本文整理汇总了C++中osd_fread函数的典型用法代码示例。如果您正苦于以下问题:C++ osd_fread函数的具体用法?C++ osd_fread怎么用?C++ osd_fread使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了osd_fread函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: hiload
ROM_END
/* HSC 12/02/98 */
static int hiload(void)
{
static int firsttime =0;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if (firsttime == 0)
{
fast_memset(&RAM[0x4014],0xff,5); /* hi score */
fast_memset(&RAM[0x417d],0xff,12); /* name */
firsttime = 1;
}
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x4014],"\x00\x00\x00\x00\x00",5) == 0 &&
memcmp(&RAM[0x417f],"\x11\x12\x29\x1c\x0c\x18\x1b\x0e\x00\x00",10) == 0 )
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x4014],5);
osd_fread(f,&RAM[0x417d],12);
osd_fclose(f);
}
firsttime = 0;
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
开发者ID:cyberkni,项目名称:276in1JAMMA,代码行数:32,代码来源:crbaloon.cpp
示例2: gsword_hiload
ROM_END
static int gsword_hiload(void)
{
/* get RAM pointer (this game is multiCPU, we can't assume the global */
/* RAM pointer is pointing to the right place) */
unsigned char *RAM = Machine->memory_region[0];
/* Work RAM - 9c00 (3*10 for scores), 9c78(6*10 for names)*/
/* check if the hi score table has already been initialized */
if( memcmp(&RAM[0x9c00],"\x00\x00\x01",3) == 0)
{
void *f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0);
if (f)
{
osd_fread(f,&RAM[0x9c00],3*10);
osd_fread(f,&RAM[0x9c78],6*10);
osd_fclose(f);
}
return 1;
}
return 0; /* we can't load the hi scores yet */
}
开发者ID:cyberkni,项目名称:276in1JAMMA,代码行数:26,代码来源:gsword.cpp
示例3: vanguard_hiload
ROM_END
static int vanguard_hiload(void) /* V.V */
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x0025],"\x00\x10",2) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x0025],3);
osd_fread(f,&RAM[0x0220],112);
osd_fread(f,&RAM[0x02a0],16);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
开发者ID:OS2World,项目名称:APP-EMULATION-MAME,代码行数:27,代码来源:rockola.c
示例4: driver
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( arkanoi2_rom )
ROM_REGION(0x10000) /* Region 0 - main cpu */
ROM_LOAD( "a2-05.rom", 0x00000, 0x10000, 0x136edf9d )
ROM_REGION_DISPOSE(0x20000*4) /* Region 1 - temporary for gfx roms */
ROM_LOAD( "a2-m04.rom", 0x00000, 0x20000, 0x548117c6 ) /* btp 0 */
ROM_LOAD( "a2-m03.rom", 0x20000, 0x20000, 0x49a21c5e ) /* btp 1 */
ROM_LOAD( "a2-m02.bin", 0x40000, 0x20000, 0x056a985f ) /* btp 2 */
ROM_LOAD( "a2-m01.rom", 0x60000, 0x20000, 0x70cc559d ) /* btp 3 */
ROM_REGION(0x10000) /* Region 2 - sound cpu */
ROM_LOAD( "a2-13.rom", 0x00000, 0x10000, 0xe8035ef1 )
ROM_REGION(0x400) /* Region 3 - color proms */
ROM_LOAD( "b08-08.bin", 0x00000, 0x200, 0xa4f7ebd9 ) /* hi bytes */
ROM_LOAD( "b08-07.bin", 0x00200, 0x200, 0xea34d9f7 ) /* lo bytes */
ROM_END
ROM_START( ark2us_rom )
ROM_REGION(0x10000) /* Region 0 - main cpu */
ROM_LOAD( "b08-11.bin", 0x00000, 0x10000, 0x99555231 )
ROM_REGION_DISPOSE(0x20000*4) /* Region 1 - temporary for gfx roms */
ROM_LOAD( "a2-m04.bin", 0x00000, 0x20000, 0x9754f703 ) /* btp 0 */
ROM_LOAD( "a2-m03.bin", 0x20000, 0x20000, 0x274a795f ) /* btp 1 */
ROM_LOAD( "a2-m02.bin", 0x40000, 0x20000, 0x056a985f ) /* btp 2 */
ROM_LOAD( "a2-m01.bin", 0x60000, 0x20000, 0x2ccc86b4 ) /* btp 3 */
ROM_REGION(0x10000) /* Region 2 - sound cpu */
ROM_LOAD( "b08-12.bin", 0x00000, 0x10000, 0xdc84e27d )
ROM_REGION(0x400) /* Region 3 - color proms */
ROM_LOAD( "b08-08.bin", 0x00000, 0x200, 0xa4f7ebd9 ) /* hi bytes */
ROM_LOAD( "b08-07.bin", 0x00200, 0x200, 0xea34d9f7 ) /* lo bytes */
ROM_END
static int arkanoi2_hiload(void)
{
unsigned char *RAM = Machine->memory_region[0];
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f, &RAM[0xe3a8], 3);
osd_fclose(f);
}
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0xeca5], "\x54\x4b\x4e\xff", 4) == 0 && memcmp(&RAM[0xec81], "\x01\x00\x00\x05", 4) == 0 )
{
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f, &RAM[0xec81], 8*5);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
开发者ID:cyberkni,项目名称:276in1JAMMA,代码行数:71,代码来源:arkanoi2.cpp
示例5: jackrabt_hiload
static int jackrabt_hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if ((memcmp(&RAM[0x73ba],"\x0a\x0a\x0a",3) == 0) &&
(memcmp(&RAM[0x73c2],"\x0b\x0b\x0b",3) == 0))
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x73ba],8*6);
osd_fread(f,&RAM[0x73ea],8*3);
RAM[0x727d] = RAM[0x73ea];
RAM[0x727e] = RAM[0x73eb];
RAM[0x727f] = RAM[0x73ec];
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
开发者ID:OS2World,项目名称:APP-EMULATION-MAME,代码行数:26,代码来源:zaccaria.c
示例6: turtles_hiload
static int turtles_hiload(void) /* V.V */
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* same as Amidar, but the high score table is initialized with zeros */
/* a working quick-and-dirty solution is to update the top high score */
/* and the whole table at different times */
/* further study of the game code may provide a cleaner solution */
static int first_pass = 0;
static unsigned char top_score[] = { 0, 0, 0 };
if (first_pass == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,top_score,3);
osd_fclose(f);
}
first_pass = 1;
}
if ((memcmp(&RAM[0x80A0],"\xc0\xc0\x00",3) == 0))
{
RAM[0x80a8] = top_score[0];
RAM[0x80a9] = top_score[1];
RAM[0x80aa] = top_score[2];
return 0;
} /* continuously updating top high score - really dirty solution */
else if (memcmp(&RAM[0x80A0],"\xc6\xc6\x00",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x8200],3*10);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
开发者ID:cyberkni,项目名称:276in1JAMMA,代码行数:48,代码来源:amidar.cpp
示例7: hiload
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if ((memcmp(&RAM[0x0308],"\x00\x00\x21",3) == 0) &&
(memcmp(&RAM[0x033C],"\x0C\x1D\x0C",3) == 0))
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x0308],11*5);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
开发者ID:cyberkni,项目名称:276in1JAMMA,代码行数:26,代码来源:mystston.cpp
示例8: hiload
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if (memcmp(&RAM[0x2163],"CBR",3) == 0 &&
memcmp(&RAM[0x20A6],"\x01\x98\x30",3) == 0 &&
memcmp(&RAM[0x3627],"\x01",1) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x2160],0x32);
RAM[0x20A6] = RAM[0x2160];
RAM[0x20A7] = RAM[0x2161];
RAM[0x20A8] = RAM[0x2162];
/* Copy high score to videoram */
RAM[0x35A7] = RAM[0x2162] & 0x0F;
RAM[0x35C7] = (RAM[0x2162] & 0xF0) >> 4;
RAM[0x35E7] = RAM[0x2161] & 0x0F;
RAM[0x3607] = (RAM[0x2161] & 0xF0) >> 4;
RAM[0x3627] = RAM[0x2160] & 0x0F;
if ((RAM[0x2160] & 0xF0) != 0)
RAM[0x3647] = (RAM[0x2160] & 0xF0) >> 4;
osd_fclose(f);
}
开发者ID:cyberkni,项目名称:276in1JAMMA,代码行数:29,代码来源:circusc.cpp
示例9: hs_load
static void hs_load (void)
{
void *f = osd_fopen (Machine->gamedrv->name, 0, OSD_FILETYPE_HIGHSCORE, 0);
state.hiscores_have_been_loaded = 1;
LOG(("hs_load\n"));
if (f)
{
struct mem_range *mem_range = state.mem_range;
LOG(("loading...\n"));
while (mem_range)
{
UINT8 *data = (UINT8*)malloc(mem_range->num_bytes);
if (data)
{
/* this buffer will almost certainly be small
enough to be dynamically allocated, but let's
avoid memory trashing just in case
*/
osd_fread (f, data, mem_range->num_bytes);
copy_to_memory (mem_range->cpu, mem_range->addr, data, mem_range->num_bytes);
free(data);
}
mem_range = mem_range->next;
}
osd_fclose (f);
}
}
开发者ID:Nebuleon,项目名称:mame4all,代码行数:27,代码来源:hiscore.cpp
示例10: mame_fread
UINT32 mame_fread(mame_file *file, void *buffer, size_t length)
{
/* switch off the file type */
switch (file->type)
{
case PLAIN_FILE:
return osd_fread(file->file, buffer, length);
case ZIPPED_FILE:
case RAM_FILE:
if (file->data)
{
if (file->offset + length > file->length)
{
length = file->length - file->offset;
file->eof = 1;
}
memcpy(buffer, file->data + file->offset, length);
file->offset += length;
return length;
}
break;
}
return 0;
}
开发者ID:enver-haase,项目名称:PinMAME-jsm174,代码行数:26,代码来源:fileio.c
示例11: hiload
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0xe204],"\x02\x00\x00",3) == 0 &&
memcmp(&RAM[0xe244],"\x01\x02\x00",3) == 0 &&
memcmp(&RAM[0xe012],"\x6a\x81\x00",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0xe200],16*5);
memcpy(&RAM[0xe1e0],&RAM[0xe200],8);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
开发者ID:OS2World,项目名称:APP-EMULATION-MAME,代码行数:29,代码来源:blktiger.c
示例12: maketrax_hiload
static int maketrax_hiload(void)
{
static int resetcount;
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* during a reset, leave time to the game to clear the screen */
if (++resetcount < 60) return 0;
/* wait for "HI SCORE" to be on screen */
if (memcmp(&RAM[0x43d0],"\x53\x40\x49\x48",4) == 0)
{
resetcount = 0;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x4E40],30);
RAM[0x4c80] = RAM[0x4e43];
RAM[0x4c81] = RAM[0x4e44];
RAM[0x4c82] = RAM[0x4e45];
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
开发者ID:xobs,项目名称:chumby-mame,代码行数:30,代码来源:maketrax.cpp
示例13: driver
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( kicker_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "kikrd8.bin", 0x6000, 0x2000, 0x2598dfdd )
ROM_LOAD( "kikrd9.bin", 0x8000, 0x4000, 0x0cf0351a )
ROM_LOAD( "kikrd11.bin", 0xC000, 0x4000, 0x654037f8 )
ROM_REGION_DISPOSE(0xc000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "kikra10.bin", 0x0000, 0x2000, 0x4d156afc )
ROM_LOAD( "kikra11.bin", 0x2000, 0x2000, 0xff6ca5df )
ROM_LOAD( "kikrh14.bin", 0x4000, 0x4000, 0xb94e645b )
ROM_LOAD( "kikrh13.bin", 0x8000, 0x4000, 0x61bbf797 )
ROM_REGION(0x0500) /* color proms */
ROM_LOAD( "kicker.a12", 0x0000, 0x0100, 0xb09db4b4 ) /* palette red component */
ROM_LOAD( "kicker.a13", 0x0100, 0x0100, 0x270a2bf3 ) /* palette green component */
ROM_LOAD( "kicker.a14", 0x0200, 0x0100, 0x83e95ea8 ) /* palette blue component */
ROM_LOAD( "kicker.b8", 0x0300, 0x0100, 0xaa900724 ) /* character lookup table */
ROM_LOAD( "kicker.f16", 0x0400, 0x0100, 0x80009cf5 ) /* sprite lookup table */
ROM_END
ROM_START( shaolins_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "kikrd8.bin", 0x6000, 0x2000, 0x2598dfdd )
ROM_LOAD( "kikrd9.bin", 0x8000, 0x4000, 0x0cf0351a )
ROM_LOAD( "kikrd11.bin", 0xC000, 0x4000, 0x654037f8 )
ROM_REGION_DISPOSE(0xc000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "shaolins.6", 0x0000, 0x2000, 0xff18a7ed )
ROM_LOAD( "shaolins.7", 0x2000, 0x2000, 0x5f53ae61 )
ROM_LOAD( "kikrh14.bin", 0x4000, 0x4000, 0xb94e645b )
ROM_LOAD( "kikrh13.bin", 0x8000, 0x4000, 0x61bbf797 )
ROM_REGION(0x0500) /* color proms */
ROM_LOAD( "kicker.a12", 0x0000, 0x0100, 0xb09db4b4 ) /* palette red component */
ROM_LOAD( "kicker.a13", 0x0100, 0x0100, 0x270a2bf3 ) /* palette green component */
ROM_LOAD( "kicker.a14", 0x0200, 0x0100, 0x83e95ea8 ) /* palette blue component */
ROM_LOAD( "kicker.b8", 0x0300, 0x0100, 0xaa900724 ) /* character lookup table */
ROM_LOAD( "kicker.f16", 0x0400, 0x0100, 0x80009cf5 ) /* sprite lookup table */
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x2b00],"\x1d\x2c\x1f\x01\x00",5) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x2b00],0x40);
/* top score display */
fast_memcpy(&RAM[0x2af0], &RAM[0x2b04], 4);
/* 1p score display, which also displays the top score on startup */
fast_memcpy(&RAM[0x2a81], &RAM[0x2b04], 4);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
开发者ID:cyberkni,项目名称:276in1JAMMA,代码行数:76,代码来源:shaolins.cpp
示例14: amidar_hiload
ROM_END
static int amidar_hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x8200],"\x00\x00\x01",3) == 0 &&
memcmp(&RAM[0x821b],"\x00\x00\x01",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x8200],3*10);
RAM[0x80a8] = RAM[0x8200];
RAM[0x80a9] = RAM[0x8201];
RAM[0x80aa] = RAM[0x8202];
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
开发者ID:cyberkni,项目名称:276in1JAMMA,代码行数:29,代码来源:amidar.cpp
示例15: ROM_LOAD
/* all the following are banked at 0x4000-0x5fff */
ROM_LOAD( "pl1-3", 0x10000, 0x4000, 0xaa9fa739 )
ROM_LOAD( "pl1-4", 0x14000, 0x4000, 0x2b895a90 )
ROM_LOAD( "pl1-5", 0x18000, 0x4000, 0x7af66200 )
ROM_LOAD( "pl1-6", 0x1c000, 0x4000, 0xb01e59a9 )
ROM_REGION_DISPOSE(0x20000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "pl1-12", 0x00000, 0x2000, 0xc159fbce ) /* chars */
ROM_LOAD( "pl1-13", 0x02000, 0x2000, 0x6c5ed9ae )
ROM_LOAD( "pl1-9", 0x10000, 0x4000, 0xf5d5962b ) /* sprites */
ROM_LOAD( "pl1-10", 0x14000, 0x4000, 0xc7cf1904 )
ROM_LOAD( "pl1-8", 0x18000, 0x4000, 0xa2ebfa4a )
ROM_LOAD( "pl1-11", 0x1c000, 0x4000, 0x6621361a )
ROM_REGION(0x1400) /* color PROMs */
ROM_LOAD( "pl1-2.bin", 0x0000, 0x0400, 0x472885de ) /* red and green component */
ROM_LOAD( "pl1-1.bin", 0x0400, 0x0400, 0xa78ebdaf ) /* blue component */
ROM_LOAD( "pl1-3.bin", 0x0800, 0x0400, 0x80558da8 ) /* sprites lookup table */
ROM_LOAD( "pl1-5.bin", 0x0c00, 0x0400, 0x4b7ee712 ) /* foreground lookup table */
ROM_LOAD( "pl1-4.bin", 0x1000, 0x0400, 0x3a7be418 ) /* background lookup table */
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "pl1-7", 0x8000, 0x2000, 0x8c5becae ) /* sub program for the mcu */
ROM_LOAD( "pl1-mcu.bin", 0xf000, 0x1000, 0x6ef08fb3 ) /* microcontroller */
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if (memcmp(&RAM[0x2140],"\x00\x08\x00",3) == 0 &&
memcmp(&RAM[0x02187],"\xE6\xE6\xE6",3) == 0 )
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x2140],74);
RAM[0x205D] = RAM[0x2140];
RAM[0x205E] = RAM[0x2141];
RAM[0x205F] = RAM[0x2142];
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
开发者ID:cyberkni,项目名称:276in1JAMMA,代码行数:52,代码来源:pacland.cpp
示例16: hiload
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
static int resetcount;
/* during a reset, leave time to the game to clear the screen */
if (++resetcount < 10) return 0;
if(memcmp(&RAM[0x0240],"\x20\x31\x53",3) == 0 &&
memcmp(&RAM[0x028D],"\x00\x77\x00",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x0240],80);
osd_fclose(f);
}
resetcount = 0;
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
开发者ID:OS2World,项目名称:APP-EMULATION-MAME,代码行数:26,代码来源:exprraid.c
示例17: kingofb_hiload
static int kingofb_hiload(void)
{
unsigned char *RAM1 = Machine->memory_region[Machine->drv->cpu[0].memory_region];
unsigned char *RAM2 = Machine->memory_region[Machine->drv->cpu[1].memory_region];
if (memcmp(&RAM2[0x8048],"\x00\x15\x00",3) == 0 &&
memcmp(&RAM2[0x80D1],"\x10\x11\x12",3) == 0 &&
memcmp(&RAM1[0xc22b],"\x03\x00\x05\x00\x00\x00",6) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM2[0x8048],140);
osd_fclose(f);
RAM1[0xc22a]=(RAM2[0x8063] >> 4 );
RAM1[0xc22b]=(RAM2[0x8063] & 0x0f );
RAM1[0xc22c]=(RAM2[0x8064] >> 4 );
RAM1[0xc22d]=(RAM2[0x8064] & 0x0f );
}
开发者ID:OS2World,项目名称:APP-EMULATION-MAME,代码行数:25,代码来源:kingobox.c
示例18: ROM_REGION
/* 0x7000 -0x7fff empty for my convinience */
ROM_REGION(0x0200) /* color proms */
ROM_LOAD( "1b.vid", 0x0000, 0x0100, 0xa2f935aa ) /* palette low 4 bits */
ROM_LOAD( "1c.vid", 0x0100, 0x0100, 0xb95421f4 ) /* palette high 4 bits */
ROM_END
ROM_START( hoccer_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "hr1.cpu", 0x0000, 0x2000, 0x12e96635 )
ROM_LOAD( "hr2.cpu", 0x2000, 0x2000, 0xcf1fc328 )
ROM_LOAD( "hr3.cpu", 0x4000, 0x2000, 0x048a0659 )
ROM_LOAD( "hr4.cpu", 0x6000, 0x2000, 0x9a788a2c )
ROM_REGION_DISPOSE(0x6000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "hr.d", 0x0000, 0x2000, 0xd33aa980 )
ROM_RELOAD( 0x2000, 0x2000 )
ROM_LOAD( "hr.c", 0x4000, 0x2000, 0x02808294 )
ROM_REGION(0x0200) /* color proms */
ROM_LOAD( "hr.1b", 0x0000, 0x0100, 0x896521d7 ) /* palette low 4 bits */
ROM_LOAD( "hr.1c", 0x0100, 0x0100, 0x2efdd70b ) /* palette high 4 bits */
ROM_END
ROM_START( hoccer2_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "hr.1", 0x0000, 0x2000, 0x122d159f )
ROM_LOAD( "hr.2", 0x2000, 0x2000, 0x48e1efc0 )
ROM_LOAD( "hr.3", 0x4000, 0x2000, 0x4e67b0be )
ROM_LOAD( "hr.4", 0x6000, 0x2000, 0xd2b44f58 )
ROM_REGION_DISPOSE(0x6000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "hr.d", 0x0000, 0x2000, 0xd33aa980 )
ROM_RELOAD( 0x2000, 0x2000 )
ROM_LOAD( "hr.c", 0x4000, 0x2000, 0x02808294 )
ROM_REGION(0x0200) /* color proms */
ROM_LOAD( "hr.1b", 0x0000, 0x0100, 0x896521d7 ) /* palette low 4 bits */
ROM_LOAD( "hr.1c", 0x0100, 0x0100, 0x2efdd70b ) /* palette high 4 bits */
ROM_END
ROM_START( wanted_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "prg-1", 0x0000, 0x2000, 0x2dd90aed )
ROM_LOAD( "prg-2", 0x2000, 0x2000, 0x67ac0210 )
ROM_LOAD( "prg-3", 0x4000, 0x2000, 0x373c7d82 )
ROM_REGION_DISPOSE(0x8000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "vram-1", 0x0000, 0x2000, 0xc4226e54 )
ROM_LOAD( "vram-2", 0x2000, 0x2000, 0x2a9b1e36 )
ROM_LOAD( "obj-a", 0x4000, 0x2000, 0x90b60771 )
ROM_LOAD( "obj-b", 0x6000, 0x2000, 0xe14ee689 )
ROM_REGION(0x0200) /* color proms */
ROM_LOAD( "wanted.k7", 0x0000, 0x0100, 0x2ba90a00 ) /* palette low 4 bits */
ROM_LOAD( "wanted.k6", 0x0100, 0x0100, 0xa93d87cc ) /* palette high 4 bits */
ROM_END
ROM_START( hopprobo_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "hopper01.3k", 0x0000, 0x1000, 0xfd7935c0 )
ROM_LOAD( "hopper02.3l", 0x1000, 0x1000, 0xdf1a479a )
ROM_LOAD( "hopper03.3n", 0x2000, 0x1000, 0x097ac2a7 )
ROM_LOAD( "hopper04.3p", 0x3000, 0x1000, 0x0f4f3ca8 )
ROM_LOAD( "hopper05.3r", 0x4000, 0x1000, 0x9d77a37b )
ROM_REGION_DISPOSE(0x8000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "hopper06.5c", 0x0000, 0x2000, 0x68f79bc8 )
ROM_LOAD( "hopper07.5d", 0x2000, 0x1000, 0x33d82411 )
ROM_RELOAD( 0x3000, 0x1000 )
ROM_LOAD( "hopper08.6f", 0x4000, 0x2000, 0x06d37e64 )
ROM_LOAD( "hopper09.6k", 0x6000, 0x2000, 0x047921c7 )
ROM_REGION(0x0200) /* color proms */
ROM_LOAD( "7052hop.1b", 0x0000, 0x0100, 0x94450775 ) /* palette low 4 bits */
ROM_LOAD( "7052hop.1c", 0x0100, 0x0100, 0xa76bbd51 ) /* palette high 4 bits */
ROM_END
static int wanted_hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x81b4],"\x00\x03\x00",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x81b4], 16*5); /* HS table */
RAM[0x81b4] = RAM[0x81b4]; /* update high score */
RAM[0x81b5] = RAM[0x81b5]; /* on top of screen */
RAM[0x81b6] = RAM[0x81b6];
RAM[0x81b7] = RAM[0x81b7];
RAM[0x81b8] = RAM[0x81b8];
RAM[0x81b9] = RAM[0x81b9];
osd_fclose(f);
}
//.........这里部分代码省略.........
开发者ID:OS2World,项目名称:APP-EMULATION-MAME,代码行数:101,代码来源:marineb.c
示例19: seekcompresszip
/* Seek zip->fp to compressed data
return:
==0 success
<0 error
*/
int seekcompresszip(ZIP* zip, struct zipent* ent) {
char buf[ZIPNAME];
long offset;
if (!zip->fp) {
if (!revivezip(zip))
return -1;
}
if (osd_fseek(zip->fp, ent->offset_lcl_hdr_frm_frst_disk, SEEK_SET)!=0) {
errormsg ("Seeking to header", ERROR_CORRUPT, zip->zip);
return -1;
}
if (osd_fread(zip->fp, buf, ZIPNAME)!=ZIPNAME) {
errormsg ("Reading header", ERROR_CORRUPT, zip->zip);
return -1;
}
{
UINT16 filename_length = read_word (buf+ZIPFNLN);
UINT16 extra_field_length = read_word (buf+ZIPXTRALN);
/* calculate offset to data and osd_fseek() there */
offset = ent->offset_lcl_hdr_frm_frst_disk + ZIPNAME + filename_length + extra_field_length;
if (osd_fseek(zip->fp, offset, SEEK_SET) != 0) {
errormsg ("Seeking to compressed data", ERROR_CORRUPT, zip->zip);
return -1;
}
}
return 0;
}
开发者ID:Ezio-PS,项目名称:mame2003-libretro,代码行数:40,代码来源:unzip.c
示例20: name
ROM_END
/* Ten entries, 13 bytes each: 3 bytes - score/10 (BCD)
10 bytes - name (ASCII) */
static int galivan_hiload(void)
{
unsigned char *RAM = Machine->memory_region[0];
/* check if the high scores table has already been initialized */
if ((memcmp(&RAM[0xe14f], "\x00\x01\x50\x4B", 4) == 0)&&
(memcmp(&RAM[0xe1cd], "\x54\x45\x52\x20", 4) == 0))
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f, &RAM[0xe14f], 13*10);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the high scores yet */
}
开发者ID:OS2World,项目名称:APP-EMULATION-MAME,代码行数:25,代码来源:galivan.c
注:本文中的osd_fread函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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