPathForm = self.intWinName + '_rlForm'
        self.rlBrwsPathBut = self.intWinName + '_rlBrwsPathBut'
        self.rlRenderBut = self.intWinName + '_rlRenderBut'
        self.advXfld = self.intWinName + 'rlAdvXFld'
        self.advYfld = self.intWinName + 'rlAdvYFld'
        self.advEndSubDCb = self.intWinName + '_advEndSubDCb'
        self.cpuIntFld = self.intWinName + '_cpuIntFld'
        self.subRndrLyrCB = self.intWinName + '_subRndrLyrCB'
        self.xDivisions = 2
        self.yDivisions = 2
        self.subdivide = False
        self.outputname = None
        self.outputpath = None
        # get the current working images directory
        self.currentWorkspace = os.path.realpath(cmds.workspace(query=True, rd=True))
        self.currentImagePath = cmds.workspace(rte='images')
        self.imageFilePrefix = cmds.getAttr('defaultRenderGlobals.imageFilePrefix')
        self.uncompressedTifCb = self.intWinName + '_rl_uncompTifCb'

        self.render_exrCB = None

        version = mm.eval('getApplicationVersionAsFloat()')
        if version == 2011.0:
            self.renderer = 'maya2011'
        elif version == 2012.0:
            self.renderer = 'maya2012'
        else:
            self.renderer = 'maya2009'

        self.renderers = ['maya2009', 'maya2011', 'maya2012']
开发者ID:boochos,项目名称:work,代码行数:35,代码来源:key_ui.py


示例3: get_texture_source_folder

def get_texture_source_folder(alt_path=None):
    """ Return texture source folder

    :param alt_path:
    """
    texture_source_folder = MTTSettings.TEXTURE_SOURCE_FOLDER
    if WS_KEY in MTTSettings.TEXTURE_SOURCE_FOLDER:
        ws = cmds.workspace(query=True, rootDirectory=True)
        texture_source_folder = MTTSettings.TEXTURE_SOURCE_FOLDER.replace(WS_KEY, ws)

    texture_source_folder = os.path.normpath(texture_source_folder)

    if not os.path.isdir(texture_source_folder):
        # if default folder not found, try in sourceimages folder
        if WS_KEY in MTTSettings.TEXTURE_SOURCE_FOLDER and alt_path:
            texture_source_folder = MTTSettings.TEXTURE_SOURCE_FOLDER.replace(WS_KEY, alt_path)
            texture_source_folder = os.path.normpath(texture_source_folder)
            if not os.path.isdir(texture_source_folder):
                # if another location doesn't exists, return workspace root
                texture_source_folder = cmds.workspace(q=1, rootDirectory=True)
                msg = (
                    'You should change "textureSourceFolder" folder '
                    'in mtt.json file')
                mtt_log(msg, msg_type='warning', verbose=False)

    return os.path.normpath(texture_source_folder)
开发者ID:Bioeden,项目名称:dbMayaTextureToolkit,代码行数:26,代码来源:mttCmd.py


示例4: collect_playblasts

    def collect_playblasts(self, parent_item, project_root):
        """
        Creates items for quicktime playblasts.

        Looks for a 'project_root' property on the parent item, and if such
        exists, look for movie files in a 'movies' subfolder.

        :param parent_item: Parent Item instance
        :param str project_root: The maya project root to search for playblasts
        """

        movie_dir_name = None

        # try to query the file rule folder name for movies. This will give
        # us the directory name set for the project where movies will be
        # written
        if "movie" in cmds.workspace(fileRuleList=True):
            # this could return an empty string
            movie_dir_name = cmds.workspace(fileRuleEntry='movie')

        if not movie_dir_name:
            # fall back to the default
            movie_dir_name = "movies"

        # ensure the movies dir exists
        movies_dir = os.path.join(project_root, movie_dir_name)
        if not os.path.exists(movies_dir):
            return

        self.logger.info(
            "Processing movies folder: %s" % (movies_dir,),
            extra={
                "action_show_folder": {
                    "path": movies_dir
                }
            }
        )

        # look for movie files in the movies folder
        for filename in os.listdir(movies_dir):

            # do some early pre-processing to ensure the file is of the right
            # type. use the base class item info method to see what the item
            # type would be.
            item_info = self._get_item_info(filename)
            if item_info["item_type"] != "file.video":
                continue

            movie_path = os.path.join(movies_dir, filename)

            # allow the base class to collect and create the item. it knows how
            # to handle movie files
            item = super(MayaSessionCollector, self)._collect_file(
                parent_item,
                movie_path
            )

            # the item has been created. update the display name to include
            # the an indication of what it is and why it was collected
            item.name = "%s (%s)" % (item.name, "playblast")
开发者ID:jamesbdunlop,项目名称:tk-jbd-baseconfig,代码行数:60,代码来源:collector.py


示例5: _export_ass

 def _export_ass(self):
     
     import mtoa.cmds.arnoldRender as ar
     
     filePath=cmds.file(q=True,sn=True)
     
     #getting fields for version
     shot_temp=self.parent.sgtk.templates["maya_shot_work"]
     shotgunFields=shot_temp.get_fields(filePath)
     
     #getting output path
     area_temp=self.parent.sgtk.templates['maya_ass_export_area']
     path=area_temp.apply_fields(shotgunFields).replace('\\','/')
     
     #setting ass export path
     cmds.workspace(fileRule = ['ASS', path])
     
     #account for renderlayers
     for layer in cmds.ls(type='renderLayer'):
         
         #discarding referenced layers
         if ':' not in layer:
             
             #checking whether layer needs to be rendered
             if cmds.getAttr(layer+'.renderable')==1:
                 
                 cmds.editRenderLayerGlobals( currentRenderLayer=layer )
                 
                 try:
                     ar.arnoldBatchRender('')
                 except Exception, e:
                     raise TankError("Failed to export Ass files: %s" % e)
开发者ID:baitstudio,项目名称:00719_grandpa,代码行数:32,代码来源:shot_post_submit_tk_maya.py


示例6: _getFile

 def _getFile(self,index):
     if self.__mode == 'save':
         file = QtGui.QFileDialog.getSaveFileName(self, 'save', str(cmds.workspace(q = True, dir = True)), self.__filter)
     else:
         file = QtGui.QFileDialog.getSaveFileName(self, 'save', str(cmds.workspace(q = True, dir = True)), self.__filter)
         
     self.setText(str(file))
开发者ID:jonntd,项目名称:japeto,代码行数:7,代码来源:fields.py


示例7: imgpath

def imgpath(img):
	imgfile = img.split("/")[-1]	
	workspacepath = cmds.workspace(q=True,dir=True)
	imgfolder = cmds.workspace("images",q=True,fre=True)
	imgfullpath = os.path.join(workspacepath,imgfolder,imgfile)
	imgfullpath = fixpath(imgfullpath)
	return imgfullpath
开发者ID:jaforsgren,项目名称:Pipetools,代码行数:7,代码来源:collectTextures.py


示例8: win

def win(*args):
    '''Window used to update the mesh
    '''
    #if any windows are open that deal with updating the mesh, close them
    winList=['atom_meshUpdateWin', 'keyMeshdirDialogWin']
    for win in winList:
        if cmds.window(win, ex=True):
            cmds.deleteUI(win)
    #create the window
    cmds.window('atom_meshUpdateWin', title = 'Atom Mesh Update')
    cmds.columnLayout(co=['both',5],adj=True, rs=5)
    path = os.path.join(cmds.workspace(query=True, o=True), 'scenes/anim/template_rig/CharactersWork/SantaPup/RIG/mesh_update_info')
    button_state = True
    #Test if the mesh_update_folder is the current path, this will usually be false
    if os.path.exists(path) != True:
        print path
        path = cmds.workspace(query=True, o=True)
        button_state=False
        print 'mesh_update_info folder not found. Browse to folder to continue.'
        
    cmds.textFieldButtonGrp('atom_meshUpdatePath_tfbg', label='Path:', tx=path, buttonLabel='Set Path', ct3=['left','both','left'],
                            co3=[0,0,5],cl3=['left', 'center', 'center'], ad3=2, cw3=[35,100,80], bc='from atom import atom_updateMesh_lib\natom_updateMesh_lib.dirDialog()')
    cmds.button('atom_meshUpdate_button',l='Update Mesh', c ='from atom import atom_updateMesh_lib\natom_updateMesh_lib.updateMeshCMD()', en=button_state )
    cmds.scriptJob(runOnce=True,uid=['atom_meshUpdateWin', 'from atom import atom_updateMesh_lib\natom_updateMesh_lib.deleteDirDialog()'])
    cmds.showWindow('atom_meshUpdateWin')
开发者ID:boochos,项目名称:work,代码行数:25,代码来源:atom_updateMesh_lib.py


示例9: blastDir

def blastDir(forceTemp=False, brackets=False):
    '''
    forceTemp = use get default function to force a specified location, otherwise standard maya locations are used
    '''
    if not forceTemp:
        if os.name == 'nt':
            project = cmds.workspace(q=True, rd=True)
            scene = sceneName(full=True)
            if project in scene:
                if brackets:
                    if '(' in project or ')' in project:
                        project = project.replace('(', '__')
                        project = project.replace(')', '__')
                    # print project
                return project + 'movies/'
            else:
                message('Project likely not set', maya=True)
                return None
                # print project
                # print scene
        elif os.name == 'posix':
            project = cmds.workspace(q=True, rd=True).split('scenes/')[0]
            scene = sceneName(full=True)
            if project in scene:
                return project + 'movies/'
            else:
                message('Project likely not set', maya=True)
                # print None, '____'
                return None
                # print project, 'here'
                # print scene, 'here'
        else:
            return getPath()
    else:
        return getPath()
开发者ID:boochos,项目名称:work,代码行数:35,代码来源:playblast_lib.py


示例10: browse

def browse(folder,*args):
	if folder=='renderFolder':
		mc.textField(str(folder),edit=1,text=mc.fileDialog2(ds=2,dir=os.path.join(mc.workspace(q=1,rd=1),'scenes'),fm=3,okc="Set",cc="Cancel")[0].split('/')[-1])  
	else: 
		mc.textField(str(folder),edit=1,text=mc.fileDialog2(ds=2,dir=os.path.join(mc.workspace(q=1,rd=1),'scenes'),fm=3,okc="Set",cc="Cancel")[0])
	commitUI()
	UI()
开发者ID:RobRuckus,项目名称:rcTools,代码行数:7,代码来源:rcFileManager.py


示例11: hw

def hw(*args, **kwargs):
    t0 = float(time.time())
    try:
        verbose = kwargs["verbose"]
    except KeyError:
        verbose = False
        if cmds.optionVar(exists="checkmateVerbosity"):
            verbose = cmds.optionVar(query="checkmateVerbosity")
    else:
        pass

    scenefilename = cmds.file(query=True, sn=True, shn=True)
    root, ext = os.path.splitext(scenefilename)
    fullscenepath = cmds.file(query=True, sn=True, shn=False)
    fullscenedirname = os.path.dirname(fullscenepath)
    reportname = "".join([root, ext.replace(".", "_")])
    img_dir = os.path.join(fullscenedirname, reportname)

    print "save HW rendered images to : %s" % img_dir

    # before we render, save render globals presets
    cmds.nodePreset(save=("defaultRenderQuality", "ttRestorePreviousDefaultRenderViewPreset"))
    cmds.nodePreset(save=("defaultRenderGlobals", "ttRestorePreviousDefaultRenderViewPreset"))
    cmds.nodePreset(save=("defaultResolution", "ttRestorePreviousDefaultRenderViewPreset"))

    # override the user settings
    cmds.setAttr("defaultRenderGlobals.imageFormat", 32)
    ext = ".png"
    # set resolution ot 320x240
    cmds.setAttr("defaultResolution.width", 640)
    cmds.setAttr("defaultResolution.height", 480)
    cmds.setAttr("defaultResolution.deviceAspectRatio", (float(320) / float(240)))

    # set file format to png
    cmds.setAttr("defaultRenderGlobals.imageFormat", 32)
    ext = ".png"
    cmds.setAttr("defaultRenderGlobals.outFormatControl", 0)  # default name.ext
    cmds.setAttr("defaultRenderGlobals.animation", False)

    # cmds.setAttr('defaultRenderGlobals.imageFilePrefix', "../<Camera>", type="string")
    cmds.setAttr("defaultRenderGlobals.imageFilePrefix", "<Camera>", type="string")

    cmds.workspace(fileRule=["images", img_dir])
    print "save rendered images to : %s" % img_dir
    cmds.hwRender(currentFrame=True, cam="top", edgeAntiAliasing=[2, 4], fullRenderSupport=True)
    cmds.hwRender(currentFrame=True, cam="persp", edgeAntiAliasing=[2, 16], fullRenderSupport=True)
    cmds.hwRender(currentFrame=True, cam="front", edgeAntiAliasing=[2, 16], fullRenderSupport=True)
    cmds.hwRender(currentFrame=True, cam="side", edgeAntiAliasing=[2, 16], fullRenderSupport=True)

    # move rendererd images from the default project images dir to the report dir
    sourcedir = os.path.join(cmds.workspace(q=True, rd=True), cmds.workspace(fileRuleEntry="images"))
    targetdir = img_dir
    print "from : ", sourcedir
    print "to   : ", targetdir

    # for img in ['side.png', 'front.png', 'persp.png', 'top.png'] :
    #    os.rename(os.path.join(sourcedir, img),  os.path.join(targetdir, img))

    print "%-24s : %.6f seconds" % ("render.hw()", (float(time.time()) - t0))
    return img_dir
开发者ID:Kif11,项目名称:turbosquid_maya_publisher,代码行数:60,代码来源:render.py


示例12: select_file

    def select_file(self):
        """ Maya Open Dialog to select file texture """
        self.open_dialog_visible = True

        if MTTSettings.value('browserFirstStart'):
            image_dir = cmds.optionVar(query='MTT_browserStartFolder')
        else:
            image_dir = cmds.workspace(query=True,
                                       rootDirectory=True) + cmds.workspace(
                fileRuleEntry='sourceImages')
            MTTSettings.set_value('browserFirstStart', True)

        file_path = cmds.fileDialog2(fileMode=1, startingDirectory=image_dir,
                                     caption='Select a texture',
                                     okCaption='Select')

        if file_path:
            new_path = file_path[0]
            cmds.optionVar(
                sv=['MTT_browserStartFolder', os.path.dirname(new_path)])
            if MTTSettings.value('forceRelativePath'):
                new_path = convert_to_relative_path(new_path)
                # relative_path = workspace(projectPath=new_path)
                # if relative_path != new_path:
                #     new_path = '/%s' % relative_path
            self.line_edit.setText(new_path)
        self.open_dialog_visible = False
        self.close()
        self.editingFinished.emit()
        cmds.showWindow(WINDOW_NAME)
开发者ID:Bioeden,项目名称:dbMayaTextureToolkit,代码行数:30,代码来源:mttDelegate.py


示例13: setProject

 def setProject(self):
     """ Option: 'project' = Set maya project """
     if self.options['project'] is None:
         self.log("\tUse current project.")
     else:
         self.log("\tOption 'project' detected: %s" % self.options['project'])
         mc.workspace(self.options['project'], o=True)
         mc.workspace(dir=self.options['project'])
开发者ID:snaress,项目名称:bank,代码行数:8,代码来源:procRender.py


示例14: getDirRules

	def getDirRules(self):
		"""
		"""
		ruleDict = {}
		for rule in cmds.workspace(q= 1, frl= 1):
			ruleDict[rule] = cmds.workspace(rule, q= 1, fre= 1)

		return ruleDict
开发者ID:davidpower,项目名称:MS_Research,代码行数:8,代码来源:moSceneInfo.py


示例15: getSourceImagesDir

def getSourceImagesDir():
    sourceImagesRule = cmds.workspace('sourceImages', query=True, fileRuleEntry=True)
    if sourceImagesRule != None:
        sourceImagesRule = sourceImagesRule.split(';')
        ret = []
        for rule in sourceImagesRule:
            ret.append(cmds.workspace(expandName=rule))
        return ret
    else:
        return [cmds.workspace(expandName='sourceimages')]
开发者ID:Quazo,项目名称:breakingpoint,代码行数:10,代码来源:utils.py


示例16: findWorkSpace

def findWorkSpace(set=False):
	ws=''
	d=os.path.dirname(mc.file(q=True,loc=True))
	while ws=='' and d!=os.path.dirname(d):
		if 'workspace.mel' in iterable(os.listdir(d)):
			ws=d
		else:
			d=os.path.dirname(d)
	if set: mc.workspace(ws,o=True)
	return ws
开发者ID:jonntd,项目名称:zentools,代码行数:10,代码来源:findWorkSpace.py


示例17: rlmAttrs

def rlmAttrs():#custom renderLayerManager Attributes for tools using customAttr class
	rlm=customAttr('renderLayerManager')
	rlm.define('project',mc.workspace(q=1,rd=1))
	rlm.define('shotName','SH01')
	rlm.define('enableAbsoluteRenderFolder',False)
	rlm.define('absoluteRenderFolder',os.path.join(mc.workspace(q=1,rd=1),'scenes'))
	rlm.define('enablePrefixRenderLayer',False)
	rlm.define('prefixRenderLayer','L')
	rlm.define('enableSingleFileName',False)
	rlm.define('singleFileName','custom')
	rlm.define('notes',' ')
开发者ID:RobRuckus,项目名称:rcTools,代码行数:11,代码来源:rcMaya.py


示例18: getProjectPath

 def getProjectPath(self):
     #----------------------------
     self.project_name = mc.workspace(q=True, sn=True)
     self.project_path = mc.workspace(q=True, fn=True)
     #-
     self.btn_getProject.setText(self.project_name)
     #----------------------------   
     self.tableModel.clear()
     for d in os.listdir(self.project_path):
         self.tableModel.insertRow([d, ''])
         self.tableView.openPersistentEditor(self.tableModel.index(self.tableModel.rowCount() - 1, 1))
         self.tableView.setRowHeight(self.tableModel.rowCount() - 1, 25)
开发者ID:AtonLerin,项目名称:RiggingTeamTools,代码行数:12,代码来源:ProjectTool.py


示例19: quick_set_proj

def quick_set_proj():
    '''
    Sets the project to where the current file is located.
    '''
    
    scene_path = cmds.file(q=True, sn=True)
    base_path = os.path.split(scene_path)
    
    # Setting Project and workspace
    # Find out how workspace and setting parent differ.
    mel.eval('setProject("%s")' % base_path[0])
    cmds.workspace(dir=base_path[0])
开发者ID:creuter23,项目名称:fs-tech-artist,代码行数:12,代码来源:mec_env.py


示例20: workspaceToDict

def workspaceToDict():
    """
    Store workspace info to dict

    :return: Workspace info
    :rtype: dict
    """
    wsDict = {'projectName': mc.workspace(q=True, fn=True).split('/')[-1],
              'projectPath': mc.workspace(q=True, fn=True), 'fileRules': {}}
    fr = mc.workspace(q=True, fr=True)
    for n in range(0, len(fr), 2):
        wsDict['fileRules'][fr[n]] = fr[n+1]
    return wsDict
开发者ID:snaress,项目名称:studio_dev,代码行数:13,代码来源:pScene.py



注:本文中的maya.cmds.workspace函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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