本文整理汇总了Python中maya.cmds.separator函数的典型用法代码示例。如果您正苦于以下问题:Python separator函数的具体用法?Python separator怎么用?Python separator使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了separator函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: _buildSettings
def _buildSettings(s, *args):
"""
Load the settings page
"""
s.page = "settings"
s._clear()
cmds.columnLayout(adj=True, p=s.wrapper)
cmds.iconTextButton(
h=30,
ann="Click to return to your Todo list.",
image="revealSelected.png",
label="<- Todo",
style="iconAndTextHorizontal",
c=s._buildTodo)
cmds.separator()
cmds.text(label="Settings are unique to each Maya scene.", h=50)
frame = cmds.frameLayout(l="Archive options:")
# Settings module
s.fireHook("settings.archive", settings=s._buildSettings, callback=lambda x: cmds.setParent(frame))
cmds.setParent("..")
cmds.frameLayout(l="Feedback:")
cmds.iconTextButton(
image="party.png",
ann="Have any feedback? Good or bad. Love to hear it! :)",
l="Leave Feedback...",
style="iconAndTextHorizontal",
c=lambda: universalOpen("mailto:[email protected]?subject=Todo Feedback")) # TODO errors when no folder is chosen because of 0 index
开发者ID:internetimagery,项目名称:todo,代码行数:28,代码来源:Original.__init__.py
示例2: __enter__
def __enter__(self):
'''
Initialize the UI
'''
if mc.window(self.name, exists=True):
mc.deleteUI(self.name)
mc.window(self.name, title='ml :: '+self.title, iconName=self.title, width=self.width, height=self.height, menuBar=self.menu)
if self.menu:
self.createMenu()
self.form = mc.formLayout()
self.column = mc.columnLayout(adj=True)
mc.rowLayout( numberOfColumns=2, columnWidth2=(34, self.width-34), adjustableColumn=2,
columnAlign2=('right','left'),
columnAttach=[(1, 'both', 0), (2, 'both', 8)] )
#if we can find an icon, use that, otherwise do the text version
if self.icon:
mc.iconTextStaticLabel(style='iconOnly', image1=self.icon)
else:
mc.text(label=' _ _ |\n| | | |')
if not self.menu:
mc.popupMenu(button=1)
mc.menuItem(label='Help', command=(_showHelpCommand(wikiURL+'#'+self.name)))
mc.text(label=self.info)
mc.setParent('..')
mc.separator(height=8, style='single')
return self
开发者ID:Bumpybox,项目名称:Tapp,代码行数:35,代码来源:ml_utilities.py
示例3: setAttributeVectorUI
def setAttributeVectorUI():
global tfXIn, tfXOut, tfYIn, tfYOut, tfZIn, tfZOut, tslVectorList, tfXAdd, tfYAdd, tfZAdd, vectorUI
vectorUI = 'vectorUI'
closeUI(vectorUI)
cmds.window(vectorUI, title = 'vectorUI')
cmds.columnLayout(columnAttach = ['both', 5], rowSpacing = 5, columnWidth = 210)
cmds.text('..: random range :..', backgroundColor = [0.15, 0.15, 0.0])
cmds.gridLayout(numberOfColumns = 6, cellWidthHeight = (33, 20))
tfXIn = cmds.textField(text = '0.0', backgroundColor = [0.15, 0.1, 0.0])
tfXOut = cmds.textField(text = '1.0', backgroundColor = [0.15, 0.1, 0.0])
tfYIn = cmds.textField(text = '0.0', backgroundColor = [0.0, 0.15, 0.1])
tfYOut = cmds.textField(text = '1.0', backgroundColor = [0.0, 0.15, 0.1])
tfZIn = cmds.textField(text = '0.0', backgroundColor = [0.0, 0.1, 0.15])
tfZOut = cmds.textField(text = '1.0', backgroundColor = [0.0, 0.1, 0.15])
cmds.setParent('..')
cmds.button('ok', command = 'setAttributeVectorRandom()')
cmds.separator(style = 'out')
cmds.text('..: vector list :..', backgroundColor = [0.0, 0.15, 0.15])
tslVectorList = cmds.textScrollList(allowMultiSelection = True)
cmds.button('remove', command = 'removeScrollListVector()')
cmds.gridLayout(numberOfColumns = 4, cellWidthHeight = (50, 20))
tfXAdd = cmds.textField(text = '0.0', backgroundColor = [0.15, 0.1, 0.0])
tfYAdd = cmds.textField(text = '0.0', backgroundColor = [0.0, 0.15, 0.1])
tfZAdd = cmds.textField(text = '0.0', backgroundColor = [0.0, 0.1, 0.15])
cmds.button('add..', command = 'addScrollListVector()')
cmds.setParent('..')
cmds.button('random', command = 'setAttributeListVectorRandom()')
cmds.button('increment %', command = 'setAttributeListVectorInc()')
cmds.setParent('..')
cmds.showWindow()
开发者ID:diegoinacio,项目名称:coding,代码行数:30,代码来源:mayaAiAttribManager.py
示例4: enterTimecodeUI
def enterTimecodeUI(self, buttonlabel='set', buttonfunc=None):
'''
generic UI to enter timecode
:param buttonlabel' = label to add to the button
:param buttonfunc' = function to bind to the button on exit
'''
self.win='Timecode_UI'
if cmds.window(self.win, exists=True):
cmds.deleteUI(self.win, window=True)
cmds.window(self.win, title=self.win)
cmds.columnLayout(adjustableColumn=True)
cmds.text(label='Timecode Reference')
cmds.separator(h=10, style='in')
cmds.rowColumnLayout(nc=8)
cmds.text(label=' smpte : ')
cmds.textField('tchrs', tx='00', w=40, cc=lambda x:self.__uicb_checkfield('tchrs'))
cmds.text(label=' : ')
cmds.textField('tcmins', tx='00', w=40, cc=lambda x:self.__uicb_checkfield('tcmins'))
cmds.text(label=' : ')
cmds.textField('tcsecs', tx='00', w=40, cc=lambda x:self.__uicb_checkfield('tcsecs'))
cmds.text(label=' : ')
cmds.textField('tcfrms', tx='00', w=40, cc=lambda x:self.__uicb_checkfield('tcfrms'))
cmds.setParent('..')
cmds.button(label=buttonlabel, command=lambda x:self.__uicb_gatherTimecode(buttonfunc))
cmds.showWindow(self.win)
开发者ID:xavMikeHoward,项目名称:Red9_StudioPack,代码行数:26,代码来源:Red9_Audio.py
示例5: transfertSelectionToTarget_window
def transfertSelectionToTarget_window():
"""
This definition creates the 'Transfert Selection To Target' main window.
"""
cmds.windowPref(enableAll=False)
if (cmds.window("transfertSelectionToTarget_window", exists=True)):
cmds.deleteUI("transfertSelectionToTarget_window")
cmds.window("transfertSelectionToTarget_window",
title="Transfert Selection To Target",
width=320)
spacing = 5
cmds.columnLayout(adjustableColumn=True, rowSpacing=spacing)
cmds.rowLayout(numberOfColumns=3, columnWidth3=(125, 150, 130), adjustableColumn=2, columnAlign=(2, "left"), columnAttach=[(1, "both", spacing), (2, "both", spacing), (3, "both", spacing)])
cmds.text(label="Target:")
sources_textField = cmds.textField("target_textField")
cmds.button("pickTarget_button", label="Pick Target!", command=pickTarget_button_OnClicked)
cmds.setParent(topLevel=True)
cmds.separator(style="single")
cmds.button("transfertSelection_button", label="Transfert Selection!", command=transfertSelection_button_OnClicked)
setUnsetContextHotkeys()
scriptJob = cmds.scriptJob(uiDeleted=("transfertSelectionToTarget_window", setUnsetContextHotkeys), runOnce=True)
cmds.showWindow("transfertSelectionToTarget_window")
cmds.windowPref(enableAll=True)
开发者ID:elanifegnirf,项目名称:Snippets,代码行数:34,代码来源:others.py
示例6: installConvertOption
def installConvertOption(self):
""""""
cmds.rowLayout(nc=2, adj=2)
cmds.text(l=' Convert:', fn='boldLabelFont')
self.keepCheck = cmds.iconTextCheckBox( st='textOnly', l='Keep original', v=True )
cmds.setParent( '..' )
cmds.separator( style='none' )
开发者ID:DavideAlidosi,项目名称:May9,代码行数:7,代码来源:tabCreate.py
示例7: windowSHM
def windowSHM(*args):
if cmds.window("shdrmnWin", exists = 1):
cmds.deleteUI("shdrmnWin")
win = cmds.window("shdrmnWin", title = "Shader manager", w = 500, sizeable = 0)
mainLayout = cmds.columnLayout (w = 500)
cmds.rowColumnLayout(w = 500, nc = 4, parent = mainLayout )
cmds.textFieldGrp( 'getAiAttrField', text = 'mColor')
cmds.button(label = "GET TX", w= 83, h = 50, c = getTextureFromShader )
cmds.button(label = "SHOW TX", w= 83, h = 50, c = assignPREVShader)
cmds.button(label = "TILE UV", w= 83, h = 50, c = setTileUV)
cmds.rowColumnLayout(w = 500, nc = 1, parent = mainLayout )
cmds.button(label = "DELETE PREVIEW", w= 500, h = 50, c = deleteShaders, parent = mainLayout )
cmds.separator(height=10, parent = mainLayout)
cmds.rowColumnLayout(w = 500, nc = 2, parent = mainLayout )
cmds.button(label = "GET MATERIALS", w= 250, h = 50, c = getMaterial )
cmds.button(label = "ASSIGN MATERIALS", w= 250, h = 50, c = asignMaterial )
cmds.showWindow(win)
开发者ID:Quazo,项目名称:breakingpoint,代码行数:25,代码来源:aiShaderManager.py
示例8: createUI
def createUI (pWindowTitle, pApplyCallback):
windowID = 'MyWindowID'
if cmds.window(windowID, exists=True):
cmds.deleteUI(windowID)
cmds.window(windowID, title=pWindowTitle, sizeable=False, resizeToFitChildren=True)
cmds.rowColumnLayout(numberOfColumns=3, columnWidth=[(1,75),(2,60),(3,60)], columnOffset=[(1,'right',3)])
cmds.text(label='Time Range:')
startTimeField = cmds.intField()
endTimeField = cmds.intField()
cmds.text(label='Attribute:')
targetAttributeField = cmds.textField()
cmds.separator(h=10, style='none')
cmds.separator(h=10, style='none')
cmds.separator(h=10, style='none')
cmds.separator(h=10, style='none')
cmds.separator(h=10, style='none')
cmds.button(label='Apply', command=pApplyCallback)
def cancelCallback(*pArgs):
if cmds.window(windowID, exists=True):
cmds.deleteUI(windowID)
cmds.button(label='Cancel', command=cancelCallback)
cmds.showWindow()
开发者ID:Kif11,项目名称:maya_tools,代码行数:34,代码来源:simple_ui.py
示例9: switch_module
def switch_module(self,dishName,dishFile,*args):
archive = zipfile.ZipFile(dishFile, 'r')
jsonFile = archive.read('dish.ini')
jsondata = json.loads(jsonFile)
archive.close()
#Clear chld
chldrn = mc.layout( self.InfosTab, query=True, childArray=True )
for chld in chldrn:
mc.deleteUI(chld)
#-------------------------------------------------------------------
mc.columnLayout( adjustableColumn=True ,p=self.InfosTab ,rs=5)
header = """<html>
<body>
<h1>%s</h1></body>
</html>
"""%(dishName )
self.dishType = dishName
mc.text( self.module,e=True,l=header,font='boldLabelFont')
mc.scrollField( editable=False, wordWrap=True, text=jsondata['moduleInfos'] ,h=140)
mc.separator()
mc.text( l='name bank')
mc.columnLayout( adjustableColumn=True)
LimbMenu = mc.optionMenu( label='',w=224 )
mc.menuItem( label='NONE')
mc.setParent('..')
mc.button(l='Open name composer',h=28)
mc.optionMenu( LimbMenu ,e=True,changeCommand=partial(self.composePrfX,LimbMenu))
self.dishPrfx = mc.textField()
mc.button(l='Import', h=42,c=self.validate_dish_before_merge )
开发者ID:cedricB,项目名称:circeCharacterWorksTools,代码行数:32,代码来源:manager.py
示例10: buildMainLayout
def buildMainLayout(self):
'''Build the main part of the ui
'''
#tabs = mc.tabLayout()
#tab1 = mc.columnLayout(adj=True)
#self.swatch_selected = self.colorControlLayout()
#mc.button(label='Color Selected', command=self.colorSelected)
#mc.setParent('..')
#tab2 = mc.columnLayout(adj=True)
self.swatch_range1 = self.colorControlLayout(label='First Selected')
self.swatch_range2 = self.colorControlLayout(label='Last Selected')
mc.separator(horizontal=True, height=10)
mc.button(label='Color Selected Nodes', command=self.colorSelectedRange)
#mc.setParent('..')
#tab3 = mc.columnLayout(adj=True)
#self.positionWidgets = {}
#for xyz in 'XYZ':
#for m in ['Min','Max']:
#self.positionWidgets[m+xyz] = self.colorControlLayout(label='{} {}'.format(m,xyz))
mc.setParent('..')
开发者ID:Italic-,项目名称:maya-prefs,代码行数:25,代码来源:ml_colorControl.py
示例11: audioUI
def audioUI():
"""UI for the whole thing"""
if (cmds.window("audioWin", exists=True)):
cmds.deleteUI("audioWin")
widgets["win"] = cmds.window("audioWin", t="zbw_audioManager", w=300, h=260)
widgets["mainCLO"] = cmds.columnLayout()
widgets["getAudioBut"] = cmds.button(l="Get All Audio In Scene", w=300, h=30, bgc=(.6, .6, .8), c=getAudio)
cmds.text("Double-click item in list to enable sound and select it", al="left")
widgets["audioTSL"] = cmds.textScrollList(h=100, w=300, dcc=selectAudio)
widgets["buttonRCLO"] = cmds.rowColumnLayout(nc=2)
widgets["deleteSelBut"] = cmds.button(l="Delete Selected", w=150, h=20, bgc=(.8,.6,.6), c=deleteSelected)
widgets["deleteAllBut"] = cmds.button(l="Delete All Audio", w=150, h=20, bgc=(.8,.4,.4), c=deleteAll)
cmds.setParent(widgets["mainCLO"])
cmds.separator(h=20)
widgets["newAudioBut"] = cmds.button(l="Import New Audio File!", w=300, h=30, bgc=(.6,.8,.6), c=importAudio)
cmds.separator(h=20)
widgets["offsetRCLO"] = cmds.rowColumnLayout(nc=2, cw=([1,175], [2, 125]), cal=([1,"left"], [2,"left"]))
widgets["offsetIFG"] = cmds.intFieldGrp(l="Offset Selected By ", v1=1, cal=([1,"left"], [2,"left"]), cw=([1,100],[2,50]))
widgets["offsetBut"] = cmds.button(l="Offset!", w=100, h=30, bgc=(.6,.8,.8), c=offsetAudio)
cmds.showWindow(widgets["win"])
cmds.window(widgets["win"], e=True, w=300, h=260)
开发者ID:zethwillie,项目名称:zbw_python_tools,代码行数:30,代码来源:zbw_audioManager.py
示例12: remappingWindow
def remappingWindow(self,exsitingData,importedData):
#if (cmds.window(MainSkinUI.RemapWindowID,ex=True)):
#cmds.deleteUI(MainSkinUI.RemapWindowID, wnd=True)
#cmds.window(MainSkinUI.RemapWindowID,w=500,h=340,title='Influence Remapping Dialog')
formLayout=cmds.setParent(q=True)
cmds.formLayout(formLayout,e=True,w=500,h=340)
mainColumnLayout = cmds.columnLayout(w=500,h=340)
cmds.columnLayout(h=5)
cmds.setParent('..')
cmds.columnLayout(cat=['left',25])
cmds.text(l='The following influences hace no corresponding influence from the imported weight\n'\
' data. You can remap the influences or skip them',al='left', w=450,h=40)
cmds.setParent('..')
cmds.separator(w=500, st='in')
formLayout = cmds.formLayout()
exsitingInfluences = cmds.columnLayout()
cmds.frameLayout(l='Exsiting Influences:')
self.exsitingInfluencesBox = cmds.textScrollList(w=230,h=230)
cmds.setParent('..')
cmds.setParent('..')
importedInfluences = cmds.columnLayout()
cmds.frameLayout(l='Imported Influences:')
self.importedInfluencesLayout = cmds.columnLayout(w=230,h=230)
cmds.columnLayout(h=5)
cmds.setParent('..')
#self.importedInfluencesLayout = cmds.columnLayout(cat=['left',40])
cmds.formLayout(formLayout,e=True,af=[(exsitingInfluences,'left',10)],ac=[(importedInfluences,'left',10,exsitingInfluences)])
cmds.setParent(mainColumnLayout)
cmds.columnLayout(h=5)
cmds.setParent('..')
cmds.columnLayout(cat=['left',150])
cmds.button(l='Import Remapped Skin Weight', w=200, c=self.passRemappingData)
self.setInfluenceDialog(exsitingData,importedData)
开发者ID:tenghaowang,项目名称:Vertex_Based_Skin_Exporter,代码行数:33,代码来源:skinExporter.py
示例13: buildGUI
def buildGUI(self):
if cmds.window(self.name, q=True, exists=True):
cmds.deleteUI(self.name)
cmds.window(self.name, title=self.title, sizeable=False, mxb=False, mnb=False, toolbox=False, w=100, h=30)
cmds.columnLayout("mainLayout", adj=True, parent=self.name, co=("left", 5))
# Add onClose Event
cmds.scriptJob(uiDeleted=(self.name, self.onClose))
# Help Menu
cmds.menuBarLayout("menuBar")
cmds.menu(label="Show Help", helpMenu =True, pmc=self.showHelp)
# Import paths
cmds.textFieldButtonGrp("tfbDBPath", label="Links: ", bl="Set Link Path", cw=(1,50), parent="mainLayout", bc=self.setDBPath)
cmds.textFieldButtonGrp("tfbShaderPath", label="Shaders: ", bl="Set Shader Path", cw=(1,50), parent="mainLayout", bc=self.setShaderPath)
cmds.checkBox("cbSelection", label="Use Selection", parent="mainLayout")
cmds.checkBox("cbSubstring", label="Substring prefix", parent="mainLayout", value=True)
cmds.textField("tfSubstring", parent="mainLayout", text="s100_char")
cmds.separator(h=10, style="none", parent="mainLayout")
# Buttons
cmds.rowColumnLayout("buttonsLayout", numberOfColumns=2, parent="mainLayout")
cmds.button("bExportLinks", label = "Export Links", w=200, h=30, parent="buttonsLayout", c=self.exportLinks)
cmds.button("bImportShader", label="Link Shaders", w=200, h=30, parent="buttonsLayout", c=self.linkShaders)
cmds.showWindow(self.name)
开发者ID:Quazo,项目名称:breakingpoint,代码行数:30,代码来源:jf_shaderLinker.py
示例14: exportAssets_UI
def exportAssets_UI(self, *args):
self.UIElements = {}
# If the window exists, delete it.
if cmds.window("ExportAssets", exists=True):
cmds.deleteUI("ExportAssets")
# Create the main window
self.UIElements["window"] = cmds.window("ExportAssets", widthHeight=(240, 200), s=True )
# Create a flow layout to hold the UI Elements
self.UIElements["radioFlowLayout"] = cmds.flowLayout(v=True, w=220)
cmds.setParent( '..' )
cmds.setParent(self.UIElements["radioFlowLayout"])
cmds.radioCollection()
self.UIElements['rigRadioButton'] = cmds.radioButton(l='Export Rig?')
cmds.radioCollection()
self.UIElements['setupRadioButton'] = cmds.radioButton(l='Export Setup?')
cmds.separator( height=7, style='in' )
cmds.text(l=' Rename the Setup?')
self.UIElements['nameTxt'] = cmds.textField(w=220, tx=self.characterName)
self.UIElements['exportButton'] = cmds.button(label='Export Game Assets', width=220, c=self.exportGameAssets)
cmds.showWindow(self.UIElements["window"])
开发者ID:griffinanimator,项目名称:MPR,代码行数:30,代码来源:altSetupTools.py
示例15: snapOnClosestVertex_window
def snapOnClosestVertex_window():
"""
Creates the 'Snap On Closest Vertex' vertex window.
"""
cmds.windowPref(enableAll=False)
if (cmds.window("snapOnClosestVertex_window", exists=True)):
cmds.deleteUI("snapOnClosestVertex_window")
cmds.window("snapOnClosestVertex_window",
title="Snap On Closest Vertex",
width=320)
spacing = 5
cmds.columnLayout(adjustableColumn=True, rowSpacing=spacing)
cmds.rowLayout(numberOfColumns=3, columnWidth3=(125, 150, 130), adjustableColumn=2, columnAlign=(2, "left"), columnAttach=[(1, "both", spacing), (2, "both", spacing), (3, "both", spacing)])
cmds.text(label="Reference Object:")
referenceObject_textField = cmds.textField("referenceObject_textField")
cmds.button("getReferenceObject_button", label="Get Reference Object!", command=getReferenceObject_button_OnClicked)
cmds.setParent(topLevel=True)
cmds.separator(style="single")
cmds.button("snapIt_button", label="Snap It!", al="center", command=snapIt_button_OnClicked)
cmds.showWindow("snapOnClosestVertex_window")
cmds.windowPref(enableAll=True)
开发者ID:KelSolaar,项目名称:Snippets,代码行数:30,代码来源:snapOnClosestVertex.py
示例16: expose_list
def expose_list(self,tabAnchor,rootData):
samplingConnections = rootData[0]
caption = rootData[1]
mc.textField( tx=caption,ed=False ,p=tabAnchor , font="boldLabelFont",bgc=[0.8,0.8,0.8])
mc.optionMenu( label=' Options: ' ,p=tabAnchor , w=432 -30)
mc.menuItem( label='select' )
mc.menuItem( label='connect' )
mc.menuItem( label='swap' )
mc.menuItem( label='constraint' )
mc.menuItem( label='Manage Input' )
scrollWdth = mc.scrollLayout( horizontalScrollBarThickness=0,verticalScrollBarThickness=8, p=tabAnchor ,h=150,childResizable=True )
inputIdxList = mc.getAttr(samplingConnections,mi=True )
ctrlHgt = 24
for idx in inputIdxList:
input = mc.listConnections(samplingConnections+'[%s]'%idx)
if input is not None and len(input)>0:
input = input[0]
else:
input = samplingConnections+'[%s]'%idx
mc.separator(style='none', p=scrollWdth,h=6 )
mc.flowLayout( columnSpacing=4 , p=scrollWdth )
fldLnk = mc.textField( tx=input,ed=False ,w=395 -30,h=ctrlHgt)
mc.popupMenu( button=3 ,p=fldLnk)
mc.menuItem(l='moveUP' )
mc.menuItem(l='moveDown' )
mc.menuItem(l='Delete' )
mc.button( label='<')
开发者ID:cedricB,项目名称:circeCharacterWorksTools,代码行数:30,代码来源:manager.py
示例17: setupRLUI
def setupRLUI():
if cmds.window("RLWin", exists=True):
cmds.deleteUI("RLWin")
widgets["win"] = cmds.window("RLWin", t="zbw_setupRL", w=200, h=400)
widgets["mainCL"] = cmds.columnLayout(w=200)
widgets["mainFrame"] = cmds.frameLayout(l="Create Render Layers", w=200, cll=True, bgc=(.2,.2,.2))
widgets["CarKey"] = cmds.checkBox(l="Car_Env", v=True)
widgets["CarEnv"] = cmds.checkBox(l="Car_Key", v=True)
widgets["BGKey"] = cmds.checkBox(l="BG_Env", v=True)
widgets["BGEnv"] = cmds.checkBox(l="BG_Key", v=True)
widgets["AO"] = cmds.checkBox(l="All_AO", v=True)
widgets["MatteA"] = cmds.checkBox(l="All_MatteA", v=True)
widgets["MatteB"] = cmds.checkBox(l="All_MatteB", v=True)
widgets["MoVec"] = cmds.checkBox(l="All_MoVec", v=True)
widgets["Shadow"] = cmds.checkBox(l="All_Shadow", v=True)
widgets["createBut"] = cmds.button(l="Create Layers", w=200, h=40, bgc=(.6,.8,.6), c=createRL)
cmds.text("NOTE: this is setting the overrides for \nthe moVec layer RG's and materials \n(if you have them in scene\n for the AO and Movec layers but \n NO passes are set up")
cmds.separator(h=20, style = "double")
#widgets["copyBut"] = cmds.button(l="Copy Selected Layer", w=200, h=40, bgc=(.8,.8,.6), c=copyRL)
#cmds.separator(h=20, style = "double")
widgets["importBut"] = cmds.button(l="Import RL Shaders File", w=200, h=40, bgc=(.8,.6,.6), c=importRL)
cmds.showWindow(widgets["win"])
cmds.window(widgets["win"], e=True, w=200, h=400)
开发者ID:zethwillie,项目名称:zbw_python_tools,代码行数:27,代码来源:zbw_setupRL.py
示例18: cleanAndExportUI
def cleanAndExportUI():
if cmds.objExists('sharedReferenceNode'):
cmds.delete('sharedReferenceNode')
ceWin = 'cleanExportUI2'
if cmds.window(ceWin,exists=True):
cmds.deleteUI(ceWin)
cmds.window(ceWin,title='clean for export')
cmds.columnLayout(adj=True,co=('both',10))
cmds.text(align="left",l="List Of Reference Nodes")
cmds.textScrollList('ceRefList', numberOfRows=8, allowMultiSelection=True )
populateReferenceList()
cmds.separator(height=10, style='double' )
animRange = cmds.ls('AnimRanges')
if len(animRange) > 0:
ranges = cmds.listAttr(animRange[0],ud=True)
if len(ranges) > 0:
cmds.textScrollList('txtScrRanges',numberOfRows=len(ranges),ams=False)
for item in ranges:
cmds.textScrollList('txtScrRanges',edit=True, append = item)
cmds.separator(height=10, style='double' )
cmds.button(label = 'AnimExport!',c=cleanAndExportAnim)
cmds.button(label = 'MeshExport!',c=cleanAndExportMesh)
cmds.showWindow(ceWin)
开发者ID:Mortaciunea,项目名称:bdScripts,代码行数:28,代码来源:cleanAndExport12.py
示例19: build
def build(self):
if mc.windowPref(self.win, exists=1):
mc.windowPref(self.win, remove=1)
if mc.window(self.win,exists=1):
mc.deleteUI(self.win)
mc.window( self.win, title=self.title, widthHeight=(500, 210) )
cl1 = mc.columnLayout( columnAttach=('both', 2), rowSpacing=3, columnWidth=500, adjustableColumn = True)
mc.radioCollection()
self.mouth = mc.radioButton( l='user import', select=1, p=cl1 )
self.autoR = mc.radioButton( l='auto import', p=cl1 )
mc.separator()
mc.frameLayout('selected')
mc.rowLayout(numberOfColumns=3, columnWidth3=(80, 75, 150), adjustableColumn=2, columnAlign=(1, 'right'), columnAttach=[(1, 'both', 0), (2, 'both', 0), (3, 'both', 0)] )
mc.text(l='Mode')
mc.columnLayout()
mc.radioCollection()
self.prop = mc.radioButton( l='Prop', select=1 )
self.character = mc.radioButton( l='Character' )
mc.setParent( '..' )
mc.setParent( '..' )
self.numText = mc.floatFieldGrp( l='Num' )
self.txtProp = mc.textFieldButtonGrp( label='File Path', text='', buttonLabel='Browse', cw3 = (40,400,50), adjustableColumn3 = 2, cl3 = ('left', 'center', 'right'), bc = self.browse,cc=self.getPath )
#mc.separator()
#self.txtCharacter = mc.textFieldButtonGrp( label='Path', text='', buttonLabel='Browse', cw3 = (40,400,50), adjustableColumn3 = 2, cl3 = ('left', 'center', 'right'), bc = self.browse,cc=self.getPath )
#mc.separator()
mc.separator(p=cl1)
mc.button( 'importR', l='Import Reference File', p=cl1 )
mc.setParent( '..' )
开发者ID:chuckbruno,项目名称:Python_scripts,代码行数:28,代码来源:multiReference.py
示例20: buildMainLayout
def buildMainLayout(self):
'''Build the main part of the ui
'''
tabs = mc.tabLayout()
tab1 = mc.columnLayout(adj=True)
mc.scrollLayout(cr=True)
self.shelfLayout = mc.shelfLayout()
self.refreshShelfLayout()
mc.setParent(tabs)
tab2 = mc.columnLayout(adj=True)
mc.separator(height=8, style='none')
mc.text('Select curve(s) to export. Multiple selected curves will be combined.')
mc.text('Center and fit the curve in the viewport,')
mc.text('and make sure nothing else is visible for best icon creation.')
mc.separator(height=16, style='in')
mc.button('Export Selected Curve', command=self.exportControl, annotation='Select a nurbsCurve to export.')
mc.tabLayout( tabs, edit=True, tabLabel=((tab1, 'Import'),
(tab2, 'Export')
))
if not mc.shelfLayout(self.shelfLayout, query=True, numberOfChildren=True):
mc.tabLayout( tabs, edit=True, selectTab=tab2)
开发者ID:Italic-,项目名称:maya-prefs,代码行数:30,代码来源:ml_controlLibrary.py
注:本文中的maya.cmds.separator函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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