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TypeScript animations.trigger函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了TypeScript中@angular/animations.trigger函数的典型用法代码示例。如果您正苦于以下问题:TypeScript trigger函数的具体用法?TypeScript trigger怎么用?TypeScript trigger使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了trigger函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。

示例1: it

      it('should invoke a transition based on a property change', () => {
        const engine = makeEngine();
        const trig = trigger('myTrigger', [
          transition('* => *', [style({height: '0px'}), animate(1000, style({height: '100px'}))])
        ]);

        registerTrigger(element, engine, trig);
        setProperty(element, engine, 'myTrigger', 'value');
        engine.flush();
        expect(engine.players.length).toEqual(1);

        const player = MockAnimationDriver.log.pop() as MockAnimationPlayer;
        expect(player.keyframes).toEqual([
          {height: '0px', offset: 0}, {height: '100px', offset: 1}
        ]);
      });
开发者ID:IdeaBlade,项目名称:angular,代码行数:16,代码来源:transition_animation_engine_spec.ts


示例2: it

      it('should listen to the onStart operation for the animation', () => {
        const engine = makeEngine();

        const trig = trigger('myTrigger', [
          transition('* => *', [style({height: '0px'}), animate(1000, style({height: '100px'}))])
        ]);

        let count = 0;
        registerTrigger(element, engine, trig);
        listen(element, engine, 'myTrigger', 'start', () => count++);
        setProperty(element, engine, 'myTrigger', 'value');
        expect(count).toEqual(0);

        engine.flush();
        expect(count).toEqual(1);
      });
开发者ID:DeepanParikh,项目名称:angular,代码行数:16,代码来源:transition_animation_engine_spec.ts


示例3: makeEngine

         () => {
           const engine = makeEngine();
           const trig = trigger('something', [
             state('on', style({height: '100px'})), state('off', style({height: '0px'})),
             transition('on => off', animate(9876))
           ]);

           registerTrigger(element, engine, trig);
           setProperty(element, engine, trig.name, 'on');
           setProperty(element, engine, trig.name, 'off');
           engine.flush();

           expect(element.style.height).not.toEqual('0px');
           engine.players[0].finish();
           expect(element.style.height).toEqual('0px');
         });
开发者ID:IdeaBlade,项目名称:angular,代码行数:16,代码来源:transition_animation_engine_spec.ts


示例4: fadeInRight

  public static fadeInRight(delay = 500) {
    return trigger('fadeInRight', [
      transition(':enter', animate(delay, keyframes([
        style({
          opacity: 0,
          'transform': 'translate3d(100%, 0, 0)',
          offset: 0
        }),

        style({
          opacity: 1,
          'transform': 'translate3d(0, 0, 0)',
          offset: 1
        }),
      ]))),
    ]);
  }
开发者ID:PoompisekK,项目名称:myWork,代码行数:17,代码来源:animate-store.ts


示例5: zoomIn

  public static zoomIn(delay = 300) {
    return trigger('zoomIn', [
      transition(':enter', animate(delay, keyframes([
        style({
          opacity: 0,
          'transform': 'scale3d(.3, .3, .3)',
          offset: 0
        }),

        style({
          opacity: 1,
          'transform': 'scale3d(1, 1, 1)',
          offset: .5
        }),
      ])))
    ]);
  }
开发者ID:PoompisekK,项目名称:myWork,代码行数:17,代码来源:animate-store.ts


示例6: it

      it('should cleanup all inner state that\'s tied to an element once removed', () => {
        const engine = makeEngine();

        const trig = trigger('myTrigger', [
          transition(':leave', [style({height: '0px'}), animate(1000, style({height: '100px'}))])
        ]);

        registerTrigger(element, engine, trig);
        setProperty(element, engine, 'myTrigger', 'value');
        engine.flush();

        expect(engine.elementContainsData(DEFAULT_NAMESPACE_ID, element)).toBeTruthy();

        engine.removeNode(DEFAULT_NAMESPACE_ID, element, true);
        engine.flush();

        expect(engine.elementContainsData(DEFAULT_NAMESPACE_ID, element)).toBeTruthy();
      });
开发者ID:aditya-triconinfotech,项目名称:angular,代码行数:18,代码来源:transition_animation_engine_spec.ts


示例7: makeEngine

         () => {
           const engine = makeEngine(new SuffixNormalizer('-normalized'));

           const trig = trigger('something', [
             state('on', style({height: 100})), state('off', style({height: 0})),
             transition('on => off', animate(9876))
           ]);

           registerTrigger(element, engine, trig);
           setProperty(element, engine, trig.name, 'on');
           setProperty(element, engine, trig.name, 'off');
           engine.flush();

           const player = MockAnimationDriver.log.pop() as MockAnimationPlayer;
           expect(player.keyframes).toEqual([
             {'height-normalized': '100-normalized', offset: 0},
             {'height-normalized': '0-normalized', offset: 1}
           ]);
         });
开发者ID:aditya-triconinfotech,项目名称:angular,代码行数:19,代码来源:transition_animation_engine_spec.ts



注:本文中的@angular/animations.trigger函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
TypeScript animations.useAnimation函数代码示例发布时间:2022-05-28
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TypeScript animations.transition函数代码示例发布时间:2022-05-28
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