本文整理汇总了C++中debug_new函数的典型用法代码示例。如果您正苦于以下问题:C++ debug_new函数的具体用法?C++ debug_new怎么用?C++ debug_new使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了debug_new函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: debug_new
// Creation
LTBOOL CListCtrl::Create ( int nHeight, LTBOOL bUseArrows, int nArrowOffset)
{
m_nHeight=nHeight;
m_bCreated=LTTRUE;
if (bUseArrows)
{
m_bArrows = LTTRUE;
m_nArrowOffset = nArrowOffset;
//Add Server Arrows
m_pUp = debug_new(CBitmapCtrl);
if (!m_pUp->Create(g_pLTClient,"interface\\ListArrowUp.pcx","interface\\ListArrowUpH.pcx","interface\\ListArrowUpD.pcx"))
{
debug_delete(m_pUp);
m_pUp = LTNULL;
}
m_pDown = debug_new(CBitmapCtrl);
if (!m_pDown->Create(g_pLTClient,"interface\\ListArrowDn.pcx","interface\\ListArrowDnH.pcx","interface\\ListArrowDnD.pcx"))
{
debug_delete(m_pDown);
m_pDown = LTNULL;
}
}
return LTTRUE;
}
开发者ID:germanocaldeira,项目名称:no-one-lives-forever,代码行数:29,代码来源:ListCtrl.cpp
示例2: UpdateLayout
LTBOOL CHUDMessageQueue::Init()
{
UpdateLayout();
g_pLTClient->RegisterConsoleProgram("SimulateChat", SimulateChatFn);
ASSERT(m_nMaxActiveMsgs);
if (!m_nMaxActiveMsgs) return LTFALSE;
m_ActiveMsgs.reserve(m_nMaxActiveMsgs);
m_HistoryMsgs.reserve(m_nMaxHistoryMsgs);
m_History.reserve(32);
MsgCreate fmt = m_MsgFormat;
fmt.sString = "";
fmt.fDuration = 0.0f;
for (int i = 0; i < m_nMaxActiveMsgs; i++)
{
CHUDMessage *pMsg = debug_new(CHUDMessage);
if (pMsg->Create(fmt))
{
pMsg->Show(LTFALSE);
m_ActiveMsgs.push_back(pMsg);
}
else
{
debug_delete(pMsg);
}
}
for (i = 0; i < m_nMaxHistoryMsgs; i++)
{
CHUDMessage *pMsg = debug_new(CHUDMessage);
if (pMsg->Create(fmt))
{
pMsg->Show(LTFALSE);
m_HistoryMsgs.push_back(pMsg);
}
else
{
debug_delete(pMsg);
}
}
return LTTRUE;
}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:50,代码来源:HUDMessageQueue.cpp
示例3: Init
CScreenSprite * CScreenSpriteMgr::CreateScreenSprite(char * pFile, bool bExpires, ScreenSpriteLayer eLayer)
{
// Make sure the ScreenSpriteMgr is operational
if (!m_bInitialized)
Init();
CScreenSprite * pSpr = debug_new(CScreenSprite);
pSpr->Init();
bool bResult = GiveSpriteResources(pSpr, pFile);
if (!bResult)
{
debug_delete(pSpr);
return LTNULL;
}
pSpr->SetExpiration(bExpires);
pSpr->m_eLayer = eLayer; // determine the draw-order with the layer number
// m_SpriteArray.push_back(pSpr);
ScreenSpriteArray::iterator iter = m_SpriteArray.begin();
while (iter != m_SpriteArray.end())
{
if (pSpr->m_eLayer <= (*iter)->m_eLayer)
{
m_SpriteArray.insert(iter, pSpr);
return pSpr;
}
iter++;
}
// pSpr didn't come before anything in the array, or the array is empty. Add it
m_SpriteArray.push_back(pSpr);
return pSpr;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:35,代码来源:ScreenSpriteMgr.cpp
示例4: debug_new
void CIntelItemList::Load(ILTMessage_Read *pMsg)
{
if (!pMsg) return;
uint16 nCount = pMsg->Readuint16();
uint16 i = 0;
for (i=0; i < nCount; i++)
{
INTEL_ITEM *pItem = LTNULL;
if (i < m_IntelArray.size())
{
pItem = m_IntelArray[i];
}
else
{
pItem = debug_new(INTEL_ITEM);
m_IntelArray.push_back(pItem);
}
pItem->nTextId = pMsg->Readuint32();
pItem->nPopupId = pMsg->Readuint8();
pItem->bIsIntel = pMsg->Readbool() ? LTTRUE : LTFALSE;
pItem->nMissionNum = pMsg->Readuint8();
}
}
开发者ID:emoose,项目名称:lithtech,代码行数:26,代码来源:IntelItemList.cpp
示例5: return
CTeamPlayer* CTeam::AddPlayer(uint32 dwPlayerID, uint32 dwFlags)
{
// Make sure this player doesn't already exist...
if (GetPlayer(dwPlayerID))
{
return(NULL);
}
// Create and init a new player...
CTeamPlayer* pPlayer = debug_new(CTeamPlayer);
if (!pPlayer) return(NULL);
if (!pPlayer->Init(dwPlayerID, dwFlags))
{
debug_delete(pPlayer);
return(LTFALSE);
}
// Add the new player to our list...
if (!AddPlayer(pPlayer))
{
return(LTFALSE);
}
// All done...
return(pPlayer);
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:34,代码来源:TeamMgr.cpp
示例6: BuildPolyDebrisFXList
LTBOOL BuildPolyDebrisFXList(PolyDebrisFXList & list, CButeMgr & buteMgr,
char* pTagBase)
{
if (!pTagBase) return LTFALSE;
int nNum = 0;
sprintf(s_aTagName, "%s%d", pTagBase, nNum);
// Read in the properties for each scale fx...
while (buteMgr.Exist(s_aTagName))
{
CPolyDebrisFX* pFX = debug_new(CPolyDebrisFX);
if (pFX && pFX->Init(buteMgr, s_aTagName))
{
pFX->nId = nNum;
list.AddTail(pFX);
}
else
{
debug_delete(pFX);
return LTFALSE;
}
nNum++;
sprintf(s_aTagName, "%s%d", pTagBase, nNum);
}
return LTTRUE;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:31,代码来源:FXStructs.cpp
示例7: m_nCurWeapon
CWeapons::CWeapons() :
m_nCurWeapon( -1 )
, m_pWeapons( LTNULL )
, m_pAmmo( LTNULL )
{
m_pVecProjectile = debug_new( CProjectile );
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:7,代码来源:Weapons.cpp
示例8: sprintf
LTBOOL CSoundFilterMgr::Init(const char* szAttributeFile)
{
if (g_pSoundFilterMgr || !szAttributeFile) return LTFALSE;
if (!Parse(szAttributeFile)) return LTFALSE;
g_pSoundFilterMgr = this;
// Read in the properties for each sound filter record...
int nNum = 0;
sprintf(s_aTagName, "%s%d", SFM_TAG, nNum);
while (m_buteMgr.Exist(s_aTagName))
{
SOUNDFILTER* pFilter = debug_new(SOUNDFILTER);
if (pFilter && pFilter->Init(m_buteMgr, s_aTagName))
{
pFilter->nId = nNum;
m_FilterList.AddTail(pFilter);
}
else
{
debug_delete(pFilter);
return LTFALSE;
}
nNum++;
sprintf(s_aTagName, "%s%d", SFM_TAG, nNum);
}
return LTTRUE;
}
开发者ID:emoose,项目名称:lithtech,代码行数:34,代码来源:SoundFilterMgr.cpp
示例9: debug_new
CTeam* CTeamMgr::AddTeam(uint32 dwTeamID, char* sTeamName, uint32 dwFlags)
{
// Make sure this team doesn't already exist...
if (GetTeam(dwTeamID)) return(NULL);
if (GetTeam(sTeamName)) return(NULL);
// Create and init a new team...
CTeam* pTeam = debug_new(CTeam);
if (!pTeam) return(NULL);
if (!pTeam->Init(dwTeamID, sTeamName, dwFlags))
{
debug_delete(pTeam);
return(NULL);
}
// Add the new team to our list...
m_lsTeams.InsertLast(pTeam);
// All done...
return(pTeam);
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:29,代码来源:TeamMgr.cpp
示例10: sprintf
LTBOOL CPropTypeMgr::Init(const char* szAttributeFile)
{
if (g_pPropTypeMgr || !szAttributeFile) return LTFALSE;
if (!Parse(szAttributeFile)) return LTFALSE;
g_pPropTypeMgr = this;
// Read in the properties for each prop type record...
int nNum = 0;
sprintf(s_aTagName, "%s%d", PTMGR_TAG, nNum);
while (m_buteMgr.Exist(s_aTagName))
{
PROPTYPE* pPropType = debug_new(PROPTYPE);
if (pPropType && pPropType->Init(m_buteMgr, s_aTagName, nNum))
{
pPropType->nId = nNum;
m_PropTypeList.AddTail(pPropType);
}
else
{
debug_delete(pPropType);
return LTFALSE;
}
nNum++;
sprintf(s_aTagName, "%s%d", PTMGR_TAG, nNum);
}
return LTTRUE;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:35,代码来源:PropTypeMgr.cpp
示例11: AddColumnCtrl
CLTGUIColumnCtrl* CMenuPlayer::AddColumnCtrl(uint32 nCommand)
{
CUIFont* pFont = g_pInterfaceResMgr->GetFont(m_FontFace);
CLTGUIColumnCtrl* pCtrl=debug_new(CLTGUIColumnCtrl);
if (!pCtrl->Create(nCommand,LTNULL,pFont,m_FontSize, this))
{
debug_delete(pCtrl);
return LTFALSE;
}
pCtrl->SetBasePos(m_nextPos);
if (nCommand > 0)
{
pCtrl->SetColors(m_SelectedColor,m_NonSelectedColor,m_DisabledColor);
pCtrl->Enable(LTTRUE);
}
else
{
pCtrl->SetColors(m_NonSelectedColor,m_NonSelectedColor,m_NonSelectedColor);
pCtrl->Enable(LTFALSE);
}
pCtrl->SetScale(g_pInterfaceResMgr->GetXRatio());
m_List.AddControl(pCtrl);
return pCtrl;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:29,代码来源:MenuPlayer.cpp
示例12: debug_new
CAnimationTreePacked* CAnimationTreePackedMgr::CreateAnimationTreePacked( const char* pszFilename )
{
// Create a new tree.
CAnimationTreePacked* pTree = debug_new( CAnimationTreePacked );
// Bail if we fail to load the specified packed anim tree file.
CAnimationTreePackedLoader Loader;
if( !Loader.LoadAnimationTreePacked( pTree, pszFilename ) )
{
debug_delete( pTree );
return NULL;
}
// Assign the new tree a unique ID.
pTree->m_eTreeID = (AT_TREE_ID)m_iNextTreeID;
++m_iNextTreeID;
// Assign global transition IDs.
// These IDs allow searching for transitions across multiple trees.
AssignGlobalTransitionIDs( pTree );
// Add the new tree to the list.
m_lstAnimTrees.push_back( pTree );
return pTree;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:30,代码来源:AnimationTreePackedMgr.cpp
示例13: AddControl
uint16 CBaseMenu::AddControl (char *pString, uint32 commandID, LTBOOL bStatic)
{
CUIFont* pFont = g_pInterfaceResMgr->GetFont(m_FontFace);
if (!pFont) return -1;
CLTGUITextCtrl* pCtrl=debug_new(CLTGUITextCtrl);
if (!pCtrl->Create(pString, commandID, LTNULL, pFont, m_FontSize, this))
{
debug_delete(pCtrl);
return -1;
}
pCtrl->SetBasePos(m_nextPos);
if (bStatic)
{
pCtrl->SetColors(m_NonSelectedColor,m_NonSelectedColor,m_NonSelectedColor);
pCtrl->Enable(LTFALSE);
}
else
pCtrl->SetColors(m_SelectedColor,m_NonSelectedColor,m_DisabledColor);
pCtrl->SetScale(g_pInterfaceResMgr->GetXRatio());
return m_List.AddControl(pCtrl);
}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:25,代码来源:BaseMenu.cpp
示例14: debug_new
void CLoadingScreen::CreateScaleFX(char *szFXName)
{
if( m_pRenderScreen )
return;
CScaleFX* pScaleFX = g_pFXButeMgr->GetScaleFX(szFXName);
if (pScaleFX)
{
CBaseScaleFX *pSFX = debug_new(CBaseScaleFX);
if (!g_pFXButeMgr->CreateScaleFX(pScaleFX,m_vPos, m_vF, LTNULL, &m_rRot, pSFX))
{
debug_delete(pSFX);
return;
}
m_SFXArray.Add(pSFX);
g_pInterfaceMgr->AddInterfaceSFX(pSFX, IFX_NORMAL);
//adjust the object's position based on screen res
HOBJECT hSFX = pSFX->GetObject();
if (hSFX)
{
LTVector vNewPos;
g_pLTClient->GetObjectPos(hSFX, &vNewPos);
vNewPos.z;
g_pLTClient->SetObjectPos(hSFX, &vNewPos);
}
}
}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:28,代码来源:LoadingScreen.cpp
示例15: sprintf
LTBOOL CDebrisMgr::Init(const char* szAttributeFile)
{
if (g_pDebrisMgr || !szAttributeFile) return LTFALSE;
if (!Parse(szAttributeFile)) return LTFALSE;
g_pDebrisMgr = this;
// Read in the properties for each debis record...
int nNum = 0;
sprintf(s_aTagName, "%s%d", DEBRISMGR_DEBRIS_TAG, nNum);
while (m_buteMgr.Exist(s_aTagName))
{
DEBRIS* pDebris = debug_new(DEBRIS);
if (pDebris && pDebris->Init(m_buteMgr, s_aTagName))
{
pDebris->nId = nNum;
m_DebrisList.AddTail(pDebris);
}
else
{
debug_delete(pDebris);
return LTFALSE;
}
nNum++;
sprintf(s_aTagName, "%s%d", DEBRISMGR_DEBRIS_TAG, nNum);
}
return LTTRUE;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:35,代码来源:DebrisMgr.cpp
示例16: ASSERT
// ----------------------------------------------------------------------- //
//
// ROUTINE: CLightCycleMgr::BeginLightCycleTrail
//
// PURPOSE: Starts a new light cycle trail
//
// ----------------------------------------------------------------------- //
bool CLightCycleMgr::BeginLightCycleTrail(LIGHT_CYCLIST* pCyclist, LTVector& vPos)
{
ASSERT(pCyclist);
if(!pCyclist)
return false;
// Create a new trail
LIGHT_CYCLE_TRAIL* pTrail = debug_new(LIGHT_CYCLE_TRAIL);
// Set the unique Trail ID and increment it
pTrail->wID = pCyclist->wNextTrailID++;
// Add this trail to the light cycle's list
pCyclist->collTrails.push_back(pTrail);
// Set our current trail
pCyclist->pCurTrail = pTrail;
// Add the point
if(AddLightCycleTrailPoint(pCyclist, pTrail, vPos) > 0)
{
return true;
}
else
{
return false;
}
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:35,代码来源:LightCycleMgr.cpp
示例17: sprintf
LTBOOL CIntelMgr::Init(ILTCSBase *pInterface, const char* szAttributeFile)
{
if (g_pIntelMgr || !szAttributeFile) return LTFALSE;
if (!Parse(pInterface, szAttributeFile)) return LTFALSE;
g_pIntelMgr = this;
// Read in the properties for each prop type record...
int nNum = 0;
sprintf(s_aTagName, "%s%d", INTELMGR_TAG, nNum);
while (m_buteMgr.Exist(s_aTagName))
{
INTEL* pIntel = debug_new(INTEL);
if (pIntel && pIntel->Init(m_buteMgr, s_aTagName))
{
pIntel->nId = nNum;
m_IntelList.AddTail(pIntel);
}
else
{
debug_delete(pIntel);
return LTFALSE;
}
nNum++;
sprintf(s_aTagName, "%s%d", INTELMGR_TAG, nNum);
}
return LTTRUE;
}
开发者ID:jordandavidson,项目名称:lithtech,代码行数:35,代码来源:IntelMgr.cpp
示例18: CreateTitle
// Build the screen
LTBOOL CScreenAudio::Build()
{
CreateTitle(IDS_TITLE_SOUND);
kGap = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_AUDIO,"ColumnWidth");
kWidth = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_AUDIO,"SliderWidth");
uint32 dwAdvancedOptions = g_pInterfaceMgr->GetAdvancedOptions();
m_bMusicEnabled = (dwAdvancedOptions & AO_MUSIC);
//background frame
LTRect frameRect = g_pLayoutMgr->GetScreenCustomRect(SCREEN_ID_AUDIO,"FrameRect");
LTIntPt pos(frameRect.left,frameRect.top);
int nHt = frameRect.bottom - frameRect.top;
int nWd = frameRect.right - frameRect.left;
char szFrame[128];
g_pLayoutMgr->GetScreenCustomString(SCREEN_ID_AUDIO,"FrameTexture",szFrame,sizeof(szFrame));
HTEXTURE hFrame = g_pInterfaceResMgr->GetTexture(szFrame);
CLTGUIFrame *pFrame = debug_new(CLTGUIFrame);
pFrame->Create(hFrame,nWd,nHt+8,LTTRUE);
pFrame->SetBasePos(pos);
pFrame->SetBorder(2,m_SelectedColor);
AddControl(pFrame);
m_pSoundVolumeCtrl=AddSlider(IDS_SOUND_FXVOL, IDS_HELP_SOUNDVOL, kGap, kWidth, -1, &m_nSoundVolume);
m_pSoundVolumeCtrl->Enable( (dwAdvancedOptions & AO_SOUND) );
m_pSoundVolumeCtrl->SetSliderRange(SOUND_MIN_VOL, SOUND_MAX_VOL);
m_pSoundVolumeCtrl->SetSliderIncrement(SOUND_SLIDER_INC);
m_pSpeechVolumeCtrl=AddSlider(IDS_SPEECH_FXVOL, IDS_HELP_SPEECHVOL, kGap, kWidth, -1, &m_nSpeechVolume);
m_pSpeechVolumeCtrl->Enable( (dwAdvancedOptions & AO_SOUND) );
m_pSpeechVolumeCtrl->SetSliderRange(SPEECH_MIN_VOL, SPEECH_MAX_VOL);
m_pSpeechVolumeCtrl->SetSliderIncrement(SPEECH_SLIDER_INC);
m_pSoundQualityCtrl=AddToggle(IDS_SOUND_QUALITY, IDS_HELP_SOUNDQUAL, kGap, &m_bSoundQuality);
m_pSoundQualityCtrl->SetOnString(LoadTempString(IDS_SOUND_HIGH));
m_pSoundQualityCtrl->SetOffString(LoadTempString(IDS_SOUND_LOW));
m_pSoundQualityCtrl->Enable( (dwAdvancedOptions & AO_SOUND) );
m_pMusicVolumeCtrl = AddSlider(IDS_SOUND_MUSICVOL, IDS_HELP_MUSICVOL, kGap, kWidth, -1, &m_nMusicVolume);
m_pMusicVolumeCtrl->Enable( (dwAdvancedOptions & AO_MUSIC) );
m_pMusicVolumeCtrl->SetSliderRange(MUSIC_MIN_VOL, MUSIC_MAX_VOL);
m_pMusicVolumeCtrl->SetSliderIncrement(MUSIC_SLIDER_INC);
m_pMusicQualityCtrl=AddToggle(IDS_MUSIC_QUALITY, IDS_HELP_MUSIC_QUALITY, kGap, &m_bMusicQuality);
m_pMusicQualityCtrl->SetOnString(LoadTempString(IDS_SOUND_HIGH));
m_pMusicQualityCtrl->SetOffString(LoadTempString(IDS_SOUND_LOW));
m_pMusicQualityCtrl->Enable( (dwAdvancedOptions & AO_MUSIC) );
// Make sure to call the base class
if (! CBaseScreen::Build()) return LTFALSE;
UseBack(LTTRUE,LTTRUE);
return LTTRUE;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:59,代码来源:ScreenAudio.cpp
示例19: GetClientByID
void CClientInfoMgr::PlayerConnected( char const* pszName, uint32 nID )
{
m_nLocalID = 0;
g_pLTClient->GetLocalClientID (&m_nLocalID);
// if we already have this client in the list, just return
CLIENT_INFO* pDup = GetClientByID(nID, false);
if (pDup)
{
pDup->sName = pszName;
}
else
{
// create the new object
CLIENT_INFO* pNew = debug_new(CLIENT_INFO);
if (!pNew) return;
pNew->nID = nID;
pNew->sName = pszName;
pNew->bIsAdmin = false;
pNew->nTeamID = INVALID_TEAM;
pNew->sScore.Init(nID);
// if we don't have a list yet, set the list pointer to the new object
if (!m_pClients)
{
m_pClients = pNew;
return;
}
// we do have a list - insert the object
CLIENT_INFO* ptr = m_pClients;
//insert at head?
if (ptr->sScore.GetScore() < pNew->sScore.GetScore())
{
pNew->pNext = m_pClients;
m_pClients = pNew;
return;
}
CLIENT_INFO* pNext = ptr->pNext;
while (pNext && pNext->sScore.GetScore() >= pNew->sScore.GetScore())
{
ptr = pNext;
pNext = ptr->pNext;
}
if (pNext)
{
pNext->pPrev = pNew;
}
ptr->pNext = pNew;
pNew->pNext = pNext;
pNew->pPrev = ptr;
}
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:58,代码来源:ClientInfoMgr.cpp
示例20: CreateTitle
// Build the screen
LTBOOL CScreenTeam::Build()
{
CreateTitle(IDS_TITLE_TEAM);
int kColumn0 = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_TEAM,"ColumnWidth");
int kColumn1 = (640 - GetPageLeft()) - kColumn0;
int kArrow = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_TEAM,"ArrowWidth");
m_pName = AddColumnCtrl(CMD_EDIT_NAME, IDS_HELP_TEAM_NAME);
m_pName->AddColumn(LoadTempString(IDS_TEAM_NAME), kColumn0);
m_pName->AddColumn("<Team name>", kColumn1, LTTRUE);
m_pModel = AddTextItem(IDS_TEAM_MODEL, LTNULL, IDS_HELP_TEAM_MODEL);
LTIntPt arrowPos = m_pModel->GetBasePos();
arrowPos.x += kColumn0;
HTEXTURE hLeft = g_pInterfaceResMgr->GetTexture("interface\\menu\\sprtex\\arrowlt.dtx");
HTEXTURE hLeftH = g_pInterfaceResMgr->GetTexture("interface\\menu\\sprtex\\arrowlt_h.dtx");
m_pLeft = debug_new(CLTGUIButton);
if (m_pLeft)
{
m_pLeft->Create(CMD_LEFT,LTNULL,hLeft,hLeftH);
m_pLeft->SetBasePos(arrowPos);
AddControl(m_pLeft);
m_pLeft->SetCommandHandler(this);
}
arrowPos.x += kArrow;
HTEXTURE hRight = g_pInterfaceResMgr->GetTexture("interface\\menu\\sprtex\\arrowrt.dtx");
HTEXTURE hRightH = g_pInterfaceResMgr->GetTexture("interface\\menu\\sprtex\\arrowrt_h.dtx");
m_pRight = debug_new(CLTGUIButton);
if (m_pRight)
{
m_pRight->Create(CMD_RIGHT,LTNULL,hRight,hRightH);
m_pRight->SetBasePos(arrowPos);
AddControl(m_pRight);
m_pRight->SetCommandHandler(this);
}
// Make sure to call the base class
return CBaseScreen::Build();
}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:46,代码来源:ScreenTeam.cpp
注:本文中的debug_new函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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