本文整理汇总了C++中readF1000函数的典型用法代码示例。如果您正苦于以下问题:C++ readF1000函数的具体用法?C++ readF1000怎么用?C++ readF1000使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了readF1000函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: readU8
void ToolCapabilities::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version != 1 && version != 2) throw SerializationError(
"unsupported ToolCapabilities version");
full_punch_interval = readF1000(is);
max_drop_level = readS16(is);
groupcaps.clear();
u32 groupcaps_size = readU32(is);
for(u32 i=0; i<groupcaps_size; i++){
std::string name = deSerializeString(is);
ToolGroupCap cap;
cap.uses = readS16(is);
cap.maxlevel = readS16(is);
u32 times_size = readU32(is);
for(u32 i=0; i<times_size; i++){
int level = readS16(is);
float time = readF1000(is);
cap.times[level] = time;
}
groupcaps[name] = cap;
}
if(version == 2)
{
u32 damage_groups_size = readU32(is);
for(u32 i=0; i<damage_groups_size; i++){
std::string name = deSerializeString(is);
s16 rating = readS16(is);
damageGroups[name] = rating;
}
}
}
开发者ID:0gb-us,项目名称:minetest,代码行数:32,代码来源:tool.cpp
示例2: deSerializeSimpleSoundSpec
static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss,
std::istream &is, u8 version)
{
ss.name = deSerializeString(is);
ss.gain = readF1000(is);
ss.pitch = readF1000(is);
}
开发者ID:EXio4,项目名称:minetest,代码行数:7,代码来源:nodedef.cpp
示例3: readU8
void ObjectProperties::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version != 1) throw SerializationError(
"unsupported ObjectProperties version");
hp_max = readS16(is);
physical = readU8(is);
weight = readF1000(is);
collisionbox.MinEdge = readV3F1000(is);
collisionbox.MaxEdge = readV3F1000(is);
visual = deSerializeString(is);
visual_size = readV2F1000(is);
textures.clear();
u32 texture_count = readU16(is);
for(u32 i=0; i<texture_count; i++){
textures.push_back(deSerializeString(is));
}
spritediv = readV2S16(is);
initial_sprite_basepos = readV2S16(is);
is_visible = readU8(is);
makes_footstep_sound = readU8(is);
try{
automatic_rotate = readF1000(is);
}catch(SerializationError &e){}
}
开发者ID:AMDmi3,项目名称:minetest,代码行数:25,代码来源:object_properties.cpp
示例4: reset
void ItemDefinition::deSerialize(std::istream &is)
{
// Reset everything
reset();
// Deserialize
int version = readU8(is);
if(version < 1 || version > 3)
throw SerializationError("unsupported ItemDefinition version");
type = (enum ItemType)readU8(is);
name = deSerializeString(is);
description = deSerializeString(is);
inventory_image = deSerializeString(is);
wield_image = deSerializeString(is);
wield_scale = readV3F1000(is);
stack_max = readS16(is);
usable = readU8(is);
liquids_pointable = readU8(is);
std::string tool_capabilities_s = deSerializeString(is);
if(!tool_capabilities_s.empty())
{
std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
tool_capabilities = new ToolCapabilities;
tool_capabilities->deSerialize(tmp_is);
}
groups.clear();
u32 groups_size = readU16(is);
for(u32 i=0; i<groups_size; i++){
std::string name = deSerializeString(is);
int value = readS16(is);
groups[name] = value;
}
if(version == 1){
// We cant be sure that node_placement_prediction is send in version 1
try{
node_placement_prediction = deSerializeString(is);
}catch(SerializationError &e) {};
// Set the old default sound
sound_place.name = "default_place_node";
sound_place.gain = 0.5;
} else if(version >= 2) {
node_placement_prediction = deSerializeString(is);
//deserializeSimpleSoundSpec(sound_place, is);
sound_place.name = deSerializeString(is);
sound_place.gain = readF1000(is);
}
if(version == 3) {
range = readF1000(is);
}
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
try {
sound_place_failed.name = deSerializeString(is);
sound_place_failed.gain = readF1000(is);
} catch(SerializationError &e) {};
}
开发者ID:grigoriis,项目名称:MultiCraft,代码行数:56,代码来源:itemdef.cpp
示例5: reset
void ItemDefinition::deSerialize(std::istream &is)
{
// Reset everything
reset();
// Deserialize
int version = readU8(is);
if (version < 5)
throw SerializationError("unsupported ItemDefinition version");
type = (enum ItemType)readU8(is);
name = deSerializeString(is);
description = deSerializeString(is);
inventory_image = deSerializeString(is);
wield_image = deSerializeString(is);
wield_scale = readV3F1000(is);
stack_max = readS16(is);
usable = readU8(is);
liquids_pointable = readU8(is);
std::string tool_capabilities_s = deSerializeString(is);
if(!tool_capabilities_s.empty())
{
std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
tool_capabilities = new ToolCapabilities;
tool_capabilities->deSerialize(tmp_is);
}
groups.clear();
u32 groups_size = readU16(is);
for(u32 i=0; i<groups_size; i++){
std::string name = deSerializeString(is);
int value = readS16(is);
groups[name] = value;
}
node_placement_prediction = deSerializeString(is);
//deserializeSimpleSoundSpec(sound_place, is);
sound_place.name = deSerializeString(is);
sound_place.gain = readF1000(is);
range = readF1000(is);
sound_place_failed.name = deSerializeString(is);
sound_place_failed.gain = readF1000(is);
palette_image = deSerializeString(is);
color = readARGB8(is);
sound_place.pitch = readF1000(is);
sound_place_failed.pitch = readF1000(is);
inventory_overlay = deSerializeString(is);
wield_overlay = deSerializeString(is);
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
//try {
//} catch(SerializationError &e) {};
}
开发者ID:EXio4,项目名称:minetest,代码行数:55,代码来源:itemdef.cpp
示例6: readU8
void ContentFeatures::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version != 5)
throw SerializationError("unsupported ContentFeatures version");
name = deSerializeString(is);
groups.clear();
u32 groups_size = readU16(is);
for(u32 i=0; i<groups_size; i++){
std::string name = deSerializeString(is);
int value = readS16(is);
groups[name] = value;
}
drawtype = (enum NodeDrawType)readU8(is);
visual_scale = readF1000(is);
if(readU8(is) != 6)
throw SerializationError("unsupported tile count");
for(u32 i=0; i<6; i++)
tiledef[i].deSerialize(is);
if(readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for(u32 i=0; i<CF_SPECIAL_COUNT; i++)
tiledef_special[i].deSerialize(is);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
post_effect_color.setGreen(readU8(is));
post_effect_color.setBlue(readU8(is));
param_type = (enum ContentParamType)readU8(is);
param_type_2 = (enum ContentParamType2)readU8(is);
is_ground_content = readU8(is);
light_propagates = readU8(is);
sunlight_propagates = readU8(is);
walkable = readU8(is);
pointable = readU8(is);
diggable = readU8(is);
climbable = readU8(is);
buildable_to = readU8(is);
deSerializeString(is); // legacy: used to be metadata_name
liquid_type = (enum LiquidType)readU8(is);
liquid_alternative_flowing = deSerializeString(is);
liquid_alternative_source = deSerializeString(is);
liquid_viscosity = readU8(is);
light_source = readU8(is);
damage_per_second = readU32(is);
node_box.deSerialize(is);
selection_box.deSerialize(is);
legacy_facedir_simple = readU8(is);
legacy_wallmounted = readU8(is);
deSerializeSimpleSoundSpec(sound_footstep, is);
deSerializeSimpleSoundSpec(sound_dig, is);
deSerializeSimpleSoundSpec(sound_dug, is);
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
try{
// Stuff below should be moved to correct place in a version that
// otherwise changes the protocol version
liquid_renewable = readU8(is);
}catch(SerializationError &e) {};
}
开发者ID:derekdreery,项目名称:minetest,代码行数:60,代码来源:nodedef.cpp
示例7: is
ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::string name;
std::string state;
s16 hp = 1;
v3f velocity;
float yaw = 0;
if(data != ""){
std::istringstream is(data, std::ios::binary);
// read version
u8 version = readU8(is);
// check if version is supported
if(version == 0){
name = deSerializeString(is);
state = deSerializeLongString(is);
}
else if(version == 1){
name = deSerializeString(is);
state = deSerializeLongString(is);
hp = readS16(is);
velocity = readV3F1000(is);
yaw = readF1000(is);
}
}
// create object
infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
<<state<<"\")"<<std::endl;
LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
sao->m_hp = hp;
sao->m_velocity = velocity;
sao->m_yaw = yaw;
return sao;
}
开发者ID:t0suj4,项目名称:minetest,代码行数:34,代码来源:content_sao.cpp
示例8: is
ServerActiveObject* FallingSAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::string name;
std::string state;
s16 hp = 1;
v3f velocity;
float yaw = 0;
if(data != "") {
std::istringstream is(data, std::ios::binary);
// read version
u8 version = readU8(is);
// check if version is supported
if(version == 0){
name = deSerializeString(is);
state = deSerializeLongString(is);
}
else if(version == 1){
name = deSerializeString(is);
state = deSerializeLongString(is);
hp = readS16(is);
velocity = readV3F1000(is);
yaw = readF1000(is);
}
}
// create object
//infostream<<"FallingSAO::create(name='%s' state='%s')", name.c_str(), state.c_str();
epixel::FallingSAO *sao = new epixel::FallingSAO(env, pos, name, state);
sao->m_hp = hp;
sao->m_velocity = velocity;
sao->m_yaw = yaw;
return sao;
}
开发者ID:ChunHungLiu,项目名称:freeminer,代码行数:33,代码来源:fallingsao.cpp
示例9: deSerializeString
void CraftDefinitionFuel::deSerializeBody(std::istream &is, int version)
{
if(version != 1) throw SerializationError(
"unsupported CraftDefinitionFuel version");
recipe = deSerializeString(is);
burntime = readF1000(is);
replacements.deSerialize(is);
}
开发者ID:AMDmi3,项目名称:minetest,代码行数:8,代码来源:craftdef.cpp
示例10: deSerializeString
void ContentFeatures::deSerializeOld(std::istream &is, int version)
{
if(version == 5) // In PROTOCOL_VERSION 13
{
name = deSerializeString(is);
groups.clear();
u32 groups_size = readU16(is);
for(u32 i=0; i<groups_size; i++){
std::string name = deSerializeString(is);
int value = readS16(is);
groups[name] = value;
}
drawtype = (enum NodeDrawType)readU8(is);
visual_scale = readF1000(is);
if(readU8(is) != 6)
throw SerializationError("unsupported tile count");
for(u32 i=0; i<6; i++)
tiledef[i].deSerialize(is);
if(readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for(u32 i=0; i<CF_SPECIAL_COUNT; i++)
tiledef_special[i].deSerialize(is);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
post_effect_color.setGreen(readU8(is));
post_effect_color.setBlue(readU8(is));
param_type = (enum ContentParamType)readU8(is);
param_type_2 = (enum ContentParamType2)readU8(is);
is_ground_content = readU8(is);
light_propagates = readU8(is);
sunlight_propagates = readU8(is);
walkable = readU8(is);
pointable = readU8(is);
diggable = readU8(is);
climbable = readU8(is);
buildable_to = readU8(is);
deSerializeString(is); // legacy: used to be metadata_name
liquid_type = (enum LiquidType)readU8(is);
liquid_alternative_flowing = deSerializeString(is);
liquid_alternative_source = deSerializeString(is);
liquid_viscosity = readU8(is);
light_source = readU8(is);
damage_per_second = readU32(is);
node_box.deSerialize(is);
selection_box.deSerialize(is);
legacy_facedir_simple = readU8(is);
legacy_wallmounted = readU8(is);
deSerializeSimpleSoundSpec(sound_footstep, is);
deSerializeSimpleSoundSpec(sound_dig, is);
deSerializeSimpleSoundSpec(sound_dug, is);
}
else
{
throw SerializationError("unsupported ContentFeatures version");
}
}
开发者ID:BobMikfillin,项目名称:minetest,代码行数:57,代码来源:nodedef.cpp
示例11: readU8
void TileDef::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version != 0)
throw SerializationError("unsupported TileDef version");
name = deSerializeString(is);
animation.type = (TileAnimationType)readU8(is);
animation.aspect_w = readU16(is);
animation.aspect_h = readU16(is);
animation.length = readF1000(is);
}
开发者ID:ajbetteridge,项目名称:minetest,代码行数:11,代码来源:nodedef.cpp
示例12: readU8
void TileDef::deSerialize(std::istream &is)
{
int version = readU8(is);
name = deSerializeString(is);
animation.type = (TileAnimationType)readU8(is);
animation.aspect_w = readU16(is);
animation.aspect_h = readU16(is);
animation.length = readF1000(is);
if(version >= 1)
backface_culling = readU8(is);
}
开发者ID:BobMikfillin,项目名称:minetest,代码行数:11,代码来源:nodedef.cpp
示例13: readU8
void TileAnimationParams::deSerialize(std::istream &is, u16 protocol_version)
{
type = (TileAnimationType) readU8(is);
if (protocol_version < 29) {
vertical_frames.aspect_w = readU16(is);
vertical_frames.aspect_h = readU16(is);
vertical_frames.length = readF1000(is);
return;
}
if (type == TAT_VERTICAL_FRAMES) {
vertical_frames.aspect_w = readU16(is);
vertical_frames.aspect_h = readU16(is);
vertical_frames.length = readF1000(is);
} else if (type == TAT_SHEET_2D) {
sheet_2d.frames_w = readU8(is);
sheet_2d.frames_h = readU8(is);
sheet_2d.frame_length = readF1000(is);
}
}
开发者ID:4Evergreen4,项目名称:minetest,代码行数:20,代码来源:tileanimation.cpp
示例14: datastr
void TestSerialization::testStreamRead()
{
std::string datastr(
(const char *)test_serialized_data,
sizeof(test_serialized_data));
std::istringstream is(datastr, std::ios_base::binary);
UASSERT(readU8(is) == 0x11);
UASSERT(readU16(is) == 0x2233);
UASSERT(readU32(is) == 0x44556677);
UASSERT(readU64(is) == 0x8899AABBCCDDEEFF);
UASSERT(readS8(is) == -128);
UASSERT(readS16(is) == 30000);
UASSERT(readS32(is) == -6);
UASSERT(readS64(is) == -43);
UASSERT(readF1000(is) == 53.534f);
UASSERT(readF1000(is) == -300000.32f);
UASSERT(readF1000(is) == F1000_MIN);
UASSERT(readF1000(is) == F1000_MAX);
UASSERT(deSerializeString(is) == "foobar!");
UASSERT(readV2S16(is) == v2s16(500, 500));
UASSERT(readV3S16(is) == v3s16(4207, 604, -30));
UASSERT(readV2S32(is) == v2s32(1920, 1080));
UASSERT(readV3S32(is) == v3s32(-400, 6400054, 290549855));
UASSERT(readV2F1000(is) == v2f(500.656f, 350.345f));
UASSERT(deSerializeWideString(is) == L"\x02~woof~\x5455");
UASSERT(readV3F1000(is) == v3f(500, 10024.2f, -192.54f));
UASSERT(readARGB8(is) == video::SColor(255, 128, 50, 128));
UASSERT(deSerializeLongString(is) == "some longer string here");
UASSERT(is.rdbuf()->in_avail() == 2);
UASSERT(readU16(is) == 0xF00D);
UASSERT(is.rdbuf()->in_avail() == 0);
}
开发者ID:MultiCraftProject,项目名称:MultiCraft,代码行数:41,代码来源:test_serialization.cpp
示例15: readU8
void ObjectProperties::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version == 1)
{
try{
hp_max = readS16(is);
physical = readU8(is);
weight = readF1000(is);
collisionbox.MinEdge = readV3F1000(is);
collisionbox.MaxEdge = readV3F1000(is);
visual = deSerializeString(is);
visual_size = readV2F1000(is);
textures.clear();
u32 texture_count = readU16(is);
for(u32 i=0; i<texture_count; i++){
textures.push_back(deSerializeString(is));
}
spritediv = readV2S16(is);
initial_sprite_basepos = readV2S16(is);
is_visible = readU8(is);
makes_footstep_sound = readU8(is);
automatic_rotate = readF1000(is);
mesh = deSerializeString(is);
u32 color_count = readU16(is);
for(u32 i=0; i<color_count; i++){
colors.push_back(readARGB8(is));
}
collideWithObjects = readU8(is);
stepheight = readF1000(is);
automatic_face_movement_dir = readU8(is);
automatic_face_movement_dir_offset = readF1000(is);
}catch(SerializationError &e){}
}
else
{
throw SerializationError("unsupported ObjectProperties version");
}
}
开发者ID:0151n,项目名称:minetest,代码行数:39,代码来源:object_properties.cpp
示例16: readU8
void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, const NodeDrawType drawtype)
{
int version = readU8(is);
name = deSerializeString(is);
animation.type = (TileAnimationType)readU8(is);
animation.aspect_w = readU16(is);
animation.aspect_h = readU16(is);
animation.length = readF1000(is);
if (version >= 1)
backface_culling = readU8(is);
if (version >= 2) {
tileable_horizontal = readU8(is);
tileable_vertical = readU8(is);
}
if ((contenfeatures_version < 8) &&
((drawtype == NDT_MESH) ||
(drawtype == NDT_FIRELIKE) ||
(drawtype == NDT_LIQUID) ||
(drawtype == NDT_PLANTLIKE)))
backface_culling = false;
}
开发者ID:ERIIX,项目名称:minetest,代码行数:22,代码来源:nodedef.cpp
示例17: DSTACK
//.........这里部分代码省略.........
is.read(buf, 2);
u16 message_size = readU16((u8*)buf);
std::string message;
message.reserve(message_size);
for(u16 i=0; i<message_size; i++)
{
is.read(buf, 1);
message.append(buf, 1);
}
// Pass on to the environment
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.processActiveObjectMessage(id, message);
}
}
}
}
else if(command == TOCLIENT_HP)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
u8 hp = readU8(is);
player->hp = hp;
}
else if(command == TOCLIENT_MOVE_PLAYER)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
v3f pos = readV3F1000(is);
f32 pitch = readF1000(is);
f32 yaw = readF1000(is);
player->setPosition(pos);
/*player->setPitch(pitch);
player->setYaw(yaw);*/
infostream<<"Client got TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
<<" pitch="<<pitch
<<" yaw="<<yaw
<<std::endl;
/*
Add to ClientEvent queue.
This has to be sent to the main program because otherwise
it would just force the pitch and yaw values to whatever
the camera points to.
*/
ClientEvent event;
event.type = CE_PLAYER_FORCE_MOVE;
event.player_force_move.pitch = pitch;
event.player_force_move.yaw = yaw;
m_client_event_queue.push_back(event);
// Ignore damage for a few seconds, so that the player doesn't
// get damage from falling on ground
m_ignore_damage_timer = 3.0;
}
else if(command == TOCLIENT_PLAYERITEM)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
开发者ID:ray8888,项目名称:MINETEST-Minetest-classic-remoboray,代码行数:66,代码来源:client.cpp
示例18: readU8
void ContentFeatures::deSerialize(std::istream &is)
{
// version detection
int version = readU8(is);
if (version < 12)
throw SerializationError("unsupported ContentFeatures version");
// general
name = deSerializeString(is);
groups.clear();
u32 groups_size = readU16(is);
for (u32 i = 0; i < groups_size; i++) {
std::string name = deSerializeString(is);
int value = readS16(is);
groups[name] = value;
}
param_type = (enum ContentParamType) readU8(is);
param_type_2 = (enum ContentParamType2) readU8(is);
// visual
drawtype = (enum NodeDrawType) readU8(is);
mesh = deSerializeString(is);
visual_scale = readF1000(is);
if (readU8(is) != 6)
throw SerializationError("unsupported tile count");
for (TileDef &td : tiledef)
td.deSerialize(is, version, drawtype);
for (TileDef &td : tiledef_overlay)
td.deSerialize(is, version, drawtype);
if (readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for (TileDef &td : tiledef_special)
td.deSerialize(is, version, drawtype);
alpha = readU8(is);
color.setRed(readU8(is));
color.setGreen(readU8(is));
color.setBlue(readU8(is));
palette_name = deSerializeString(is);
waving = readU8(is);
connect_sides = readU8(is);
u16 connects_to_size = readU16(is);
connects_to_ids.clear();
for (u16 i = 0; i < connects_to_size; i++)
connects_to_ids.push_back(readU16(is));
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
post_effect_color.setGreen(readU8(is));
post_effect_color.setBlue(readU8(is));
leveled = readU8(is);
// lighting-related
light_propagates = readU8(is);
sunlight_propagates = readU8(is);
light_source = readU8(is);
light_source = MYMIN(light_source, LIGHT_MAX);
// map generation
is_ground_content = readU8(is);
// interaction
walkable = readU8(is);
pointable = readU8(is);
diggable = readU8(is);
climbable = readU8(is);
buildable_to = readU8(is);
rightclickable = readU8(is);
damage_per_second = readU32(is);
// liquid
liquid_type = (enum LiquidType) readU8(is);
liquid_alternative_flowing = deSerializeString(is);
liquid_alternative_source = deSerializeString(is);
liquid_viscosity = readU8(is);
liquid_renewable = readU8(is);
liquid_range = readU8(is);
drowning = readU8(is);
floodable = readU8(is);
// node boxes
node_box.deSerialize(is);
selection_box.deSerialize(is);
collision_box.deSerialize(is);
// sounds
deSerializeSimpleSoundSpec(sound_footstep, is, version);
deSerializeSimpleSoundSpec(sound_dig, is, version);
deSerializeSimpleSoundSpec(sound_dug, is, version);
// read legacy properties
legacy_facedir_simple = readU8(is);
legacy_wallmounted = readU8(is);
try {
node_dig_prediction = deSerializeString(is);
} catch(SerializationError &e) {};
}
开发者ID:EXio4,项目名称:minetest,代码行数:96,代码来源:nodedef.cpp
示例19: readF1000
void NodeTimer::deSerialize(std::istream &is)
{
timeout = readF1000(is);
elapsed = readF1000(is);
}
开发者ID:wowiamdiamonds,项目名称:minetest,代码行数:5,代码来源:nodetimer.cpp
示例20: readF1000
void CraftDefinitionToolRepair::deSerializeBody(std::istream &is, int version)
{
if(version != 1) throw SerializationError(
"unsupported CraftDefinitionToolRepair version");
additional_wear = readF1000(is);
}
开发者ID:AMDmi3,项目名称:minetest,代码行数:6,代码来源:craftdef.cpp
注:本文中的readF1000函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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