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C++ prop函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中prop函数的典型用法代码示例。如果您正苦于以下问题:C++ prop函数的具体用法?C++ prop怎么用?C++ prop使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了prop函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: prop

void MCWalkerConfiguration::loadEnsemble(MCWalkerConfiguration& other)
{
  if(SampleStack.empty()) return;
  Walker_t::PropertyContainer_t prop(1,PropertyList.size());
  int nsamples=SampleStack.size();
  for(int i=0; i<nsamples; ++i)
  {
    Walker_t* awalker=new Walker_t(getTotalNum());
    // awalker->R = *(SampleStack[i]);
    // awalker->Drift = 0.0;
    awalker->R    = SampleStack[i].R;
    awalker->Grad = SampleStack[i].G;
    awalker->Lap  = SampleStack[i].L;
    // Make sure properties is resized properly first
    awalker->Properties.copy(prop);
    RealType *myprop = awalker->getPropertyBase();
    myprop[LOGPSI]         = SampleStack[i].LogPsi;
    myprop[LOCALENERGY]    = SampleStack[i].KE + SampleStack[i].PE;
    myprop[LOCALPOTENTIAL] = SampleStack[i].PE;
    other.WalkerList.push_back(awalker);
    //    delete SampleStack[i];
  }
  SampleStack.clear();
}
开发者ID:digideskio,项目名称:qmcpack,代码行数:24,代码来源:MCWalkerConfiguration.cpp


示例2: AddArbitraryPropertyToParamListBuilder

void AddArbitraryPropertyToParamListBuilder( ICompoundProperty & parent,
                                             const PropertyHeader &propHeader,
                                             ISampleSelector &sampleSelector,
                                             const std::string &rmanBaseType,
                                             ParamListBuilder &ParamListBuilder
                                           )
{
    T prop( parent, propHeader.getName() );

    if ( ! prop.valid() )
    {
        //TODO error message?
        return;
    }

    std::string rmanType = GetPrmanScopeString(
        GetGeometryScope( propHeader.getMetaData() ) ) + " ";

    rmanType += rmanBaseType + " " + propHeader.getName();

    typename T::sample_ptr_type propSample = prop.getValue( sampleSelector );

    ParamListBuilder.add( rmanType, (RtPointer)propSample->get(), propSample );
}
开发者ID:ryutaro765,项目名称:Alembic,代码行数:24,代码来源:ArbAttrUtil.cpp


示例3: prop

void
prop(Reg *r, Bits ref, Bits cal)
{
	Reg *r1, *r2;
	int z;

	for(r1 = r; r1 != R; r1 = (Reg*)r1->f.p1) {
		for(z=0; z<BITS; z++) {
			ref.b[z] |= r1->refahead.b[z];
			if(ref.b[z] != r1->refahead.b[z]) {
				r1->refahead.b[z] = ref.b[z];
				change++;
			}
			cal.b[z] |= r1->calahead.b[z];
			if(cal.b[z] != r1->calahead.b[z]) {
				r1->calahead.b[z] = cal.b[z];
				change++;
			}
		}
		switch(r1->f.prog->as) {
		case ACALL:
			if(noreturn(r1->f.prog))
				break;
			for(z=0; z<BITS; z++) {
				cal.b[z] |= ref.b[z] | externs.b[z];
				ref.b[z] = 0;
			}
			break;

		case ATEXT:
			for(z=0; z<BITS; z++) {
				cal.b[z] = 0;
				ref.b[z] = 0;
			}
			break;

		case ARET:
			for(z=0; z<BITS; z++) {
				cal.b[z] = externs.b[z] | ovar.b[z];
				ref.b[z] = 0;
			}
			break;

		default:
			// Work around for issue 1304:
			// flush modified globals before each instruction.
			for(z=0; z<BITS; z++) {
				cal.b[z] |= externs.b[z];
				// issue 4066: flush modified return variables in case of panic
				if(hasdefer)
					cal.b[z] |= ovar.b[z];
			}
			break;
		}
		for(z=0; z<BITS; z++) {
			ref.b[z] = (ref.b[z] & ~r1->set.b[z]) |
				r1->use1.b[z] | r1->use2.b[z];
			cal.b[z] &= ~(r1->set.b[z] | r1->use1.b[z] | r1->use2.b[z]);
			r1->refbehind.b[z] = ref.b[z];
			r1->calbehind.b[z] = cal.b[z];
		}
		if(r1->f.active)
			break;
		r1->f.active = 1;
	}
	for(; r != r1; r = (Reg*)r->f.p1)
		for(r2 = (Reg*)r->f.p2; r2 != R; r2 = (Reg*)r2->f.p2link)
			prop(r2, r->refbehind, r->calbehind);
}
开发者ID:TomHoenderdos,项目名称:go-sunos,代码行数:69,代码来源:reg.c


示例4: prop

void VCMatrix::editProperties()
{
    VCMatrixProperties prop(this, m_doc);
    if (prop.exec() == QDialog::Accepted)
        m_doc->setModified();
}
开发者ID:Cingulingu,项目名称:qlcplus,代码行数:6,代码来源:vcmatrix.cpp


示例5: regopt


//.........这里部分代码省略.........
	loopit(firstr, npc);
	if(debug['R'] && debug['v']) {
		print("\nlooping structure:\n");
		for(r = firstr; r != R; r = r->link) {
			print("%ld:%P", r->loop, r->prog);
			for(z=0; z<BITS; z++)
				bit.b[z] = r->use1.b[z] |
					   r->use2.b[z] |
					   r->set.b[z];
			if(bany(&bit)) {
				print("\t");
				if(bany(&r->use1))
					print(" u1=%B", r->use1);
				if(bany(&r->use2))
					print(" u2=%B", r->use2);
				if(bany(&r->set))
					print(" st=%B", r->set);
			}
			print("\n");
		}
	}

	/*
	 * pass 3
	 * iterate propagating usage
	 * 	back until flow graph is complete
	 */
loop1:
	change = 0;
	for(r = firstr; r != R; r = r->link)
		r->active = 0;
	for(r = firstr; r != R; r = r->link)
		if(r->prog->as == ARET)
			prop(r, zbits, zbits);
loop11:
	/* pick up unreachable code */
	i = 0;
	for(r = firstr; r != R; r = r1) {
		r1 = r->link;
		if(r1 && r1->active && !r->active) {
			prop(r, zbits, zbits);
			i = 1;
		}
	}
	if(i)
		goto loop11;
	if(change)
		goto loop1;


	/*
	 * pass 4
	 * iterate propagating register/variable synchrony
	 * 	forward until graph is complete
	 */
loop2:
	change = 0;
	for(r = firstr; r != R; r = r->link)
		r->active = 0;
	synch(firstr, zbits);
	if(change)
		goto loop2;


	/*
	 * pass 5
开发者ID:carriercomm,项目名称:legacy,代码行数:67,代码来源:reg.c


示例6: main

int main( int argc, char *argv[] ) {

    // Init controller db file for backend
    Q_INIT_RESOURCE( controllerdb );

    // Uncomment this to enable the message handler for debugging and stack tracing
    // qInstallMessageHandler( phoenixDebugMessageHandler );

    // Handles stuff with the windowing system
    QGuiApplication app( argc, argv );

    // The engine that runs our QML-based UI
    QQmlApplicationEngine engine;

    // Set application metadata
    QGuiApplication::setApplicationDisplayName( QStringLiteral( "Phoenix" ) );
    QGuiApplication::setApplicationName( QStringLiteral( "Phoenix" ) );
    QGuiApplication::setApplicationVersion( QStringLiteral( "0.0.1" ) );
    QGuiApplication::setOrganizationName( QStringLiteral( "Team Phoenix" ) );
    QGuiApplication::setOrganizationDomain( QStringLiteral( "phoenix.vg" ) );

    // Figure out the right paths for the environment, and create user storage folders if not already there
    Library::PhxPaths::initPaths();

    // For release builds, write to a log file along with the console
#ifdef QT_NO_DEBUG
    QFile logFile( Library::PhxPaths::userDataLocation() % '/' % QStringLiteral( "Logs" ) % '/' %
                   QDateTime::currentDateTime().toString( QStringLiteral( "ddd MMM d yyyy - h mm ss AP" ) ) %
                   QStringLiteral( ".log" ) );

    // If this fails... how would we know? :)
    logFile.open( QIODevice::WriteOnly | QIODevice::Text );
    int logFD = logFile.handle();
    logFP = fdopen( dup( logFD ), "w" );
    qInstallMessageHandler( phoenixDebugMessageLog );
#endif

    // Open connections to the SQL databases.
    Library::LibretroDatabase::open();
    Library::MetaDataDatabase::open();

    // Necessary to quit properly
    QObject::connect( &engine, &QQmlApplicationEngine::quit, &app, &QGuiApplication::quit );

    // Register our custom types for use within QML
    VideoItem::registerTypes();
    InputManager::registerTypes();

    // Register our custom QML-accessable/instantiable objects
    qmlRegisterType<Library::PlatformsModel>( "vg.phoenix.models", 1, 0, "PlatformsModel" );
    qmlRegisterType<Library::CollectionsModel>( "vg.phoenix.models", 1, 0, "CollectionsModel" );
    qmlRegisterType<Library::LibraryModel>( "vg.phoenix.models", 1, 0, "LibraryModel" );
    qmlRegisterType<Library::CoreModel>( "vg.phoenix.models", 1, 0, "CoreModel" );
    qmlRegisterType<Library::ImageCacher>( "vg.phoenix.cache", 1, 0, "ImageCacher" );
    qmlRegisterType<GameLauncher>( "vg.phoenix.launcher", 1, 0, "GameLauncher" );

    // Register our custom QML-accessable objects and instantiate them here
    qmlRegisterSingletonType( QUrl( "qrc:/PhxTheme.qml" ), "vg.phoenix.themes", 1, 0, "PhxTheme" );
    qmlRegisterSingletonType<Library::PhxPaths>( "vg.phoenix.paths", 1, 0, "PhxPaths", PhxPathsSingletonProviderCallback );

    qRegisterMetaType<Library::GameData>( "GameData" );

    // Load the root QML object and everything under it
    engine.load( QUrl( QStringLiteral( "qrc:/main.qml" ) ) );

    // Ensure custom controller DB file exists
    QFile gameControllerDBFile( Library::PhxPaths::userDataLocation() % '/' % QStringLiteral( "gamecontrollerdb.txt" ) );

    if( !gameControllerDBFile.exists() ) {
        gameControllerDBFile.open( QIODevice::ReadWrite );
        QTextStream stream( &gameControllerDBFile );
        stream << "# Insert your custom definitions here" << endl;
        gameControllerDBFile.close();
    }

    // Set InputManager's custom controller DB file
    QQmlProperty prop( engine.rootObjects().first(), "inputManager.controllerDBFile" );
    Q_ASSERT( prop.isValid() );
    QString path = Library::PhxPaths::userDataLocation() % QStringLiteral( "/gamecontrollerdb.txt" );
    QVariant pathVar( path );
    prop.write( pathVar );

    // Run the app and write return code to the log file if in release mode
#ifdef QT_NO_DEBUG
    int ret = app.exec();
    fprintf( logFP, "Returned %d", ret );
    fclose( logFP );
    return ret;
#else
    // Otherwise, just run it normally
    return app.exec();
#endif

}
开发者ID:Limero,项目名称:Phoenix,代码行数:94,代码来源:main.cpp


示例7: prop

QString ItemRDFImpl::commentPostUri() const
{
    PropertyPtr prop(new Property(commentApiNamespace() + QLatin1String("comment")));
    return m_item.resource()->property(prop)->asString();
}
开发者ID:pvuorela,项目名称:kcalcore,代码行数:5,代码来源:itemrdfimpl.cpp


示例8: Q_ASSERT

QObject *QDeclarativeVME::run(QDeclarativeVMEObjectStack &stack, 
                              QDeclarativeContextData *ctxt, 
                              QDeclarativeCompiledData *comp, 
                              int start, int count, 
                              const QBitField &bindingSkipList)
{
    Q_ASSERT(comp);
    Q_ASSERT(ctxt);
    const QList<QDeclarativeCompiledData::TypeReference> &types = comp->types;
    const QList<QString> &primitives = comp->primitives;
    const QList<QByteArray> &datas = comp->datas;
    const QList<QDeclarativeCompiledData::CustomTypeData> &customTypeData = comp->customTypeData;
    const QList<int> &intData = comp->intData;
    const QList<float> &floatData = comp->floatData;
    const QList<QDeclarativePropertyCache *> &propertyCaches = comp->propertyCaches;
    const QList<QDeclarativeParser::Object::ScriptBlock> &scripts = comp->scripts;
    const QList<QUrl> &urls = comp->urls;

    QDeclarativeEnginePrivate::SimpleList<QDeclarativeAbstractBinding> bindValues;
    QDeclarativeEnginePrivate::SimpleList<QDeclarativeParserStatus> parserStatus;

    QDeclarativeVMEStack<ListInstance> qliststack;

    vmeErrors.clear();
    QDeclarativeEnginePrivate *ep = QDeclarativeEnginePrivate::get(ctxt->engine);

    int status = -1;    //for dbus
    QDeclarativePropertyPrivate::WriteFlags flags = QDeclarativePropertyPrivate::BypassInterceptor |
                                                    QDeclarativePropertyPrivate::RemoveBindingOnAliasWrite;

    for (int ii = start; !isError() && ii < (start + count); ++ii) {
        const QDeclarativeInstruction &instr = comp->bytecode.at(ii);

        switch(instr.type) {
        case QDeclarativeInstruction::Init:
            {
                if (instr.init.bindingsSize) 
                    bindValues = QDeclarativeEnginePrivate::SimpleList<QDeclarativeAbstractBinding>(instr.init.bindingsSize);
                if (instr.init.parserStatusSize)
                    parserStatus = QDeclarativeEnginePrivate::SimpleList<QDeclarativeParserStatus>(instr.init.parserStatusSize);
                if (instr.init.contextCache != -1) 
                    ctxt->setIdPropertyData(comp->contextCaches.at(instr.init.contextCache));
                if (instr.init.compiledBinding != -1) 
                    ctxt->optimizedBindings = new QDeclarativeCompiledBindings(datas.at(instr.init.compiledBinding).constData(), ctxt, comp);
            }
            break;

        case QDeclarativeInstruction::CreateObject:
            {
                QBitField bindings;
                if (instr.create.bindingBits != -1) {
                    const QByteArray &bits = datas.at(instr.create.bindingBits);
                    bindings = QBitField((const quint32*)bits.constData(),
                                         bits.size() * 8);
                }
                if (stack.isEmpty())
                    bindings = bindings.united(bindingSkipList);

                QObject *o = 
                    types.at(instr.create.type).createInstance(ctxt, bindings, &vmeErrors);

                if (!o) {
                    VME_EXCEPTION(QCoreApplication::translate("QDeclarativeVME","Unable to create object of type %1").arg(QString::fromLatin1(types.at(instr.create.type).className)));
                }

                QDeclarativeData *ddata = QDeclarativeData::get(o);
                Q_ASSERT(ddata);

                if (stack.isEmpty()) {
                    if (ddata->context) {
                        Q_ASSERT(ddata->context != ctxt);
                        Q_ASSERT(ddata->outerContext);
                        Q_ASSERT(ddata->outerContext != ctxt);
                        QDeclarativeContextData *c = ddata->context;
                        while (c->linkedContext) c = c->linkedContext;
                        c->linkedContext = ctxt;
                    } else {
                        ctxt->addObject(o);
                    }

                    ddata->ownContext = true;
                } else if (!ddata->context) {
                    ctxt->addObject(o);
                }

                ddata->setImplicitDestructible();
                ddata->outerContext = ctxt;
                ddata->lineNumber = instr.line;
                ddata->columnNumber = instr.create.column;

                if (instr.create.data != -1) {
                    QDeclarativeCustomParser *customParser =
                        types.at(instr.create.type).type->customParser();
                    customParser->setCustomData(o, datas.at(instr.create.data));
                }
                if (!stack.isEmpty()) {
                    QObject *parent = stack.top();
                    if (o->isWidgetType()) { 
                        QWidget *widget = static_cast<QWidget*>(o); 
                        if (parent->isWidgetType()) { 
//.........这里部分代码省略.........
开发者ID:maxxant,项目名称:qt,代码行数:101,代码来源:qdeclarativevme.cpp


示例9: regopt


//.........这里部分代码省略.........
			}
			r->s2 = r1;
			r->p2link = r1->p2;
			r1->p2 = r;
		}
	}

	if(debug['R'] && debug['v'])
		dumpit("pass2", firstr);

	/*
	 * pass 2.5
	 * find looping structure
	 */
	for(r = firstr; r != R; r = r->link)
		r->active = 0;
	change = 0;
	loopit(firstr, nr);

	if(debug['R'] && debug['v'])
		dumpit("pass2.5", firstr);

	/*
	 * pass 3
	 * iterate propagating usage
	 * 	back until flow graph is complete
	 */
loop1:
	change = 0;
	for(r = firstr; r != R; r = r->link)
		r->active = 0;
	for(r = firstr; r != R; r = r->link)
		if(r->prog->as == ARET)
			prop(r, zbits, zbits);
loop11:
	/* pick up unreachable code */
	i = 0;
	for(r = firstr; r != R; r = r1) {
		r1 = r->link;
		if(r1 && r1->active && !r->active) {
			prop(r, zbits, zbits);
			i = 1;
		}
	}
	if(i)
		goto loop11;
	if(change)
		goto loop1;

	if(debug['R'] && debug['v'])
		dumpit("pass3", firstr);

	/*
	 * pass 4
	 * iterate propagating register/variable synchrony
	 * 	forward until graph is complete
	 */
loop2:
	change = 0;
	for(r = firstr; r != R; r = r->link)
		r->active = 0;
	synch(firstr, zbits);
	if(change)
		goto loop2;

	if(debug['R'] && debug['v'])
开发者ID:jianfengye,项目名称:Go_source,代码行数:67,代码来源:reg.c


示例10: switch

void ShapeCL::update(int id)
{
    switch (id)
    {
      case PROP_STENCIL:
      {
        if (prop(id) < 0.0) setProperty(id, 0.0);
        else if (prop(id) > 3.0) setProperty(id, 3.0);
        break;
      }
      case PROP_BLINK_FREQ:
      {
        if (prop(id) < 0.0)
	{
          setProperty(id, 0.0);
          bBlinkOn = 1;
          dBlinkClock = 0.0;
	}
	break;
      }
      // numbers between 0.0 and 1.0:
      case PROP_BLINK_DUTY_CYCLE:
      case PROP_BLINK_INITIAL_PHASE:
      {
        if (prop(id) < 0.0)
          setProperty(id, 0.0);
        else if (prop(id) > 1.0)
          setProperty(id, 1.0);
        break;
      }
      // properties that must be >= 0.0
      case PROP_RAMP_REPEAT:
      case PROP_RAMP_PERIOD:
      {
        if (prop(id) < 0.0)
          setProperty(id, 0.0);
	break;        
      }
      // allow least sig 8 bits to be set, bit n [1..8] on 
      // means turn stimulus on for block n
      case PROP_BLOCK:
      {
	if (prop(id) < 0)
          setProperty(id, 0);
        else if (prop(id) > 255)
          setProperty(id, 255);
        break;
      }
      // properties that should be integers in range [1..3]:
      case PROP_EYE:
      {
        if (prop(id) < 1)
          setProperty(id, 3);
        else if (prop(id) > 3)
          setProperty(id, 1);
        break;
      }
      // properties than can be 0 or 1 or 2
      case PROP_RAMPED:
      {
        if (prop(id) < 0)
          setProperty(id, 2);
        else if (prop(id) > 2)
          setProperty(id, 0);
        break;
      }
      // properties that are 0 or 1 (e.g. on/off properties)
      case PROP_ALWAYS_ON:
      case PROP_RAMP_UPORDOWN:
      case PROP_COLOR_TRACK_BG:
      {
        if (prop(id) < 0)
          setProperty(id, 1);
        else if (prop(id) > 1) 
          setProperty(id, 0);
        break;
      }
      case PROP_RED:
      case PROP_GREEN:
      case PROP_BLUE:
      {
        for (int i=PROP_RED; i<=PROP_BLUE; i++)
        {
          if (prop(i) < 0)
            setProperty(i, 0);
          else if (prop(i) > 255)
            setProperty(i, 255);
          fRGBA[i-PROP_RED] = prop(i) / 255.0;
        }
        break;
      }

    }
}
开发者ID:mbolding,项目名称:cdfitools,代码行数:94,代码来源:shape.cpp


示例11: prop

void ShapeCL::updateAt(double seconds) 
{
    if (prop(PROP_BLINK_FREQ) > 0.0)
    {
      dBlinkClock += seconds;
      double period = 1.0/prop(PROP_BLINK_FREQ);
      if (dBlinkClock > period)
      {
        dBlinkClock -= period;
      }
      bBlinkOn = 1;
      if (dBlinkClock > period*prop(PROP_BLINK_DUTY_CYCLE))
        bBlinkOn = 0;
    }
    if (prop(PROP_RAMP_REPEAT) > 0.0)
    {
      dRampClock += seconds;
      if (dRampClock > prop(PROP_RAMP_REPEAT))
      {
        dRampClock -= prop(PROP_RAMP_REPEAT);
      }
      if (prop(PROP_RAMP_UPORDOWN) == 0)
      {
        if (prop(PROP_RAMP_PERIOD) > 0.0 && dRampClock < prop(PROP_RAMP_PERIOD))
          setOpacity(dRampClock / prop(PROP_RAMP_PERIOD));
        else
          setOpacity(1.0);
      }
      else
      {
        if (prop(PROP_RAMP_PERIOD) > 0.0 && dRampClock < prop(PROP_RAMP_PERIOD))
          setOpacity(1.0 - dRampClock / prop(PROP_RAMP_PERIOD));
        else
          setOpacity(0.0);
      }
    }
}
开发者ID:mbolding,项目名称:cdfitools,代码行数:37,代码来源:shape.cpp


示例12: dumpId

char *OpenDDLParser::parseHeader( char *in, char *end ) {
    if( ddl_nullptr == in || in == end ) {
        return in;
    }

    Text *id( ddl_nullptr );
    in = OpenDDLParser::parseIdentifier( in, end, &id );

#ifdef DEBUG_HEADER_NAME
    dumpId( id );
#endif // DEBUG_HEADER_NAME

    in = lookForNextToken( in, end );
    if( ddl_nullptr != id ) {
        // store the node
        DDLNode *node( createDDLNode( id, this ) );
        if( ddl_nullptr != node ) {
            pushNode( node );
        } else {
            std::cerr << "nullptr returned by creating DDLNode." << std::endl;
        }
        delete id;

		Name *name(ddl_nullptr);
		in = OpenDDLParser::parseName(in, end, &name);
        if( ddl_nullptr != name && ddl_nullptr != node ) {
            const std::string nodeName( name->m_id->m_buffer );
            node->setName( nodeName );
            delete name;
        }


		Property *first(ddl_nullptr);
		in = lookForNextToken(in, end);
		if (*in == Grammar::OpenPropertyToken[0]) {
			in++;
			Property *prop(ddl_nullptr), *prev(ddl_nullptr);
			while (*in != Grammar::ClosePropertyToken[0] && in != end) {
				in = OpenDDLParser::parseProperty(in, end, &prop);
				in = lookForNextToken(in, end);

				if (*in != Grammar::CommaSeparator[0] && *in != Grammar::ClosePropertyToken[0]) {
					logInvalidTokenError(in, Grammar::ClosePropertyToken, m_logCallback);
					return ddl_nullptr;
				}

				if (ddl_nullptr != prop && *in != Grammar::CommaSeparator[0]) {
					if (ddl_nullptr == first) {
						first = prop;
					}
					if (ddl_nullptr != prev) {
						prev->m_next = prop;
					}
					prev = prop;
				}
			}
			++in;
		}

		// set the properties
		if (ddl_nullptr != first && ddl_nullptr != node) {
			node->setProperties(first);
		}
    }

    return in;
}
开发者ID:Ithamar,项目名称:assimp,代码行数:67,代码来源:OpenDDLParser.cpp


示例13: abstract_commutation

bool abstract_commutation(
    const locst &locs,
    impara_var_mapt &var_map,
    node_reft current,
    node_reft ancestor,
    node_reft mover)
{
	const namespacet &ns=var_map.ns;
  
  std::cout << "<<<<<<<<<<<<<<<<<<<<" << std::endl;
  std::cout << "abstract_commutation current " << current->number 
                                               << " ancestor " << ancestor->number 
                                               << " mover " << mover->number << std::endl;
	
  for(; !ancestor.is_nil() && !ancestor->has_label();--ancestor);     
	 
  propagationt prop(ns);
	 
 
  // turn A into a history
  propagationt propagation_mover(
          ns,
          mover->history,
          ancestor);

  propagation_mover.set_hidden(true);

  std::set<exprt> mover_reads, mover_writes;
	

  cone_of_influence(locs, var_map, propagation_mover, mover, ancestor, mover_reads, mover_writes);

  // split B into VCs
  
  propagationt propagation_current(
          ns,
          current->history,
          ancestor);
  
  propagation_current.set_hidden(true);
  
  std::set<exprt> current_reads, current_writes;
  
  cone_of_influence(locs, var_map, propagation_current, current, ancestor, current_reads, current_writes);
  
  
  bool dependence=shared_stept::intersect(current_reads, mover_writes)
               || shared_stept::intersect(current_writes, mover_reads)
               || shared_stept::intersect(current_writes, mover_writes);
  
  
  #ifdef DEBUG
  
  std::cout << "sensitivity checker VCs" << std::endl;
  
  /*
  for(unsigned i=0; i<vcs.size(); ++i)
  { 
  	std::cout << vcs[i].pretty(ns, locs) << std::endl;
  }
  */

  if(dependence)
  {
    std::cout << "Dependent"<<std::endl;
  }
  else
  {
    std::cout << "Independent"<<std::endl;
  }
  shared_stept::output(mover_reads, mover_writes,std::cout);
  shared_stept::output(current_reads, current_writes,std::cout);
	

  
  #endif
  
  return !dependence;


}
开发者ID:bjowac,项目名称:impara,代码行数:81,代码来源:sensitivity.cpp


示例14: prop

void VCSlider::editProperties()
{
    VCSliderProperties prop(_app, this);
    if (prop.exec() == QDialog::Accepted)
        _app->doc()->setModified();
}
开发者ID:Andersbakken,项目名称:qlc-svn,代码行数:6,代码来源:vcslider.cpp


示例15: doc

bool xmlImport::importProps() {
    TiXmlDocument doc(xmlFile.c_str());
    if(!doc.LoadFile()){
        Logger::getLogger()->debug("Error: could not load properties XML file");
        return false;
    }

    TiXmlElement* pElem;
    TiXmlElement* pChild;
    TiXmlHandle hDoc(&doc);
    TiXmlHandle hRoot(0);
    DesignStore::Ptr ds = Game::getGame()->getDesignStore();

    int count=0;    // item count

    pElem = hDoc.FirstChildElement("properties").Element();
    if(!pElem) return false;

    hRoot = TiXmlHandle(pElem);

    for(pElem=hRoot.FirstChild("prop").Element(); pElem != NULL;
    pElem = pElem->NextSiblingElement())
    {
        TiXmlElement* pCur = 0;

        std::string propName, propDisplayName, propDescription, propTpclDisplay,
                    propTpclRequirement, propIDName;
        int propRank;
        std::map<uint32_t, std::string> propertylist;


        pChild = hRoot.Child("prop",count).Element();
        //debug: cout << "count: " << count << endl;
        if(pChild) { 
            //read and set the name of the property
            pCur = pChild->FirstChildElement("name");
            if (pCur) { 
                propName = pCur->GetText();
                if (propName.empty()) return false;
            } else {
                return false;
            }
            //read and set the name of the property
            pCur = pChild->FirstChildElement("displayName");
            if (pCur) { 
                propDisplayName = pCur->GetText();
                if (propDisplayName.empty()) return false;
            } else {
                return false;
            }
            //read and set the ID of the property
            pCur = pChild->FirstChildElement("PropertyIDName");
            if (pCur) { 
                propIDName = pCur->GetText();
                if (propIDName.empty()) return false;
            } else {
                return false;
            }
            //read and set the rank of the property
            pCur = pChild->FirstChildElement("rank");
            if (pCur) {
                if (pCur->QueryIntAttribute("value", &(propRank)) != TIXML_SUCCESS) {
                    return false;
                }
            }
            //read and set the description of the property
            pCur = pChild->FirstChildElement("description");
            if (pCur) {
                propDescription = pCur->GetText();
                if (propDescription.empty()) return false;
            } else {
                return false;
            }
            //read and set the tpclDisplayFunction of the property
            pCur = pChild->FirstChildElement("tpclDisplayFunction");
            if (pCur) {
                propTpclDisplay = pCur->GetText();
                if (propTpclDisplay.empty()) return false;
            } else {
                return false;
            }
            //read and set the tpclRequirementsFunction of the property
            pCur = pChild->FirstChildElement("tpclRequirementsFunction");
            if (pCur) {
                propTpclRequirement = pCur->GetText();
                if (propTpclRequirement.empty()) return false;
            } else {
                return false;
            }

        //do the property
            Property::Ptr prop( new Property() );
            prop->addCategoryId(ds->getCategoryByName(propIDName));
            prop->setRank((uint32_t)propRank);
            prop->setName(propName);
            prop->setDisplayName(propDisplayName);
            prop->setDescription(propDescription);
            prop->setTpclDisplayFunction(propTpclDisplay);
            prop->setTpclRequirementsFunction(propTpclRequirement);
            ds->addProperty(prop);
//.........这里部分代码省略.........
开发者ID:epyon,项目名称:tpserver-cpp,代码行数:101,代码来源:xmlimport.cpp


示例16: main

int main(int argc, char** argv){
	//ShowWindow(GetForegroundWindow(), SW_HIDE);
	Display display(WIDTH, HEIGHT, "OpenGL");
	if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0){ std::cout << "ERROR: MixOpenAudio: " << Mix_GetError() << std::endl; }

	World world; Shader* shader = world.GetShader();
	Brush br(24, 6, 24, &world, "./res/tex/pxl_cuboid.jpg"); br.Move(-2, 0, -2);

	Brush c1(1, 0.5, 3, &world, "./res/tex/pxl_cuboid.jpg"); c1.Move(2, 0, 2);
	Brush c2(1, 1.0, 3, &world, "./res/tex/pxl_cuboid.jpg"); c2.Move(3, 0, 2);
	Brush c3(1, 0.2, 1.5, &world, "./res/tex/pxl_cuboid.jpg"); c3.Move(6, 0.9, 2);
	Brush c4(1, 0.2, 1.5, &world, "./res/tex/pxl_cuboid.jpg"); c4.Move(6, 1.1, 3.5);

	Brush box(1, 1, 1, &world, "./res/tex/pxl_cuboid.jpg"); box.Move(6, 0.5, 6);

	Player player(shader); display.SetPlayer(player);
	Camera cammy; cammy.Init(glm::vec3(0, 0, 0), 70.0f, 1600 / 900, 0.01f, 1000.0f);
	Ambient amb1; shader->AddAmbient(&amb1); amb1.m_range = 3; amb1.m_intensity = 0.2;
	Ambient amb2; shader->AddAmbient(&amb2); amb2.SetPosition(1, 1, 1);
	Ambient amb3; shader->AddAmbient(&amb3); amb3.SetPosition(15, 1, 10); amb3.SetColor(0.2, 0.5, 0.7);

	Prop prop(world.GetMesh("./res/models/cucco.obj"), world.GetTexture("./res/models/cucco.jpg"), shader); world.AddProp(&prop);
	Prop stone(world.GetMesh("./res/models/salesman.obj"), world.GetTexture("./res/models/salesman.jpg"), shader); world.AddProp(&stone); stone.Scale(0.01); stone.Teleport(0, -10, 0);
	Sound laugh; laugh.Init("./res/sounds/sale_laugh.wav", 0.7); laugh.Load();
	
	player.SetListener(Player_OnClick, OnClick);

	float count = 0.0f;
	while (!display.IsClosed()){
		display.Clear(0.1f, 0.3f, 0.8f, 1.0f);
		world.Draw(&player.GetCamera());
		player.DrawHUD();
		display.Update();

		laugh.Update(player.GetCamera().GetPos());

		if (count >= 2 * PI){ count = 0; }
		count += 0.05f;
		c4.Rotate(0, 1, 0);

		if (glm::distance(prop.position, player.GetCamera().GetPos()) >= 2){
			prop.velocity = (player.GetCamera().GetPos() - prop.position) / 64.0f;
			prop.velocity.y = 0;
			prop.SetRotate(0, PI / 2 - GetAngleRad(glm::vec2(0, 0), GetXZ(prop.velocity)), 0);
		}
		else{
			prop.velocity *= 0;
		}
		prop.Rotate(0, sin(count) * PI / 360, 0);
		amb1.m_position = player.GetCamera().GetPos();

		if (player.mouse_buttons[0]){//Left Clicking
			player.mouse_buttons[0] = false;
			stone.Teleport(world.GetAimPoint(&player));
			stone.SetRotate(0, PI / 2 - GetAngleRad(glm::vec2(0, 0), GetXZ(player.GetCamera().GetPos() - stone.position)), 0);
			laugh.pos = stone.position;
			laugh.Emit(player.GetCamera().GetPos());
		}

		world.Update();
		player.Update();
		world.IsCollide(&player);
		player.CommenceVelocity();
	}
	Mix_CloseAudio();
	Mix_Quit();
	return 0;
}
开发者ID:Cootkri,项目名称:CootkriEngine,代码行数:68,代码来源:main.cpp


示例17: prop

BOOL CMAPIContact::GetNamedProperty(LPCTSTR szFieldName,CString& strField)
{
	CMAPINamedProperty prop(m_pUser);
	return prop.GetNamedProperty(szFieldName,strField);
}
开发者ID:bicomsystems,项目名称:outcall2,代码行数:5,代码来源:MAPIContact.cpp


示例18: main

int main(int argc, const char *argv[])
{
    InitModuleObjects();
    EnableSEHtoExceptionMapping();

    NoQuickEditSection xxx;

    Owned<IFile> file = createIFile("dfuserver.xml");
    if (file->exists())
        globals.setown(createPTreeFromXMLFile("dfuserver.xml", ipt_caseInsensitive));
    else
        globals.setown(readOldIni());

    for (unsigned i=1;i<(unsigned)argc;i++) {
        const char *arg = argv[i];
        StringBuffer prop("@");
        StringBuffer val;
        while (*arg && *arg != '=')
            prop.append(*arg++);
        if (*arg) {
            arg++;
            while (isspace(*arg))
                arg++;
            val.append(arg);
            prop.clip();
            val.clip();
            if (prop.length()>1)
                globals->setProp(prop.str(), val.str());
        }
    }
    StringBuffer daliServer;
    StringBuffer queue;
    if (!globals->getProp("@DALISERVERS", daliServer)||!globals->getProp("@QUEUE", queue)) {
        usage();
        globals.clear();
        releaseAtoms();
        return 1;
    }
    Owned<IFile> sentinelFile;
    bool stop = globals->getPropInt("@STOP",0)!=0;
    if (!stop) {
        sentinelFile.setown(createSentinelTarget());
        removeSentinelFile(sentinelFile);

        StringBuffer logname;
        StringBuffer logdir;
        if (!getConfigurationDirectory(globals->queryPropTree("Directories"),"log","dfuserver",globals->queryProp("@name"),logdir))
            globals->getProp("@LOG_DIR", logdir);
        if (logdir.length() && recursiveCreateDirectory(logdir.str()))
            logname.append(logdir);
        else
            appendCurrentDirectory(logname, true);

        if (logname.length() && logname.charAt(logname.length()-1) != PATHSEPCHAR)
            logname.append(PATHSEPCHAR);
        logname.append("dfuserver");
        StringBuffer aliasLogName(logname);
        aliasLogName.append(".log");
        fileMsgHandler = getRollingFileLogMsgHandler(logname.str(), ".log", MSGFIELD_STANDARD, false, true, NULL, aliasLogName.str());
        queryLogMsgManager()->addMonitorOwn(fileMsgHandler, getCategoryLogMsgFilter(MSGAUD_all, MSGCLS_all, 1000));
    }
    StringBuffer ftslogdir;
    if (getConfigurationDirectory(globals->queryPropTree("Directories"),"log","ftslave",globals->queryProp("@name"),ftslogdir)) // NB instance deliberately dfuserver's
        setFtSlaveLogDir(ftslogdir.str());
    setRemoteSpawnSSH(
        globals->queryProp("SSH/@SSHidentityfile"),
        globals->queryProp("SSH/@SSHusername"),
        globals->queryProp("SSH/@SSHpassword"),
        globals->getPropInt("SSH/@SSHtimeout",0),
        globals->getPropInt("SSH/@SSHretries",3),
        "run_");
    bool enableSNMP = globals->getPropInt("@enableSNMP")!=0;
    CSDSServerStatus *serverstatus=NULL;
    Owned<IReplicateServer> replserver;
    try {
        Owned<IGroup> serverGroup = createIGroup(daliServer.str(),DALI_SERVER_PORT);
        initClientProcess(serverGroup, DCR_DfuServer, 0, NULL, NULL, stop?(1000*30):MP_WAIT_FOREVER);
        setPasswordsFromSDS();

        if(!stop)
        {
            if (globals->getPropBool("@enableSysLog",true))
                UseSysLogForOperatorMessages();

            serverstatus = new CSDSServerStatus("DFUserver");
            setDaliServixSocketCaching(true); // speeds up lixux operations

            startLogMsgParentReceiver();    // for auditing
            connectLogMsgManagerToDali();

            engine.setown(createDFUengine());
            addAbortHandler(exitDFUserver);
        }
        const char *q = queue.str();
        loop {
            StringBuffer subq;
            const char *comma = strchr(q,',');
            if (comma)
                subq.append(comma-q,q);
            else
//.........这里部分代码省略.........
开发者ID:EwokVillage,项目名称:HPCC-Platform,代码行数:101,代码来源:dfuserver.cpp


示例19: replaceCommaByDot

int GModel::readPLY(const std::string &name)
{
  // this is crazy!?
  replaceCommaByDot(name);

  FILE *fp = Fopen(name.c_str(), "r");
  if(!fp){
    Msg::Error("Unable to open file '%s'", name.c_str());
    return 0;
  }

  std::vector<MVertex*> vertexVector;
  std::map<int, std::vector<MElement*> > elements[5];
  std::map<int, std::vector<double> > properties;

  char buffer[256], str[256], str2[256], str3[256];
  std::string s1;
  int elementary = getMaxElementaryNumber(-1) + 1;
  int nbv = 0, nbf = 0;
  int nbprop = 0;
  int nbView = 0;
  std::vector<std::string> propName;
  while(!feof(fp)) {
    if(!fgets(buffer, sizeof(buffer), fp)) break;
    if(buffer[0] != '#'){ // skip comments
      sscanf(buffer, "%s %s", str, str2);
      if(!strcmp(str, "element") && !strcmp(str2, "vertex")){
	sscanf(buffer, "%s %s %d", str, str2, &nbv);
      }
      if(!strcmp(str, "format") && strcmp(str2, "ascii")){
	Msg::Error("Only reading of ascii PLY files implemented");
        fclose(fp);
	return 0;
      }
      if(!strcmp(str, "property") && strcmp(str2, "list")){
	nbprop++;
	sscanf(buffer, "%s %s %s", str, str2, str3);
	if (nbprop > 3) propName.push_back(s1+str3);
      }
      if(!strcmp(str, "element") && !strcmp(str2, "face")){
	sscanf(buffer, "%s %s %d", str, str2, &nbf);
      }
      if(!strcmp(str, "end_header")){
	nbView = nbprop -3;
	Msg::Info("%d elements", nbv);
	Msg::Info("%d triangles", nbf);
	Msg::Info("%d properties", nbView);

	vertexVector.resize(nbv);
	for(int i = 0; i < nbv; i++) {
	  double x,y,z;
	  char line[10000], *pEnd, *pEnd2, *pEnd3;
	  if(!fgets(line, sizeof(line), fp)){ fclose(fp); return 0; }
	  x = strtod(line, &pEnd);
	  y = strtod(pEnd, &pEnd2);
	  z = strtod(pEnd2, &pEnd3);
	  vertexVector[i] = new MVertex(x, y, z);

	  pEnd = pEnd3;
          std::vector<double> prop(nbView);
	  for (int k = 0; k < nbView; k++){
	    prop[k]=strtod(pEnd, &pEnd2);
	    pEnd = pEnd2;
	    properties[k].push_back(prop[k]);
	  }
	}

	for(int i = 0; i < nbf; i++) {
	  if(!fgets(buffer, sizeof(buffer), fp)) break;
	  int n[3], nbe;
	  sscanf(buffer, "%d %d %d %d", &nbe, &n[0], &n[1], &n[2]);
	  std::vector<MVertex*> vertices;
	  if(!getVertices(3, n, vertexVector, vertices)){ fclose(fp); return 0; }
	  elements[0][elementary].push_back(new MTriangle(vertices));
	}

      }

    }
  }

  for(int i = 0; i < (int)(sizeof(elements) / sizeof(elements[0])); i++)
    _storeElementsInEntities(elements[i]);
  _associateEntityWithMeshVertices();
  _storeVerticesInEntities(vertexVector);

#if defined(HAVE_POST)
  // create PViews here
  std::vector<GEntity*> _entities;
  getEntities(_entities);
  for (int iV=0; iV< nbView; iV++){
    PView *view = new PView();
    PViewDataList *data = dynamic_cast<PViewDataList*>(view->getData());
    for(unsigned int ii = 0; ii < _entities.size(); ii++){
	for(unsigned int i = 0; i < _entities[ii]->getNumMeshElements(); i++){
	  

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