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C++ dBodySetMass函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中dBodySetMass函数的典型用法代码示例。如果您正苦于以下问题:C++ dBodySetMass函数的具体用法?C++ dBodySetMass怎么用?C++ dBodySetMass使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了dBodySetMass函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: createBallandPole

// Create a ball and a pole
void createBallandPole() {
	dMass m1;
	dReal x0 = 0.0, y0 = 0.0, z0 = 2.5;

	// ball
	ball.radius = 0.2;
	ball.mass = 1.0;
	ball.body = dBodyCreate(world);
	dMassSetZero(&m1);
	dMassSetSphereTotal(&m1, ball.mass, ball.radius);
	dBodySetMass(ball.body, &m1);
	dBodySetPosition(ball.body, x0, y0, z0);

	ball.geom = dCreateSphere(space, ball.radius);
	dGeomSetBody(ball.geom, ball.body);

	// pole
	pole.radius = 0.025;
	pole.length = 1.0;
	pole.mass = 1.0;
	pole.body = dBodyCreate(world);
	dMassSetZero(&m1);
	dMassSetCapsule(&m1, pole.mass, 3, pole.radius, pole.length);
	dBodySetMass(pole.body, &m1);
	dBodySetPosition(pole.body, x0, y0, z0 - 0.5 * pole.length);

	pole.geom = dCreateCCylinder(space, pole.radius, pole.length);
	dGeomSetBody(pole.geom, pole.body);

	// hinge joint
	joint = dJointCreateHinge(world, 0);
	dJointAttach(joint, ball.body, pole.body);
	dJointSetHingeAnchor(joint, x0, y0, z0 - ball.radius);
	dJointSetHingeAxis(joint, 1, 0, 0);
}
开发者ID:rk0dama,项目名称:InvertedPendulum,代码行数:36,代码来源:main.cpp


示例2: constructWorldForTest

void constructWorldForTest (dReal gravity, int bodycount,
 /* body 1 pos */           dReal pos1x, dReal pos1y, dReal pos1z,
 /* body 2 pos */           dReal pos2x, dReal pos2y, dReal pos2z,
 /* body 1 rotation axis */ dReal ax1x, dReal ax1y, dReal ax1z,
 /* body 1 rotation axis */ dReal ax2x, dReal ax2y, dReal ax2z,
 /* rotation angles */      dReal a1, dReal a2)
{
  // create world
  world = dWorldCreate();
  dWorldSetERP (world,0.2);
  dWorldSetCFM (world,1e-6);
  dWorldSetGravity (world,0,0,gravity);

  dMass m;
  dMassSetBox (&m,1,SIDE,SIDE,SIDE);
  dMassAdjust (&m,MASS);

  body[0] = dBodyCreate (world);
  dBodySetMass (body[0],&m);
  dBodySetPosition (body[0], pos1x, pos1y, pos1z);
  dQuaternion q;
  dQFromAxisAndAngle (q,ax1x,ax1y,ax1z,a1);
  dBodySetQuaternion (body[0],q);

  if (bodycount==2) {
    body[1] = dBodyCreate (world);
    dBodySetMass (body[1],&m);
    dBodySetPosition (body[1], pos2x, pos2y, pos2z);
    dQFromAxisAndAngle (q,ax2x,ax2y,ax2z,a2);
    dBodySetQuaternion (body[1],q);
  }
  else body[1] = 0;
}
开发者ID:CentreForBioRobotics,项目名称:lpzrobots,代码行数:33,代码来源:test_joints.cpp


示例3: main

int main (int argc, char **argv)
{
    // setup pointers to drawstuff callback functions
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start = &start;
    fn.step = &simLoop;
    fn.stop = 0;
    fn.command = 0;
    fn.path_to_textures = "../../drawstuff/textures";
 
    dInitODE ();
    // create world
    world = dWorldCreate ();
    space = dHashSpaceCreate (0);
    dWorldSetGravity (world,0,0,0); //Original Gravity = -0.2
    dWorldSetCFM (world,1e-5);
    dCreatePlane (space,0,0,1,0);
    contactgroup = dJointGroupCreate (0);

    // create object
    sphere0 = dBodyCreate (world);
    sphere0_geom = dCreateSphere (space,0.5);
    dMassSetSphere (&m,1,0.5);
    dBodySetMass (sphere0,&m);
    dGeomSetBody (sphere0_geom,sphere0);
 
    sphere1 = dBodyCreate (world);
    sphere1_geom = dCreateSphere (space,0.5);
    dMassSetSphere (&m,1,0.5);
    dBodySetMass (sphere1,&m);
    dGeomSetBody (sphere1_geom,sphere1);
 
    sphere2 = dBodyCreate (world);
    sphere2_geom = dCreateSphere (space,0.5);
    dMassSetSphere (&m,1,0.5);
    dBodySetMass (sphere2,&m);
    dGeomSetBody (sphere2_geom,sphere2);
  
    // set initial position
    dBodySetPosition (sphere0,0,0,4);
    dBodySetPosition (sphere1,5,0,4);
    dBodySetPosition (sphere2,-2,0,4);

// run simulation
    dsSimulationLoop (argc,argv,352,288,&fn);
    // clean up
    dJointGroupDestroy (contactgroup);
    dSpaceDestroy (space);
    dWorldDestroy (world);
    dCloseODE();
    return 0;
}
开发者ID:oakleyKatt,项目名称:FPGA-ODE-Collision-Detection,代码行数:53,代码来源:uss_test5.cpp


示例4: main

int main (int argc, char **argv)
{
    // set for drawing
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start   = &start;
    fn.step    = &simLoop;
    fn.command = NULL;
    fn.stop    = NULL;
    fn.path_to_textures = "../textures";


    dInitODE();              // init ODE
    world = dWorldCreate();  // create a dynamic world
    dWorldSetGravity(world,0,0,-0.1);

    dMass m;                 // a parameter for mass
    dMassSetZero (&m);       // initialize the parameter

    //@a sphere
    sphere.body = dBodyCreate (world);     // create a rigid body
    dReal radius = 0.5;                    // radius [m]
    dMassSetSphere (&m,DENSITY,radius);    // calculate a mass parameter for a sphere
    dBodySetMass (sphere.body,&m);         // set the mass parameter to the body
    dBodySetPosition (sphere.body,0,1, 1); // set the position of the body


    //@a box
    box.body = dBodyCreate (world);
    dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
    dBodySetMass (box.body,&m);
    dBodySetPosition (box.body,0,2,1);

    // a capsule
    capsule.body = dBodyCreate (world);
    dMassSetCapsule(&m,DENSITY,3,radius,length);
    dBodySetMass (capsule.body,&m);
    dBodySetPosition (capsule.body,0,4,1);

    // a cylinder
    cylinder.body = dBodyCreate (world);
    dMassSetCylinder(&m,DENSITY,3,radius,length);
    dBodySetMass (cylinder.body,&m);
    dBodySetPosition (cylinder.body,0,3,1);

    // do the simulation
    dsSimulationLoop (argc,argv,960,480,&fn);

    dWorldDestroy (world); // destroy the world
    dCloseODE();           // close ODE

    return 0;
}
开发者ID:minroth,项目名称:Robot-Simulator,代码行数:53,代码来源:sample4.cpp


示例5: dMassSetCappedCylinderTotal

void CRigidCapsule::setMass(F32 mass){
	if(!mBodyID)
		return;
	dMass m;
	dMassSetCappedCylinderTotal(&m, TO_WORLD(mass), 3, TO_PHYSICS(mDimentions.x), TO_PHYSICS(mDimentions.y));
	dBodySetMass(mBodyID, &m);
}
开发者ID:harkal,项目名称:sylphis3d,代码行数:7,代码来源:rigidcapsule.cpp


示例6: m_meshName

GameObject::GameObject(GameWorld& gw, const ObjectPrototype& proto, double x, double y, double z, int id) :
	m_meshName(proto.m_meshName), m_sceneEntity(nullptr), m_sceneNode(nullptr),	m_lockRotation(proto.m_lockRotation), m_isKinematic(proto.m_isKinematic),
	m_maxTurn(proto.m_maxTurnAngle), m_maxForward(proto.m_maxForward), m_maxBackward(proto.m_maxBackward),
	m_hitPoints(proto.m_maxHitPoints), m_collisionAccum(0), m_totalDamage(0), m_hasAgent(proto.m_hasAgent), m_gw(gw), m_id(id), m_oldGS(nullptr), m_newGS(nullptr)
{
	m_sceneEntity = gw.GetScene()->createEntity(gw.GetMesh(m_meshName));
	m_sceneNode = gw.GetScene()->getRootSceneNode()->createChildSceneNode();
	m_sceneNode->attachObject(m_sceneEntity);

	Ogre::Vector3 size = m_sceneEntity->getBoundingBox().getSize();

	m_body = dBodyCreate(gw.GetPhysicsWorld());
	m_geom = dCreateBox(gw.GetPhysicsSpace(), size.x, size.y, size.z);
	dMassSetBox(&m_mass, proto.m_density, size.x, size.y, size.z);
	dBodySetMass(m_body, &m_mass);
	dGeomSetBody(m_geom, m_body);
	dBodySetPosition(m_body, x, y, z);
	
	// automagically disable things when the body is still for long enough
	dBodySetAutoDisableFlag(m_body, 1);
	dBodySetAutoDisableLinearThreshold(m_body, 0.1f);
	dBodySetAutoDisableAngularThreshold(m_body, 0.25f);
	dBodySetAutoDisableSteps(m_body, 1);

	// improve simulation accuracy
	dBodySetDamping(m_body, 0.0f, 0.1f);

	if (proto.m_registerCollisions) {
		gw.RegisterForCollisions(this);
	}

	if (proto.m_isKinematic) {
		dBodySetKinematic(m_body);
	}
}
开发者ID:mmoscat,项目名称:ai-project-2014,代码行数:35,代码来源:GameObject.cpp


示例7: dCreateBox

void PhysicsActor::postLoad(){

	dMass m;

    if (type==CUBESHAPE)
      {
	  geom = dCreateBox(space,shape.x,shape.y,shape.z);
      dMassSetBox(&m,1.0f,shape.x,shape.y,shape.z);
      }
	if (type==CAPSULESHAPE)
	  {
	  geom = dCreateCapsule(space,shape.x,shape.y);
      dMassSetCapsule(&m, shape.z, 3, shape.x, shape.y);      //the '3' means align on z-axis  and density is shape.z
	  generateCapsuleList();
	  }
	dMassAdjust(&m,mass);
	dBodySetMass(body,&m);


	dGeomSetBody(geom,body);

    //initialise position
    if (base){
        Matrix4f bGlobal= base->baseMatrix * renderer->inverseCameraMatrix;
        dBodySetPosition(body,bGlobal.data[12] + originalMatrix.data[12] + transformMatrix.data[12],bGlobal.data[13] + originalMatrix.data[13] + transformMatrix.data[13],bGlobal.data[14] + originalMatrix.data[14] + transformMatrix.data[14]);
    }else{
        dBodySetPosition(body,originalMatrix.data[12] + transformMatrix.data[12],originalMatrix.data[13] + transformMatrix.data[13],originalMatrix.data[14] + transformMatrix.data[14]);
    }

   dBodySetDamping(body, linearDamp, angleDamp);

   bInit=true;

}
开发者ID:ElementalSpork,项目名称:Moviesandbox,代码行数:34,代码来源:physicsActor.cpp


示例8: dMassSetBox

void CRigidBox::setDensity(F32 density){
	if(!mBodyID)
		return;
	dMass m;
	dMassSetBox(&m, TO_WORLD(density), TO_PHYSICS(mDimentions.x), TO_PHYSICS(mDimentions.y), TO_PHYSICS(mDimentions.z));
	dBodySetMass(mBodyID, &m);
}
开发者ID:harkal,项目名称:sylphis3d,代码行数:7,代码来源:rigidbox.cpp


示例9: dBodyCreate

void TrackedVehicle::create() {
    this->vehicleBody = dBodyCreate(this->environment->world);
    this->vehicleGeom = dCreateBox(this->environment->space, this->leftTrack->m->distance, this->width, this->leftTrack->m->radius[0]);
    this->environment->setGeomName(this->vehicleGeom, name + ".vehicleGeom");
    dMassSetBox(&this->vehicleMass, this->density, this->leftTrack->m->distance, this->width, this->leftTrack->m->radius[0]);
    //dMassAdjust(&this->vehicleMass, 2.40);
    dGeomSetCategoryBits(this->vehicleGeom, Category::OBSTACLE);
    dGeomSetCollideBits(this->vehicleGeom, Category::OBSTACLE | Category::TERRAIN);
    dBodySetMass(this->vehicleBody, &this->vehicleMass);
    dGeomSetBody(this->vehicleGeom, this->vehicleBody);
    dGeomSetOffsetPosition(this->vehicleGeom, 0, 0, this->leftTrack->m->radius[0]);

    this->leftTrack->create();
    this->rightTrack->create();

    dReal w = this->width + 2*trackWidth + 2 * trackVehicleSpace;
    dRigidBodyArraySetPosition(leftTrack->bodyArray,  -wheelBase/2, -(w - trackWidth)/2, 0);
    dRigidBodyArraySetPosition(rightTrack->bodyArray, -wheelBase/2,  (w - trackWidth)/2, 0);

    this->leftTrackJoint = dJointCreateFixed(this->environment->world, 0);
    this->rightTrackJoint = dJointCreateFixed(this->environment->world, 0);
    dJointAttach(this->leftTrackJoint, this->vehicleBody, this->leftTrack->trackBody);
    dJointAttach(this->rightTrackJoint, this->vehicleBody, this->rightTrack->trackBody);
    dJointSetFixed(this->leftTrackJoint);
    dJointSetFixed(this->rightTrackJoint);

    this->bodyArray = dRigidBodyArrayCreate(this->vehicleBody);
    dRigidBodyArrayAdd(this->bodyArray, this->leftTrack->bodyArray);
    dRigidBodyArrayAdd(this->bodyArray, this->rightTrack->bodyArray);
}
开发者ID:fferri,项目名称:tvs,代码行数:30,代码来源:TrackedVehicle.cpp


示例10: dWorldCreate

void RigidBodyEnvironment::createWorld(void)
{
    // BEGIN SETTING UP AN OPENDE ENVIRONMENT
    // ***********************************

    bodyWorld = dWorldCreate();
    space = dHashSpaceCreate(0);

    dWorldSetGravity(bodyWorld, 0, 0, -0.981);

    double lx = 0.2;
    double ly = 0.2;
    double lz = 0.1;

    dMassSetBox(&m, 1, lx, ly, lz);

    boxGeom = dCreateBox(space, lx, ly, lz);
    boxBody = dBodyCreate(bodyWorld);
    dBodySetMass(boxBody, &m);
    dGeomSetBody(boxGeom, boxBody);

    // *********************************
    // END SETTING UP AN OPENDE ENVIRONMENT

    setPlanningParameters();
}
开发者ID:danathughes,项目名称:ompl-release,代码行数:26,代码来源:OpenDERigidBodyPlanning.cpp


示例11: createFixedLeg

/*
=================================================================================
createFixedLeg

	Use parameters to create leg body/geom and attach to body with fixed joint
=================================================================================
*/
void createFixedLeg(ODEObject &leg,
	ODEObject &bodyAttachedTo,
	dJointID& joint,
	dReal xPos, dReal yPos, dReal zPos,
	dReal xRot, dReal yRot, dReal zRot,
	dReal radius,
	dReal length)
{
	dMatrix3 legOrient;
	dRFromEulerAngles(legOrient, xRot, yRot, zRot);

	//position and orientation
	leg.Body = dBodyCreate(World);
	dBodySetPosition(leg.Body, xPos, yPos, zPos);
	dBodySetRotation(leg.Body, legOrient);
	dBodySetLinearVel(leg.Body, 0, 0, 0);
	dBodySetData(leg.Body, (void *)0);

	//mass
	dMass legMass;
	dMassSetCapsule(&legMass, 1, 3, radius, length);
	dBodySetMass(leg.Body, &legMass);

	//geometry
	leg.Geom = dCreateCapsule(Space, radius, length);
	dGeomSetBody(leg.Geom, leg.Body);

	//fixed joint
	joint = dJointCreateFixed(World, jointgroup);
	dJointAttach(joint, bodyAttachedTo.Body, leg.Body);
	dJointSetFixed(joint);
}
开发者ID:bmarcott,项目名称:cs275,代码行数:39,代码来源:main.cpp


示例12: createInvisibleHead

void createInvisibleHead( float* pos )
{
	dMatrix3 head_orientation;
	dRFromEulerAngles(head_orientation, 0.0, 0.0, 0.0);

	//position and orientation
	head.Body = dBodyCreate(World);
	dBodySetPosition(head.Body, pos[ 0 ], pos[ 1 ], pos[ 2 ]);
	dBodySetRotation(head.Body, head_orientation);
	dBodySetLinearVel(head.Body, 0, 0, 0);
	dBodySetData(head.Body, (void *)0);

	//mass
	dMass head_mass;
	dMassSetBox(&head_mass, 1.0, 1.0, 1.0, 1.0);
	dBodySetMass(head.Body, &head_mass);

	//geometry
	head.Geom = dCreateBox(Space, 1.0, 1.0, 1.0);
	dGeomSetBody(head.Geom, head.Body);

	//fixed joint
	invis_box_joint = dJointCreateFixed(World, jointgroup);
	dJointAttach(invis_box_joint, body.Body, head.Body);
	dJointSetFixed(invis_box_joint);
}
开发者ID:bmarcott,项目名称:cs275,代码行数:26,代码来源:main.cpp


示例13: dMassSetCappedCylinder

void CRigidCapsule::setDensity(F32 density){
	if(!mBodyID)
		return;
	dMass m;
	dMassSetCappedCylinder(&m, TO_WORLD(density), 3, TO_PHYSICS(mDimentions.x), TO_PHYSICS(mDimentions.y));
	dBodySetMass(mBodyID, &m);
}
开发者ID:harkal,项目名称:sylphis3d,代码行数:7,代码来源:rigidcapsule.cpp


示例14: m_odeWorld

ODEObject::ODEObject(OscObject *obj, dGeomID odeGeom, dWorldID odeWorld, dSpaceID odeSpace)
    : m_odeWorld(odeWorld), m_odeSpace(odeSpace)
{
    m_object = obj;

    m_odeGeom = odeGeom;
    m_odeBody = NULL;
    m_odeBody = dBodyCreate(m_odeWorld);

    assert(m_odeGeom!=NULL);

    dBodySetPosition(m_odeBody, 0, 0, 0);
    dGeomSetPosition(m_odeGeom, 0, 0, 0);

    // note: owners must override this by setting the density. can't
    //       do it here because obj->m_pSpecial is not yet
    //       initialized.
    dMassSetSphere(&m_odeMass, 1, 1);
    dBodySetMass(m_odeBody, &m_odeMass);

    dGeomSetBody(m_odeGeom, m_odeBody);
    dGeomSetData(m_odeGeom, obj);

    if (!obj) return;

    obj->m_rotation.setSetCallback(ODEObject::on_set_rotation, this);
    obj->m_position.setSetCallback(ODEObject::on_set_position, this);
    obj->m_velocity.setSetCallback(ODEObject::on_set_velocity, this);
    obj->m_accel.setSetCallback(ODEObject::on_set_accel, this);
    obj->m_force.setSetCallback(ODEObject::on_set_force, this);

    obj->addHandler("push", "ffffff", ODEObject::push_handler);
}
开发者ID:funkmeisterb,项目名称:dimple,代码行数:33,代码来源:PhysicsSim.cpp


示例15: dMassSetCylinderTotal

void PCylinder::setMass(dReal mass)
{
  m_mass = mass;
  dMass m;
  dMassSetCylinderTotal (&m,m_mass,1,m_radius,m_length);
  dBodySetMass (body,&m);
}
开发者ID:jbohren-forks,项目名称:cnc-msl,代码行数:7,代码来源:pcylinder.cpp


示例16: dMassSetParameters

 /** sets full mass specification.
   \b cg is center of gravity vector
   \b I are parts of the 3x3 interia tensor
 */
 void Primitive::setMass(double mass, double cgx, double cgy, double cgz,
                         double I11, double I22, double I33,
                         double I12, double I13, double I23){
   dMass mass0;
   dMassSetParameters(&mass0, mass, cgx, cgy, cgz, I11, I22, I33, I12, I13, I23);
   dBodySetMass(body, &mass0);
 }
开发者ID:CentreForBioRobotics,项目名称:lpzrobots,代码行数:11,代码来源:primitive.cpp


示例17: dMassSetBoxTotal

void CRigidBox::setMass(F32 mass){
	if(!mBodyID)
		return;
	dMass m;
	dMassSetBoxTotal(&m, mass, TO_PHYSICS(mDimentions.x), TO_PHYSICS(mDimentions.y), TO_PHYSICS(mDimentions.z));
	dBodySetMass(mBodyID, &m);
}
开发者ID:harkal,项目名称:sylphis3d,代码行数:7,代码来源:rigidbox.cpp


示例18: dBodyGetMass

void TSRODERigidBody::AddCylinderGeometry( TSRPhysicsWorld* _pWorldInterface, const TSRMatrix4& _bodyToGeomTransform, float _fRadius,float _fLength, float _fDensity )
{
	TSRODEPhysicsWorld* _pWorld = ( TSRODEPhysicsWorld* ) _pWorldInterface;
    dMass totalMass;
    dBodyGetMass( m_BodyID, &totalMass );
    if ( m_GeomIDs.size() == 0 )
    {
        dMassSetZero( &totalMass );
    }
    dMatrix4 R;
    dVector3 P;
    Matrix4ToODE( _bodyToGeomTransform, R, P );
    dGeomID geomTransform = dCreateGeomTransform( _pWorld->m_SpaceID );
    dGeomID encapsulatedGeom = 0;
    dMass currMass;
    dMassSetZero( &currMass );

    encapsulatedGeom = dCreateCylinder( 0, _fRadius, _fLength );

    dMassSetCylinder( &currMass, _fDensity, 0, _fRadius, _fLength );
    dMassRotate( &currMass, R );
    //dMassTranslate(&currMass,P[0],P[1],P[2]);
    dMassAdd( &totalMass, &currMass );
    dGeomSetPosition( encapsulatedGeom, P[ 0 ], P[ 1 ], P[ 2 ] );
    dGeomSetRotation( encapsulatedGeom, R );
    dGeomTransformSetCleanup( geomTransform, 1 );
    dGeomTransformSetGeom( geomTransform, encapsulatedGeom );
    dGeomSetBody( geomTransform, m_BodyID );

    m_GeomIDs.push_back( geomTransform );
    dBodySetMass( m_BodyID, &totalMass );

}
开发者ID:ShadyEM,项目名称:Twister3D,代码行数:33,代码来源:TSRODERigidBody.cpp


示例19: dBodyCreate

WheelPiece::WheelPiece(dWorldID& world,dSpaceID& space, float x, float y, float z)
{
    dBodyCreate(world);
    body = dBodyCreate(world);

    radius = .35;
    thickness = .25;
    activationDirection = 0;

    geom = dCreateCylinder(space, radius, thickness);
    dGeomSetBody(geom, body);
    dGeomSetData(geom, this);
    dMass mass;
    mass.setCylinder(.5, 1, radius, thickness);
    dBodySetMass(body, &mass);

    const dMatrix3 rotationMatrix = {1,0,0,0,
                                     0,1,0,0,
                                     0,0,1,0
                                    };

    dBodySetRotation(body, rotationMatrix);

    dBodySetPosition(body,x,y,z);

    attachmentOffset = thickness + .25;

    color[0] = .5;
    color[1] = 1;
    color[2] = 1;
}
开发者ID:kinggryan,项目名称:machinebuilder,代码行数:31,代码来源:wheelpiece.cpp


示例20: dBodyCreate

CubeBasePiece::CubeBasePiece(dWorldID& world,dSpaceID& space, float x, float y, float z)
{
    body = dBodyCreate(world);
    geom = dCreateBox(space, sides[0], sides[1], sides[2]);
    dGeomSetBody(geom, body);
    dGeomSetData(geom, this);
    dMass mass;
    mass.setBox(CUBE_PIECE_DENSITY, sides[0], sides[1], sides[2]);
    dBodySetMass(body, &mass);

    const dMatrix3 rotationMatrix = {1,0,0,0,
                                     0,1,0,0,
                                     0,0,1,0};

    dBodySetRotation(body, rotationMatrix);

    dBodySetPosition(body,x,y,z);

    for(int i = 0 ; i < 6 ; i++)
        attachedPieces[i] = NULL; // initialize attached piece array to all null pointers

    color[0] = 1;
    color[1] = 1;
    color[2] = 1;
}
开发者ID:kinggryan,项目名称:machinebuilder,代码行数:25,代码来源:cubebasepiece.cpp



注:本文中的dBodySetMass函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C++ dBodySetPosition函数代码示例发布时间:2022-05-30
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C++ dBodyGetRotation函数代码示例发布时间:2022-05-30
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