本文整理汇总了C++中doneCurrent函数的典型用法代码示例。如果您正苦于以下问题:C++ doneCurrent函数的具体用法?C++ doneCurrent怎么用?C++ doneCurrent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了doneCurrent函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: makeCurrent
void MythRenderOpenGL1::EnableShaderObject(uint obj)
{
if ((!obj && !m_active_prog) ||
(obj && (obj == m_active_prog)))
return;
makeCurrent();
if (!obj && m_active_prog)
{
glDisable(GL_FRAGMENT_PROGRAM_ARB);
m_active_prog = 0;
doneCurrent();
return;
}
if (!m_programs.contains(obj))
return;
if (!m_active_prog)
glEnable(GL_FRAGMENT_PROGRAM_ARB);
if (obj != m_active_prog)
{
m_glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, obj);
m_active_prog = obj;
}
doneCurrent();
}
开发者ID:mdda,项目名称:mythtv,代码行数:30,代码来源:mythrender_opengl1.cpp
示例2: makeCurrent
QFFmpegGLWidget::~QFFmpegGLWidget()
{
// And now release all OpenGL resources.
makeCurrent();
doneCurrent();
}
开发者ID:shujaatak,项目名称:QFFmpeg,代码行数:7,代码来源:QFFmpegGLWidget.cpp
示例3: Q_XCB_NOOP
void QGLXContext::swapBuffers()
{
Q_XCB_NOOP(m_screen->connection());
glXSwapBuffers(DISPLAY_FROM_XCB(m_screen), m_drawable);
doneCurrent();
Q_XCB_NOOP(m_screen->connection());
}
开发者ID:Blizzard,项目名称:qt4,代码行数:7,代码来源:qglxintegration.cpp
示例4: makeCurrent
void POIsImageWidget::paintEvent(QPaintEvent *paintEvent) {
//--- Make this widget the current context for OpenGL drawing
makeCurrent();
//Save current state, QPainter modifies MODELVIEW matrix.
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
setupViewPort(width(), height());
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
drawBackgroundImage();
//Restore state after drawing pure openGL
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
QPainter painter;
painter.begin(this);
drawPOIs(&painter);
painter.end();
//--- Set OpenGL drawing context to no area
doneCurrent();
}
开发者ID:M-Samoht,项目名称:OpenMocap,代码行数:29,代码来源:POIsImageWidget.cpp
示例5: paintGL
/*!
Returns the registered object that is under the mouse position
specified by \a point. This function may need to regenerate
the contents of the pick buffer by repainting the scene
with paintGL().
\sa registerObject()
*/
QObject *QGLView::objectForPoint(const QPoint &point)
{
// Check the window boundaries in case a mouse move has
// moved the pointer outside the window.
if (!rect().contains(point))
return 0;
// Do we need to refresh the pick buffer contents?
QGLPainter painter(this);
if (d->pickBufferForceUpdate) {
// Initialize the painter, which will make the window context current.
painter.setPicking(true);
painter.clearPickObjects();
// Create a framebuffer object as big as the window to act
// as the pick buffer if we are single buffered. If we are
// double-buffered, then use the window back buffer.
bool useBackBuffer = doubleBuffer();
if (!useBackBuffer) {
QSize fbosize = size();
fbosize = QSize(powerOfTwo(fbosize.width()), powerOfTwo(fbosize.height()));
if (!d->fbo) {
d->fbo = new QGLFramebufferObject(fbosize, QGLFramebufferObject::CombinedDepthStencil);
} else if (d->fbo->size() != fbosize) {
delete d->fbo;
d->fbo = new QGLFramebufferObject(fbosize, QGLFramebufferObject::CombinedDepthStencil);
}
}
// Render the pick version of the scene into the framebuffer object.
if (d->fbo)
d->fbo->bind();
painter.clear();
painter.setEye(QGL::NoEye);
painter.setCamera(d->camera);
paintGL(&painter);
painter.setPicking(false);
// The pick buffer contents are now valid, unless we are using
// the back buffer - we cannot rely upon it being valid next time.
d->pickBufferForceUpdate = useBackBuffer;
d->pickBufferMaybeInvalid = false;
} else {
// Bind the framebuffer object to the window's context.
makeCurrent();
if (d->fbo)
d->fbo->bind();
}
// Pick the object under the mouse.
int objectId = painter.pickObject(point.x(), height() - 1 - point.y());
QObject *object = d->objects.value(objectId, 0);
// Release the framebuffer object and return.
painter.end();
if (d->fbo)
d->fbo->release();
doneCurrent();
return object;
}
开发者ID:slavablind91,项目名称:code,代码行数:68,代码来源:qglview.cpp
示例6: ContextSysBase
Context::Context(Context *shared)
: ContextSysBase()
{
assert( Context::current() == shared );
mTarget = nullptr;
mGLFormat = shared->mGLFormat;
GPU::RenderTargetWin* previousSharedTarget = shared->mTarget;
init();
if ( shared->mGLFormat.versionMajor >= 3 )
{
initNewContext(shared->mHGLRC);
}
else
{
initOldContext();
wglShareLists(shared->mHGLRC, mHGLRC);
}
shared->doneCurrent();
makeCurrent();
{
GLenum wglewInitResult = wglewInit();
GLenum glewInitResult = glewInit();
assert(GLEW_OK == wglewInitResult && GLEW_OK == glewInitResult);
}
doneCurrent();
shared->makeCurrent(previousSharedTarget);
}
开发者ID:AaronMK,项目名称:Meega,代码行数:33,代码来源:Context.cpp
示例7: doneCurrent
Context::~Context()
{
doneCurrent();
wglDeleteContext(mHGLRC);
delete mHiddenWindow;
}
开发者ID:AaronMK,项目名称:Meega,代码行数:7,代码来源:Context.cpp
示例8: cleanupGL
GlxBackend::~GlxBackend()
{
if (isFailed()) {
m_overlayWindow->destroy();
}
// TODO: cleanup in error case
// do cleanup after initBuffer()
cleanupGL();
doneCurrent();
gs_tripleBufferUndetected = true;
gs_tripleBufferNeedsDetection = false;
if (ctx)
glXDestroyContext(display(), ctx);
if (glxWindow)
glXDestroyWindow(display(), glxWindow);
if (window)
XDestroyWindow(display(), window);
overlayWindow()->destroy();
delete m_overlayWindow;
}
开发者ID:CyberShadow,项目名称:kwin,代码行数:25,代码来源:glxbackend.cpp
示例9: doneCurrent
/*!
If this is the current context for the thread, doneCurrent is called
*/
QPlatformGLContext::~QPlatformGLContext()
{
if (QPlatformGLContext::currentContext() == this) {
doneCurrent();
}
}
开发者ID:BGmot,项目名称:Qt,代码行数:10,代码来源:qplatformglcontext_qpa.cpp
示例10: makeCurrent
Scene::~Scene()
{
makeCurrent(); // тут используется текущий контекст системы, т.к. QOpenGLWidget::currentContext() уже нет
delete m_triangle;
delete spherepoints;
doneCurrent();
}
开发者ID:paraschenkodn,项目名称:karta,代码行数:7,代码来源:scene.cpp
示例11: makeCurrent
void CompasWidget::cleanup(){
makeCurrent();
m_logoVbo.destroy();
delete m_program;
m_program = 0;
doneCurrent();
}
开发者ID:mrdeveloperdude,项目名称:OctoMY,代码行数:7,代码来源:CompasWidget.cpp
示例12: QGLWidget
GLSubView::GLSubView(Session *sPtr, QWidget *parent) :
QGLWidget(parent),
sessionPtr(sPtr)
{
makeCurrent();
initializeOpenGLFunctions();
glGenBuffers(1, &gratVBO);
glGenBuffers(1, &gratBorderVBO);
glBindBuffer(GL_ARRAY_BUFFER, gratVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(linearInnerPoints),
linearInnerPoints, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, gratBorderVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(linearBorderPoints),
linearBorderPoints, GL_DYNAMIC_DRAW);
innerGratPoints = linearInnerCount;
borderGratPoints = linearBorderCount;
doneCurrent();
setAutoFillBackground(false);
}
开发者ID:hendorog,项目名称:BBApp,代码行数:25,代码来源:gl_sub_view.cpp
示例13: qGLContextDebug
bool QQnxGLContext::makeCurrent(QPlatformSurface *surface)
{
qGLContextDebug() << Q_FUNC_INFO;
Q_ASSERT(surface->surface()->surfaceType() == QSurface::OpenGLSurface);
// Set current rendering API
EGLBoolean eglResult = eglBindAPI(EGL_OPENGL_ES_API);
if (eglResult != EGL_TRUE)
qFatal("QQnxGLContext: failed to set EGL API, err=%d", eglGetError());
QQnxEglWindow *platformWindow = dynamic_cast<QQnxEglWindow*>(surface);
if (!platformWindow)
return false;
platformWindow->setPlatformOpenGLContext(this);
if (m_currentEglSurface == EGL_NO_SURFACE || m_currentEglSurface != platformWindow->getSurface()) {
m_currentEglSurface = platformWindow->getSurface();
doneCurrent();
}
eglResult = eglMakeCurrent(ms_eglDisplay, m_currentEglSurface, m_currentEglSurface, m_eglContext);
if (eglResult != EGL_TRUE) {
checkEGLError("eglMakeCurrent");
qWarning("QQNX: failed to set current EGL context, err=%d", eglGetError());
return false;
}
return (eglResult == EGL_TRUE);
}
开发者ID:SchleunigerAG,项目名称:WinEC7_Qt5.3.1_Fixes,代码行数:30,代码来源:qqnxglcontext.cpp
示例14: makeCurrent
void
AGLViewer::getCurrentViewImageBuffer(size_t &aWidth, size_t &aHeight, boost::shared_array< uint8 > &aBuffer )
{
makeCurrent();
soglu::getImageBufferFromTexture(aWidth, aHeight, aBuffer, mFrameBufferObject.GetColorBuffer());
doneCurrent();
}
开发者ID:JanKolomaznik,项目名称:MedV4D,代码行数:7,代码来源:AGLViewer.cpp
示例15: makeCurrent
void ImageViewerPanel::updateTexture()
{
makeCurrent();
if (textures != nullptr)
{
switch (texType)
{
case DISPLAY_TYPE::BEAUTY:
glTextureStorage2D(tex, 1, GL_RGBA32F, imgsize[0], imgsize[1]);
glTextureSubImage2D(tex, 0, 0, 0, imgsize[0], imgsize[1], GL_RGBA, GL_FLOAT, textures);
break;
case DISPLAY_TYPE::P:
case DISPLAY_TYPE::N:
case DISPLAY_TYPE::DPDU:
case DISPLAY_TYPE::DPDV:
glTextureStorage2D(tex, 1, GL_RGB32F, imgsize[0], imgsize[1]);
glTextureSubImage2D(tex, 0, 0, 0, imgsize[0], imgsize[1], GL_RGB, GL_FLOAT, textures);
break;
default:
break;
}
}
else
{
glTextureStorage2D(tex, 1, GL_RGBA32F, 0, 0);
glTextureSubImage2D(tex, 0, 0, 0, 0, 0, GL_RGBA, GL_FLOAT, 0);
}
doneCurrent();
}
开发者ID:ShenyaoKe,项目名称:Kaguya,代码行数:30,代码来源:ImageViewer.cpp
示例16: QGLWidget
RendererWidget::RendererWidget(QWidget *parent) : QGLWidget(parent)
{
setMinimumSize(100,100);
setAutoBufferSwap(false);
doneCurrent();
}
开发者ID:williamallas,项目名称:TIMEngine2,代码行数:7,代码来源:RendererWidget.cpp
示例17: Q_D
void QGLContext::reset()
{
Q_D(QGLContext);
if (!d->valid)
return;
d->cleanup();
d->crWin = false;
d->sharing = false;
d->valid = false;
d->transpColor = QColor();
d->initDone = false;
QGLContextGroup::removeShare(this);
if (d->guiGlContext) {
if (QOpenGLContext::currentContext() == d->guiGlContext)
doneCurrent();
if (d->ownContext) {
if (d->guiGlContext->thread() == QThread::currentThread())
delete d->guiGlContext;
else
d->guiGlContext->deleteLater();
} else
d->guiGlContext->setQGLContextHandle(0,0);
d->guiGlContext = 0;
}
d->ownContext = false;
}
开发者ID:ghjinlei,项目名称:qt5,代码行数:27,代码来源:qgl_qpa.cpp
示例18: makeCurrent
MythRenderOpenGL2::~MythRenderOpenGL2()
{
if (!isValid())
return;
makeCurrent();
DeleteOpenGLResources();
doneCurrent();
}
开发者ID:mdda,项目名称:mythtv,代码行数:8,代码来源:mythrender_opengl2.cpp
示例19: makeCurrent
void StreamViewer::bindStreamData(const unsigned char* data) {
makeCurrent();
glBindTexture(GL_TEXTURE_2D, textureId);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width(), height(),
0, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid*) data);
update();
doneCurrent();
}
开发者ID:jinghuaguo,项目名称:PrimeSenseTest,代码行数:8,代码来源:StreamViewer.cpp
示例20: makeCurrent
Visualizer::~Visualizer()
{
arrayBuf.destroy();
indexBuf.destroy();
makeCurrent();
delete texture;
doneCurrent();
}
开发者ID:Zakhrov,项目名称:WebPhonon-Android-Audio-Edition,代码行数:8,代码来源:visualizer.cpp
注:本文中的doneCurrent函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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