本文整理汇总了TypeScript中@server/utils/validators/one-of.default函数的典型用法代码示例。如果您正苦于以下问题:TypeScript default函数的具体用法?TypeScript default怎么用?TypeScript default使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了default函数的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: steamId
import emojiSets from '@config/emoji-sets';
import oneOf from '@server/utils/validators/one-of';
import steamId from '@server/utils/validators/steam-id';
export default mongoose.model('UserSettings', new mongoose.Schema({
id: {
type: String,
validate: steamId({}),
required: [true, 'The userId is required'],
unique: true,
ref: 'User',
},
announcer: {
type: String,
validate: oneOf(Object.keys(announcers), {}),
},
volume: {
type: Number,
min: 0,
max: 100,
},
emojiSet: {
type: String,
validate: oneOf(Object.keys(emojiSets), {}),
},
}));
开发者ID:TF2PickupNET,项目名称:TF2Pickup,代码行数:29,代码来源:Model.ts
示例2: oneOf
import mongoose from 'mongoose';
import regions from '@config/regions';
import gamemodes from '@config/gamemodes';
import oneOf from '@server/utils/validators/one-of';
import pickupStates from '@config/queue-states';
import maps from '@config/maps';
export default mongoose.model('Queue', new mongoose.Schema({
id: {
type: String,
required: true,
},
state: {
type: String,
validate: oneOf(Object.keys(pickupStates), {}),
required: true,
},
region: {
type: String,
validate: oneOf(Object.keys(regions), {}),
required: true,
},
gamemode: {
type: String,
validate: oneOf(Object.keys(gamemodes), {}),
required: true,
},
开发者ID:TF2PickupNET,项目名称:TF2Pickup,代码行数:30,代码来源:Model.ts
注:本文中的@server/utils/validators/one-of.default函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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