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C++ pipe_transfer_unmap函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中pipe_transfer_unmap函数的典型用法代码示例。如果您正苦于以下问题:C++ pipe_transfer_unmap函数的具体用法?C++ pipe_transfer_unmap怎么用?C++ pipe_transfer_unmap使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了pipe_transfer_unmap函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: upload_unmap_internal

static void
upload_unmap_internal(struct u_upload_mgr *upload, boolean destroying)
{
   if (!upload->transfer)
      return;

   if (upload->map_flags & PIPE_TRANSFER_FLUSH_EXPLICIT) {
      struct pipe_box *box = &upload->transfer->box;
      unsigned flush_offset = box->x + upload->flushed_size;

      if (upload->offset > flush_offset) {
         pipe_buffer_flush_mapped_range(upload->pipe, upload->transfer,
                                        flush_offset,
                                        upload->offset - flush_offset);
         upload->flushed_size = upload->offset;
      }
   }

   if (destroying || !upload->map_persistent) {
      pipe_transfer_unmap(upload->pipe, upload->transfer);
      upload->transfer = NULL;
      upload->map = NULL;
      upload->flushed_size = 0;
   }
}
开发者ID:ChristophHaag,项目名称:mesa-mesa,代码行数:25,代码来源:u_upload_mgr.c


示例2: set_random_pixels

static void set_random_pixels(struct pipe_context *ctx,
			      struct pipe_resource *tex,
			      struct cpu_texture *cpu)
{
	struct pipe_transfer *t;
	uint8_t *map;
	int x,y,z;

	map = pipe_transfer_map_3d(ctx, tex, 0, PIPE_TRANSFER_WRITE,
				   0, 0, 0, tex->width0, tex->height0,
				   tex->array_size, &t);
	assert(map);

	for (z = 0; z < tex->array_size; z++) {
		for (y = 0; y < tex->height0; y++) {
			uint64_t *ptr = (uint64_t*)
				(map + t->layer_stride*z + t->stride*y);
			uint64_t *ptr_cpu = (uint64_t*)
				(cpu->ptr + cpu->layer_stride*z + cpu->stride*y);
			unsigned size = cpu->stride / RAND_NUM_SIZE;

			assert(t->stride % RAND_NUM_SIZE == 0);
			assert(cpu->stride % RAND_NUM_SIZE == 0);

			for (x = 0; x < size; x++) {
				*ptr++ = *ptr_cpu++ =
					rand_xorshift128plus(seed_xorshift128plus);
			}
		}
	}

	pipe_transfer_unmap(ctx, t);
}
开发者ID:chemecse,项目名称:mesa,代码行数:33,代码来源:r600_test_dma.c


示例3: compare_textures

static bool compare_textures(struct pipe_context *ctx,
			     struct pipe_resource *tex,
			     struct cpu_texture *cpu, int bpp)
{
	struct pipe_transfer *t;
	uint8_t *map;
	int y,z;
	bool pass = true;

	map = pipe_transfer_map_3d(ctx, tex, 0, PIPE_TRANSFER_READ,
				   0, 0, 0, tex->width0, tex->height0,
				   tex->array_size, &t);
	assert(map);

	for (z = 0; z < tex->array_size; z++) {
		for (y = 0; y < tex->height0; y++) {
			uint8_t *ptr = map + t->layer_stride*z + t->stride*y;
			uint8_t *cpu_ptr = cpu->ptr +
					   cpu->layer_stride*z + cpu->stride*y;

			if (memcmp(ptr, cpu_ptr, tex->width0 * bpp)) {
				pass = false;
				goto done;
			}
		}
	}
done:
	pipe_transfer_unmap(ctx, t);
	return pass;
}
开发者ID:chemecse,项目名称:mesa,代码行数:30,代码来源:r600_test_dma.c


示例4: u_default_buffer_subdata

void u_default_buffer_subdata(struct pipe_context *pipe,
                              struct pipe_resource *resource,
                              unsigned usage, unsigned offset,
                              unsigned size, const void *data)
{
   struct pipe_transfer *transfer = NULL;
   struct pipe_box box;
   uint8_t *map = NULL;

   assert(!(usage & PIPE_TRANSFER_READ));

   /* the write flag is implicit by the nature of buffer_subdata */
   usage |= PIPE_TRANSFER_WRITE;

   /* buffer_subdata implicitly discards the rewritten buffer range */
   if (offset == 0 && size == resource->width0) {
      usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
   } else {
      usage |= PIPE_TRANSFER_DISCARD_RANGE;
   }

   u_box_1d(offset, size, &box);

   map = pipe->transfer_map(pipe, resource, 0, usage, &box, &transfer);
   if (!map)
      return;

   memcpy(map, data, size);
   pipe_transfer_unmap(pipe, transfer);
}
开发者ID:Kalamatee,项目名称:mesa,代码行数:30,代码来源:u_transfer.c


示例5: st_destroy_bitmap

/** Per-context tear-down */
void
st_destroy_bitmap(struct st_context *st)
{
   struct pipe_context *pipe = st->pipe;
   struct bitmap_cache *cache = st->bitmap.cache;

   if (st->bitmap.vs) {
      cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
      st->bitmap.vs = NULL;
   }

   if (st->bitmap.vbuf) {
      pipe_resource_reference(&st->bitmap.vbuf, NULL);
      st->bitmap.vbuf = NULL;
   }

   if (cache) {
      if (cache->trans) {
         pipe_transfer_unmap(pipe, cache->trans);
         pipe->transfer_destroy(pipe, cache->trans);
      }
      pipe_resource_reference(&st->bitmap.cache->texture, NULL);
      free(st->bitmap.cache);
      st->bitmap.cache = NULL;
   }
}
开发者ID:iquiw,项目名称:xsrc,代码行数:27,代码来源:st_cb_bitmap.c


示例6: u_default_transfer_inline_write

/* One-shot transfer operation with data supplied in a user
 * pointer.  XXX: strides??
 */
void u_default_transfer_inline_write( struct pipe_context *pipe,
                                      struct pipe_resource *resource,
                                      unsigned level,
                                      unsigned usage,
                                      const struct pipe_box *box,
                                      const void *data,
                                      unsigned stride,
                                      unsigned layer_stride)
{
   struct pipe_transfer *transfer = NULL;
   uint8_t *map = NULL;

   assert(!(usage & PIPE_TRANSFER_READ));

   /* the write flag is implicit by the nature of transfer_inline_write */
   usage |= PIPE_TRANSFER_WRITE;

   /* transfer_inline_write implicitly discards the rewritten buffer range */
   if (box->x == 0 && box->width == resource->width0) {
      usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
   } else {
      usage |= PIPE_TRANSFER_DISCARD_RANGE;
   }

   map = pipe->transfer_map(pipe,
                            resource,
                            level,
                            usage,
                            box, &transfer);
   if (map == NULL)
      return;

   if (resource->target == PIPE_BUFFER) {
      assert(box->height == 1);
      assert(box->depth == 1);

      memcpy(map, data, box->width);
   }
   else {
      const uint8_t *src_data = data;
      unsigned i;

      for (i = 0; i < box->depth; i++) {
         util_copy_rect(map,
                        resource->format,
                        transfer->stride, /* bytes */
                        0, 0,
                        box->width,
                        box->height,
                        src_data,
                        stride,       /* bytes */
                        0, 0);
         map += transfer->layer_stride;
         src_data += layer_stride;
      }
   }

   pipe_transfer_unmap(pipe, transfer);
}
开发者ID:anupamkaul,项目名称:mesa,代码行数:62,代码来源:u_transfer.c


示例7: st_texture_image_unmap

void
st_texture_image_unmap(struct st_context *st,
                       struct st_texture_image *stImage)
{
   struct pipe_context *pipe = st->pipe;

   DBG("%s\n", __FUNCTION__);

   pipe_transfer_unmap(pipe, stImage->transfer);
   stImage->transfer = NULL;
}
开发者ID:CSRedRat,项目名称:mesa-1,代码行数:11,代码来源:st_texture.c


示例8: st_flush_bitmap_cache

/**
 * If there's anything in the bitmap cache, draw/flush it now.
 */
void
st_flush_bitmap_cache(struct st_context *st)
{
   if (!st->bitmap.cache->empty) {
      struct bitmap_cache *cache = st->bitmap.cache;

      if (st->ctx->DrawBuffer) {
         struct pipe_context *pipe = st->pipe;
         struct pipe_sampler_view *sv;

         assert(cache->xmin <= cache->xmax);
 
/*         printf("flush size %d x %d  at %d, %d\n",
                cache->xmax - cache->xmin,
                cache->ymax - cache->ymin,
                cache->xpos, cache->ypos);
*/

         /* The texture transfer has been mapped until now.
          * So unmap and release the texture transfer before drawing.
          */
         if (cache->trans) {
            if (0)
               print_cache(cache);
            pipe_transfer_unmap(pipe, cache->trans);
            cache->buffer = NULL;

            pipe->transfer_destroy(pipe, cache->trans);
            cache->trans = NULL;
         }

         sv = st_create_texture_sampler_view(st->pipe, cache->texture);
         if (sv) {
            draw_bitmap_quad(st->ctx,
                             cache->xpos,
                             cache->ypos,
                             cache->zpos,
                             BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
                             sv,
                             cache->color);

            pipe_sampler_view_reference(&sv, NULL);
         }
      }

      /* release/free the texture */
      pipe_resource_reference(&cache->texture, NULL);

      reset_cache(st);
   }
}
开发者ID:iquiw,项目名称:xsrc,代码行数:54,代码来源:st_cb_bitmap.c


示例9: util_probe_rect_rgba_multi

/**
 * Probe and test if the rectangle contains the expected color.
 *
 * If "num_expected_colors" > 1, at least one expected color must match
 * the probed color. "expected" should be an array of 4*num_expected_colors
 * floats.
 */
static bool
util_probe_rect_rgba_multi(struct pipe_context *ctx, struct pipe_resource *tex,
                           unsigned offx, unsigned offy, unsigned w,
                           unsigned h,
                           const float *expected,
                           unsigned num_expected_colors)
{
   struct pipe_transfer *transfer;
   void *map;
   float *pixels = malloc(w * h * 4 * sizeof(float));
   int x,y,e,c;
   bool pass = true;

   map = pipe_transfer_map(ctx, tex, 0, 0, PIPE_TRANSFER_READ,
                           offx, offy, w, h, &transfer);
   pipe_get_tile_rgba(transfer, map, 0, 0, w, h, pixels);
   pipe_transfer_unmap(ctx, transfer);

   for (e = 0; e < num_expected_colors; e++) {
      for (y = 0; y < h; y++) {
         for (x = 0; x < w; x++) {
            float *probe = &pixels[(y*w + x)*4];

            for (c = 0; c < 4; c++) {
               if (fabs(probe[c] - expected[e*4+c]) >= TOLERANCE) {
                  if (e < num_expected_colors-1)
                     goto next_color; /* test the next expected color */

                  printf("Probe color at (%i,%i),  ", offx+x, offy+y);
                  printf("Expected: %.3f, %.3f, %.3f, %.3f,  ",
                         expected[e*4], expected[e*4+1],
                         expected[e*4+2], expected[e*4+3]);
                  printf("Got: %.3f, %.3f, %.3f, %.3f\n",
                         probe[0], probe[1], probe[2], probe[2]);
                  pass = false;
                  goto done;
               }
            }
         }
      }
      break; /* this color was successful */

   next_color:;
   }
done:

   free(pixels);
   return pass;
}
开发者ID:Distrotech,项目名称:Mesa,代码行数:56,代码来源:u_tests.c


示例10: vid_dec_FillOutput

static void vid_dec_FillOutput(vid_dec_PrivateType *priv, struct pipe_video_buffer *buf,
                               OMX_BUFFERHEADERTYPE* output)
{
   omx_base_PortType *port = priv->ports[OMX_BASE_FILTER_OUTPUTPORT_INDEX];
   OMX_VIDEO_PORTDEFINITIONTYPE *def = &port->sPortParam.format.video;

   struct pipe_sampler_view **views;
   struct pipe_transfer *transfer;
   struct pipe_box box = { };
   uint8_t *src, *dst;

   views = buf->get_sampler_view_planes(buf);

   dst = output->pBuffer;

   box.width = def->nFrameWidth;
   box.height = def->nFrameHeight;
   box.depth = 1;

   src = priv->pipe->transfer_map(priv->pipe, views[0]->texture, 0,
                                  PIPE_TRANSFER_READ, &box, &transfer);
   util_copy_rect(dst, views[0]->texture->format, def->nStride, 0, 0,
                  box.width, box.height, src, transfer->stride, 0, 0);
   pipe_transfer_unmap(priv->pipe, transfer);

   dst = ((uint8_t*)output->pBuffer) + (def->nStride * box.height);

   box.width = def->nFrameWidth / 2;
   box.height = def->nFrameHeight / 2;
 
   src = priv->pipe->transfer_map(priv->pipe, views[1]->texture, 0,
                                  PIPE_TRANSFER_READ, &box, &transfer);
   util_copy_rect(dst, views[1]->texture->format, def->nStride, 0, 0,
                  box.width, box.height, src, transfer->stride, 0, 0);
   pipe_transfer_unmap(priv->pipe, transfer);
}
开发者ID:Sheph,项目名称:mesa,代码行数:36,代码来源:vid_dec.c


示例11: u_upload_unmap

void u_upload_unmap( struct u_upload_mgr *upload )
{
   if (upload->transfer) {
      struct pipe_box *box = &upload->transfer->box;
      if (upload->offset > box->x) {

         pipe_buffer_flush_mapped_range(upload->pipe, upload->transfer,
                                        box->x, upload->offset - box->x);
      }
      pipe_transfer_unmap(upload->pipe, upload->transfer);
      pipe_transfer_destroy(upload->pipe, upload->transfer);
      upload->transfer = NULL;
      upload->map = NULL;
   }
}
开发者ID:venkatarajasekhar,项目名称:Qt,代码行数:15,代码来源:u_upload_mgr.c


示例12: NineVolume9_UnlockBox

HRESULT NINE_WINAPI
NineVolume9_UnlockBox( struct NineVolume9 *This )
{
    DBG("This=%p lock_count=%u\n", This, This->lock_count);
    user_assert(This->lock_count, D3DERR_INVALIDCALL);
    if (This->transfer) {
        This->pipe->transfer_unmap(This->pipe, This->transfer);
        This->transfer = NULL;
    }
    --This->lock_count;

    if (This->data_conversion) {
        struct pipe_transfer *transfer;
        uint8_t *dst = This->data;
        struct pipe_box box;

        u_box_3d(0, 0, 0, This->desc.Width, This->desc.Height, This->desc.Depth,
                 &box);

        if (!dst) {
            dst = This->pipe->transfer_map(This->pipe,
                                           This->resource,
                                           This->level,
                                           PIPE_TRANSFER_WRITE |
                                           PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
                                           &box, &transfer);
            if (!dst)
                return D3D_OK;
        }

        (void) util_format_translate_3d(This->info.format,
                                        dst, This->data ? This->stride : transfer->stride,
                                        This->data ? This->layer_stride : transfer->layer_stride,
                                        0, 0, 0,
                                        This->format_conversion,
                                        This->data_conversion,
                                        This->stride_conversion,
                                        This->layer_stride_conversion,
                                        0, 0, 0,
                                        This->desc.Width, This->desc.Height,
                                        This->desc.Height);

        if (!This->data)
            pipe_transfer_unmap(This->pipe, transfer);
    }

    return D3D_OK;
}
开发者ID:etnaviv,项目名称:mesa,代码行数:48,代码来源:volume9.c


示例13: st_UnmapRenderbuffer

/**
 * Called via ctx->Driver.UnmapRenderbuffer.
 */
static void
st_UnmapRenderbuffer(struct gl_context *ctx,
                     struct gl_renderbuffer *rb)
{
   struct st_context *st = st_context(ctx);
   struct st_renderbuffer *strb = st_renderbuffer(rb);
   struct pipe_context *pipe = st->pipe;

   if (strb->software) {
      /* software-allocated renderbuffer (probably an accum buffer) */
      return;
   }

   pipe_transfer_unmap(pipe, strb->transfer);
   strb->transfer = NULL;
}
开发者ID:austriancoder,项目名称:mesa-1,代码行数:19,代码来源:st_cb_fbo.c


示例14: make_bitmap_texture

/**
 * Create a texture which represents a bitmap image.
 */
static struct pipe_resource *
make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
                    const struct gl_pixelstore_attrib *unpack,
                    const GLubyte *bitmap)
{
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct pipe_transfer *transfer;
   ubyte *dest;
   struct pipe_resource *pt;

   /* PBO source... */
   bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
   if (!bitmap) {
      return NULL;
   }

   /**
    * Create texture to hold bitmap pattern.
    */
   pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
                          0, width, height, 1, 1,
                          PIPE_BIND_SAMPLER_VIEW);
   if (!pt) {
      _mesa_unmap_pbo_source(ctx, unpack);
      return NULL;
   }

   transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
                                PIPE_TRANSFER_WRITE,
                                0, 0, width, height);

   dest = pipe_transfer_map(pipe, transfer);

   /* Put image into texture transfer */
   memset(dest, 0xff, height * transfer->stride);
   unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
                 dest, transfer->stride);

   _mesa_unmap_pbo_source(ctx, unpack);

   /* Release transfer */
   pipe_transfer_unmap(pipe, transfer);
   pipe->transfer_destroy(pipe, transfer);

   return pt;
}
开发者ID:iquiw,项目名称:xsrc,代码行数:50,代码来源:st_cb_bitmap.c


示例15: pipe_unmap

static void pipe_unmap(struct gralloc_drm_drv_t *drv,
		struct gralloc_drm_bo_t *bo)
{
	struct pipe_manager *pm = (struct pipe_manager *) drv;
	struct pipe_buffer *buf = (struct pipe_buffer *) bo;

	pthread_mutex_lock(&pm->mutex);

	assert(buf && buf->transfer);

	pipe_transfer_unmap(pm->context, buf->transfer);
	pipe_transfer_destroy(pm->context, buf->transfer);
	buf->transfer = NULL;

	pm->context->flush(pm->context, NULL);

	pthread_mutex_unlock(&pm->mutex);
}
开发者ID:zlatinski,项目名称:android-omap-gralloc-drm-kms,代码行数:18,代码来源:gralloc_drm_pipe.c


示例16: st_texture_image_unmap

void
st_texture_image_unmap(struct st_context *st,
                       struct st_texture_image *stImage, unsigned slice)
{
   struct pipe_context *pipe = st->pipe;
   struct st_texture_object *stObj =
      st_texture_object(stImage->base.TexObject);
   struct pipe_transfer **transfer;

   if (stObj->base.Immutable)
      slice += stObj->base.MinLayer;
   transfer = &stImage->transfer[slice + stImage->base.Face].transfer;

   DBG("%s\n", __FUNCTION__);

   pipe_transfer_unmap(pipe, *transfer);
   *transfer = NULL;
}
开发者ID:chrisforbes,项目名称:mesa,代码行数:18,代码来源:st_texture.c


示例17: u_default_texture_subdata

void u_default_texture_subdata(struct pipe_context *pipe,
                               struct pipe_resource *resource,
                               unsigned level,
                               unsigned usage,
                               const struct pipe_box *box,
                               const void *data,
                               unsigned stride,
                               unsigned layer_stride)
{
   struct pipe_transfer *transfer = NULL;
   const uint8_t *src_data = data;
   uint8_t *map = NULL;

   assert(!(usage & PIPE_TRANSFER_READ));

   /* the write flag is implicit by the nature of texture_subdata */
   usage |= PIPE_TRANSFER_WRITE;

   /* texture_subdata implicitly discards the rewritten buffer range */
   usage |= PIPE_TRANSFER_DISCARD_RANGE;

   map = pipe->transfer_map(pipe,
                            resource,
                            level,
                            usage,
                            box, &transfer);
   if (!map)
      return;

   util_copy_box(map,
                 resource->format,
                 transfer->stride, /* bytes */
                 transfer->layer_stride, /* bytes */
                 0, 0, 0,
                 box->width,
                 box->height,
                 box->depth,
                 src_data,
                 stride,       /* bytes */
                 layer_stride, /* bytes */
                 0, 0, 0);

   pipe_transfer_unmap(pipe, transfer);
}
开发者ID:Kalamatee,项目名称:mesa,代码行数:44,代码来源:u_transfer.c


示例18: upload_unmap_internal

static void
upload_unmap_internal(struct u_upload_mgr *upload, boolean destroying)
{
   if (!destroying && upload->map_persistent)
      return;

   if (upload->transfer) {
      struct pipe_box *box = &upload->transfer->box;

      if (!upload->map_persistent && (int) upload->offset > box->x) {
         pipe_buffer_flush_mapped_range(upload->pipe, upload->transfer,
                                        box->x, upload->offset - box->x);
      }

      pipe_transfer_unmap(upload->pipe, upload->transfer);
      upload->transfer = NULL;
      upload->map = NULL;
   }
}
开发者ID:ValveSoftware,项目名称:steamos_mesa,代码行数:19,代码来源:u_upload_mgr.c


示例19: st_surface_data

/**
 * Upload data to a rectangular sub-region.  Lots of choices how to do this:
 *
 * - memcpy by span to current destination
 * - upload data as new buffer and blit
 *
 * Currently always memcpy.
 */
static void
st_surface_data(struct pipe_context *pipe,
		struct pipe_transfer *dst,
		unsigned dstx, unsigned dsty,
		const void *src, unsigned src_stride,
		unsigned srcx, unsigned srcy, unsigned width, unsigned height)
{
   void *map = pipe_transfer_map(pipe, dst);

   assert(dst->resource);
   util_copy_rect(map,
                  dst->resource->format,
                  dst->stride,
                  dstx, dsty, 
                  width, height, 
                  src, src_stride, 
                  srcx, srcy);

   pipe_transfer_unmap(pipe, dst);
}
开发者ID:AchironOS,项目名称:chromium.src,代码行数:28,代码来源:st_texture.c


示例20: load_color_map_texture

/**
 * Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
 */
static void
load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt)
{
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct pipe_transfer *transfer;
   const GLuint rSize = ctx->PixelMaps.RtoR.Size;
   const GLuint gSize = ctx->PixelMaps.GtoG.Size;
   const GLuint bSize = ctx->PixelMaps.BtoB.Size;
   const GLuint aSize = ctx->PixelMaps.AtoA.Size;
   const uint texSize = pt->width0;
   uint *dest;
   uint i, j;

   dest = (uint *) pipe_transfer_map(pipe,
                                     pt, 0, 0, PIPE_TRANSFER_WRITE,
                                     0, 0, texSize, texSize, &transfer);

   /* Pack four 1D maps into a 2D texture:
    * R map is placed horizontally, indexed by S, in channel 0
    * G map is placed vertically, indexed by T, in channel 1
    * B map is placed horizontally, indexed by S, in channel 2
    * A map is placed vertically, indexed by T, in channel 3
    */
   for (i = 0; i < texSize; i++) {
      for (j = 0; j < texSize; j++) {
         union util_color uc;
         int k = (i * texSize + j);
         float rgba[4];
         rgba[0] = ctx->PixelMaps.RtoR.Map[j * rSize / texSize];
         rgba[1] = ctx->PixelMaps.GtoG.Map[i * gSize / texSize];
         rgba[2] = ctx->PixelMaps.BtoB.Map[j * bSize / texSize];
         rgba[3] = ctx->PixelMaps.AtoA.Map[i * aSize / texSize];
         util_pack_color(rgba, pt->format, &uc);
         *(dest + k) = uc.ui[0];
      }
   }

   pipe_transfer_unmap(pipe, transfer);
}
开发者ID:Kalamatee,项目名称:mesa,代码行数:43,代码来源:st_atom_pixeltransfer.c



注:本文中的pipe_transfer_unmap函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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