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C++ random函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中random函数的典型用法代码示例。如果您正苦于以下问题:C++ random函数的具体用法?C++ random怎么用?C++ random使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了random函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: greeting

//Cracked by Roath
// d/emei/npc/daoming.c 道明小师父
// Shan 96/09/24

inherit NPC;

void greeting(object);
void init();

void create()
{
	set_name("道明小师父", ({"daoming", "dao ming"}) );
	set("rank_info/respect", "小师父");
	set("gender", "男性" );
	set("age", 14+random(6));
	set("long",
	  "这是个年龄不大的小师父。他见有人来到,轻轻点头笑了笑。\n");
	set("attitude", "friendly");
        set("shen_type", 1);
        set("class", "bonze");

        set("str", 20);
        set("int", 28);
        set("con", 24);
        set("dex", 20);

        set("max_qi", 150);
        set("max_jing", 100);
        set("neili", 150);
        set("max_neili", 150);
开发者ID:heypnus,项目名称:xkx2001,代码行数:30,代码来源:daoming.c


示例2: radius_msg_add_mppe_keys

int radius_msg_add_mppe_keys(struct radius_msg *msg,
			     const u8 *req_authenticator,
			     const u8 *secret, size_t secret_len,
			     const u8 *send_key, size_t send_key_len,
			     const u8 *recv_key, size_t recv_key_len)
{
	struct radius_attr_hdr *attr;
	u32 vendor_id = htonl(RADIUS_VENDOR_ID_MICROSOFT);
	u8 *buf;
	struct radius_attr_vendor *vhdr;
	u8 *pos;
	size_t elen;
	int hlen;
	u16 salt;

	hlen = sizeof(vendor_id) + sizeof(*vhdr) + 2;

	/* MS-MPPE-Send-Key */
	buf = malloc(hlen + send_key_len + 16);
	if (buf == NULL) {
		return 0;
	}
	pos = buf;
	memcpy(pos, &vendor_id, sizeof(vendor_id));
	pos += sizeof(vendor_id);
	vhdr = (struct radius_attr_vendor *) pos;
	vhdr->vendor_type = RADIUS_VENDOR_ATTR_MS_MPPE_SEND_KEY;
	pos = (u8 *) (vhdr + 1);
	salt = random() | 0x8000;
	*pos++ = salt >> 8;
	*pos++ = salt;
	encrypt_ms_key(send_key, send_key_len, salt, req_authenticator, secret,
		       secret_len, pos, &elen);
	vhdr->vendor_length = hlen + elen - sizeof(vendor_id);

	attr = radius_msg_add_attr(msg, RADIUS_ATTR_VENDOR_SPECIFIC,
				   buf, hlen + elen);
	free(buf);
	if (attr == NULL) {
		return 0;
	}

	/* MS-MPPE-Recv-Key */
	buf = malloc(hlen + send_key_len + 16);
	if (buf == NULL) {
		return 0;
	}
	pos = buf;
	memcpy(pos, &vendor_id, sizeof(vendor_id));
	pos += sizeof(vendor_id);
	vhdr = (struct radius_attr_vendor *) pos;
	vhdr->vendor_type = RADIUS_VENDOR_ATTR_MS_MPPE_RECV_KEY;
	pos = (u8 *) (vhdr + 1);
	salt ^= 1;
	*pos++ = salt >> 8;
	*pos++ = salt;
	encrypt_ms_key(recv_key, recv_key_len, salt, req_authenticator, secret,
		       secret_len, pos, &elen);
	vhdr->vendor_length = hlen + elen - sizeof(vendor_id);

	attr = radius_msg_add_attr(msg, RADIUS_ATTR_VENDOR_SPECIFIC,
				   buf, hlen + elen);
	free(buf);
	if (attr == NULL) {
		return 0;
	}

	return 1;
}
开发者ID:DentonGentry,项目名称:gfiber-gfrg100,代码行数:69,代码来源:radius.c


示例3: rhizome_direct_http_dispatch

void rhizome_direct_http_dispatch(rhizome_direct_sync_request *r)
{
  DEBUGF("Dispatch size_high=%lld",r->cursor->size_high);
  rhizome_direct_transport_state_http *state = r->transport_specific_state;

  int sock=socket(AF_INET, SOCK_STREAM, 0);
  if (sock==-1) {
    WHY_perror("socket");    
    goto end;
  } 

  struct hostent *hostent;
  hostent = gethostbyname(state->host);
  if (!hostent) {
    DEBUGF("could not resolve hostname");
    goto end;
  }

  struct sockaddr_in addr;  
  addr.sin_family = AF_INET;     
  addr.sin_port = htons(state->port);   
  addr.sin_addr = *((struct in_addr *)hostent->h_addr);
  bzero(&(addr.sin_zero),8);     

  if (connect(sock,(struct sockaddr *)&addr,sizeof(struct sockaddr)) == -1) {
    WHY_perror("connect");
    close(sock);
    goto end;
  }
 
  char boundary[20];
  char buffer[8192];

  strbuf bb = strbuf_local(boundary, sizeof boundary);
  strbuf_sprintf(bb, "%08lx%08lx", random(), random());
  assert(!strbuf_overrun(bb));
  strbuf content_preamble = strbuf_alloca(200);
  strbuf content_postamble = strbuf_alloca(40);
  strbuf_sprintf(content_preamble,
      "--%s\r\n"
      "Content-Disposition: form-data; name=\"data\"; filename=\"IHAVEs\"\r\n"
      "Content-Type: application/octet-stream\r\n"
      "\r\n",
      boundary
    );
  strbuf_sprintf(content_postamble, "\r\n--%s--\r\n", boundary);
  assert(!strbuf_overrun(content_preamble));
  assert(!strbuf_overrun(content_postamble));
  int content_length = strbuf_len(content_preamble)
		     + r->cursor->buffer_offset_bytes
		     + r->cursor->buffer_used
		     + strbuf_len(content_postamble);
  strbuf request = strbuf_local(buffer, sizeof buffer);
  strbuf_sprintf(request,
      "POST /rhizome/enquiry HTTP/1.0\r\n"
      "Content-Length: %d\r\n"
      "Content-Type: multipart/form-data; boundary=%s\r\n"
      "\r\n%s",
      content_length, boundary, strbuf_str(content_preamble)
    );
  assert(!strbuf_overrun(request));

  /* TODO: Refactor this code so that it uses our asynchronous framework.
   */
  int len = strbuf_len(request);
  int sent=0;
  while(sent<len) {
    DEBUGF("write(%d, %s, %d)", sock, alloca_toprint(-1, &buffer[sent], len-sent), len-sent);
    int count=write(sock,&buffer[sent],len-sent);
    if (count == -1) {
      if (errno==EPIPE) goto rx;
      WHYF_perror("write(%d)", len - sent);
      close(sock);
      goto end;
    }
    sent+=count;
  }

  len=r->cursor->buffer_offset_bytes+r->cursor->buffer_used;
  sent=0;
  while(sent<len) {
    int count=write(sock,&r->cursor->buffer[sent],len-sent);
    if (count == -1) {
      if (errno == EPIPE)
	goto rx;
      WHYF_perror("write(%d)", count);
      close(sock);
      goto end;
    }
    sent+=count;
  }

  strbuf_reset(request);
  strbuf_puts(request, strbuf_str(content_postamble));
  len = strbuf_len(request);
  sent=0;
  while(sent<len) {
    DEBUGF("write(%d, %s, %d)", sock, alloca_toprint(-1, &buffer[sent], len-sent), len-sent);
    int count=write(sock,&buffer[sent],len-sent);
    if (count == -1) {
//.........这里部分代码省略.........
开发者ID:klkblake,项目名称:serval-dna,代码行数:101,代码来源:rhizome_direct_http.c


示例4: create

#include <ansi.h>

inherit NPC;

void create()
{
        set_name("张聋子", ({ "zhang longzi", "zhang","longzi" }) );
        set("long","一个手艺高超的补鞋皮匠。\n");
        set("attitude", "heroism");
        set("title", "老皮匠");

        set("combat_exp", 220000);

        set_skill("unarmed", 70+random(100));
        set_skill("sword", 70+random(100));
        set_skill("parry", 70+random(100));
        set_skill("dodge", 70+random(100));
        set_skill("dagger", 150);
        set_skill("move", 100+random(100));

        set_temp("apply/attack", 70);
        set_temp("apply/dodge", 70);
        set_temp("apply/damage", 30);
        
        set("chat_chance", 1);
        set("chat_msg", ({
        	"张聋子耷拉着脑袋,喃喃自语:臭小马,死哪里去了!\n",
        }) );
        setup();
        carry_object("/obj/armor/cloth")->wear();
        carry_object(__DIR__"obj/skinblade")->wield();
开发者ID:huangleon,项目名称:fy2005,代码行数:31,代码来源:longzi.c


示例5: Migd_GatherLoad

void
Migd_GatherLoad()
{
    int oldAllow;
    int	oldInput;
    int	oldForeign;
    static int iteration = 0;
    int numWritten;
    int error;
    int status;
    
    
    oldAllow = curVecPtr->allowMigration;
    oldInput = curVecPtr->noInput;
    oldForeign = curVecPtr->foreignProcs;
    if (migd_Debug > 2) {
	fprintf(stderr, "Migd_GatherLoad - time %d, oldAllow %d, oldInput %d\n",
	       time((int *) NULL), oldAllow, oldInput);
    }
    GetStats(curVecPtr->lengths, &curVecPtr->noInput,
	     &curVecPtr->foreignProcs);
    curVecPtr->timestamp = time((time_t *)0);
    ExamineLoads(curVecPtr);

    if ((oldInput > migd_Parms.noInput) &&
	(curVecPtr->noInput < migd_Parms.noInput) &&
	!ignoreInput && !migd_NeverEvict && !refuseMigration) {
	Migd_Evict(TRUE);
    }

    /*
     * Send the new load vector to the global daemon periodically,
     * or if our migration status changes, or if the number of
     * foreign processes goes from zero to non-zero or vice-versa.
     * This way the global daemon can track things like the last use
     * of a machine by a process that won't release the host when it
     * finishes.
     */
    if (iteration == 0 || (oldAllow != curVecPtr->allowMigration) ||
	(oldForeign > 0 && curVecPtr->foreignProcs == 0) ||
	(oldForeign == 0 && curVecPtr->foreignProcs > 0)) {
	if (migd_Debug > 2) {
	    fprintf(stderr,
		   "Notifying global server, iteration %d, oldAllow %d, newAllow %d, oldForeign %d, newForeign %d.\n",
		   iteration, oldAllow, curVecPtr->allowMigration,
		   oldForeign, curVecPtr->foreignProcs);
	}
	iteration = 0;

	/*
	 * Get the kernel's variable determining whether to refuse
	 * migrations.  We keep rechecking periodically in case it changes.
	 */

	status = Sys_Stats(SYS_PROC_MIGRATION, SYS_PROC_MIG_GET_STATE,
			   (Address) &migd_Parms.criteria);
	if (status != SUCCESS) {
	    SYSLOG1(LOG_ERR, "Error in Sys_Stats getting migration state: %s.\n",
		    Stat_GetMsg(status));
	    exit(Compat_MapCode(status));
	}
	ParseMigStatus();

	if (curVecPtr->lengths[1] >= 1.0)  {
	    struct timeval tv;
	    struct timeval curTime;
	    
	    /*
	     * The 5-minute load average is over 1.  This could
	     * happen if there is a long-running process but it
	     * also seems to happen without anything running.
	     * Sleep a short period of time to try to
	     * keep from being in lock-step with someone else.  There's
	     * nothing too magical about the number except that it's
	     * intended to be something that other processes are unlikely
	     * to sleep for.  
	     */
	    tv.tv_sec = 0;
	    tv.tv_usec = ((random() % 999) + 1) * 1000;
;
	    if (migd_Debug > 2) {
		if (gettimeofday(&curTime,
				 (struct timezone *) NULL) < 0) {
		    perror("Error in gettimeofday");
		    exit(1);
		}
		fprintf(stderr,
			"Sleeping %d usec to avoid lock step, time %d.%d.\n",
			tv.tv_usec, curTime.tv_sec, curTime.tv_usec);
	    }
	    if (select(0, (int *) NULL, (int *) NULL, (int *) NULL,
			  &tv) < 0) {
		if (migd_Debug > 2) {
		    perror("select");
		}
	    }
	    if (migd_Debug > 2) {
		if (gettimeofday(&curTime,
				 (struct timezone *) NULL) < 0) {
		    perror("Error in gettimeofday");
//.........这里部分代码省略.........
开发者ID:npe9,项目名称:sprite,代码行数:101,代码来源:migd.c


示例6: perform

int perform(object me, object target)
{
        string msg,temp,temp1;
        int extra,num,num1;
        int myexp,yourexp, exp_bonus,cond;
        object weapon,shadow,hisweapon,newweapon;
        
        extra = me->query_skill("xinyue-dagger",1);
        exp_bonus = (me->query("combat_exp")-3000000)/3000*extra/1000;
        if (exp_bonus> extra) exp_bonus=extra;
        
        if(me->query("class")!="wolfmount")
        return notify_fail("只有狼山弟子才能使出「斗转星移」的绝技。\n");
        
        if ( extra < 106) return notify_fail("你的[新月斩]还不够纯熟!\n");
        if( !target ) target = offensive_target(me);
        if( !target
        ||      !target->is_character()
        ||      !me->is_fighting(target) )
                return notify_fail("[斗转星移]只能对战斗中的对手使用。\n");
        weapon = me->query_temp("weapon");
        myexp=me->query("combat_exp");
        yourexp=target->query("combat_exp");
        
        msg = HIR "$N一声长啸:"NOR+"      "+HIC"斗"NOR+"      "+HIY"转"NOR+
        "      "+HIW"星"NOR+"      "+HIB"移"NOR+"\n"; 
        message_vision(msg,me);
        
        if ((myexp*3/4+random(myexp*4)>yourexp)&& !target->query_temp("is_unconcious")) {
                
                msg= MAG"\n$N仿佛置身于一个极大的漩涡中,攻出的招式竟然反击回来!\n\n"NOR;
                message_vision(msg,target);
                        
                seteuid(getuid());
           if (!userp(target)) {
                        sscanf(file_name(target),"%s#%d",temp,num);
                        shadow=new(temp);
                        
                        }
                else    {
                        shadow=new("/d/fy/npc/shadefigure");
                        shadow->changeshape(target);            
                        if(hisweapon=target->query_temp("weapon"))      {
                                sscanf(file_name(hisweapon),"%s#%d",temp1,num1);
                                newweapon=new(temp1);
                                newweapon->move(shadow);
                                newweapon->wield();
                        }
                }       
                shadow->set("owner",me);
                shadow->set("possessed",me);
                shadow->move(environment(me));
                if (!target->query_temp("weapon"))
                if (newweapon=shadow->query_temp("weapon"))
                        newweapon->unequip();   
                shadow->add_killer(target->query("id"));
                
                
                simulate_set(target,shadow);
                shadow->add_temp("apply/attack", extra/2);
                message_vision(HIC "    斗\n" NOR,me);
                COMBAT_D->do_attack(shadow,target,msg);
                if (target->query_temp("damaged_during_attack"))
                                        target->set_temp("last_damage_from",me);
                
                message_vision(YEL "            转\n" NOR,me);
                simulate_set(target,shadow);
                COMBAT_D->do_attack(shadow,target,msg);
                if (target->query_temp("damaged_during_attack"))
                                        target->set_temp("last_damage_from",me);
                
                message_vision(HIW "                    星\n" NOR,me);
                simulate_set(target,shadow);
                COMBAT_D->do_attack(shadow,target,msg);
           if (target->query_temp("damaged_during_attack"))
                                        target->set_temp("last_damage_from",me);
                
                message_vision(HIB "                              移\n" NOR,me);
                simulate_set(target,shadow);
                COMBAT_D->do_attack(shadow,target,msg);
                if (target->query_temp("damaged_during_attack"))
                                        target->set_temp("last_damage_from",me);
                
                shadow->add_temp("apply/attack", -extra/2);
                if (me->is_killing(target->query("id"))) cond=1;
                destruct(shadow);
        }
开发者ID:teardemon,项目名称:fy4,代码行数:87,代码来源:douzhuanxingyi.c


示例7: init_drone_tank

/*QUAKED monster_mytank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
*/
void init_drone_tank (edict_t *self)
{
//	if (deathmatch->value)
//	{
//		G_FreeEdict (self);
//		return;
//	}

	self->s.modelindex = gi.modelindex ("models/monsters/tank/tris.md2");
	VectorSet (self->mins, -24, -24, -16);
	VectorSet (self->maxs, 24, 24, 64);
	self->movetype = MOVETYPE_STEP;
	self->solid = SOLID_BBOX;

	sound_pain = gi.soundindex ("tank/tnkpain2.wav");
	sound_thud = gi.soundindex ("tank/tnkdeth2.wav");
	sound_idle = gi.soundindex ("tank/tnkidle1.wav");
	sound_die = gi.soundindex ("tank/death.wav");
	sound_step = gi.soundindex ("tank/step.wav");
	sound_windup = gi.soundindex ("tank/tnkatck4.wav");
	sound_strike = gi.soundindex ("tank/tnkatck5.wav");
	sound_sight = gi.soundindex ("tank/sight1.wav");

	gi.soundindex ("tank/tnkatck1.wav");
	gi.soundindex ("tank/tnkatk2a.wav");
	gi.soundindex ("tank/tnkatk2b.wav");
	gi.soundindex ("tank/tnkatk2c.wav");
	gi.soundindex ("tank/tnkatk2d.wav");
	gi.soundindex ("tank/tnkatk2e.wav");
	gi.soundindex ("tank/tnkatck3.wav");

//	if (self->activator && self->activator->client)
	self->health = 100 + 65*self->monsterinfo.level;
	//else self->health = 100 + 65*self->monsterinfo.level;

	self->max_health = self->health;
	self->gib_health = -200;

	//if (self->activator && self->activator->client)
	self->monsterinfo.power_armor_power = 200 + 105*self->monsterinfo.level;
	//else self->monsterinfo.power_armor_power = 200 + 105*self->monsterinfo.level;

	self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
	self->monsterinfo.max_armor = self->monsterinfo.power_armor_power;

	self->monsterinfo.control_cost = M_TANK_CONTROL_COST;
	self->monsterinfo.cost = M_TANK_COST;
	self->mtype = M_TANK;
	
	if (random() > 0.5)
		self->item = FindItemByClassname("ammo_bullets");
	else
		self->item = FindItemByClassname("ammo_rockets");

	self->mass = 500;

	//self->pain = mytank_pain;
	self->die = mytank_die;
	//self->touch = mytank_touch;
	self->monsterinfo.stand = mytank_stand;
	self->monsterinfo.walk = tank_walk;
	self->monsterinfo.run = mytank_run;
	self->monsterinfo.dodge = NULL;
	self->monsterinfo.attack = mytank_attack;
	self->monsterinfo.melee = mytank_melee;
	self->monsterinfo.sight = mytank_sight;
	self->monsterinfo.idle = mytank_idle;
	self->monsterinfo.jumpup = 64;
	self->monsterinfo.jumpdn = 512;
	self->monsterinfo.aiflags |= AI_NO_CIRCLE_STRAFE;
	//self->monsterinfo.melee = 1;

	gi.linkentity (self);
	
	self->monsterinfo.currentmove = &mytank_move_stand;
	self->monsterinfo.scale = MODEL_SCALE;

//	walkmonster_start(self);
	self->nextthink = level.time + FRAMETIME;

//	self->activator->num_monsters += self->monsterinfo.control_cost;
}
开发者ID:Ciclop,项目名称:quake-2-vortex,代码行数:84,代码来源:drone_tank.c


示例8: set

  set("str", 10);
  set("max_kee", 100);
  set("max_gin", 100);
  set("force", 100);
  set("max_force", 100);
  set("force_factor", 4);
  set_skill("unarmed", 10);
  set_skill("parry", 10);
  set_skill("dodge", 10);
  set_skill("blade", 10);
  set("chat_chance", 25);
  set("chat_msg", ({ (: random_move :) }));

  setup();

  carry_object("/d/obj/cloth/skirt")->wear();
}

int random_move ()
{
  object me = this_object();
  string *strs = ({
    "$N迷人一笑。\n",
    "$N张开樱桃小口轻唱起来。\n",
    "$N面颊桃红,唱着曲儿。\n",
  });

  message_vision (strs[random(sizeof(strs))],me);
  return 1;
}
开发者ID:gongfuPanada,项目名称:xyj45,代码行数:30,代码来源:genu.c


示例9: player_die


//.........这里部分代码省略.........
//					attacker->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT /*| EF_AWARD_GAUNTLET*/ );
//					attacker->client->ps.eFlags |= EF_AWARD_EXCELLENT;
					attacker->client->rewardTime = level.time + REWARD_SPRITE_TIME;
				}
				// Ridah
			}
			// done.
			attacker->client->lastKillTime = level.time;
		}
	} else {
		AddScore( self, -1 );
	}

	// Add team bonuses
	Team_FragBonuses( self, inflictor, attacker );

	// if client is in a nodrop area, don't drop anything
// JPW NERVE new drop behavior
	if ( g_gametype.integer == GT_SINGLE_PLAYER ) {   // only drop here in single player; in multiplayer, drop @ limbo
		contents = trap_PointContents( self->r.currentOrigin, -1 );
		if ( !( contents & CONTENTS_NODROP ) ) {
			TossClientItems( self );
		}
	}

	// drop flag regardless
	if ( g_gametype.integer != GT_SINGLE_PLAYER ) {
		if ( self->client->ps.powerups[PW_REDFLAG] ) {
			item = BG_FindItem( "Red Flag" );
		}
		if ( self->client->ps.powerups[PW_BLUEFLAG] ) {
			item = BG_FindItem( "Blue Flag" );
		}
		launchvel[0] = crandom() * 20;
		launchvel[1] = crandom() * 20;
		launchvel[2] = 10 + random() * 10;
		if ( item ) {
			flag = LaunchItem( item,self->r.currentOrigin,launchvel );
			flag->s.modelindex2 = self->s.otherEntityNum2; // JPW NERVE FIXME set player->otherentitynum2 with old modelindex2 from flag and restore here
		}
	}
// jpw

	Cmd_Score_f( self );        // show scores
	// send updated scores to any clients that are following this one,
	// or they would get stale scoreboards
	for ( i = 0 ; i < level.maxclients ; i++ ) {
		gclient_t   *client;

		client = &level.clients[i];
		if ( client->pers.connected != CON_CONNECTED ) {
			continue;
		}
		if ( client->sess.sessionTeam != TEAM_SPECTATOR ) {
			continue;
		}
		if ( client->sess.spectatorClient == self->s.number ) {
			Cmd_Score_f( g_entities + i );
		}
	}

	self->takedamage = qtrue;   // can still be gibbed

	self->s.powerups = 0;
// JPW NERVE -- only corpse in SP; in MP, need CONTENTS_BODY so medic can operate
	if ( g_gametype.integer == GT_SINGLE_PLAYER ) {
开发者ID:ptitSeb,项目名称:RtCW-OpenPandora,代码行数:67,代码来源:g_combat.c


示例10: G_ArmorDamage

/*
==============
G_ArmorDamage
	brokeparts is how many should be broken off now
	curbroke is how many are broken
	the difference is how many to pop off this time
==============
*/
void G_ArmorDamage( gentity_t *targ ) {
	int brokeparts, curbroke;
	int numParts;
	int dmgbits = 16;   // 32/2;
	int i;

	if ( !targ->client ) {
		return;
	}

	if ( targ->s.aiChar == AICHAR_PROTOSOLDIER ) {
		numParts = 9;
	} else if ( targ->s.aiChar == AICHAR_SUPERSOLDIER ) {
		numParts = 14;
	} else if ( targ->s.aiChar == AICHAR_HEINRICH ) {
		numParts = 20;
	} else {
		return;
	}

	if ( numParts > dmgbits ) {
		numParts = dmgbits; // lock this down so it doesn't overwrite any bits that it shouldn't.  TODO: fix this


	}
	// determined here (on server) by location of hit and existing armor, you're updating here so
	// the client knows which pieces are still in place, and by difference with previous state, which
	// pieces to play an effect where the part is blown off.
	// Need to do it here so we have info on where the hit registered (head, torso, legs or if we go with more detail; arm, leg, chest, codpiece, etc)

	// ... Ick, just discovered that the refined hit detection ("hit nearest to which tag") is clientside...

	// For now, I'll randomly pick a part that hasn't been cleared.  This might end up looking okay, and we won't need the refined hits.
	//	however, we still have control on the server-side of which parts come off, regardless of what shceme is used.

	brokeparts = (int)( ( 1 - ( (float)( targ->health ) / (float)( targ->client->ps.stats[STAT_MAX_HEALTH] ) ) ) * numParts );

	// RF, remove flame protection after enough parts gone
	if ( AICast_NoFlameDamage( targ->s.number ) && ( (float)brokeparts / (float)numParts >= 5.0 / 6.0 ) ) { // figure from DM
		AICast_SetFlameDamage( targ->s.number, qfalse );
	}

	if ( brokeparts && ( ( targ->s.dmgFlags & ( ( 1 << numParts ) - 1 ) ) != ( 1 << numParts ) - 1 ) ) {   // there are still parts left to clear

		// how many are removed already?
		curbroke = 0;
		for ( i = 0; i < numParts; i++ ) {
			if ( targ->s.dmgFlags & ( 1 << i ) ) {
				curbroke++;
			}
		}

		// need to remove more
		if ( brokeparts - curbroke >= 1 && curbroke < numParts ) {
			for ( i = 0; i < ( brokeparts - curbroke ); i++ ) {
				int remove = rand() % ( numParts );

				if ( !( ( targ->s.dmgFlags & ( ( 1 << numParts ) - 1 ) ) != ( 1 << numParts ) - 1 ) ) { // no parts are available any more
					break;
				}

				// FIXME: lose the 'while' loop.  Still should be safe though, since the check above verifies that it will eventually find a valid part
				while ( targ->s.dmgFlags & ( 1 << remove ) ) {
					remove = rand() % ( numParts );
				}

				targ->s.dmgFlags |= ( 1 << remove );    // turn off 'undamaged' part
				if ( (int)( random() + 0.5 ) ) {                       // choose one of two possible replacements
					targ->s.dmgFlags |= ( 1 << ( numParts + remove ) );
				}
			}
		}
	}
}
开发者ID:ptitSeb,项目名称:RtCW-OpenPandora,代码行数:82,代码来源:g_combat.c


示例11: ms_discover_mtu

int ms_discover_mtu(const char *host){
	int sock;
	int err,mtu=0,new_mtu;
	socklen_t optlen;
	char port[10];
	struct addrinfo hints,*ai=NULL;
	int rand_port;
	int retry=0;
	struct timeval tv;

	memset(&hints,0,sizeof(hints));
	hints.ai_family = PF_INET;
	hints.ai_socktype = SOCK_DGRAM;
	
	gettimeofday(&tv,NULL);	
	srandom(tv.tv_usec);
	rand_port=random() & 0xFFFF;
	if (rand_port<1000) rand_port+=1000;
	snprintf(port,sizeof(port),"%i",rand_port);
	err=getaddrinfo(host,port,&hints,&ai);
	if (err!=0){
		ms_error("getaddrinfo(): %s\n",gai_strerror(err));
		return -1;
	}
	sock=socket(PF_INET,SOCK_DGRAM,0);
	if(sock < 0)
	{
		ms_error("socket(): %s",strerror(errno));
		return sock;
	}
	mtu=IP_PMTUDISC_DO;
	optlen=sizeof(mtu);
	err=setsockopt(sock,IPPROTO_IP,IP_MTU_DISCOVER,&mtu,optlen);
	if (err!=0){
		ms_error("setsockopt(): %s",strerror(errno));
		err = close(sock);
		if (err!=0)
			ms_error("close(): %s", strerror(errno));
		return -1;
	}
	err=connect(sock,ai->ai_addr,ai->ai_addrlen);
	freeaddrinfo(ai);
	if (err!=0){
		ms_error("connect(): %s",strerror(errno));
		err = close(sock);
		if (err !=0)
			ms_error("close(): %s", strerror(errno));
		return -1;
	}
	mtu=1500;
	do{
		int send_returned;
		int datasize=mtu-28;/*minus IP+UDP overhead*/
		char *buf=ms_malloc0(datasize);

		send_returned = send(sock,buf,datasize,0);
		if (send_returned==-1){
			/*ignore*/
		}
		ms_free(buf);
		usleep(500000);/*wait for an icmp message come back */
		err=getsockopt(sock,IPPROTO_IP,IP_MTU,&new_mtu,&optlen);
		if (err!=0){
			ms_error("getsockopt(): %s",strerror(errno));
			err = close(sock);
			if (err!=0)
				ms_error("close(): %s", strerror(errno));
			return -1;
		}else{
			ms_message("Partial MTU discovered : %i",new_mtu);
			if (new_mtu==mtu) break;
			else mtu=new_mtu;
		}
		retry++;
	}while(retry<10);
	
	ms_message("mtu to %s is %i",host,mtu);

	err = close(sock);
	if (err!=0)
		ms_error("close() %s", strerror(errno));
	return mtu;
}
开发者ID:dormclub,项目名称:tjphone,代码行数:83,代码来源:mtu.c


示例12: hasPathSum

 bool hasPathSum(TreeNode *root, int sum) {
     if (random()%2){
         return hasPathSum1(root, sum);    
     }
     return hasPathSum2(root, sum);
 }
开发者ID:Levin120,项目名称:leetcode-2,代码行数:6,代码来源:pathSum.cpp


示例13: outchinese

void outchinese(int x0,int y0,char *hz,int color,int size,int speed)		/*******汉字输出*********/
{
	FILE *fp;
	int flag=0;
	register int i,j,x,y;
	char mat[ZIKU*ZIKU/8];
	unsigned char high,low;
	unsigned long position=0;
	unsigned MASK=0x80;

	if ((fp=fopen(".\\source\\hzk16","rb"))==NULL)
	{
		closegraph();
		printf("Error!!!");
		exit(0);
	}
	if (color==EOF) flag=1;

	while(*(hz))
	{
		high=*(hz)-0xa0;
		low=*(hz+1)-0xa0;

		position = ((high-1)*94+(low-1))*(ZIKU*ZIKU/8L);
		fseek(fp, position, SEEK_SET);
		fread(mat,sizeof(char),ZIKU*ZIKU/8,fp);
		y=y0;
		for (i=0;i<10*speed;i++)
			delay(20000);

		if (size==1)
		{
			for(i=0;i<ZIKU;i++)
			{
				x=x0;
				for (j = 0; j < ZIKU; j++)
				{
					if((MASK>>(j%8) & *(mat+ZIKU/8*i+j/8)))
						putpixel(x,y,(color==EOF)?random(16):color);
					x++;
				}
			y++;
			}
		}
		else
		{
			setlinestyle(0,0,1);
			setwritemode(COPY_PUT);

			for(i=0;i<ZIKU;i++)
			{
				x=x0;
				for (j = 0; j < ZIKU; ++j)
				{
					if((MASK>>(j%8) & *(mat+ZIKU/8*i+j/8)))
					{
						if (flag) color=random(16);
						setcolor(color);
						rectangle(x,y,x+size-1,y+size-1);
						setfillstyle(SOLID_FILL,color);
						floodfill(x+1,y+1,color);
					}
					x+=size;
				}
			y+=size;
			}
		}
		hz+=2;

		if (x0+(ZIKU+1)*size>getmaxx()-(ZIKU+1)*size)	/*超出屏幕自动换行*/
		{
			y0+=(ZIKU+1)*size;
			x0=0;
		}
		else
			x0+=(ZIKU+1)*size;
	}
开发者ID:rickytan,项目名称:Snooker,代码行数:77,代码来源:GRAPHS.C


示例14: read_power

int read_power(double *voltage, double *current)
{
    *voltage = ((double)random()-RAND_MAX/2)/(RAND_MAX/2)*1+48;
    *current = ((double)random()-RAND_MAX/2)/(RAND_MAX/2)*0.5+1;
    return TRUE;
}
开发者ID:core-dump,项目名称:rtmros_gazebo,代码行数:6,代码来源:iob.cpp


示例15: tablesample_init

/*
 * Initialize the TABLESAMPLE Descriptor and the TABLESAMPLE Method.
 */
TableSampleDesc *
tablesample_init(SampleScanState *scanstate, TableSampleClause *tablesample)
{
	FunctionCallInfoData fcinfo;
	int			i;
	List	   *args = tablesample->args;
	ListCell   *arg;
	ExprContext *econtext = scanstate->ss.ps.ps_ExprContext;
	TableSampleDesc	*tsdesc = (TableSampleDesc *) palloc0(sizeof(TableSampleDesc));

	/* Load functions */
	fmgr_info(tablesample->tsminit, &(tsdesc->tsminit));
	fmgr_info(tablesample->tsmnextblock, &(tsdesc->tsmnextblock));
	fmgr_info(tablesample->tsmnexttuple, &(tsdesc->tsmnexttuple));
	if (OidIsValid(tablesample->tsmexaminetuple))
		fmgr_info(tablesample->tsmexaminetuple, &(tsdesc->tsmexaminetuple));
	else
		tsdesc->tsmexaminetuple.fn_oid = InvalidOid;
	fmgr_info(tablesample->tsmreset, &(tsdesc->tsmreset));
	fmgr_info(tablesample->tsmend, &(tsdesc->tsmend));

	InitFunctionCallInfoData(fcinfo, &tsdesc->tsminit,
							 list_length(args) + 2,
							 InvalidOid, NULL, NULL);

	tsdesc->tupDesc = scanstate->ss.ss_ScanTupleSlot->tts_tupleDescriptor;
	tsdesc->heapScan = scanstate->ss.ss_currentScanDesc;

	/* First argument for init function is always TableSampleDesc */
	fcinfo.arg[0] = PointerGetDatum(tsdesc);
	fcinfo.argnull[0] = false;

	/*
	 * Second arg for init function is always REPEATABLE
	 * When tablesample->repeatable is NULL then REPEATABLE clause was not
	 * specified.
	 * When specified, the expression cannot evaluate to NULL.
	 */
	if (tablesample->repeatable)
	{
		ExprState  *argstate = ExecInitExpr((Expr *) tablesample->repeatable,
											(PlanState *) scanstate);
		fcinfo.arg[1] = ExecEvalExpr(argstate, econtext,
									 &fcinfo.argnull[1], NULL);
		if (fcinfo.argnull[1])
			ereport(ERROR,
					(errcode(ERRCODE_NULL_VALUE_NOT_ALLOWED),
					 errmsg("REPEATABLE clause must be NOT NULL numeric value")));
	}
	else
	{
		fcinfo.arg[1] = UInt32GetDatum(random());
		fcinfo.argnull[1] = false;
	}

	/* Rest of the arguments come from user.  */
	i = 2;
	foreach(arg, args)
	{
		Expr	   *argexpr = (Expr *) lfirst(arg);
		ExprState  *argstate = ExecInitExpr(argexpr, (PlanState *) scanstate);

		if (argstate == NULL)
		{
			fcinfo.argnull[i] = true;
			fcinfo.arg[i] = (Datum) 0;;
		}

		fcinfo.arg[i] = ExecEvalExpr(argstate, econtext,
									 &fcinfo.argnull[i], NULL);
		i++;
	}
开发者ID:johnjohnsp1,项目名称:postgres,代码行数:75,代码来源:tablesample.c


示例16: ContactGlobal

static int
ContactGlobal()
{
    int sleepTime;
    int status;
    int retries;
    int ioctlRetries;
    int realErrno;
    int success = 0;
    static int firstContact = 1; /* First time we are trying to reach the
				    global daemon? */
    int t;
    
    t = time(0);
    if (migd_Debug > 1) {
	fprintf(stderr, "ContactGlobal - %s\n", ctime(&t));
    }

    /*
     * Set a temporary variable to track firstContact, and reset it so
     * any subsequent calls have the updated value.  This avoids the
     * need to reset it before every return statement.
     */
    if (firstContact) {
	/*
	 * First time we've been called. Set up seed for random
	 * numbers.
	 */
	srandom(getpid());
	firstContact = 0;
    } 

    /*
     * Clean up any old descriptor.
     */
    if (migdGlobalDesc >= 0) {
	Fs_EventHandlerDestroy(migdGlobalDesc);
	(void) close(migdGlobalDesc);
    }
    
    sleepTime = (random() & 07) + 1;
    for (retries = 1;
	 retries <= MAX_GLOBAL_CONTACTS && !migd_Quit && !success;
	 retries++) {
	migdGlobalDesc = open(migd_GlobalPdevName, O_RDWR, 0);
	if (migdGlobalDesc < 0) {
	    if (migd_Debug > 2) {
		fprintf(stderr, "ContactGlobal - sleeping %d seconds\n",
		       sleepTime);
	    }
	    sleep(sleepTime);
	    sleepTime *= 2;
	    migdGlobalDesc = open(migd_GlobalPdevName, O_RDWR, 0);
	}
	if (migdGlobalDesc < 0) {
	    if (migd_Debug > 0) {
		fprintf(stderr,
		       "ContactGlobal: couldn't open %s: %s\n",
		       migd_GlobalPdevName, strerror(errno));
	    }
	    /*
	     * If errno is ENOENT, there is not currently a master, anywhere.
	     * (When the master exits it removes the pdev.)  EIO 
	     * may mean the daemon crashed.  EINVAL may mean the daemon's host
	     * crashed.  We special case EIO due to a race condition
	     * between recovery and starting daemons.
	     */
	    if (errno == ENOENT || errno == EIO || errno == EINVAL) {
		if (retries == MAX_GLOBAL_CONTACTS - 1 && errno != ENOENT) {
		    /*
		     * We're getting desperate here.  We can't open
		     * the file, but we should be able to.  Remove
		     * the pdev and try one last time to create the
		     * master, since it may be that the host running
		     * the master has crashed and the name server
		     * is continually returning a bad status to us.
		     * We risk clobbering someone else who has successfully
		     * opened the pdev just before us, but there's a small
		     * window of vulnerability and by this time we're sleeping
		     * a long time.  
		     */
		    (void) unlink(migd_GlobalPdevName);
		}
		if (!migd_NeverRunGlobal) {
		    if (CreateGlobal() < 0) {
			return(-1);
		    }
		}
		/*
		 * Go to start of for loop, trying to open pdev.
		 */
		continue;
	    } else {
		realErrno = errno;
		fprintf(stderr, "Migd_Init - Unable to contact master of global pdev: %s\n",
		       strerror(errno));
		errno = realErrno;
		return(-1);
	    }
	} else {
//.........这里部分代码省略.........
开发者ID:npe9,项目名称:sprite,代码行数:101,代码来源:migd.c


示例17: perform

int perform(object me, object target)
{
	string weapon;
	object weapon1;
	int    lvl1, lvl2, amount;

	if( !target ) target = offensive_target(me);

	if( !target
	||	!target->is_character()
	||	!me->is_fighting(target) )
		return notify_fail("剑掌五连环只能对战斗中的对手使用。\n");

	weapon1 = me->query_temp("weapon");
        if( !objectp(weapon1) || weapon1->query("skill_type") != "sword" )
                return notify_fail("你手中无剑,如何使得剑掌五连环?\n");

	if( me->query_skill_mapped("strike") != "hunyuan-zhang" )
		return notify_fail("你所用的并非混元掌,不能与华山剑法配合施展剑掌五连环!\n");

	if( me->query_skill_prepared("strike") != "hunyuan-zhang" )
                return notify_fail("你所备的并非混元掌,不能与华山剑法配合施展剑掌五连环!\n");

	if( me->query_skill_mapped("force") != "zixia-gong" )
		return notify_fail("你所用的并非紫霞功,无法施展剑掌五连环!\n");

	if( me->query_skill("zixia-gong", 1) < 60 )
		return notify_fail("你的紫霞功火候未到,无法施展剑掌五连环!\n");

	if( (lvl1=me->query_skill("strike")) < 100 )
		return notify_fail("剑掌五连环需要精湛的混元掌配合,方能有效施展!\n");

	if( (lvl2=me->query_skill("sword")) < 100 )
		return notify_fail("你华山剑法修为不足,还不会使用剑掌五连环!\n");

	amount = (lvl1+lvl2) / 15;

	if ( amount < 40 ) amount = 40;
	if ( amount > 80 ) amount = 80;

	if( me->query("neili") <= amount*4 )
		return notify_fail("你的内力不够使用剑掌五连环!\n");
	if( me->query("jingli") <= amount*2 )
		return notify_fail("你的精力不够使用剑掌五连环!\n");

	if( me->query_skill_prepared("cuff") == "pishi-poyu" ) {
		me->set_temp("restore", 1);
		me->prepare_skill("cuff");
	}

	weapon = me->query_temp("weapon");

	me->add_temp("apply/damage", amount);
	me->add_temp("apply/attack", amount*2);
	me->add_temp("apply/dodge", amount*2);

	message_vision(HIR "\n突然间$N身形电闪,瞬间逼近$n,剑掌交替中向$n奋力击出三剑两掌!\n\n" NOR, me, target);

	COMBAT_D->do_attack(me, target, me->query_temp("weapon"));
	weapon->unequip();
	COMBAT_D->do_attack(me, target, me->query_temp("weapon"));
	weapon->wield();
	COMBAT_D->do_attack(me, target, me->query_temp("weapon"));
	weapon->unequip();
	COMBAT_D->do_attack(me, target, me->query_temp("weapon"));
	weapon->wield();
	COMBAT_D->do_attack(me, target, me->query_temp("weapon"));

	me->start_busy(1+random(3));
	me->add_temp("apply/damage", -amount);
	me->add_temp("apply/attack", -amount*2);
	me->add_temp("apply/dodge", -amount*2);
	me->add("neili", -amount*3);
	me->add("jingli", -amount*2);
	if( me->query_temp("restore") ) me->prepare_skill("cuff", "pishi-poyu");

	return 1;
}
开发者ID:heypnus,项目名称:xkx2001,代码行数:78,代码来源:jianzhang.c


示例18: create

inherit NPC;
void create()
{
	seteuid(getuid());
        set_name("采石工",({"worker"}));
        set("gender","男性");
        set("age",(random(10)+32));
        set("str",30);
        set("con",20);
        set("combat_exp",(100+random(40)));
        set_temp("apply/dodge",(10+random(5)));
        add_money("coin",50);
        setup();
	carry_object("/obj/cloth")->wear();
	if (random(50) > 40)
	carry_object("/d/green/obj/hammer")->wield();
	else
	carry_object("/d/green/obj/rope");
}
开发者ID:mudchina,项目名称:es2-utf8,代码行数:19,代码来源:worker2.c


示例19: millis

void ledCube8_Tetris::run()
{
	startTime = mi 

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