• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

C++ pc_istrading函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中pc_istrading函数的典型用法代码示例。如果您正苦于以下问题:C++ pc_istrading函数的具体用法?C++ pc_istrading怎么用?C++ pc_istrading使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了pc_istrading函数的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: mail_setitem

/**
* Attempt to set item or zeny to a mail
* @param sd : player attaching the content
* @param idx 0 - Zeny; >= 2 - Inventory item
* @param amount : amout of zeny or number of item
* @return True if item/zeny can be set, False if failed
*/
bool mail_setitem(struct map_session_data *sd, short idx, uint32 amount) {

	if( pc_istrading(sd) )
		return false;

	if( idx == 0 ) { // Zeny Transfer
		if( !pc_can_give_items(sd) )
			return false;

		if( amount > sd->status.zeny )
			amount = sd->status.zeny;

		sd->mail.zeny = amount;
		// clif_updatestatus(sd, SP_ZENY);
		return true;
	} else { // Item Transfer
		idx -= 2;
		mail_removeitem(sd, 0);

		if( idx < 0 || idx >= MAX_INVENTORY )
			return false;
		if( amount > sd->status.inventory[idx].amount )
			return false;
		if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time
			|| !itemdb_available(sd->status.inventory[idx].nameid)
			|| !itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd))
			|| (sd->status.inventory[idx].bound && !pc_can_give_bounded_items(sd)) )
			return false;

		sd->mail.index = idx;
		sd->mail.nameid = sd->status.inventory[idx].nameid;
		sd->mail.amount = amount;
		return true;
	}
}
开发者ID:544a,项目名称:rathena,代码行数:42,代码来源:mail.c


示例2: buyingstore_open

void buyingstore_open(struct map_session_data* sd, int account_id)
{
	struct map_session_data* pl_sd;

	if( !battle_config.feature_buying_store || pc_istrading(sd) )
	{// not allowed to sell
		return;
	}

	if( !pc->can_give_items(sd) )
	{// custom: GM is not allowed to sell
		clif->message(sd->fd, msg_txt(246));
		return;
	}

	if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore )
	{// not online or not buying
		return;
	}

	if( !searchstore->queryremote(sd, account_id) && ( sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE) ) )
	{// out of view range
		return;
	}

	// success
	clif->buyingstore_itemlist(sd, pl_sd);
}
开发者ID:i-nan,项目名称:Hercules,代码行数:28,代码来源:buyingstore.c


示例3: mail_setitem

unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) {

	if( pc_istrading(sd) )
		return 1;

	if( idx == 0 ) { // Zeny Transfer
		if( amount < 0 || !pc_can_give_items(sd) )
			return 1;

		if( amount > sd->status.zeny )
			amount = sd->status.zeny;

		sd->mail.zeny = amount;
		// clif->updatestatus(sd, SP_ZENY);
		return 0;
	} else { // Item Transfer
		idx -= 2;
		mail->removeitem(sd, 0);

		if( idx < 0 || idx >= MAX_INVENTORY )
			return 1;
		if( amount < 0 || amount > sd->status.inventory[idx].amount )
			return 1;
		if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time ||
			!itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd)) ||
			(sd->status.inventory[idx].bound && !pc_can_give_bound_items(sd)) )
			return 1;

		sd->mail.index = idx;
		sd->mail.nameid = sd->status.inventory[idx].nameid;
		sd->mail.amount = amount;

		return 0;
	}
}
开发者ID:AbbottWC,项目名称:Hercules,代码行数:35,代码来源:mail.c


示例4: buyingstore_open

void buyingstore_open(struct map_session_data* sd, int account_id)
{
	struct map_session_data* pl_sd;

	if( !battle_config.feature_buying_store || pc_istrading(sd) )
	{// not allowed to sell
		return;
	}

	if( !pc_can_give_items(pc_isGM(sd)) )
	{// custom: GM is not allowed to sell
		clif_displaymessage(sd->fd, msg_txt(246));
		return;
	}

	if( ( pl_sd = map_id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore )
	{// not online or not buying
		return;
	}

	if( !battle_config.faction_allow_vending && pl_sd->status.faction_id != sd->status.faction_id )
	{
		clif_displaymessage(sd->fd,"You cannot sell to other faction members.");
		return;
	}

	if( !searchstore_queryremote(sd, account_id) && ( sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE) ) )
	{// out of view range
		return;
	}

	// success
	clif_buyingstore_itemlist(sd, pl_sd);
}
开发者ID:Chocolate31,项目名称:eamod,代码行数:34,代码来源:buyingstore.c


示例5: mail_setitem

/**
* Attempt to set item or zeny
* @param sd
* @param idx 0 - Zeny; >= 2 - Inventory item
* @param amount
* @return True if item/zeny can be set, False if failed
*/
bool mail_setitem(struct map_session_data *sd, short idx, int amount) {
	if( sd->state.secure_items )
	{
		clif_displaymessage(sd->fd, "You can't attach. Blocked with @security");
		return 1;
	}

	if( pc_istrading(sd) )
		return false;

	if( battle_config.super_woe_enable )
	{
		clif_displaymessage(sd->fd, "Super WoE don't allow send items/zeny with attachments");
		return 1;
	}

	if( idx == 0 )
	{ // Zeny Transfer
		if( !pc_can_give_items(sd) )
			return false;

		if( amount > sd->status.zeny )
			amount = sd->status.zeny;

		sd->mail.zeny = amount;
		// clif_updatestatus(sd, SP_ZENY);
		return true;
	} else { // Item Transfer
		idx -= 2;
		mail_removeitem(sd, 0);

		if( idx < 0 || idx >= MAX_INVENTORY )
			return false;
		if( amount > sd->status.inventory[idx].amount )
			return false;
		if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time
			|| !itemdb_available(sd->status.inventory[idx].nameid)
			|| !itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd))
			|| (sd->status.inventory[idx].bound && !pc_can_give_bounded_items(sd)) )
			return false;

		sd->mail.index = idx;
		sd->mail.nameid = sd->status.inventory[idx].nameid;
		sd->mail.amount = amount;
		return true;
	}
}
开发者ID:Chocolate31,项目名称:eamod,代码行数:54,代码来源:mail.c


示例6: buyingstore_open

/**
 * Open buying store from buyer
 * @param sd Player
 * @param account_id Buyer account ID
 */
void buyingstore_open(struct map_session_data *sd, int account_id) {
	struct map_session_data *pl_sd;

	nullpo_retv(sd);

	if( !battle_config.feature_buying_store || pc_istrading(sd) ) // Not allowed to sell
		return;

	if( !pc_can_give_items(sd) ) { // Custom: GM is not allowed to sell
		clif_displaymessage(sd->fd, msg_txt(246));
		return;
	}

	if( (pl_sd = map_id2sd(account_id)) == NULL || !pl_sd->state.buyingstore ) // Not online or not buying
		return;

	// Out of view range
	if( !searchstore_queryremote(sd, account_id) && (sd->bl.m != pl_sd->bl.m ||
		!check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE)) )
		return;

	// Success
	clif_buyingstore_itemlist(sd, pl_sd);
}
开发者ID:BlazingSpear,项目名称:idathena,代码行数:29,代码来源:buyingstore.c


示例7: vending_openvending

/**
 * Player setup a new shop
 * @param sd : player opening the shop
 * @param message : shop title
 * @param data : itemlist data \n
 *	data := {<index>.w <amount>.w <value>.l}[count]
 * @param count : number of different items
 * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found
 */
char vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) {
	int i, j;
	int vending_skill_lvl;
	char message_sql[MESSAGE_SIZE*2];
	
	nullpo_retr(false,sd);

	if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) {
		return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
	}

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
	
	// skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 2;
	}

	// check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
	{	// invalid item count
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 3;
	}

	if (save_settings&2) // Avoid invalid data from saving
		chrif_save(sd, 0);

	// filter out invalid items
	i = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART // invalid position
		||  pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
		//NOTE: official server does not do any of the following checks!
		||  !sd->status.cart[index].identify // unidentified item
		||  sd->status.cart[index].attribute == 1 // broken item
		||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
		||  (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
		||  !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value);

		// Player just moved item to cart and we don't have the correct cart ID yet.
		if (sd->status.cart[sd->vending[i].index].id == 0) {
			struct item_data *idb = itemdb_search(sd->status.cart[index].nameid);
			char msg[256];

			sprintf(msg, msg_txt(sd, 733), idb->jname);
			clif_displaymessage(sd->fd, msg);
			clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
			return 4;
		}

		i++; // item successfully added
	}

	if( i != j )
		clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop."

	if( i == 0 ) { // no valid item found
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
		return 5;
	}
	sd->state.prevend = 0;
	sd->state.vending = true;
	sd->vender_id = vending_getuid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);
	
	Sql_EscapeString( mmysql_handle, message_sql, sd->message );

	if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`autotrade`, `body_direction`, `head_direction`, `sit`) "
		"VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );",
		vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, sd->ud.dir, sd->head_dir, pc_issit(sd) ) != SQL_SUCCESS ){
		Sql_ShowDebug(mmysql_handle);
	}

	for( i = 0; i < count; i++ ) {
		if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES( %d, %d, %d, %d, %d );", vending_items_db, sd->vender_id, i, sd->status.cart[sd->vending[i].index].id, sd->vending[i].amount, sd->vending[i].value ) != SQL_SUCCESS ){
			Sql_ShowDebug(mmysql_handle);
		}
//.........这里部分代码省略.........
开发者ID:Escada28,项目名称:rathena,代码行数:101,代码来源:vending.c


示例8: vending_openvending

/*==========================================
 * Abrir loja
 * data := {<index>.w <amount>.w <value>.l}[count]
 *------------------------------------------*/
void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) {
	int i, j;
	int vending_skill_lvl;
	nullpo_retv(sd);

	if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
		return; // nao pode abrir vendas deitado morto || não usou via habilidade (wpe/hack) || não pode ter 2 lojas ao mesmo tempo

	vending_skill_lvl = pc->checkskill(sd, MC_VENDING);
	// check de nivel de habilidade e carrinho
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return;
	}

	// checka numero de itens na loja
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) {
		// contagem de item invalida
		clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return;
	}

	// filtrar itens invalidos
	i = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // ajuste de equilibrio (cliente diz que a posição do primeiro carrinho é 2)

		if( index < 0 || index >= MAX_CART // posição inválida
		 || pc->cartitem_amount(sd, index, amount) < 0 // item invalido ou quantidade insuficiente
		//NOT: servidores oficiais não fazem nenhum dos checks abaixo!
		 || !sd->status.cart[index].identify // item não-identficado
		 || sd->status.cart[index].attribute == 1 // item quebrado
		 || sd->status.cart[index].expire_time // Isso não deveria estar no carrinho mas apenas no caso de estar
		 || (sd->status.cart[index].bound && !pc_can_give_bound_items(sd)) // não pode trocar itens de recompensa, permissão w/o
		 || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // Itens não-trocaveis
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);

		i++; // item adicionado com sucesso
	}

	if( i != j )
		clif->message (sd->fd, msg_txt(266)); //"Alguns dos seus itens não pode ser vendido e foram removidos da loja."

	if( i == 0 ) { // nenhum item válido encontrado
		clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // packet de resposta personalizada
		return;
	}
	sd->state.prevend = sd->state.workinprogress = 0;
	sd->state.vending = true;
	sd->vender_id = getid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);

	clif->openvending(sd,sd->bl.id,sd->vending);
	clif->showvendingboard(&sd->bl,message,0);

	idb_put(vending->db, sd->status.char_id, sd);
}
开发者ID:Cronus-Emulator,项目名称:Cronus,代码行数:70,代码来源:vending.c


示例9: vending_openvending

/*==========================================
 * Open shop
 * data := {<index>.w <amount>.w <value>.l}[count]
 *------------------------------------------*/
void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count)
{
	int i, j, char_id;
	int vending_skill_lvl;
	nullpo_retv(sd);

	if( !flag ) // cancelled
		return; // nothing to do

	if (pc_istrading(sd))
		return; // can't have 2 shops at once

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
	// skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) )
	{
		clif_skill_fail(sd, MC_VENDING, 0, 0);
		return;
	}

	// check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
	{	// invalid item count
		clif_skill_fail(sd, MC_VENDING, 0, 0);
		return;
	}

	if((sd->bl.m == map_mapname2mapid("mercadores") 
 	 && (
	((sd->bl.x != 65) && (sd->bl.x != 74) && (sd->bl.x != 85) && (sd->bl.x != 94)
	&& (sd->bl.x != 34) && (sd->bl.x != 25) && (sd->bl.x != 14) && (sd->bl.x != 5)
	&& (sd->bl.x != 44) && (sd->bl.x != 55))
 	))) {
	clif_displaymessage(sd->fd,"Você não pode abrir lojas no meio da Sala."); 
	return; 
	}

	// filter out invalid items
	i = 0;
	for( j = 0; j < count; j++ )
	{
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART // invalid position
		||  pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
		//NOTE: official server does not do any of the following checks!
		||  !sd->status.cart[index].identify // unidentified item
		||  sd->status.cart[index].attribute == 1 // broken item
		||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
		||  sd->status.cart[index].bound // Can't Trade Account bound items
		||  ( sd->status.cart[index].card[0] == CARD0_CREATE && (char_id = MakeDWord(sd->status.cart[index].card[2],sd->status.cart[index].card[3])) > 0 && ((battle_config.bg_reserved_char_id && char_id == battle_config.bg_reserved_char_id) || (battle_config.ancient_reserved_char_id && char_id == battle_config.ancient_reserved_char_id)) )
		||  !itemdb_cantrade(&sd->status.cart[index], pc_isGM(sd), pc_isGM(sd)) ) // untradeable item
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);

		i++; // item successfully added
	}

	if( i != j )
		clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop."

	if( i == 0 )
	{	// no valid item found
		clif_skill_fail(sd, MC_VENDING, 0, 0); // custom reply packet
		return;
	}

	sd->state.vending = true;
	sd->vender_id = vending_getuid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);

	pc_stop_walking(sd,1);
	clif_openvending(sd,sd->bl.id,sd->vending);
	clif_showvendingboard(&sd->bl,message,0);

	if( battle_config.channel_announces&0x10 )
	{
		char chat_message[256];
		sprintf(chat_message, msg_txt(820), vending_chat_nick, sd->status.name, sd->message, map[sd->bl.m].name, sd->bl.x, sd->bl.y);
		clif_channel_message(server_channel[CHN_VENDING], chat_message, 27);
	}

	if( map[sd->bl.m].flag.vending_cell )
		map_setcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_NOBOARDS, false);
}
开发者ID:ranfs,项目名称:fa6d4ae1781f9a68f1a4d5,代码行数:97,代码来源:vending.c


示例10: buyingstore_create

/**
* Attempt to create new buying store
* @param sd
* @param zenylimit
* @param result
* @param storename
* @param *itemlist { <nameid>.W, <amount>.W, <price>.L }*
* @param count Number of item on the itemlist
* @return 0 If success, 1 - Cannot open, 2 - Manner penalty, 3 - Mapflag restiction, 4 - Cell restriction, 5 - Invalid count/result, 6 - Cannot give item, 7 - Will be overweight
*/
char buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned char result, const char* storename, const uint8* itemlist, unsigned int count)
{
	unsigned int i, weight, listidx;
	char message_sql[MESSAGE_SIZE*2];

	nullpo_retr(1, sd);

	if( !result || count == 0 )
	{// canceled, or no items
		return 5;
	}

	if( !battle_config.feature_buying_store || pc_istrading(sd) || sd->buyingstore.slots == 0 || count > sd->buyingstore.slots || zenylimit <= 0 || zenylimit > sd->status.zeny || !storename[0] )
	{// disabled or invalid input
		sd->buyingstore.slots = 0;
		clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0);
		return 1;
	}

	if( !pc_can_give_items(sd) )
	{// custom: GM is not allowed to buy (give zeny)
		sd->buyingstore.slots = 0;
		clif_displaymessage(sd->fd, msg_txt(sd,246));
		clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0);
		return 6;
	}

	if( sd->sc.data[SC_NOCHAT] && (sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) )
	{// custom: mute limitation
		return 2;
	}

	if( map[sd->bl.m].flag.novending )
	{// custom: no vending maps
		clif_displaymessage(sd->fd, msg_txt(sd,276)); // "You can't open a shop on this map"
		return 3;
	}

	if( map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) )
	{// custom: no vending cells
		clif_displaymessage(sd->fd, msg_txt(sd,204)); // "You can't open a shop on this cell."
		return 4;
	}

	weight = sd->weight;

	// check item list
	for( i = 0; i < count; i++ )
	{// itemlist: <name id>.W <amount>.W <price>.L
		unsigned short nameid, amount;
		int price, idx;
		struct item_data* id;

		nameid = RBUFW(itemlist,i*8+0);
		amount = RBUFW(itemlist,i*8+2);
		price  = RBUFL(itemlist,i*8+4);

		if( ( id = itemdb_exists(nameid) ) == NULL || amount == 0 )
		{// invalid input
			break;
		}

		if( price <= 0 || price > BUYINGSTORE_MAX_PRICE )
		{// invalid price: unlike vending, items cannot be bought at 0 Zeny
			break;
		}

		if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc_get_group_level(sd), pc_get_group_level(sd)) || ( idx = pc_search_inventory(sd, nameid) ) == -1 )
		{// restrictions: allowed, no character-bound items and at least one must be owned
			break;
		}

		if( sd->status.inventory[idx].amount+amount > BUYINGSTORE_MAX_AMOUNT )
		{// too many items of same kind
			break;
		}

		if( i )
		{// duplicate check. as the client does this too, only malicious intent should be caught here
			ARR_FIND( 0, i, listidx, sd->buyingstore.items[listidx].nameid == nameid );
			if( listidx != i )
			{// duplicate
				ShowWarning("buyingstore_create: Found duplicate item on buying list (nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n", nameid, amount, sd->status.account_id, sd->status.char_id);
				break;
			}
		}

		weight+= id->weight*amount;
		sd->buyingstore.items[i].nameid = nameid;
		sd->buyingstore.items[i].amount = amount;
//.........这里部分代码省略.........
开发者ID:AsaK,项目名称:rathena,代码行数:101,代码来源:buyingstore.c


示例11: vending_openvending

/**
 * Player setup a new shop
 * @param sd : player opening the shop
 * @param message : shop title
 * @param data : itemlist data
 *  data := {<index>.w <amount>.w <value>.l}[count]
 * @param count : number of different items
 * @param at Autotrader info, or NULL if requetsed not from autotrade persistance
 * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - No valid item found
 */
int8 vending_openvending(struct map_session_data *sd, const char *message, const uint8 *data, int count, struct s_autotrader *at) {
	int i, j;
	int vending_skill_lvl;
	char message_sql[MESSAGE_SIZE * 2];
	StringBuf buf;

	nullpo_retr(1, sd);

	if( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd) )
		return 1; //Can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);

	//Skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0);
		return 2;
	}

	//Check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { //Invalid item count
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0);
		return 3;
	}

	if( save_settings&CHARSAVE_VENDING ) // Avoid invalid data from saving
		chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART);

	//Filter out invalid items
	i = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16 *)(data + 8 * j + 0);
		short amount       = *(uint16 *)(data + 8 * j + 2);
		unsigned int value = *(uint32 *)(data + 8 * j + 4);

		index -= 2; //Offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART || //Invalid position
			pc_cartitem_amount(sd, index, amount) < 0 || //Invalid item or insufficient quantity
			//NOTE: Official server does not do any of the following checks!
			!sd->cart.u.items_cart[index].identify || //Unidentified item
			sd->cart.u.items_cart[index].attribute || //Broken item
			sd->cart.u.items_cart[index].expire_time || //It should not be in the cart but just in case
			(sd->cart.u.items_cart[index].bound && !pc_can_give_bounded_items(sd)) || //Can't trade account bound items and has no permission
			!itemdb_cantrade(&sd->cart.u.items_cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) //Untradeable item
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = umin(value, (unsigned int)battle_config.vending_max_value);
		i++; //Item successfully added
	}

	if( i != j )
		clif_displaymessage(sd->fd, msg_txt(266)); // "Some of your items cannot be vended and were removed from the shop."

	if( i == 0 ) { //No valid item found
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0); //Custom reply packet
		return 4;
	}

	sd->state.prevend = 0;
	sd->state.vending = 1;
	sd->vender_id = vending_getuid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);

	Sql_EscapeString(mmysql_handle, message_sql, sd->message);

	if( Sql_Query(mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`autotrade`,`body_direction`,`head_direction`,`sit`) VALUES(%d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d');",
		vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, (!sd->status.sex ? 'F' : 'M'), map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, (at ? at->dir : sd->ud.dir), (at ? at->head_dir : sd->head_dir), (at ? at->sit : pc_issit(sd))) != SQL_SUCCESS )
		Sql_ShowDebug(mmysql_handle);

	StringBuf_Init(&buf);
	StringBuf_Printf(&buf, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES", vending_items_db);
	for( j = 0; j < i; j++ ) {
		StringBuf_Printf(&buf, "(%d,%d,%d,%d,%d)", sd->vender_id, j, sd->cart.u.items_cart[sd->vending[j].index].id, sd->vending[j].amount, sd->vending[j].value);
		if( j < i - 1 )
			StringBuf_AppendStr(&buf, ",");
	}
	if( SQL_ERROR == Sql_QueryStr(mmysql_handle, StringBuf_Value(&buf)) )
		Sql_ShowDebug(mmysql_handle);
	StringBuf_Destroy(&buf);

	clif_openvending(sd, sd->bl.id, sd->vending);
	clif_showvendingboard(&sd->bl, message, 0);

	idb_put(vending_db, sd->status.char_id, sd);

	return 0;
//.........这里部分代码省略.........
开发者ID:exneval,项目名称:trunk,代码行数:101,代码来源:vending.c


示例12: vending_openvending

/**
 * Player setup a new shop
 * @param sd : player opening the shop
 * @param message : shop title
 * @param data : itemlist data
 *	data := {<index>.w <amount>.w <value>.l}[count]
 * @param count : number of different items
 * @param at Autotrader info, or NULL if requetsed not from autotrade persistance
 * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found
 */
int8 vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count, struct s_autotrader *at)
{
	int i, j, k, n;
	int vending_skill_lvl;
	char message_sql[MESSAGE_SIZE*2];
	int item_bad_price[MAX_VENDING];
	StringBuf buf;
	struct item_data *item;
	
	nullpo_retr(false,sd);

	if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) {
		return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
	}

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
	
	// skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 2;
	}

	// check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 3;
	}

	if (save_settings&CHARSAVE_VENDING) // Avoid invalid data from saving
		chrif_save(sd, 0);

	// filter out invalid items
	i = k = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART // invalid position
		||  pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
		//NOTE: official server does not do any of the following checks!
		||  !sd->status.cart[index].identify // unidentified item
		||  sd->status.cart[index].attribute == 1 // broken item
		||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
		||  (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
		||  !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
			continue;

		item = itemdb_search(sd->status.cart[index].nameid);

		if (item->value_buy_min > 0 && value > item->value_buy_min)
		{
			if (battle_config.vending_price_min_overflow  > 0 )
			{
				if (value > item->value_buy_min + (item->value_buy_min * (battle_config.vending_price_min_overflow / 10000.)))
				{
					item_bad_price[k++] = sd->status.cart[index].nameid;
					continue;
				}
			}
			else
			{
				item_bad_price[k++] = sd->status.cart[index].nameid;
				continue;
			}
		}

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value);

		// Player just moved item to cart and we don't have the correct cart ID yet.
		if (sd->status.cart[sd->vending[i].index].id == 0) {
			char msg[256];

			snprintf(msg, 256, "äÍà·çÁ %s ÂѧäÁèä´éºÑ¹·Ö¡. ¡ÃسÒÍÍ¡à¢éÒãËÁè à¾×èÍãËéäÍà·çÁ·Ó¡ÒÃ૿ŧÃéÒ¹¤éÒ", item->jname);
			clif_displaymessage(sd->fd, msg);
			clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
			return 4;
		}

		i++; // item successfully added
	}

	//if( i != j )
		//clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop."

//.........这里部分代码省略.........
开发者ID:bossemoja,项目名称:5.0,代码行数:101,代码来源:vending.c


示例13: mail_setitem

/**
* Attempt to set item or zeny to a mail
* @param sd : player attaching the content
* @param idx 0 - Zeny; >= 2 - Inventory item
* @param amount : amout of zeny or number of item
* @return see enum mail_attach_result in mail.h
*/
enum mail_attach_result mail_setitem(struct map_session_data *sd, short idx, uint32 amount) {
	if( pc_istrading(sd) )
		return MAIL_ATTACH_ERROR;

	if( idx == 0 ) { // Zeny Transfer
		if( !pc_can_give_items(sd) )
			return MAIL_ATTACH_UNTRADEABLE;

#if PACKETVER < 20150513
		if( amount > sd->status.zeny )
			amount = sd->status.zeny; // TODO: confirm this behavior for old mail system
#else
		if( ( amount + battle_config.mail_zeny_fee / 100 * amount ) > sd->status.zeny )
			return MAIL_ATTACH_ERROR;
#endif

		sd->mail.zeny = amount;
		// clif_updatestatus(sd, SP_ZENY);
		return MAIL_ATTACH_SUCCESS;
	} else { // Item Transfer
		int i, j, total = 0;

		idx -= 2;

		if( idx < 0 || idx >= MAX_INVENTORY )
			return MAIL_ATTACH_ERROR;

#if PACKETVER < 20150513
		i = 0;
		// Remove existing item
		mail_removeitem(sd, 0, sd->mail.item[i].index + 2, sd->mail.item[i].amount);
#else
		ARR_FIND(0, MAIL_MAX_ITEM, i, sd->mail.item[i].index == idx && sd->mail.item[i].nameid > 0 );
		
		// The same item had already been added to the mail
		if( i < MAIL_MAX_ITEM ){
			// Check if it is stackable
			if( !itemdb_isstackable(sd->mail.item[i].nameid) ){
				return MAIL_ATTACH_ERROR;
			}

			// Check if it exceeds the total amount
			if( ( amount + sd->mail.item[i].amount ) > sd->inventory.u.items_inventory[idx].amount ){
				return MAIL_ATTACH_ERROR;
			}

			// Check if it exceeds the total weight
			if( battle_config.mail_attachment_weight ){
				for( j = 0; j < i; j++ ){
					total += sd->mail.item[j].amount * ( sd->inventory_data[sd->mail.item[j].index]->weight / 10 );
				}

				total += amount * sd->inventory_data[idx]->weight / 10;

				if( total > battle_config.mail_attachment_weight ){
					return MAIL_ATTACH_WEIGHT;
				}
			}

			sd->mail.item[i].amount += amount;

			return MAIL_ATTACH_SUCCESS;
		}else{
			ARR_FIND(0, MAIL_MAX_ITEM, i, sd->mail.item[i].nameid == 0);

			if( i == MAIL_MAX_ITEM ){
				return MAIL_ATTACH_SPACE;
			}

			// Check if it exceeds the total weight
			if( battle_config.mail_attachment_weight ){
				for( j = 0; j < i; j++ ){
					total += sd->mail.item[j].amount * ( sd->inventory_data[sd->mail.item[j].index]->weight / 10 );
				}

				total += amount * sd->inventory_data[idx]->weight / 10;

				if( total > battle_config.mail_attachment_weight ){
					return MAIL_ATTACH_WEIGHT;
				}
			}
		}
#endif

		if( amount > sd->inventory.u.items_inventory[idx].amount )
			return MAIL_ATTACH_ERROR;
		if( !pc_can_give_items(sd) || sd->inventory.u.items_inventory[idx].expire_time
			|| !itemdb_available(sd->inventory.u.items_inventory[idx].nameid)
			|| !itemdb_canmail(&sd->inventory.u.items_inventory[idx],pc_get_group_level(sd))
			|| (sd->inventory.u.items_inventory[idx].bound && !pc_can_give_bounded_items(sd)) )
			return MAIL_ATTACH_UNTRADEABLE;

		sd->mail.item[i].index = idx;
//.........这里部分代码省略.........
开发者ID:Vincentore,项目名称:rathena,代码行数:101,代码来源:mail.c


示例14: vending_openvending

/*==========================================
 * Open shop
 * data := {<index>.w <amount>.w <value>.l}[count]
 *------------------------------------------*/
void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count)
{
	int i, j;
	int vending_skill_lvl;
	nullpo_retv(sd);

	if( !flag ) // cancelled
		return; // nothing to do

	if (pc_istrading(sd))
		return; // can't have 2 shops at once

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
	// skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) )
	{
		clif_skill_fail(sd, MC_VENDING, 0, 0);
		return;
	}

	// check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
	{	// invalid item count
		clif_skill_fail(sd, MC_VENDING, 0, 0);
		return;
	}

	// filter out invalid items
	i = 0;
	for( j = 0; j < count; j++ )
	{
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART // invalid position
		||  pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
		//NOTE: official server does not do any of the following checks!
		||  !sd->status.cart[index].identify // unidentified item
		||  sd->status.cart[index].attribute == 1 // broken item
		||  !itemdb_cantrade(&sd->status.cart[index], pc_isGM(sd), pc_isGM(sd)) ) // untradeable item
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = cap_value(value, 1, (unsigned int)battle_config.vending_max_value);

		i++; // item successfully added
	}

	if( i != j )
		clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop."

	if( i == 0 )
	{	// no valid item found
		clif_skill_fail(sd, MC_VENDING, 0, 0); // custom reply packet
		return;
	}

	sd->vender_id = sd->bl.id;
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);

	pc_stop_walking(sd,1);
	clif_openvending(sd,sd->vender_id,sd->vending);
	clif_showvendingboard(&sd->bl,message,0);
}
开发者ID:Yushiko,项目名称:element-ro,代码行数:73,代码来源:vending.c


示例15: buyingstore_trade

void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int buyer_id, const uint8* itemlist, unsigned int count)
{
	int zeny = 0;
	unsigned int i, weight, listidx, k;
	struct map_session_data* pl_sd;

	if( count == 0 )
	{// nothing to do
		return;
	}

	if( !battle_config.feature_buying_store || pc_istrading(sd) )
	{// not allowed to sell
		clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	if( !pc->can_give_items(sd) )
	{// custom: GM is not allowed to sell
		clif->message(sd->fd, msg_txt(246));
		clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore || pl_sd->buyer_id != buyer_id )
	{// not online, not buying or not same store
		clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	if( !searchstore->queryremote(sd, account_id) && ( sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE) ) )
	{// out of view range
		clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	searchstore->clearremote(sd);

	if( pl_sd->status.zeny < pl_sd->buyingstore.zenylimit )
	{// buyer lost zeny in the mean time? fix the limit
		pl_sd->buyingstore.zenylimit = pl_sd->status.zeny;
	}
	weight = pl_sd->weight;

	// check item list
	for( i = 0; i < count; i++ )
	{// itemlist: <index>.W <name id>.W <amount>.W
		unsigned short nameid, amount;
		int index;

		index  = RBUFW(itemlist,i*6+0)-2;
		nameid = RBUFW(itemlist,i*6+2);
		amount = RBUFW(itemlist,i*6+4);

		if( i )
		{// duplicate check. as the client does this too, only malicious intent should be caught here
			ARR_FIND( 0, i, k, RBUFW(itemlist,k*6+0)-2 == index );
			if( k != i )
			{// duplicate
				ShowWarning("buyingstore_trade: Found duplicate item on selling list (prevnameid=%hu, prevamount=%hu, nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n",
					RBUFW(itemlist,k*6+2), RBUFW(itemlist,k*6+4), nameid, amount, sd->status.account_id, sd->status.char_id);
				clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
				return;
			}
		}

		if( index < 0 || index >= ARRAYLENGTH(sd->status.inventory) || sd->inventory_data[index] == NULL || sd->status.inventory[index].nameid != nameid || sd->status.inventory[index].amount < amount )
		{// invalid input
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], pc->get_group_level(sd), pc->get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) )
		{// non-tradable item
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		ARR_FIND( 0, pl_sd->buyingstore.slots, listidx, pl_sd->buyingstore.items[listidx].nameid == nameid );
		if( listidx == pl_sd->buyingstore.slots || pl_sd->buyingstore.items[listidx].amount == 0 )
		{// there is no such item or the buyer has already bought all of them
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		if( pl_sd->buyingstore.items[listidx].amount < amount )
		{// buyer does not need that much of the item
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_COUNT, nameid);
			return;
		}

		if( pc->checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT )
		{// buyer does not have enough space for this item
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		if( amount*(unsigned int)sd->inventory_data[index]->weight > pl_sd->max_weight-weight )
		{// normally this is not supposed to happen, as the total weight is
		 // checked upon creation, but the buyer could have gained items
//.........这里部分代码省略.........
开发者ID:i-nan,项目名称:Hercules,代码行数:101,代码来源:buyingstore.c


示例16: buyingstore_create

void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned char result, const char* storename, const uint8* itemlist, unsigned int count)
{
	unsigned int i, weight, listidx;
	struct item_data* id;

	if( !result || count == 0 )
	{// canceled, or no items
		return;
	}

	if( !battle_config.feature_buying_store || pc_istrading(sd) || sd->buyingstore.slots == 0 || count > sd->buyingstore.slots || zenylimit <= 0 || zenylimit > sd->status.zeny || !storename[0] )
	{// disabled or invalid input
		sd->buyingstore.slots = 0;
		clif->buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0);
		return;
	}

	if( !pc->can_give_items(sd) )
	{// custom: GM is not allowed to buy (give zeny)
		sd->buyingstore.slots = 0;
		clif->message(sd->fd, msg_txt(246));
		clif->buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0);
		return;
	}

	if( sd->sc.data[SC_NOCHAT] && (sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) )
	{// custom: mute limitation
		return;
	}

	if( map[sd->bl.m].flag.novending )
	{// custom: no vending maps
		clif->message(sd->fd, msg_txt(276)); // "You can't open a shop on this map"
		return;
	}

	if( iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) )
	{// custom: no vending cells
		clif->message(sd->fd, msg_txt(204)); // "You can't open a shop on this cell."
		return;
	}

	weight = sd->weight;

	// check item list
	for( i = 0; i < count; i++ )
	{// itemlist: <name id>.W <amount>.W <price>.L
		unsigned short nameid, amount;
		int price, idx;

		nameid = RBUFW(itemlist,i*8+0);
		amount = RBUFW(itemlist,i*8+2);
		price  = RBUFL(itemlist,i*8+4);

		if( ( id = itemdb->exists(nameid) ) == NULL || amount == 0 )
		{// invalid input
			break;
		}

		if( price <= 0 || price > BUYINGSTORE_MAX_PRICE )
		{// invalid price: unlike vending, items cannot be bought at 0 Zeny
			break;
		}

		if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc->get_group_level(sd), pc->get_group_level(sd)) || ( idx = pc->search_inventory(sd, nameid) ) == -1 )
		{// restrictions: allowed, no character-bound items and at least one must be owned
			break;
		}

		if( sd->status.inventory[idx].amount+amount > BUYINGSTORE_MAX_AMOUNT )
		{// too many items of same kind
			break;
		}

		if( i )
		{// duplicate check. as the client does this too, only malicious intent should be caught here
			ARR_FIND( 0, i, listidx, sd->buyingstore.items[listidx].nameid == nameid );
			if( listidx != i )
			{// duplicate
				ShowWarning("buyingstore_create: Found duplicate item on buying list (nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n", nameid, amount, sd->status.account_id, sd->status.char_id);
				break;
			}
		}

		weight+= id->weight*amount;
		sd->buyingstore.items[i].nameid = nameid;
		sd->buyingstore.items[i].amount = amount;
		sd->buyingstore.items[i].price  = price;
	}

	if(  

鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C++ pc_keyboard_init函数代码示例发布时间:2022-05-30
下一篇:
C++ pc_isGM函数代码示例发布时间:2022-05-30
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap