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C++ playedCard函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中playedCard函数的典型用法代码示例。如果您正苦于以下问题:C++ playedCard函数的具体用法?C++ playedCard怎么用?C++ playedCard使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了playedCard函数的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: councilRoomEffect

int councilRoomEffect(int currentPlayer, int handPos, struct gameState *state) {
	int i;
	playedCard(handPos, NULL, NULL, state);
	//+4 Cards
	for (i = 0; i < 4; i++) {
		drawCard(currentPlayer, state);
	}

	//+1 Buy
	state->numBuys++;

	//Each other player draws a card
	for (i = 0; i < state->numPlayers; i++) {
		if (i != currentPlayer) {
			drawCard(i, state);
		}
	}

	//put played card in played card pile
	endPlayed(state, 0);

	return 0;
}
开发者ID:cs362sp16,项目名称:cs362sp16_berezam,代码行数:23,代码来源:mutant101519_dominion.c


示例2: if

void Model::processCurrentPlayer()
{
    if (players_[currentPlayer]->isHuman())
    {
        HumanPlayer* humanPointer = static_cast <HumanPlayer*> (players_[currentPlayer]);
        humanPointer->determineValidPlays(deckGrid);
    }
    else if (!players_[currentPlayer]->isHuman())
    {
        ComputerPlayer* computerPointer = static_cast <ComputerPlayer*> (players_[currentPlayer]);
        if (computerPointer->hasValidMove(deckGrid))
        {
            computerDiscard = false;
            computerPlayed = computerPointer->playCard(deckGrid);
            playedCard(computerPlayed);
        }
        else
        {
            computerDiscard = true;
            computerPlayed = computerPointer->discardCard();
        }
    }
}
开发者ID:Scourae,项目名称:Straights,代码行数:23,代码来源:model.cpp


示例3: cardEffect

int cardEffect(int card, int choice1, int choice2, int choice3, struct gameState *state, int handPos, int *bonus)
{
	int i;
	int j;
	int index;
	int currentPlayer = whoseTurn(state);
	int nextPlayer = currentPlayer + 1;

	int tributeRevealedCards[2] = { -1, -1 };
	int temphand[MAX_HAND];// moved above the if statement
	int drawntreasure = 0;
	int cardDrawn;
	int z = 0;// this is the counter for the temp hand
	if (nextPlayer > (state->numPlayers - 1)) {
		nextPlayer = 0;
	}


	//uses switch to select card and perform actions
	switch (card)
	{
	case adventurer:
		playedCard(handPos, NULL, NULL, state);
		while (drawntreasure < 2) {
			if (drawCard(currentPlayer, state) == -1)
				break;
			cardDrawn = state->hand[currentPlayer][state->handCount[currentPlayer] - 1];//top card of hand is most recently drawn card.
			if (cardDrawn == copper || cardDrawn == silver || cardDrawn == gold)
				drawntreasure++;
			else {
				temphand[z] = cardDrawn;
				state->hand[currentPlayer][state->handCount[currentPlayer] - 1] = -1;
				state->handCount[currentPlayer]--; //this should just remove the top card (the most recently drawn one).
				z++;
			}
		}
		while (z > 0) {
			state->discard[currentPlayer][state->discardCount[currentPlayer]++] = temphand[z - 1]; // discard all cards in play that have been drawn
			z--;
		}
		endPlayed(state, 0);
		return 0;

	case council_room:
		return councilRoomEffect(currentPlayer, handPos, state);

	case feast:
		if (choice1 < curse || choice1 > treasure_map)
			return -1;

		if (supplyCount(choice1, state) <= 0) {
			if (DEBUG)
				printf("None of that card left, sorry!\n");

			if (DEBUG) {
				printf("Cards Left: %d\n", supplyCount(choice1, state));
			}
			return -1;
		}
		else if (5 < getCost(choice1)) {
			if (DEBUG) {
				printf("That card is too expensive!\n");
				printf("Coins: %d < %d\n", state->coins, getCost(choice1));
			}
			return -1;
		}	

		playedCard(handPos, NULL, NULL, state);

		if (DEBUG) {
			printf("Deck Count: %d\n", state->handCount[currentPlayer] + state->deckCount[currentPlayer] + state->discardCount[currentPlayer]);
		}

		gainCard(choice1, state, 0, currentPlayer);//Gain the card

		if (DEBUG) {
			printf("Deck Count: %d\n", state->handCount[currentPlayer] + state->deckCount[currentPlayer] + state->discardCount[currentPlayer]);
		}

		//trash feast
		endPlayed(state, 1);

		return 0;

	case gardens:
		return -1;

	case mine:
		if (choice1 >= state->handCount[currentPlayer] || choice1 < 0 || choice1 == handPos)
			return -1;

		j = state->hand[currentPlayer][choice1];  //store card we will trash

		if (state->hand[currentPlayer][choice1] < copper || state->hand[currentPlayer][choice1] > gold)
		{
			return -1;
		}

		if (choice2 > gold || choice2 < copper)
		{
//.........这里部分代码省略.........
开发者ID:cs362sp16,项目名称:cs362sp16_berezam,代码行数:101,代码来源:mutant100384_dominion.c



注:本文中的playedCard函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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