本文整理汇总了C++中debug_delete函数的典型用法代码示例。如果您正苦于以下问题:C++ debug_delete函数的具体用法?C++ debug_delete怎么用?C++ debug_delete使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了debug_delete函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: RemoveObjectives
void CMenuMission::Term()
{
//take anything we've cached out of the list, so that we
// don't try to delete them twice
RemoveObjectives();
//delete our cache
ControlArray::iterator iter = m_Objectives.begin();
while (iter != m_Objectives.end())
{
debug_delete(*iter);
iter++;
}
m_Objectives.clear();
if (m_pObjLabel)
{
debug_delete(m_pObjLabel);
m_pObjLabel = LTNULL;
}
if (m_pParameters)
{
debug_delete(m_pParameters);
m_pParameters = LTNULL;
}
CBaseMenu::Term();
}
开发者ID:emoose,项目名称:lithtech,代码行数:29,代码来源:MenuMission.cpp
示例2: while
void CHUDMessageQueue::Term()
{
MessageArray::iterator iter = m_ActiveMsgs.begin();
while (iter != m_ActiveMsgs.end())
{
CHUDMessage *pMsg = (*iter);
pMsg->Destroy();
debug_delete(pMsg);
iter++;
}
iter = m_HistoryMsgs.begin();
while (iter != m_HistoryMsgs.end())
{
CHUDMessage *pMsg = (*iter);
pMsg->Destroy();
debug_delete(pMsg);
iter++;
}
MCArray::iterator mcIter = m_History.begin();
while (mcIter != m_History.end())
{
debug_delete((*mcIter));
mcIter++;
}
}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:29,代码来源:HUDMessageQueue.cpp
示例3: debug_new
// Creation
LTBOOL CListCtrl::Create ( int nHeight, LTBOOL bUseArrows, int nArrowOffset)
{
m_nHeight=nHeight;
m_bCreated=LTTRUE;
if (bUseArrows)
{
m_bArrows = LTTRUE;
m_nArrowOffset = nArrowOffset;
//Add Server Arrows
m_pUp = debug_new(CBitmapCtrl);
if (!m_pUp->Create(g_pLTClient,"interface\\ListArrowUp.pcx","interface\\ListArrowUpH.pcx","interface\\ListArrowUpD.pcx"))
{
debug_delete(m_pUp);
m_pUp = LTNULL;
}
m_pDown = debug_new(CBitmapCtrl);
if (!m_pDown->Create(g_pLTClient,"interface\\ListArrowDn.pcx","interface\\ListArrowDnH.pcx","interface\\ListArrowDnD.pcx"))
{
debug_delete(m_pDown);
m_pDown = LTNULL;
}
}
return LTTRUE;
}
开发者ID:germanocaldeira,项目名称:no-one-lives-forever,代码行数:29,代码来源:ListCtrl.cpp
示例4: UpdateLayout
LTBOOL CHUDMessageQueue::Init()
{
UpdateLayout();
g_pLTClient->RegisterConsoleProgram("SimulateChat", SimulateChatFn);
ASSERT(m_nMaxActiveMsgs);
if (!m_nMaxActiveMsgs) return LTFALSE;
m_ActiveMsgs.reserve(m_nMaxActiveMsgs);
m_HistoryMsgs.reserve(m_nMaxHistoryMsgs);
m_History.reserve(32);
MsgCreate fmt = m_MsgFormat;
fmt.sString = "";
fmt.fDuration = 0.0f;
for (int i = 0; i < m_nMaxActiveMsgs; i++)
{
CHUDMessage *pMsg = debug_new(CHUDMessage);
if (pMsg->Create(fmt))
{
pMsg->Show(LTFALSE);
m_ActiveMsgs.push_back(pMsg);
}
else
{
debug_delete(pMsg);
}
}
for (i = 0; i < m_nMaxHistoryMsgs; i++)
{
CHUDMessage *pMsg = debug_new(CHUDMessage);
if (pMsg->Create(fmt))
{
pMsg->Show(LTFALSE);
m_HistoryMsgs.push_back(pMsg);
}
else
{
debug_delete(pMsg);
}
}
return LTTRUE;
}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:50,代码来源:HUDMessageQueue.cpp
示例5: debug_delete
uint16 CBaseMenu::AddControl (char *pString, uint32 commandID, LTBOOL bStatic)
{
CUIFont* pFont = g_pInterfaceResMgr->GetFont(m_FontFace);
if (!pFont) return -1;
CLTGUITextCtrl* pCtrl=debug_new(CLTGUITextCtrl);
if (!pCtrl->Create(pString, commandID, LTNULL, pFont, m_FontSize, this))
{
debug_delete(pCtrl);
return -1;
}
pCtrl->SetBasePos(m_nextPos);
if (bStatic)
{
pCtrl->SetColors(m_NonSelectedColor,m_NonSelectedColor,m_NonSelectedColor);
pCtrl->Enable(LTFALSE);
}
else
pCtrl->SetColors(m_SelectedColor,m_NonSelectedColor,m_DisabledColor);
pCtrl->SetScale(g_pInterfaceResMgr->GetXRatio());
return m_List.AddControl(pCtrl);
}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:25,代码来源:BaseMenu.cpp
示例6: debug_new
CAnimationTreePacked* CAnimationTreePackedMgr::CreateAnimationTreePacked( const char* pszFilename )
{
// Create a new tree.
CAnimationTreePacked* pTree = debug_new( CAnimationTreePacked );
// Bail if we fail to load the specified packed anim tree file.
CAnimationTreePackedLoader Loader;
if( !Loader.LoadAnimationTreePacked( pTree, pszFilename ) )
{
debug_delete( pTree );
return NULL;
}
// Assign the new tree a unique ID.
pTree->m_eTreeID = (AT_TREE_ID)m_iNextTreeID;
++m_iNextTreeID;
// Assign global transition IDs.
// These IDs allow searching for transitions across multiple trees.
AssignGlobalTransitionIDs( pTree );
// Add the new tree to the list.
m_lstAnimTrees.push_back( pTree );
return pTree;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:30,代码来源:AnimationTreePackedMgr.cpp
示例7: debug_deletea
void CClientFXDB::Term()
{
//empty out our types
debug_deletea(m_pEffectTypes);
m_pEffectTypes = NULL;
m_nNumEffectTypes = 0;
// Delete all the FX groups
CLinkListNode<FX_GROUP *> *pGroupNode = m_collGroupFX.GetHead();
while (pGroupNode)
{
//delete all the key property lists
for(uint32 nCurrKey = 0; nCurrKey < pGroupNode->m_Data->m_nNumKeys; nCurrKey++)
{
if(m_pfnFreePropList)
{
m_pfnFreePropList(pGroupNode->m_Data->m_pKeys[nCurrKey].m_pProps);
pGroupNode->m_Data->m_pKeys[nCurrKey].m_pProps = NULL;
}
}
debug_delete( pGroupNode->m_Data );
pGroupNode = pGroupNode->m_pNext;
}
m_collGroupFX.RemoveAll();
UnloadFxDll();
}
开发者ID:bibendovsky,项目名称:ltjs,代码行数:29,代码来源:clientfxdb.cpp
示例8: ClearTouchSoundIfDone
Prop::~Prop()
{
ClearTouchSoundIfDone( LTTRUE );
ClearHitSoundIfDone( LTTRUE );
debug_delete(m_pDisturb);
}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:7,代码来源:Prop.cpp
示例9: Init
CScreenSprite * CScreenSpriteMgr::CreateScreenSprite(char * pFile, bool bExpires, ScreenSpriteLayer eLayer)
{
// Make sure the ScreenSpriteMgr is operational
if (!m_bInitialized)
Init();
CScreenSprite * pSpr = debug_new(CScreenSprite);
pSpr->Init();
bool bResult = GiveSpriteResources(pSpr, pFile);
if (!bResult)
{
debug_delete(pSpr);
return LTNULL;
}
pSpr->SetExpiration(bExpires);
pSpr->m_eLayer = eLayer; // determine the draw-order with the layer number
// m_SpriteArray.push_back(pSpr);
ScreenSpriteArray::iterator iter = m_SpriteArray.begin();
while (iter != m_SpriteArray.end())
{
if (pSpr->m_eLayer <= (*iter)->m_eLayer)
{
m_SpriteArray.insert(iter, pSpr);
return pSpr;
}
iter++;
}
// pSpr didn't come before anything in the array, or the array is empty. Add it
m_SpriteArray.push_back(pSpr);
return pSpr;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:35,代码来源:ScreenSpriteMgr.cpp
示例10: debug_delete
// Destroy the control
void CListCtrl::Destroy ( )
{
m_controlArray.RemoveAll();
if (m_pUp)
{
debug_delete(m_pUp);
m_pUp = LTNULL;
}
if (m_pDown)
{
debug_delete(m_pDown);
m_pDown = LTNULL;
}
m_bCreated=LTFALSE;
}
开发者ID:germanocaldeira,项目名称:no-one-lives-forever,代码行数:17,代码来源:ListCtrl.cpp
示例11: return
CTeamPlayer* CTeam::AddPlayer(uint32 dwPlayerID, uint32 dwFlags)
{
// Make sure this player doesn't already exist...
if (GetPlayer(dwPlayerID))
{
return(NULL);
}
// Create and init a new player...
CTeamPlayer* pPlayer = debug_new(CTeamPlayer);
if (!pPlayer) return(NULL);
if (!pPlayer->Init(dwPlayerID, dwFlags))
{
debug_delete(pPlayer);
return(LTFALSE);
}
// Add the new player to our list...
if (!AddPlayer(pPlayer))
{
return(LTFALSE);
}
// All done...
return(pPlayer);
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:34,代码来源:TeamMgr.cpp
示例12: BuildPolyDebrisFXList
LTBOOL BuildPolyDebrisFXList(PolyDebrisFXList & list, CButeMgr & buteMgr,
char* pTagBase)
{
if (!pTagBase) return LTFALSE;
int nNum = 0;
sprintf(s_aTagName, "%s%d", pTagBase, nNum);
// Read in the properties for each scale fx...
while (buteMgr.Exist(s_aTagName))
{
CPolyDebrisFX* pFX = debug_new(CPolyDebrisFX);
if (pFX && pFX->Init(buteMgr, s_aTagName))
{
pFX->nId = nNum;
list.AddTail(pFX);
}
else
{
debug_delete(pFX);
return LTFALSE;
}
nNum++;
sprintf(s_aTagName, "%s%d", pTagBase, nNum);
}
return LTTRUE;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:31,代码来源:FXStructs.cpp
示例13: while
void CMenuMgr::Term()
{
//term menus
MenuArray::iterator iter = m_MenuArray.begin();
while (iter != m_MenuArray.end())
{
(*iter)->Term();
iter++;
}
//clear menu array
m_MenuArray.clear();
//term menus
KeyArray::iterator kiter = m_HotKeys.begin();
while (kiter != m_HotKeys.end())
{
debug_delete(*kiter);
kiter++;
}
//clear menu array
m_HotKeys.clear();
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:25,代码来源:MenuMgr.cpp
示例14: while
CClientInfoMgr::~CClientInfoMgr()
{
CLIENT_INFO* ptr = LTNULL;
while (m_pClients)
{
ptr = m_pClients->pNext;
g_pLTClient->FreeString (m_pClients->hstrName);
debug_delete(m_pClients);
m_pClients = ptr;
}
if (m_hFragString)
{
g_pLTClient->FreeString(m_hFragString);
m_hFragString = LTNULL;
}
if (m_hTeamScore)
{
g_pLTClient->FreeString(m_hTeamScore);
m_hTeamScore = LTNULL;
}
if (m_hOppScore)
{
g_pLTClient->FreeString(m_hOppScore);
m_hOppScore = LTNULL;
}
}
开发者ID:germanocaldeira,项目名称:no-one-lives-forever,代码行数:28,代码来源:ClientInfoMgr.cpp
示例15: sprintf
LTBOOL CSoundFilterMgr::Init(const char* szAttributeFile)
{
if (g_pSoundFilterMgr || !szAttributeFile) return LTFALSE;
if (!Parse(szAttributeFile)) return LTFALSE;
g_pSoundFilterMgr = this;
// Read in the properties for each sound filter record...
int nNum = 0;
sprintf(s_aTagName, "%s%d", SFM_TAG, nNum);
while (m_buteMgr.Exist(s_aTagName))
{
SOUNDFILTER* pFilter = debug_new(SOUNDFILTER);
if (pFilter && pFilter->Init(m_buteMgr, s_aTagName))
{
pFilter->nId = nNum;
m_FilterList.AddTail(pFilter);
}
else
{
debug_delete(pFilter);
return LTFALSE;
}
nNum++;
sprintf(s_aTagName, "%s%d", SFM_TAG, nNum);
}
return LTTRUE;
}
开发者ID:emoose,项目名称:lithtech,代码行数:34,代码来源:SoundFilterMgr.cpp
示例16: debug_new
void CLoadingScreen::CreateScaleFX(char *szFXName)
{
if( m_pRenderScreen )
return;
CScaleFX* pScaleFX = g_pFXButeMgr->GetScaleFX(szFXName);
if (pScaleFX)
{
CBaseScaleFX *pSFX = debug_new(CBaseScaleFX);
if (!g_pFXButeMgr->CreateScaleFX(pScaleFX,m_vPos, m_vF, LTNULL, &m_rRot, pSFX))
{
debug_delete(pSFX);
return;
}
m_SFXArray.Add(pSFX);
g_pInterfaceMgr->AddInterfaceSFX(pSFX, IFX_NORMAL);
//adjust the object's position based on screen res
HOBJECT hSFX = pSFX->GetObject();
if (hSFX)
{
LTVector vNewPos;
g_pLTClient->GetObjectPos(hSFX, &vNewPos);
vNewPos.z;
g_pLTClient->SetObjectPos(hSFX, &vNewPos);
}
}
}
开发者ID:rickyharis39,项目名称:nolf2,代码行数:28,代码来源:LoadingScreen.cpp
示例17: sprintf
LTBOOL CPropTypeMgr::Init(const char* szAttributeFile)
{
if (g_pPropTypeMgr || !szAttributeFile) return LTFALSE;
if (!Parse(szAttributeFile)) return LTFALSE;
g_pPropTypeMgr = this;
// Read in the properties for each prop type record...
int nNum = 0;
sprintf(s_aTagName, "%s%d", PTMGR_TAG, nNum);
while (m_buteMgr.Exist(s_aTagName))
{
PROPTYPE* pPropType = debug_new(PROPTYPE);
if (pPropType && pPropType->Init(m_buteMgr, s_aTagName, nNum))
{
pPropType->nId = nNum;
m_PropTypeList.AddTail(pPropType);
}
else
{
debug_delete(pPropType);
return LTFALSE;
}
nNum++;
sprintf(s_aTagName, "%s%d", PTMGR_TAG, nNum);
}
return LTTRUE;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:35,代码来源:PropTypeMgr.cpp
示例18: GetClientByID
void CClientInfoMgr::RemoveClient (uint32 nID)
{
if (!m_pClients) return;
m_nLocalID = 0;
g_pLTClient->GetLocalClientID (&m_nLocalID);
// find the client
CLIENT_INFO* ptr = GetClientByID(nID, false);
if (!ptr) return;
if( g_pGameClientShell->ShouldUseRadar() )
{
g_pRadar->UpdatePlayerName( nID, "", 0);
}
// remove the client from the list
if (ptr->pNext)
ptr->pNext->pPrev = ptr->pPrev;
if (ptr->pPrev)
ptr->pPrev->pNext = ptr->pNext;
if (m_pClients == ptr)
m_pClients = ptr->pNext;
debug_delete(ptr);
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:28,代码来源:ClientInfoMgr.cpp
示例19: debug_delete
// ----------------------------------------------------------------------- //
//
// ROUTINE: CLightCycleMgr::RemoveCyclist
//
// PURPOSE: Completely removes a light cycle from the manager
//
// ----------------------------------------------------------------------- //
bool CLightCycleMgr::RemoveCyclist(HOBJECT hObj)
{
// Since we're removing from the list, we need to walk it manually
std::vector<LIGHT_CYCLIST*>::iterator iter;
for(iter=m_collCyclists.begin();iter!=m_collCyclists.end();iter++)
{
if((*iter)->hObject == hObj)
{
// We found him. Killlllll! KIIIILLLLLLLLL!
LIGHT_CYCLIST* pCyclist = (*iter);
debug_delete(pCyclist);
// Remove from list
m_collCyclists.erase(iter);
// Notify the client
CAutoMessage cMsg;
cMsg.WriteByte(LCI_REMOVE_CYCLIST);
cMsg.WriteObject(hObj);
g_pLTServer->SendToClient(cMsg, MID_LIGHT_CYCLE_INFO, NULL, MESSAGE_GUARANTEED);
return true;
}
}
return false;
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:34,代码来源:LightCycleMgr.cpp
示例20: debug_new
CTeam* CTeamMgr::AddTeam(uint32 dwTeamID, char* sTeamName, uint32 dwFlags)
{
// Make sure this team doesn't already exist...
if (GetTeam(dwTeamID)) return(NULL);
if (GetTeam(sTeamName)) return(NULL);
// Create and init a new team...
CTeam* pTeam = debug_new(CTeam);
if (!pTeam) return(NULL);
if (!pTeam->Init(dwTeamID, sTeamName, dwFlags))
{
debug_delete(pTeam);
return(NULL);
}
// Add the new team to our list...
m_lsTeams.InsertLast(pTeam);
// All done...
return(pTeam);
}
开发者ID:Arc0re,项目名称:lithtech,代码行数:29,代码来源:TeamMgr.cpp
注:本文中的debug_delete函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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