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C++ s32函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中s32函数的典型用法代码示例。如果您正苦于以下问题:C++ s32函数的具体用法?C++ s32怎么用?C++ s32使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了s32函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: s32

// fills attributes with statistics information
void CImpostorSceneNode::getStats( io::IAttributes* statistics)
{
	statistics->setAttribute("Nodes", s32(Impostors.size()));
	//statistics->setAttribute("Lights", 0 ); // todo
	statistics->setAttribute("Buffers", s32(Buffers.size()));
	s32 TotalSlots=0, UsedSlots=0;
	for (u32 i=0; i<Buffers.size(); ++i)
	{
		TotalSlots+= Buffers[i].Slots.size();
		UsedSlots += Buffers[i].Slots.size() - Buffers[i].FreeSlots;
	}
	statistics->setAttribute("TotalSlots", TotalSlots);
	statistics->setAttribute("UsedSlots", UsedSlots);
	statistics->setAttribute("SlotUsage%", f32(UsedSlots)/ f32(TotalSlots) * 100.0f);

	statistics->setAttribute("TotalTextureMB", f32(Buffers.size()*TextureWidth*TextureWidth*4)/1048576.0f );


	statistics->setAttribute("QueueLength", s32(RenderQueue.size()));
	//statistics->setAttribute("AverageQueueLength", 0); // todo

	// todo
	statistics->setAttribute("RenderCount", RenderCount);
	statistics->setAttribute("CacheHit%", (f32(CacheHits) / f32(CacheHits + CacheMisses)) * 100.0f );
	statistics->setAttribute("CacheHits", CacheHits);
	statistics->setAttribute("CacheMisses", CacheMisses);

	//statistics->setAttribute("LastRegisterTime", 0);
	//statistics->setAttribute("TotalRegisterTime", 0);
	//statistics->setAttribute("AvgRegisterTime", 0);

	//statistics->setAttribute("LastRenderTime", 0);
	//statistics->setAttribute("TotalRenderTime", 0);
	//statistics->setAttribute("AvgRenderTime", 0);
}
开发者ID:rexwhitten,项目名称:battlespace,代码行数:36,代码来源:CImpostorSceneNode.cpp


示例2: R_CHK

void	CSoundRender_TargetD::fill_parameters()
{
	inherited::fill_parameters();

	// 1. Set 3D params (including mode)
	{
		Fvector&			p_pos	= pEmitter->p_source.position;

		R_CHK(pControl->SetMode			(pEmitter->b2D ? DS3DMODE_HEADRELATIVE : DS3DMODE_NORMAL,DS3D_DEFERRED));
		R_CHK(pControl->SetMinDistance	(pEmitter->p_source.min_distance,	DS3D_DEFERRED));
		R_CHK(pControl->SetMaxDistance	(pEmitter->p_source.max_distance,	DS3D_DEFERRED));
		R_CHK(pControl->SetPosition		(p_pos.x,p_pos.y,p_pos.z,			DS3D_DEFERRED));
	}
	
	// 2. Set 2D params (volume, freq) + position(rewind)
	{
		float	_volume				= pEmitter->smooth_volume;				clamp	(_volume,EPS_S,1.f);
		s32		hw_volume			= iFloor	(7000.f*logf(_volume)/5.f);	clamp	(hw_volume,DSBVOLUME_MIN,DSBVOLUME_MAX);
		if (_abs(hw_volume-cache_hw_volume)>50){
			cache_hw_volume			= hw_volume;
			R_CHK(pBuffer->SetVolume(hw_volume));
		}

		float	_freq				= pEmitter->p_source.freq;
		s32		hw_freq				= iFloor	(_freq * float(wfx.nSamplesPerSec) + EPS);
		if (_abs(hw_freq-cache_hw_freq)>50)	{
			cache_hw_freq			= hw_freq;
			s32		hw_freq_set		= hw_freq;
			clamp	(hw_freq_set,s32(SoundRenderD->dsCaps.dwMinSecondarySampleRate),s32(SoundRenderD->dsCaps.dwMaxSecondarySampleRate));
			R_CHK	(pBuffer->SetFrequency	( hw_freq_set	));
		}
	}
}
开发者ID:NeoAnomaly,项目名称:xray,代码行数:33,代码来源:SoundRender_TargetD.cpp


示例3: Ceiling

 inline s32 Ceiling(const T& val)
 {
   if(val == s32(val))
     return s32(val);
   else if(val < T(0))
     return s32(val);
   else
     return (s32(val) + 1);
 }
开发者ID:innatewonder,项目名称:mythril,代码行数:9,代码来源:MathCommon.hpp


示例4: Floor

 inline s32 Floor(const T& val)
 {
   if(val == s32(val))
     return s32(val);
   else if(val < T(0))
     return (s32(val) - 1);
   else
     return s32(val);
 }
开发者ID:innatewonder,项目名称:mythril,代码行数:9,代码来源:MathCommon.hpp


示例5: s32

 bool Jungle::treeExistAt(core::vector3df position)
 {
     //
     position /= this->getScale();
     s32 idx = s32(position.X / CHUNK_RENDER_DIMENSION);
     s32 idy = s32(position.Z / CHUNK_RENDER_DIMENSION);
     if(idx < 0)return false;
     if(idy < 0)return false;
     if(idx >= WORLD_SIZE)return false;
     if(idy >= WORLD_SIZE)return false;
     return chunks[idx][idy].treeExistAt(position);
 }
开发者ID:tecan,项目名称:Luna,代码行数:12,代码来源:Jungle.cpp


示例6: setNewActivePhysicsRect

void setNewActivePhysicsRect(daMegaGoomba_c *actor, Vec *scale) {
	float amtX = scale->x * 0.5f;
	float amtY = scale->y * 0.5f;

	actor->belowSensor.flags = SENSOR_LINE;
	actor->belowSensor.lineA = s32((amtX * -28.0f) * 4096.0f);
	actor->belowSensor.lineB = s32((amtX * 28.0f) * 4096.0f);
	actor->belowSensor.distanceFromCenter = 0;

	actor->adjacentSensor.flags = SENSOR_LINE;
	actor->adjacentSensor.lineA = s32((amtY * 4.0f) * 4096.0f);
	actor->adjacentSensor.lineB = s32((amtY * 32.0f) * 4096.0f);
	actor->adjacentSensor.distanceFromCenter = s32((amtX * 46.0f) * 4096.0f);

	u8 cat1 = 3, cat2 = 0;
	u32 bitfield1 = 0x6f, bitfield2 = 0xffbafffe;

	ActivePhysics::Info info = {
		0.0f, amtY*57.0f, amtX*20.0f, amtY*31.0f,
		cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback};
	actor->aPhysics.initWithStruct(actor, &info);

	// Original trapezium was -12,12 to -48,48
	ActivePhysics::Info left = {
		amtX*-32.0f, amtY*55.0f, amtX*12.0f, amtY*30.0f,
		cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback};
	actor->leftTrapAPhysics.initWithStruct(actor, &left);
	actor->leftTrapAPhysics.trpValue0 = amtX * 12.0f;
	actor->leftTrapAPhysics.trpValue1 = amtX * 12.0f;
	actor->leftTrapAPhysics.trpValue2 = amtX * -12.0f;
	actor->leftTrapAPhysics.trpValue3 = amtX * 12.0f;
	actor->leftTrapAPhysics.collisionCheckType = 3;

	ActivePhysics::Info right = {
		amtX*32.0f, amtY*55.0f, amtX*12.0f, amtY*30.0f,
		cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback};
	actor->rightTrapAPhysics.initWithStruct(actor, &right);
	actor->rightTrapAPhysics.trpValue0 = amtX * -12.0f;
	actor->rightTrapAPhysics.trpValue1 = amtX * -12.0f;
	actor->rightTrapAPhysics.trpValue2 = amtX * -12.0f;
	actor->rightTrapAPhysics.trpValue3 = amtX * 12.0f;
	actor->rightTrapAPhysics.collisionCheckType = 3;

	ActivePhysics::Info stalk = {
		0.0f, amtY*12.0f, amtX*28.0f, amtY*12.0f,
		cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback};
	actor->stalkAPhysics.initWithStruct(actor, &stalk);

}
开发者ID:InfosHack,项目名称:NewerSMBW,代码行数:49,代码来源:bossMegaGoomba.cpp


示例7: f32

s32 CGUIScrollBar::getPosFromMousePos(s32 x, s32 y) const
{
	if (Horizontal)
	{
		const f32 w = RelativeRect.getWidth() - f32(RelativeRect.getHeight())*3.0f;
		const f32 p = x - AbsoluteRect.UpperLeftCorner.X - RelativeRect.getHeight()*1.5f;
		return s32( p/w * f32(Max) );
	}
	else
	{
		const f32 h = RelativeRect.getHeight() - f32(RelativeRect.getWidth())*3.0f;
		const f32 p = y - AbsoluteRect.UpperLeftCorner.Y - RelativeRect.getWidth()*1.5f;
		return s32( p/h * f32(Max) );
	}
}
开发者ID:jivibounty,项目名称:irrlicht,代码行数:15,代码来源:CGUIScrollBar.cpp


示例8: arma_extra_debug_sigprint

inline
void
op_diagvec::apply(Mat<typename T1::elem_type>& out, const Op<T1, op_diagvec>& X)
  {
  arma_extra_debug_sigprint();
  
  typedef typename T1::elem_type eT;
  
  const s32 id = (X.aux_u32_b > 0) ? -s32(X.aux_u32_a) : s32(X.aux_u32_a);
  
  const unwrap_check<T1> tmp(X.m, out);
  const Mat<eT>& A     = tmp.M;

  out = A.diag(id);
  }
开发者ID:Caelita,项目名称:groupsac,代码行数:15,代码来源:op_diagvec_meat.hpp


示例9: DAEDALUS_PROFILE

//*************************************************************************************
//
//*************************************************************************************
void CTraceRecorder::Analyse( SRegisterUsageInfo & register_usage )
{
	DAEDALUS_PROFILE( "CTraceRecorder::Analyse" );

	std::pair< s32, s32 >		reg_spans[ NUM_N64_REGS ];
	std::pair< s32, s32 >		invalid_span( std::pair< s32, s32 >( mTraceBuffer.size(), -1 ) );

	std::fill( reg_spans, reg_spans + NUM_N64_REGS, invalid_span );		// Set the interval to an invalid range

	for( u32 i = 0; i < mTraceBuffer.size(); ++i )
	{
		const STraceEntry & ti( mTraceBuffer[ i ] );
		const StaticAnalysis::RegisterUsage&	usage = ti.Usage;

		register_usage.RegistersRead |= usage.RegReads;
		register_usage.RegistersWritten |= usage.RegWrites;
		register_usage.RegistersAsBases |= usage.RegBase;

		u32		all_uses( usage.RegReads | usage.RegWrites | usage.RegBase );

		// Update the live span
		for( s32 reg = 1; reg < NUM_N64_REGS; ++reg )
		{
			if( all_uses & (1<<reg) )
			{
				if( s32( i ) < reg_spans[ reg ].first )		reg_spans[ reg ].first = i;
				if( s32( i ) > reg_spans[ reg ].second )	reg_spans[ reg ].second = i;
			}
		}
	}

	register_usage.SpanList.clear();
	register_usage.SpanList.reserve( NUM_N64_REGS );

	// Iterate through registers, inserting all that are used into span list
	for( u32 i = 0; i < NUM_N64_REGS; ++i )
	{
		s32		start( reg_spans[ i ].first );
		s32		end( reg_spans[ i ].second );

		if( start <= end )
		{
			SRegisterSpan	span( EN64Reg( i ), start, end );

			register_usage.SpanList.push_back( span );
		}
	}
}
开发者ID:ThePhoenixRises,项目名称:daedalus,代码行数:51,代码来源:TraceRecorder.cpp


示例10: readHeader

// returns true on success
bool CImageLoaderRGB::readHeader(io::IReadFile* file, rgbStruct& rgb) const
{
	if ( file->read(&rgb.Header, sizeof(rgb.Header)) < s32(sizeof(rgb.Header)) )
		return false;

	// test for INTEL or BIG ENDIAN processor
	// if INTEL, then swap the byte order on 16 bit INT's to make them BIG ENDIAN
	// because that is the native format for the .rgb file
#ifndef __BIG_ENDIAN__
	rgb.Header.Magic     = os::Byteswap::byteswap(rgb.Header.Magic);
	rgb.Header.Storage   = os::Byteswap::byteswap(rgb.Header.Storage);
	rgb.Header.Dimension = os::Byteswap::byteswap(rgb.Header.Dimension);
	rgb.Header.Xsize     = os::Byteswap::byteswap(rgb.Header.Xsize);
	rgb.Header.Ysize     = os::Byteswap::byteswap(rgb.Header.Ysize);
	rgb.Header.Zsize     = os::Byteswap::byteswap(rgb.Header.Zsize);
	rgb.Header.Pixmin    = os::Byteswap::byteswap(rgb.Header.Pixmin);
	rgb.Header.Pixmax    = os::Byteswap::byteswap(rgb.Header.Pixmax);
	rgb.Header.Colormap  = os::Byteswap::byteswap(rgb.Header.Colormap);
#endif

	// calculate the size of the buffer needed: XSIZE * YSIZE * ZSIZE * BPC
	rgb.ImageSize = (rgb.Header.Xsize)*(rgb.Header.Ysize)*(rgb.Header.Zsize)*(rgb.Header.BPC);

	return true;
}
开发者ID:vgck,项目名称:irrnacht,代码行数:26,代码来源:CImageLoaderRGB.cpp


示例11: inventory

void	CActor::OnPrevWeaponSlot()
{
	u32 ActiveSlot = inventory().GetActiveSlot();
	if (ActiveSlot == NO_ACTIVE_SLOT) 
		ActiveSlot = inventory().GetPrevActiveSlot();

	if (ActiveSlot == NO_ACTIVE_SLOT) 
		ActiveSlot = KNIFE_SLOT;

	u32 NumSlotsToCheck = sizeof(SlotsToCheck)/sizeof(SlotsToCheck[0]);	
	u32 CurSlot		= 0;

	for (; CurSlot<NumSlotsToCheck; CurSlot++)
	{
		if (SlotsToCheck[CurSlot] == ActiveSlot) break;
	};

	if (CurSlot >= NumSlotsToCheck) 
		CurSlot	= NumSlotsToCheck-1; //last in row

	for (s32 i=s32(CurSlot-1); i>=0; i--)
	{
		if (inventory().ItemFromSlot(SlotsToCheck[i]))
		{
			if (SlotsToCheck[i] == ARTEFACT_SLOT) 
			{
				IR_OnKeyboardPress(kARTEFACT);
			}
			else
				IR_OnKeyboardPress(kWPN_1 + i);
			return;
		}
	}
};
开发者ID:zcaliptium,项目名称:xray-16,代码行数:34,代码来源:ActorInput.cpp


示例12: updateCurrentViewStack

void EventSystem::propagateMouseEvent(Event* event)
{
  updateCurrentViewStack(event);
  if(currentViewStack.size() == 0) { return; } // bail if no views, happens when mouse outside of window

//  logViewStack(currentViewStack);
  
  event->base.bubbles = true;
  event->base.stopDispatch = false;
  event->base.stopPropagation = false;
  EventType et = event->base.type;
  
  if((et == ET_MouseUp) || (et == ET_MouseDown))
  {
    propagateUpDownEvent(event);
    if(et == ET_MouseDown)
    {
      propagateFocusEvent(event);
    }
  }
  else
  {
    // propagate scroll/move
    event->base.target = currentViewStack.back();
    s32 targetIndex = s32(currentViewStack.size())-1;
    propagateEvent(currentViewStack, event, targetIndex);
  }
  
  // enter/leave
  if(et == ET_MouseMove)
  {
    propagateEnterLeaveEvent(event);
    previousMouseMoveStack = currentViewStack;
  }
}
开发者ID:jomanto,项目名称:le2,代码行数:35,代码来源:EventSystem.cpp


示例13: is_good_motion

bool CMotionStats::is_good_motion(u32 elems_checked) 
{
	u32 from_index;
	u32 to_index;

	if (index == 0) return true;
	else from_index = index-1;

	if (s32(index - elems_checked) < 0) return true;
	else to_index = index - elems_checked;
	
	bool bGood = true;
	float test_speed = _data[from_index].speed;
	
	for (u32 i=from_index; i>to_index;i--) {
		
		// считать только, если все элементы содержат одинаковые скорости	
		if (!fsimilar(test_speed,_data[i].speed)) break;

		float	cur_dist	= _data[i].position.distance_to(_data[i-1].position); 
		TTime	delta_t		= _data[i].time - _data[i-1].time;
		float	speed		= cur_dist * 1000.f / float(delta_t);
		
		if (fsimilar(_data[i-1].speed,0.0f)) continue; 
		
		if (speed * 5.f < _data[i].speed) {
			bGood = false;
			break;
		}
	}
	return bGood;
}
开发者ID:2asoft,项目名称:xray,代码行数:32,代码来源:ai_monster_motion_stats.cpp


示例14: s32

	void PPCXEmitter::BLE (const void *fnptr) {		
		CHECK_SMALL_JUMP

		s32 func =  (s32)fnptr - s32(code);
		u32 instr = (0x40810000 | (((s16)(((func)+1))) & 0xfffc));
		Write32(instr);
	}
开发者ID:metalex10,项目名称:PPSSPP-X360,代码行数:7,代码来源:ppcEmitter.cpp


示例15: defined

// This method needs a properly cleaned error state before the checked instruction is called
bool COpenGLShaderMaterialRenderer::checkError(const irr::c8* type)
{
#if defined(GL_ARB_vertex_program) || defined(GL_NV_vertex_program) || defined(GL_ARB_fragment_program) || defined(GL_NV_fragment_program)
	GLenum g = glGetError();
	if (g == GL_NO_ERROR)
		return false;

	core::stringc errString = type;
	errString += " compilation failed";

	errString += " at position ";
	GLint errPos=-1;
#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
	glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos );
#else
	glGetIntegerv( GL_PROGRAM_ERROR_POSITION_NV, &errPos );
#endif
	errString += core::stringc(s32(errPos));
	errString += ":\n";
#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
	errString += reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_ARB));
#else
	errString += reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV));
#endif
#else
	core::stringc errString("Shaders not supported.");
#endif
	os::Printer::log(errString.c_str(), ELL_ERROR);
	return true;
}
开发者ID:vgck,项目名称:irrnacht,代码行数:31,代码来源:COpenGLShaderMaterialRenderer.cpp


示例16: setMaterialRendererName

//! Sets the name of a material renderer.
void CNullDriver::setMaterialRendererName(s32 idx, const char* name)
{
	if (idx < s32(sizeof(sBuiltInMaterialTypeNames) / sizeof(char*))-1 ||
		idx >= (s32)MaterialRenderers.size())
		return;

	MaterialRenderers[idx].Name = name;
}
开发者ID:ChangerR,项目名称:dream,代码行数:9,代码来源:CNullDriver.cpp


示例17: s32

void GameScene::FogReveal(const vec3 &pos, u32 radius)
{
	if (!pFog)
		return;

	auto px = pos.x - 20.f;
	auto py = pos.y - 20.f;
	auto sx = s32((px / iTileSize) + iTileSize / 2) - 4;
	auto sy = s32((py / iTileSize) + iTileSize / 2) - 4;
	auto r = s32(radius);
	for (auto y = -r; y <= r; y++)
	{
		for (auto x = -r; x <= r; x++)
		{
			pFog->SetTileAt(sx + x, sy + y, 5); // 5 == ultimo tile, transparente
		}
	}
}
开发者ID:ggj,项目名称:optimalus,代码行数:18,代码来源:gamescene.cpp


示例18: SHOOT_ASSERT

	//! event handlers
	void ObjectViewer::OnColumnClick(wxListEvent& event)
	{
		m_ColumnToSort = event.GetColumn();

		m_pObjectList->SortItems(ObjectViewer::ObjectViewerSort, (long)this);

		SHOOT_ASSERT(m_ColumnToSort >= 0 && m_ColumnToSort < s32(NumColumns), "Invalid Column Index");
		m_ColumSortDescending[m_ColumnToSort] = !m_ColumSortDescending[m_ColumnToSort];
	}
开发者ID:aminere,项目名称:VLADHeavyStrikePublic,代码行数:10,代码来源:ObjectViewer.cpp


示例19: if

	//! updates the visitor	
	void FollowCameraPathVisitor::Update()
	{
		if(!m_bActive)
		{
			return;
		}

		f32 fRatio = m_fTimer/m_fDuration;
		m_pCamera->SetPosition(m_Path->GetPosition(m_CurrentElement, m_CurrentElement+1, fRatio));
		m_pCamera->SetLookAt(m_Path->GetLookAt(m_CurrentElement, m_CurrentElement+1, fRatio));

		if(m_fTimer < m_fDuration)
		{
			m_fTimer += g_fDeltaTime;
		}
		else if(m_CurrentElement < s32(m_Path->GetChildCount())-2)
		{
			++m_CurrentElement;
			f32 newDuration = m_Path->GetElement(m_CurrentElement)->GetFollowDuration();
			f32 fOverTime = (m_fTimer-m_fDuration)*(m_fDuration/newDuration);			
			m_fDuration = newDuration-fOverTime;
			m_fTimer = fOverTime + g_fDeltaTime;
		}
		else
		{
			m_iPlayCount++;
			switch(m_ePlaybackType)
			{
			case PT_Once:
				Leave();
				break;

			case PT_Loop:
				if((m_iMaxPlayCount < 0) || (m_iPlayCount < m_iMaxPlayCount))
				{
					m_CurrentElement = 0;
					f32 newDuration = m_Path->GetElement(m_CurrentElement)->GetFollowDuration();
					f32 fOverTime = (m_fTimer-m_fDuration)*(m_fDuration/newDuration);			
					m_fDuration = newDuration-fOverTime;
					m_fTimer = fOverTime + g_fDeltaTime;
				}
				else
				{
					Leave();
				}
				break;

			case PT_Toggle:
				SHOOT_WARNING(false, "FollowCameraPathVisitor Unsupported PlaybackType: PT_Toggle");
				Leave();
				break;
				
			default:
				Leave();
			}
		}		
	}
开发者ID:aminere,项目名称:VLADHeavyStrikePublic,代码行数:58,代码来源:FollowCameraPathVisitor.cpp


示例20: m

//*************************************************************************************
//
//*************************************************************************************
EMenuOption	IMainMenuScreen::AsMenuOption( s32 option )
{
	s32 m( option % s32(NUM_MENU_OPTIONS) );
	if( m < 0 )
		m += NUM_MENU_OPTIONS;

	DAEDALUS_ASSERT( m >= 0 && m < (s32)NUM_MENU_OPTIONS, "Whoops" );

	return EMenuOption( m );
}
开发者ID:ThePhoenixRises,项目名称:daedalus,代码行数:13,代码来源:MainMenuScreen.cpp



注:本文中的s32函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ s390_env_get_cpu函数代码示例发布时间:2022-05-30
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