本文整理汇总了Python中marionette.marionette.Actions类的典型用法代码示例。如果您正苦于以下问题:Python Actions类的具体用法?Python Actions怎么用?Python Actions使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Actions类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: long_press
def long_press(self, key, timeout=2000):
if len(key) == 1:
self._switch_to_keyboard()
key_obj = self.marionette.find_element(*self._key_locator(key))
action = Actions(self.marionette)
action.press(key_obj).wait(timeout / 1000).release().perform()
self.marionette.switch_to_frame()
开发者ID:pcheng13,项目名称:gaia-ui-tests,代码行数:7,代码来源:app.py
示例2: send
def send(self, string):
self._switch_to_keyboard()
for val in string:
if ord(val) > 127:
# this would get the right key to long press and switch to the right keyboard
middle_key_val = self._find_key_for_longpress(val.encode('UTF-8'))
self._switch_to_correct_layout(middle_key_val)
# find the key to long press and press it to get the extended characters list
middle_key = self.marionette.find_element(*self._key_locator(middle_key_val))
action = Actions(self.marionette)
action.press(middle_key).wait(2).perform()
# find the targeted extended key to send
target_key = self.marionette.find_element(*self._key_locator(val))
action.move(target_key).release().perform()
else:
# after switching to correct keyboard, tap/click if the key is there
self._switch_to_correct_layout(val)
if self.is_element_present(*self._key_locator(val)):
self._tap(val)
else:
assert False, 'Key %s not found on the keyboard' % val
# after tap/click space key, it might get screwed up due to timing issue. adding 0.8sec for it.
if ord(val) == int(self._space_key):
time.sleep(0.8)
self.marionette.switch_to_frame()
开发者ID:pcheng13,项目名称:gaia-ui-tests,代码行数:28,代码来源:app.py
示例3: send
def send(self, string):
self.switch_to_keyboard()
for val in string:
if ord(val) > 127:
# this would get the right key to long press and switch to the right keyboard
middle_key_val = self._find_key_for_longpress(val.encode('UTF-8'))
self._switch_to_correct_layout(middle_key_val)
# find the key to long press and press it to get the extended characters list
middle_key = self.marionette.find_element(*self._key_locator(middle_key_val))
action = Actions(self.marionette)
action.press(middle_key).wait(1).perform()
# find the targeted extended key to send
self.wait_for_element_displayed(*self._key_locator(val))
target_key = self.marionette.find_element(*self._key_locator(val))
action.move(target_key).release().perform()
else:
# after switching to correct keyboard, tap/click if the key is there
self._switch_to_correct_layout(val)
self._tap(val)
# when we tap on '@' the layout switches to the default keyboard - Bug 996332
if val == '@':
self.wait_for_condition(lambda m: self._layout_page == 0)
self.apps.switch_to_displayed_app()
开发者ID:4gh,项目名称:gaia,代码行数:27,代码来源:app.py
示例4: _flick_to_image
def _flick_to_image(self, direction):
image = self.marionette.find_element(*self._current_image_locator)
action = Actions(self.marionette)
x_start = (image.size["width"] / 100) * (direction == "next" and 90 or 10)
x_end = (image.size["width"] / 100) * (direction == "next" and 10 or 90)
y_start = image.size["height"] / 4
y_end = image.size["height"] / 4
action.flick(image, x_start, y_start, x_end, y_end, 200).perform()
Wait(self.marionette).until(lambda m: abs(image.location["x"]) >= image.size["width"])
开发者ID:,项目名称:,代码行数:9,代码来源:
示例5: switch_keyboard_language
def switch_keyboard_language(self, lang_code):
keyboard_language_locator = (By.CSS_SELECTOR, ".keyboard-row button[data-keyboard='%s']" % lang_code)
self.switch_to_keyboard()
language_key = self.marionette.find_element(*self._language_key_locator)
action = Actions(self.marionette)
action.press(language_key).wait(1).perform()
target_kb_layout = self.marionette.find_element(*keyboard_language_locator)
action.move(target_kb_layout).release().perform()
self.marionette.switch_to_frame()
开发者ID:EdgarChen,项目名称:gaia-ui-tests,代码行数:10,代码来源:app.py
示例6: move_slider
def move_slider(self, slider, dir_x):
scale = self.marionette.find_element(*slider)
finger = Actions(self.marionette)
finger.press(scale)
finger.move_by_offset(dir_x, 0)
finger.release()
finger.perform()
time.sleep(2)
开发者ID:,项目名称:,代码行数:8,代码来源:
示例7: switch_keyboard_language
def switch_keyboard_language(self, lang_code):
# TODO At the moment this doesn't work because the UI has changed
# An attempted repair ran into https://bugzilla.mozilla.org/show_bug.cgi?id=779284 (Modal dialog)
keyboard_language_locator = (By.CSS_SELECTOR, ".keyboard-row button[data-keyboard='%s']" % lang_code)
self.switch_to_keyboard()
language_key = self.marionette.find_element(*self._language_key_locator)
action = Actions(self.marionette)
action.press(language_key).wait(1).perform()
target_kb_layout = self.marionette.find_element(*keyboard_language_locator)
action.move(target_kb_layout).release().perform()
self.apps.switch_to_displayed_app()
开发者ID:MedMack,项目名称:gaia,代码行数:13,代码来源:app.py
示例8: _flick_menu_down
def _flick_menu_down(self, locator):
current_element = self.marionette.find_element(*self._current_element(*locator))
next_element = self.marionette.find_element(*self._next_element(*locator))
# TODO: update this with more accurate Actions
action = Actions(self.marionette)
action.press(current_element)
action.move(next_element)
action.release()
action.perform()
开发者ID:pcheng13,项目名称:gaia-ui-tests,代码行数:10,代码来源:alarm.py
示例9: _flick_menu_up
def _flick_menu_up(self, locator):
self.wait_for_element_displayed(*self._current_element(*locator))
current_element = self.marionette.find_element(*self._current_element(*locator))
next_element = self.marionette.find_element(*self._next_element(*locator))
#TODO: update this with more accurate Actions
action = Actions(self.marionette)
action.press(next_element)
action.move(current_element)
action.release()
action.perform()
开发者ID:Bharatpattani,项目名称:gaia,代码行数:11,代码来源:alarm.py
示例10: _flick_to_month
def _flick_to_month(self, direction):
"""Flick current monthly calendar to next or previous month.
@param direction: flick to next month if direction='next', else flick to previous month
"""
action = Actions(self.marionette)
current_monthly_calendar = self.marionette.find_element(*self._current_monthly_calendar_locator)
flick_origin_x = current_monthly_calendar.size['width'] // 2
flick_origin_y = current_monthly_calendar.size['height'] // 2
flick_destination_x = 0 if direction == 'next' else 2 * flick_origin_x
action.flick(current_monthly_calendar, flick_origin_x, flick_origin_y,
flick_destination_x, flick_origin_y)
action.perform()
开发者ID:Sob40,项目名称:gaia,代码行数:15,代码来源:app.py
示例11: _flick_to_image
def _flick_to_image(self, direction):
action = Actions(self.marionette)
current_image = self.marionette.find_element(*self._current_image_locator)
current_image_move_x = current_image.size["width"] / 2
current_image_mid_x = current_image.size["width"] / 2
current_image_mid_y = current_image.size["height"] / 2
if direction == "next":
action.flick(
current_image,
current_image_mid_x,
current_image_mid_y,
current_image_mid_x - current_image_move_x,
current_image_mid_y,
)
else:
action.flick(
current_image,
current_image_mid_x,
current_image_mid_y,
current_image_mid_x + current_image_move_x,
current_image_mid_y,
)
action.perform()
self.wait_for_element_displayed(*self._current_image_locator)
开发者ID:jingmeizhang,项目名称:gaia,代码行数:27,代码来源:fullscreen_image.py
示例12: _flick_to_month
def _flick_to_month(self, direction):
"""Flick current monthly calendar to next or previous month.
@param direction: flick to next month if direction='next', else flick to previous month
"""
action = Actions(self.marionette)
month = self.marionette.find_element(
*self._current_monthly_calendar_locator)
month_year = self.current_month_year
x_start = (month.size['width'] / 100) * (direction == 'next' and 90 or 10)
x_end = (month.size['width'] / 100) * (direction == 'next' and 10 or 90)
y_start = month.size['height'] / 4
y_end = month.size['height'] / 4
action.flick(month, x_start, y_start, x_end, y_end, 200).perform()
Wait(self.marionette).until(lambda m: self.current_month_year != month_year)
开发者ID:6a68,项目名称:gaia,代码行数:19,代码来源:app.py
示例13: send
def send(self, string):
self.switch_to_keyboard()
for val in string:
if ord(val) > 127:
# this would get the right key to long press and switch to the right keyboard
middle_key_val = self._find_key_for_longpress(val.encode('UTF-8'))
self._switch_to_correct_layout(middle_key_val)
# find the key to long press and press it to get the extended characters list
middle_key = self.marionette.find_element(*self._key_locator(middle_key_val))
action = Actions(self.marionette)
action.press(middle_key).wait(1).perform()
# find the targeted extended key to send
target_key = self.marionette.find_element(*self._key_locator(val))
action.move(target_key).release().perform()
else:
# after switching to correct keyboard, tap/click if the key is there
self._switch_to_correct_layout(val)
self._tap(val)
self.marionette.switch_to_frame()
开发者ID:EdgarChen,项目名称:gaia-ui-tests,代码行数:22,代码来源:app.py
示例14: choose_extended_character
def choose_extended_character(self, long_press_key, selection, movement=True):
self.switch_to_keyboard()
action = Actions(self.marionette)
# after switching to correct keyboard, set long press if the key is there
self._switch_to_correct_layout(long_press_key)
self.wait_for_element_displayed(*self._key_locator(long_press_key))
key = self.marionette.find_element(*self._key_locator(long_press_key))
action.press(key).wait(1).perform()
# find the extended key and perform the action chain
extend_keys = self.marionette.find_elements(*self._highlight_key_locator)
if movement is True:
action.move(extend_keys[selection - 1]).perform()
action.release().perform()
self.apps.switch_to_displayed_app()
开发者ID:MedMack,项目名称:gaia,代码行数:17,代码来源:app.py
示例15: test_three_fingers
def test_three_fingers(self):
testAction = self.marionette.absolute_url("testAction.html")
self.marionette.navigate(testAction)
start_one = self.marionette.find_element("id", "button1")
start_two = self.marionette.find_element("id", "button2")
element1 = self.marionette.find_element("id", "button3")
element2 = self.marionette.find_element("id", "button4")
multi_action = MultiActions(self.marionette)
action1 = Actions(self.marionette)
action2 = Actions(self.marionette)
action3 = Actions(self.marionette)
action1.press(start_one).move_by_offset(0,300).release()
action2.press(element1).wait().wait(5).release()
action3.press(element2).wait().wait().release()
multi_action.add(action1).add(action2).add(action3).perform()
expected = "button1-touchstart"
self.wait_for_condition(lambda m: m.execute_script("return document.getElementById('button1').innerHTML;") == expected)
self.assertEqual("button2-touchmove-touchend", self.marionette.execute_script("return document.getElementById('button2').innerHTML;"))
button3_text = self.marionette.execute_script("return document.getElementById('button3').innerHTML;")
button4_text = self.marionette.execute_script("return document.getElementById('button4').innerHTML;")
self.assertTrue("button3-touchstart-touchend" in button3_text)
self.assertTrue("button4-touchstart-touchend" in button4_text)
self.assertTrue(int(button3_text.rsplit("-")[-1]) >= 5000)
self.assertTrue(int(button4_text.rsplit("-")[-1]) >= 5000)
开发者ID:AtulKumar2,项目名称:gecko-dev,代码行数:24,代码来源:test_multi_finger.py
示例16: test_move_offset_element
def test_move_offset_element(self):
testAction = self.marionette.absolute_url("testAction.html")
self.marionette.navigate(testAction)
start = self.marionette.find_element("id", "button1")
ele = self.marionette.find_element("id", "button3")
multi_action = MultiActions(self.marionette)
action1 = Actions(self.marionette)
action2 = Actions(self.marionette)
action1.press(start).move_by_offset(0,300).wait().release()
action2.press(ele).wait(5).release()
multi_action.add(action1).add(action2).perform()
expected = "button1-touchstart"
self.wait_for_condition(lambda m: m.execute_script("return document.getElementById('button1').innerHTML;") == expected)
self.assertEqual("button2-touchmove-touchend", self.marionette.execute_script("return document.getElementById('button2').innerHTML;"))
self.assertTrue("button3-touchstart-touchend" in self.marionette.execute_script("return document.getElementById('button3').innerHTML;"))
开发者ID:AtulKumar2,项目名称:gecko-dev,代码行数:15,代码来源:test_multi_finger.py
示例17: choose_extended_character
def choose_extended_character(self, long_press_key, selection, movement=True):
self.switch_to_keyboard()
action = Actions(self.marionette)
# after switching to correct keyboard, set long press if the key is there
self._switch_to_correct_layout(long_press_key)
try:
key = self.marionette.find_element(*self._key_locator(long_press_key))
self.wait_for_condition(lambda m: key.is_displayed)
except:
raise Exception("Key %s not found on the keyboard" % long_press_key)
action.press(key).wait(1).perform()
# find the extended key and perform the action chain
extend_keys = self.marionette.find_elements(*self._highlight_key_locator)
if movement is True:
action.move(extend_keys[selection - 1]).perform()
action.release().perform()
self.marionette.switch_to_frame()
开发者ID:houqp,项目名称:gaia,代码行数:20,代码来源:app.py
示例18: choose_extended_character
def choose_extended_character(self, long_press_key, selection, movement=True):
self._switch_to_keyboard()
action = Actions(self.marionette)
# after switching to correct keyboard, set long press if the key is there
self._switch_to_correct_layout(long_press_key)
key = self._key_locator(long_press_key)
if self.is_element_present(*key):
keyobj = self.marionette.find_element(*key)
action.press(keyobj).wait(2).perform()
else:
assert False, 'Key %s not found on the keyboard' % long_press_key
# find the extended key and perform the action chain
extend_keys = self.marionette.find_elements(*self._highlight_key_locator)
if movement is True:
action.move(extend_keys[selection - 1]).perform()
action.release().perform()
time.sleep(1)
self.marionette.switch_to_frame()
开发者ID:pcheng13,项目名称:gaia-ui-tests,代码行数:21,代码来源:app.py
示例19: test_edge_gestures
def test_edge_gestures(self):
'''
Test swiping between apps with edge gestures
As this is non-default (ie pref set) Gaia behaviour I have eschewed app objects
'''
# Swipe to the left on the displayed frame
displayed_frame = self.apps.displayed_app.frame
action = Actions(self.marionette)
action.flick(displayed_frame, 0, 100, -200, 0, 50).perform()
self.wait_for_condition(lambda m: self.apps.displayed_app.name == self._apps_under_test[0])
# Swipe to the right
displayed_frame = self.apps.displayed_app.frame
action = Actions(self.marionette)
action.flick(displayed_frame, displayed_frame.size['width'], 100, 200, 0, 50).perform()
self.wait_for_condition(lambda m: self.apps.displayed_app.name == self._apps_under_test[1])
开发者ID:Allan019,项目名称:gaia,代码行数:19,代码来源:test_edge_gestures.py
示例20: double_tap_image
def double_tap_image(self):
image = self.marionette.find_element(*self._current_image_locator)
action = Actions(self.marionette)
action.double_tap(image)
action.perform()
开发者ID:AlexSJ,项目名称:gaia,代码行数:5,代码来源:fullscreen_image.py
注:本文中的marionette.marionette.Actions类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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