本文整理汇总了Python中matplotlib.patches.Shadow类的典型用法代码示例。如果您正苦于以下问题:Python Shadow类的具体用法?Python Shadow怎么用?Python Shadow使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Shadow类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: draw
def draw(self, renderer):
"Draw everything that belongs to the legend"
if not self.get_visible(): return
renderer.open_group('legend')
fontsize = renderer.points_to_pixels(self._fontsize)
# if mode == fill, set the width of the legend_box to the
# width of the paret (minus pads)
if self._mode in ["expand"]:
pad = 2*(self.borderaxespad+self.borderpad)*fontsize
self._legend_box.set_width(self.get_bbox_to_anchor().width-pad)
if self._drawFrame:
# update the location and size of the legend
bbox = self._legend_box.get_window_extent(renderer)
self.legendPatch.set_bounds(bbox.x0, bbox.y0,
bbox.width, bbox.height)
self.legendPatch.set_mutation_scale(fontsize)
if self.shadow:
shadow = Shadow(self.legendPatch, 2, -2)
shadow.draw(renderer)
self.legendPatch.draw(renderer)
self._legend_box.draw(renderer)
renderer.close_group('legend')
开发者ID:EnochManohar,项目名称:matplotlib,代码行数:33,代码来源:legend.py
示例2: draw
def draw(self, renderer):
"Draw everything that belongs to the legend"
if not self.get_visible(): return
renderer.open_group('legend')
# find_offset function will be provided to _legend_box and
# _legend_box will draw itself at the location of the return
# value of the find_offset.
if self._loc == 0:
_findoffset = self._findoffset_best
else:
_findoffset = self._findoffset_loc
def findoffset(width, height, xdescent, ydescent):
return _findoffset(width, height, xdescent, ydescent, renderer)
self._legend_box.set_offset(findoffset)
fontsize = renderer.points_to_pixels(self._fontsize)
# if mode == fill, set the width of the legend_box to the
# width of the paret (minus pads)
if self._mode in ["expand"]:
pad = 2*(self.borderaxespad+self.borderpad)*fontsize
self._legend_box.set_width(self.get_bbox_to_anchor().width-pad)
if self._drawFrame:
# update the location and size of the legend
bbox = self._legend_box.get_window_extent(renderer)
self.legendPatch.set_bounds(bbox.x0, bbox.y0,
bbox.width, bbox.height)
self.legendPatch.set_mutation_scale(fontsize)
if self.shadow:
shadow = Shadow(self.legendPatch, 2, -2)
shadow.draw(renderer)
self.legendPatch.draw(renderer)
self._legend_box.draw(renderer)
renderer.close_group('legend')
开发者ID:AndreI11,项目名称:SatStressGui,代码行数:46,代码来源:legend.py
示例3: Shadow
explode=(0, 0.05, 0, 0)
# We want to draw the shadow for each pie but we will not use "shadow"
# option as it does'n save the references to the shadow patches.
pies = ax.pie(fracs, explode=explode, labels=labels, autopct='%1.1f%%')
for w in pies[0]:
# set the id with the label.
w.set_gid(w.get_label())
# we don't want to draw the edge of the pie
w.set_ec("none")
for w in pies[0]:
# create shadow patch
s = Shadow(w, -0.01, -0.01)
s.set_gid(w.get_gid()+"_shadow")
s.set_zorder(w.get_zorder() - 0.1)
ax.add_patch(s)
# save
from StringIO import StringIO
f = StringIO()
plt.savefig(f, format="svg")
import xml.etree.cElementTree as ET
# filter definition for shadow using a gaussian blur
# and lighteneing effect.
开发者ID:Orpin,项目名称:matplotlib,代码行数:31,代码来源:svg_filter_pie.py
注:本文中的matplotlib.patches.Shadow类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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