本文整理汇总了C++中endGame函数的典型用法代码示例。如果您正苦于以下问题:C++ endGame函数的具体用法?C++ endGame怎么用?C++ endGame使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了endGame函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: endGame
void PlayState::update(const double dt) {
for (LevelItem::ObjListConstIter obj = objectList.begin(); obj < objectList.end(); obj++)
(*obj)->update(dt);
player->collectActions(playerActions);
player->update(dt);
playerActions.clear();
//iterating through objectList, removing items maraked for removal, whilst not invalidating iterator
for (LevelItem::ObjListConstIter obj = objectList.begin(); obj != objectList.end(); /*empty*/) {
if ((*obj)->markedForRemoval)
obj = objectList.erase(obj);
else
++obj;
}
if (player->markedForRemoval)
endGame(PLAYER_DIED);
for (LevelItem::ObjListConstIter obj = objectList.begin(); obj < objectList.end(); obj++) {
Checkpoint* cp = dynamic_cast<Checkpoint*>(*obj);
if (cp && cp->cptype == Checkpoint::LEVEL_END && cp->activated)
endGame(END_REACHED);
}
}
开发者ID:Kwapi,项目名称:Colour-Up---2D-Platformer,代码行数:26,代码来源:PlayState.cpp
示例2: g_msg
void GameSession::black_offersDraw()
{
if(whiteDrawOfferActive_)
{
whiteDrawOfferActive_ = false;
whitePlayer_->opponentAcceptsDraw();
//
g_localChessGui.showSessionMessage(
g_msg("PlayerAcceptsDraw").arg(blackPlayer_->name()));
//
endGame(reasonGameFinished, resultDrawnByAgreement);
}
else if(canDrawByRepetition_)
{
endGame(reasonGameFinished, resultDrawnByRepetition);
}
else
{
blackDrawOfferActive_ = true;
whitePlayer_->opponentOffersDraw();
//
g_localChessGui.showSessionMessage(
g_msg("PlayerOffersDraw").arg(blackPlayer_->name()));
}
}
开发者ID:joaoamaral,项目名称:k3chess,代码行数:25,代码来源:GameSession.cpp
示例3: main
int main(int UNUSED(argc), char ** argv, char **envp)
{
Game * game = init_game();
int i = -1;
std::string visual[] = {
" ",
"*",
" ",
"~"
};
while (++i < WIN_WIDTH )
{
game->getBg()[i].setY(0);
game->getBg()[i].setPatern(Patern(visual[rand() % 4]));
game->getBg2()[i].setY(WIN_HEIGHT - 1);
}
while ( 42 )
{
usleep( 1000000 / NB_FRAME );
if ( doKeyAction(game->getPlayer()) )
break ;
game->popRandomEnemy();
game->move_all();
if (checkCollisions(game, game->getEnemies(), game->getPlayer()->getBullets()))
endGame(game->getPlayer()->getScore(), argv[0], envp, "You Win !");
if (game->getPlayer()->getHp() <= 0)
break ;
clear();
game->display_all();
}
endGame(game->getPlayer()->getScore(), argv[0], envp, "You loose !");
COUT << ENDL;
}
开发者ID:DrenBx,项目名称:ft_retro,代码行数:35,代码来源:main.cpp
示例4: nextTurn
void nextTurn(int field[n][n],int crossFlag)
{
if (crossFlag%2==0)
printf("\nX turn\nEnter X Y (sample '1 2' or '3 1'):\n");
else
printf("\nO turn\nEnter X Y (sample '1 2' or '3 1'):\n");
int x,y;
do
{
scanf("%d%d",&x,&y);
if (field[x-1][y-1]!=0)
printf("\nIncorrect move. Please repeat again.\nEnter X Y (sample '1 2' or '3 1'):\n");
}
while (field[x-1][y-1]!=0);
system("cls");
if (crossFlag%2==0)
field[x-1][y-1]=1;
else
field[x-1][y-1]=2;
drawField(field);
if (endGame(field)==1 && crossFlag%2==0)
printf("\nX Win!\n");
if (endGame(field)==1 && crossFlag%2!=0)
printf("\nO Win!\n");
if (endGame(field)==2)
printf("\nDraw!\n");
}
开发者ID:itstep2014springEvening,项目名称:Klindziuk_DZ,代码行数:27,代码来源:main.c
示例5: gameEngine
UserControlsEngine::UserControlsEngine(GameEngine *ge): gameEngine(ge), hasEnd(false), hasBegin(true),pauseTime(NOVATIMER)
{
myKey = Settings::getGlobalSettings().playersControls();
display = gameEngine->displayEngine();
actions.insert(myKey[aTop1],aTop1);
actions.insert(myKey[aBottom1],aBottom1);
actions.insert(myKey[aShoot1],aShoot1);
actions.insert(myKey[aTop2],aTop2);
actions.insert(myKey[aBottom2],aBottom2);
actions.insert(myKey[aShoot2],aShoot2);
novaeCall = new QTimer(this);
novaeCall->setSingleShot(true);
novaeCall->start(NOVATIMER);
countTimer.start();
idTimer = startTimer(REFRESH);
connect(novaeCall,SIGNAL(timeout()),this,SLOT(callSupernovae()));
connect(gameEngine,SIGNAL(signalPause(bool)),this,SLOT(pauseGame(bool)));
connect(gameEngine,SIGNAL(endGame()),this,SLOT(endGame()));
}
开发者ID:Diego999,项目名称:Starfighter,代码行数:25,代码来源:UserControlsEngine.cpp
示例6: computeAvailableMovements
void Game::changeTurn() {
/* Change le joueur en cours */
turn = (turn == 1)?2:1;
//player1.computeAvailableMovements(player1.getPieces(), player2.getPieces());
//player2.computeAvailableMovements(player2.getPieces(), player1.getPieces());
computeAvailableMovements();
scene->unselect();
if(turn == 1){
std::vector<Piece *> checkState = check(player1, player2, player1.getKing()->getPosition());
if (checkState.size()>0){
std::cout << "\nJoueur 1, vous êtes en échec !" << std::endl;
scene->setSelectTex(1);
if(checkMate(player1, player2,checkState)) endGame(2);
} else {
scene->setSelectTex(0);
}
} else if (turn == 2){
std::vector<Piece *> checkState = check(player2, player1, player2.getKing()->getPosition());
if (checkState.size()){
std::cout << "\nJoueur 2, vous êtes en échec !" << std::endl;
scene->setSelectTex(1);
if(checkMate(player2, player1, checkState)) endGame(1);
} else {
scene->setSelectTex(0);
}
}
}
开发者ID:vince91,项目名称:Chess3D,代码行数:33,代码来源:game.cpp
示例7: QString
void GameManager::initCards()
{
QStringList cardsNames, c1, c2;
int i = 0, j = 0, k = 0;
c1 << "king" << "queen" << "jack";
c2 << "club" << "diamond" << "heart" << "spade";
for(i = 0; i < c2.count(); i++)
{
for(j = 0; j < c1.count(); j++)
cardsNames << c1.at(j) + "_" + c2.at(i);
for(k = 1; k <= 10; k++)
cardsNames << QString().setNum(k) + "_" + c2.at(i);
}
cardsNames += cardsNames;
shuflleCards(cardsNames);
setCards(cardsNames);
connect(&(basePiles.at(0)) , SIGNAL(fullPileBase()), SLOT(endGame()));
connect(&(basePiles.at(1)) , SIGNAL(fullPileBase()), SLOT(endGame()));
connect(&(basePiles.at(2)) , SIGNAL(fullPileBase()), SLOT(endGame()));
connect(&(basePiles.at(3)) , SIGNAL(fullPileBase()), SLOT(endGame()));
connect(&(basePiles.at(4)) , SIGNAL(fullPileBase()), SLOT(endGame()));
connect(&(basePiles.at(5)) , SIGNAL(fullPileBase()), SLOT(endGame()));
connect(&(basePiles.at(6)) , SIGNAL(fullPileBase()), SLOT(endGame()));
connect(&(basePiles.at(7)) , SIGNAL(fullPileBase()), SLOT(endGame()));
}
开发者ID:Horsmir,项目名称:frog,代码行数:29,代码来源:gamemanager.cpp
示例8: Figure
void MainWindow::onTimerTick()
{
Figure newFig = *cur_figure;
newFig.setPosition(newFig.getPosition().x(), cur_figure->getPosition().y() + 1);
if (m_cup.hasPlace(newFig)) {
delete cur_figure;
cur_figure = new Figure(newFig);
} else {
m_cup.putFigure(*cur_figure);
m_score += m_cup.clearedLines() * 100 + (m_cup.clearedLines() > 0 ? 100 : 0);
if (m_score >= NEXTLEVELSCORE) {
m_score = 0;
if (m_level < MAX_LEVEL)
m_level++;
else
endGame();
init();
}
delete cur_figure;
cur_figure = new Figure(m_cup);
if (m_cup.filled())
gameOver();
}
draw();
}
开发者ID:Arjunarus,项目名称:tetris,代码行数:25,代码来源:mainwindow.cpp
示例9: GetWorldTimerManager
void ACSUEGameMode::endRound(FString winningTeam){
if(winningTeam == FString(TEXT("t")))
tWins+=1;
else
ctWins+=1;
//reset round time
GetWorldTimerManager().ClearTimer(roundTimer);
time = 180;
//start new round if game is not over
if (tWins == 5 || ctWins == 5)
endGame(winningTeam);
else {
startRound();
auto myChar = (ACSUECharacter*)UGameplayStatics::GetPlayerCharacter(GetWorld(), 0);
if (myChar->myTeam == FString(TEXT("CT"))) {
FVector spawn = FVector(-3163.f, 1183.f, -227.f);
myChar->SetActorRotation(FRotator::ZeroRotator);
myChar->SetActorLocation(spawn, false);
}
else {
FVector spawn = FVector(-6305.f, 9740.f, 584.f);
myChar->SetActorRotation(FRotator::ZeroRotator);
myChar->SetActorLocation(spawn, false);
}
}
}
开发者ID:narmour,项目名称:goodCSUE,代码行数:29,代码来源:CSUEGameMode.cpp
示例10: switch
void MainMenu::touchEvent(Ref *pSender, TouchEventType type)
{
switch (type)
{
case TOUCH_EVENT_ENDED:
if (pSender)
{
Node *node = static_cast<Node*>(pSender);
if (node)
{
switch (node->getTag())
{
case 1:
gotoBattleScene();
break;
case 2:
endGame();
break;
default:
break;
}
}
}
break;
default:
break;
}
}
开发者ID:qing7ling0,项目名称:LQProjects,代码行数:31,代码来源:MainMenu.cpp
示例11: SLOT
void MainWindow::initMenu()
{
KStandardAction::preferences(this, SLOT(onPreferences()), actionCollection());
m_menu.m_newAction = new QAction(QIcon::fromTheme("file_new"), i18n("&New game"), this);
actionCollection()->setDefaultShortcut(m_menu.m_newAction, Qt::CTRL + Qt::Key_N);
connect(m_menu.m_newAction, SIGNAL(triggered(bool)), this, SLOT(onNewGame()));
actionCollection()->addAction("NewGame", m_menu.m_newAction);
m_menu.m_endAction = actionCollection()->addAction("EndGame", this, SLOT(endGame()));
m_menu.m_endAction->setIcon(QIcon::fromTheme("window-close"));
m_menu.m_endAction->setText(i18n("&End game"));
actionCollection()->setDefaultShortcut(m_menu.m_endAction, Qt::CTRL + Qt::Key_E);
m_menu.m_endAction->setEnabled(false);
m_menu.m_quitAction = actionCollection()->addAction("Quit", this, SLOT(close()));
m_menu.m_quitAction->setIcon(QIcon::fromTheme("exit"));
m_menu.m_quitAction->setText(i18n("&Quit"));
actionCollection()->setDefaultShortcut(m_menu.m_quitAction, Qt::CTRL + Qt::Key_Q);
m_menu.m_undoAction = actionCollection()->addAction("UndoGame", this);
m_menu.m_undoAction->setIcon(QIcon::fromTheme("undo"));
m_menu.m_undoAction->setText(i18n("&Undo"));
m_menu.m_undoAction->setEnabled(false);
actionCollection()->setDefaultShortcut(m_menu.m_undoAction, Qt::CTRL + Qt::Key_Z);
}
开发者ID:Ignotus,项目名称:kdots,代码行数:28,代码来源:mainwindow.cpp
示例12: endGame
void deleteGame::delPts()
{
if( pts!= 0)
pts--;
else
emit endGame(0);
}
开发者ID:LukasBitter,项目名称:P2,代码行数:7,代码来源:deletegame.cpp
示例13: switch
void GameMenuUserInterface::processSelection(U32 index)
{
switch(index)
{
case 1:
gOptionsMenuUserInterface.activate();
break;
case 2:
gInstructionsUserInterface.activate();
break;
case 3:
endGame();
if(EditorUserInterface::editorEnabled)
gEditorUserInterface.activate();
else
gMainMenuUserInterface.activate();
break;
case 4:
gAdminMenuUserInterface.activate();
break;
case 5:
gAdminPasswordEntryUserInterface.activate();
break;
default:
gGameUserInterface.activate();
if(mGameType.isValid())
mGameType->processClientGameMenuOption(index);
break;
}
}
开发者ID:HwakyoungLee,项目名称:opentnl,代码行数:30,代码来源:UIMenus.cpp
示例14: handle
void handle(uint8_t t) {
if(t < 11 && t > 0) { //wcisniety ktorys z pierwszych dziesieciu klawiszy
if(position < 4){ //jezeli jest miejsce
sendData(t+47); //wypisujemy cyfre
result[position] = t+47; //ustawiamy cyfre na danej pozycji
position++; //zwiekszamy pozycje na ktorej wpisujemy nastepna cyfre
LCDposition++;
}
} else if(t == 11) { //klawisz cofania
if(position > 0) { //jezeli juz cos wpisalismy
clearOneCharacter(); //usuwamy z wyswietlacza ostatni znak
position--; //zmniejszamy pozycje do wpisywania
LCDposition--;
result[position] = 0; //ucinamy stringa na ostatnim miejscu
}
} else if(t == 12) { //klawisz zatwierdzania
checkResult(); //sprawdz czy wynik jest ok
if(tries < TRIES_COUNT) { //jezeli nie odpowiedzielismy na zadana liczbe pytan dobrze
playOneTry(); //gramy nastepna runde
} else {
if(player == 1) { //jezeli gracz pierwszy skonczyl
playerOneTime = time; //zapisujemy jego czas
player = 2; //zmieniamy gracza
isStarted = 0; //stopujemy gre
initGame(); //inicjalizujemy gre
} else {
playerTwoTime = time; //zapisujemy czas drugiego gracz
endGame(); //konczymy gre
}
}
}
}
开发者ID:piotrplaneta,项目名称:RTS,代码行数:33,代码来源:project.c
示例15: addScoreArea
void GameState::handleTick() {
if (SDL_GetTicks() > nextRound_) {
roundNumber_++;
nextRound_ += constants::ROUND_LENGTH;
lives_ = 4;
}
if (SDL_GetTicks() > nextCircle_) {
addScoreArea();
calcNextCircle();
}
if (SDL_GetTicks() > nextCircleDeath_) {
size_t pos = -1;
for (size_t i = 0; i < scoreAreas_.size(); i++) {
ScoreArea* sa = scoreAreas_.at(i);
Uint32 age = SDL_GetTicks() - sa->getCreationTime();
if (age < constants::SCOREAREA_MAX_AGE) {
pos = i;
break;
}
}
if (pos != -1) {
for (size_t i = 0; i < pos; i++) {
ScoreArea* sa = scoreAreas_.at(0);
scoreAreas_.erase(scoreAreas_.begin());
lives_--;
delete sa;
}
}
}
if (lives_ == 0) {
endGame();
}
}
开发者ID:ethr,项目名称:reflex,代码行数:33,代码来源:GameState.cpp
示例16: update
void update(int *bx, int *by, bool *running)
{
int keyIn = getKeyboardInput();
if(keyIn != 0)
{
switch(keyIn)
{
case 27: // [ESC]
endGame(running);
break;
case 224: // Special key
int keyIn2= getKeyboardInput();
switch(keyIn2)
{
case 75: // [<-]
*bx = *bx-1;
break;
case 77: // [->]
*bx = *bx+1;
break;
case 80: // [ v ]
*by = *by+1;
break;
}
break;
}
}
else
*by = *by+1;
}
开发者ID:ASPePeX,项目名称:MedienProg,代码行数:30,代码来源:Aufgabe3.cpp
示例17: action
char* action(player* pl, player* w, int in){
char* msg = "";
switch(in){
case KEY_UP:
msg = playerMove(pl, UP, w);
break;
case KEY_DOWN:
msg = playerMove(pl, DOWN, w);
break;
case KEY_LEFT:
msg = playerMove(pl, LEFT, w);
break;
case KEY_RIGHT:
msg = playerMove(pl, RIGHT, w);
break;
case KEY_SHOOT:
switch(in = input()){
case KEY_DOWN: msg = playerShoot(pl, DOWN, w); break;
case KEY_LEFT: msg = playerShoot(pl, LEFT, w); break;
case KEY_RIGHT: msg = playerShoot(pl, RIGHT, w); break;
case KEY_UP: msg = playerShoot(pl, UP, w); break;
default: break;
}
break;
case KEY_QUIT:
endGame(pl, w);
break;
default: break;
}
return msg;
}
开发者ID:EricWpG,项目名称:100-Problems,代码行数:31,代码来源:035-matt-wumpus.c
示例18: endGame
void OgreApp::setPause(bool value)
{
if (value)
{
pause = value;
player->pause();
OgreFramework::getSingletonPtr()->m_pSoundMgr->pauseAllSounds();
if (predictSessionOver())
{
if (player->getName() == "subject999")
globals.setMessage("Training is complete!\nPlease check in.\n\nDouble tap to exit.", MESSAGE_FINAL);
else
globals.setMessage("That's it for Today!\nPlease check in before you leave.\n\nYou completed: " + Util::toStringInt(player->getNumStagesWon()) + " stages!\n\nDouble tap to exit.", MESSAGE_FINAL);
endGame();
}
else
{
globals.appendMessage("\n\nSwipe to Continue", MESSAGE_NORMAL);
#ifdef DEBUG_MODE
globals.appendMessage("\n\n" + player->getSkillLevel().getCurrentStats(), MESSAGE_NORMAL);
globals.appendMessage("\n\n" + Util::toStringInt(globals.sessionTime - getTotalElapsed()), MESSAGE_NORMAL);
#endif
}
Ogre::ControllerManager::getSingleton().setTimeFactor(0);
}
else if (!sessionOver)
{
pause = value;
player->unpause();
OgreFramework::getSingletonPtr()->m_pSoundMgr->resumeAllPausedSounds();
globals.clearMessage();
Ogre::ControllerManager::getSingleton().setTimeFactor(1);
}
}
开发者ID:animekraxe,项目名称:brain-game,代码行数:35,代码来源:OgreApp.cpp
示例19: endGame
//侦听子元素链接开始
void HelloWorld::BeginContact(b2Contact* contact) {
if(contact->GetFixtureA()->GetBody()->GetUserData()==bird||
contact->GetFixtureB()->GetBody()->GetUserData()==bird){
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("mp3/dead.wav");
endGame();
// CCMessageBox("游戏失败","游戏失败");
}
}
开发者ID:verylove,项目名称:YtTouchBird,代码行数:9,代码来源:HelloWorldScene.cpp
示例20: endGame
void GameController::restartGame()
{
if (isGameStarted_)
{
endGame();
startGame();
}
}
开发者ID:haksist,项目名称:Chmo-engine,代码行数:8,代码来源:GameController.cpp
注:本文中的endGame函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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