本文整理汇总了C++中setScore函数的典型用法代码示例。如果您正苦于以下问题:C++ setScore函数的具体用法?C++ setScore怎么用?C++ setScore使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了setScore函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: switch
void NewScene::selectedEvent(Ref *pSender, ui::CheckBox::EventType type)
{
Point origin = Director::getInstance()->getVisibleOrigin();
Size visibleSize = Director::getInstance()->getVisibleSize();
switch (type)
{
case cocos2d::ui::CheckBox::EventType::SELECTED:
setScore(getScore() + 1);
break;
case cocos2d::ui::CheckBox::EventType::UNSELECTED:
//log("checkbox deseleccionado");
//i -=1;
setScore(getScore() - 1);
break;
default:
break;
}
}
开发者ID:Johan08,项目名称:cocos2d-x-3.2-ui-,代码行数:25,代码来源:NewScene.cpp
示例2: SDL_GetTicks
void SdlDisplay::sdlChangeEvent(bool multi)
{
if (!gticks)
{
startticks = SDL_GetTicks();
gticks = true;
}
if ((!p2score || p2score) && multi)
{
sdlDrawFont(114, 166, 65, 10, 570, fontscore, 30, setScore(score, "P1"));
sdlDrawFont(114, 166, 65, 550, 570, fontscore, 30, setScore(p2score, "P2"));
}
if ((!score || score) && !multi)
{
sdlDrawFont(114, 166, 65, 10, 570, fontscore, 30, setScore(score, "P1"));
sdlDrawFont(114, 166, 65, 650, 570, fontscore, 30, "Nibbler");
}
if (pause && !gameover)
{
sdlSetRect(&rtmp, 0, 0, 0, 0);
SDL_BlitSurface(menu, NULL, screen, &rtmp);
}
if (gameover)
{
if (!pause)
{
son = Mix_LoadWAV("music/game-over.wav");
Mix_PlayChannel(1, son, 0);
}
pause = true;
sdlDrawFont(255, 255, 255, (WIDTH/2.5)-170, (HEIGHT/2.5)-100, FONT, 90, "GAMEOVER");
}
}
开发者ID:bogardt,项目名称:mySnake,代码行数:33,代码来源:SdlDisplay.cpp
示例3: switch
void GameScene::onTouchEnded(Touch* touch, Event* event)
{
Point pos = touch->getLocation();
SimpleGestures rtn = recognizer->endPoint(pos);
switch (rtn) {
case SimpleGesturesLeft:
doLeft();
doCheck();
setScore(score);
break;
case SimpleGesturesRight:
doRight();
doCheck();
setScore(score);
break;
case SimpleGesturesUp:
doUp();
doCheck();
setScore(score);
break;
case SimpleGesturesDown:
doDown();
doCheck();
setScore(score);
break;
case SimpleGesturesNotSupport:
case SimpleGesturesError:
log("not support or error touch,use geometricRecognizer!!");
break;
default:
break;
}
}
开发者ID:hkb1990,项目名称:PracticeHand,代码行数:33,代码来源:GameScene.cpp
示例4: setScore
void EnemyLayer::blowupEnemy(EnemySprite* pEnemySprite) {
Animation *pAnimation = NULL;
Sprite *pmsprite = NULL;
char *buff = NULL;
if (Enemy1 == pEnemySprite->getTag()) {
buff = "a_001.png";
pAnimation = AnimationCache::getInstance()->getAnimation("Enemy1Blowup");
setScore(ENEMY1_SCORE);
} else if (Enemy2 == pEnemySprite->getTag()) {
buff = "b_001.png";
pAnimation = AnimationCache::getInstance()->getAnimation("Enemy2Blowup");
setScore(ENEMY2_SCORE);
} else if (Enemy3 == pEnemySprite->getTag()) {
buff = "d_00001.png";
pAnimation = AnimationCache::getInstance()->getAnimation("Enemy3Blowup");
setScore(ENEMY3_SCORE);
} else {
return;
}
pmsprite = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName(buff));
Point newPos = pEnemySprite->getcurPoint();
Animate *pAnimate = Animate::create(pAnimation);
pmsprite->setPosition(newPos);
this->addChild(pmsprite);
CallFuncN* mactiondone = CallFuncN::create(CC_CALLBACK_0(EnemyLayer::f_removemyAnimation, this, pmsprite));
auto seq = Sequence::create(pAnimate, mactiondone, NULL);
pmsprite->runAction(seq);
removeEnemy(pEnemySprite);
updateScore(m_score);
}
开发者ID:ljdzxx,项目名称:hello-world,代码行数:32,代码来源:EnemyLayer.cpp
示例5: outfile
void SdlDisplay::sdlSetHighscore(const char *file, bool multi)
{
std::ofstream outfile(file, std::ios_base::out | std::ios_base::app);
if (multi)
if (!score && !p2score)
return;
else
outfile << setScore(score, "P1") << setScore(p2score, "P2");
else if (!score && !p2score)
return;
else
outfile << setScore(score, "P1");
outfile.close();
}
开发者ID:bogardt,项目名称:mySnake,代码行数:15,代码来源:SdlDisplay.cpp
示例6: getItemType
void GameNewLinker::getScoreByStar() {
std::vector<int>animalUnLink;
//未连接的图像数组
for (int i = 0; i < AnimalList.size(); i++) {
if (AnimalList[i] -> getLinkStatus()) {
bool wellPush = true;
for (int j = 0; j < animalUnLink.size(); j++) {
if (animalUnLink[j] == AnimalList[i] -> getItemType()) {
wellPush = false;
}
}
if (wellPush) {
animalUnLink.push_back(AnimalList[i] -> getItemType());
}
}
}
for (int i = 0; i < animalUnLink.size(); i++) {
batter++;
if (batter > bigestBatter) {
bigestBatter = batter;
}
allbatter ++;
if (animalUnLink[i] == Box_5w) {
score += 50000;
setScore((long)score);
}
setScore_link();
}
}
开发者ID:anzhongliu,项目名称:SmallGame_Cocos2dx,代码行数:29,代码来源:GameNewLinker.cpp
示例7: setScore
void GameNewLinker::setScore_link() {
int link_score = 50 * batter;
int points_score = pointsCount * 100 + 100;
int allscore = (link_score + points_score) * gameBatterType;
score += allscore;
setScore((long)score);
}
开发者ID:anzhongliu,项目名称:SmallGame_Cocos2dx,代码行数:7,代码来源:GameNewLinker.cpp
示例8: QWidget
PlayPanel::PlayPanel(QWidget* parent)
: QWidget(parent, Qt::Dialog)
{
cachedTickPosition = -1;
cachedTimePosition = -1;
cs = 0;
setupUi(this);
setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
QSettings settings;
restoreGeometry(settings.value("playPanel/geometry").toByteArray());
move(settings.value("playPanel/pos", QPoint(DEFAULT_POS_X, DEFAULT_POS_Y)).toPoint());
setScore(0);
playButton->setDefaultAction(getAction("play"));
rewindButton->setDefaultAction(getAction("rewind"));
metronomeButton->setDefaultAction(getAction("metronome"));
loopButton->setDefaultAction(getAction("loop"));
loopInButton->setDefaultAction(getAction("loop-in"));
loopOutButton->setDefaultAction(getAction("loop-out"));
connect(volumeSlider, SIGNAL(valueChanged(double,int)), SLOT(volumeChanged(double,int)));
connect(posSlider, SIGNAL(sliderMoved(int)), SLOT(setPos(int)));
connect(tempoSlider, SIGNAL(valueChanged(double,int)), SLOT(relTempoChanged(double,int)));
connect(seq, SIGNAL(heartBeat(int,int,int)), SLOT(heartBeat(int,int,int)));
}
开发者ID:CFrei,项目名称:MuseScore,代码行数:26,代码来源:playpanel.cpp
示例9: addChild
void PlayLayer::explodeSushi(SushiSprite *sushi)
{
//log("explodeSushi ture");
float time = 0.3;
// 1. action for sushi
sushi->runAction(Sequence::create(
ScaleTo::create(time, 0.0),
CallFunc::create(CC_CALLBACK_0(Sprite::removeFromParent, sushi)),
NULL));
// 2. action for circle
auto circleSprite = Sprite::create("circle.png");
addChild(circleSprite, 10);
circleSprite->setPosition(sushi->getPosition());
circleSprite->setScale(0);// start size
circleSprite->runAction(Sequence::create(ScaleTo::create(time, 1.0),
CallFunc::create(CC_CALLBACK_0(Sprite::removeFromParent, circleSprite)),
NULL));
// 3. particle effect
auto particleStars = ParticleSystemQuad::create("stars.plist");
particleStars->setAutoRemoveOnFinish(true);
particleStars->setBlendAdditive(false);
particleStars->setPosition(sushi->getPosition());
particleStars->setScale(0.3);
addChild(particleStars, 20);
//消除加分
setScore();
}
开发者ID:chessgit,项目名称:SushiGame-Classes,代码行数:31,代码来源:PlayLayer.cpp
示例10: TextItem
Score::Score()
: TextItem((BRICK_WIDTH * WIDTH)/6, qRound(BRICK_HEIGHT * 1.5))
{
moveTo(0, - (height * 1.2));
setScore(0);
}
开发者ID:jsj2008,项目名称:kdegames,代码行数:7,代码来源:textitems.cpp
示例11: update
void PlayScene::update(float delta)
{
counter += 1;
if (counter == 14) {
counter = 0;
jumped = false;
}
if (counter % 2 == 1) {
characterLayer->enterFrame(counter / 2);
}
if ((!jumped && counter == 12 && postkun->isJump)
|| (!jumped && counter == 13 && postkun->isJump)) {
jumped = true;
score++;
auto str = StringUtils::format("score:%d", score);
scoreLabel->setString(str);
}
if (!jumped && counter == 13) {
// over
auto scene = GameOverScene::createScene();
auto over = (GameOverScene*)scene->getChildByName("GameOverLayer");
over->setScore(score);
Director::getInstance()->replaceScene(scene);
}
}
开发者ID:tamurashingo,项目名称:postkun_android,代码行数:26,代码来源:PlayScene.cpp
示例12: destory
void Enemy::destory( )
{
if(hp <= 0){
//explosion effect flame
auto effect = Effect::CreateEffect( );
effect->explosion(gameStage, this->getPosition( ));
//explosion effect of particle
auto config = Config::getInstance( );
if(config->geteffectState( ))
{
SimpleAudioEngine::getInstance( )->playEffect( ship_explode_effect0 );
}
config->setScore( config->getScore( ) + score );
//log("current get score is :%d",config->getScore () );
this->unschedule(schedule_selector( Enemy::fire ) );
this->removeFromParent( );
}
}
开发者ID:chenleijava,项目名称:bonefly1.0,代码行数:26,代码来源:Enemy.cpp
示例13: init
void HumanConsole::restart() {
timeCount = 0;
lastMove = 0;
lastSpeedup = -1000;
running = false;
keyUp = keyDown = keyLeft = keyRight = false;
keyShift = keyZ = keyX = false;
gameInfo.gameStatus = INIT;
gameInfo.score = gameInfo.round = 0;
gameInfo.planeX = PLANE_INIT_X;
gameInfo.planeY = PLANE_INIT_Y;
gameInfo.planeSkillsNum = 0;
string bossName;
init(bossName);
emit setBossName(QString(bossName.c_str()));
emit setPlayerName(QString("Human"));
emit setTime(0);
emit setScore(0);
emit setValue1(0);
emit setValue2(0);
gameCenter->init(QPointF(gameInfo.planeX, gameInfo.planeY), QPointF(BULLET_X, BULLET_Y));
}
开发者ID:chnlkw,项目名称:16thAI9,代码行数:26,代码来源:humanconsole.cpp
示例14: setScore
void GameLayer::restart() {
setScore(0);
resetCollisions();
resetRole();
beginCountdown(3);
}
开发者ID:DoubleHH,项目名称:FlappyBird,代码行数:7,代码来源:GameLayer.cpp
示例15: QObject
Cursor::Cursor(Score* s)
: QObject(0)
{
_track = 0;
_segment = 0;
setScore(s);
}
开发者ID:WeiChou,项目名称:MuseScore,代码行数:7,代码来源:cursor.cpp
示例16: newBlankNode
CDGNode *getTopPath(CDGNode * node, Stack * changedNodes, Stack * changedBranches) {
CDGNode *pathNode = newBlankNode();
CDGNode *temp = pathNode;
int branch;
while (node) {
if (0 != getScore(node)) {
stackPush(changedNodes, &node);
branch = getOutcome(node);
stackPush(changedBranches, &branch);
if (isLeaf(node)) {
setScore(node, 0);
} else {
setNextNode(temp, copyToPathNode(newBlankNode(), node));
temp = getNextNode(temp);
if (getOutcome(node)) {
setBranchInfo(getID(node), 1, getBranchInfo(getID(node), 0));
setTrueNodeSet(temp, getTopPath(getTrueNodeSet(node), changedNodes, changedBranches));
} else {
setBranchInfo(getID(node), getBranchInfo(getID(node), 1), 1);
setFalseNodeSet(temp, getTopPath(getFalseNodeSet(node), changedNodes, changedBranches));
}
}
}
node = getNextNode(node);
}
if (temp == pathNode) {
deleteNode(pathNode);
pathNode = NULL;
} else {
temp = pathNode;
pathNode = getNextNode(pathNode);
deleteNode(temp);
}
return pathNode;
}
开发者ID:rajshukla,项目名称:Testgen_Release-_Feb-15,代码行数:35,代码来源:cdg.c
示例17: setLinesCompleted
void Game::updateGameInfos(int nbLinesDeleted)
{
setLinesCompleted(getLinesCompleted() + nbLinesDeleted);
setLevel(computeLevel());
setFallIterationDelay(computeFallIterationDelay());
setScore(computeScore(nbLinesDeleted) + getScore());
}
开发者ID:Shiryu,项目名称:Flocks,代码行数:7,代码来源:game.cpp
示例18: ateMouse
void Snake::detectCrash()
{
QAnimatedPixmapItem* head = snakelist.first();
QList<QGraphicsItem *> l = head->collidingItems();
for (QList<QGraphicsItem *>::Iterator it=l.begin(); it!=l.end(); ++it) {
QGraphicsItem* item = *it;
// check if snake ate a mouse
if ( item->type() == mouse_rtti && item->collidesWithItem(head) ) {
delete item;
emit ateMouse();
grow++; // make the snake grow the next time it moves
setScore(5);
return;
}
// check if snake hit a wall
if ( item->type() == wall_rtti && item->collidesWithItem(head) ) {
emit dead();
autoMoveTimer->stop();
return;
}
}
// check if snake hit itself
for (int i = 3; i < snakelist.count(); i++) {
if (head->collidesWithItem(snakelist.at(i)) ) {
emit dead();
autoMoveTimer->stop();
return;
}
}
}
开发者ID:Camelek,项目名称:qtmoko,代码行数:30,代码来源:snake.cpp
示例19: doLeft
void GameScene::onTouchEnded(Touch* touch, Event* event)
{
//得到触摸结束时坐标
Point endTouch = touch->getLocation(); //获取OpenGL坐标,以左下角为原点
//计算手指在X,Y移动的距离
endX = beginX - endTouch.x;
endY = beginY - endTouch.y;
if (abs(endX) > abs(endY))
{
//如果X轴移动的距离大于Y轴,则是左右移动
if (endX + 5 > 0)
{
//向左移动
doLeft();
createCardNumber();
doCheck();
setScore(score);
}
else
{
//向右移动
doRight();
createCardNumber();
doCheck();
setScore(score);
}
}
else //否则是上下移动
{
if (endY + 5 > 0)
{
//向下移动
doDown();
createCardNumber();
doCheck();
setScore(score);
}
else
{
//向上移动
doUp();
createCardNumber();
doCheck();
setScore(score);
}
}
}
开发者ID:BFOND,项目名称:cocos2dx-3.0-of-2048,代码行数:47,代码来源:GameScene.cpp
示例20:
void ib::Completer::completeCommand(std::vector<ib::CompletionValue*> &candidates, const std::string &value){ // {{{
auto controller = ib::Singleton<ib::Controller>::getInstance();
method_command_->beforeMatch(candidates, value);
double score;
if(candidates.size() == 0){
for(auto &pair : controller->getCommands()) {
pair.second->setScore(0.0);
score = method_command_->match(pair.second->getName(), value);
if(score > -1) {
pair.second->setScore(score);
candidates.push_back(pair.second);
}
}
}else{
for(auto it = candidates.begin(); it != candidates.end();){
auto base_command = dynamic_cast<ib::BaseCommand*>(*it);
if(base_command != nullptr){
base_command->setScore(0.0);
score = method_command_->match(base_command->getName(), value);
if(score > -1){
base_command->setScore(score);
++it;
continue;
}
}
it = candidates.erase(it);
}
}
auto history = ib::Singleton<ib::History>::getInstance();
const auto average = history->getAverageScore();
const auto se = history->calcScoreSe();
const auto hfactor = ib::Singleton<ib::Config>::getInstance()->getHistoryFactor();
const auto rfactor = 1 - hfactor;
for(const auto &candidate : candidates) {
auto *base_command = dynamic_cast<ib::BaseCommand*>(candidate);
if(base_command != nullptr) {
const auto hist_score = history->calcScore(base_command->getName(), average, se);
base_command->setScore(base_command->getScore()*rfactor + hist_score * hfactor);
}
}
method_command_->afterMatch(candidates, value);
} // }}}
开发者ID:yuin,项目名称:iceberg,代码行数:46,代码来源:ib_completer.cpp
注:本文中的setScore函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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