本文整理汇总了C++中setLocation函数的典型用法代码示例。如果您正苦于以下问题:C++ setLocation函数的具体用法?C++ setLocation怎么用?C++ setLocation使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了setLocation函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: setLocation
void RenderScrollbarPart::paintIntoRect(GraphicsContext* graphicsContext, int tx, int ty, const IntRect& rect)
{
// Make sure our dimensions match the rect.
setLocation(rect.x() - tx, rect.y() - ty);
setWidth(rect.width());
setHeight(rect.height());
if (graphicsContext->paintingDisabled())
return;
// Now do the paint.
RenderObject::PaintInfo paintInfo(graphicsContext, rect, PaintPhaseBlockBackground, false, 0, 0);
paint(paintInfo, tx, ty);
paintInfo.phase = PaintPhaseChildBlockBackgrounds;
paint(paintInfo, tx, ty);
paintInfo.phase = PaintPhaseFloat;
paint(paintInfo, tx, ty);
paintInfo.phase = PaintPhaseForeground;
paint(paintInfo, tx, ty);
paintInfo.phase = PaintPhaseOutline;
paint(paintInfo, tx, ty);
}
开发者ID:325116067,项目名称:semc-qsd8x50,代码行数:22,代码来源:RenderScrollbarPart.cpp
示例2: welcome
void welcome(GWindow window)
{
GRect rectW = newGRect(0, 0, WIDTH, HEIGHT);
setFilled(rectW, true);
setColor(rectW, "#008080");
add(window, rectW);
GLabel labelW = newGLabel("Hello World!!");
setFont(labelW, "SansSerif-32");
setLabel(labelW, "Tic-Tac-Toe");
add(window, labelW);
double x = WIDTH/2 - getWidth(labelW)/2;
double y = HEIGHT/2;
setLocation(labelW, x, y);
// Wait for Click
waitForClick();
// Remove Welcome Message
removeGWindow(window, labelW);
}
开发者ID:zafar11235,项目名称:TicTacToe,代码行数:22,代码来源:tic.c
示例3: Read
MonoRecorder::MonoRecorder(bool fromFile) {
is_truncated = is_processed = false;
if ( fromFile ) {
stamped_offset = 0;
Read(false);
assertid("OUT1");
filename = ReadString();
float t = ReadFloat();
if ( Datatype::PeakId() == "anim" ) {
animation = new Animated<gmtl::Point3f>();
} else {
setLocation(ReadVec());
animation = 0;
}
std::cout << this->toString();
} else {
animation = 0;
filename = "";
}
has_samples = save_processed = false;
tracks.push_back(new RecorderTrack());
}
开发者ID:aothms,项目名称:ear,代码行数:22,代码来源:MonoRecorder.cpp
示例4: Read
SoundFile::SoundFile() {
Read(false);
assertid("SSRC");
filename = ReadString();
WaveFile w(filename.c_str());
data = w.ToFloat();
sample_owner = true;
sample_length = w.GetSampleSize();
if ( !data || !sample_length ) {
throw DatatypeException("Failed to open sound file " + filename);
}
soundfiles[0] = soundfiles[1] = soundfiles[2] = 0;
data_low = data_mid = data_high = 0;
mesh = 0;
animation = 0;
if ( Datatype::PeakId() == "anim" ) {
animation = new Animated<gmtl::Point3f>();
} else if ( Datatype::PeakId() == "mesh" ) {
Datatype::prefix = " +- " + Datatype::prefix;
mesh = new Mesh();
Datatype::prefix = Datatype::prefix.substr(4);
} else {
setLocation(ReadPoint());
}
if ( Datatype::PeakId() == "flt4" ) {
gain = Datatype::ReadFloat();
} else {
gain = 1.0f;
}
if ( Datatype::PeakId() == "flt4" ) {
offset = (unsigned int) (Datatype::ReadFloat() * 44100.0f);
} else {
offset = 0;
}
std::cout << this->toString();
std::cout << Datatype::stringblock;
Datatype::stringblock = "";
}
开发者ID:aothms,项目名称:ear,代码行数:38,代码来源:SoundFile.cpp
示例5: getHeadsetJack
MockInputDeviceNode* getHeadsetJack() {
auto node = new MockInputDeviceNode();
node->setPath("/dev/input/event3");
node->setName("apq8064-tabla-snd-card Headset Jack");
node->setLocation("ALSA");
// UniqueId not set
node->setBusType(0);
node->setVendorId(0);
node->setProductId(0);
node->setVersion(0);
// No keys
// No relative axes
// No absolute axes
node->addSwitch(SW_HEADPHONE_INSERT);
node->addSwitch(SW_MICROPHONE_INSERT);
node->addSwitch(SW_LINEOUT_INSERT);
// ASUS adds some proprietary switches, but we'll only see two of them.
node->addSwitch(0x0e); // SW_HPHL_OVERCURRENT
node->addSwitch(0x0f); // SW_HPHR_OVERCURRENT
// No forcefeedback
node->addInputProperty(INPUT_PROP_DIRECT);
return node;
}
开发者ID:MIPS,项目名称:hardware-libhardware,代码行数:23,代码来源:InputMocks.cpp
示例6: checkForEvent
/**
* Detects the paddle based on the location of the mouse pointer
*/
void checkForEvent(Paddle *bat)
{
GEvent event = getNextEvent(MOUSE_EVENT);
if (event != NULL)
{
if (getEventType(event) == MOUSE_MOVED)
{
double xCoordinate = getX(event) - getWidth(bat->paddle) / 2;
setLocation(bat->paddle, xCoordinate, HEIGHT - PADDLE_HEIGHT - 100);
// mouse moving right
if (xCoordinate > bat->x)
{
strcpy(bat->direction, "right\0");
}
else if(xCoordinate < bat->x)
{
strcpy(bat->direction, "left\0");
}
bat->x = xCoordinate;
}
}
}
开发者ID:cjjavellana,项目名称:cs50,代码行数:26,代码来源:breakout.c
示例7: qDebug
bool Shorty::keyReleaseEventHandler(QEvent *event){
qDebug(shorty_Main()) << "Key relese event. the key is" << ((QKeyEvent*)event)->key()
<< "Our location is" << getLocation() << "now it'll be" << getLocation()-1;
pressedKeys -= ((QKeyEvent*)event)->key();
setLocation(getLocation()-1);
qDebug(shorty_Main()) << "errorFlag is" << errorFlag;
if (errorFlag) {
if (keysPressed == 0) {
qDebug(shorty_Main()) << "Clearing flag" << getLocation();
errorFlag = !errorFlag;
updateText();
}
else{
qDebug(shorty_Main()) << "There are still" << keysPressed << "pressed keys";
return true;
}
}
else {
qDebug() << keysPressed << "No errorFlag";
unPaint(getLocation());
}
return true;
}
开发者ID:nim901,项目名称:Shorty,代码行数:23,代码来源:shorty.cpp
示例8: setLocation
CCylinder::CCylinder(float x, float y, float z)
{
m_sizeX= x; m_sizeY= y; m_sizeZ= z;
setLocation(0.0,0.0,0.0);
m_control= new CCylinderControl(this);
s= gluNewQuadric();
d1= gluNewQuadric(); gluQuadricOrientation(d1, GLU_OUTSIDE);
d2= gluNewQuadric(); gluQuadricOrientation(d1, GLU_INSIDE);
m_ratio= 1;
diskATrans= new hduMatrix ( );
diskBTrans= new hduMatrix ( );
diskAShape= new CDisk ();
diskBShape= new CDisk ();
diskAShape->AddDependant ( this );
diskAShape->AddDependant ( this );
customCylinder= new CHapticCylinder ( this );
diskA= new CHapticDisk ( diskATrans );
diskB= new CHapticDisk ( diskBTrans );
}
开发者ID:neilforrest,项目名称:protohaptic,代码行数:23,代码来源:Cylinder.cpp
示例9: setType
GameOver::GameOver() {
setType("GameOver");
// link to "message" sprite
ResourceManager &resource_manager = ResourceManager::getInstance();
Sprite *p_temp_sprite = resource_manager.getSprite("gameover");
if (!p_temp_sprite) {
LogManager &log_manager = LogManager::getInstance();
log_manager.writeLog("GameOver::GameOver(): Warning! Sprite 'gameover' not found");
} else {
setSprite(p_temp_sprite);
setSpriteSlowdown(15);
setTransparency('#'); // transparent character
time_to_live = p_temp_sprite->getFrameCount() * 15;
}
// put in center of screen
setLocation(CENTER_CENTER);
// register for step event
registerInterest(STEP_EVENT);
}
开发者ID:nileshp87,项目名称:CS4513,代码行数:23,代码来源:GameOver.cpp
示例10: main
int main(void)
{
GWindow window = newGWindow(320, 240);
GOval circle = newGOval(0,0,50,50);
setColor(circle, "RED");
setFilled(circle, true);
add(window, circle);
while ( true )
{
GEvent event = getNextEvent( MOUSE_EVENT );
if( event != NULL )
{
if( getEventType(event) == MOUSE_MOVED )
{
double x = getX(event) - getWidth(circle) / 2;
double y = getY(event) - getWidth(circle) /2;
setLocation(circle, x, y);
}
}
}
}
开发者ID:bogdanpetru,项目名称:cs50,代码行数:23,代码来源:cursor.c
示例11: updateScoreboard
/**
* Updates scoreboard's label, keeping it centered in window.
*/
void updateScoreboard(GWindow window, GLabel label, int points)
{
// update label
char s[12];
sprintf(s, "%i", points);
if (points == 51)
{
setLabel(label, "WIN!");
}
else if (points == 0)
{
setLabel(label, ":(");
}
else
{
setLabel(label, s);
}
// center label in window
double x = (getWidth(window) - getWidth(label)) / 2;
double y = (getHeight(window) - getHeight(label)) / 2;
setLocation(label, x, y);
}
开发者ID:LasaleFamine,项目名称:CS50x15-16,代码行数:26,代码来源:breakout.c
示例12: setResource
void Path::setLocation( const String &loc )
{
uint32 pos = loc.find( ":" );
if ( pos != String::npos )
{
if( loc.find( ":", pos + 1 ) != String::npos )
{
m_bValid = false;
}
else
{
setResource( loc.subString( 0, pos ) );
setLocation( loc.subString( pos + 1 ) );
}
}
else
{
if( m_location != loc )
{
m_location = loc;
uint32 pos1 = m_location.find( "\\" );
while( pos1 != String::npos )
{
m_location.setCharAt( pos1, '/' );
pos1 = m_location.find( "\\", pos1 );
}
// remove trailing "/"
if ( m_location.size() > 1 && m_location.getCharAt( m_location.length() - 1 ) == '/' )
m_location.remove( m_location.length() - 1, 1 );
compose();
}
}
}
开发者ID:IamusNavarathna,项目名称:lv3proj,代码行数:37,代码来源:path.cpp
示例13: l_setLocation
static int l_setLocation(lua_State *L) {
Player *player;
Room *newLocation;
const char *playerName;
const char *roomName;
int n = lua_gettop(L);
/* script must provide player name and room name as arguments */
if (n < 2) {
lua_pushboolean(L, 0);
lua_pushstring(L, "must pass player and room names to setLocation");
return 2;
}
playerName = lua_tostring(L, 1);
roomName = lua_tostring(L, 2);
player = g_hash_table_lookup(g_players, playerName);
if (NULL == player) {
lua_pushboolean(L, 0);
lua_pushstring(L, "player doesn't exist");
return 2;
}
newLocation = g_hash_table_lookup(g_rooms, roomName);
if (NULL == newLocation) {
lua_pushboolean(L, 0);
lua_pushstring(L, "room doesn't exist");
return 2;
}
setLocation(player, newLocation, 0);
lua_pushboolean(L, 1);
return 1;
}
开发者ID:jazmyn,项目名称:trogdor,代码行数:37,代码来源:luaapi.c
示例14: hasMoves
/*Determine whether Color has legal Moves on Board*/
int hasMoves(Game *game, Color col){
ListNode *temp = (ListNode*)malloc(sizeof(ListNode));
if (temp == NULL) exitOnError("malloc");
int flag = 0;
temp->move = NULL;
temp->next = NULL;
ListNode *head = temp;
int i, j;
for (i = 0; i < BOARD_SIZE; i++){
for (j = 0; j < BOARD_SIZE; j++){
if (sameCol(game->board[i][j], col)){
Location *loc = setLocation(i, j);
flag = getMovesSinglePiece(game, loc, temp);
free(loc);
}
if (flag){
freeList(head);
return 1;
}
}
}
freeList(head);
return 0;
}
开发者ID:orrshilon,项目名称:chessprog,代码行数:25,代码来源:Logic.c
示例15: initBricks
/**
* Initializes window with a grid of bricks.
*/
void initBricks(GWindow window)
{
int brickLocationX = 2;
int brickLocationY = 50;
char* colors[5] = {"RED", "ORANGE", "YELLOW", "GREEN", "CYAN"};
for (int i = 0; i < ROWS; i++)
{
for (int j = 0; j < COLS; j++)
{
GRect brick = newGRect(0, 0, BWIDTH, BHEIGHT);
setFilled(brick, true);
setColor(brick, colors[i]);
setLocation(brick, brickLocationX, brickLocationY);
brickLocationX += 40;
add(window, brick);
if (j == 9)
{
brickLocationX = 2;
brickLocationY += 14;
}
}
}
}
开发者ID:michaelrpease,项目名称:pset3,代码行数:27,代码来源:breakout.c
示例16: setLocation
void RenderScrollbarPart::paintIntoRect(GraphicsContext* graphicsContext, const LayoutPoint& paintOffset, const LayoutRect& rect)
{
// Make sure our dimensions match the rect.
setLocation(rect.location() - toLayoutSize(paintOffset));
setWidth(rect.width());
setHeight(rect.height());
if (graphicsContext->paintingDisabled() || !style().opacity())
return;
// We don't use RenderLayers for scrollbar parts, so we need to handle opacity here.
// Opacity for ScrollbarBGPart is handled by RenderScrollbarTheme::willPaintScrollbar().
bool needsTransparencyLayer = m_part != ScrollbarBGPart && style().opacity() < 1;
if (needsTransparencyLayer) {
graphicsContext->save();
graphicsContext->clip(rect);
graphicsContext->beginTransparencyLayer(style().opacity());
}
// Now do the paint.
PaintInfo paintInfo(graphicsContext, snappedIntRect(rect), PaintPhaseBlockBackground, PaintBehaviorNormal);
paint(paintInfo, paintOffset);
paintInfo.phase = PaintPhaseChildBlockBackgrounds;
paint(paintInfo, paintOffset);
paintInfo.phase = PaintPhaseFloat;
paint(paintInfo, paintOffset);
paintInfo.phase = PaintPhaseForeground;
paint(paintInfo, paintOffset);
paintInfo.phase = PaintPhaseOutline;
paint(paintInfo, paintOffset);
if (needsTransparencyLayer) {
graphicsContext->endTransparencyLayer();
graphicsContext->restore();
}
}
开发者ID:nickooms,项目名称:webkit,代码行数:36,代码来源:RenderScrollbarPart.cpp
示例17: setType
GameStart::GameStart() {
setType("GameStart");
// Link to "message" sprite.
df::ResourceManager &resource_manager = df::ResourceManager::getInstance();
df::Sprite *p_temp_sprite = resource_manager.getSprite("gamestart");
if (!p_temp_sprite) {
df::LogManager &log_manager = df::LogManager::getInstance();
log_manager.writeLog("GameStart::GameStart(): Warning! Sprite 'gamestart' not found");
} else {
setSprite(p_temp_sprite);
setSpriteSlowdown(15);
}
// Put in center of screen.
setLocation(df::CENTER_CENTER);
// Register for "keyboard" event.
registerInterest(df::KEYBOARD_EVENT);
// Play start music.
p_music = df::ResourceManager::getInstance().getMusic("start music");
playMusic();
}
开发者ID:mark-claypool,项目名称:saucer-shoot-dragonfly,代码行数:24,代码来源:GameStart.cpp
示例18: main
int main(void)
{
// seed pseudorandom number generator
srand48(time(NULL));
// instantiate window
GWindow window = newGWindow(WIDTH, HEIGHT);
// instantiate bricks
initBricks(window);
// instantiate ball, centered in middle of window
GOval ball = initBall(window);
// instantiate paddle, centered at bottom of window
GRect paddle = initPaddle(window);
// instantiate scoreboard, centered in middle of window, just above ball
GLabel label = initScoreboard(window);
// number of bricks initially
int bricks = COLS * ROWS;
// number of lives initially
int lives = LIVES;
// number of points initially
int points = 0;
// need to get velocity of paddle
double t_paddle = 0.0;
// keep playing until game over
while (lives > 0 && bricks > 0)
{
// Win condition
if (points == bricks) {
setLabel(scoreboard, "You WIN!");
break;
}
// Lose life condition
if (getHeight(ball) == HEIGHT) {
lives--;
break;
}
// Dictate Paddle movement
// Test to see if you can move off screen
// if left and right cursors move at an accelrated pace, time based
GKeyEvent e = waitForEvent(KEY_EVENT);
if (getEventType(e) == LEFT_ARROW_KEY) {
//KEY_PRESSED
// KEY_RELEASED
t_paddle = e.getEventTime();
move(paddle, -1, 0);
}
else if (getEventType(e) == LEFT_ARROW_KEY) {
t_paddle = e.getEventTime();
move(paddle, 1, 0);
}
printf("time of event: %d", t_paddle);
// If ball hits brick
// Test if top or side of ball hits a brick, does it still detect
GObject hitBrick = detectCollision(window, ball);
if(hitBrick != NULL) {
remove(window, hitBrick);
points++;
updateScoreboard(window, scoreboard, points);
//call ball bounce logic;
}
// Ball bouncing logic
int ballX = getX(ball);
int ballY = getY(ball);
int paddleX = getX(paddle);
if (ballX == 0 || ballX + getWidth(ball) == WIDTH) {
setLocation(ball, -ballX, y);
}
else if (ballY == 0) {
setLocation(ball, x, -ballY);
}
// Hit paddle and within the width of paddle, do complicated bouncing
else if (ballY + getHieght(ball) == getY(paddle) &&
ballX >= paddleX &&
ballX + getWidth(ball) <= paddleX + getWidth(paddle)) {
//bounce logic
}
}
// wait for click before exiting
waitForClick();
//.........这里部分代码省略.........
开发者ID:emtom22,项目名称:CS50-pset3,代码行数:101,代码来源:breakout.c
示例19: m_offset
View::View(QWindow *)
: PlasmaQuick::Dialog(),
m_offset(.5),
m_floating(false)
{
setClearBeforeRendering(true);
setColor(QColor(Qt::transparent));
setFlags(Qt::FramelessWindowHint);
KCrash::setFlags(KCrash::AutoRestart);
m_config = KConfigGroup(KSharedConfig::openConfig(QStringLiteral("krunnerrc")), "General");
setFreeFloating(m_config.readEntry("FreeFloating", false));
reloadConfig();
new AppAdaptor(this);
QDBusConnection::sessionBus().registerObject(QStringLiteral("/App"), this);
if (KAuthorized::authorize(QStringLiteral("run_command"))) {
QAction *a = new QAction(0);
QObject::connect(a, &QAction::triggered, this, &View::displayOrHide);
a->setText(i18n("Run Command"));
a->setObjectName(QStringLiteral("run command"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << QKeySequence(Qt::ALT + Qt::Key_Space), KGlobalAccel::NoAutoloading);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << QKeySequence(Qt::ALT + Qt::Key_Space) << QKeySequence(Qt::ALT + Qt::Key_F2) << Qt::Key_Search);
a = new QAction(0);
QObject::connect(a, &QAction::triggered, this, &View::displayWithClipboardContents);
a->setText(i18n("Run Command on clipboard contents"));
a->setObjectName(QStringLiteral("run command on clipboard contents"));
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << QKeySequence(Qt::ALT+Qt::SHIFT+Qt::Key_F2));
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << QKeySequence(Qt::ALT+Qt::SHIFT+Qt::Key_F2));
}
m_qmlObj = new KDeclarative::QmlObject(this);
m_qmlObj->setInitializationDelayed(true);
connect(m_qmlObj, &KDeclarative::QmlObject::finished, this, &View::objectIncubated);
KPackage::Package package = KPackage::PackageLoader::self()->loadPackage(QStringLiteral("Plasma/LookAndFeel"));
KConfigGroup cg(KSharedConfig::openConfig(QStringLiteral("kdeglobals")), "KDE");
const QString packageName = cg.readEntry("LookAndFeelPackage", QString());
if (!packageName.isEmpty()) {
package.setPath(packageName);
}
m_qmlObj->setSource(QUrl::fromLocalFile(package.filePath("runcommandmainscript")));
m_qmlObj->engine()->rootContext()->setContextProperty(QStringLiteral("runnerWindow"), this);
m_qmlObj->completeInitialization();
auto screenRemoved = [=](QScreen* screen) {
if (screen == this->screen()) {
setScreen(qGuiApp->primaryScreen());
hide();
}
};
auto screenAdded = [=](QScreen* screen) {
connect(screen, &QScreen::geometryChanged, this, &View::screenGeometryChanged);
screenGeometryChanged();
};
foreach(QScreen* s, QGuiApplication::screens())
screenAdded(s);
connect(qApp, &QGuiApplication::screenAdded, this, screenAdded);
connect(qApp, &QGuiApplication::screenRemoved, this, screenRemoved);
connect(KWindowSystem::self(), &KWindowSystem::workAreaChanged, this, &View::resetScreenPos);
connect(this, &View::visibleChanged, this, &View::resetScreenPos);
KDirWatch::self()->addFile(m_config.name());
// Catch both, direct changes to the config file ...
connect(KDirWatch::self(), &KDirWatch::dirty, this, &View::reloadConfig);
connect(KDirWatch::self(), &KDirWatch::created, this, &View::reloadConfig);
if (m_qmlObj->rootObject()) {
connect(m_qmlObj->rootObject(), SIGNAL(widthChanged()), this, SLOT(resetScreenPos()));
}
if (m_floating) {
setLocation(Plasma::Types::Floating);
} else {
setLocation(Plasma::Types::TopEdge);
}
connect(qGuiApp, &QGuiApplication::focusWindowChanged, this, &View::slotFocusWindowChanged);
}
开发者ID:cmacq2,项目名称:plasma-workspace,代码行数:89,代码来源:view.cpp
示例20: setUid
void OEvent::fromMap( const QMap<int, QString>& map )
{
// We just want to set the UID if it is really stored.
if ( !map[OEvent::FUid].isEmpty() )
setUid( map[OEvent::FUid].toInt() );
setCategories( idsFromString( map[OEvent::FCategories] ) );
setDescription( map[OEvent::FDescription] );
setLocation( map[OEvent::FLocation] );
if ( map[OEvent::FType] == "AllDay" )
setAllDay( true );
else
setAllDay( false );
int alarmTime = -1;
if( !map[OEvent::FAlarm].isEmpty() )
alarmTime = map[OEvent::FAlarm].toInt();
int sound = ( ( map[OEvent::FSound] == "loud" ) ? OPimAlarm::Loud : OPimAlarm::Silent );
if ( ( alarmTime != -1 ) ){
QDateTime dt = startDateTime().addSecs( -1*alarmTime*60 );
OPimAlarm al( sound , dt );
notifiers().add( al );
}
if ( !map[OEvent::FTimeZone].isEmpty() && ( map[OEvent::FTimeZone] != "None" ) ){
setTimeZone( map[OEvent::FTimeZone] );
}
time_t start = (time_t) map[OEvent::FStart].toLong();
time_t end = (time_t) map[OEvent::FEnd].toLong();
/* AllDay is always in UTC */
if ( isAllDay() ) {
OTimeZone utc = OTimeZone::utc();
setStartDateTime( utc.fromUTCDateTime( start ) );
setEndDateTime ( utc.fromUTCDateTime( end ) );
setTimeZone( "UTC"); // make sure it is really utc
}else {
/* to current date time */
// qWarning(" Start is %d", start );
OTimeZone zone( timeZone().isEmpty() ? OTimeZone::current() : timeZone() );
QDateTime date = zone.toDateTime( start );
qWarning(" Start is %s", date.toString().latin1() );
setStartDateTime( zone.toDateTime( date, OTimeZone::current() ) );
date = zone.toDateTime( end );
setEndDateTime ( zone.toDateTime( date, OTimeZone::current() ) );
}
if ( !map[OEvent::FRecParent].isEmpty() )
setParent( map[OEvent::FRecParent].toInt() );
if ( !map[OEvent::FRecChildren].isEmpty() ){
QStringList list = QStringList::split(' ', map[OEvent::FRecChildren] );
for ( QStringList::Iterator it = list.begin(); it != list.end(); ++it ) {
addChild( (*it).toInt() );
}
}
// Fill recurrence stuff and put it directly into the ORecur-Object using fromMap..
if( !map[OEvent::FRType].isEmpty() ){
QMap<int, QString> recFields;
recFields.insert( ORecur::RType, map[OEvent::FRType] );
recFields.insert( ORecur::RWeekdays, map[OEvent::FRWeekdays] );
recFields.insert( ORecur::RPosition, map[OEvent::FRPosition] );
recFields.insert( ORecur::RFreq, map[OEvent::FRFreq] );
recFields.insert( ORecur::RHasEndDate, map[OEvent::FRHasEndDate] );
recFields.insert( ORecur::EndDate, map[OEvent::FREndDate] );
recFields.insert( ORecur::Created, map[OEvent::FRCreated] );
recFields.insert( ORecur::Exceptions, map[OEvent::FRExceptions] );
ORecur recur( recFields );
setRecurrence( recur );
}
}
开发者ID:opieproject,项目名称:opie,代码行数:77,代码来源:oevent.cpp
注:本文中的setLocation函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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