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C++ pushInt函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中pushInt函数的典型用法代码示例。如果您正苦于以下问题:C++ pushInt函数的具体用法?C++ pushInt怎么用?C++ pushInt使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了pushInt函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: test1

void test1() {
  printf("Test 1: Objects on stack are preserved.\n");
  VM* vm = newVM();
  pushInt(vm, 1);
  pushInt(vm, 2);

  gc(vm);
  assert(vm->numObjects == 2, "Should have preserved objects.");
  freeVM(vm);
}
开发者ID:ChelinTsien,项目名称:mark-sweep,代码行数:10,代码来源:main.c


示例2: test2

void test2() {
  printf("Test 2: Unreached objects are collected.\n");
  VM* vm = newVM();
  pushInt(vm, 1);
  pushInt(vm, 2);
  pop(vm);
  pop(vm);

  gc(vm);
  assert(vm->numObjects == 0, "Should have collected objects.");
  freeVM(vm);
}
开发者ID:ChelinTsien,项目名称:mark-sweep,代码行数:12,代码来源:main.c


示例3: CCLOG

void GameNetDelegate::onMessageReceived(const char *data, unsigned short size)
{
    CCLOG("onMessageReceived, size is %d %d", size, size - sizeof(CMD_Head));
    CMD_Command Command = ((CMD_Head *)data)->CommandInfo;

    auto stack = LuaEngine::getInstance()->getLuaStack();
    stack->pushInt(Command.wMainCmdID);
    stack->pushInt(Command.wSubCmdID);
    stack->pushString(data + sizeof(CMD_Head), size - sizeof(CMD_Head));
    auto it = m_callBacks.find("onReceived");
    stack->executeFunctionByHandler(it->second, 3);
    stack->clean();
}
开发者ID:1005491398,项目名称:DDZ,代码行数:13,代码来源:GameNetDelegate.cpp


示例4: luaopen_int64

LUALIB_API int luaopen_int64(lua_State *L)
{
 if (sizeof(Int)<8) luaL_error(L,"int64 cannot work with %d-byte values",sizeof(Int));
 luaL_newmetatable(L,MYTYPE);
 luaL_setfuncs(L,R,0);
 lua_pushliteral(L,"version");			/** version */
 lua_pushliteral(L,MYVERSION);
 lua_settable(L,-3);
 pushInt(L,LLONG_MIN);
 lua_setfield(L,-2,"min");			/** min */
 pushInt(L,LLONG_MAX);
 lua_setfield(L,-2,"max");			/** max */
 return 1;
}
开发者ID:lindianyin,项目名称:test,代码行数:14,代码来源:lint64.c


示例5: pushInt

void BenchmarkTcpClient::buildWriteChunk() {
	if (writeBuffer.empty()) {
		if (server) {
			if (answerSizeRemain > 0) {
				int size = std::min(answerSizeRemain, 1024);
				writeBuffer.reserve(size);
				for(char *c = (char*)writeBuffer.end(), *end = c + size; c != end; ++c)
					*c = (int)random(currentSeed)%256 - 128;
				writeBuffer.push(size);
				answerSizeRemain -= size;
				eventWrite.setTimeRelativeNow();
				if (answerSizeRemain <= 0) {
					requestSize = -1;
					answerSize = -1;
				}
			}
		} else {
			int size = std::min(requestSize + 3*(int)sizeof(int), 1024);
			writeBuffer.reserve(size);
			if (requestsCountRemain == requestsCount) {
				pushInt(requestsCount);
				requestSizeRemain = requestSize;
			}
			if (requestSizeRemain == requestSize) {
				if (requestsCountRemain <= 0 || requestSize <= 0 || answerSize <= 0)
					{ formatError(); return; }
				pushInt(requestSize);
				pushInt(answerSize);
				--requestsCountRemain;
			}
			if (requestSizeRemain > 0) {
				size -= writeBuffer.size();
				size = std::min(requestSizeRemain, size);
				if (size > 0) {
					for(char *c = (char*)writeBuffer.end(), *end = c + size; c != end; ++c)
						*c = (int)random(currentSeed)%256 - 128;
					currentCrc32 = Packet::crc32(writeBuffer.end(), size, currentCrc32);
					writeBuffer.push(size);
					requestSizeRemain -= size;
				}
				if (requestSizeRemain <= 0) {
					answerSizeRemain = answerSize;
					currentSeed = currentCrc32;
					currentCrc32 = 0;
				}
				eventWrite.setTimeRelativeNow();
			}
		}
	}
}
开发者ID:blackwarthog,项目名称:icetunnel,代码行数:50,代码来源:benchmarktcpclient.cpp


示例6: test3

void test3() {
  printf("Test 3: Reach nested objects.\n");
  VM* vm = newVM();
  pushInt(vm, 1);
  pushInt(vm, 2);
  pushPair(vm);
  pushInt(vm, 3);
  pushInt(vm, 4);
  pushPair(vm);
  pushPair(vm);

  gc(vm);
  assert(vm->numObjects == 7, "Should have reached objects.");
  freeVM(vm);
}
开发者ID:ChelinTsien,项目名称:mark-sweep,代码行数:15,代码来源:main.c


示例7: popInt

void Interpreter::divInts() {
	int64_t right = popInt();
	int64_t left = popInt();

	//cout << "Dividing " << left << " " << right << endl;
    pushInt(left / right);
}
开发者ID:nvmd,项目名称:spbau-mathvm,代码行数:7,代码来源:Interpreter.cpp


示例8: topContext

void Interpreter::loadCtxInt() {
	FunctionContext* ctx = topContext();
    uint16_t ctxId = getNext2Bytes();
	uint16_t id = getNext2Bytes();

	pushInt(ctx->readInt(ctxId, id));
}
开发者ID:nvmd,项目名称:spbau-mathvm,代码行数:7,代码来源:Interpreter.cpp


示例9: LANDRU_DECL_FN

    LANDRU_DECL_FN(ColorVarObj, getInt)
    {
		ColorVarObj* o = (ColorVarObj*) p->vo.get();
        p->stack->pop();

        pushInt(p, (int) o->c);
    }
开发者ID:meshula,项目名称:Landru,代码行数:7,代码来源:ColorVarObj.cpp


示例10: pushInt

int CCLuaEngine::pushCCLuaValue(const CCLuaValue& value)
{
    const CCLuaValueType type = value.getType();
    if (type == CCLuaValueTypeInt)
    {
        return pushInt(value.intValue());
    }
    else if (type == CCLuaValueTypeFloat)
    {
        return pushFloat(value.floatValue());
    }
    else if (type == CCLuaValueTypeBoolean)
    {
        return pushBoolean(value.booleanValue());
    }
    else if (type == CCLuaValueTypeString)
    {
        return pushString(value.stringValue().c_str());
    }
    else if (type == CCLuaValueTypeDict)
    {
        pushCCLuaValueDict(value.dictValue());
    }
    else if (type == CCLuaValueTypeArray)
    {
        pushCCLuaValueArray(value.arrayValue());
    }
    else if (type == CCLuaValueTypeCCObject)
    {
        pushCCObject(value.ccobjectValue(), value.getCCObjectTypename().c_str());
    }
    
    return lua_gettop(m_state);
}
开发者ID:JoeHu,项目名称:ccgui,代码行数:34,代码来源:CCLuaEngine.cpp


示例11: unregisterMovementEventHandler

void DBCCArmatureNode::registerMovementEventHandler(cocos2d::LUA_FUNCTION func)
{
	unregisterMovementEventHandler();
	_movementEventHandler = func;

	auto dispatcher = getCCEventDispatcher();

	auto f = [this](cocos2d::EventCustom *event)
	{
		auto eventData = (dragonBones::EventData*)(event->getUserData());
		auto type = (int) eventData->getType();
		auto movementId = eventData->animationState->name;
        auto lastState = eventData->armature->getAnimation()->getLastAnimationState();

		auto stack = cocos2d::LuaEngine::getInstance()->getLuaStack();
		stack->pushObject(this, "db.DBCCArmatureNode");
		stack->pushInt(type);
		stack->pushString(movementId.c_str(), movementId.size());
        stack->pushBoolean(lastState == eventData->animationState);
        
		stack->executeFunctionByHandler(_movementEventHandler, 4);
	};

	dispatcher->addCustomEventListener(dragonBones::EventData::COMPLETE, f);
	dispatcher->addCustomEventListener(dragonBones::EventData::LOOP_COMPLETE, f);
}
开发者ID:602147629,项目名称:Tui-x,代码行数:26,代码来源:DBCCArmatureNode.cpp


示例12: pushInt

void LuaStack::pushLuaValue(const LuaValue& value)
{
    const LuaValueType type = value.getType();
    if (type == LuaValueTypeInt)
    {
        return pushInt(value.intValue());
    }
    else if (type == LuaValueTypeFloat)
    {
        return pushFloat(value.floatValue());
    }
    else if (type == LuaValueTypeBoolean)
    {
        return pushBoolean(value.booleanValue());
    }
    else if (type == LuaValueTypeString)
    {
        return pushString(value.stringValue().c_str());
    }
    else if (type == LuaValueTypeDict)
    {
        pushLuaValueDict(value.dictValue());
    }
    else if (type == LuaValueTypeArray)
    {
        pushLuaValueArray(value.arrayValue());
    }
    else if (type == LuaValueTypeObject)
    {
        pushObject(value.ccobjectValue(), value.getObjectTypename().c_str());
    }
}
开发者ID:Ben-Cortina,项目名称:GameBox,代码行数:32,代码来源:CCLuaStack.cpp


示例13: autoMatchResponse

void autoMatchResponse(const boids::MatchResponse& response)
{
	auto stack = cocos2d::LuaEngine::getInstance()->getLuaStack();
	stack->pushInt(response.ret_value());
	stack->pushString(response.ret_info().c_str());
	
	if (response.ret_value() == boids::MatchResponse_Value_Success)
	{
		cocos2d::log("autoMatch success. ip: %s, port: %d", response.game_server_ip().c_str(), response.game_server_port());
		if (NetworkAdapter::getInstance()->init(response.game_server_ip(), response.game_server_port()))
		{
			processGameInit(response.game_init_data(), stack);
			stack->executeFunctionByHandler(autoMatchCallback, 3);
		}
		else
		{
			cocos2d::log("[ERROR] udp init failed !");
		}
	}
	else
	{
		cocos2d::log("autoMatch error: %d %s", response.ret_value(), response.ret_info().c_str());
		stack->executeFunctionByHandler(autoMatchCallback, 2);
	}
}
开发者ID:wyrover,项目名称:boids,代码行数:25,代码来源:Net.cpp


示例14: op_aload_0

//--------------------------------------------------------------------------------
// aload_0
int op_aload_0( unsigned char **opCode, StackFrame *stack, SimpleConstantPool *p ) {
    pushInt(stack, 0);
#if SIMPLE_JVM_DEBUG
    printf("push 0 into stack\n");
#endif
    *opCode = *opCode + 1;
    return 0;
}
开发者ID:wicanr2,项目名称:simple_jvm_and_dvm,代码行数:10,代码来源:simple_jvm_bytecodes.c


示例15: op_iconst_5

// iconst_5
int op_iconst_5( unsigned char **opCode, StackFrame *stack, SimpleConstantPool *p ) {
    pushInt(stack, 5);
#if SIMPLE_JVM_DEBUG
    printf("iconst_5: push 5 into stack\n");
#endif
    *opCode = *opCode + 1;
    return 0;
}
开发者ID:wicanr2,项目名称:simple_jvm_and_dvm,代码行数:9,代码来源:simple_jvm_bytecodes.c


示例16: luaopen_int64

int luaopen_int64(lua_State *L)
{
	if (sizeof(Int)<8) luaL_error(L,"int64 cannot work with %d-byte values",sizeof(Int));
	luaL_newmetatable(L, MYTYPE); /*stack: mt*/
	lua_setglobal(L, MYNAME); /*_G[MYNAME] = mt stack: */
	luaL_register(L, MYNAME, R); /*_G[MYNAME].__add = ..., _G[MYNAME].__div = ldiv.. stack: mt*/
	lua_pushliteral(L,"version");			/** version */
	lua_pushliteral(L, MYVERSION); 
	lua_settable(L,-3);  /*mt[version] = MYVERSION, stack:mt*/
	pushInt(L,LLONG_MIN);
	lua_setfield(L,-2,"min");			/** min */
	pushInt(L,LLONG_MAX);
	lua_setfield(L,-2,"max");			/** max */

	lua_pop(L, 1);
	return 0;
}
开发者ID:caiguangwen1,项目名称:test,代码行数:17,代码来源:lint64.cpp


示例17: test4

void test4() {
  printf("Test 4: Handle cycles.\n");
  VM* vm = newVM();
  pushInt(vm, 1);
  pushInt(vm, 2);
  Object* a = pushPair(vm);
  pushInt(vm, 3);
  pushInt(vm, 4);
  Object* b = pushPair(vm);

  a->tail = b;
  b->tail = a;

  gc(vm);
  assert(vm->numObjects == 4, "Should have collected objects.");
  freeVM(vm);
}
开发者ID:ChelinTsien,项目名称:mark-sweep,代码行数:17,代码来源:main.c


示例18: op_iload_3

//iload_3
int op_iload_3( unsigned char **opCode, StackFrame *stack, SimpleConstantPool *p ) {
    int value = localVariables.integer[3];
#if SIMPLE_JVM_DEBUG
    printf("iload_3: load value from local variable 3(%d)\n",localVariables.integer[3]);
#endif
    pushInt(stack, value);
    *opCode = *opCode + 1;
    return 0;
}
开发者ID:wicanr2,项目名称:simple_jvm_and_dvm,代码行数:10,代码来源:simple_jvm_bytecodes.c


示例19: op_getstatic

/*
 * Execute the GETSTATIC instruction
 */
void op_getstatic() {
    Ref field = resolve(u16(1), ID_FIELD);
    if (field == NULL) { return; } // rollback

    // read field values
    Ref type = getRef(field, ENTRY_OWNER);
    Ref statics = getRef(type, TYPE_STATICS);
    Int index = getInt(field, FIELD_INDEX);
    Int flag = getInt(field, FIELD_REFERENCE_FLAG);
    Int size = getInt(field, FIELD_SIZE);
    int offset = STATICS_FIELDS + index;

    // read values and push on stack
    if (flag) { pushRef(getRef(statics, offset)); }
    else { pushInt(getInt(statics, offset)); }
    if (size == 2) { pushInt(getInt(statics, offset + 1)); }
    pc += 3;
}
开发者ID:ahua,项目名称:java,代码行数:21,代码来源:field.c


示例20: op_bipush

//bipush
int op_bipush( unsigned char **opCode, StackFrame *stack, SimpleConstantPool *p ) {
    int value = opCode[0][1];
    pushInt(stack, value);
#if SIMPLE_JVM_DEBUG
    printf("push a byte %d onto the stack \n", value);
#endif
    *opCode = *opCode + 2;
    return 0;
}
开发者ID:wicanr2,项目名称:simple_jvm_and_dvm,代码行数:10,代码来源:simple_jvm_bytecodes.c



注:本文中的pushInt函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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