本文整理汇总了TypeScript中@angular/animations.animate函数的典型用法代码示例。如果您正苦于以下问题:TypeScript animate函数的具体用法?TypeScript animate怎么用?TypeScript animate使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了animate函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: makeEngine
() => {
const engine = makeEngine();
const trig =
trigger('myTrigger', [transition('* => *', animate(1234, style({color: 'red'})))]);
registerTrigger(element, engine, trig);
setProperty(element, engine, 'myTrigger', 'value');
engine.flush();
expect((engine.players[0].getRealPlayer() as MockAnimationPlayer).duration)
.toEqual(1234);
engine.destroy(DEFAULT_NAMESPACE_ID, null);
registerTrigger(element, engine, trig);
setProperty(element, engine, 'myTrigger', 'value');
engine.flush();
expect((engine.players[0].getRealPlayer() as MockAnimationPlayer).duration)
.toEqual(1234);
});
开发者ID:wuxiangege,项目名称:angular,代码行数:20,代码来源:transition_animation_engine_spec.ts
示例2: makeEngine
() => {
const engine = makeEngine();
const trig = trigger(
'myTrigger',
[transition(
'* => *', [style({height: '0px'}), animate(1000, style({height: '100px'}))])]);
registerTrigger(element, engine, trig);
let count = 0;
listen(element, engine, 'myTrigger', 'start', () => count++);
setProperty(element, engine, 'myTrigger', '123');
engine.flush();
expect(count).toEqual(1);
setProperty(element, engine, 'myTrigger', '456');
engine.flush();
expect(count).toEqual(2);
});
开发者ID:AnthonyPAlicea,项目名称:angular,代码行数:20,代码来源:transition_animation_engine_spec.ts
示例3: it
it('should allow a listener to be deregistered, but only after a flush occurs', () => {
const engine = makeEngine();
const trig = trigger(
'myTrigger',
[transition(
'* => 123', [style({height: '0px'}), animate(1000, style({height: '100px'}))])]);
registerTrigger(element, engine, trig);
let count = 0;
const deregisterFn = listen(element, engine, 'myTrigger', 'start', () => count++);
setProperty(element, engine, 'myTrigger', '123');
engine.flush();
expect(count).toEqual(1);
deregisterFn();
engine.flush();
setProperty(element, engine, 'myTrigger', '456');
engine.flush();
expect(count).toEqual(1);
});
开发者ID:aditya-triconinfotech,项目名称:angular,代码行数:21,代码来源:transition_animation_engine_spec.ts
示例4: it
it('should not destroy timeline-based animations after they have finished', () => {
const engine = makeEngine();
const log: string[] = [];
function capture(value: string) {
return () => { log.push(value); };
}
const steps = [style({height: 0}), animate(1000, style({height: 500}))];
const player = invokeAnimation(engine, element, steps);
player.onDone(capture('done'));
player.onDestroy(capture('destroy'));
expect(log).toEqual([]);
player.finish();
expect(log).toEqual(['done']);
player.destroy();
expect(log).toEqual(['done', 'destroy']);
});
开发者ID:IdeaBlade,项目名称:angular,代码行数:21,代码来源:timeline_animation_engine_spec.ts
示例5: it
it('should trigger a listener callback with an AnimationEvent argument', () => {
const engine = makeEngine();
registerTrigger(
element, engine, trigger('myTrigger', [
transition(
'* => *', [style({height: '0px'}), animate(1234, style({height: '100px'}))])
]));
// we do this so that the next transition has a starting value that isnt null
setProperty(element, engine, 'myTrigger', '123');
engine.flush();
let capture: AnimationEvent = null !;
listen(element, engine, 'myTrigger', 'start', e => capture = e);
listen(element, engine, 'myTrigger', 'done', e => capture = e);
setProperty(element, engine, 'myTrigger', '456');
engine.flush();
expect(capture).toEqual({
element,
triggerName: 'myTrigger',
phaseName: 'start',
fromState: '123',
toState: '456',
totalTime: 1234
});
capture = null !;
const player = engine.players.pop() !;
player.finish();
expect(capture).toEqual({
element,
triggerName: 'myTrigger',
phaseName: 'done',
fromState: '123',
toState: '456',
totalTime: 1234
});
});
开发者ID:maxisam,项目名称:angular,代码行数:40,代码来源:transition_animation_engine_spec.ts
示例6: queryTranslate
export function queryTranslate(direction: string, axis: string, from: number, to: number, zIndex: number = 1000) {
return query(':' + direction, [
style({ transform: 'translate' + axis + '(' + from + '%)', zIndex: zIndex, boxShadow: '0 3px 2px -2px gray' }),
animate(speed + ' ease-in-out', style({ transform: 'translate' + axis + '(' + to + '%)' })),
], { optional: true });
}
开发者ID:bitwarden,项目名称:browser,代码行数:6,代码来源:app-routing.animations.ts
示例7: animation
import { trigger, state, style, transition, animate, keyframes, animation } from "@angular/animations";
export let fadeInAnimation = animation([
style({ opacity : 0}),
animate('{{ duration }} {{ delay }} {{ easing }}')
], {
params: {
duration: '2000ms',
delay : '',
easing : 'ease-out'
}
});
export let fadeOutAnimation = animation([
style({ opacity : 0}),
animate('{{ duration }} {{ delay }} {{ easing }}')
], {
params: {
duration: '2000ms',
delay : '',
easing : 'ease-in'
}
});
export let myFade = trigger('validationMessages',[
state('void', style({ opacity: 0})),
transition(':enter, :leave',[
animate(1000)
开发者ID:AmitDebadwar,项目名称:ProgramPractice,代码行数:31,代码来源:animations-custom.ts
示例8: trigger
// TODO(kara): switch to :enter and :leave once Mobile Safari is sorted out.
export const transformMenu: AnimationTriggerMetadata = trigger('transformMenu', [
state('void', style({
opacity: 0,
// This starts off from 0.01, instead of 0, because there's an issue in the Angular animations
// as of 4.2, which causes the animation to be skipped if it starts from 0.
transform: 'scale(0.01, 0.01)'
})),
state('enter-start', style({
opacity: 1,
transform: 'scale(1, 0.5)'
})),
state('enter', style({
transform: 'scale(1, 1)'
})),
transition('void => enter-start', animate('100ms linear')),
transition('enter-start => enter', animate('300ms cubic-bezier(0.25, 0.8, 0.25, 1)')),
transition('* => void', animate('150ms 50ms linear', style({opacity: 0})))
]);
/**
* This animation fades in the background color and content of the menu panel
* after its containing element is scaled in.
*/
export const fadeInItems: AnimationTriggerMetadata = trigger('fadeInItems', [
state('showing', style({opacity: 1})),
transition('void => *', [
style({opacity: 0}),
animate('400ms 100ms cubic-bezier(0.55, 0, 0.55, 0.2)')
])
开发者ID:StevensonNelli,项目名称:material2,代码行数:31,代码来源:menu-animations.ts
示例9: trigger
*
* Parameter Options:
* * duration: Duration the animation will run in milliseconds. Defaults to 500 ms.
* * delay: Delay before the animation will run in milliseconds. Defaults to 0 ms.
* * ease: Animation accelerate and decelerate style. Defaults to ease-out.
*
* Returns an [AnimationTriggerMetadata] object with boolean states for a pulse animation.
*
* usage: [@tdPulse]="{ value: true | false, params: { duration: 200 }}"
*/
export const tdPulseAnimation: AnimationTriggerMetadata = trigger('tdPulse', [
state('0', style({
transform: 'scale3d(1, 1, 1)',
})),
state('1', style({
transform: 'scale3d(1, 1, 1)',
})),
transition('0 <=> 1', [
group([
query('@*', animateChild(), { optional: true }),
animate('{{ duration }}ms {{ delay }}ms {{ ease }}',
keyframes([
style({ transform: 'scale3d(1, 1, 1)', offset: 0 }),
style({ transform: 'scale3d(1.05, 1.05, 1.05)', offset: 0.5 }),
style({ transform: 'scale3d(1, 1, 1)', offset: 1.0 }),
]),
),
]),
], { params: { duration: 500, delay: '0', ease: 'ease-out' }}),
]);
开发者ID:Teradata,项目名称:covalent,代码行数:30,代码来源:pulse.animation.ts
注:本文中的@angular/animations.animate函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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