本文整理汇总了C++中rcMax函数的典型用法代码示例。如果您正苦于以下问题:C++ rcMax函数的具体用法?C++ rcMax怎么用?C++ rcMax使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了rcMax函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: rcMax
void Visualization::updateCameraVelocity(float dt, bool forward, bool backward, bool left, bool right, bool fast)
{
float cameraKeySpeed = 22.0f;
if (fast)
{
cameraKeySpeed *= 4.0f;
}
float cameraKeyAcceleration = 100.f;
if (forward) //Forward
{
m_cameraVelocity[2] -= dt * cameraKeyAcceleration;
m_cameraVelocity[2] = rcMax(m_cameraVelocity[2],-cameraKeySpeed);
}
else if (backward) // Backward
{
m_cameraVelocity[2] += dt * cameraKeyAcceleration;
m_cameraVelocity[2] = rcMin(m_cameraVelocity[2],cameraKeySpeed);
}
else if (m_cameraVelocity[2] > 0)
{
m_cameraVelocity[2] -= dt * cameraKeyAcceleration;
m_cameraVelocity[2] = rcMax(m_cameraVelocity[2],0.f);
}
else
{
m_cameraVelocity[2] += dt * cameraKeyAcceleration;
m_cameraVelocity[2] = rcMin(m_cameraVelocity[2],0.f);
}
if (right) // Right
{
m_cameraVelocity[0] += dt * cameraKeyAcceleration;
m_cameraVelocity[0] = rcMin(m_cameraVelocity[0],cameraKeySpeed);
}
else if (left) // Left
{
m_cameraVelocity[0] -= dt * cameraKeyAcceleration;
m_cameraVelocity[0] = rcMax(m_cameraVelocity[0],-cameraKeySpeed);
}
else if (m_cameraVelocity[0] > 0)
{
m_cameraVelocity[0] -= dt * cameraKeyAcceleration;
m_cameraVelocity[0] = rcMax(m_cameraVelocity[0],0.f);
}
else
{
m_cameraVelocity[0] += dt * cameraKeyAcceleration;
m_cameraVelocity[0] = rcMin(m_cameraVelocity[0],0.f);
}
}
开发者ID:Conglang,项目名称:recastdetour,代码行数:52,代码来源:Visualization.cpp
示例2: dc
void CProgressCtrlX::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
CDrawInfo info;
GetClientRect(&info.rcClient);
// retrieve current position and range
info.nCurPos = GetPos();
GetRange(info.nLower, info.nUpper);
// Draw to memory DC
CMemDC memDC(&dc);
info.pDC = &memDC;
// fill background
if(m_pbrBk)
memDC.FillRect(&info.rcClient, m_pbrBk);
else
memDC.FillSolidRect(&info.rcClient, m_clrBk);
// apply borders
info.rcClient.DeflateRect(m_rcBorders);
// if current pos is out of range return
if (info.nCurPos < info.nLower || info.nCurPos > info.nUpper)
return;
info.dwStyle = GetStyle();
BOOL fVert = info.dwStyle&PBS_VERTICAL;
BOOL fSnake = info.dwStyle&PBS_SNAKE;
BOOL fRubberBar = info.dwStyle&PBS_RUBBER_BAR;
// calculate visible gradient width
CRect rcBar(0,0,0,0);
CRect rcMax(0,0,0,0);
rcMax.right = fVert ? info.rcClient.Height() : info.rcClient.Width();
rcBar.right = (int)((float)(info.nCurPos-info.nLower) * rcMax.right / ((info.nUpper-info.nLower == 0) ? 1 : info.nUpper-info.nLower));
if(fSnake)
rcBar.left = (int)((float)(m_nTail-info.nLower) * rcMax.right / ((info.nUpper-info.nLower == 0) ? 1 : info.nUpper-info.nLower));
// draw bar
if(m_pbrBar)
memDC.FillRect(&ConvertToReal(info, rcBar), m_pbrBar);
else
DrawMultiGradient(info, fRubberBar ? rcBar : rcMax, rcBar);
// Draw text
DrawText(info, rcMax, rcBar);
// Do not call CProgressCtrl::OnPaint() for painting messages
}
开发者ID:dalinhuang,项目名称:dmibox,代码行数:53,代码来源:ProgressCtrlX.cpp
示例3: fixupCorridor
static int fixupCorridor(dtPolyRef* path, const int npath, const int maxPath,
const dtPolyRef* visited, const int nvisited)
{
int furthestPath = -1;
int furthestVisited = -1;
// Find furthest common polygon.
for (int i = npath-1; i >= 0; --i)
{
bool found = false;
for (int j = nvisited-1; j >= 0; --j)
{
if (path[i] == visited[j])
{
furthestPath = i;
furthestVisited = j;
found = true;
}
}
if (found)
break;
}
// If no intersection found just return current path.
if (furthestPath == -1 || furthestVisited == -1)
return npath;
// Concatenate paths.
// Adjust beginning of the buffer to include the visited.
const int req = nvisited - furthestVisited;
const int orig = rcMin(furthestPath+1, npath);
int size = rcMax(0, npath-orig);
if (req+size > maxPath)
size = maxPath-req;
if (size)
memmove(path+req, path+orig, size*sizeof(dtPolyRef));
// Store visited
for (int i = 0; i < req; ++i)
path[i] = visited[(nvisited-1)-i];
return req+size;
}
开发者ID:120239197a,项目名称:SingleCore,代码行数:44,代码来源:NavMeshTesterTool.cpp
示例4: polyMinExtent
// Calculate minimum extend of the polygon.
static float polyMinExtent(const float* verts, const int nverts)
{
float minDist = FLT_MAX;
for (int i = 0; i < nverts; i++)
{
const int ni = (i+1) % nverts;
const float* p1 = &verts[i*3];
const float* p2 = &verts[ni*3];
float maxEdgeDist = 0;
for (int j = 0; j < nverts; j++)
{
if (j == i || j == ni) continue;
float d = distancePtSeg2d(&verts[j*3], p1,p2);
maxEdgeDist = rcMax(maxEdgeDist, d);
}
minDist = rcMin(minDist, maxEdgeDist);
}
return rcSqrt(minDist);
}
开发者ID:madisodr,项目名称:legacy-core,代码行数:20,代码来源:RecastMeshDetail.cpp
示例5: rcBuildRegions
/// @par
///
/// Non-null regions will consist of connected, non-overlapping walkable spans that form a single contour.
/// Contours will form simple polygons.
///
/// If multiple regions form an area that is smaller than @p minRegionArea, then all spans will be
/// re-assigned to the zero (null) region.
///
/// Watershed partitioning can result in smaller than necessary regions, especially in diagonal corridors.
/// @p mergeRegionArea helps reduce unecessarily small regions.
///
/// See the #rcConfig documentation for more information on the configuration parameters.
///
/// The region data will be available via the rcCompactHeightfield::maxRegions
/// and rcCompactSpan::reg fields.
///
/// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions.
///
/// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig
bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf,
const int borderSize, const int minRegionArea, const int mergeRegionArea)
{
rcAssert(ctx);
ctx->startTimer(RC_TIMER_BUILD_REGIONS);
rcScopedDelete<unsigned short> spanBuf4 = (unsigned short*)rcAlloc(sizeof(unsigned short)*chf.spanCount*4, RC_ALLOC_TEMP);
if (!spanBuf4)
{
ctx->log(RC_LOG_ERROR, "rcBuildRegions: Out of memory 'spanBuf4' (%d).", chf.spanCount*4);
return false;
}
ctx->startTimer(RC_TIMER_BUILD_REGIONS_WATERSHED);
unsigned short* srcReg = spanBuf4;
if (!rcGatherRegionsNoFilter(ctx, chf, borderSize, spanBuf4))
return false;
ctx->stopTimer(RC_TIMER_BUILD_REGIONS_WATERSHED);
ctx->startTimer(RC_TIMER_BUILD_REGIONS_FILTER);
// Filter out small regions.
const int chunkSize = rcMax(chf.width, chf.height);
if (!filterSmallRegions(ctx, minRegionArea, mergeRegionArea, chunkSize, chf.maxRegions, chf, srcReg))
return false;
ctx->stopTimer(RC_TIMER_BUILD_REGIONS_FILTER);
// Write the result out.
for (int i = 0; i < chf.spanCount; ++i)
chf.spans[i].reg = srcReg[i];
ctx->stopTimer(RC_TIMER_BUILD_REGIONS);
return true;
}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:57,代码来源:RecastRegion.cpp
示例6: rcFilterLedgeSpans
void rcFilterLedgeSpans(const int walkableHeight,
const int walkableClimb,
rcHeightfield& solid)
{
rcTimeVal startTime = rcGetPerformanceTimer();
const int w = solid.width;
const int h = solid.height;
const int MAX_HEIGHT = 0xffff;
// Mark border spans.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
for (rcSpan* s = solid.spans[x + y*w]; s; s = s->next)
{
// Skip non walkable spans.
if ((s->flags & RC_WALKABLE) == 0)
continue;
const int bot = (int)(s->smax);
const int top = s->next ? (int)(s->next->smin) : MAX_HEIGHT;
// Find neighbours minimum height.
int minh = MAX_HEIGHT;
// Min and max height of accessible neighbours.
int asmin = s->smax;
int asmax = s->smax;
for (int dir = 0; dir < 4; ++dir)
{
int dx = x + rcGetDirOffsetX(dir);
int dy = y + rcGetDirOffsetY(dir);
// Skip neighbours which are out of bounds.
if (dx < 0 || dy < 0 || dx >= w || dy >= h)
{
minh = rcMin(minh, -walkableClimb - bot);
continue;
}
// From minus infinity to the first span.
rcSpan* ns = solid.spans[dx + dy*w];
int nbot = -walkableClimb;
int ntop = ns ? (int)ns->smin : MAX_HEIGHT;
// Skip neightbour if the gap between the spans is too small.
if (rcMin(top,ntop) - rcMax(bot,nbot) > walkableHeight)
minh = rcMin(minh, nbot - bot);
// Rest of the spans.
for (ns = solid.spans[dx + dy*w]; ns; ns = ns->next)
{
nbot = (int)ns->smax;
ntop = ns->next ? (int)ns->next->smin : MAX_HEIGHT;
// Skip neightbour if the gap between the spans is too small.
if (rcMin(top,ntop) - rcMax(bot,nbot) > walkableHeight)
{
minh = rcMin(minh, nbot - bot);
// Find min/max accessible neighbour height.
if (rcAbs(nbot - bot) <= walkableClimb)
{
if (nbot < asmin) asmin = nbot;
if (nbot > asmax) asmax = nbot;
}
}
}
}
// The current span is close to a ledge if the drop to any
// neighbour span is less than the walkableClimb.
if (minh < -walkableClimb)
s->flags |= RC_LEDGE;
// If the difference between all neighbours is too large,
// we are at steep slope, mark the span as ledge.
if ((asmax - asmin) > walkableClimb)
{
s->flags |= RC_LEDGE;
}
}
}
}
rcTimeVal endTime = rcGetPerformanceTimer();
// if (rcGetLog())
// rcGetLog()->log(RC_LOG_PROGRESS, "Filter border: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
if (rcGetBuildTimes())
rcGetBuildTimes()->filterBorder += rcGetDeltaTimeUsec(startTime, endTime);
}
开发者ID:SkyFire,项目名称:sandshroud,代码行数:92,代码来源:RecastFilter.cpp
示例7: CollectLayerRegionsMonotone
//.........这里部分代码省略.........
for (int i = 0; i < sweepId; ++i)
{
// If the neighbour is set and there is only one continuous connection to it,
// the sweep will be merged with the previous one, else new region is created.
if (sweeps[i].nei != 0xffff && prev[sweeps[i].nei] == sweeps[i].ns)
{
sweeps[i].id = sweeps[i].nei;
}
else
{
sweeps[i].id = regId++;
}
}
// Remap local sweep ids to region ids.
for (int x = borderSize; x < w-borderSize; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
if (srcReg[i] != 0xffff)
srcReg[i] = sweeps[srcReg[i]].id;
}
}
}
// Allocate and init layer regions.
nregs = (int)regId;
regs = (rcLayerRegionMonotone*)rcAlloc(sizeof(rcLayerRegionMonotone)*nregs, RC_ALLOC_TEMP);
if (!regs)
{
ctx->log(RC_LOG_ERROR, "CollectLayerRegionsMonotone: Out of memory 'regs' (%d).", nregs);
return false;
}
memset(regs, 0, sizeof(rcLayerRegionMonotone)*nregs);
for (int i = 0; i < nregs; ++i)
{
regs[i].layerId = 0xffff;
regs[i].ymin = 0xffff;
regs[i].ymax = 0;
}
rcIntArray lregs(64);
// Find region neighbours and overlapping regions.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
lregs.resize(0);
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
const unsigned short ri = srcReg[i];
if (ri == 0xffff) continue;
regs[ri].ymin = rcMin(regs[ri].ymin, s.y);
regs[ri].ymax = rcMax(regs[ri].ymax, s.y);
// Collect all region layers.
lregs.push(ri);
// Update neighbours
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
const unsigned short rai = srcReg[ai];
if (rai != 0xffff && rai != ri)
addUnique(regs[ri].neis, rai);
}
}
}
// Update overlapping regions.
const int nlregs = lregs.size();
for (int i = 0; i < nlregs-1; ++i)
{
for (int j = i+1; j < nlregs; ++j)
{
if (lregs[i] != lregs[j])
{
rcLayerRegionMonotone& ri = regs[lregs[i]];
rcLayerRegionMonotone& rj = regs[lregs[j]];
addUnique(ri.layers, lregs[j]);
addUnique(rj.layers, lregs[i]);
}
}
}
}
}
return true;
}
开发者ID:xiangyuan,项目名称:Unreal4,代码行数:101,代码来源:RecastLayers.cpp
示例8: rcBuildPolyMeshDetail
bool rcBuildPolyMeshDetail(const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
const float sampleDist, const float sampleMaxError,
rcPolyMeshDetail& dmesh)
{
rcTimeVal startTime = rcGetPerformanceTimer();
if (mesh.nverts == 0 || mesh.npolys == 0)
return true;
const int nvp = mesh.nvp;
const float cs = mesh.cs;
const float ch = mesh.ch;
const float* orig = mesh.bmin;
rcIntArray edges(64);
rcIntArray tris(512);
rcIntArray idx(512);
rcIntArray stack(512);
rcIntArray samples(512);
float verts[256*3];
float* poly = 0;
int* bounds = 0;
rcHeightPatch hp;
int nPolyVerts = 0;
int maxhw = 0, maxhh = 0;
bounds = new int[mesh.npolys*4];
if (!bounds)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'bounds' (%d).", mesh.npolys*4);
goto failure;
}
poly = new float[nvp*3];
if (!bounds)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'poly' (%d).", nvp*3);
goto failure;
}
// Find max size for a polygon area.
for (int i = 0; i < mesh.npolys; ++i)
{
const unsigned short* p = &mesh.polys[i*nvp*2];
int& xmin = bounds[i*4+0];
int& xmax = bounds[i*4+1];
int& ymin = bounds[i*4+2];
int& ymax = bounds[i*4+3];
xmin = chf.width;
xmax = 0;
ymin = chf.height;
ymax = 0;
for (int j = 0; j < nvp; ++j)
{
if(p[j] == 0xffff) break;
const unsigned short* v = &mesh.verts[p[j]*3];
xmin = rcMin(xmin, (int)v[0]);
xmax = rcMax(xmax, (int)v[0]);
ymin = rcMin(ymin, (int)v[2]);
ymax = rcMax(ymax, (int)v[2]);
nPolyVerts++;
}
xmin = rcMax(0,xmin-1);
xmax = rcMin(chf.width,xmax+1);
ymin = rcMax(0,ymin-1);
ymax = rcMin(chf.height,ymax+1);
if (xmin >= xmax || ymin >= ymax) continue;
maxhw = rcMax(maxhw, xmax-xmin);
maxhh = rcMax(maxhh, ymax-ymin);
}
hp.data = new unsigned short[maxhw*maxhh];
if (!hp.data)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'hp.data' (%d).", maxhw*maxhh);
goto failure;
}
dmesh.nmeshes = mesh.npolys;
dmesh.nverts = 0;
dmesh.ntris = 0;
dmesh.meshes = new unsigned short[dmesh.nmeshes*4];
if (!dmesh.meshes)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.meshes' (%d).", dmesh.nmeshes*4);
goto failure;
}
int vcap = nPolyVerts+nPolyVerts/2;
int tcap = vcap*2;
dmesh.nverts = 0;
dmesh.verts = new float[vcap*3];
if (!dmesh.verts)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", vcap*3);
//.........这里部分代码省略.........
开发者ID:Entropy-Soldier,项目名称:ges-legacy-code,代码行数:101,代码来源:RecastMeshDetail.cpp
示例9: calculateDistanceField
//.........这里部分代码省略.........
const int ax = x + rcGetDirOffsetX(0);
const int ay = y + rcGetDirOffsetY(0);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
const rcCompactSpan& as = chf.spans[ai];
if (src[ai]+2 < src[i])
src[i] = src[ai]+2;
// (-1,-1)
if (rcGetCon(as, 3) != RC_NOT_CONNECTED)
{
const int aax = ax + rcGetDirOffsetX(3);
const int aay = ay + rcGetDirOffsetY(3);
const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 3);
if (src[aai]+3 < src[i])
src[i] = src[aai]+3;
}
}
if (rcGetCon(s, 3) != RC_NOT_CONNECTED)
{
// (0,-1)
const int ax = x + rcGetDirOffsetX(3);
const int ay = y + rcGetDirOffsetY(3);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
const rcCompactSpan& as = chf.spans[ai];
if (src[ai]+2 < src[i])
src[i] = src[ai]+2;
// (1,-1)
if (rcGetCon(as, 2) != RC_NOT_CONNECTED)
{
const int aax = ax + rcGetDirOffsetX(2);
const int aay = ay + rcGetDirOffsetY(2);
const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 2);
if (src[aai]+3 < src[i])
src[i] = src[aai]+3;
}
}
}
}
}
// Pass 2
for (int y = h-1; y >= 0; --y)
{
for (int x = w-1; x >= 0; --x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (rcGetCon(s, 2) != RC_NOT_CONNECTED)
{
// (1,0)
const int ax = x + rcGetDirOffsetX(2);
const int ay = y + rcGetDirOffsetY(2);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 2);
const rcCompactSpan& as = chf.spans[ai];
if (src[ai]+2 < src[i])
src[i] = src[ai]+2;
// (1,1)
if (rcGetCon(as, 1) != RC_NOT_CONNECTED)
{
const int aax = ax + rcGetDirOffsetX(1);
const int aay = ay + rcGetDirOffsetY(1);
const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 1);
if (src[aai]+3 < src[i])
src[i] = src[aai]+3;
}
}
if (rcGetCon(s, 1) != RC_NOT_CONNECTED)
{
// (0,1)
const int ax = x + rcGetDirOffsetX(1);
const int ay = y + rcGetDirOffsetY(1);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 1);
const rcCompactSpan& as = chf.spans[ai];
if (src[ai]+2 < src[i])
src[i] = src[ai]+2;
// (-1,1)
if (rcGetCon(as, 0) != RC_NOT_CONNECTED)
{
const int aax = ax + rcGetDirOffsetX(0);
const int aay = ay + rcGetDirOffsetY(0);
const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 0);
if (src[aai]+3 < src[i])
src[i] = src[aai]+3;
}
}
}
}
}
maxDist = 0;
for (int i = 0; i < chf.spanCount; ++i)
maxDist = rcMax(src[i], maxDist);
}
开发者ID:Frankenhooker,项目名称:OpenWoW541,代码行数:101,代码来源:RecastRegion.cpp
示例10: getCornerHeight
static int getCornerHeight(int x, int y, int i, int dir,
const rcCompactHeightfield& chf,
bool& isBorderVertex)
{
const rcCompactSpan& s = chf.spans[i];
int ch = (int)s.minY;
int dirp = (dir+1) & 0x3;
struct CornerId
{
uint64_t areaMask;
unsigned short region;
bool No0() const
{
return areaMask != 0 && region != 0;
}
CornerId( unsigned short reg = 0, uint64_t area = 0 )
: areaMask( area )
, region( reg )
{
}
};
CornerId regs[ 4 ];
// Combine region and area codes in order to prevent
// border vertices which are in between two areas to be removed.
regs[ 0 ] = CornerId( chf.spans[ i ].regionID, chf.areaMasks[ i ] );
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
const rcCompactSpan& as = chf.spans[ai];
ch = rcMax(ch, (int)as.minY);
regs[ 1 ] = CornerId( chf.spans[ ai ].regionID, chf.areaMasks[ ai ] );
if (rcGetCon(as, dirp) != RC_NOT_CONNECTED)
{
const int ax2 = ax + rcGetDirOffsetX(dirp);
const int ay2 = ay + rcGetDirOffsetY(dirp);
const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dirp);
const rcCompactSpan& as2 = chf.spans[ai2];
ch = rcMax(ch, (int)as2.minY);
regs[ 2 ] = CornerId( chf.spans[ ai2 ].regionID, chf.areaMasks[ ai2 ] );
}
}
if (rcGetCon(s, dirp) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dirp);
const int ay = y + rcGetDirOffsetY(dirp);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dirp);
const rcCompactSpan& as = chf.spans[ai];
ch = rcMax(ch, (int)as.minY);
regs[ 3 ] = CornerId( chf.spans[ ai ].regionID, chf.areaMasks[ ai ] );
if (rcGetCon(as, dir) != RC_NOT_CONNECTED)
{
const int ax2 = ax + rcGetDirOffsetX(dir);
const int ay2 = ay + rcGetDirOffsetY(dir);
const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dir);
const rcCompactSpan& as2 = chf.spans[ai2];
ch = rcMax(ch, (int)as2.minY);
regs[ 2 ] = CornerId( chf.spans[ ai2 ].regionID, chf.areaMasks[ ai2 ] );
}
}
// Check if the vertex is special edge vertex, these vertices will be removed later.
for (int j = 0; j < 4; ++j)
{
const int a = j;
const int b = (j+1) & 0x3;
const int c = (j+2) & 0x3;
const int d = (j+3) & 0x3;
// The vertex is a border vertex there are two same exterior cells in a row,
// followed by two interior cells and none of the regions are out of bounds.
const bool twoSameExts = ( regs[ a ].region & regs[ b ].region & RC_BORDER_REG ) != 0 && regs[ a ].region == regs[ b ].region;
const bool twoInts = ( ( regs[ c ].region | regs[ d ].region ) & RC_BORDER_REG ) == 0;
const bool intsSameArea = ( regs[ c ].areaMask ) == ( regs[ d ].areaMask );
const bool noZeros = regs[ a ].No0() && regs[ b ].No0() && regs[ c ].No0() && regs[ d ].No0();
if (twoSameExts && twoInts && intsSameArea && noZeros)
{
isBorderVertex = true;
break;
}
}
return ch;
}
开发者ID:rwindegger,项目名称:recastnavigation,代码行数:91,代码来源:RecastContour.cpp
示例11: rcBuildHeightfieldLayers
//.........这里部分代码省略.........
// Allocate and init layer regions.
const int nregs = (int)regId;
rcScopedDelete<rcLayerRegion> regs((rcLayerRegion*)rcAlloc(sizeof(rcLayerRegion)*nregs, RC_ALLOC_TEMP));
if (!regs)
{
ctx->log(RC_LOG_ERROR, "rcBuildHeightfieldLayers: Out of memory 'regs' (%d).", nregs);
return false;
}
memset(regs, 0, sizeof(rcLayerRegion)*nregs);
for (int i = 0; i < nregs; ++i)
{
regs[i].layerId = 0xff;
regs[i].ymin = 0xffff;
regs[i].ymax = 0;
}
// Find region neighbours and overlapping regions.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
unsigned char lregs[RC_MAX_LAYERS];
int nlregs = 0;
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
const unsigned char ri = srcReg[i];
if (ri == 0xff) continue;
regs[ri].ymin = rcMin(regs[ri].ymin, s.y);
regs[ri].ymax = rcMax(regs[ri].ymax, s.y);
// Collect all region layers.
if (nlregs < RC_MAX_LAYERS)
lregs[nlregs++] = ri;
// Update neighbours
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
const unsigned char rai = srcReg[ai];
if (rai != 0xff && rai != ri)
{
// Don't check return value -- if we cannot add the neighbor
// it will just cause a few more regions to be created, which
// is fine.
addUnique(regs[ri].neis, regs[ri].nneis, RC_MAX_NEIS, rai);
}
}
}
}
// Update overlapping regions.
for (int i = 0; i < nlregs-1; ++i)
{
for (int j = i+1; j < nlregs; ++j)
{
if (lregs[i] != lregs[j])
开发者ID:090809,项目名称:TrinityCore,代码行数:67,代码来源:RecastLayers.cpp
示例12: rcBuildRegionsMonotone
bool rcBuildRegionsMonotone(rcCompactHeightfield& chf,
int borderSize, int minRegionSize, int mergeRegionSize)
{
rcTimeVal startTime = rcGetPerformanceTimer();
const int w = chf.width;
const int h = chf.height;
unsigned short id = 1;
if (chf.regs)
{
delete [] chf.regs;
chf.regs = 0;
}
rcScopedDelete<unsigned short> srcReg = new unsigned short[chf.spanCount];
if (!srcReg)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'src' (%d).", chf.spanCount);
return false;
}
memset(srcReg,0,sizeof(unsigned short)*chf.spanCount);
rcScopedDelete<rcSweepSpan> sweeps = new rcSweepSpan[rcMax(chf.width,chf.height)];
if (!sweeps)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'sweeps' (%d).", chf.width);
return false;
}
// Mark border regions.
if (borderSize)
{
paintRectRegion(0, borderSize, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(w-borderSize, w, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(0, w, 0, borderSize, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(0, w, h-borderSize, h, id|RC_BORDER_REG, chf, srcReg); id++;
}
rcIntArray prev(256);
// Sweep one line at a time.
for (int y = borderSize; y < h-borderSize; ++y)
{
// Collect spans from this row.
prev.resize(id+1);
memset(&prev[0],0,sizeof(int)*id);
unsigned short rid = 1;
for (int x = borderSize; x < w-borderSize; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (chf.areas[i] == RC_NULL_AREA) continue;
// -x
unsigned short previd = 0;
if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(0);
const int ay = y + rcGetDirOffsetY(0);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
if ((srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
previd = srcReg[ai];
}
if (!previd)
{
previd = rid++;
sweeps[previd].rid = previd;
sweeps[previd].ns = 0;
sweeps[previd].nei = 0;
}
// -y
if (rcGetCon(s,3) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(3);
const int ay = y + rcGetDirOffsetY(3);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
if (srcReg[ai] && (srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
{
unsigned short nr = srcReg[ai];
if (!sweeps[previd].nei || sweeps[previd].nei == nr)
{
sweeps[previd].nei = nr;
sweeps[previd].ns++;
prev[nr]++;
}
else
{
sweeps[previd].nei = RC_NULL_NEI;
}
}
//.........这里部分代码省略.........
开发者ID:Jekls,项目名称:PhantomCore,代码行数:101,代码来源:RecastRegion.cpp
示例13: rcMarkReachableSpans
bool rcMarkReachableSpans(const int walkableHeight,
const int walkableClimb,
rcHeightfield& solid)
{
const int w = solid.width;
const int h = solid.height;
const int MAX_HEIGHT = 0xffff;
rcTimeVal startTime = rcGetPerformanceTimer();
// Build navigable space.
const int MAX_SEEDS = w*h;
rcReachableSeed* stack = new rcReachableSeed[MAX_SEEDS];
if (!stack)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcMarkReachableSpans: Out of memory 'stack' (%d).", MAX_SEEDS);
return false;
}
int stackSize = 0;
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
rcSpan* topSpan = solid.spans[x + y*w];
if (!topSpan)
continue;
while (topSpan->next)
topSpan = topSpan->next;
// If the span is not walkable, skip it.
if ((topSpan->flags & RC_WALKABLE) == 0)
continue;
// If the span has been visited already, skip it.
if (topSpan->flags & RC_REACHABLE)
continue;
// Start flood fill.
topSpan->flags |= RC_REACHABLE;
stackSize = 0;
stack[stackSize].set(x, y, topSpan);
stackSize++;
while (stackSize)
{
// Pop a seed from the stack.
stackSize--;
rcReachableSeed cur = stack[stackSize];
const int bot = (int)cur.s->smax;
const int top = (int)cur.s->next ? (int)cur.s->next->smin : MAX_HEIGHT;
// Visit neighbours in all 4 directions.
for (int dir = 0; dir < 4; ++dir)
{
int dx = (int)cur.x + rcGetDirOffsetX(dir);
int dy = (int)cur.y + rcGetDirOffsetY(dir);
// Skip neighbour which are out of bounds.
if (dx < 0 || dy < 0 || dx >= w || dy >= h)
continue;
for (rcSpan* ns = solid.spans[dx + dy*w]; ns; ns = ns->next)
{
// Skip neighbour if it is not walkable.
if ((ns->flags & RC_WALKABLE) == 0)
continue;
// Skip the neighbour if it has been visited already.
if (ns->flags & RC_REACHABLE)
continue;
const int nbot = (int)ns->smax;
const int ntop = (int)ns->next ? (int)ns->next->smin : MAX_HEIGHT;
// Skip neightbour if the gap between the spans is too small.
if (rcMin(top,ntop) - rcMax(bot,nbot) < walkableHeight)
continue;
// Skip neightbour if the climb height to the neighbour is too high.
if (rcAbs(nbot - bot) >= walkableClimb)
continue;
// This neighbour has not been visited yet.
// Mark it as reachable and add it to the seed stack.
ns->flags |= RC_REACHABLE;
if (stackSize < MAX_SEEDS)
{
stack[stackSize].set(dx, dy, ns);
stackSize++;
}
}
}
}
}
}
delete [] stack;
rcTimeVal endTime = rcGetPerformanceTimer();
// if (rcGetLog())
// rcGetLog()->log(RC_LOG_PROGRESS, "Mark reachable: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
if (rcGetBuildTimes())
//.........这里部分代码省略.........
开发者ID:Entropy-Soldier,项目名称:ges-legacy-code,代码行数:101,代码来源:RecastFilter.cpp
示例14: rcBuildCompactHeightfield
bool rcBuildCompactHeightfield(const int walkableHeight, const int walkableClimb,
unsigned char flags, rcHeightfield& hf,
rcCompactHeightfield& chf)
{
rcTimeVal startTime = rcGetPerformanceTimer();
const int w = hf.width;
const int h = hf.height;
const int spanCount = getSpanCount(flags, hf);
// Fill in header.
chf.width = w;
chf.height = h;
chf.spanCount = spanCount;
chf.walkableHeight = walkableHeight;
chf.walkableClimb = walkableClimb;
chf.maxRegions = 0;
vcopy(chf.bmin, hf.bmin);
vcopy(chf.bmax, hf.bmax);
chf.bmax[1] += walkableHeight*hf.ch;
chf.cs = hf.cs;
chf.ch = hf.ch;
chf.cells = new rcCompactCell[w*h];
if (!chf.cells)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.cells' (%d)", w*h);
return false;
}
memset(chf.cells, 0, sizeof(rcCompactCell)*w*h);
chf.spans = new rcCompactSpan[spanCount];
if (!chf.spans)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.spans' (%d)", spanCount);
return false;
}
memset(chf.spans, 0, sizeof(rcCompactSpan)*spanCount);
const int MAX_HEIGHT = 0xffff;
// Fill in cells and spans.
int idx = 0;
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcSpan* s = hf.spans[x + y*w];
// If there are no spans at this cell, just leave the data to index=0, count=0.
if (!s) continue;
rcCompactCell& c = chf.cells[x+y*w];
c.index = idx;
c.count = 0;
while (s)
{
if (s->flags == flags)
{
const int bot = (int)s->smax;
const int top = s->next ? (int)s->next->smin : MAX_HEIGHT;
chf.spans[idx].y = (unsigned short)rcClamp(bot, 0, 0xffff);
chf.spans[idx].h = (unsigned char)rcClamp(top - bot, 0, 0xff);
idx++;
c.count++;
}
s = s->next;
}
}
}
// Find neighbour connections.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
rcCompactSpan& s = chf.spans[i];
for (int dir = 0; dir < 4; ++dir)
{
setCon(s, dir, 0xf);
const int nx = x + rcGetDirOffsetX(dir);
const int ny = y + rcGetDirOffsetY(dir);
// First check that the neighbour cell is in bounds.
if (nx < 0 || ny < 0 || nx >= w || ny >= h)
continue;
// Iterate over all neighbour spans and check if any of the is
// accessible from current cell.
const rcCompactCell& nc = chf.cells[nx+ny*w];
for (int k = (int)nc.index, nk = (int)(nc.index+nc.count); k < nk; ++k)
{
const rcCompactSpan& ns = chf.spans[k];
const int bot = rcMax(s.y, ns.y);
const int top = rcMin(s.y+s.h, ns.y+ns.h);
// Check that the gap between the spans is walkable,
// and that the climb height between the gaps is not too high.
if ((top - bot) >= walkableHeight && rcAbs((int)ns.y - (int)s.y) <= walkableClimb)
{
// Mark direction as walkable.
//.........这里部分代码省略.........
开发者ID:zakharov,项目名称:blenderColladaKinematics,代码行数:101,代码来源:Recast.cpp
示例15: rcBuildPolyMesh
bool rcBuildPolyMesh(rcContourSet& cset, int nvp, rcPolyMesh& mesh)
{
rcTimeVal startTime = rcGetPerformanceTimer();
vcopy(mesh.bmin, cset.bmin);
vcopy(mesh.bmax, cset.bmax);
mesh.cs = cset.cs;
mesh.ch = cset.ch;
int maxVertices = 0;
int maxTris = 0;
int maxVertsPerCont = 0;
for (int i = 0; i < cset.nconts; ++i)
{
maxVertices += cset.conts[i].nverts;
maxTris += cset.conts[i].nverts - 2;
maxVertsPerCont = rcMax(maxVertsPerCont, cset.conts[i].nverts);
}
if (maxVertices >= 0xfffe)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Too many vertices %d.", maxVertices);
return false;
}
unsigned char* vflags = 0;
int* nextVert = 0;
int* firstVert = 0;
int* indices = 0;
int* tris = 0;
unsigned short* polys = 0;
vflags = new unsigned char[maxVertices];
if (!vflags)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices);
goto failure;
}
memset(vflags, 0, maxVertices);
mesh.verts = new unsigned short[maxVertices*3];
if (!mesh.verts)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices);
goto failure;
}
mesh.polys = new unsigned short[maxTris*nvp*2];
if (!mesh.polys)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.polys' (%d).", maxTris*nvp*2);
goto failure;
}
mesh.regs = new unsigned short[maxTris];
if (!mesh.regs)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.regs' (%d).", maxTris);
goto failure;
}
mesh.nverts = 0;
mesh.npolys = 0;
mesh.nvp = nvp;
memset(mesh.verts, 0, sizeof(unsigned short)*maxVertices*3);
memset(mesh.polys, 0xff, sizeof(unsigned short)*maxTris*nvp*2);
memset(mesh.regs, 0, sizeof(unsigned short)*maxTris);
nextVert = new int[maxVertices];
if (!nextVert)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'nextVert' (%d).", maxVertices);
goto failure;
}
memset(nextVert, 0, sizeof(int)*maxVertices);
firstVert = new int[VERTEX_BUCKET_COUNT];
if (!firstVert)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'firstVert' (%d).", VERTEX_BUCKET_COUNT);
goto failure;
}
for (int i = 0; i < VERTEX_BUCKET_COUNT; ++i)
firstVert[i] = -1;
indices = new int[maxVertsPerCont];
if (!indices)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'indices' (%d).", maxVertsPerCont);
goto failure;
}
tris = new int[maxVertsPerCont*3];
if (!tris)
{
//.........这里部分代码省略.........
开发者ID:Entropy-Soldier,项目名称:ges-legacy-code,代码行数:101,代码来源:RecastMesh.cpp
示例16: rcMergePolyMeshes
bool rcMergePolyMeshes(rcPolyMesh** meshes, const int nmeshes, rcPolyMesh& mesh)
{
if (!nmeshes || !meshes)
return true;
rcTimeVal startTime = rcGetPerformanceTimer();
int* nextVert = 0;
int* firstVert = 0;
unsigned short* vremap = 0;
mesh.nvp = meshes[0]->nvp;
mesh.cs = meshes[0]->cs;
mesh.ch = meshes[0]->ch;
vcopy(mesh.bmin, meshes[0]->bmin);
vcopy(mesh.bmax, meshes[0]->bmax);
int maxVerts = 0;
int maxPolys = 0;
int maxVertsPerMesh = 0;
for (int i = 0; i < nmeshes; ++i)
{
vmin(mesh.bmin, meshes[i]->bmin);
vmax(mesh.bmax, meshes[i]->bmax);
maxVertsPerMesh = rcMax(maxVertsPerMesh, meshes[i]->nverts);
maxVerts += meshes[i]->nverts;
maxPolys += meshes[i]->npolys;
}
mesh.nverts = 0;
mesh.verts = new unsigned short[maxVerts*3];
if (!mesh.verts)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.verts' (%d).", maxVerts*3);
return false;
}
mesh.npolys = 0;
mesh.polys = new unsigned short[maxPolys*2*mesh.nvp];
if (!mesh.polys)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.polys' (%d).", maxPolys*2*mesh.nvp);
return false;
}
memset(mesh.polys, 0xff, sizeof(unsigned short)*maxPolys*2*mesh.nvp);
mesh.regs = new unsigned short[maxPolys];
if (!mesh.regs)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.regs' (%d).", maxPolys);
return false;
}
memset(mesh.regs, 0, sizeof(unsigned short)*maxPolys);
nextVert = new int[maxVerts];
if (!nextVert)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'nextVert' (%d).", maxVerts);
goto failure;
}
memset(nextVert, 0, sizeof(int)*maxVerts);
firstVert = new int[VERTEX_BUCKET_COUNT];
if (!firstVert)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'firstVert' (%d).", VERTEX_BUCKET_COUNT);
goto failure;
}
for (int i = 0; i < VERTEX_BUCKET_COUNT; ++i)
firstVert[i] = -1;
vremap = new unsigned short[maxVertsPerMesh];
if (!vremap)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'vremap' (%d).", maxVertsPerMesh);
goto failure;
}
memset(nextVert, 0, sizeof(int)*maxVerts);
for (int i = 0; i < nmeshes; ++i)
{
const rcPolyMesh* pmesh = meshes[i];
const unsigned short ox = (unsigned short)floorf((pmesh->bmin[0]-mesh.bmin[0])/mesh.cs+0.5f);
const unsigned short oz = (unsigned short)floorf((pmesh->bmin[2]-mesh.bmin[2])/mesh.cs+0.5f);
for (int j = 0; j < pmesh->nverts; ++j)
{
unsigned short* v = &pmesh->verts[j*3];
vremap[j] = addVertex(v[0]+ox, v[1], v[2]+oz,
mesh.verts, firstVert, nextVert, mesh.nverts);
}
for (int j = 0; j < pmesh->npolys; ++j)
//.........这里部分代码省略.........
开发者ID:Entropy-Soldier,项目名称:ges-legacy-code,代码行数:101,代码来源:RecastMesh.cpp
示例17: rcFilterLedgeSpans
void rcFilterLedgeSpans(rcContext* ctx, const int walkableHeight, const int walkableClimb,
rcHeightfield& solid)
{
rcAssert(ctx);
ctx->startTimer(RC_TIMER_FILTER_BORDER);
const int w = solid.width;
const int h = solid.height;
const int MAX_HEIGHT = 0xffff;
// Mark border spans.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
for (rcSpan* s = solid.spans[x + y*w]; s; s = s->next)
{
// Skip non walkable spans.
if (s->area == RC_NULL_AREA)
continue;
const int bot = (int)(s->smax);
const int top = s->next ? (int)(s->next->smin) : MAX_HEIGHT;
// Find neighbours minimum height.
int minh = MAX_HEIGHT;
// Min and max height of accessible neighbours.
int asmin = s->smax;
int asmax = s->smax;
for (int dir = 0; dir < 4; ++dir)
{
int dx = x + rcGetDirOffsetX(dir);
int dy = y + rcGetDirOffsetY(dir);
// Skip neighbours which are out of bounds.
if (dx < 0 || dy < 0 || dx >= w || dy >= h)
{
minh = rcMin(minh, -walkableClimb - bot);
continue;
}
// From minus infinity to the first span.
rcSpan* ns = solid.spans[dx + dy*w];
int nbot = -walkableClimb;
int ntop = ns ? (int)ns->smin : MAX_HE
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