本文整理汇总了C++中rcGetCon函数的典型用法代码示例。如果您正苦于以下问题:C++ rcGetCon函数的具体用法?C++ rcGetCon怎么用?C++ rcGetCon使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了rcGetCon函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: boxBlur
static unsigned short* boxBlur(rcCompactHeightfield& chf, int thr,
unsigned short* src, unsigned short* dst)
{
const int w = chf.width;
const int h = chf.height;
thr *= 2;
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
const unsigned short cd = src[i];
if (cd <= thr)
{
dst[i] = cd;
continue;
}
int d = (int)cd;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
d += (int)src[ai];
const rcCompactSpan& as = chf.spans[ai];
const int dir2 = (dir+1) & 0x3;
if (rcGetCon(as, dir2) != RC_NOT_CONNECTED)
{
const int ax2 = ax + rcGetDirOffsetX(dir2);
const int ay2 = ay + rcGetDirOffsetY(dir2);
const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
d += (int)src[ai2];
}
else
{
d += cd;
}
}
else
{
d += cd*2;
}
}
dst[i] = (unsigned short)((d+5)/9);
}
}
}
return dst;
}
开发者ID:Frankenhooker,项目名称:OpenWoW541,代码行数:58,代码来源:RecastRegion.cpp
示例2: isSolidEdge
static bool isSolidEdge(rcCompactHeightfield& chf, unsigned short* srcReg, int x, int y, int i, int dir)
{
const rcCompactSpan& s = chf.spans[i];
unsigned short r = 0;
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
r = srcReg[ai];
}
if (r == srcReg[i])
return false;
return true;
}
开发者ID:xiangyuan,项目名称:Unreal4,代码行数:15,代码来源:RecastLayers.cpp
示例3: CollectLayerRegionsMonotone
static bool CollectLayerRegionsMonotone(rcContext* ctx, rcCompactHeightfield& chf, const int borderSize,
unsigned short* srcReg, rcLayerRegionMonotone*& regs, int& nregs)
{
const int w = chf.width;
const int h = chf.height;
const int nsweeps = chf.width;
rcScopedDelete<rcLayerSweepSpan> sweeps = (rcLayerSweepSpan*)rcAlloc(sizeof(rcLayerSweepSpan)*nsweeps, RC_ALLOC_TEMP);
if (!sweeps)
{
ctx->log(RC_LOG_ERROR, "CollectLayerRegionsMonotone: Out of memory 'sweeps' (%d).", nsweeps);
return false;
}
// Partition walkable area into monotone regions.
rcIntArray prev(256);
unsigned short regId = 0;
for (int y = borderSize; y < h-borderSize; ++y)
{
prev.resize(regId+1);
memset(&prev[0],0,sizeof(int)*regId);
unsigned short sweepId = 0;
for (int x = borderSize; x < w-borderSize; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (chf.areas[i] == RC_NULL_AREA) continue;
unsigned short sid = 0xffff;
// -x
if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(0);
const int ay = y + rcGetDirOffsetY(0);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
if (chf.areas[ai] != RC_NULL_AREA && srcReg[ai] != 0xffff)
sid = srcReg[ai];
}
if (sid == 0xffff)
{
sid = sweepId++;
sweeps[sid].nei = 0xffff;
sweeps[sid].ns = 0;
}
// -y
if (rcGetCon(s,3) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(3);
const int ay = y + rcGetDirOffsetY(3);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
const unsigned short nr = srcReg[ai];
if (nr != 0xffff)
{
// Set neighbour when first valid neighbour is encoutered.
if (sweeps[sid].ns == 0)
sweeps[sid].nei = nr;
if (sweeps[sid].nei == nr)
{
// Update existing neighbour
sweeps[sid].ns++;
prev[nr]++;
}
else
{
// This is hit if there is nore than one neighbour.
// Invalidate the neighbour.
sweeps[sid].nei = 0xffff;
}
}
}
srcReg[i] = sid;
}
}
// Create unique ID.
for (int i = 0; i < sweepId; ++i)
{
// If the neighbour is set and there is only one continuous connection to it,
// the sweep will be merged with the previous one, else new region is created.
if (sweeps[i].nei != 0xffff && prev[sweeps[i].nei] == sweeps[i].ns)
{
sweeps[i].id = sweeps[i].nei;
}
else
{
sweeps[i].id = regId++;
}
}
// Remap local sweep ids to region ids.
//.........这里部分代码省略.........
开发者ID:xiangyuan,项目名称:Unreal4,代码行数:101,代码来源:RecastLayers.cpp
示例4: getHeightData
static void getHeightData(rcContext* ctx, const rcCompactHeightfield& chf,
const unsigned short* poly, const int npoly,
const unsigned short* verts, const int bs,
rcHeightPatch& hp, rcIntArray& queue,
int region)
{
// Note: Reads to the compact heightfield are offset by border size (bs)
// since border size offset is already removed from the polymesh vertices.
queue.resize(0);
// Set all heights to RC_UNSET_HEIGHT.
memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);
bool empty = true;
// We cannot sample from this poly if it was created from polys
// of different regions. If it was then it could potentially be overlapping
// with polys of that region and the heights sampled here could be wrong.
if (region != RC_MULTIPLE_REGS)
{
// Copy the height from the same region, and mark region borders
// as seed points to fill the rest.
for (int hy = 0; hy < hp.height; hy++)
{
int y = hp.ymin + hy + bs;
for (int hx = 0; hx < hp.width; hx++)
{
int x = hp.xmin + hx + bs;
const rcCompactCell& c = chf.cells[x + y*chf.width];
for (int i = (int)c.index, ni = (int)(c.index + c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (s.reg == region)
{
// Store height
hp.data[hx + hy*hp.width] = s.y;
empty = false;
// If any of the neighbours is not in same region,
// add the current location as flood fill start
bool border = false;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax + ay*chf.width].index + rcGetCon(s, dir);
const rcCompactSpan& as = chf.spans[ai];
if (as.reg != region)
{
border = true;
break;
}
}
}
if (border)
push3(queue, x, y, i);
break;
}
}
}
}
}
// if the polygon does not contain any points from the current region (rare, but happens)
// or if it could potentially be overlapping polygons of the same region,
// then use the center as the seed point.
if (empty)
seedArrayWithPolyCenter(ctx, chf, poly, npoly, verts, bs, hp, queue);
static const int RETRACT_SIZE = 256;
int head = 0;
// We assume the seed is centered in the polygon, so a BFS to collect
// height data will ensure we do not move onto overlapping polygons and
// sample wrong heights.
while (head*3 < queue.size())
{
int cx = queue[head*3+0];
int cy = queue[head*3+1];
int ci = queue[head*3+2];
head++;
if (head >= RETRACT_SIZE)
{
head = 0;
if (queue.size() > RETRACT_SIZE*3)
memmove(&queue[0], &queue[RETRACT_SIZE*3], sizeof(int)*(queue.size()-RETRACT_SIZE*3));
queue.resize(queue.size()-RETRACT_SIZE*3);
}
const rcCompactSpan& cs = chf.spans[ci];
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(cs, dir) == RC_NOT_CONNECTED) continue;
const int ax = cx + rcGetDirOffsetX(dir);
const int ay = cy + rcGetDirOffsetY(dir);
const int hx = ax - hp.xmin - bs;
const int hy = ay - hp.ymin - bs;
//.........这里部分代码省略.........
开发者ID:090809,项目名称:TrinityCore,代码行数:101,代码来源:RecastMeshDetail.cpp
示例5: expandRegions
static unsigned short* expandRegions(int maxIter, unsigned short level,
rcCompactHeightfield& chf,
unsigned short* srcReg, unsigned short* srcDist,
unsigned short* dstReg, unsigned short* dstDist,
rcIntArray& stack)
{
const int w = chf.width;
const int h = chf.height;
// Find cells revealed by the raised level.
stack.resize(0);
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
if (chf.dist[i] >= level && srcReg[i] == 0 && chf.areas[i] != RC_NULL_AREA)
{
stack.push(x);
stack.push(y);
stack.push(i);
}
}
}
}
int iter = 0;
while (stack.size() > 0)
{
int failed = 0;
memcpy(dstReg, srcReg, sizeof(unsigned short)*chf.spanCount);
memcpy(dstDist, srcDist, sizeof(unsigned short)*chf.spanCount);
for (int j = 0; j < stack.size(); j += 3)
{
int x = stack[j+0];
int y = stack[j+1];
int i = stack[j+2];
if (i < 0)
{
failed++;
continue;
}
unsigned short r = srcReg[i];
unsigned short d2 = 0xffff;
const unsigned char area = chf.areas[i];
const rcCompactSpan& s = chf.spans[i];
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) == RC_NOT_CONNECTED) continue;
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
if (chf.areas[ai] != area) continue;
if (srcReg[ai] > 0 && (srcReg[ai] & RC_BORDER_REG) == 0)
{
if ((int)srcDist[ai]+2 < (int)d2)
{
r = srcReg[ai];
d2 = srcDist[ai]+2;
}
}
}
if (r)
{
stack[j+2] = -1; // mark as used
dstReg[i] = r;
dstDist[i] = d2;
}
else
{
failed++;
}
}
// rcSwap source and dest.
rcSwap(srcReg, dstReg);
rcSwap(srcDist, dstDist);
if (failed*3 == stack.size())
break;
if (level > 0)
{
++iter;
if (iter >= maxIter)
break;
}
}
return srcReg;
}
开发者ID:Frankenhooker,项目名称:OpenWoW541,代码行数:96,代码来源:RecastRegion.cpp
示例6: floodRegion
static bool floodRegion(int x, int y, int i,
unsigned short level, unsigned short r,
rcCompactHeightfield& chf,
unsigned short* srcReg, unsigned short* srcDist,
rcIntArray& stack)
{
const int w = chf.width;
const unsigned char area = chf.areas[i];
// Flood fill mark region.
stack.resize(0);
stack.push((int)x);
stack.push((int)y);
stack.push((int)i);
srcReg[i] = r;
srcDist[i] = 0;
unsigned short lev = level >= 2 ? level-2 : 0;
int count = 0;
while (stack.size() > 0)
{
int ci = stack.pop();
int cy = stack.pop();
int cx = stack.pop();
const rcCompactSpan& cs = chf.spans[ci];
// Check if any of the neighbours already have a valid region set.
unsigned short ar = 0;
for (int dir = 0; dir < 4; ++dir)
{
// 8 connected
if (rcGetCon(cs, dir) != RC_NOT_CONNECTED)
{
const int ax = cx + rcGetDirOffsetX(dir);
const int ay = cy + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
if (chf.areas[ai] != area)
continue;
unsigned short nr = srcReg[ai];
if (nr & RC_BORDER_REG) // Do not take borders into account.
continue;
if (nr != 0 && nr != r)
ar = nr;
const rcCompactSpan& as = chf.spans[ai];
const int dir2 = (dir+1) & 0x3;
if (rcGetCon(as, dir2) != RC_NOT_CONNECTED)
{
const int ax2 = ax + rcGetDirOffsetX(dir2);
const int ay2 = ay + rcGetDirOffsetY(dir2);
const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
if (chf.areas[ai2] != area)
continue;
unsigned short nr2 = srcReg[ai2];
if (nr2 != 0 && nr2 != r)
ar = nr2;
}
}
}
if (ar != 0)
{
srcReg[ci] = 0;
continue;
}
count++;
// Expand neighbours.
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(cs, dir) != RC_NOT_CONNECTED)
{
const int ax = cx + rcGetDirOffsetX(dir);
const int ay = cy + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
if (chf.areas[ai] != area)
continue;
if (chf.dist[ai] >= lev && srcReg[ai] == 0)
{
srcReg[ai] = r;
srcDist[ai] = 0;
stack.push(ax);
stack.push(ay);
stack.push(ai);
}
}
}
}
return count > 0;
}
开发者ID:Frankenhooker,项目名称:OpenWoW541,代码行数:94,代码来源:RecastRegion.cpp
示例7: rcBuildRegionsMonotone
/// @par
///
/// Non-null regions will consist of connected, non-overlapping walkable spans that form a single contour.
/// Contours will form simple polygons.
///
/// If multiple regions form an area that is smaller than @p minRegionArea, then all spans will be
/// re-assigned to the zero (null) region.
///
/// Partitioning can result in smaller than necessary regions. @p mergeRegionArea helps
/// reduce unecessarily small regions.
///
/// See the #rcConfig documentation for more information on the configuration parameters.
///
/// The region data will be available via the rcCompactHeightfield::maxRegions
/// and rcCompactSpan::reg fields.
///
/// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions.
///
/// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig
bool rcBuildRegionsMonotone(rcContext* ctx, rcCompactHeightfield& chf,
const int borderSize, const int minRegionArea, const int mergeRegionArea)
{
rcAssert(ctx);
ctx->startTimer(RC_TIMER_BUILD_REGIONS);
const int w = chf.width;
const int h = chf.height;
unsigned short id = 1;
rcScopedDelete<unsigned short> srcReg = (unsigned short*)rcAlloc(sizeof(unsigned short)*chf.spanCount, RC_ALLOC_TEMP);
if (!srcReg)
{
ctx->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'src' (%d).", chf.spanCount);
return false;
}
memset(srcReg,0,sizeof(unsigned short)*chf.spanCount);
const int nsweeps = rcMax(chf.width,chf.height);
rcScopedDelete<rcSweepSpan> sweeps = (rcSweepSpan*)rcAlloc(sizeof(rcSweepSpan)*nsweeps, RC_ALLOC_TEMP);
if (!sweeps)
{
ctx->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'sweeps' (%d).", nsweeps);
return false;
}
// Mark border regions.
if (borderSize > 0)
{
// Make sure border will not overflow.
const int bw = rcMin(w, borderSize);
const int bh = rcMin(h, borderSize);
// Paint regions
paintRectRegion(0, bw, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(w-bw, w, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(0, w, 0, bh, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(0, w, h-bh, h, id|RC_BORDER_REG, chf, srcReg); id++;
chf.borderSize = borderSize;
}
rcIntArray prev(256);
// Sweep one line at a time.
for (int y = borderSize; y < h-borderSize; ++y)
{
// Collect spans from this row.
prev.resize(id+1);
memset(&prev[0],0,sizeof(int)*id);
unsigned short rid = 1;
for (int x = borderSize; x < w-borderSize; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (chf.areas[i] == RC_NULL_AREA) continue;
// -x
unsigned short previd = 0;
if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(0);
const int ay = y + rcGetDirOffsetY(0);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
if ((srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
previd = srcReg[ai];
}
if (!previd)
{
previd = rid++;
sweeps[previd].rid = previd;
sweeps[previd].ns = 0;
sweeps[previd].nei = 0;
}
//.........这里部分代码省略.........
开发者ID:Frankenhooker,项目名称:OpenWoW541,代码行数:101,代码来源:RecastRegion.cpp
示例8: rcMedianFilterWalkableArea
bool rcMedianFilterWalkableArea(rcContext* ctx, rcCompactHeightfield& chf)
{
rcAssert(ctx);
const int w = chf.width;
const int h = chf.height;
ctx->startTimer(RC_TIMER_MEDIAN_AREA);
unsigned char* areas = (unsigned char*)rcAlloc(sizeof(unsigned char)*chf.spanCount, RC_ALLOC_TEMP);
if (!areas)
{
ctx->log(RC_LOG_ERROR, "medianFilterWalkableArea: Out of memory 'areas' (%d).", chf.spanCount);
return false;
}
// Init distance.
memset(areas, 0xff, sizeof(unsigned char)*chf.spanCount);
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (chf.areas[i] == RC_NULL_AREA)
{
areas[i] = chf.areas[i];
continue;
}
unsigned char nei[9];
for (int j = 0; j < 9; ++j)
nei[j] = chf.areas[i];
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
if (chf.areas[ai] != RC_NULL_AREA)
nei[dir*2+0] = chf.areas[ai];
const rcCompactSpan& as = chf.spans[ai];
const int dir2 = (dir+1) & 0x3;
if (rcGetCon(as, dir2) != RC_NOT_CONNECTED)
{
const int ax2 = ax + rcGetDirOffsetX(dir2);
const int ay2 = ay + rcGetDirOffsetY(dir2);
const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
if (chf.areas[ai2] != RC_NULL_AREA)
nei[dir*2+1] = chf.areas[ai2];
}
}
}
insertSort(nei, 9);
areas[i] = nei[4];
}
}
}
memcpy(chf.areas, areas, sizeof(unsigned char)*chf.spanCount);
rcFree(areas);
ctx->stopTimer(RC_TIMER_MEDIAN_AREA);
return true;
}
开发者ID:Blumfield,项目名称:ptc,代码行数:73,代码来源:RecastArea.cpp
示例9: getHeightDataSeedsFromVertices
static void getHeightDataSeedsFromVertices(const rcCompactHeightfield& chf,
const unsigned short* poly, const int npoly,
const unsigned short* verts, const int bs,
rcHeightPatch& hp, rcIntArray& stack)
{
// Floodfill the heightfield to get 2D height data,
// starting at vertex locations as seeds.
// Note: Reads to the compact heightfield are offset by border size (bs)
// since border size offset is already removed from the polymesh vertices.
memset(hp.data, 0, sizeof(unsigned short)*hp.width*hp.height);
stack.resize(0);
static const int offset[9*2] =
{
0,0, -1,-1, 0,-1, 1,-1, 1,0, 1,1, 0,1, -1,1, -1,0,
};
// Use poly vertices as seed points for the flood fill.
for (int j = 0; j < npoly; ++j)
{
int cx = 0, cz = 0, ci =-1;
int dmin = RC_UNSET_HEIGHT;
for (int k = 0; k < 9; ++k)
{
const int ax = (int)verts[poly[j]*3+0] + offset[k*2+0];
const int ay = (int)verts[poly[j]*3+1];
const int az = (int)verts[poly[j]*3+2] + offset[k*2+1];
if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
az < hp.ymin || az >= hp.ymin+hp.height)
continue;
const rcCompactCell& c = chf.cells[(ax+bs)+(az+bs)*chf.width];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
int d = rcAbs(ay - (int)s.y);
if (d < dmin)
{
cx = ax;
cz = az;
ci = i;
dmin = d;
}
}
}
if (ci != -1)
{
stack.push(cx);
stack.push(cz);
stack.push(ci);
}
}
// Find center of the polygon using flood fill.
int pcx = 0, pcz = 0;
for (int j = 0; j < npoly; ++j)
{
pcx += (int)verts[poly[j]*3+0];
pcz += (int)verts[poly[j]*3+2];
}
pcx /= npoly;
pcz /= npoly;
for (int i = 0; i < stack.size(); i += 3)
{
int cx = stack[i+0];
int cy = stack[i+1];
int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width;
hp.data[idx] = 1;
}
while (stack.size() > 0)
{
int ci = stack.pop();
int cy = stack.pop();
int cx = stack.pop();
// Check if close to center of the polygon.
if (rcAbs(cx-pcx) <= 1 && rcAbs(cy-pcz) <= 1)
{
stack.resize(0);
stack.push(cx);
stack.push(cy);
stack.push(ci);
break;
}
const rcCompactSpan& cs = chf.spans[ci];
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(cs, dir) == RC_NOT_CONNECTED) continue;
const int ax = cx + rcGetDirOffsetX(dir);
const int ay = cy + rcGetDirOffsetY(dir);
if (ax < hp.xmin || ax >= (hp.xmin+hp.width) ||
//.........这里部分代码省略.........
开发者ID:madisodr,项目名称:legacy-core,代码行数:101,代码来源:RecastMeshDetail.cpp
示例10: walkContour
static void walkContour(int x, int y, int i,
rcCompactHeightfield& chf,
unsigned char* flags, rcIntArray& points)
{
// Choose the first non-connected edge
unsigned char dir = 0;
while ((flags[i] & (1 << dir)) == 0)
dir++;
unsigned char startDir = dir;
int starti = i;
const navAreaMask area = chf.areaMasks[ i ];
int iter = 0;
while (++iter < 40000)
{
if (flags[i] & (1 << dir))
{
// Choose the edge corner
bool isBorderVertex = false;
bool isAreaBorder = false;
int px = x;
int py = getCornerHeight(x, y, i, dir, chf, isBorderVertex);
int pz = y;
switch(dir)
{
case 0: pz++; break;
case 1: px++; pz++; break;
case 2: px++; break;
}
int r = 0;
const rcCompactSpan& s = chf.spans[i];
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
r = (int)chf.spans[ai].regionID;
if (area != chf.areaMasks[ai])
isAreaBorder = true;
}
if (isBorderVertex)
r |= RC_BORDER_VERTEX;
if (isAreaBorder)
r |= RC_AREA_BORDER;
points.push(px);
points.push(py);
points.push(pz);
points.push(r);
flags[i] &= ~(1 << dir); // Remove visited edges
dir = (dir+1) & 0x3; // Rotate CW
}
else
{
int ni = -1;
const int nx = x + rcGetDirOffsetX(dir);
const int ny = y + rcGetDirOffsetY(dir);
const rcCompactSpan& s = chf.spans[i];
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const rcCompactCell& nc = chf.cells[nx+ny*chf.width];
ni = (int)nc.index + rcGetCon(s, dir);
}
if (ni == -1)
{
// Should not happen.
return;
}
x = nx;
y = ny;
i = ni;
dir = (dir+3) & 0x3; // Rotate CCW
}
if (starti == i && startDir == dir)
{
break;
}
}
}
开发者ID:rwindegger,项目名称:recastnavigation,代码行数:82,代码来源:RecastContour.cpp
示例11: floodRegion
static bool floodRegion(int x, int y, int i,
unsigned short level, unsigned short minLevel, unsigned short r,
rcCompactHeightfield& chf,
unsigned short* src,
rcIntArray& stack)
{
const int w = chf.width;
// Flood fill mark region.
stack.resize(0);
stack.push((int)x);
stack.push((int)y);
stack.push((int)i);
src[i*2] = r;
src[i*2+1] = 0;
unsigned short lev = level >= minLevel+2 ? level-2 : minLevel;
int count = 0;
while (stack.size() > 0)
{
int ci = stack.pop();
int cy = stack.pop();
int cx = stack.pop();
const rcCompactSpan& cs = chf.spans[ci];
// Check if any of the neighbours already have a valid region set.
unsigned short ar = 0;
for (int dir = 0; dir < 4; ++dir)
{
// 8 connected
if (rcGetCon(cs, dir) != 0xf)
{
const int ax = cx + rcGetDirOffsetX(dir);
const int ay = cy + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
unsigned short nr = src[ai*2];
if (nr != 0 && nr != r)
ar = nr;
const rcCompactSpan& as = chf.spans[ai];
const int dir2 = (dir+1) & 0x3;
if (rcGetCon(as, dir2) != 0xf)
{
const int ax2 = ax + rcGetDirOffsetX(dir2);
const int ay2 = ay + rcGetDirOffsetY(dir2);
const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
unsigned short nr = src[ai2*2];
if (nr != 0 && nr != r)
ar = nr;
}
}
}
if (ar != 0)
{
src[ci*2] = 0;
continue;
}
count++;
// Expand neighbours.
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(cs, dir) != 0xf)
{
const int ax = cx + rcGetDirOffsetX(dir);
const int ay = cy + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
if (chf.spans[ai].dist >= lev)
{
if (src[ai*2] == 0)
{
src[ai*2] = r;
src[ai*2+1] = 0;
stack.push(ax);
stack.push(ay);
stack.push(ai);
}
}
}
}
}
return count > 0;
}
开发者ID:Entropy-Soldier,项目名称:ges-legacy-code,代码行数:88,代码来源:RecastRegion.cpp
示例12: rcErodeArea
bool rcErodeArea(unsigned char areaId, int radius, rcCompactHeightfield& chf)
{
const int w = chf.width;
const int h = chf.height;
rcTimeVal startTime = rcGetPerformanceTimer();
unsigned char* dist = new unsigned char[chf.spanCount];
if (!dist)
return false;
// Init distance.
memset(dist, 0xff, sizeof(unsigned char)*chf.spanCount);
// Mark boundary cells.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
if (chf.areas[i] != RC_NULL_AREA)
{
const rcCompactSpan& s = chf.spans[i];
int nc = 0;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != 0xf)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
if (chf.areas[ai] == areaId)
nc++;
}
}
// At least one missing neighbour.
if (nc != 4)
dist[i] = 0;
}
}
}
}
unsigned char nd;
// Pass 1
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (rcGetCon(s, 0) != 0xf)
{
// (-1,0)
const int ax = x + rcGetDirOffsetX(0);
const int ay = y + rcGetDirOffsetY(0);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
const rcCompactSpan& as = chf.spans[ai];
nd = (unsigned char)rcMin((int)dist[ai]+2, 255);
if (nd < dist[i])
dist[i] = nd;
// (-1,-1)
if (rcGetCon(as, 3) != 0xf)
{
const int aax = ax + rcGetDirOffsetX(3);
const int aay = ay + rcGetDirOffsetY(3);
const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 3);
nd = (unsigned char)rcMin((int)dist[aai]+3, 255);
if (nd < dist[i])
dist[i] = nd;
}
}
if (rcGetCon(s, 3) != 0xf)
{
// (0,-1)
const int ax = x + rcGetDirOffsetX(3);
const int ay = y + rcGetDirOffsetY(3);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
const rcCompactSpan& as = chf.spans[ai];
nd = (unsigned char)rcMin((int)dist[ai]+2, 255);
if (nd < dist[i])
dist[i] = nd;
// (1,-1)
if (rcGetCon(as, 2) != 0xf)
{
const int aax = ax + rcGetDirOffsetX(2);
const int aay = ay + rcGetDirOffsetY(2);
const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 2);
nd = (unsigned char)rcMin((int)dist[aai]+3, 255);
if (nd < dist[i])
dist[i] = nd;
}
//.........这里部分代码省略.........
开发者ID:Zekom,项目名称:NeoCore,代码行数:101,代码来源:RecastArea.cpp
示例13: rcBuildRegionsMonotone
bool rcBuildRegionsMonotone(rcCompactHeightfield& chf,
int borderSize, int minRegionSize, int mergeRegionSize)
{
rcTimeVal startTime = rcGetPerformanceTimer();
const int w = chf.width;
const int h = chf.height;
unsigned short id = 1;
if (chf.regs)
{
delete [] chf.regs;
chf.regs = 0;
}
rcScopedDelete<unsigned short> srcReg = new unsigned short[chf.spanCount];
if (!srcReg)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'src' (%d).", chf.spanCount);
return false;
}
memset(srcReg,0,sizeof(unsigned short)*chf.spanCount);
rcScopedDelete<rcSweepSpan> sweeps = new rcSweepSpan[rcMax(chf.width,chf.height)];
if (!sweeps)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'sweeps' (%d).", chf.width);
return false;
}
// Mark border regions.
if (borderSize)
{
paintRectRegion(0, borderSize, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(w-borderSize, w, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(0, w, 0, borderSize, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(0, w, h-borderSize, h, id|RC_BORDER_REG, chf, srcReg); id++;
}
rcIntArray prev(256);
// Sweep one line at a time.
for (int y = borderSize; y < h-borderSize; ++y)
{
// Collect spans from this row.
prev.resize(id+1);
memset(&prev[0],0,sizeof(int)*id);
unsigned short rid = 1;
for (int x = borderSize; x < w-borderSize; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (chf.areas[i] == RC_NULL_AREA) continue;
// -x
unsigned short previd = 0;
if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(0);
const int ay = y + rcGetDirOffsetY(0);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
if ((srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
previd = srcReg[ai];
}
if (!previd)
{
previd = rid++;
sweeps[previd].rid = previd;
sweeps[previd].ns = 0;
sweeps[previd].nei = 0;
}
// -y
if (rcGetCon(s,3) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(3);
const int ay = y + rcGetDirOffsetY(3);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
if (srcReg[ai] && (srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
{
unsigned short nr = srcReg[ai];
if (!sweeps[previd].nei || sweeps[previd].nei == nr)
{
sweeps[previd].nei = nr;
sweeps[previd].ns++;
prev[nr]++;
}
else
{
sweeps[previd].nei = RC_NULL_NEI;
}
}
//.........这里部分代码省略.........
开发者ID:Jekls,项目名称:PhantomCore,代码行数:101,代码来源:RecastRegion.cpp
示例14: getHeightData
static void getHeightData(const rcCompactHeightfield& chf,
const unsigned short* poly, const int npoly,
const unsigned short* verts,
rcHeightPatch& hp, rcIntArray& stack)
{
// Floodfill the heightfield to get 2D height data,
// starting at vertex locations as seeds.
memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);
stack.resize(0);
// Use poly vertices as seed points for the flood fill.
for (int j = 0; j < npoly; ++j)
{
const int ax = (int)verts[poly[j]*3+0];
const int ay = (int)verts[poly[j]*3+1];
const int az = (int)verts[poly[j]*3+2];
if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
az < hp.ymin || az >= hp.ymin+hp.height)
continue;
const rcCompactCell& c = chf.cells[ax+az*chf.width];
int dmin = 0xffff;
int ai = -1;
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
int d = rcAbs(ay - (int)s.y);
if (d < dmin)
{
ai = i;
dmin = d;
}
}
if (ai != -1)
{
stack.push(ax);
stack.push(az);
stack.push(ai);
}
}
while (stack.size() > 0)
{
int ci = stack.pop();
int cy = stack.pop();
int cx = stack.pop();
// Skip already visited locations.
int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width;
if (hp.data[idx] != 0xffff)
continue;
const rcCompactSpan& cs = chf.spans[ci];
hp.data[idx] = cs.y;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(cs, dir) == 0xf) continue;
const int ax = cx + rcGetDirOffsetX(dir);
const int ay = cy + rcGetDirOffsetY(dir);
if (ax < hp.xmin || ax >= (hp.xmin+hp.width) ||
ay < hp.ymin || ay >= (hp.ymin+hp.height))
continue;
if (hp.data[ax-hp.xmin+(ay-hp.ymin)*hp.width] != 0xffff)
continue;
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(cs, dir);
stack.push(ax);
stack.push(ay);
stack.push(ai);
}
}
}
开发者ID:Entropy-Soldier,项目名称:ges-legacy-code,代码行数:79,代码来源:RecastMeshDetail.cpp
示例15: seedArrayWithPolyCenter
static void seedArrayWithPolyCenter(rcContext* ctx, const rcCompactHeightfield& chf,
const unsigned short* poly, const int npoly,
const unsigned short* verts, const int bs,
rcHeightPatch& hp, rcIntArray& array)
{
// Note: Reads to the compact heightfield are offset by border size (bs)
// since border size offset is already removed from the polymesh vertices.
static const int offset[9*2] =
{
0,0, -1,-1, 0,-1, 1,-1, 1,0, 1,1, 0,1, -1,1, -1,0,
};
// Find cell closest to a poly vertex
int startCellX = 0, startCellY = 0, startSpanIndex = -1;
int dmin = RC_UNSET_HEIGHT;
for (int j = 0; j < npoly && dmin > 0; ++j)
{
for (int k = 0; k < 9 && dmin > 0; ++k)
{
const int ax = (int)verts[poly[j]*3+0] + offset[k*2+0];
const int ay = (int)verts[poly[j]*3+1];
const int az = (int)verts[poly[j]*3+2] + offset[k*2+1];
if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
az < hp.ymin || az >= hp.ymin+hp.height)
continue;
const rcCompactCell& c = chf.cells[(ax+bs)+(az+bs)*chf.width];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni && dmin > 0; ++i)
{
const rcCompactSpan& s = chf.spans[i];
int d = rcAbs(ay - (int)s.y);
if (d < dmin)
{
startCellX = ax;
startCellY = az;
startSpanIndex = i;
dmin = d;
}
}
}
}
rcAssert(startSpanIndex != -1);
// Find center of the polygon
int pcx = 0, pcy = 0;
for (int j = 0; j < npoly; ++j)
{
pcx += (int)verts[poly[j]*3+0];
pcy += (int)verts[poly[j]*3+2];
}
pcx /= npoly;
pcy /= npoly;
// Use seeds array as a stack for DFS
array.resize(0);
array.push(startCellX);
array.push(startCellY);
array.push(startSpanIndex);
int dirs[] = { 0, 1, 2, 3 };
memset(hp.data, 0, sizeof(unsigned short)*hp.width*hp.height);
// DFS to move to the center. Note that we need a DFS here and can not just move
// directly towards the center without recording intermediate nodes, even though the polygons
// are convex. In very rare we can get stuck due to contour simplification if we do not
// record nodes.
int cx = -1, cy = -1, ci = -1;
while (true)
{
if (array.size() < 3)
{
ctx->log(RC_LOG_WARNING, "Walk towards polygon center failed to reach center");
break;
}
ci = array.pop();
cy = array.pop();
cx = array.pop();
if (cx == pcx && cy == pcy)
break;
// If we are already at the correct X-position, prefer direction
// directly towards the center in the Y-axis; otherwise prefer
// direction in the X-axis
int directDir;
if (cx == pcx)
directDir = rcGetDirForOffset(0, pcy > cy ? 1 : -1);
else
directDir = rcGetDirForOffset(pcx > cx ? 1 : -1, 0);
// Push the direct dir last so we start with this on next iteration
rcSwap(dirs[directDir], dirs[3]);
const rcCompactSpan& cs = chf.spans[ci];
for (int i = 0; i < 4; i++)
{
int dir = dirs[i];
if (rcGetCon(cs, dir) == RC_NOT_CONNECTED)
continue;
//.........这里部分代码省略.........
开发者ID:090809,项目名称:TrinityCore,代码行数:101,代码来源:RecastMeshDetail.cpp
示例16: rcBuildHeightfieldLayers
/// @par
///
/// See the #rcConfig documentation for more information on the configuration parameters.
///
/// @see rcAllocHeightfieldLayerSet, rcCompactHeightfield, rcHeightfieldLayerSet, rcConfig
bool rcBuildHeightfieldLayers(rcContext* ctx, rcCompactHeightfield& chf,
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