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C++ screen_area函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中screen_area函数的典型用法代码示例。如果您正苦于以下问题:C++ screen_area函数的具体用法?C++ screen_area怎么用?C++ screen_area使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了screen_area函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: the_end

void the_end(display &disp, std::string text, unsigned int duration)
{
	//
	// Some sane defaults.
	//
	if(text.empty())
		text = _("The End");
	if(!duration)
		duration = 3500;

	SDL_Rect area = screen_area();
	CVideo &video = disp.video();
	sdl_fill_rect(video.getSurface(),&area,0);

	update_whole_screen();
	disp.flip();

	const size_t font_size = font::SIZE_XLARGE;

	area = font::text_area(text,font_size);
	area.x = screen_area().w/2 - area.w/2;
	area.y = screen_area().h/2 - area.h/2;

	for(size_t n = 0; n < 255; n += 5) {
		if(n)
			sdl_fill_rect(video.getSurface(),&area,0);

		const SDL_Color col = create_color(n, n, n, n);
		font::draw_text(&video,area,font_size,col,text,area.x,area.y);
		update_rect(area);

		events::pump();
		events::raise_process_event();
		events::raise_draw_event();
		disp.flip();
		disp.delay(10);
	}

	//
	// Delay after the end of fading.
	// Rounded to multiples of 10.
	//
	unsigned int count = duration/10;
	while(count) {
		events::pump();
		events::raise_process_event();
		events::raise_draw_event();
		disp.flip();
		disp.delay(10);
		--count;
	}
}
开发者ID:justinzane,项目名称:wesnoth-ng,代码行数:52,代码来源:intro.cpp


示例2: screen_area

SDL_Rect dialog_frame::draw_title(CVideo* video)
{
	SDL_Rect rect = {0, 0, 10000, 10000};
	rect = screen_area();
	return font::draw_text(video, rect, font::SIZE_LARGE, font::TITLE_COLOR,
	                       title_, dim_.title.x, dim_.title.y, false, TTF_STYLE_BOLD);
}
开发者ID:CliffsDover,项目名称:wesnoth_ios,代码行数:7,代码来源:show_dialog.cpp


示例3: inner_location

void textbox::draw_contents()
{
	SDL_Rect const &loc = inner_location();

	surface surf = video().getSurface();
	draw_solid_tinted_rectangle(loc.x,loc.y,loc.w,loc.h,0,0,0,
				    focus(NULL) ? alpha_focus_ : alpha_, surf);

	SDL_Rect src;

	if(text_image_ == NULL) {
		update_text_cache(true);
	}

	if(text_image_ != NULL) {
		src.y = yscroll_;
		src.w = std::min<size_t>(loc.w,text_image_->w);
		src.h = std::min<size_t>(loc.h,text_image_->h);
		src.x = text_pos_;
		SDL_Rect dest = screen_area();
		dest.x = loc.x;
		dest.y = loc.y;

		// Fills the selected area
		if(is_selection()) {
			const int start = std::min<int>(selstart_,selend_);
			const int end = std::max<int>(selstart_,selend_);
			int startx = char_x_[start];
			int starty = char_y_[start];
			const int endx = char_x_[end];
			const int endy = char_y_[end];

			while(starty <= endy) {
				const size_t right = starty == endy ? endx : text_image_->w;
				if(right <= size_t(startx)) {
					break;
				}

				SDL_Rect rect = create_rect(loc.x + startx
						, loc.y + starty - src.y
						, right - startx
						, line_height_);

				const clip_rect_setter clipper(surf, &loc);

				Uint32 color = SDL_MapRGB(surf->format, 0, 0, 160);
				fill_rect_alpha(rect, color, 140, surf);

				starty += int(line_height_);
				startx = 0;
			}
		}

		sdl_blit(text_image_, &src, surf, &dest);
	}

	draw_cursor((cursor_pos_ == 0 ? 0 : cursor_pos_ - 1), video());

	update_rect(loc);
}
开发者ID:SkyPrayerStudio,项目名称:War-Of-Kingdom,代码行数:60,代码来源:textbox.cpp


示例4: location

void button::calculate_size()
{
	if (type_ == TYPE_IMAGE){
		SDL_Rect loc_image = location();
		loc_image.h = image_->h;
		loc_image.w = image_->w;
		set_location(loc_image);
		return;
	}
	SDL_Rect const &loc = location();
	bool change_size = loc.h == 0 || loc.w == 0;

	if (!change_size) {
		unsigned w = loc.w - (type_ == TYPE_PRESS ? horizontal_padding : checkbox_horizontal_padding + base_width_);
		if (type_ != TYPE_IMAGE)
		{
			int fs = font_size;
			int style = TTF_STYLE_NORMAL;
			std::string::const_iterator i_beg = label_.begin(), i_end = label_.end(),
				i = font::parse_markup(i_beg, i_end, &fs, NULL, &style);
			if (i != i_end) {
				std::string tmp(i, i_end);
				label_.erase(i - i_beg, i_end - i_beg);
				label_ += font::make_text_ellipsis(tmp, fs, w, style);
			}
		}
	}

	if (type_ != TYPE_IMAGE){
		textRect_ = font::draw_text(NULL, screen_area(), font_size,
		                            font::BUTTON_COLOR, label_, 0, 0);
	}

	if (!change_size)
		return;

#ifdef USE_TINY_GUI
	set_height(textRect_.h+vertical_padding);
#else
	set_height(std::max(textRect_.h+vertical_padding,base_height_));
#endif
	if(type_ == TYPE_PRESS) {
#ifdef USE_TINY_GUI
		set_width(textRect_.w + horizontal_padding);
#else
		if(spacing_ == MINIMUM_SPACE) {
			set_width(textRect_.w + horizontal_padding);
		} else {
			set_width(std::max(textRect_.w+horizontal_padding,base_width_));
		}
#endif
	} else {
		if(label_.empty()) {
			set_width(base_width_);
		} else {
			set_width(checkbox_horizontal_padding + textRect_.w + base_width_);
		}
	}
}
开发者ID:aelthwin,项目名称:Battle-for-Wesnoth--Zombie-Edition,代码行数:59,代码来源:button.cpp


示例5: blur_area

void part_ui::render_story_box_borders(SDL_Rect& update_area)
{
	const part::BLOCK_LOCATION tbl = p_.story_text_location();

	if(has_background_) {
		surface border_top = NULL;
		surface border_bottom = NULL;

		if(tbl == part::BLOCK_BOTTOM || tbl == part::BLOCK_MIDDLE) {
			border_top = image::get_image(storybox_top_border_path);
		}

		if(tbl == part::BLOCK_TOP || tbl == part::BLOCK_MIDDLE) {
			border_bottom = image::get_image(storybox_bottom_border_path);
		}

		//
		// If one of those are null at this point, it means that either we
		// don't need that border pic, or it is missing (in such case get_image()
		// would report).
		//

		if(border_top.null() != true) {
			if((border_top = scale_surface_blended(border_top, screen_area().w, border_top->h)).null()) {
				WARN_NG << "storyscreen got a null top border surface after rescaling\n";
			}
			else {
				update_area.y -= border_top->h;
				update_area.h += border_top->h;
				blur_area(video_, update_area.y, border_top->h);
				video_.blit_surface(0, update_area.y, border_top);
			}
		}

		if(border_bottom.null() != true) {
			if((border_bottom = scale_surface_blended(border_bottom, screen_area().w, border_bottom->h)).null()) {
				WARN_NG << "storyscreen got a null bottom border surface after rescaling\n";
			}
			else {
				blur_area(video_, update_area.h, border_bottom->h);
				video_.blit_surface(0, update_area.y+update_area.h, border_bottom);
				update_area.h += border_bottom->h;
			}
		}
	}
}
开发者ID:SkyPrayerStudio,项目名称:War-Of-Kingdom,代码行数:46,代码来源:render.cpp


示例6: location

void button::calculate_size()
{
	if (type_ == TYPE_IMAGE){
		SDL_Rect loc_image = location();
		loc_image.h = image_->h;
		loc_image.w = image_->w;
		set_location(loc_image);
		return;
	}
	SDL_Rect const &loc = location();
	bool change_size = loc.h == 0 || loc.w == 0;

	if (!change_size) {
		unsigned w = loc.w - (type_ == TYPE_PRESS ? horizontal_padding : checkbox_horizontal_padding + base_width_);
		if (type_ != TYPE_IMAGE){
			label_ = font::make_text_ellipsis(label_, font_size, w, false);
		}
	}

	if (type_ != TYPE_IMAGE){
		textRect_ = font::draw_text(NULL, screen_area(), font_size,
		                            font::BUTTON_COLOUR, label_, 0, 0);
	}

	if (!change_size)
		return;

#ifdef USE_TINY_GUI
	set_height(textRect_.h+vertical_padding);
#else
	set_height(std::max(textRect_.h+vertical_padding,base_height_));
#endif
	if(type_ == TYPE_PRESS) {
#ifdef USE_TINY_GUI
		set_width(textRect_.w + horizontal_padding);
#else
		if(spacing_ == MINIMUM_SPACE) {
			set_width(textRect_.w + horizontal_padding);
		} else {
			set_width(std::max(textRect_.w+horizontal_padding,base_width_));
		}
#endif
	} else {
		if(label_.empty()) {
			set_width(base_width_);
		} else {
			set_width(checkbox_horizontal_padding + textRect_.w + base_width_);
		}
	}
}
开发者ID:Yossarian,项目名称:WesnothAddonServer,代码行数:50,代码来源:button.cpp


示例7: fullscreen

static bool fullscreen(CVideo& video)
{
	preferences::set_fullscreen(video , !preferences::fullscreen());

	// Setting to fullscreen doesn't seem to generate a resize event.
	const SDL_Rect& rect = screen_area();

	SDL_Event event;
	event.type = SDL_VIDEORESIZE;
	event.resize.type = SDL_VIDEORESIZE;
	event.resize.w = rect.w;
	event.resize.h = rect.h;

	SDL_PushEvent(&event);

	return true;
}
开发者ID:asimonov-im,项目名称:wesnoth,代码行数:17,代码来源:title_screen.cpp


示例8: show_tooltip

static void show_tooltip(const tooltip& tip)
{
	if(video_ == NULL) {
		return;
	}

	clear_tooltip();

	const SDL_Color bgcolor = {0,0,0,160};
#if defined(_KINGDOM_EXE) || !defined(_WIN32)
	SDL_Rect area = screen_area();
#else
	SDL_Rect area = create_rect(0, 0, 800, 600);
#endif

	unsigned int border = 10;

	font::floating_label flabel(tip.message);
	flabel.set_font_size(font_size);
	flabel.set_color(font::NORMAL_COLOR);
	flabel.set_clip_rect(area);
	flabel.set_width(text_width);
	flabel.set_bg_color(bgcolor);
	flabel.set_border_size(border);

	tooltip_handle = font::add_floating_label(flabel);

	SDL_Rect rect = font::get_floating_label_rect(tooltip_handle);

	//see if there is enough room to fit it above the tip area
	if(tip.rect.y > rect.h) {
		rect.y = tip.rect.y - rect.h;
	} else {
		rect.y = tip.rect.y + tip.rect.h;
	}

	rect.x = tip.rect.x;
	if(rect.x < 0) {
		rect.x = 0;
	} else if(rect.x + rect.w > area.w) {
		rect.x = area.w - rect.w;
	}

	font::move_floating_label(tooltip_handle,rect.x,rect.y);
}
开发者ID:coolsee,项目名称:War-Of-Kingdom,代码行数:45,代码来源:tooltips.cpp


示例9: do_preferences_dialog

static void do_preferences_dialog(game_display& disp, const config& game_config)
{
	const preferences::display_manager disp_manager(&disp);
	preferences::show_preferences_dialog(disp,game_config);

	/**
	 * The screen size might have changed force an update of the size.
	 *
	 * @todo This might no longer be needed when gui2 is done.
	 */
	const SDL_Rect rect = screen_area();
	preferences::set_resolution(disp.video(), rect.w, rect.h);

	gui2::settings::gamemap_width += rect.w - gui2::settings::screen_width ;
	gui2::settings::gamemap_height += rect.h - gui2::settings::screen_height ;
	gui2::settings::screen_width = rect.w;
	gui2::settings::screen_height = rect.h;
}
开发者ID:Yossarian,项目名称:WesnothAddonServer,代码行数:18,代码来源:multiplayer.cpp


示例10: show_tooltip

static void show_tooltip(const tooltip& tip)
{
	if(video_ == NULL) {
		return;
	}

	clear_tooltip();

	const SDL_Color bgcolor = {0,0,0,160};
	SDL_Rect area = screen_area();

	unsigned int border = 10;

	font::floating_label flabel(tip.message, tip.foreground);
	flabel.use_markup(tip.markup);
	flabel.set_font_size(font_size);
	flabel.set_color(font::NORMAL_COLOR);
	flabel.set_clip_rect(area);
	flabel.set_width(text_width);
	flabel.set_alignment(font::LEFT_ALIGN);
	flabel.set_bg_color(bgcolor);
	flabel.set_border_size(border);

	tooltip_handle = font::add_floating_label(flabel);

	SDL_Rect rect = font::get_floating_label_rect(tooltip_handle);

	//see if there is enough room to fit it above the tip area
	if(tip.rect.y > rect.h) {
		rect.y = tip.rect.y - rect.h;
	} else {
		rect.y = tip.rect.y + tip.rect.h;
	}

	rect.x = tip.rect.x;
	if(rect.x < 0) {
		rect.x = 0;
	} else if(rect.x + rect.w > area.w) {
		rect.x = area.w - rect.w;
	}

	font::move_floating_label(tooltip_handle,rect.x,rect.y);
}
开发者ID:rasata,项目名称:wesnoth,代码行数:43,代码来源:tooltips.cpp


示例11: fullscreen

static bool fullscreen(CVideo& video)
{
	video.set_fullscreen(!preferences::fullscreen());

#if !SDL_VERSION_ATLEAST(2, 0, 0)
	// Setting to fullscreen doesn't seem to generate a resize event.
	const SDL_Rect& rect = screen_area();

	SDL_Event event;
	event.type = SDL_VIDEORESIZE;
	event.resize.type = SDL_VIDEORESIZE;
	event.resize.w = rect.w;
	event.resize.h = rect.h;

	SDL_PushEvent(&event);
#endif

	return true;
}
开发者ID:MysteryPoo,项目名称:wesnoth,代码行数:19,代码来源:title_screen.cpp


示例12: show_tooltip

static void show_tooltip(const tooltip& tip)
{
	if(video_ == NULL) {
		return;
	}

	clear_tooltip();

	const SDL_Color bgcolour = {0,0,0,128};
	SDL_Rect area = screen_area();

#ifdef USE_TINY_GUI
	unsigned int border = 2;
#else
	unsigned int border = 10;
#endif

	const std::string wrapped_message = font::word_wrap_text(tip.message, font_size, text_width);
	tooltip_handle = font::add_floating_label(wrapped_message,font_size,tip.color,
	                                          0,0,0,0,-1,area,font::LEFT_ALIGN,&bgcolour,border);

	SDL_Rect rect = font::get_floating_label_rect(tooltip_handle);

	//see if there is enough room to fit it above the tip area
	if(tip.rect.y > rect.h) {
		rect.y = tip.rect.y - rect.h;
	} else {
		rect.y = tip.rect.y + tip.rect.h;
	}

	rect.x = tip.rect.x;
	if(rect.x < 0) {
		rect.x = 0;
	} else if(rect.x + rect.w > area.w) {
		rect.x = area.w - rect.w;
	}

	font::move_floating_label(tooltip_handle,rect.x,rect.y);
}
开发者ID:oys0317,项目名称:opensanguo,代码行数:39,代码来源:tooltips.cpp


示例13: fullscreen

static bool fullscreen(CVideo& video)
{
	preferences::set_fullscreen(video, !preferences::fullscreen());

	// Setting to fullscreen doesn't seem to generate a resize event.
	const SDL_Rect& rect = screen_area();

	SDL_Event event;
#if SDL_VERSION_ATLEAST(2, 0, 0)
	event.type = SDL_WINDOWEVENT;
	event.window.event = SDL_WINDOWEVENT_RESIZED;
	event.window.data1 = rect.w;
	event.window.data2 = rect.h;
#else
	event.type = SDL_VIDEORESIZE;
	event.resize.type = SDL_VIDEORESIZE;
	event.resize.w = rect.w;
	event.resize.h = rect.h;
#endif

	SDL_PushEvent(&event);

	return true;
}
开发者ID:PositiveMD,项目名称:wesnoth,代码行数:24,代码来源:title_screen.cpp


示例14: w

	/**
	 * the dimensions of the display. x and y are width/height.
	 * mapx is the width of the portion of the display which shows the game area.
	 * Between mapx and x is the sidebar region.
	 */
	int w() const { return screen_.getx(); }	/**< width */
	int h() const { return screen_.gety(); }	/**< height */
	const SDL_Rect& minimap_area() const
		{ return theme_.mini_map_location(screen_area()); }
开发者ID:asimonov-im,项目名称:wesnoth,代码行数:9,代码来源:display.hpp


示例15: unit_image_area

	const SDL_Rect& unit_image_area() const
		{ return theme_.unit_image_location(screen_area()); }
开发者ID:asimonov-im,项目名称:wesnoth,代码行数:2,代码来源:display.hpp


示例16: choose_monitor

/*! Pick a monitor to place a window on. */
static Rect* choose_monitor(ObClient *c, gboolean client_to_be_foregrounded,
                            ObAppSettings *settings)
{
    Rect *area;
    ObPlaceHead *choice;
    guint i;
    ObClient *p;
    GSList *it;

    choice = g_new(ObPlaceHead, screen_num_monitors);
    for (i = 0; i < screen_num_monitors; ++i) {
        choice[i].monitor = i;
        choice[i].flags = 0;
    }

    /* find monitors with group members */
    if (c->group) {
        for (it = c->group->members; it; it = g_slist_next(it)) {
            ObClient *itc = it->data;
            if (itc != c) {
                guint m = client_monitor(itc);

                if (m < screen_num_monitors) {
                    if (screen_compare_desktops(itc->desktop, c->desktop))
                        choice[m].flags |= HEAD_GROUP_DESK;
                    else
                        choice[m].flags |= HEAD_GROUP;
                }
            }
        }
    }

    i = screen_monitor_primary(FALSE);
    if (i < screen_num_monitors) {
        choice[i].flags |= HEAD_PRIMARY;
        if (config_place_monitor == OB_PLACE_MONITOR_PRIMARY)
            choice[i].flags |= HEAD_PLACED;
        if (settings &&
            settings->monitor_type == OB_PLACE_MONITOR_PRIMARY)
            choice[i].flags |= HEAD_PERAPP;
    }

    i = screen_monitor_active();
    if (i < screen_num_monitors) {
        if (config_place_monitor == OB_PLACE_MONITOR_ACTIVE)
            choice[i].flags |= HEAD_PLACED;
        if (settings &&
            settings->monitor_type == OB_PLACE_MONITOR_ACTIVE)
            choice[i].flags |= HEAD_PERAPP;
    }

    i = screen_monitor_pointer();
    if (i < screen_num_monitors) {
        if (config_place_monitor == OB_PLACE_MONITOR_MOUSE)
            choice[i].flags |= HEAD_PLACED;
        if (settings &&
            settings->monitor_type == OB_PLACE_MONITOR_MOUSE)
            choice[i].flags |= HEAD_PERAPP;
    }

    if (settings) {
        i = settings->monitor - 1;
        if (i < screen_num_monitors)
            choice[i].flags |= HEAD_PERAPP;
    }

    /* direct parent takes highest precedence */
    if ((p = client_direct_parent(c))) {
        i = client_monitor(p);
        if (i < screen_num_monitors)
            choice[i].flags |= HEAD_PARENT;
    }

    qsort(choice, screen_num_monitors, sizeof(ObPlaceHead),
          client_to_be_foregrounded ? cmp_foreground : cmp_background);

    /* save the areas of the monitors in order of their being chosen */
    for (i = 0; i < screen_num_monitors; ++i)
    {
        ob_debug("placement choice %d is monitor %d", i, choice[i].monitor);
        if (choice[i].flags & HEAD_PARENT)
            ob_debug("  - parent on monitor");
        if (choice[i].flags & HEAD_PLACED)
            ob_debug("  - placement choice");
        if (choice[i].flags & HEAD_PRIMARY)
            ob_debug("  - primary monitor");
        if (choice[i].flags & HEAD_GROUP_DESK)
            ob_debug("  - group on same desktop");
        if (choice[i].flags & HEAD_GROUP)
            ob_debug("  - group on other desktop");
    }

    area = screen_area(c->desktop, choice[0].monitor, NULL);

    g_free(choice);

    /* return the area for the chosen monitor */
    return area;
}
开发者ID:AllesCoolAllesBestens,项目名称:openbox,代码行数:100,代码来源:place.c


示例17: screen_area

static Rect *choose_pointer_monitor(ObClient *c)
{
    return screen_area(c->desktop, screen_monitor_pointer(), NULL);
}
开发者ID:AllesCoolAllesBestens,项目名称:openbox,代码行数:4,代码来源:place.c


示例18: strlen

	    (const FcChar8*)mc->dispstr, strlen(mc->dispstr), &extents);
	mc->geom.w = extents.xOff;
	mc->geom.h = sc->xftfont->height + 1;
	mc->num = 1;

	TAILQ_FOREACH(mi, resultq, resultentry) {
		(*mc->print)(mi, mc->listing);
		XftTextExtentsUtf8(X_Dpy, sc->xftfont,
		    (const FcChar8*)mi->print,
		    MIN(strlen(mi->print), MENU_MAXENTRY), &extents);
		mc->geom.w = MAX(mc->geom.w, extents.xOff);
		mc->geom.h += sc->xftfont->height + 1;
		mc->num++;
	}

	area = screen_area(sc, mc->geom.x, mc->geom.y, CWM_GAP);
	area.w += area.x - Conf.bwidth * 2;
	area.h += area.y - Conf.bwidth * 2;

	xsave = mc->geom.x;
	ysave = mc->geom.y;

	/* Never hide the top, or left side, of the menu. */
	if (mc->geom.x + mc->geom.w >= area.w)
		mc->geom.x = area.w - mc->geom.w;
	if (mc->geom.x < area.x) {
		mc->geom.x = area.x;
		mc->geom.w = MIN(mc->geom.w, (area.w - area.x));
	}
	if (mc->geom.y + mc->geom.h >= area.h)
		mc->geom.y = area.h - mc->geom.h;
开发者ID:netzbasis,项目名称:openbsd-xenocara,代码行数:31,代码来源:menu.c


示例19: screen_area

void menu::draw_row(const size_t row_index, const SDL_Rect& rect, ROW_TYPE type)
{
	//called from style, draws one row's contents in a generic and adaptable way
	const std::vector<std::string>& row = (type == HEADING_ROW) ? heading_ : items_[row_index].fields;
	SDL_Rect const &area = screen_area();
	SDL_Rect const &loc = inner_location();
	const std::vector<int>& widths = column_widths();
	bool lang_rtl = current_language_rtl();
	int dir = (lang_rtl) ? -1 : 1;
	SDL_Rect column = loc;

	int xpos = rect.x;
	if(lang_rtl)
		xpos += rect.w;
	for(size_t i = 0; i != row.size(); ++i) {

		if(lang_rtl)
			xpos -= widths[i];
		if(type == HEADING_ROW) {
#ifdef SDL_GPU
			const SDL_Rect pos = sdl::create_rect(xpos, rect.y, widths[i], rect.h);
			if(highlight_heading_ == int(i)) {
				sdl::fill_rect(video(), pos, 255, 255, 255, 75);
			} else if(sortby_ == int(i)) {
				sdl::fill_rect(video(), pos, 255, 255, 255, 25);
			}
		}

		const int last_x = xpos;
		column.w = widths[i];
		std::string str = row[i];
		std::vector<std::string> img_text_items = utils::split(str, IMG_TEXT_SEPARATOR, utils::REMOVE_EMPTY);
		for (std::vector<std::string>::const_iterator it = img_text_items.begin();
			 it != img_text_items.end(); ++it) {
			str = *it;
			if (!str.empty() && str[0] == IMAGE_PREFIX) {
				const std::string image_name(str.begin()+1,str.end());
				sdl::timage img = style_->get_item_image(image_name);
				const int remaining_width = max_width_ < 0 ? area.w :
				std::min<int>(max_width_, ((lang_rtl)? xpos - rect.x : rect.x + rect.w - xpos));
				if(!img.null() && img.width() <= remaining_width
				&& rect.y + img.height() < area.h) {
					const size_t y = rect.y + (rect.h - img.height())/2;
					const size_t w = img.width() + 5;
					const size_t x = xpos + ((lang_rtl) ? widths[i] - w : 0);
					video().draw_texture(img, x, y);
					if(!lang_rtl)
						xpos += w;
					column.w -= w;
				}
			} else {
				column.x = xpos;
				const bool has_wrap = (str.find_first_of("\r\n") != std::string::npos);
				//prevent ellipsis calculation if there is any line wrapping
				std::string to_show = str;
				if (use_ellipsis_ && !has_wrap)
				{
					int fs = style_->get_font_size();
					int style = TTF_STYLE_NORMAL;
					int w = loc.w - (xpos - rect.x) - 2 * style_->get_thickness();
					std::string::const_iterator i_beg = to_show.begin(), i_end = to_show.end(),
						i = font::parse_markup(i_beg, i_end, &fs, nullptr, &style);
					if (i != i_end) {
						std::string tmp(i, i_end);
						to_show.erase(i - i_beg, i_end - i_beg);
						to_show += font::make_text_ellipsis(tmp, fs, w, style);
					}
				}
				const SDL_Rect& text_size = font::text_area(str,style_->get_font_size());
				const size_t y = rect.y + (rect.h - text_size.h)/2;
				const size_t padding = 2;
				sdl::timage text_img = font::draw_text_to_texture(column,style_->get_font_size(),font::NORMAL_COLOR,to_show);
				video().draw_texture(text_img, (type == HEADING_ROW ? xpos+padding : xpos), y);
					if(type == HEADING_ROW && sortby_ == int(i)) {
					sdl::timage sort_img = image::get_texture("buttons/sliders/slider_arrow_blue.png");
					sort_img.set_rotation(sortreversed_ ? 0 : 180);
					if(!sort_img.null() && sort_img.width() <= widths[i] && sort_img.height() <= rect.h) {
						const size_t sort_x = xpos + widths[i] - sort_img.width() - padding;
						const size_t sort_y = rect.y + rect.h/2 - sort_img.height()/2;
						video().draw_texture(sort_img, sort_x, sort_y);
					}
				}
					xpos += dir * (text_size.w + 5);
			}
		}
		if(lang_rtl)
			xpos = last_x;
		else
			xpos = last_x + widths[i];
	}
#else
			if(highlight_heading_ == int(i)) {
				sdl::draw_solid_tinted_rectangle(xpos,rect.y,widths[i],rect.h,255,255,255,0.3,video().getSurface());
			} else if(sortby_ == int(i)) {
				sdl::draw_solid_tinted_rectangle(xpos,rect.y,widths[i],rect.h,255,255,255,0.1,video().getSurface());
			}
		}
开发者ID:ArtBears,项目名称:wesnoth,代码行数:97,代码来源:menu.cpp


示例20: close_button

void default_map_generator::user_config(display& disp)
{
	const resize_lock prevent_resizing;
	const events::event_context dialog_events_context;

	CVideo& screen = disp.video();

	const int width = 600;
	const int height = 400;
	const int xpos = screen.getx()/2 - width/2;
	int ypos = screen.gety()/2 - height/2;

	gui::button close_button(screen,_("Close"));
	std::vector<gui::button*> buttons(1,&close_button);

	gui::dialog_frame f(screen,_("Map Generator"),gui::dialog_frame::default_style,true,&buttons);
	f.layout(xpos,ypos,width,height);
	f.draw();

	SDL_Rect dialog_rect = sdl::create_rect(xpos, ypos, width, height);
	surface_restorer dialog_restorer(&screen,dialog_rect);

	const std::string& players_label = _("Players:");
	const std::string& width_label = _("Width:");
	const std::string& height_label = _("Height:");
	const std::string& iterations_label = _("Number of hills:");
	const std::string& hillsize_label = _("Max hill size:");
	const std::string& villages_label = _("Villages:");
	const std::string& castlesize_label = _("Castle size:");
	const std::string& landform_label = _("Landform:");

	SDL_Rect players_rect = font::draw_text(NULL,screen_area(),font::SIZE_NORMAL,font::NORMAL_COLOR,players_label,0,0);
	SDL_Rect width_rect = font::draw_text(NULL,screen_area(),font::SIZE_NORMAL,font::NORMAL_COLOR,width_label,0,0);
	SDL_Rect height_rect = font::draw_text(NULL,screen_area(),font::SIZE_NORMAL,font::NORMAL_COLOR,height_label,0,0);
	SDL_Rect iterations_rect = font::draw_text(NULL,screen_area(),font::SIZE_NORMAL,font::NORMAL_COLOR,iterations_label,0,0);
	SDL_Rect hillsize_rect = font::draw_text(NULL,screen_area(),font::SIZE_NORMAL,font::NORMAL_COLOR,hillsize_label,0,0);
	SDL_Rect villages_rect = font::draw_text(NULL,screen_area(),font::SIZE_NORMAL,font::NORMAL_COLOR,villages_label,0,0);
	SDL_Rect castlesize_rect = font::draw_text(NULL,screen_area(),font::SIZE_NORMAL,font::NORMAL_COLOR,castlesize_label,0,0);
	SDL_Rect landform_rect = font::draw_text(NULL,screen_area(),font::SIZE_NORMAL,font::NORMAL_COLOR,landform_label,0,0);

	const int horz_margin = 15;
	const int text_right = xpos + horz_margin +
	        std::max<int>(std::max<int>(std::max<int>(std::max<int>(std::max<int>(std::max<int>(
		         players_rect.w,width_rect.w),height_rect.w),iterations_rect.w),hillsize_rect.w),villages_rect.w),castlesize_rect.w);

	players_rect.x = text_right - players_rect.w;
	width_rect.x = text_right - width_rect.w;
	height_rect.x = text_right - height_rect.w;
	iterations_rect.x = text_right - iterations_rect.w;
	hillsize_rect.x = text_right - hillsize_rect.w;
	villages_rect.x = text_right - villages_rect.w;
	castlesize_rect.x = text_right - castlesize_rect.w;
	landform_rect.x = text_right - landform_rect.w;

	const int vertical_margin = 20;
	players_rect.y = ypos + vertical_margin*2;
	width_rect.y = players_rect.y + players_rect.h + vertical_margin;
	height_rect.y = width_rect.y + width_rect.h + vertical_margin;
	iterations_rect.y = height_rect.y + height_rect.h + vertical_margin;
	hillsize_rect.y = iterations_rect.y + iterations_rect.h + vertical_margin;
	villages_rect.y = hillsize_rect.y + hillsize_rect.h + vertical_margin;
	castlesize_rect.y = villages_rect.y + iterations_rect.h + vertical_margin;
	landform_rect.y = castlesize_rect.y + villages_rect.h + vertical_margin;

	const int right_space = 150;

	const int slider_left = text_right + 10;
	const int slider_right = xpos + width - horz_margin - right_space;
	SDL_Rect slider_rect = sdl::create_rect(slider_left
			, players_rect.y
			, slider_right - slider_left
			, players_rect.h);

	gui::slider players_slider(screen);
	players_slider.set_location(slider_rect);
	players_slider.set_min(2);
	players_slider.set_max(gamemap::MAX_PLAYERS);
	players_slider.set_value(nplayers_);

	const int min_width = 20;
	const int max_width = 100;
	const int max_height = 100;
	const int extra_size_per_player = 2;

	slider_rect.y = width_rect.y;
	gui::slider width_slider(screen);
	width_slider.set_location(slider_rect);
	width_slider.set_min(min_width+(players_slider.value()-2)*extra_size_per_player);
	width_slider.set_max(max_width);
	width_slider.set_value(width_);

	slider_rect.y = height_rect.y;
	gui::slider height_slider(screen);
	height_slider.set_location(slider_rect);
	height_slider.set_min(min_width+(players_slider.value()-2)*extra_size_per_player);
	height_slider.set_max(max_height);
	height_slider.set_value(height_);

	const int min_iterations = 10;
	const int max_iterations = 3000;
//.........这里部分代码省略.........
开发者ID:Zappaman,项目名称:wesnoth,代码行数:101,代码来源:mapgen_dialog.cpp



注:本文中的screen_area函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ screen_get_event_property_iv函数代码示例发布时间:2022-05-30
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