• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

Python cmds.move函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中maya.cmds.move函数的典型用法代码示例。如果您正苦于以下问题:Python move函数的具体用法?Python move怎么用?Python move使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了move函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1:

def	postProcessControl	(	_control,	_function,	_controlled	):	# <<< string, string, list
	lockHideAttributes	(	_control	)

	if (cmds.objExists('anim_control_set') == False):	cmds.createNode('objectSet',name='anim_control_set',skipSelect=True)

	cmds.sets	(	_control,	addElement	=	'anim_control_set'	)
	cmds.toggle	(	localAxis				=	1	)

	if	len	(	_controlled	)	==	0:
		_control	=	cmds.rename	(	'_'	+	_function	+	'_control'	)
		_control	=	cmds.group	( 	world	=	1,	name	=	'_'	+	_function	+	'_control_offSet'	)
		cmds.move					(	0,	0,	0,	_control	+	'.rotatePivot',	_control	+	'.scalePivot'	)

		lockHideAttributes	(	_control	)

	else:
		_k				=	_controlled[0].rfind	(	'|'	)
		_control		=	_controlled[0][_k+1:]
		cmds.rename		(	_control	+	'_'	+	_function	+	'_control'	)
		_control		=	cmds.group	(	world	=	1,	name	=	_control	+	'_'	+ _function	+	'_control_offSet'	)
		cmds.move			(	0, 0, 0, _control + '.rotatePivot', _control + '.scalePivot' )

		lockHideAttributes	(	_control	)

		cmds.select		(	_controlled[0],	toggle	=	True	)
		cmds.parent		()
		cmds.xform		(	translation	=	(	0,	0,	0	),	rotation	=	(	0,	0,	0	)	)
		cmds.parent		(	world		= 	1	)
	
	cmds.pickWalk	(	direction	=	"down"	)
开发者ID:danielforgacs,项目名称:code-dump,代码行数:30,代码来源:ford_riggingAid.py


示例2: moveMirrorPosObj

def moveMirrorPosObj(obj,targetObj):
    """
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    DESCRIPTION:
    Attempts to mirror an objects position and rotation

    ARGUMENTS:
    obj(string)
    targetObj(string)

    RETURNS:
    Nothin
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    """
    objTrans = mc.xform (targetObj, q=True, ws=True, sp=True)
    actualName = mc.spaceLocator ()
    if objTrans[0] > 0:
        mc.xform (actualName[0],translation = [-objTrans[0],objTrans[1],objTrans[2]], ws=True)
        objTrans = mc.xform (actualName[0], q=True, ws=True, sp=True)
        mc.move (objTrans[0],objTrans[1],objTrans[2], [obj])
    else:
        mc.xform (actualName[0],translation = [objTrans[0],objTrans[1],objTrans[2]], a=True)
        objTrans = mc.xform (actualName[0], q=True, ws=True, sp=True)
        mc.move (-objTrans[0],objTrans[1],objTrans[2], [obj])
    mc.delete (actualName[0])
开发者ID:Italic-,项目名称:maya-prefs,代码行数:25,代码来源:rigging.py


示例3: bestFitPlane

def bestFitPlane(ptList,upVector=(0,1,0)):
	'''
	'''
	# Initialize plane normal
	norm = OpenMaya.MVector()
	pt = OpenMaya.MVector()
	
	# Calculate plane
	for i in range(len(ptList)):
		
		prev = OpenMaya.MVector(ptList[i-1][0],ptList[i-1][1],ptList[i-1][2])
		curr = OpenMaya.MVector(ptList[i][0],ptList[i][1],ptList[i][2])
		norm += OpenMaya.MVector((prev.z + curr.z) * (prev.y - curr.y), (prev.x + curr.x) * (prev.z - curr.z), (prev.y + curr.y) *  (prev.x - curr.x))
		pt += curr
	
	# Normalize result
	norm.normalize()
	pt /= len(ptList)
	
	# Build rotation matrix
	mat = glTools.utils.matrix.buildRotation(norm,upVector,'y','x')
	rot = glTools.utils.matrix.getRotation(mat,'xyz')
	
	# Create Plane
	plane = mc.polyPlane(w=1,h=1,sx=1,sy=1,ax=[0,1,0],cuv=2,ch=False)[0]
	
	# Position Plane
	mc.rotate(rot[0],rot[1],rot[2],plane,os=True,a=True)
	mc.move(pt[0],pt[1],pt[2],plane,ws=True,a=True)
	
	# Return result
	return plane
开发者ID:RiggingDojoAdmin,项目名称:glTools,代码行数:32,代码来源:bestFitPlane.py


示例4: snapPtsToSurface

def snapPtsToSurface(surface,pointList):
	'''
	@param surface: Nurbs surface to snap points to
	@type surface: str
	@param pointList: Point to snap to the specified surface
	@type pointList: list
	'''
	# Check surface
	if not isSurface(surface): raise UserInputError('Object '+surface+' is not a valid surface!')
	
	# Check points
	pointList = mc.ls(pointList,fl=True)
	
	# Transform types
	transform = ['transform','joint','ikHandle','effector']
	
	# Snap points
	for pt in pointList:
		# Check Transform
		if transform.count(mc.objectType(pt)):
			snapToSurface(surface,pt,0.0,0.0,True,snapPivot=False)
			continue
		# Move Point
		pos = mc.pointPosition(pt)
		(uParam,vParam) = closestPoint(surface,pos)
		sPt = mc.pointOnSurface(surface,u=uParam,v=vParam,position=True)
		mc.move(sPt[0],sPt[1],sPt[2],pt,ws=True,a=True)
开发者ID:RiggingDojoAdmin,项目名称:glTools,代码行数:27,代码来源:surface.py


示例5: m

def m(p, _t=None):
    if not _t:
        _t = mc.ls(sl=1)

    for i in range (0,len(_t)):
        mc.select(_t[i])
        mc.move(p[0],p[1],p[2])
开发者ID:n1ckfg,项目名称:MayaToolbox,代码行数:7,代码来源:mayatoolbox_main.py


示例6: create_pointer

def create_pointer(m):
    if (BAXER_POINTER == True):
        # import Baxter Pointer model and use it
        try:
            cmds.loadPlugin("objExport")
        except:
            pass
        name = os.path.dirname(os.path.realpath(__file__)) + "/models/baxter_gripper.obj"
        mel.eval('file -import -type "OBJ"  -ignoreVersion -ra true -mergeNamespacesOnClash false -rpr "gripper" -options "mo=1"  -pr "%s";' \
             % name)
        try:
            mel.eval('rename "gripper_Mesh" "pointer' + str(m) + '";')
        except:
            pass
    else:
        # Create a pointer mesh that represents the robot claw
        cmds.polyCone(name="pointer" + str(m), sx=3, r=0.5, h=2)
        cmds.select("pointer" + str(m))
        cmds.rotate("180deg", 0, 0, r=True)
        cmds.move(0, -1, 0, "pointer" + str(m) + ".scalePivot", "pointer" + str(m) + ".rotatePivot")
        cmds.move(0, 1, 0, absolute=True)
        cmds.makeIdentity(apply=True, t=1, r=1, s=1)
    bbx = cmds.xform("table", q=True, bb=True, ws=True)
    cur_size = abs(bbx[3] - bbx[0])
    cmds.scale(cur_size/TABLE_SIZE, cur_size/TABLE_SIZE, cur_size/TABLE_SIZE, "pointer" + str(m), centerPivot = True)
    mel.eval('select -r pointer' + str(m) + '; sets -e -forceElement pointer_matSG;')
    mel.eval("makeCollideNCloth")
开发者ID:wenlongx,项目名称:Maya-Cloth-Simulation,代码行数:27,代码来源:main_backup.py


示例7: bt_moveObjToCamera

def bt_moveObjToCamera():
    
    #Check for hotkey and make if possible
    bt_checkCtrFHotkey()

    activePanel = cmds.getPanel(wf=1)
    if "model" in activePanel:
        activeCamera = cmds.modelEditor(activePanel,q=1,camera=1)   
    else:
        cmds.error ('No active panel/camera to frame to')    
         
    selected = cmds.ls(sl=1)
    
    locator = cmds.spaceLocator()
    cmds.select(activeCamera,add=1)
    cmds.parent(r=1)
    cmds.move(0,0,-5,locator,r=1,os=1)
    location = cmds.xform(q=1,t=1,ws=1)
    
    for object in selected:
        cmds.move(location[0],location[1],location[2],object,ws=1,a=1)
        #cmds.move(location[0],location[1],location[2],'pCube1',ws=1,a=1)
        
    cmds.delete(locator)   
    cmds.select(selected,r=1)
开发者ID:cyrillef,项目名称:apps.exchange.packager,代码行数:25,代码来源:bt_moveObjToCamera.py


示例8: doPositionLocator

def doPositionLocator(locatorName,locInfo):
	"""
	>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
	DESCRIPTION:
	Position a locator with locator info generated from returnInfoForLoc

	ARGUMENTS:
	locatorName(string)
	locInfo(dict)

	RETURNS:
	success(bool)
	>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
	"""
	if search.returnObjectType(locatorName) == 'locator':
		objTrans = locInfo['position']
		objRot = locInfo['rotation']
		correctRo = locInfo['rotationOrder']

		mc.move (objTrans[0],objTrans[1],objTrans[2], locatorName)
		mc.setAttr ((locatorName+'.rotateOrder'), correctRo)

		#Rotate
		if locInfo['objectType'] == 'polyFace':
			constBuffer = mc.normalConstraint((locInfo['createdFrom']),locatorName)
			mc.delete(constBuffer[0])
		else:
			mc.rotate (objRot[0], objRot[1], objRot[2], locatorName, ws=True)

		return True
	else:
		guiFactory.warning('Not a locator.')
		return False
开发者ID:Italic-,项目名称:maya-prefs,代码行数:33,代码来源:locators.py


示例9: locMeCVOnCurve

def locMeCVOnCurve(curveCV):
	"""
	>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
	DESCRIPTION:
	Places locators on the cv's closest position on a curve

	ARGUMENTS:
	curve(string)

	RETURNS:
	locList(list)
	>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
	"""
	if search.returnObjectType(curveCV) == 'curveCV':
		cvPos = mc.pointPosition (curveCV,w=True)
		wantedName = (curveCV + '_loc')
		actualName = mc.spaceLocator (n= wantedName)
		mc.move (cvPos[0],cvPos[1],cvPos[2], [actualName[0]])
		splitBuffer = curveCV.split('.')
		uPos = distance.returnClosestUPosition (actualName[0],splitBuffer[0])
		mc.move (uPos[0],uPos[1],uPos[2], [actualName[0]])
		return actualName[0]
	else:
		guiFactory.warning  ('Not a curveCV')
		return False
开发者ID:Italic-,项目名称:maya-prefs,代码行数:25,代码来源:locators.py


示例10: duplicate_button

    def duplicate_button( self, *args  ):
        self.original_selected_objects = cmds.ls( selection=True )

        if( len(self.original_selected_objects) == 0 ):
            print "Nothing selected"
            return 0

        elif( len(self.original_selected_objects) == 1 ):
            self.relatives = cmds.listRelatives( children=True )

            if( len(self.relatives) == 1 ):
                print "Skip combine"
                cmds.duplicate( self.original_selected_objects, name=self.original_selected_objects[0] + "_Copy" )
                cmds.delete( constructionHistory=True )
                the_parent = cmds.listRelatives( parent=True )
                if( the_parent != None ):
                    cmds.parent( self.original_selected_objects[0] + "_Copy", world=True )

            else:
                self.combine()

        else:
            self.combine()

        self.newOriginCopy = cmds.ls( selection=True )[0]
        self.bbox = cmds.exactWorldBoundingBox( self.newOriginCopy )
        cmds.move((self.bbox[0] + self.bbox[3])/2, self.bbox[1], (self.bbox[2] + self.bbox[5])/2, self.newOriginCopy + ".scalePivot", self.newOriginCopy + ".rotatePivot", absolute=True)
        cmds.move( 0, 0, 0, self.newOriginCopy, rpr=True )
        cmds.makeIdentity( apply=True, t=1, r=1, s=1 )
        cmds.delete( constructionHistory=True )
开发者ID:cwilmot,项目名称:maya-bulge-deformer-tool,代码行数:30,代码来源:MayaBulgeTool.py


示例11: locMeCenter

def locMeCenter(objList,forceBBCenter = False):
	"""
	>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
	DESCRIPTION:
	Pass  an object into it and get a named locator with stored info for updating it

	ARGUMENTS:
	obj(string)

	RETURNS:
	name(string)
	>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
	"""
	# make it
	nameBuffer = mc.spaceLocator()

	#store info
	attributes.storeInfo(nameBuffer[0],'cgmSource',(','.join(objList)),False)
	attributes.storeInfo(nameBuffer[0],'cgmLocMode','selectCenter',False)
	attributes.storeInfo(nameBuffer[0],'cgmName',(str('_to_'.join(objList))),False)
	attributes.storeInfo(nameBuffer[0],'cgmTypeModifier','midPoint',False)

	posList = []

	for obj in objList:
		if mc.objExists(obj) == True:
			objInfo = returnInfoForLoc(obj,forceBBCenter)
			posList.append(objInfo['position'])

	objTrans = distance.returnAveragePointPosition(posList)

	mc.move (objTrans[0],objTrans[1],objTrans[2], nameBuffer[0])

	#return ( NameFactory.doNameObject(nameBuffer[0]) )
	return cgmMeta.NameFactory(nameBuffer[0]).doNameObject()
开发者ID:Italic-,项目名称:maya-prefs,代码行数:35,代码来源:locators.py


示例12: bulge_button

    def bulge_button( self, *args  ):
        if( cmds.objExists( "ZBend" ) ):
            cmds.confirmDialog( title="Error", message="First delete the bulge history on the previously\ndeformed object before bulging another.", button="Okie Dokie" )
            return 0

        latestSelection = cmds.ls( selection=True )
        if( len( latestSelection ) == 0 ):
            return 0

        if( len( latestSelection ) == 1 ):
            self.relatives = cmds.listRelatives( children=True )

            if( len(self.relatives) == 1 ):
                self.bbox = cmds.exactWorldBoundingBox( latestSelection )

                cmds.nonLinear( type='bend', curvature=cmds.intSliderGrp( "x_bulge_slider", value=True, query=True ) )
                cmds.rename( "XBend" )
                cmds.move((self.bbox[0] + self.bbox[3])/2, self.bbox[1], (self.bbox[2] + self.bbox[5])/2, "XBend", rpr=True )
                cmds.setAttr( "XBend.rotateZ", -90 )

                cmds.select( latestSelection )

                cmds.nonLinear( type='bend', curvature=cmds.intSliderGrp( "z_bulge_slider", value=True, query=True ) )
                cmds.rename( "ZBend" )
                cmds.move((self.bbox[0] + self.bbox[3])/2, self.bbox[1], (self.bbox[2] + self.bbox[5])/2, "ZBend", rpr=True )
                cmds.setAttr( "ZBend.rotateZ", -90 )
                cmds.setAttr( "ZBend.rotateX", 90 )
                cmds.connectControl( "x_bulge_slider", "bend1.curvature" )
                cmds.connectControl( "z_bulge_slider", "bend2.curvature" )
                cmds.select( latestSelection )
开发者ID:cwilmot,项目名称:maya-bulge-deformer-tool,代码行数:30,代码来源:MayaBulgeTool.py


示例13: buildTargent

def buildTargent(blendShape, targentname, weightID):
    postions = mc.getAttr('%s.it[0].itg[%s].iti[6000].ipt'%(blendShape, weightID))
    if postions == None :return
    points = mc.ls(['%s.%s'%(targentname, pnt)  for pnt in mc.getAttr('%s.it[0].itg[%s].iti[6000].ict'%(blendShape, weightID))], fl=True)
    
    for pnt, posi in zip(points, postions):
        mc.move(posi[0], posi[1], posi[2], pnt, r=True)
开发者ID:AtonLerin,项目名称:RiggingTeamTools,代码行数:7,代码来源:buildTargents.py


示例14: align

def align():
	obj1, obj2 = cmds.ls(selection=True, o=True)
	objPos = cmds.xform(obj2, q=1, ws=1, rp=1)
	objRot = cmds.xform(obj2, q=1, ro=True)
	cmds.move(objPos[0], objPos[1], objPos[2], obj1, rpr=True)
	cmds.rotate(objRot[0], objRot[1], objRot[2], obj1, r=True)
	cmds.select(obj1)
开发者ID:Kif11,项目名称:curpigeon_tools,代码行数:7,代码来源:app.py


示例15: generateForm

	def generateForm(self) :
		"""
		This method returns the position of all vertices of an object. 
		"""
 		
		vtxWorldPosition = []
		mainObject = self.lineEditMainObject.displayText()
		usedObject = self.lineEditUsedObject.displayText()
		
		if mainObject:	
			# create a group for the new objects
			self.groupObject.createGroup("NewObjectsGroup")
			mc.SnapToPoint()

			vtxIndexList = mc.getAttr( mainObject+".vrts", multiIndices=True )
		 
			for i in vtxIndexList :
				curPointPosition = mc.xform( str(mainObject)+".pnts["+str(i)+"]", query=True, translation=True, worldSpace=True ) 
				mc.select( usedObject )
				newObject = mc.duplicate ( rr=True )
				self.groupObject.addInGroup("NewObjectsGroup", newObject)
				self.listNewObjects.append(newObject)
				mc.move(curPointPosition[0], curPointPosition[1], curPointPosition[2], newObject, rpr=True)

			mc.SnapToPoint()
		else:
			self.messageObject.showWindowMessage( "Please import objects!", "Select" )
	 
		mc.select( clear=True )
开发者ID:remusvrm,项目名称:plugins,代码行数:29,代码来源:setObjectsInVertex_v01.py


示例16: locMeCvFromCvIndex

def locMeCvFromCvIndex(shape,cvIndex):
	"""
	>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
	DESCRIPTION:
	Places locators on the cv's closest position on a curve

	ARGUMENTS:
	curve(string)

	RETURNS:
	locList(list)
	>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
	"""
	cv = ('%s%s%i%s'%(shape,'.cv[',cvIndex,']'))
	if mc.objExists(cv):
		cvPos = mc.pointPosition (cv,w=True)
		wantedName = (cv + 'loc')
		actualName = mc.spaceLocator (n= wantedName)
		mc.move (cvPos[0],cvPos[1],cvPos[2], [actualName[0]])
		uPos = distance.returnClosestUPosition (actualName[0],shape)
		mc.move (uPos[0],uPos[1],uPos[2], [actualName[0]])
		return actualName[0]
	else:
		guiFactory.warning  ('Shape does not exist')
		return False
开发者ID:Italic-,项目名称:maya-prefs,代码行数:25,代码来源:locators.py


示例17: setup_scene

def setup_scene(name=sys.argv[1]):
    # imports shirt, scales to fit, converts to ncloth
    try:
        cmds.loadPlugin("objExport")
    except:
        pass
    mel.eval('file -f -options "mo=1" -ignoreVersion -typ "OBJ" -o "%s";' \
         % name)
    try:
        mel.eval('rename "Mesh" "shirt";')
    except:
        pass
    # scale shirt to fit
    create_table()
    if (fold_num == 0):
        bbx = cmds.xform("shirt", q=True, bb=True, ws=True)
        s_x_len = abs(bbx[3] - bbx[0])
        s_y_len = abs(bbx[4] - bbx[1])
        global GLOBAL_SCALE
        if (s_x_len >= s_y_len):
            GLOBAL_SCALE = s_x_len/(SHIRT_SCALE * TABLE_SIZE)
        else:
            GLOBAL_SCALE = s_y_len/(SHIRT_SCALE * TABLE_SIZE)
        cmds.select("shirt")
        cmds.move(0, 0.0001, 0, relative = True)
    cmds.scale(GLOBAL_SCALE, GLOBAL_SCALE, GLOBAL_SCALE, "table", centerPivot = True)
    shirt_to_nCloth()
    create_camera()
开发者ID:wenlongx,项目名称:Maya-Cloth-Simulation,代码行数:28,代码来源:main_backup.py


示例18: apply

	def apply( self, nodes=None, applySettings=None, worldSpace=False ):
		if nodes is None:
			nodes = self._nodeAttrDict.iterkeys()

		for node in nodes:
			if node in self._nodeAttrDict:
				for attr, value in self._nodeAttrDict[ node ].iteritems():
					attrpath = '%s.%s' % (node, attr)
					if objExists( attrpath ):
						setAttr( attrpath, value )

			if worldSpace:
				if node in self._nodeWorldDict:
					if cmd.objectType( node, isAType='transform' ):
						pos, rot, rotateOrder = self._nodeWorldDict[node]
						move( pos[0], pos[1], pos[2], node, ws=True, a=True, rpr=True )

						roAttrpath = '%s.ro' % node
						initialRotateOrder = getAttr( roAttrpath )
						rotateOrderMatches = initialRotateOrder == rotateOrder

						if rotateOrderMatches:
							rotate( rot[0], rot[1], rot[2], node, ws=True, a=True )
						else:
							setAttr( roAttrpath, rotateOrder )
							rotate( rot[0], rot[1], rot[2], node, ws=True, a=True )
							xform( node, ro=constants.ROTATE_ORDER_STRS[ initialRotateOrder ], p=True )
开发者ID:zethwillie,项目名称:zbw_python_tools,代码行数:27,代码来源:animClip.py


示例19: ShapeInverterCmdold

def ShapeInverterCmdold(base=None, corrective=None, name=None):
    mc.undoInfo(openChunk=True)
    if not base or not corrective:
        sel = mc.ls(sl=True)
        base, corrective = sel
    shapes = mc.listRelatives(base, children=True, shapes=True)
    for s in shapes:
        if mc.getAttr("%s.intermediateObject" % s) and mc.listConnections("%s.worldMesh" % s, source=False):
            origMesh = s
            break
    deformed = mc.polyPlane(ch=False)[0]
    mc.connectAttr("%s.worldMesh" % origMesh, "%s.inMesh" % deformed)
    mc.setAttr("%s.intermediateObject" % origMesh, 0)
    mc.delete(deformed, ch=True)
    mc.setAttr("%s.intermediateObject" % origMesh, 1)
    if not name:
        name = "%s_inverted#" % corrective
    invertedShape = duplicateMesh(base, name=name)
    deformer = mc.deformer(invertedShape, type="ShapeInverter")[0]
    mc.ShapeInverterCmd(baseMesh=base, invertedShape=invertedShape, ShapeInverterdeformer=deformer, origMesh=deformed)
    # correctiveShape = duplicateMesh(base,name=corrective+"_corrective#")
    # mc.connectAttr('%s.outMesh' % getShape(correctiveShape), '%s.correctiveMesh' % deformer)
    # transferMesh(corrective,[correctiveShape])
    mc.connectAttr("%s.outMesh" % getShape(corrective), "%s.correctiveMesh" % deformer)
    mc.setAttr("%s.activate" % deformer, True)
    mc.delete(deformed)
    bdingBx = mc.polyEvaluate(corrective, boundingBox=True)
    xDifVal = bdingBx[0][1] - bdingBx[0][0]
    # mc.move(xDifVal*1.10,correctiveShape,r=True,moveX=True)
    mc.move(xDifVal * 2.20, invertedShape, r=True, moveX=True)
    mc.undoInfo(closeChunk=True)
    return invertedShape  # ,correctiveShape
开发者ID:jonntd,项目名称:cvShapeInverter,代码行数:32,代码来源:ShapeInverterScript.py


示例20: myCube

def myCube():
    myCubeWidth = mc.intSliderGrp( cubW, q=True, v=True )
    myCubeHigth = mc.intSliderGrp( cubH, q=True, v=True )
    myCubeDepth = mc.intSliderGrp( cubD, q=True, v=True )
    # ch stands for construction history
    finalCube = mc.polyCube( w=myCubeWidth, h=myCubeHigth, d=myCubeDepth, n="myCube#", ch=False )
    mc.move( 0,myCubeHigth/2.0,0, finalCube, relative=True ) 
开发者ID:arpisab,项目名称:Maya,代码行数:7,代码来源:07_makeWindowInterface_SliderField.py



注:本文中的maya.cmds.move函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
Python cmds.namespace函数代码示例发布时间:2022-05-27
下一篇:
Python cmds.modelPanel函数代码示例发布时间:2022-05-27
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap