本文整理汇总了C++中setScale函数的典型用法代码示例。如果您正苦于以下问题:C++ setScale函数的具体用法?C++ setScale怎么用?C++ setScale使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了setScale函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: stopAction
void Drop::stopWave()
{
if (waveAction)
stopAction(waveAction);
setScale(1);
}
开发者ID:crazyboymx,项目名称:games,代码行数:6,代码来源:Drop.cpp
示例2: log
void ColleageLayer::initframe()
{
Size size = Director::getInstance()->getVisibleSize();
//±³¾°
auto background = Sprite::create("ui/background_2.jpg");
background->setScale(1.26f);
background->setPosition(size.width/2, 760);
this->addChild(background);
//¼¼ÄÜѧԺ±³¾°
auto listbase = Sprite::create("ui/collegebase.jpg");
listbase->setScale(1.3f);
listbase->setPosition(size.width/2, 400);
this->addChild(listbase);
//µ×²¿±³¾°
auto bottom_list = Sprite::createWithSpriteFrameName("bottom_list.jpg");
bottom_list->setPosition(size.width/2, bottom_list->getContentSize().height/2);
this->addChild(bottom_list);
//¶¥²¿ÎÄ×ֵı³¾°
auto middletitlebase = Sprite::createWithSpriteFrameName("middletitlebase.png");
middletitlebase->setPosition(size.width/2, 700);
this->addChild(middletitlebase);
//Îı¾ºÏ³É
auto titletext = Sprite::createWithSpriteFrameName("titlename_college.png");
titletext->setPosition(size.width/2, 690);
this->addChild(titletext);
//¶¥²¿·µ»Ø°´Å¥
auto button_left_normal = Sprite::createWithSpriteFrameName("button_left_0.png");
auto button_left_pressed = Sprite::createWithSpriteFrameName("button_left_1.png");
auto button_left_disable = Sprite::createWithSpriteFrameName("button_left_2.png");
auto menuItem = MenuItemSprite::create(button_left_normal, button_left_pressed, button_left_disable);
menuItem->setCallback([](Ref* pSender){
log("return");
NotificationCenter::getInstance()->postNotification("ReturnToMain");
});
auto text_return = Sprite::createWithSpriteFrameName("text_return.png");
text_return->setPosition(button_left_normal->getContentSize().width/2 - 15, button_left_normal->getContentSize().height/2);
menuItem->addChild(text_return);
auto menu_left = Menu::create(menuItem, NULL);
menu_left->setPosition(menuItem->getContentSize().width/2 - 10, 687);
this->addChild(menu_left);
//¶¥²¿°ïÖú°´Å¥
auto button_right_normal = Sprite::createWithSpriteFrameName("button_help_0.png");
auto button_right_pressed = Sprite::createWithSpriteFrameName("button_help_1.png");
auto button_right_disable = Sprite::createWithSpriteFrameName("button_help_0.png");
auto button_right_menuItem = MenuItemSprite::create(button_right_normal, button_right_pressed, button_right_disable);
button_right_menuItem->setCallback(CC_CALLBACK_1(ColleageLayer::menu_help_callback, this));
auto menu_right = Menu::create(button_right_menuItem, NULL);
menu_right->setPosition(size.width - button_right_menuItem->getContentSize().width /2 + 20, 687);
this->addChild(menu_right);
//ÖØÖð´Å¥
auto button_reset_normal = Sprite::createWithSpriteFrameName("button_little_0.png");
auto button_reset_pressed = Sprite::createWithSpriteFrameName("button_little_1.png");
auto button_reset_disable = Sprite::createWithSpriteFrameName("button_little_2.png");
reset_Item = MenuItemSprite::create(button_reset_normal, button_reset_pressed, button_reset_disable);
reset_Item->setScale(0.8f);
auto text_reset = Sprite::createWithSpriteFrameName("text_reset.png");
text_reset->setPosition(button_reset_normal->getContentSize().width/2 - 15, button_reset_normal->getContentSize().height/2);
reset_Item->addChild(text_reset);
reset_Item->setCallback(CC_CALLBACK_1(ColleageLayer::menu_reset_callback, this));
auto menu_reset = Menu::create(reset_Item, NULL);
menu_reset->setPosition(size.width / 2 - 150, 193);
this->addChild(menu_reset);
//ѧϰ°´Å¥
auto button_learn_normal = Sprite::createWithSpriteFrameName("button_little_0.png");
auto button_learn_pressed = Sprite::createWithSpriteFrameName("button_little_1.png");
auto button_learn_disable = Sprite::createWithSpriteFrameName("button_little_2.png");
learn_Item = MenuItemSprite::create(button_learn_normal, button_learn_pressed, button_learn_disable);
learn_Item->setScale(0.8f);
learn_Item->setEnabled(false);
auto text_learn = Sprite::createWithSpriteFrameName("text_learn.png");
text_learn->setPosition(button_learn_normal->getContentSize().width/2 - 15, button_learn_normal->getContentSize().height/2);
learn_Item->addChild(text_learn);
learn_Item->setCallback(CC_CALLBACK_1(ColleageLayer::menu_learn_callback, this));
auto menu_learn = Menu::create(learn_Item, NULL);
menu_learn->setPosition(size.width / 2 + 150, 193);
this->addChild(menu_learn);
}
开发者ID:Youjk,项目名称:CardGame,代码行数:93,代码来源:ColleageLayer.cpp
示例3: setScale
//-----------------------------------------------------------------------
void Node::setScale(Real x, Real y, Real z)
{
setScale(Vector3(x, y, z));
}
开发者ID:feijing2132,项目名称:runairport,代码行数:5,代码来源:OgreNode.cpp
示例4: onEnter
void GameScene::onEnter()
{
Scene::onEnter();
auto& winSize = Director::getInstance()->getWinSize();
auto& contentRect = Game::getContentRect();
string fontName = "DolceVita.ttf";
int x1 = contentRect.origin.x + wallThickness;
int x2 = x1 + contentRect.size.width - wallThickness * 2;
int y1 = contentRect.origin.y + wallThickness;
int y2 = y1 + contentRect.size.height - wallThickness * 2;
// Music
SimpleAudioEngine::getInstance()->playBackgroundMusic("Song.mp3", true);
// Stretched big background
auto bg2 = LayerColor::create(Color4B(208, 204, 202, 255));
bg2->setScale(2);
this->addChild(bg2, -1);
// Actual background
auto bg = LayerColor::create(Color4B(218, 214, 212, 255), contentRect.size.width, contentRect.size.height);
bg->setPosition(contentRect.origin);
this->addChild(bg, 0);
// Labels
stringstream ss;
ss << "Score: " << score;
scoreLabel = Label::createWithTTF(ss.str().c_str(), fontName, 45);
scoreLabel->setAnchorPoint(Vec2(0, 1));
scoreLabel->setPosition(x1 + labelPadding, y2 - labelPadding);
scoreLabel->setColor(Color3B(128, 128, 128));
this->addChild(scoreLabel, 1);
auto sceneLabel = Label::createWithTTF("Game Scene", fontName, 200);
sceneLabel->setColor(Color3B(128, 128, 128));
sceneLabel->setPosition(Game::centralize(0, 228));
this->addChild(sceneLabel, 1);
sceneLabel->runAction(Sequence::create(
FadeOut::create(5),
RemoveSelf::create(),
nullptr
));
// Touch listners
auto dispatcher = Director::getInstance()->getEventDispatcher();
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = [this] (const vector<Touch*>& touches, Event* event) {this->touchHandler("began", touches, event);};
dispatcher->addEventListenerWithSceneGraphPriority(listener, this);
// Start physics
space = cpSpaceNew();
space->gravity = cpv(0, gravity);
// Walls
createPhysicsBox(x1, y1, x2, contentRect.origin.y, 0.9, 0, collisionTypeWall); // bottom
createPhysicsBox(x1, y2, x2, y2 + wallThickness, 0.9, 0, collisionTypeWall); // top
createPhysicsBox(contentRect.origin.x, contentRect.origin.y, x1, y2 + wallThickness, 0.9, 0, collisionTypeWall); // left
createPhysicsBox(x2, contentRect.origin.y, x2 + wallThickness, y2 + wallThickness, 0.9, 0, collisionTypeWall); // right
// Ball
ball = Sprite::create("Ball.png");
createPhysicsSprite(ball, Vec2(winSize.width * 0.5f, winSize.height * 0.5f), 1.0f, 0.0f, collisionTypeBall);
this->addChild(ball, 1);
// Collision handler
cpSpaceAddCollisionHandler(space, collisionTypeBall, collisionTypeWall, nullptr, nullptr, nullptr, GameScene::onCollision, nullptr);
// Update
this->scheduleUpdate();
}
开发者ID:MAUSMAUSgames,项目名称:RapidGame,代码行数:70,代码来源:GameScene.cpp
示例5: log
bool HomeScene::init(){
if (!Scene::init()){
return false;
}
SimpleAudioEngine::getInstance()->preloadEffect(Audio::RESTART_AUDIO.c_str());
SimpleAudioEngine::getInstance()->preloadEffect(Audio::DIG_AUDIO.c_str());
SimpleAudioEngine::getInstance()->preloadEffect(Audio::MINE1_AUDIO.c_str());
SimpleAudioEngine::getInstance()->preloadEffect(Audio::BUTTON.c_str());
SimpleAudioEngine::getInstance()->preloadEffect(Audio::FAIL_AUDIO.c_str());
SimpleAudioEngine::getInstance()->preloadEffect(Audio::CRASH_AUDIO.c_str());
Sprite *BG = Sprite::create("background.jpg");
BG->setPosition(VISIZE.width / 2, VISIZE.height / 2);
BG->setScaleX(VISIZE.width / BG->getContentSize().width);
BG->setScaleY(VISIZE.height / BG->getContentSize().height);
this->addChild(BG,0);
c2 = Sprite::create("cloud2.png");
c2->setPosition(VISIZE.width * 0.2, VISIZE.height * 0.4);
c2->setScale(VISIZE.width / c2->getContentSize().width);
this->addChild(c2,2);
Sprite *star = Sprite::create("Brick.jpg");
star->setPosition(VISIZE.width / 2, VISIZE.height / 2);
star->setScaleX(VISIZE.width / star->getContentSize().width);
star->setScaleY(VISIZE.height / star->getContentSize().height);
this->addChild(star,3);
dig_logo = Sprite::create("dig_logo.png");
dig_logo->setPosition(VISIZE.width/2,VISIZE.height*0.6);
dig_logo->setScale(VISIZE.width/dig_logo->getBoundingBox().size.width);
this->addChild(dig_logo,4);
auto playMenu = Sprite::create("pl.png");
playMenu->runAction(MoveBy::create(0.5,Point(0,-playMenu->getBoundingBox().size.height/2)));
playMenu->setPosition(dig_logo->getContentSize().width/2,dig_logo->getContentSize().height/2);
dig_logo->addChild(playMenu);
auto listenner = EventListenerTouchOneByOne::create();
listenner->onTouchBegan = [=](Touch* touch,Event* event){
if(playMenu->getBoundingBox().containsPoint(playMenu->getParent()->convertToNodeSpace(touch->getLocation()))){
playMenu->setScale(playMenu->getScale()*1.2);
isOut = false;
log("ok");
return true;
}
return false;
};
listenner->onTouchMoved = [=](Touch* touch,Event* event){
if(playMenu->getBoundingBox().containsPoint(playMenu->convertToNodeSpace(touch->getLocation()))){
isOut = true;
}
else{
isOut = false;
}
};
listenner->onTouchEnded = [=](Touch* touch,Event* event){
if(!isOut){
int beforeReplpace = 0.5;
playMenu->setScale(playMenu->getScale()/1.2);
dig_logo->runAction(EaseBackOut::create(MoveTo::create(beforeReplpace,Point(VISIZE.width/2,VISIZE.height*1.5))));
playMenu->runAction(Sequence::create(EaseBackOut::create(MoveBy::create(beforeReplpace,Point(0,0))),
CallFunc::create([=](){
//this->runAction(RuduceVolume::create(0.3));
Director::getInstance()->replaceScene(TransitionSlideInB::create(0.3,DigScene::createScene()));
}), nullptr));
}
};
playMenu->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listenner,dig_logo);
return true;
}
开发者ID:Danielhu229,项目名称:Dig,代码行数:89,代码来源:HomeScene.cpp
示例6: switch
void SceneGraphComponent::executeEvent(GameEvent *event)
{
switch (event->id())
{
case GameEvent::E_SET_TRANSFORMATION:
setTransformation(static_cast<const float*>(event->data()));
break;
case GameEvent::E_TRANSFORMATION:
memcpy(static_cast<float*>(event->data()), m_transformation, sizeof(float) * 16);
break;
case GameEvent::E_SET_TRANSLATION:
{
Vec3f* translation = static_cast<Vec3f*>(event->data());
m_transformation[12] = translation->x;
m_transformation[13] = translation->y;
m_transformation[14] = translation->z;
sendTransformation();
}
break;
case GameEvent::E_SET_SCALE:
setScale(static_cast<Vec3f*>(event->data()));
break;
case GameEvent::E_MESH_DATA:
getMeshData(static_cast<MeshData*>(event->data()));
break;
case GameEvent::E_TRANSLATE_LOCAL:
translateLocal(static_cast<Vec3f*>(event->data()));
break;
case GameEvent::E_TRANSLATE_GLOBAL:
translateGlobal(static_cast<Vec3f*>(event->data()));
break;
case GameEvent::E_ROTATE_LOCAL:
rotate(static_cast<Vec3f*>(event->data()));
break;
case GameEvent::E_SET_ROTATION:
setRotation(static_cast<Vec3f*>(event->data()));
break;
case GameEvent::E_ATTACH:
attach(static_cast<Attach*>(event->data()));
break;
case GameEvent::E_SET_NODE_PARENT:
setParentNode(static_cast<Attach*>(event->data()));
break;
case GameEvent::E_MORPH_TARGET:
if (m_hordeID > 0)
{
h3dSetModelMorpher(m_hordeID, static_cast<MorphTarget*>(event->data())->Name, static_cast<MorphTarget*>(event->data())->Value);
h3dUpdateModel(m_hordeID, H3DModelUpdateFlags::Geometry );
}
break;
case GameEvent::E_ACTIVATE_CAM:
if (m_hordeID > 0 && h3dGetNodeType(m_hordeID) == H3DNodeTypes::Camera)
SceneGraphManager::instance()->setActiveCam( m_hordeID );
break;
case GameEvent::E_SET_ANIM_FRAME:
{
if (m_hordeID > 0)
{
const SetAnimFrame* const data = static_cast<SetAnimFrame*>(event->data());
h3dSetModelAnimParams(m_hordeID, data->Stage, data->Time, data->Weight);
h3dUpdateModel(m_hordeID, H3DModelUpdateFlags::Animation | H3DModelUpdateFlags::Geometry );
}
}
break;
case GameEvent::E_SET_ENABLED:
setEnabled(*static_cast<bool*>(event->data()));
break;
case GameEvent::E_GET_VISIBILITY:
{
bool* visible = static_cast<bool*>(event->data());
if (visible)
*visible = getVisibility();
}
break;
case GameEvent::E_GET_PROJECTION_MATRIX:
{
float* mat = static_cast<float*>(event->data());
SceneGraphManager::instance()->getCameraProjectionMatrix(mat);
}
break;
case GameEvent::E_GET_ACTIVE_CAM:
if (SceneGraphManager::instance()->getActiveCam() == m_hordeID)
{
unsigned int* id = static_cast<unsigned int*>(event->data());
if (id)
*id = m_owner->worldId();
}
break;
case GameEvent::E_GET_SCENEGRAPH_ID:
{
int* id = static_cast<int*>(event->data());
if (id)
*id = m_hordeID;
}
break;
}
}
开发者ID:CZdravko,项目名称:Horde,代码行数:97,代码来源:SceneGraphComponent.cpp
示例7: init
bool SelectTowerLayer::init()
{
if (!Layer::init())
{
return false;
}
// show the position for tower
auto towerPos = Sprite::create("towerPos.png");
towerPos->setScale(0.7);
//towerPos->setAnchorPoint(Vec2::ZERO);
this->addChild(towerPos);
menu = Menu::create();
//according to Towers to create equal num menuItems and the Sprite
auto instance = GameManager::getInstance();
int nums = instance->towerSelectVector.size();
int currmoney = dynamic_cast<UiLayer*>(GameManager::getInstance()->getUiLayer())->getcurmoney();
for (int i = 0; i < nums; i++)
{
int tower_count = instance->towerSelectVector.at(i);
MenuItemImage* towerItem = MenuItemImage::create(StringUtils::format("startUI/tower__%02d.png", tower_count), StringUtils::format("startUI/tower__%02d.png", tower_count), StringUtils::format("startUI/tower__%02dunabled.png", tower_count), [=](Ref*)
{
log("You select the %d", tower_count);
//to assign the choose value when touch the menuItem
addTower(tower_count);
//clear up the contents
//this->removeAllChildrenWithCleanup(true);
Layer::removeFromParent();
});
//judge this gold
switch (tower_count)
{
case 1:
if (currmoney < TOWERONECOST)
{
towerItem->setEnabled(false);
}
break;
case 2:
if (currmoney < TOWERTWOCOST)
{
towerItem->setEnabled(false);
}
break;
case 3:
if (currmoney < TOWERTHREECOST)
{
towerItem->setEnabled(false);
}
break;
case 4:
if (currmoney < TOWERFORECOST)
{
towerItem->setEnabled(false);
}
break;
case 5:
if (currmoney < TOWERFIVECOST)
{
towerItem->setEnabled(false);
}
break;
case 6:
if (currmoney < TOWERSIXCOST)
{
towerItem->setEnabled(false);
}
break;
case 7:
if (currmoney < TOWERSEVENCOST)
{
towerItem->setEnabled(false);
}
break;
case 8:
if (currmoney < TOWEREIGHTCOST)
{
towerItem->setEnabled(false);
}
break;
default:
break;
}
int pos_x = i * 64;
int pos_y = +64 * (i / 3 + 0);
pos_x = pos_x - 3 * 64 * ((i / 3 + 0));
towerItem->setPosition(pos_x, pos_y);
menu->addChild(towerItem);
}
menu->setAnchorPoint(Vec2::ZERO);
menu->setPosition(Vec2(-towerPos->getContentSize().width / 3 * 2, towerPos->getContentSize().height / 3 * 2));
this->addChild(menu);
//.........这里部分代码省略.........
开发者ID:joyfish,项目名称:TowerTD,代码行数:101,代码来源:SelectTowerLayer.cpp
示例8: setScale
/**
* Sets plot scale back to the defaults.
*
*/
void ScatterPlotWindow::resetScale(){
setScale(QwtPlot::xBottom, p_MinOne, p_MaxOne);
setScale(QwtPlot::yLeft, p_MinTwo, p_MaxTwo);
}
开发者ID:assutech,项目名称:isis3,代码行数:8,代码来源:ScatterPlotWindow.cpp
示例9: addChild
void FightLayer::initCard(){
auto fightBackground = Sprite::create("textures/IMG_Background/fight_background.png");
auto cs = fightBackground->getContentSize();
_bgSize = cs;
_nFight = LayerColor::create(Color4B(255,0,0,0),cs.width,cs.height);
_nFight->setAnchorPoint(Point(0.5,0));
_animalNode = Node::create();
auto p = VisibleRect::topRight()-Point(cs.width,cs.height);
_nFight->setPosition(p.x/2,p.y/2);
_animalNode->setPosition(Point(cs.width/2,cs.height/2)+Point(p.x/2,p.y/2));
addChild(_nFight);
addChild(_animalNode);
auto node = Node::create();
node->setPosition(cs.width/2,cs.height/2);
node->addChild(fightBackground);
_nFight->addChild(node);
for(auto id=0;id<_myVec.size();id++){
auto myCard = _myVec.at(id);
auto scale = myCard->getScaleX();
node->addChild(myCard);
auto myAn = myCard->getAnimal()->getThisLayer();
auto dcp = myCard->getPosition();
auto dp = myAn->getPosition();
auto np = dcp + Point(0, dp.y*scale);
auto nd = Node::create();
myAn->setScale(scale);
myAn->setPosition(myAn->getPosition().x,0);
nd->addChild(myAn);
updatePoint(nd, np);
_animalNode->addChild(nd);
}
for(auto ic = 0;ic<_monsterVec.size();ic++){
auto msCard = _monsterVec.at(ic);
auto cScale = msCard->getScaleX();
node->addChild(msCard);
auto msAn = msCard->getAnimal()->getThisLayer();
auto cDcp = msCard->getPosition();
auto cDp = msAn->getPosition();
auto dNp = cDcp+Point(0,cDp.y*cScale);
auto cNd = Node::create();
msAn->setScale(cScale);
msAn->setPosition(msAn->getPositionX(),0);
cNd->addChild(msAn);
updatePoint(cNd, dNp);
_animalNode->addChild(cNd);
}
}
开发者ID:RaoZiJian,项目名称:CardGameDemo,代码行数:63,代码来源:FightScene.cpp
示例10: Vec2
void Level20::restart() {
BaseLevel::restart();
#define MOVE_BY_X 192
auto r1 = Target::create();
r1->setPosition(E::originX, E::originY + 420);
r1->setRotation(45);
r1->initBody();
this->addChild(r1);
r1->initProtector(192 - 32);
r1->runAction(RepeatForever::create(Sequence::create(MoveBy::create(0.5f, Vec2(MOVE_BY_X, 0)), DelayTime::create(1.0f), MoveBy::create(0.5f, Vec2(-MOVE_BY_X, 0)), nullptr)));
auto r2 = Target::create();
r2->setPosition(E::originX + DESIGNED_WIDTH, E::originY + 420);
r2->setRotation(-45);
r2->initBody();
this->addChild(r2);
r2->initProtector(192 - 32);
r2->runAction(RepeatForever::create(Sequence::create(MoveBy::create(0.5f, Vec2(-MOVE_BY_X, 0)), DelayTime::create(1.0f), MoveBy::create(0.5f, Vec2(MOVE_BY_X, 0)), nullptr)));
auto ring1 = Ring::create();
ring1->setPosition(E::originX + DESIGNED_WIDTH / 2 - 80, E::originY + 128 + 64);
ring1->setScale(0.15);
ring1->initBody();
this->addChild(ring1);
auto ring2 = Ring::create();
ring2->setPosition(E::originX + DESIGNED_WIDTH / 2 + 80, E::originY + 128 + 64);
ring2->setScale(0.15);
ring2->initBody();
this->addChild(ring2);
auto b1 = Brick::create(192, 24);
b1->setRotation(45);
b1->setPosition(E::originX + DESIGNED_WIDTH / 2 - 192 + 32, E::originY + 96 );
b1->initBody();
this->addChild(b1);
auto b12 = Brick::create(192, 16, E::P.C800);
b12->setRotation(45);
b12->setPosition(E::originX + DESIGNED_WIDTH / 2 - 192 + 32 + 16, E::originY + 96 + 8);
b12->initBody();
this->addChild(b12);
auto b2 = Brick::create(192, 24);
b2->setRotation(-45);
b2->setPosition(E::originX + DESIGNED_WIDTH / 2 - 192 + 32 + 128, E::originY + 96 );
b2->initBody();
this->addChild(b2);
auto b22 = Brick::create(192, 16, E::P.C800);
b22->setRotation(-45);
b22->setPosition(E::originX + DESIGNED_WIDTH / 2 - 192 + 32 - 16 + 128, E::originY + 96 + 8);
b22->initBody();
this->addChild(b22);
auto diamond1 = Diamond::create();
diamond1->setScale(0.9f);
diamond1->setRotation(30);
diamond1->setPosition(E::originX - 128, E::originY + 256 + 64);
diamond1->initBody();
this->addChild(diamond1);
auto diamond2 = Diamond::create();
diamond2->setScale(0.9f);
diamond2->setRotation(-30);
diamond2->setPosition(E::originX + DESIGNED_WIDTH + 128, E::originY + 256 + 64);
diamond2->initBody();
this->addChild(diamond2);
}
开发者ID:Ratel13,项目名称:arkaflow,代码行数:70,代码来源:Level20.cpp
示例11: setScale
void CModel::setScale(float x,float y,float z)
{
temp_vec3.Set(x,y,z);
setScale(temp_vec3);
}
开发者ID:azykise,项目名称:olawork,代码行数:5,代码来源:model.cpp
示例12: switch
//.........这里部分代码省略.........
if( e->modifiers() == Qt::NoModifier || e->modifiers() == Qt::KeypadModifier )
OnMovePageUp();
else if( (e->modifiers() & Qt::ControlModifier) && (e->modifiers() & Qt::ShiftModifier) )
OnMoveCtrlShiftPageUp();
else if( e->modifiers() & Qt::ShiftModifier )
OnMoveShiftPageUp();
else if( e->modifiers() & Qt::ControlModifier )
OnMoveCtrlPageUp();
return;
case Qt::Key_PageDown:
if( e->modifiers() == Qt::NoModifier || e->modifiers() == Qt::KeypadModifier )
OnMovePageDown();
else if( (e->modifiers() & Qt::ControlModifier) && (e->modifiers() & Qt::ShiftModifier) )
OnMoveCtrlShiftPageDown();
else if( e->modifiers() & Qt::ShiftModifier )
OnMoveShiftPageDown();
else if( e->modifiers() & Qt::ControlModifier )
OnMoveCtrlPageDown();
return;
case Qt::Key_Backspace:
if( e->modifiers() == Qt::NoModifier )
BackSpace();
return;
case Qt::Key_Delete:
if( e->modifiers() == Qt::NoModifier || e->modifiers() == Qt::KeypadModifier )
Delete();
return;
case Qt::Key_Return:
if( e->modifiers() == Qt::NoModifier || e->modifiers() == Qt::KeypadModifier )
{
rootNode()->MoveReturn();
updateViewDocument();
//cbFireEvent( FORMULIB_CALLBACK_ENTER, NULL, NULL );
}
return;
case Qt::Key_Escape:
if( e->modifiers() == Qt::NoModifier )
{
rootNode()->Escape();
updateFormulatorWidget();
}
return;
default:
break;
}
if( e->matches( QKeySequence::Copy ) )
{
editCopy();
return;
}
else if( e->matches( QKeySequence::Cut ) )
{
editCut();
return;
}
else if( e->matches( QKeySequence::Paste ) )
{
editPaste();
return;
}
if( e->matches( QKeySequence::Delete ) )
{
Delete();
return;
}
else if( e->matches( QKeySequence::Undo ) )
{
editUndo();
return;
}
else if( e->matches( QKeySequence::Redo ) )
{
editRedo();
return;
}
else if( e->matches( QKeySequence::SelectAll ) )
{
editSelectAll();
}
else if( e->matches( QKeySequence::ZoomIn ) )
{
double value = qMin( scale() + DEFAULT_VIEWSCALE_STEP, DEFAULT_VIEWSCALE_MAX );
setScale( value );
}
else if( e->matches( QKeySequence::ZoomOut ) )
{
double value = qMax( scale() - DEFAULT_VIEWSCALE_STEP, DEFAULT_VIEWSCALE_MIN );
setScale( value );
}
else if( e->text().length() > 0 )
{
for( long i = 0; i < e->text().length(); i++ )
rootNode()->Char( e->text().at( i ).unicode(), undoRedo() );
updateViewDocument();
//cbFireEvent( FORMULIB_CALLBACK_CHAR, nChar, NULL );
}
QFormulatorWidget::keyPressEvent( e );
}
开发者ID:Nilis640,项目名称:formulator-mathml,代码行数:101,代码来源:fmleditwidget.cpp
示例13: createObjectOnFloor
void Level01::setBG()
{
m_worldMap = Node::create();
if (UserDefault::getInstance()->getBoolForKey("light"))
{
m_collision = m_visibleSize.width*0.3;
}
else
{
m_collision = -m_visibleSize.width*0.7;
}
Sprite* bg[3];
for (int i = 0; i < 3; i++)
{
bg[i] = Sprite::create("img/background.png");
// position the sprite on the center of the screen
bg[i]->setScale(m_visibleSize.width / m_visibleSize.height);
bg[i]->setPosition(Point((m_visibleSize.width) * i+1, m_visibleSize.height / 2));
// add the sprite as a child to this layer
m_worldMap->addChild(bg[i]);
}
createObjectOnFloor(bg[1]->getBoundingBox().getMidX()- 200, "img/chair.png");
createObjectOnFloor(bg[1]->getBoundingBox().getMidX(), "img/chair.png");
createObjectOnFloor(bg[1]->getBoundingBox().getMidX(), "img/table.png");
createObjectOnFloor(bg[0]->getBoundingBox().getMidX(), "img/chair.png");
auto drawing2 = Sprite::create("img/drawing01.png");
drawing2->setScale(2);
drawing2->setPosition(Vec2(m_visibleSize.width * 1.3, m_visibleSize.height / 1.4));
//m_worldMap->addChild(drawing2);
//m_doorList[2] = createDoor(m_visibleSize.width * 2.7);
m_doorList[0] = createDoor(convertToNodeSpace(sprite->getPosition()).x);
//m_doorList[1] = createDoor(m_visibleSize.width * 3.4);
auto sadman = Sprite::create("img/sadman01.png");
sadman->setScale(1.8);
sadman->setPosition(Vec2(m_visibleSize.width * 1.2 + 55, m_floorPoint + sadman->getBoundingBox().getMaxY()));
m_worldMap->addChild(sadman);
if (UserDefault::getInstance()->getBoolForKey("light"))
{
sadman->setVisible(true);
}
else
{
sadman->setVisible(false);
}
auto sadmanAnim = Animation::create();
sadmanAnim->addSpriteFrameWithFileName("img/sadman01.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman01.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman02.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman01.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman02.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman03.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman02.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman03.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman02.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman03.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman02.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman03.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman04.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman04.png");
sadmanAnim->addSpriteFrameWithFileName("img/sadman04.png");
sadmanAnim->setLoops(-1);
sadmanAnim->setDelayPerUnit(0.3f);
sadmanAnim->setRestoreOriginalFrame(true);
auto sadmanAnimate = Animate::create(sadmanAnim);
sadman->runAction(RepeatForever::create(sadmanAnimate));
m_doorList[1] = sadman;
this->addChild(m_worldMap);
}
开发者ID:riverreal,项目名称:The-Shepherd,代码行数:81,代码来源:Level01.cpp
示例14: dlg
// -----------------------------------------------------------------------------
// Static function to check if an archive has sufficient texture related
// entries, and if not, prompts the user to either create or import them.
// Returns true if the entries exist, false otherwise
// -----------------------------------------------------------------------------
bool TextureXEditor::setupTextureEntries(Archive* archive)
{
using Format = TextureXList::Format;
// Check any archive was given
if (!archive)
return false;
// Search archive for any ZDoom TEXTURES entries
Archive::SearchOptions options;
options.match_type = EntryType::fromId("zdtextures");
auto entry_tx = archive->findFirst(options); // Find any TEXTURES entry
// If it's found, we're done
if (entry_tx)
return true;
// Search archive for any texture-related entries
options.match_type = EntryType::fromId("texturex");
entry_tx = archive->findFirst(options); // Find any TEXTUREx entry
options.match_type = EntryType::fromId("pnames");
auto entry_pnames = archive->findFirst(options); // Find any PNAMES entry
// If both exist, we're done
if (entry_tx && entry_pnames)
return true;
// Todo: accept entry_tx without pnames if the textures are in Jaguar mode
// If no TEXTUREx entry exists
if (!entry_tx)
{
// No TEXTUREx entries found, so ask if the user wishes to create one
wxMessageDialog dlg(
nullptr,
"The archive does not contain any texture definitions (TEXTURE1/2 or TEXTURES). "
"Do you wish to create or import a texture definition list?",
"No Texture Definitions Found",
wxYES_NO);
if (dlg.ShowModal() == wxID_YES)
{
CreateTextureXDialog ctxd(nullptr);
while (true)
{
// Check if cancelled
if (ctxd.ShowModal() == wxID_CANCEL)
return false;
if (ctxd.createNewSelected())
{
// User selected to create a new TEXTUREx list
ArchiveEntry* texturex = nullptr;
// Doom or Strife TEXTUREx
if (ctxd.getSelectedFormat() == Format::Normal || ctxd.getSelectedFormat() == Format::Strife11)
{
// Create texture list
TextureXList txlist;
txlist.setFormat(ctxd.getSelectedFormat());
// Create patch table
PatchTable ptt;
// Create dummy patch
auto dpatch = App::archiveManager().programResourceArchive()->entryAtPath("s3dummy.lmp");
archive->addEntry(dpatch, "patches", true);
ptt.addPatch("S3DUMMY");
// Create dummy texture
auto dummytex = std::make_unique<CTexture>();
dummytex->setName("S3DUMMY");
dummytex->addPatch("S3DUMMY", 0, 0);
dummytex->setWidth(128);
dummytex->setHeight(128);
dummytex->setScale({ 0., 0. });
// Add dummy texture to list
// (this serves two purposes - supplies the special 'invalid' texture by default,
// and allows the texturex format to be detected)
txlist.addTexture(std::move(dummytex));
// Add empty PNAMES entry to archive
entry_pnames = archive->addNewEntry("PNAMES");
ptt.writePNAMES(entry_pnames);
entry_pnames->setType(EntryType::fromId("pnames"));
entry_pnames->setExtensionByType();
// Add empty TEXTURE1 entry to archive
texturex = archive->addNewEntry("TEXTURE1");
txlist.writeTEXTUREXData(texturex, ptt);
texturex->setType(EntryType::fromId("texturex"));
texturex->setExtensionByType();
//.........这里部分代码省略.........
开发者ID:sirjuddington,项目名称:SLADE,代码行数:101,代码来源:TextureXEditor.cpp
示例15: setIsHDPanel
bool WatchtowerView::init(int buildId)
{
if (!PopupBaseView::init()) {
return false;
}
setIsHDPanel(true);
CCLoadSprite::doResourceByCommonIndex(8, true,true);
CCLoadSprite::doResourceByCommonIndex(500, true,true);
setCleanFunction([](){
CCLoadSprite::doResourceByCommonIndex(8, false,true);
CCLoadSprite::doResourceByCommonIndex(500, false,true);
});
auto tbg = CCLoadSprite::loadResource("technology_09.png");
auto tBatchNode = CCSpriteBatchNode::createWithTexture(tbg->getTexture());
int maxHight = CCDirector::sharedDirector()->getWinSize().height;
int curHight = -500;
while (curHight<maxHight) {
auto bg = CCLoadSprite::createSprite("technology_09.png");
bg->setAnchorPoint(ccp(0, 1));
bg->setPosition(ccp(0, curHight));
curHight += bg->getContentSize().height;
tBatchNode->addChild(bg);
if (CCCommonUtils::isIosAndroidPad())
{
bg->setScale(2.4f);
}
}
this->addChild(tBatchNode);
m_buildId = buildId;
auto tmpCCB = CCBLoadFile("WatchtowerView",this,this);
this->setContentSize(tmpCCB->getContentSize());
setTitleName(_lang("102160").c_str());
m_callCount = 10;
m_tabView = NULL;
m_buildBG->setVisible(false);
if (!CCCommonUtils::isIosAndroidPad()) {
int oldBgHeight = m_buildBG->getContentSize().height;
changeBGHeight(m_buildBG);
int newBgHeight = m_buildBG->getContentSize().height;
int extH = getExtendHeight();
int addHeight = newBgHeight - oldBgHeight;
int oldWidth = m_infoList->getContentSize().width;
int oldHeight = m_infoList->getContentSize().height;
// m_infoList->setPositionY(m_infoList->getPositionY()-addHeight);
m_infoList->setContentSize(CCSizeMake(oldWidth, oldHeight+extH));
m_bottomNode->setPositionY(m_bottomNode->getPositionY() - extH);
bool flag = false;
if (ActivityController::getInstance()->aActivityInfo.activityST<=0 || ActivityController::getInstance()->aActivityInfo.siegeET<=0 ||ActivityController::getInstance()->aActivityInfo.round==0) {
MonsterSiegeActivityInfoCommand* cmd = new MonsterSiegeActivityInfoCommand();
cmd->setCallback(CCCallFuncO::create(this, callfuncO_selector(WatchtowerView::getInfoCallBack), NULL));
cmd->sendAndRelease();
}else{
double prevTime = GlobalData::shared()->getWorldTime() - ActivityController::getInstance()->aActivityInfo.activityST;
double gapTime = ActivityController::getInstance()->aActivityInfo.activityET - GlobalData::shared()->getWorldTime() ;
double gapEnd = ActivityController::getInstance()->aActivityInfo.siegeET - GlobalData::shared()->getWorldTime();
flag = ActivityController::getInstance()->aActivityInfo.activityST>0 && gapEnd>0 && gapTime>0 && prevTime>=0 && GlobalData::shared()->playerInfo.isInAlliance();
}
if(flag){
showMonsterInfo();
}
}
m_tabView = CCMultiColTableView::create(this, m_infoList->getContentSize());
m_tabView->setDirection(kCCScrollViewDirectionVertical);
m_tabView->setVerticalFillOrder(kCCTableViewFillTopDown);
m_tabView->setMultiColTableViewDelegate(this);
m_tabView->setTouchPriority(Touch_Popup);
m_infoList->addChild(m_tabView);
m_msgLabel->setString(_lang("108647"));
FunBuildInfo& m_info = FunBuildController::getInstance()->getFunbuildById(m_buildId);
string title = _lang(m_info.name)+" "+_lang_1("102272", CC_ITOA(m_info.level));
if(FunBuildController::getInstance()->checkOpenUpstar(m_info.type)
&& FunBuildController::getInstance()->building_Miracle_open){
if(m_info.starNum >= 1){
title = _lang(m_info.name) +" "+ _lang("160001");
title.append(" ");
title.append(CC_ITOA(m_info.starNum));
}
}
setTitleName(title.c_str());
CCCommonUtils::setButtonTitle(m_ignoreBtn, _lang("139500").c_str());
if (EnemyInfoController::getInstance()->m_enemyInfos.size() > 0) {
m_bottomNode->setVisible(true);
}
else
m_bottomNode->setVisible(false);
updateInfo(NULL);
return true;
}
开发者ID:ourgames,项目名称:dc208,代码行数:94,代码来源:WatchtowerView.cpp
示例16: farBias
/// Set bias at far clip distance (linear model only)
DistAtten& farBias(T v){ mFarBias=v; return setScale(); }
开发者ID:AlloSphere-Research-Group,项目名称:AlloSystem,代码行数:2,代码来源:al_DistAtten.hpp
示例17: initTable
void TableSelect::initTable(Size visibleSize,Vec2 origin){
//layout left
auto backgroundLeft = M9Path::create("tab_one.9.png",Size(visibleSize.width*0.2f,visibleSize.height*0.75f));
backgroundLeft->setPosition(origin.x,origin.y+ visibleSize.height/2-backgroundLeft->getContentSize().height/2);
this->addChild(backgroundLeft);
auto hoatdong = MLabel::create("Hoạt động",32);
hoatdong->setPosition(Vec2(origin.x+backgroundLeft->getContentSize().width/2-hoatdong->getContentSize().width/2,
backgroundLeft->getPosition().y+backgroundLeft->getContentSize().height
-1.8f*hoatdong->getContentSize().height));
this->addChild(hoatdong);
Layout* layoutLeft = Layout::create();
layoutLeft->setContentSize(Size(backgroundLeft->getWidth()-30,backgroundLeft->getHeight()*5/6));
layoutLeft->setPosition(Vec2(origin.x+15,origin.y+visibleSize.height*0.125f));
this->addChild(layoutLeft);
auto lv1 = ListView::create();
//auto testxxx = MText::create("This is a notification xxxxxx!",15);
//lv1->setItemModel(testxxx);
for(int i=0;i<20;i++){
auto testxxx = MText::create("This is a notification xxxxxx!,nothing.don't look at me!please!",15);
testxxx->ignoreContentAdaptWithSize(false);
testxxx->setContentSize(Size(layoutLeft->getContentSize().width,testxxx->getHeight()*2));
lv1->pushBackCustomItem(testxxx);
}
lv1->setItemsMargin(10);
//lv1->setBounceEnabled(true);
lv1->setGravity(ListView::Gravity::LEFT);
lv1->setContentSize(layoutLeft->getContentSize());
//lv1->setPosition(layoutLeft->getPosition());
lv1->setScrollBarEnabled(false);
layoutLeft->addChild(lv1);
//==========================Layout Right
auto backgroundRight = M9Path::create("tab_two.9.png",Size(visibleSize.width*0.8f,visibleSize.height*0.75f));
backgroundRight->setPosition(origin.x+visibleSize.width*0.2f,
origin.y+visibleSize.height/2-backgroundRight->getHeight()/2);
this->addChild(backgroundRight);
auto ban_so = MLabel::create("Bàn số ▿",32);
ban_so->setPosition(Vec2(origin.x-ban_so->getWidth()/2 + visibleSize.width*0.32f,
hoatdong->getPosition().y));
this->addChild(ban_so);
auto tien_cuoc = MLabel::create("Tiền cược ▿",32);
tien_cuoc->setPosition(Vec2(origin.x-tien_cuoc->getWidth()/2 + visibleSize.width*0.55f,
hoatdong->getPosition().y));
this->addChild(tien_cuoc);
auto trang_thai = MLabel::create("Trạng thái ▿",32);
trang_thai->setPosition(Vec2(origin.x-trang_thai->getWidth()/2 + visibleSize.width*0.76f,
hoatdong->getPosition().y));
this->addChild(trang_thai);
auto khoa = MLabel::create("Khóa ▿",32);
khoa->setPosition(Vec2(origin.x-khoa->getWidth()/2 + visibleSize.width*0.945f,
hoatdong->getPosition().y));
this->addChild(khoa);
Layout* layoutRight = Layout::create();
layoutRight->setContentSize(Size(backgroundRight->getWidth()-30,backgroundRight->getHeight()*5/6));
layoutRight->setPosition(Vec2(origin.x+15+backgroundLeft->getWidth(),origin.y+visibleSize.height*0.125f));
this->addChild(layoutRight);
auto lvRight = ListView::create();
//auto model = Button::create();
//lvRight->setItemModel(model);
for (int i=0; i<20; i++)
{
auto bkg_item = Sprite::create("bgr_list_item.png");
auto number_table = MLabel::create("6",30);
auto money = MLabel::create("1000 xu",30);
auto status = MLabel::create("xxx",30);
auto lock = Sprite::create("ic_lock.png");
auto custom_item = Layout::create();
custom_item->setContentSize(Size(layoutRight->getContentSize().width,lock->getContentSize().height*2));
bkg_item->setScale(layoutRight->getContentSize().width/bkg_item->getContentSize().width,
lock->getContentSize().height*2/bkg_item->getContentSize().height);
bkg_item->setPosition(layoutRight->getContentSize().width/2,custom_item->getContentSize().height/2);
number_table->setPo
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