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C++ paddingTop函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中paddingTop函数的典型用法代码示例。如果您正苦于以下问题:C++ paddingTop函数的具体用法?C++ paddingTop怎么用?C++ paddingTop使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了paddingTop函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: localToAbsolute

void RenderWidget::updateWidgetPosition()
{
    if (!m_widget)
        return;

    // FIXME: This doesn't work correctly with transforms.
    FloatPoint absPos = localToAbsolute();
    absPos.move(borderLeft() + paddingLeft(), borderTop() + paddingTop());

    int w = width() - borderLeft() - borderRight() - paddingLeft() - paddingRight();
    int h = height() - borderTop() - borderBottom() - paddingTop() - paddingBottom();

    IntRect newBounds(absPos.x(), absPos.y(), w, h);
    IntRect oldBounds(m_widget->frameRect());
    if (newBounds != oldBounds) {
        // The widget changed positions.  Update the frame geometry.
        if (checkForRepaintDuringLayout()) {
            RenderView* v = view();
            if (!v->printing()) {
                // FIXME: do container-relative repaint
                v->repaintRectangleInViewAndCompositedLayers(oldBounds);
                v->repaintRectangleInViewAndCompositedLayers(newBounds);
            }
        }

        RenderArena* arena = ref();
        element()->ref();
        m_widget->setFrameRect(newBounds);
        element()->deref();
        deref(arena);
    }
}
开发者ID:jackiekaon,项目名称:owb-mirror,代码行数:32,代码来源:RenderWidget.cpp


示例2: localToAbsolute

void RenderWidget::updateWidgetPosition()
{
    if (!m_widget)
        return;

    // FIXME: This doesn't work correctly with transforms.
    FloatPoint absPos = localToAbsolute();
    absPos.move(borderLeft() + paddingLeft(), borderTop() + paddingTop());

    int w = width() - borderLeft() - borderRight() - paddingLeft() - paddingRight();
    int h = height() - borderTop() - borderBottom() - paddingTop() - paddingBottom();

    IntRect newBounds(absPos.x(), absPos.y(), w, h);
    IntRect oldBounds(m_widget->frameRect());
    bool boundsChanged = newBounds != oldBounds;
    if (boundsChanged) {
        RenderArena* arena = ref();
        node()->ref();
        m_widget->setFrameRect(newBounds);
        node()->deref();
        deref(arena);
    }
    
    // if the frame bounds got changed, or if view needs layout (possibly indicating
    // content size is wrong) we have to do a layout to set the right widget size
    if (m_widget->isFrameView()) {
        FrameView* frameView = static_cast<FrameView*>(m_widget.get());
        if (boundsChanged || frameView->needsLayout())
            frameView->layout();
    }
}
开发者ID:jackiekaon,项目名称:owb-mirror,代码行数:31,代码来源:RenderWidget.cpp


示例3: absolutePosition

void RenderWidget::updateWidgetPosition()
{
    if (!m_widget)
        return;

    int x;
    int y;
    absolutePosition(x, y);
    x += borderLeft() + paddingLeft();
    y += borderTop() + paddingTop();

    int width = m_width - borderLeft() - borderRight() - paddingLeft() - paddingRight();
    int height = m_height - borderTop() - borderBottom() - paddingTop() - paddingBottom();

    IntRect newBounds(x, y, width, height);
    IntRect oldBounds(m_widget->frameGeometry());
    if (newBounds != oldBounds) {
        // The widget changed positions.  Update the frame geometry.
        if (checkForRepaintDuringLayout()) {
            RenderView* v = view();
            if (!v->printing()) {
                v->repaintViewRectangle(oldBounds);
                v->repaintViewRectangle(newBounds);
            }
        }

        RenderArena* arena = ref();
        element()->ref();
        m_widget->setFrameGeometry(newBounds);
        element()->deref();
        deref(arena);
    }
}
开发者ID:Gin-Rye,项目名称:duibrowser,代码行数:33,代码来源:RenderWidget.cpp


示例4: x

void RenderWidget::paint(PaintInfo& paintInfo, int tx, int ty)
{
    if (!shouldPaint(paintInfo, tx, ty))
        return;

    tx += x();
    ty += y();

    if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
        paintBoxDecorations(paintInfo, tx, ty);

    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, tx, ty);
        return;
    }

    if (!m_frameView || paintInfo.phase != PaintPhaseForeground || style()->visibility() != VISIBLE)
        return;

#if PLATFORM(MAC)
    if (style()->highlight() != nullAtom && !paintInfo.context->paintingDisabled())
        paintCustomHighlight(tx - x(), ty - y(), style()->highlight(), true);
#endif

    if (style()->hasBorderRadius()) {
        // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
        paintInfo.context->save();
        
        IntSize topLeft, topRight, bottomLeft, bottomRight;
        IntRect borderRect = IntRect(tx, ty, width(), height());
        style()->getBorderRadiiForRect(borderRect, topLeft, topRight, bottomLeft, bottomRight);

        paintInfo.context->addRoundedRectClip(borderRect, topLeft, topRight, bottomLeft, bottomRight);
    }

    if (m_widget) {
        // Move the widget if necessary.  We normally move and resize widgets during layout, but sometimes
        // widgets can move without layout occurring (most notably when you scroll a document that
        // contains fixed positioned elements).
        m_widget->move(tx + borderLeft() + paddingLeft(), ty + borderTop() + paddingTop());

        // Tell the widget to paint now.  This is the only time the widget is allowed
        // to paint itself.  That way it will composite properly with z-indexed layers.
        m_widget->paint(paintInfo.context, paintInfo.rect);

        if (m_widget->isFrameView() && paintInfo.overlapTestRequests && !static_cast<FrameView*>(m_widget.get())->useSlowRepaints()) {
            ASSERT(!paintInfo.overlapTestRequests->contains(this));
            paintInfo.overlapTestRequests->set(this, m_widget->frameRect());
        }
    }

    if (style()->hasBorderRadius())
        paintInfo.context->restore();

    // Paint a partially transparent wash over selected widgets.
    if (isSelected() && !document()->printing()) {
        // FIXME: selectionRect() is in absolute, not painting coordinates.
        paintInfo.context->fillRect(selectionRect(), selectionBackgroundColor());
    }
}
开发者ID:jackiekaon,项目名称:owb-mirror,代码行数:60,代码来源:RenderWidget.cpp


示例5: contentBoxRect

void RenderMedia::layout()
{
    IntSize oldSize = contentBoxRect().size();

    RenderImage::layout();

    RenderBox* controlsRenderer = m_controls->renderBox();
    if (!controlsRenderer)
        return;
    IntSize newSize = contentBoxRect().size();
    if (newSize == oldSize && !controlsRenderer->needsLayout())
        return;

    // When calling layout() on a child node, a parent must either push a LayoutStateMaintainter, or 
    // call view()->disableLayoutState().  Since using a LayoutStateMaintainer is slightly more efficient,
    // and this method will be called many times per second during playback, use a LayoutStateMaintainer:
    LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());

    controlsRenderer->setLocation(borderLeft() + paddingLeft(), borderTop() + paddingTop());
    controlsRenderer->style()->setHeight(Length(newSize.height(), Fixed));
    controlsRenderer->style()->setWidth(Length(newSize.width(), Fixed));
    controlsRenderer->setNeedsLayout(true, false);
    controlsRenderer->layout();
    setChildNeedsLayout(false);

    statePusher.pop();
}
开发者ID:dankurka,项目名称:webkit_titanium,代码行数:27,代码来源:RenderMedia.cpp


示例6: contentWidth

void RenderSnapshottedPlugIn::paintSnapshot(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    Image* image = m_snapshotResource->image().get();
    if (!image || image->isNull())
        return;

    LayoutUnit cWidth = contentWidth();
    LayoutUnit cHeight = contentHeight();
    if (!cWidth || !cHeight)
        return;

    GraphicsContext& context = paintInfo.context();

    LayoutSize contentSize(cWidth, cHeight);
    LayoutPoint contentLocation = location() + paintOffset;
    contentLocation.move(borderLeft() + paddingLeft(), borderTop() + paddingTop());

    LayoutRect rect(contentLocation, contentSize);
    IntRect alignedRect = snappedIntRect(rect);
    if (alignedRect.width() <= 0 || alignedRect.height() <= 0)
        return;

    InterpolationQuality interpolation = chooseInterpolationQuality(context, *image, image, alignedRect.size());
    ImageOrientationDescription orientationDescription(shouldRespectImageOrientation(), style().imageOrientation());
    context.drawImage(*image, alignedRect, ImagePaintingOptions(orientationDescription, interpolation));
}
开发者ID:edcwconan,项目名称:webkit,代码行数:26,代码来源:RenderSnapshottedPlugIn.cpp


示例7: widgetRendererMap

void RenderWidget::setWidget(Widget* widget)
{
    if (widget != m_widget) {
        if (m_widget) {
            // removeFromParent is a no-op on Mac.
            m_widget->removeFromParent();
            widgetRendererMap().remove(m_widget);
            deleteWidget();
        }
        m_widget = widget;
        if (m_widget) {
            widgetRendererMap().add(m_widget, this);
            // if we've already received a layout, apply the calculated space to the
            // widget immediately, but we have to have really been full constructed (with a non-null
            // style pointer).
            if (!needsLayout() && style())
                resizeWidget(m_widget,
                    m_width - borderLeft() - borderRight() - paddingLeft() - paddingRight(),
                    m_height - borderTop() - borderBottom() - paddingTop() - paddingBottom());
            if (style()) {
                if (style()->visibility() != VISIBLE)
                    m_widget->hide();
                else
                    m_widget->show();
            }
            m_view->addChild(m_widget);
        }
    }
}
开发者ID:Gin-Rye,项目名称:duibrowser,代码行数:29,代码来源:RenderWidget.cpp


示例8: contentWidth

void RenderSnapshottedPlugIn::paintSnapshot(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    Image* image = m_snapshotResource->image().get();
    if (!image || image->isNull())
        return;

    LayoutUnit cWidth = contentWidth();
    LayoutUnit cHeight = contentHeight();
    if (!cWidth || !cHeight)
        return;

    GraphicsContext& context = paintInfo.context();

    LayoutSize contentSize(cWidth, cHeight);
    LayoutPoint contentLocation = location() + paintOffset;
    contentLocation.move(borderLeft() + paddingLeft(), borderTop() + paddingTop());

    LayoutRect rect(contentLocation, contentSize);
    IntRect alignedRect = snappedIntRect(rect);
    if (alignedRect.width() <= 0 || alignedRect.height() <= 0)
        return;

    bool useLowQualityScaling = shouldPaintAtLowQuality(context, *image, image, alignedRect.size());

    ImageOrientationDescription orientationDescription(shouldRespectImageOrientation());
#if ENABLE(CSS_IMAGE_ORIENTATION)
    orientationDescription.setImageOrientationEnum(style().imageOrientation());
#endif
    context.drawImage(*image, alignedRect, ImagePaintingOptions(orientationDescription, useLowQualityScaling));
}
开发者ID:valbok,项目名称:WebKitForWayland,代码行数:30,代码来源:RenderSnapshottedPlugIn.cpp


示例9: location

void RenderWidget::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    LayoutPoint adjustedPaintOffset = paintOffset + location();

    // Tell the widget to paint now. This is the only time the widget is allowed
    // to paint itself. That way it will composite properly with z-indexed layers.
    IntPoint widgetLocation = m_widget->frameRect().location();
    IntPoint paintLocation(roundToInt(adjustedPaintOffset.x() + borderLeft() + paddingLeft()),
        roundToInt(adjustedPaintOffset.y() + borderTop() + paddingTop()));
    IntRect paintRect = paintInfo.rect;

    IntSize widgetPaintOffset = paintLocation - widgetLocation;
    // When painting widgets into compositing layers, tx and ty are relative to the enclosing compositing layer,
    // not the root. In this case, shift the CTM and adjust the paintRect to be root-relative to fix plug-in drawing.
    if (!widgetPaintOffset.isZero()) {
        paintInfo.context->translate(widgetPaintOffset);
        paintRect.move(-widgetPaintOffset);
    }
    m_widget->paint(paintInfo.context, paintRect);

    if (!widgetPaintOffset.isZero())
        paintInfo.context->translate(-widgetPaintOffset);

    if (m_widget->isFrameView()) {
        FrameView* frameView = toFrameView(m_widget.get());
        bool runOverlapTests = !frameView->useSlowRepaintsIfNotOverlapped() || frameView->hasCompositedContentIncludingDescendants();
        if (paintInfo.overlapTestRequests && runOverlapTests) {
            ASSERT(!paintInfo.overlapTestRequests->contains(this));
            paintInfo.overlapTestRequests->set(this, m_widget->frameRect());
        }
    }
}
开发者ID:ZeusbaseWeb,项目名称:webkit,代码行数:32,代码来源:RenderWidget.cpp


示例10: location

void RenderWidget::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    LayoutPoint adjustedPaintOffset = paintOffset + location();

    Widget* widget = this->widget();
    RELEASE_ASSERT(widget);

    // Tell the widget to paint now. This is the only time the widget is allowed
    // to paint itself. That way it will composite properly with z-indexed layers.
    IntPoint widgetLocation = widget->frameRect().location();
    IntPoint paintLocation(roundToInt(adjustedPaintOffset.x() + borderLeft() + paddingLeft()),
        roundToInt(adjustedPaintOffset.y() + borderTop() + paddingTop()));
    IntRect paintRect = paintInfo.rect;

    IntSize widgetPaintOffset = paintLocation - widgetLocation;
    // When painting widgets into compositing layers, tx and ty are relative to the enclosing compositing layer,
    // not the root. In this case, shift the CTM and adjust the paintRect to be root-relative to fix plug-in drawing.
    if (!widgetPaintOffset.isZero()) {
        paintInfo.context->translate(widgetPaintOffset.width(), widgetPaintOffset.height());
        paintRect.move(-widgetPaintOffset);
    }
    widget->paint(paintInfo.context, paintRect);

    if (!widgetPaintOffset.isZero())
        paintInfo.context->translate(-widgetPaintOffset.width(), -widgetPaintOffset.height());
}
开发者ID:335969568,项目名称:Blink-1,代码行数:26,代码来源:RenderWidget.cpp


示例11: borderTop

int RenderTextControlMultiLine::textBlockInsetTop() const
{
    int inset = borderTop() + paddingTop();
    if (HTMLElement* innerText = innerTextElement()) {
        if (RenderBox* innerTextRenderer = innerText->renderBox())
            inset += innerTextRenderer->paddingTop();
    }
    return inset;
}
开发者ID:dslab-epfl,项目名称:warr,代码行数:9,代码来源:RenderTextControlMultiLine.cpp


示例12: toSVGSVGElement

// LayoutBox methods will expect coordinates w/o any transforms in coordinates
// relative to our borderBox origin.  This method gives us exactly that.
void LayoutSVGRoot::buildLocalToBorderBoxTransform()
{
    SVGSVGElement* svg = toSVGSVGElement(node());
    ASSERT(svg);
    float scale = style()->effectiveZoom();
    FloatPoint translate = svg->currentTranslate();
    LayoutSize borderAndPadding(borderLeft() + paddingLeft(), borderTop() + paddingTop());
    m_localToBorderBoxTransform = svg->viewBoxToViewTransform(contentWidth() / scale, contentHeight() / scale);

    AffineTransform viewToBorderBoxTransform(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y());
    m_localToBorderBoxTransform.preMultiply(viewToBorderBoxTransform);
}
开发者ID:mtucker6784,项目名称:chromium,代码行数:14,代码来源:LayoutSVGRoot.cpp


示例13: ANNOTATE_GRAPHICS_CONTEXT

void RenderWidget::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);

    if (!shouldPaint(paintInfo, paintOffset))
        return;

    LayoutPoint adjustedPaintOffset = paintOffset + location();

    if (hasBoxDecorationBackground() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
        paintBoxDecorationBackground(paintInfo, adjustedPaintOffset);

    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, adjustedPaintOffset);
        return;
    }

    if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->hasOutline())
        paintOutline(paintInfo, LayoutRect(adjustedPaintOffset, size()));

    if (paintInfo.phase != PaintPhaseForeground)
        return;

    if (style()->hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            return;

        // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
        paintInfo.context->save();
        RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(borderRect,
            paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true);
        BoxPainter::clipRoundedInnerRect(paintInfo.context, borderRect, roundedInnerRect);
    }

    Widget* widget = this->widget();
    if (widget)
        paintContents(paintInfo, paintOffset);

    if (style()->hasBorderRadius())
        paintInfo.context->restore();

    // Paint a partially transparent wash over selected widgets.
    if (isSelected() && !document().printing()) {
        LayoutRect rect = localSelectionRect();
        rect.moveBy(adjustedPaintOffset);
        paintInfo.context->fillRect(pixelSnappedIntRect(rect), selectionBackgroundColor());
    }

    if (canResize())
        layer()->scrollableArea()->paintResizer(paintInfo.context, roundedIntPoint(adjustedPaintOffset), paintInfo.rect);
}
开发者ID:335969568,项目名称:Blink-1,代码行数:53,代码来源:RenderWidget.cpp


示例14: paddingLeft

RenderObject* RenderTextControlMultiLine::layoutSpecialExcludedChild(bool relayoutChildren)
{
    RenderObject* placeholderRenderer = RenderTextControl::layoutSpecialExcludedChild(relayoutChildren);
    if (is<RenderBox>(placeholderRenderer)) {
        auto& placeholderBox = downcast<RenderBox>(*placeholderRenderer);
        placeholderBox.style().setLogicalWidth(Length(contentLogicalWidth() - placeholderBox.borderAndPaddingLogicalWidth(), Fixed));
        placeholderBox.layoutIfNeeded();
        placeholderBox.setX(borderLeft() + paddingLeft());
        placeholderBox.setY(borderTop() + paddingTop());
    }
    return placeholderRenderer;
}
开发者ID:AndriyKalashnykov,项目名称:webkit,代码行数:12,代码来源:RenderTextControlMultiLine.cpp


示例15: toLayoutBox

LayoutObject* LayoutTextControlMultiLine::layoutSpecialExcludedChild(bool relayoutChildren, SubtreeLayoutScope& layoutScope)
{
    LayoutObject* placeholderLayoutObject = LayoutTextControl::layoutSpecialExcludedChild(relayoutChildren, layoutScope);
    if (!placeholderLayoutObject)
        return nullptr;
    if (!placeholderLayoutObject->isBox())
        return placeholderLayoutObject;
    LayoutBox* placeholderBox = toLayoutBox(placeholderLayoutObject);
    placeholderBox->mutableStyleRef().setLogicalWidth(Length(contentLogicalWidth() - placeholderBox->borderAndPaddingLogicalWidth(), Fixed));
    placeholderBox->layoutIfNeeded();
    placeholderBox->setX(borderLeft() + paddingLeft());
    placeholderBox->setY(borderTop() + paddingTop());
    return placeholderLayoutObject;
}
开发者ID:dstockwell,项目名称:blink,代码行数:14,代码来源:LayoutTextControlMultiLine.cpp


示例16: location

void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, Vector<RenderBox*>& layers)
{
    if (!shouldPaint(paintInfo, paintOffset))
        return;

    LayoutPoint adjustedPaintOffset = paintOffset + location();

    if (hasBoxDecorationBackground())
        paintBoxDecorationBackground(paintInfo, adjustedPaintOffset);

    LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size());
    if (style()->outlineWidth())
        paintOutline(paintInfo, paintRect);

    bool completelyClippedOut = false;
    if (style()->hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            completelyClippedOut = true;
        else {
            // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
            paintInfo.context->save();
            RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(paintRect,
                paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true);
            clipRoundedInnerRect(paintInfo.context, paintRect, roundedInnerRect);
        }
    }

    if (!completelyClippedOut) {
        paintReplaced(paintInfo, adjustedPaintOffset);
        if (style()->hasBorderRadius())
            paintInfo.context->restore();
    }

    // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of
    // surrounding content.
    if (selectionState() != SelectionNone) {
        LayoutRect selectionPaintingRect = localSelectionRect();
        selectionPaintingRect.moveBy(adjustedPaintOffset);
        paintInfo.context->fillRect(pixelSnappedIntRect(selectionPaintingRect), selectionBackgroundColor());
    }
}
开发者ID:ztyjr888,项目名称:mojo,代码行数:43,代码来源:RenderReplaced.cpp


示例17: x

void RenderWidget::paint(PaintInfo& paintInfo, int tx, int ty)
{
    if (!shouldPaint(paintInfo, tx, ty))
        return;

    tx += x();
    ty += y();

    if (hasBoxDecorations() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
        paintBoxDecorations(paintInfo, tx, ty);

    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, tx, ty);
        return;
    }

    if (!m_view || paintInfo.phase != PaintPhaseForeground || style()->visibility() != VISIBLE)
        return;

#if PLATFORM(MAC)
    if (style()->highlight() != nullAtom && !paintInfo.context->paintingDisabled())
        paintCustomHighlight(tx - x(), ty - y(), style()->highlight(), true);
#endif

    if (m_widget) {
        // Move the widget if necessary.  We normally move and resize widgets during layout, but sometimes
        // widgets can move without layout occurring (most notably when you scroll a document that
        // contains fixed positioned elements).
        m_widget->move(tx + borderLeft() + paddingLeft(), ty + borderTop() + paddingTop());

        // Tell the widget to paint now.  This is the only time the widget is allowed
        // to paint itself.  That way it will composite properly with z-indexed layers.
        m_widget->paint(paintInfo.context, paintInfo.rect);
    }

    // Paint a partially transparent wash over selected widgets.
    if (isSelected() && !document()->printing()) {
        // FIXME: selectionRect() is in absolute, not painting coordinates.
        paintInfo.context->fillRect(selectionRect(), selectionBackgroundColor());
    }
}
开发者ID:jackiekaon,项目名称:owb-mirror,代码行数:41,代码来源:RenderWidget.cpp


示例18: scope

void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (!shouldPaint(paintInfo, paintOffset))
        return;

#ifndef NDEBUG
    SetLayoutNeededForbiddenScope scope(this);
#endif
    LayoutPoint adjustedPaintOffset = paintOffset + location();
    
    if (hasVisibleBoxDecorations() && paintInfo.phase == PaintPhaseForeground)
        paintBoxDecorations(paintInfo, adjustedPaintOffset);
    
    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, adjustedPaintOffset);
        return;
    }

    LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size());
    if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style().outlineWidth())
        paintOutline(paintInfo, paintRect);
    
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && !canHaveChildren())
        return;
    
    if (!paintInfo.shouldPaintWithinRoot(*this))
        return;
    
    bool drawSelectionTint = shouldDrawSelectionTint();
    if (paintInfo.phase == PaintPhaseSelection) {
        if (selectionState() == SelectionNone)
            return;
        drawSelectionTint = false;
    }

    bool completelyClippedOut = false;
    if (style().hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            completelyClippedOut = true;
        else {
            // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
            paintInfo.context().save();
            FloatRoundedRect roundedInnerRect = FloatRoundedRect(style().getRoundedInnerBorderFor(paintRect,
                paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true));
            clipRoundedInnerRect(paintInfo.context(), paintRect, roundedInnerRect);
        }
    }

    if (!completelyClippedOut) {
        paintReplaced(paintInfo, adjustedPaintOffset);

        if (style().hasBorderRadius())
            paintInfo.context().restore();
    }
        
    // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of
    // surrounding content.
    if (drawSelectionTint) {
        LayoutRect selectionPaintingRect = localSelectionRect();
        selectionPaintingRect.moveBy(adjustedPaintOffset);
        paintInfo.context().fillRect(snappedIntRect(selectionPaintingRect), selectionBackgroundColor());
    }
}
开发者ID:edcwconan,项目名称:webkit,代码行数:65,代码来源:RenderReplaced.cpp


示例19: LayoutPoint

void RenderRegion::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    // Delegate painting of content in region to RenderFlowThread.
    if (!m_flowThread || !isValid())
        return;
    m_flowThread->paintIntoRegion(paintInfo, this, LayoutPoint(paintOffset.x() + borderLeft() + paddingLeft(), paintOffset.y() + borderTop() + paddingTop()));
}
开发者ID:sysrqb,项目名称:chromium-src,代码行数:7,代码来源:RenderRegion.cpp


示例20: location

// Hit Testing
bool RenderRegion::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
{
    if (!isValid())
        return false;

    LayoutPoint adjustedLocation = accumulatedOffset + location();

    // Check our bounds next. For this purpose always assume that we can only be hit in the
    // foreground phase (which is true for replaced elements like images).
    LayoutRect boundsRect(adjustedLocation, size());
    if (visibleToHitTesting() && action == HitTestForeground && boundsRect.intersects(result.rectForPoint(pointInContainer))) {
        // Check the contents of the RenderFlowThread.
        if (m_flowThread && m_flowThread->hitTestRegion(this, request, result, pointInContainer, LayoutPoint(adjustedLocation.x() + borderLeft() + paddingLeft(), adjustedLocation.y() + borderTop() + paddingTop())))
            return true;
        updateHitTestResult(result, pointInContainer - toLayoutSize(adjustedLocation));
        if (!result.addNodeToRectBasedTestResult(node(), pointInContainer, boundsRect))
            return true;
    }

    return false;
}
开发者ID:sysrqb,项目名称:chromium-src,代码行数:22,代码来源:RenderRegion.cpp



注:本文中的paddingTop函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ paddingLeft函数代码示例发布时间:2022-05-30
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