本文整理汇总了TypeScript中@csegames/camelot-unchained.client类的典型用法代码示例。如果您正苦于以下问题:TypeScript client类的具体用法?TypeScript client怎么用?TypeScript client使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了client类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: registerSlashCommand
registerSlashCommand('reloadui', 'reload the ui, or a single module if a name is provided', (params: string = '') => {
client.ReleaseInputOwnership();
if (params.length > 0) {
client.ReloadUI(params);
} else {
client.ReloadAllUI();
}
});
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:8,代码来源:uiCommands.ts
示例2: restoreDefaultKeybinds
export function restoreDefaultKeybinds() {
if (client.debug) console.log('restore default keybind settings');
// Note, restoring keybinds using old API triggers a KEYBIND config vars to be sent,
// so we need to add a handler to catch and ignore them else it buggers up our queue
// system.
addQueue({ type: ConfigIndex.KEYBIND_DEPRECATED, onconfig: () => 0 });
client.RestoreConfigDefaults(ConfigIndex.KEYBIND_DEPRECATED as any);
client.SaveConfigChanges();
}
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:9,代码来源:configVars.ts
示例3:
reducer: (s, a) => {
if (s.locked) {
a.addEvent();
if (typeof client.RequestInputOwnership === 'function') client.RequestInputOwnership();
} else {
a.removeEvent();
if (typeof client.ReleaseInputOwnership === 'function') client.ReleaseInputOwnership();
}
return {
locked: !s.locked,
};
},
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:12,代码来源:layout.ts
示例4: registerSlashCommand
registerSlashCommand('loopability', 'Loops specified Ability at Interval', (params: string = '') => {
if (params.length === 0) return;
const argv = parseArgs(params);
if (argv._.length >= 2) {
client.LoopAbility(argv._[0], argv._[1]);
}
});
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:7,代码来源:clientCommands.ts
示例5: parseArgs
'replace blocks with type args[0] with blocks with type of args[1] within selected range', (params: string = '') => {
if (params.length === 0) return;
const argv = parseArgs(params);
if (argv._.length >= 2) {
client.ReplaceSelectedSubstance(argv._[0], argv._[1]);
}
return;
});
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:8,代码来源:clientCommands.ts
示例6: slash
export function slash(command: string, callback?: (response: any) => void) {
if (hasClientAPI()) {
// If the / command includes a callback, then send the response
// back to the caller
if (callback) listen(callback);
client.SendSlashCommand(command);
} else {
if (callback) callback({ type: 'complete', complete: 'Simulated completion' });
}
}
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:10,代码来源:slash.ts
示例7: clearTimeout
export const inputOwnership = (e: React.FocusEvent<any> | React.MouseEvent<any>): void => {
if (e.type === 'focus') {
if (timer) { // don't release input ownership if focus moving to another field
clearTimeout(timer);
timer = undefined;
} else {
client.RequestInputOwnership();
}
} else if (e.type === 'blur') {
// release input ownership after short delay allowing next field
// to cancel the release
timer = setTimeout(() => {
client.ReleaseInputOwnership();
timer = undefined;
}, 10);
} else if (e.type === 'click' && (e.target as HTMLElement).nodeName === 'BUTTON') {
client.ReleaseInputOwnership();
if (timer) { // we released it already
clearTimeout(timer);
timer = undefined;
}
}
};
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:23,代码来源:InputOwnership.ts
注:本文中的@csegames/camelot-unchained.client类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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