本文整理汇总了C++中duk_push_c_function函数的典型用法代码示例。如果您正苦于以下问题:C++ duk_push_c_function函数的具体用法?C++ duk_push_c_function怎么用?C++ duk_push_c_function使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了duk_push_c_function函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: duv_loadlib
// Load a duktape C function from a shared library by path and name.
static duk_ret_t duv_loadlib(duk_context *ctx) {
const char *name, *path;
uv_lib_t lib;
duk_c_function fn;
// Check the args
const duv_schema_entry schema[] = {
{ "path", duk_is_string },
{ "name", duk_is_string },
{ NULL, NULL }
};
dschema_check(ctx, schema);
path = duk_get_string(ctx, 0);
name = duk_get_string(ctx, 1);
if (uv_dlopen(path, &lib)) {
duk_error(ctx, DUK_ERR_ERROR, "Cannot load shared library %s", path);
return 0;
}
if (uv_dlsym(&lib, name, (void**)&fn)) {
duk_error(ctx, DUK_ERR_ERROR, "Unable to find %s in %s", name, path);
return 0;
}
duk_push_c_function(ctx, fn, 0);
return 1;
}
开发者ID:madanagopalt,项目名称:pxCore,代码行数:29,代码来源:rtScriptDuk.cpp
示例2: _gum_duk_process_init
void
_gum_duk_process_init (GumDukProcess * self,
GumDukCore * core)
{
GumDukScope scope = GUM_DUK_SCOPE_INIT (core);
duk_context * ctx = scope.ctx;
self->core = core;
duk_push_c_function (ctx, gumjs_process_construct, 0);
duk_push_object (ctx);
duk_put_function_list (ctx, -1, gumjs_process_functions);
duk_push_string (ctx, GUM_SCRIPT_ARCH);
duk_put_prop_string (ctx, -2, "arch");
duk_push_string (ctx, GUM_SCRIPT_PLATFORM);
duk_put_prop_string (ctx, -2, "platform");
duk_push_uint (ctx, gum_query_page_size ());
duk_put_prop_string (ctx, -2, "pageSize");
duk_push_uint (ctx, GLIB_SIZEOF_VOID_P);
duk_put_prop_string (ctx, -2, "pointerSize");
duk_put_prop_string (ctx, -2, "prototype");
duk_new (ctx, 0);
_gum_duk_put_data (ctx, -1, self);
duk_put_global_string (ctx, "Process");
}
开发者ID:TechLord-Forever,项目名称:frida-gum,代码行数:25,代码来源:gumdukprocess.c
示例3: test_1
static duk_ret_t test_1(duk_context *ctx, void *udata) {
(void) udata;
/* Lightfunc, must sanitize the address for the expect string. */
duk_eval_string(ctx,
"(function (v) {\n"
" print(String(v).replace(/light_[0-9a-fA-f_]+/, 'light_PTR'));\n"
"})");
duk_push_c_lightfunc(ctx, dummy_func, 0 /*nargs*/, 0 /*length*/, 0 /*magic*/);
duk_call(ctx, 1);
duk_pop(ctx);
/* Function with a .name containing invalid characters.
*
* This is not currently handled very well: the .toString() output
* uses the name as is, which can make the output technically
* incorrect because it won't parse as a function. However, the
* only way to create such functions is from C code so this is a
* minor issue.
*/
duk_push_c_function(ctx, dummy_func, 0 /*nargs*/);
duk_push_string(ctx, "name");
duk_push_string(ctx, "dummy {");
duk_def_prop(ctx, -3, DUK_DEFPROP_HAVE_VALUE | DUK_DEFPROP_FORCE);
printf("%s\n", duk_to_string(ctx, -1));
duk_pop(ctx);
printf("final top: %ld\n", (long) duk_get_top(ctx));
return 0;
}
开发者ID:GarethNelson,项目名称:duktape,代码行数:31,代码来源:test-dev-func-tostring.c
示例4: main
int main(int argc, const char *argv[]) {
duk_context *ctx = NULL;
ctx = duk_create_heap_default();
if (!ctx) {
printf("Failed to create a Duktape heap.\n");
exit(1);
}
duk_push_global_object(ctx);
duk_push_c_function(ctx, native_prime_check, 2 /*nargs*/);
duk_put_prop_string(ctx, -2, "primeCheckNative");
if (duk_peval_file(ctx, "prime.js") != 0) {
printf("Error: %s\n", duk_safe_to_string(ctx, -1));
goto finished;
}
duk_pop(ctx); /* ignore result */
duk_get_prop_string(ctx, -1, "primeTest");
if (duk_pcall(ctx, 0) != 0) {
printf("Error: %s\n", duk_safe_to_string(ctx, -1));
}
duk_pop(ctx); /* ignore result */
finished:
duk_destroy_heap(ctx);
exit(0);
}
开发者ID:3009420,项目名称:civetweb,代码行数:30,代码来源:primecheck.c
示例5: test
void test(duk_context *ctx) {
int i, n;
duk_push_c_function(ctx, func, 0);
duk_push_undefined(ctx);
duk_push_null(ctx);
duk_push_true(ctx);
duk_push_false(ctx);
duk_push_number(ctx, 123.456);
duk_push_string(ctx, "foo");
duk_push_object(ctx);
duk_push_array(ctx);
duk_push_fixed_buffer(ctx, 16);
duk_push_pointer(ctx, (void *) 0xdeadbeef);
n = duk_get_top(ctx);
printf("top: %d\n", n);
for (i = 1; i < n; i++) {
duk_dup(ctx, 0);
duk_dup(ctx, i);
duk_call_method(ctx, 0); /* [ ... func this ] -> [ ret ] */
duk_pop(ctx);
}
}
开发者ID:BpLife,项目名称:duktape,代码行数:25,代码来源:test-push-this.c
示例6: PrivatePush
static Box * PrivatePush( duk_context * ctx, const size_t class_index, const size_t object_size, finalizer_t finalizer )
{
duk_push_global_object( ctx );
duk_get_prop_string( ctx, -1, "Proxy" );
duk_remove( ctx, -2 );
duk_push_object( ctx );
size_t require_size = sizeof( Box ) + object_size;
Box * box = reinterpret_cast<Box*>( duk_push_fixed_buffer( ctx, require_size ) );
box->ClassIndex = class_index;
box->Finalizer = finalizer;
duk_put_prop_string( ctx, -2, "\xFF" "Box" );
duk_push_c_function( ctx, &internal::ClassFinalizer, 1 );
duk_set_finalizer( ctx, -2 );
duk_push_heap_stash( ctx );
duk_get_prop_string( ctx, -1, "InstanceHandler" );
duk_remove( ctx, -2 );
duk_new( ctx, 2 );
return box;
}
开发者ID:crazyjul,项目名称:dukbind,代码行数:26,代码来源:dukbind.cpp
示例7: duk_import_java_class
int duk_import_java_class(duk_context *ctx){
DEBUG_LOG("DuktapeEngine", "className duk_import_java_class");
int n = duk_get_top(ctx);
const char* className = duk_to_string(ctx, 0);
const char* shortName = NULL;
if(n > 1){
shortName = duk_to_string(ctx, 1);
}else{
shortName = strrchr(className, '.');
shortName++;
}
DEBUG_LOG("DuktapeEngine", "className %s shorName %s",className, shortName);
duk_push_global_object(ctx);
duk_push_c_function(ctx, duk_new_java_class, DUK_VARARGS);
JNIEnv *env = get_java_jni_env();
jstring fullClassName = (*env)->NewStringUTF(env, className);
jobject value = (*env)->CallStaticObjectMethod(env, java_api_class, java_import_class_method, fullClassName);
duk_mark_jsobject_to_java_object(ctx, -1, env, value);
(*env)->DeleteLocalRef(env, value);
(*env)->DeleteLocalRef(env, fullClassName);
duk_push_object(ctx);
duk_push_string(ctx, className);
duk_put_prop_string(ctx, -2, "className");
duk_put_prop_string(ctx, -2, "prototype");
duk_put_prop_string(ctx, -2, shortName);
duk_pop(ctx);
return 0;
}
开发者ID:ewrfedf,项目名称:DuktapeJava,代码行数:30,代码来源:DuktapeEngine.c
示例8: js_watchdog_ctor
// Constructor of the JS Object
duk_ret_t js_watchdog_ctor(duk_context *ctx)
{
void *ptr = NULL;
slog(DEBUG,DEBUG, "Creating new object of "PLUGIN_SCOPE);
// Push special this binding to the function being constructed
duk_push_this(ctx);
// Store the underlying object
duk_push_pointer(ctx, ptr);
duk_put_prop_string(ctx, -2, "\xff""\xff""data");
// TODO : - if not existand create a hash_map
// - store structure to a hash_map('name');
// so that it can be reached from JS and C
// Store a boolean flag to mark the object as deleted because the destructor may be called several times
duk_push_boolean(ctx, false);
duk_put_prop_string(ctx, -2, "\xff""\xff""deleted");
// Store the function destructor
duk_push_c_function(ctx, js_watchdog_dtor, 1);
duk_set_finalizer(ctx, -2);
return 0;
}
开发者ID:FreshXOpenSource,项目名称:wallyd,代码行数:27,代码来源:watchdog.c
示例9: test_2
/* Thread with shared and fresh globals. */
static duk_ret_t test_2(duk_context *ctx, void *udata) {
duk_context *ctx_a;
duk_context *ctx_b;
(void) udata;
duk_eval_string_noresult(ctx, "this.globalFoo = 'bar';");
duk_push_thread(ctx);
ctx_a = duk_require_context(ctx, -1);
duk_push_thread_new_globalenv(ctx);
ctx_b = duk_require_context(ctx, -1);
printf("top: %ld\n", (long) duk_get_top(ctx));
/* Dummy print() binding. */
duk_push_c_function(ctx_b, my_print, 1);
duk_put_global_string(ctx_b, "print");
/* index 0: thread with globals shared with 'ctx' (has globalFoo)
* index 1: thread with globals separate with 'ctx'
*/
/* Print globalFoo. */
duk_peval_string_noresult(ctx_a, "print('context a: ' + String(this.globalFoo));");
duk_peval_string_noresult(ctx_b, "print('context b: ' + String(this.globalFoo));");
return 0;
}
开发者ID:GarethNelson,项目名称:duktape,代码行数:31,代码来源:test-push-thread.c
示例10: PhysicsWorld_Get_Updated
static duk_ret_t PhysicsWorld_Get_Updated(duk_context* ctx)
{
PhysicsWorld* thisObj = GetThisWeakObject<PhysicsWorld>(ctx);
SignalWrapper_PhysicsWorld_Updated* wrapper = new SignalWrapper_PhysicsWorld_Updated(thisObj, &thisObj->Updated);
PushValueObject(ctx, wrapper, SignalWrapper_PhysicsWorld_Updated_ID, SignalWrapper_PhysicsWorld_Updated_Finalizer, false);
duk_push_c_function(ctx, SignalWrapper_PhysicsWorld_Updated_Connect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "Connect");
duk_push_c_function(ctx, SignalWrapper_PhysicsWorld_Updated_Connect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "connect");
duk_push_c_function(ctx, SignalWrapper_PhysicsWorld_Updated_Disconnect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "Disconnect");
duk_push_c_function(ctx, SignalWrapper_PhysicsWorld_Updated_Disconnect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "disconnect");
duk_push_c_function(ctx, SignalWrapper_PhysicsWorld_Updated_Emit, 1);
duk_put_prop_string(ctx, -2, "Emit");
return 1;
}
开发者ID:realXtend,项目名称:tundra-urho3d,代码行数:17,代码来源:PhysicsWorldBindings.cpp
示例11: duk_push_c_function
void Context::registerFunc(index_t idx,
const char* id,
const Function func,
index_t nargs)
{
duk_push_c_function(m_handle, func, nargs);
duk_put_prop_string(m_handle, idx, id);
}
开发者ID:Censacrof,项目名称:aseprite,代码行数:8,代码来源:engine.cpp
示例12: Avatar_Get_ParentEntitySet
static duk_ret_t Avatar_Get_ParentEntitySet(duk_context* ctx)
{
Avatar* thisObj = GetThisWeakObject<Avatar>(ctx);
SignalWrapper_Avatar_ParentEntitySet* wrapper = new SignalWrapper_Avatar_ParentEntitySet(thisObj, &thisObj->ParentEntitySet);
PushValueObject(ctx, wrapper, SignalWrapper_Avatar_ParentEntitySet_ID, SignalWrapper_Avatar_ParentEntitySet_Finalizer, false);
duk_push_c_function(ctx, SignalWrapper_Avatar_ParentEntitySet_Connect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "Connect");
duk_push_c_function(ctx, SignalWrapper_Avatar_ParentEntitySet_Connect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "connect");
duk_push_c_function(ctx, SignalWrapper_Avatar_ParentEntitySet_Disconnect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "Disconnect");
duk_push_c_function(ctx, SignalWrapper_Avatar_ParentEntitySet_Disconnect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "disconnect");
duk_push_c_function(ctx, SignalWrapper_Avatar_ParentEntitySet_Emit, 0);
duk_put_prop_string(ctx, -2, "Emit");
return 1;
}
开发者ID:realXtend,项目名称:tundra-urho3d,代码行数:17,代码来源:AvatarBindings.cpp
示例13: Avatar_Get_ComponentNameChanged
static duk_ret_t Avatar_Get_ComponentNameChanged(duk_context* ctx)
{
Avatar* thisObj = GetThisWeakObject<Avatar>(ctx);
SignalWrapper_Avatar_ComponentNameChanged* wrapper = new SignalWrapper_Avatar_ComponentNameChanged(thisObj, &thisObj->ComponentNameChanged);
PushValueObject(ctx, wrapper, SignalWrapper_Avatar_ComponentNameChanged_ID, SignalWrapper_Avatar_ComponentNameChanged_Finalizer, false);
duk_push_c_function(ctx, SignalWrapper_Avatar_ComponentNameChanged_Connect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "Connect");
duk_push_c_function(ctx, SignalWrapper_Avatar_ComponentNameChanged_Connect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "connect");
duk_push_c_function(ctx, SignalWrapper_Avatar_ComponentNameChanged_Disconnect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "Disconnect");
duk_push_c_function(ctx, SignalWrapper_Avatar_ComponentNameChanged_Disconnect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "disconnect");
duk_push_c_function(ctx, SignalWrapper_Avatar_ComponentNameChanged_Emit, 2);
duk_put_prop_string(ctx, -2, "Emit");
return 1;
}
开发者ID:realXtend,项目名称:tundra-urho3d,代码行数:17,代码来源:AvatarBindings.cpp
示例14: duk_push_global_object
void Engine::registerFunction(const char* id, Function function, int nargs)
{
ContextHandle handle = m_ctx.handle();
duk_push_global_object(handle);
duk_push_c_function(handle, function, nargs);
duk_put_prop_string(handle, -2, id);
}
开发者ID:Doraenmon,项目名称:aseprite,代码行数:8,代码来源:engine.cpp
示例15: dukky_html_menu_element___proto
duk_ret_t dukky_html_menu_element___proto(duk_context *ctx)
{
/* Set this prototype's prototype (left-parent) */
/* get prototype */
duk_get_global_string(ctx, dukky_magic_string_prototypes);
duk_get_prop_string(ctx, -1, "\xFF\xFFNETSURF_DUKTAPE_PROTOTYPE_HTMLELEMENT");
duk_replace(ctx, -2);
duk_set_prototype(ctx, 0);
/* Add read/write property */
duk_dup(ctx, 0);
duk_push_string(ctx, "type");
duk_push_c_function(ctx, dukky_html_menu_element_type_getter, 0);
duk_push_c_function(ctx, dukky_html_menu_element_type_setter, 1);
duk_def_prop(ctx, -4, DUK_DEFPROP_HAVE_GETTER |
DUK_DEFPROP_HAVE_SETTER |
DUK_DEFPROP_HAVE_ENUMERABLE | DUK_DEFPROP_ENUMERABLE |
DUK_DEFPROP_HAVE_CONFIGURABLE);
duk_pop(ctx);
/* Add read/write property */
duk_dup(ctx, 0);
duk_push_string(ctx, "label");
duk_push_c_function(ctx, dukky_html_menu_element_label_getter, 0);
duk_push_c_function(ctx, dukky_html_menu_element_label_setter, 1);
duk_def_prop(ctx, -4, DUK_DEFPROP_HAVE_GETTER |
DUK_DEFPROP_HAVE_SETTER |
DUK_DEFPROP_HAVE_ENUMERABLE | DUK_DEFPROP_ENUMERABLE |
DUK_DEFPROP_HAVE_CONFIGURABLE);
duk_pop(ctx);
/* Add read/write property */
duk_dup(ctx, 0);
duk_push_string(ctx, "compact");
duk_push_c_function(ctx, dukky_html_menu_element_compact_getter, 0);
duk_push_c_function(ctx, dukky_html_menu_element_compact_setter, 1);
duk_def_prop(ctx, -4, DUK_DEFPROP_HAVE_GETTER |
DUK_DEFPROP_HAVE_SETTER |
DUK_DEFPROP_HAVE_ENUMERABLE | DUK_DEFPROP_ENUMERABLE |
DUK_DEFPROP_HAVE_CONFIGURABLE);
duk_pop(ctx);
/* Set the destructor */
duk_dup(ctx, 0);
duk_push_c_function(ctx, dukky_html_menu_element___destructor, 1);
duk_set_finalizer(ctx, -2);
duk_pop(ctx);
/* Set the constructor */
duk_dup(ctx, 0);
duk_push_c_function(ctx, dukky_html_menu_element___constructor, 2);
duk_put_prop_string(ctx, -2, "\xFF\xFFNETSURF_DUKTAPE_INIT");
duk_pop(ctx);
return 1; /* The prototype object */
}
开发者ID:EyMenZ,项目名称:NetSurf-OS3,代码行数:56,代码来源:html_menu_element.c
示例16: RigidBody_Get_NewPhysicsCollision
static duk_ret_t RigidBody_Get_NewPhysicsCollision(duk_context* ctx)
{
RigidBody* thisObj = GetThisWeakObject<RigidBody>(ctx);
SignalWrapper_RigidBody_NewPhysicsCollision* wrapper = new SignalWrapper_RigidBody_NewPhysicsCollision(thisObj, &thisObj->NewPhysicsCollision);
PushValueObject(ctx, wrapper, SignalWrapper_RigidBody_NewPhysicsCollision_ID, SignalWrapper_RigidBody_NewPhysicsCollision_Finalizer, false);
duk_push_c_function(ctx, SignalWrapper_RigidBody_NewPhysicsCollision_Connect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "Connect");
duk_push_c_function(ctx, SignalWrapper_RigidBody_NewPhysicsCollision_Connect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "connect");
duk_push_c_function(ctx, SignalWrapper_RigidBody_NewPhysicsCollision_Disconnect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "Disconnect");
duk_push_c_function(ctx, SignalWrapper_RigidBody_NewPhysicsCollision_Disconnect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "disconnect");
duk_push_c_function(ctx, SignalWrapper_RigidBody_NewPhysicsCollision_Emit, 5);
duk_put_prop_string(ctx, -2, "Emit");
return 1;
}
开发者ID:realXtend,项目名称:tundra-urho3d,代码行数:17,代码来源:RigidBodyBindings.cpp
示例17: IAsset_Get_PropertyStatusChanged
static duk_ret_t IAsset_Get_PropertyStatusChanged(duk_context* ctx)
{
IAsset* thisObj = GetThisWeakObject<IAsset>(ctx);
SignalWrapper_IAsset_PropertyStatusChanged* wrapper = new SignalWrapper_IAsset_PropertyStatusChanged(thisObj, &thisObj->PropertyStatusChanged);
PushValueObject(ctx, wrapper, SignalWrapper_IAsset_PropertyStatusChanged_ID, SignalWrapper_IAsset_PropertyStatusChanged_Finalizer, false);
duk_push_c_function(ctx, SignalWrapper_IAsset_PropertyStatusChanged_Connect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "Connect");
duk_push_c_function(ctx, SignalWrapper_IAsset_PropertyStatusChanged_Connect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "connect");
duk_push_c_function(ctx, SignalWrapper_IAsset_PropertyStatusChanged_Disconnect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "Disconnect");
duk_push_c_function(ctx, SignalWrapper_IAsset_PropertyStatusChanged_Disconnect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "disconnect");
duk_push_c_function(ctx, SignalWrapper_IAsset_PropertyStatusChanged_Emit, 1);
duk_put_prop_string(ctx, -2, "Emit");
return 1;
}
开发者ID:realXtend,项目名称:tundra-urho3d,代码行数:17,代码来源:IAssetBindings.cpp
示例18: Terrain_Get_ParentEntityAboutToBeDetached
static duk_ret_t Terrain_Get_ParentEntityAboutToBeDetached(duk_context* ctx)
{
Terrain* thisObj = GetThisWeakObject<Terrain>(ctx);
SignalWrapper_Terrain_ParentEntityAboutToBeDetached* wrapper = new SignalWrapper_Terrain_ParentEntityAboutToBeDetached(thisObj, &thisObj->ParentEntityAboutToBeDetached);
PushValueObject(ctx, wrapper, SignalWrapper_Terrain_ParentEntityAboutToBeDetached_ID, SignalWrapper_Terrain_ParentEntityAboutToBeDetached_Finalizer, false);
duk_push_c_function(ctx, SignalWrapper_Terrain_ParentEntityAboutToBeDetached_Connect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "Connect");
duk_push_c_function(ctx, SignalWrapper_Terrain_ParentEntityAboutToBeDetached_Connect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "connect");
duk_push_c_function(ctx, SignalWrapper_Terrain_ParentEntityAboutToBeDetached_Disconnect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "Disconnect");
duk_push_c_function(ctx, SignalWrapper_Terrain_ParentEntityAboutToBeDetached_Disconnect, DUK_VARARGS);
duk_put_prop_string(ctx, -2, "disconnect");
duk_push_c_function(ctx, SignalWrapper_Terrain_ParentEntityAboutToBeDetached_Emit, 0);
duk_put_prop_string(ctx, -2, "Emit");
return 1;
}
开发者ID:realXtend,项目名称:tundra-urho3d,代码行数:17,代码来源:TerrainBindings.cpp
示例19: js_init_require
void js_init_require(JSVM* vm)
{
duk_context* ctx = vm->GetJSContext();
duk_get_global_string(ctx, "Duktape");
duk_push_c_function(ctx, js_module_search, 4);
duk_put_prop_string(ctx, -2, "modSearch");
duk_pop(ctx);
}
开发者ID:WorldofOpenDev,项目名称:AtomicGameEngine,代码行数:8,代码来源:JSRequire.cpp
示例20: duk__console_reg_vararg_func
static void duk__console_reg_vararg_func(duk_context *ctx, duk_c_function func, const char *name, duk_uint_t flags) {
duk_push_c_function(ctx, func, DUK_VARARGS);
duk_push_string(ctx, "name");
duk_push_string(ctx, name);
duk_def_prop(ctx, -3, DUK_DEFPROP_HAVE_VALUE | DUK_DEFPROP_FORCE); /* Improve stacktraces by displaying function name */
duk_set_magic(ctx, -1, (duk_int_t) flags);
duk_put_prop_string(ctx, -2, name);
}
开发者ID:svaarala,项目名称:duktape,代码行数:8,代码来源:duk_console.c
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