本文整理汇总了Python中maya.cmds.currentTime函数的典型用法代码示例。如果您正苦于以下问题:Python currentTime函数的具体用法?Python currentTime怎么用?Python currentTime使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了currentTime函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: buildGhostAnimation
def buildGhostAnimation(*args):
obj = 'ghost_body1'
# get animation start and end points from ui controls
animation_start = cmds.intField('animation_start', query=True, value=True)
animation_end = cmds.intField('animation_end', query=True, value=True)
for current_time in range(animation_start, animation_end + 1):
cmds.currentTime(current_time, edit=True)
locatorPos = cmds.xform('character_locator', q=1, t=True)
x = round(locatorPos[0], 2)
z = round(locatorPos[2], 2)
if x % 1 == 0.25 or z % 1 == 0.25:
cmds.xform(obj, rotation = [0, 11.25, 0])
elif x % 1 == 0.5 or z % 1 == 0.5:
cmds.xform(obj, rotation = [0, 22.5, 0])
elif x % 1 == 0.75 or z % 1 == 0.75:
cmds.xform(obj, rotation = [0, 33.75, 0])
elif x % 1 == 0 or z % 1 == 0:
cmds.xform(obj, rotation = [0, 0, 0])
else:
assert False, "Unhandled character position"
cmds.setKeyframe([obj])
开发者ID:andy-walker,项目名称:pacman-3d,代码行数:28,代码来源:pacTools.py
示例2: dsEmitAlongLocator
def dsEmitAlongLocator(start,end,ss):
y = start
x = end
cmds.currentTime(y)
locX = cmds.getAttr('locator1.translateX')
locY = cmds.getAttr('locator1.translateY')
locZ = cmds.getAttr('locator1.translateZ')
beforePos = [locX,locY,locZ]
while y <= x:
cmds.currentTime(y)
locX = cmds.getAttr('locator1.translateX')
locY = cmds.getAttr('locator1.translateY')
locZ = cmds.getAttr('locator1.translateZ')
pos = [locX,locY,locZ]
dist = [pos[0]-beforePos[0],pos[1]-beforePos[1],pos[2]-beforePos[2]]
val = [dist[0]/ss,dist[1]/ss,dist[2]/ss]
for i in range(ss):
beforePos = [beforePos[0]+val[0],beforePos[1]+val[1],beforePos[2]+val[2]]
cmds.emit( object='trail_pt', pos=(beforePos))
beforePos = pos
y = y + 1
开发者ID:davidwilliamsDK,项目名称:maya,代码行数:26,代码来源:dsEmitAlongLocatorPath.py
示例3: exportSgKeyData
def exportSgKeyData( targetTransformNodes, startFrame, endFrame, step, folderPath=None, exportByMatrix=False, *args ):
import sgBFunction_scene
import copy
if step < 0.05:
cmds.error( "Step Must be larger then %.f." % step )
sgBFunction_base.autoLoadPlugin( "sgBDataCmd" )
if not folderPath: folderPath = sgBFunction_fileAndPath.getDefaultSgKeyDataPath()
sgBFunction_fileAndPath.makeFolder( folderPath )
sgBFunction_fileAndPath.removeChildFiles( folderPath )
targetTransformNodeParents = []
for transformNode in targetTransformNodes:
targetTransformNodeParents += sgBFunction_dag.getParents( transformNode )
targetTransformNodeParents.append( transformNode )
targetTransformNodeParents = list( set( targetTransformNodeParents ) )
sgBFunction_scene.exportTransformData( targetTransformNodeParents, folderPath )
cmds.sgBDataCmd_key( targetTransformNodes, se=1, folderPath= folderPath, ebm=exportByMatrix )
cuTime = copy.copy( startFrame )
while cuTime <= endFrame+1:
cmds.currentTime( cuTime )
cmds.sgBDataCmd_key( write=1 )
cuTime += step
cmds.sgBDataCmd_key( ee=1 )
开发者ID:jonntd,项目名称:mayadev-1,代码行数:31,代码来源:sgBExcute_data.py
示例4: exportAbc
def exportAbc(self, root, frameRange=(1,24), suffix="", **kargs):
self.__abc_files.append(expandFileName('testAnimParticleReadWrite_%s.abc' % suffix))
# seed on first frame
cmds.currentTime(1)
maya.mel.eval("seed(1)")
# First, eval time from one to frameRange start to avoid a possible jump
for i in range(1,frameRange[0]):
cmds.currentTime(i)
# Format argument for extra atrbutes
argStr = " "
for item in kargs:
if isinstance(kargs[item], (tuple,list)):
for element in kargs[item]:
argStr += " -%s %s" % ( item, element )
else:
argStr += " -%s %s" % ( item, kargs[item] )
# Export
stdoutWrite("writefile: %s" % self.__abc_files[-1])
cmds.AbcExport(j='-fr %d %d -root %s %s -file ' % (frameRange[0], frameRange[1], root, argStr) + self.__abc_files[-1] )
开发者ID:alembic,项目名称:alembic,代码行数:25,代码来源:animPointPrimitive_nParticle_test.py
示例5: nuke_track_node
def nuke_track_node():
"""
creates a nuke track node for the selected transform.
selection order: trasnform, camera
"""
selection = cmds.ls( selection = True )
point = selection[0]
camera = selection[1]
cameraShape = cmds.listRelatives( shapes = True )[0]
aperture_h = cmds.camera( camera, hfa=1, q=1)
aperture_v = cmds.camera( camera, vfa=1, q=1)
trackNode = 'Tracker3 { track1 {{curve x1 '
tx = ''
ty = ''
endframe = 48
for frame in range( 1, endframe + 1 ):
cmds.currentTime( frame )
fov_h = cmds.camera( camera, hfv=1, q=1)
fov_v = cmds.camera( camera, vfv=1, q=1)
track = get_normalized_screen_position( point, camera, fov_h, fov_v, aperture_h, aperture_v )
tx += str( track[0] * 1280 ) + ' '
ty += str( track[1] * 720 ) + ' '
trackNode += tx + '} {curve x1 ' + ty + '}}}'
print '#' * 50
print '>>> tracker node, copy paste to nuke:'
print trackNode
开发者ID:danielforgacs,项目名称:code-dump,代码行数:29,代码来源:ford_stabilizer_v0.5.5.py
示例6: exportAndRender
def exportAndRender(self,
renderDir,
renderSettings,
mitsubaPath,
oiiotoolPath,
mtsDir,
keepTempFiles,
animation,
frame=None,
verbose=False):
if frame != None:
# Calling this can lead to Maya 2016 locking up if you don't have MAYA_RELEASE_PYTHON_GIL set
# See Readme
cmds.currentTime(float(frame))
else:
frame = 1
sceneName = self.getScenePrefix()
scenePrefix = cmds.getAttr("defaultRenderGlobals.imageFilePrefix")
if scenePrefix is None:
scenePrefix = sceneName
outFileName = os.path.join(renderDir, "%s.xml" % scenePrefix)
# Export scene and geometry
geometryFiles = MitsubaRendererIO.writeScene(outFileName, renderDir, renderSettings)
# Render scene, delete scene and geometry
imageName = self.renderScene(outFileName, renderDir, mitsubaPath, oiiotoolPath,
mtsDir, keepTempFiles, geometryFiles, animation, frame, verbose,
renderSettings)
return imageName
开发者ID:hpd,项目名称:MitsubaForMaya,代码行数:35,代码来源:MitsubaRenderer.py
示例7: _plotter_avrg
def _plotter_avrg(self):
'''plots a locator to a vertice or face per keyframe in a timeline'''
selObj=cmds.ls(sl=1, fl=1)
if len(selObj)>0:
pass
else:
print "Select 1 object"
return
getTopRange=cmds.playbackOptions(q=1, max=1)+1#get framerange of scene to set keys in iteration
getLowRange=cmds.playbackOptions(q=1, min=1)-1#get framerange of scene to set keys in iteration
edgeBucket=[]
getRange=arange(getLowRange,getTopRange, 1 )
getloc=cmds.spaceLocator(n=selObj[0]+"cnstr_lctr")
cmds.normalConstraint(selObj[0], getloc[0])
placeloc=cmds.spaceLocator(n=selObj[0]+"lctr")
for each in getRange:
cmds.currentTime(each)
transform=cmds.xform(selObj, q=1, ws=1, t=1)
posBucketx=self.array_median_find(transform[0::3])
posBuckety=self.array_median_find(transform[1::3])
posBucketz=self.array_median_find(transform[2::3])
cmds.xform(getloc[0], ws=1, t=(posBucketx, posBuckety, posBucketz))
cmds.SetKeyTranslate(getloc[0])
cmds.xform(placeloc[0], ws=1, t=(posBucketx, posBuckety, posBucketz))
cmds.SetKeyTranslate(placeloc[0])
rotate=cmds.xform(getloc[0], q=True, ws=1, ro=True)
cmds.xform(placeloc[0], ws=1, ro=rotate)
cmds.SetKeyRotate(placeloc[0])
cmds.currentTime(each)
开发者ID:edeglau,项目名称:storage,代码行数:29,代码来源:plot.py
示例8: setObjectToShatterCmd
def setObjectToShatterCmd(self, *args):
'''
'''
if not (cmds.draggerContext(self._IScontextTool._mContext, exists = True)):
iMinTime = cmds.playbackOptions(query = True, minTime = True)
cmds.currentTime(iMinTime, edit = True)
polySelection = cmds.filterExpand(selectionMask = 12)
if polySelection:
if len(polySelection) > 0:
mBreakNode = cmds.listConnections(polySelection[0], sh = True, type = 'fxBreakGeometry')
if not mBreakNode:
cmds.button(self._ISaddBtn, edit = True, label = 'Please wait... checking mesh toplogy')
self._IScontextTool.checkForNonManifoldMeshes(polySelection[0])
cmds.delete(polySelection[0], ch = True)
self.resetIShatterGUI()
self._IScontextTool._mVoroObject = polySelection[0]
cmds.button(self._ISaddBtn, edit = True, label = polySelection[0])
cmds.button(self._ISdelBtn, edit = True, enable = True)
cmds.button(self._ISprocessBtn, edit = True, enable = True)
cmds.checkBox(self._ISborderEdgesCbx, edit = True, enable = True)
cmds.checkBox(self._IShideObjectsCbx, edit = True, enable = True)
else:
cmds.confirmDialog(title = 'Oups... IShatter Error', message = 'You must select one mesh object first !', button = 'OK', defaultButton = 'Yes', cancelButton = 'No', dismissString = 'No')
开发者ID:jeffhong21,项目名称:scripts,代码行数:31,代码来源:IShatterGUI.py
示例9: frameSection
def frameSection(nudge=24):
curvesShown = cmds.animCurveEditor("graphEditor1GraphEd", query=True, curvesShown=True)
if not curvesShown:
return
firstSelKey = cmds.keyframe(selected=True, query=True, timeChange=True)
# lastKey = max(cmds.keyframe(selected=False, query=True, timeChange=True))
lastKey = cmds.playbackOptions(query=True, maxTime=True)
if firstSelKey: # if key is selected
firstSelKey = min(firstSelKey)
else:
# firstSelKey = min(cmds.keyframe(selected=False, query=True, timeChange=True))
firstSelKey = cmds.playbackOptions(query=True, minTime=True)
try:
if G.AM_lastFrameSection + nudge < lastKey and G.AM_lastCurvesShown == curvesShown:
firstSelKey = G.AM_lastFrameSection + nudge
except:
pass
G.AM_lastFrameSection = firstSelKey
G.AM_lastCurvesShown = curvesShown
framePlaybackRange.framePlaybackRangeFn(rangeStart=(firstSelKey - 1), rangeEnd=(firstSelKey + nudge + 2))
cmds.currentTime(firstSelKey, edit=True)
开发者ID:Italic-,项目名称:maya-prefs,代码行数:27,代码来源:animMod.py
示例10: createKeyFrames
def createKeyFrames(numFrames, boundary):
'''create the keyframes for the animation'''
for frame in range(numFrames):
cmds.currentTime( frame, edit=True )
for b in boids:
# How to stop a running maya script:
# When a script is running in maya, Everything
# freezes and maya does not repond to input.
# To get around this maya has to be stopped from
# the outside. This if-statement looks for a empty file
# named "stop.maya" anywhere you want in your filesystem.
# If it is found, maya exits the script. To stop a script,
# just add this file to your defined path and it exits. When
# you want to start the script again, just rename it to something
# else, eg: run.maya.
if os.path.isfile('C:\\dev\\stop.maya'):
sys.exit()
neighborhood = getNeighborhood(b)
alignment(b, neighborhood)
separation(b, neighborhood)
cohesion(b, neighborhood)
boundary.avoidWalls(b)
followPath(b)
obstacleAvoidance(b)
wander(b)
b.move(dt)
b.setKeyFrame(frame)
开发者ID:micnil,项目名称:maya-flocking-boids,代码行数:29,代码来源:flock.py
示例11: walkParticlesProjection
def walkParticlesProjection(camera, particles, step=1, start=None, end=None, pBar=None):
if start is None:
start = cmds.playbackOptions(q=True, minTime=True)
if end is None:
end = cmds.playbackOptions(q=True, maxTime=True)
start = int(start)
end = int(end)
#pStep = 0 if pBar is None else int(100 / (end - start + 1))
pStep = 1
coords = None
for frame in xrange(start, end + 1):
#log("... FRAME %d ..." % frame)
cmds.currentTime(frame)
points = getParticlesProjection(camera, particles, step)
pid = 0
if coords is None:
coords = [None] * len(points)
for point in points:
if coords[pid] is None:
coords[pid] = [None] * (end - start + 1)
coords[pid][frame - start] = point
pid += 1
if pBar:
cmds.progressBar(pBar, e=1, s=pStep)
return coords
开发者ID:T00N3,项目名称:T00N3Kit,代码行数:34,代码来源:exportAgiScene.py
示例12: setUp
def setUp(self):
cmds.file(new=1, f=1)
self.cube = cmds.polyCube()[0]
for i in xrange(1,21,2):
cmds.currentTime(i)
pm.setAttr(self.cube + '.tx', i)
pm.setKeyframe(self.cube + '.tx')
开发者ID:williambong,项目名称:pymel,代码行数:7,代码来源:test_animation.py
示例13: __exit__
def __exit__(self, *exc_info):
cmds.autoKeyframe(state=self.autoKeyState)
cmds.currentTime(self.time)
if self.selection:
cmds.select(self.selection)
开发者ID:willhoag,项目名称:AnimTools,代码行数:7,代码来源:decorators.py
示例14: createTrackwayVisualization
def createTrackwayVisualization(trackway):
references = []
for foot in trackway:
references.extend(createMarchingSphere(foot))
references.append(createHipsIndicator(trackway))
references.append(createShoulderIndicator(trackway))
group = cmds.group(*references, world=True, name=name)
cmds.select(group)
applyShaders(trackway)
createRenderEnvironment()
minTime = min(0, int(cmds.playbackOptions(query=True, minTime=True)))
maxTime = trackway.duration
cmds.playbackOptions(
minTime=minTime, animationStartTime=minTime,
maxTime= maxTime, animationEndTime=maxTime)
cmds.currentTime(0, update=True)
cmds.select(group)
开发者ID:sernst,项目名称:Cadence,代码行数:25,代码来源:Show_GaitVisualizer.py
示例15: testAnimMeshReload
def testAnimMeshReload(self):
MayaCmds.polyCube( name = 'mesh')
MayaCmds.setKeyframe('meshShape.vtx[0:7]', time=[1, 24])
MayaCmds.setKeyframe('meshShape.vtx[0:7]')
MayaCmds.currentTime(12, update=True)
MayaCmds.select('meshShape.vtx[0:7]')
MayaCmds.scale(5, 5, 5, r=True)
MayaCmds.setKeyframe('meshShape.vtx[0:7]', time=[12])
self.__files.append(util.expandFileName('testAnimMeshReadWrite.abc'))
MayaCmds.AbcExport(j='-fr 1 24 -root mesh -f ' + self.__files[-1])
# reading test
MayaCmds.AbcImport(self.__files[-1], mode='open')
# save as a maya file
self.__files.append(util.expandFileName('test.mb'))
MayaCmds.file(rename=self.__files[-1])
MayaCmds.file(save=True)
# reload as a maya file
MayaCmds.file(self.__files[-1], open=True)
MayaCmds.AbcImport(self.__files[-2], mode='import')
retVal = True
mesh1 = '|mesh|meshShape'
mesh2 = '|mesh1|meshShape'
for t in range(1, 25):
MayaCmds.currentTime(t, update=True)
if not util.compareMesh( mesh1, mesh2 ):
self.fail('%s and %s were not equal at frame %d' % (mesh1,
mesh2, t))
开发者ID:AndyHuang7601,项目名称:EpicGames-UnrealEngine,代码行数:32,代码来源:mayaReload_test.py
示例16: refresh
def refresh():
cmds.undoInfo(stateWithoutFlush=False)
# cmds.refresh(force=True)
# print "refresh"
cmds.refresh(suspend=False)
cmds.currentTime(cmds.currentTime(query=True), edit=True)
cmds.undoInfo(stateWithoutFlush=True)
开发者ID:Italic-,项目名称:maya-prefs,代码行数:7,代码来源:animMod.py
示例17: exportObjects
def exportObjects(self):
for object in self.objects:
cmds.select(object, r= True)
if self.exportType == 1:
fileType = 'Fbx'
cmds.loadPlugin('fbxmaya', qt= True)
melCmd.eval('FBXExportShowUI -v false;')
else:
fileType = 'OBJexport'
cmds.loadPlugin('objExport', qt= True)
if bool(self.exportGeometrySequence) == bool(True):
startF = self.startFrame
endF = self.endFrame
else:
startF = endF = cmds.currentTime( query=True )
nameExtension = ''
exportName = object.replace(':', '_')
for timevalue in range(startF, (endF+1), 1):
if bool(self.exportGeometrySequence) == bool(True):
nameExtension = '.%04d' % timevalue
cmds.currentTime(timevalue)
if self.exportType == 1:
melCmd.eval('FBXExport -f "' + self.exportPath + exportName + nameExtension + '.fbx" -s')
else:
cmds.file(self.exportPath+exportName+nameExtension, op='', typ=fileType, pr=True, es=True )
print 'Exported: ' + object;
开发者ID:vipul-rathod,项目名称:lsapipeline,代码行数:31,代码来源:FromMaya2Nuke.py
示例18: set_vertex_position
def set_vertex_position(getVtxPosOfFrame = 101):
'''
This method sets the vertex positions
of the mesh by the vertex positions at the
specified frameNumber
'''
#Cloudy:SF_C_hatSculpt138918980693
#Cloudy:C_hat_PLY
#--- get the selected object
sel = cmds.ls(selection = True)
#--- get the current frame
current_frame = cmds.currentTime(query = True)
#--- jump to the specified frame
cmds.currentTime(getVtxPosOfFrame)
#--- get the vertex positions of the selected mesh
for i in sel:
#--- get the original mesh, verts and vert positions
original_mesh = i.split('SF')[0] + i.split('SF_')[-1].split('Sculpt')[0] + '_PLY'
original_vert = cmds.ls(original_mesh + '.vtx[*]', flatten = True)
original_pos = []
for v in original_vert:
pos = cmds.xform(v, query = True, translation = True, worldSpace = True)
original_pos.append(pos)
#--- go to the initial frame
cmds.currentTime(current_frame)
#--- set the vertex positions of the sculpt mesh
sculpt_vert = cmds.ls(i + '.vtx[*]', flatten = True)
for v, pos in zip(sculpt_vert, original_pos):
cmds.xform(v, translation = pos, worldSpace = True)
开发者ID:jonntd,项目名称:Public,代码行数:33,代码来源:tools_list.py
示例19: changeToLastFrame
def changeToLastFrame(currentFrame):
removeBoxesFromView(currentFrame)
cmds.currentTime( currentFrame - 1, edit = True, update= True)
showNewBoxesInView(frame = int(cmds.currentTime( query=True )))
cmds.textField(g_currentFrameField,e=True,ip=1,tx=currentFrame-1)
global g_currentFrame
g_currentFrame = currentFrame-1
开发者ID:tp2124,项目名称:SwirvSwagYolo,代码行数:7,代码来源:HitBox_AttackBox.py
示例20: bake_camera
def bake_camera(node):
print 'baking camera '+str(node)+'...',
camera_info = get_camera_info(node)
newCamera = cmds.camera()
for frame in camera_info['frames']:
cmds.currentTime(frame)
# set matrix
cmds.xform(newCamera[0], m=camera_info['matrix.'+str(frame)])
cmds.setAttr(newCamera[1]+'.focalLength', camera_info['focal.'+str(frame)])
cmds.setAttr(newCamera[1]+'.horizontalFilmAperture', camera_info['hap.'+str(frame)])
cmds.setAttr(newCamera[1]+'.verticalFilmAperture', camera_info['vap.'+str(frame)])
cmds.setAttr(newCamera[1]+'.horizontalFilmOffset', camera_info['hfo.'+str(frame)])
cmds.setAttr(newCamera[1]+'.verticalFilmOffset', camera_info['vfo.'+str(frame)])
# set keyframes
cmds.setKeyframe(newCamera[0]+'.tx')
cmds.setKeyframe(newCamera[0]+'.ty')
cmds.setKeyframe(newCamera[0]+'.tz')
cmds.setKeyframe(newCamera[0]+'.rx')
cmds.setKeyframe(newCamera[0]+'.ry')
cmds.setKeyframe(newCamera[0]+'.rz')
cmds.setKeyframe(newCamera[1]+'.focalLength')
cmds.setKeyframe(newCamera[1]+'.horizontalFilmAperture')
cmds.setKeyframe(newCamera[1]+'.verticalFilmAperture')
cmds.setKeyframe(newCamera[1]+'.horizontalFilmOffset')
cmds.setKeyframe(newCamera[1]+'.verticalFilmOffset')
print 'created '+str(newCamera)+',',
开发者ID:jonntd,项目名称:dmptools,代码行数:28,代码来源:bakeCamera.py
注:本文中的maya.cmds.currentTime函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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