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C++ creature_control_get_from_thing函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中creature_control_get_from_thing函数的典型用法代码示例。如果您正苦于以下问题:C++ creature_control_get_from_thing函数的具体用法?C++ creature_control_get_from_thing怎么用?C++ creature_control_get_from_thing使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了creature_control_get_from_thing函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: creature_drop_body_in_prison

short creature_drop_body_in_prison(struct Thing *thing)
{
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(thing);
    struct Thing *dragtng;
    dragtng = thing_get(cctrl->dragtng_idx);
    if (!thing_exists(dragtng) || !creature_is_being_unconscious(dragtng)) {
        set_start_state(thing);
        return 0;
    }
    if (!subtile_is_room(thing->mappos.x.stl.num, thing->mappos.y.stl.num)) {
        set_start_state(thing);
        return 0;
    }
    struct Room *room;
    room = get_room_thing_is_on(thing);
    if ((room->owner != thing->owner) || (room->kind != RoK_PRISON)) {
        set_start_state(thing);
        return 0;
    }
    make_creature_conscious(dragtng);
    initialise_thing_state(dragtng, CrSt_CreatureArrivedAtPrison);
    struct CreatureControl *dragctrl;
    dragctrl = creature_control_get_from_thing(dragtng);
    dragctrl->flgfield_1 |= CCFlg_NoCompControl;
    set_start_state(thing);
    return 1;

}
开发者ID:dsserega,项目名称:keeperfx,代码行数:29,代码来源:creature_states_prisn.c


示例2: process_disease

void process_disease(struct Thing *creatng)
{
    SYNCDBG(18,"Starting");
    //_DK_process_disease(thing);
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(creatng);
    if (!creature_affected_by_spell(creatng, SplK_Disease)) {
        return;
    }
    if (ACTION_RANDOM(100) < game.disease_transfer_percentage)
    {
        SubtlCodedCoords stl_num;
        long n;
        stl_num = get_subtile_number(creatng->mappos.x.stl.num,creatng->mappos.y.stl.num);
        for (n=0; n < AROUND_MAP_LENGTH; n++)
        {
            struct Thing *thing;
            struct Map *mapblk;
            unsigned long k;
            long i;
            mapblk = get_map_block_at_pos(stl_num+around_map[n]);
            k = 0;
            i = get_mapwho_thing_index(mapblk);
            while (i != 0)
            {
              thing = thing_get(i);
              if (thing_is_invalid(thing))
              {
                WARNLOG("Jump out of things array");
                break;
              }
              i = thing->next_on_mapblk;
              // Per thing code
              if (thing_is_creature(thing) && ((get_creature_model_flags(thing) & CMF_IsSpecDigger) == 0)
                && (thing->owner != cctrl->disease_caster_plyridx) && !creature_affected_by_spell(thing, SplK_Disease))
              {
                  struct CreatureControl *tngcctrl;
                  tngcctrl = creature_control_get_from_thing(thing);
                  apply_spell_effect_to_thing(thing, SplK_Disease, cctrl->explevel);
                  tngcctrl->disease_caster_plyridx = cctrl->disease_caster_plyridx;
              }
              // Per thing code ends
              k++;
              if (k > THINGS_COUNT)
              {
                  ERRORLOG("Infinite loop detected when sweeping things list");
                  erstat_inc(ESE_InfChainTngPerMapWho);
                  break_mapwho_infinite_chain(mapblk);
                  break;
              }
            }
        }
    }
    if (((game.play_gameturn - cctrl->disease_start_turn) % game.disease_lose_health_time) == 0)
    {
        apply_damage_to_thing_and_display_health(creatng, game.disease_lose_percentage_health * cctrl->max_health / 100, DmgT_Biological, cctrl->disease_caster_plyridx);
    }
}
开发者ID:dkfans,项目名称:keeperfx-stable,代码行数:58,代码来源:power_process.c


示例3: increase_level

void increase_level(struct PlayerInfo *player)
{
    struct Dungeon *dungeon;
    struct CreatureControl *cctrl;
    struct Thing *thing;
    unsigned long k;
    int i;
    dungeon = get_dungeon(player->id_number);
    // Increase level of normal creatures
    k = 0;
    i = dungeon->creatr_list_start;
    while (i != 0)
    {
        thing = thing_get(i);
        cctrl = creature_control_get_from_thing(thing);
        if (thing_is_invalid(thing) || creature_control_invalid(cctrl))
        {
          ERRORLOG("Jump to invalid creature detected");
          break;
        }
        i = cctrl->players_next_creature_idx;
        // Thing list loop body
        creature_increase_level(thing);
        // Thing list loop body ends
        k++;
        if (k > CREATURES_COUNT)
        {
            ERRORLOG("Infinite loop detected when sweeping creatures list");
            erstat_inc(ESE_InfChainTngPerOwner);
            break;
        }
    }
    // Increase level of special workers
    k = 0;
    i = dungeon->digger_list_start;
    while (i != 0)
    {
        thing = thing_get(i);
        cctrl = creature_control_get_from_thing(thing);
        if (thing_is_invalid(thing) || creature_control_invalid(cctrl))
        {
          ERRORLOG("Jump to invalid creature detected");
          break;
        }
        i = cctrl->players_next_creature_idx;
        // Thing list loop body
        creature_increase_level(thing);
        // Thing list loop body ends
        k++;
        if (k > CREATURES_COUNT)
        {
          ERRORLOG("Infinite loop detected when sweeping creatures list");
          erstat_inc(ESE_InfChainTngPerOwner);
          break;
        }
    }
}
开发者ID:dkfans,项目名称:keeperfx-stable,代码行数:57,代码来源:power_specials.c


示例4: creature_move_to_using_teleport

TbBool creature_move_to_using_teleport(struct Thing *thing, struct Coord3d *pos, long walk_speed)
{
    struct CreatureControl *cctrl;
    short destination_valid;
    cctrl = creature_control_get_from_thing(thing);
    if (creature_instance_is_available(thing, CrInst_TELEPORT)
     && creature_instance_has_reset(thing, CrInst_TELEPORT)
     && (cctrl->instance_id == CrInst_NULL))
    {
        // Creature can only be teleported to a revealed location
        destination_valid = true;
        if (!is_hero_thing(thing) && !is_neutral_thing(thing)) {
            destination_valid = subtile_revealed(pos->x.stl.num, pos->y.stl.num, thing->owner);
        }
        if (destination_valid)
         {
             // Use teleport only over large enough distances
             if (get_2d_box_distance(&thing->mappos, pos) > COORD_PER_STL*game.min_distance_for_teleport)
             {
                 set_creature_instance(thing, CrInst_TELEPORT, 1, 0, pos);
                 return true;
             }
         }
    }
    return false;
}
开发者ID:Loobinex,项目名称:keeperfx-unofficial,代码行数:26,代码来源:thing_navigate.c


示例5: process_lair_enemy

long process_lair_enemy(struct Thing *thing, struct Room *room)
{
    struct CreatureControl *cctrl;
    struct CreatureStats *crstat;
    struct Thing *enemytng;
    long combat_factor;
    cctrl = creature_control_get_from_thing(thing);
    // Shouldn't be possible. But just for sure.
    if (room_is_invalid(room))
    {
        return 0;
    }
    // If the room changed during creature's journey, end
    if ((room->kind != RoK_LAIR) || (room->owner != thing->owner) || (room->index != cctrl->lair_room_id))
    {
        return 0;
    }
    crstat = creature_stats_get_from_thing(thing);
    // End if the creature has no lair enemy
    if (crstat->lair_enemy == 0)
    {
        return 0;
    }
    // Search for enemies no often than every 64 turns
    if (((game.play_gameturn + thing->index) & 0x3F) != 0)
    {
        return 0;
    }
    combat_factor = find_fellow_creature_to_fight_in_room(thing,room,crstat->lair_enemy,&enemytng);
    if (combat_factor < 1)
        return 0;
    if (!set_creature_in_combat_to_the_death(thing, enemytng, combat_factor))
        return 0;
    return 1;
}
开发者ID:joaocc,项目名称:keeperfx-git,代码行数:35,代码来源:creature_states_lair.c


示例6: setup_person_move_close_to_position

TbBool setup_person_move_close_to_position(struct Thing *thing, MapSubtlCoord stl_x, MapSubtlCoord stl_y, NaviRouteFlags flags)
{
    struct CreatureControl *cctrl;
    struct Coord3d trgpos;
    struct Coord3d navpos;
    SYNCDBG(18,"Moving %s index %d to (%d,%d)",thing_model_name(thing),(int)thing->index,(int)stl_x,(int)stl_y);
    trgpos.x.val = subtile_coord_center(stl_x);
    trgpos.y.val = subtile_coord_center(stl_y);
    trgpos.z.val = thing->mappos.z.val;
    cctrl = creature_control_get_from_thing(thing);
    if (creature_control_invalid(cctrl))
    {
        WARNLOG("Tried to move invalid creature to (%d,%d)",(int)stl_x,(int)stl_y);
        return false;
    }
    get_nearest_navigable_point_for_thing(thing, &trgpos, &navpos, flags);
    if (!creature_can_navigate_to_with_storage(thing, &navpos, flags))
    {
        SYNCDBG(19,"The %s cannot reach subtile (%d,%d)",thing_model_name(thing),(int)stl_x,(int)stl_y);
        return false;
    }
    cctrl->move_flags = flags;
    internal_set_thing_state(thing, CrSt_MoveToPosition);
    cctrl->moveto_pos.x.val = navpos.x.val;
    cctrl->moveto_pos.y.val = navpos.y.val;
    cctrl->moveto_pos.z.val = navpos.z.val;
    return true;
}
开发者ID:Loobinex,项目名称:keeperfx-unofficial,代码行数:28,代码来源:thing_navigate.c


示例7: good_leave_through_exit_door

short good_leave_through_exit_door(struct Thing *thing)
{
    struct CreatureControl *cctrl;
    struct Thing *tmptng;
    // Debug code to find incorrect states
    if (!is_hero_thing(thing))
    {
        ERRORLOG("Non hero thing %ld, %s, owner %ld - reset",(long)thing->index,thing_model_name(thing),(long)thing->owner);
        set_start_state(thing);
        erstat_inc(ESE_BadCreatrState);
        return false;
    }
    //return _DK_good_leave_through_exit_door(thing);
    tmptng = find_base_thing_on_mapwho(TCls_Object, 49, thing->mappos.x.stl.num, thing->mappos.y.stl.num);
    if (thing_is_invalid(tmptng))
    {
        return 0;
    }
    cctrl = creature_control_get_from_thing(thing);
    thing->creature.gold_carried = 0;
    cctrl->field_282 = game.hero_door_wait_time;
    cctrl->byte_8A = tmptng->creation_turn;
    place_thing_in_creature_controlled_limbo(thing);
    internal_set_thing_state(thing, CrSt_GoodWaitInExitDoor);
    return 1;
}
开发者ID:joaocc,项目名称:keeperfx-git,代码行数:26,代码来源:creature_states_hero.c


示例8: creature_hero_entering

short creature_hero_entering(struct Thing *thing)
{
    struct CreatureControl *cctrl;
    TRACE_THING(thing);
    //return _DK_creature_hero_entering(thing);
    cctrl = creature_control_get_from_thing(thing);
    if (cctrl->field_282 > 0)
    {
        cctrl->field_282--;
        return CrStRet_Unchanged;
    }
    if (cctrl->field_282 == 0)
    {
        thing->mappos.z.val = get_ceiling_height(&thing->mappos) - (long)thing->field_58 - 1;
        cctrl->field_282--;
        return CrStRet_Modified;
    }
    if ( thing_touching_floor(thing) || (((thing->movement_flags & TMvF_Flying) != 0) && thing_touching_flight_altitude(thing)))
    {
        set_start_state(thing);
        return CrStRet_ResetOk;
    }
    if (cctrl->field_282 < -500)
    {
        set_start_state(thing);
        return CrStRet_ResetFail;
    }
    cctrl->field_282--;
    return CrStRet_Modified;
}
开发者ID:joaocc,项目名称:keeperfx-git,代码行数:30,代码来源:creature_states_hero.c


示例9: process_creature_instance

void process_creature_instance(struct Thing *thing)
{
    struct CreatureControl *cctrl;
    struct InstanceInfo *inst_inf;
    SYNCDBG(19,"Starting for %s index %d instance %d",thing_model_name(thing),(int)thing->index,(int)cctrl->instance_id);
    TRACE_THING(thing);
    cctrl = creature_control_get_from_thing(thing);
    if (cctrl->instance_id != CrInst_NULL)
    {
        cctrl->inst_turn++;
        if (cctrl->inst_turn == cctrl->inst_action_turns)
        {
            inst_inf = creature_instance_info_get(cctrl->instance_id);
            if (inst_inf->func_cb != NULL)
            {
                SYNCDBG(18,"Executing instance %d for %s index %d.",(int)cctrl->instance_id,thing_model_name(thing),(int)thing->index);
                inst_inf->func_cb(thing, inst_inf->func_params);
            }
        }
        if (cctrl->inst_turn >= cctrl->inst_total_turns)
        {
            if (cctrl->inst_repeat)
            {
                cctrl->inst_turn--;
                cctrl->inst_repeat = 0;
                return;
            }
            cctrl->instance_use_turn[cctrl->instance_id] = game.play_gameturn;
            cctrl->instance_id = CrInst_NULL;
        }
        cctrl->inst_repeat = 0;
    }
}
开发者ID:joaocc,项目名称:keeperfx-git,代码行数:33,代码来源:creature_instances.c


示例10: creature_freeze_prisonors

short creature_freeze_prisonors(struct Thing *creatng)
{
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(creatng);
    if (cctrl->instance_id != CrInst_NULL) {
        return 1;
    }
    if (!creature_instance_has_reset(creatng, CrInst_FREEZE))
    {
        if (creature_choose_random_destination_on_valid_adjacent_slab(creatng)) {
            creatng->continue_state = CrSt_CreatureFreezePrisoners;
        }
        return 1;
    }
    struct Thing *victng;
    victng = find_prisoner_for_thing(creatng);
    if (thing_is_invalid(victng)) {
        set_start_state(creatng);
        return 0;
    }
    long dist;
    dist = get_combat_distance(creatng, victng);
    if (dist < 156) {
        creature_retreat_from_combat(creatng, victng, CrSt_CreatureFreezePrisoners, 0);
    } else
    if ((dist <= 2048) && (creature_can_see_combat_path(creatng, victng, dist) > AttckT_Unset))
    {
        set_creature_instance(creatng, CrInst_FREEZE, 1, victng->index, 0);
    } else
    {
        creature_move_to(creatng, &victng->mappos, cctrl->max_speed, 0, 0);
    }
    return 1;

}
开发者ID:dsserega,项目名称:keeperfx,代码行数:35,代码来源:creature_states_prisn.c


示例11: at_guard_post_room

short at_guard_post_room(struct Thing *thing)
{
    struct CreatureControl *cctrl;
    struct Room *room;
    cctrl = creature_control_get_from_thing(thing);
    cctrl->target_room_id = 0;
    room = get_room_thing_is_on(thing);
    if (!room_initially_valid_as_type_for_thing(room, get_room_for_job(Job_GUARD), thing))
    {
        WARNLOG("Room %s owned by player %d is invalid for %s index %d",room_code_name(room->kind),(int)room->owner,thing_model_name(thing),(int)thing->index);
        set_start_state(thing);
        return 0;
    }
    if (!add_creature_to_work_room(thing, room, Job_GUARD))
    {
        set_start_state(thing);
        return 0;
    }
    internal_set_thing_state(thing, get_continue_state_for_job(Job_GUARD));
    if (!person_get_somewhere_adjacent_in_room(thing, room, &cctrl->moveto_pos))
    {
        cctrl->moveto_pos.x.val = thing->mappos.x.val;
        cctrl->moveto_pos.y.val = thing->mappos.y.val;
        cctrl->moveto_pos.z.val = thing->mappos.z.val;
    }
    return 1;
}
开发者ID:Loobinex,项目名称:keeperfx-unofficial,代码行数:27,代码来源:creature_states_guard.c


示例12: process_scavenge_function

CrCheckRet process_scavenge_function(struct Thing *calltng)
{
    SYNCDBG(18,"Starting for %s owner %d",thing_model_name(calltng),(int)calltng->owner);
    //return _DK_process_scavenge_function(thing);
    struct CreatureControl *callctrl;
    callctrl = creature_control_get_from_thing(calltng);
    struct Dungeon *calldngn;
    struct Room *room;
    calldngn = get_dungeon(calltng->owner);
    room = get_room_creature_works_in(calltng);
    if ( !room_still_valid_as_type_for_thing(room, RoK_SCAVENGER, calltng) )
    {
        WARNLOG("Room %s owned by player %d is bad work place for %s owned by played %d",room_code_name(room->kind),(int)room->owner,thing_model_name(calltng),(int)calltng->owner);
        set_start_state(calltng);
        return CrCkRet_Continue;
    }
    struct CreatureStats *crstat;
    crstat = creature_stats_get_from_thing(calltng);
    if (!player_can_afford_to_scavenge_creature(calltng))
    {
        if (is_my_player_number(calltng->owner))
            output_message(SMsg_NoGoldToScavenge, 500, 1);
        set_start_state(calltng);
        return CrCkRet_Continue;
    }
    if (calldngn->scavenge_counters_turn != game.play_gameturn)
    {
        reset_scavenge_counts(calldngn);
    }
    long work_value;
    work_value = compute_creature_work_value(crstat->scavenge_value*256, room->efficiency, callctrl->explevel);
    work_value = process_work_speed_on_work_value(calltng, work_value);
    SYNCDBG(9,"The %s index %d owner %d produced %d scavenge points",thing_model_name(calltng),(int)calltng->index,(int)calltng->owner,(int)work_value);
    struct Thing *scavtng;
    scavtng = get_scavenger_target(calltng);
    if (!thing_is_invalid(scavtng))
    {
        process_scavenge_creature_from_level(scavtng, calltng, work_value);
    } else
    if (can_scavenge_creature_from_pool(calldngn, calltng->model))
    {
        process_scavenge_creature_from_pool(calltng, work_value);
    } else
    {
        if (crstat->entrance_force) {
          calldngn->field_1485++;
        }
        return 0;
    }
    callctrl->field_82++;
    if (callctrl->field_82 > game.scavenge_cost_frequency)
    {
        callctrl->field_82 -= game.scavenge_cost_frequency;
        if (take_money_from_dungeon(calltng->owner, crstat->scavenger_cost, 1) < 0) {
            ERRORLOG("Cannot take %d gold from dungeon %d",(int)crstat->scavenger_cost,(int)calltng->owner);
        }
        create_price_effect(&calltng->mappos, calltng->owner, crstat->scavenger_cost);
    }
    return 0;
}
开发者ID:joaocc,项目名称:keeperfx-git,代码行数:60,代码来源:creature_states_scavn.c


示例13: creature_move_direct_line_backwards

long creature_move_direct_line_backwards(struct Thing *thing, struct Coord3d *nextpos, MoveSpeed speed)
{
    if (creature_turn_to_face_backwards(thing, nextpos) > 0)
    {
        // Creature is turning - don't let it move
        creature_set_speed(thing, 0);
        return 2;
    }
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(thing);
    creature_set_speed(thing, -speed);
    cctrl->flgfield_2 |= TF2_Unkn01;
    if (get_2d_box_distance(&thing->mappos, nextpos) > -2*cctrl->move_speed)
    {
        ERRORDBG(3,"The %s index %d tried to reach (%d,%d) from (%d,%d) with excessive backward speed",
            thing_model_name(thing),(int)thing->index,(int)nextpos->x.stl.num,(int)nextpos->y.stl.num,
            (int)thing->mappos.x.stl.num,(int)thing->mappos.y.stl.num);
        cctrl->moveaccel.x.val = distance_with_angle_to_coord_x(cctrl->move_speed, thing->move_angle_xy);
        cctrl->moveaccel.y.val = distance_with_angle_to_coord_y(cctrl->move_speed, thing->move_angle_xy);
        cctrl->moveaccel.z.val = 0;
        return 1;
    } else
    {
        cctrl->moveaccel.x.val = nextpos->x.val - (MapCoordDelta)thing->mappos.x.val;
        cctrl->moveaccel.y.val = nextpos->y.val - (MapCoordDelta)thing->mappos.y.val;
        cctrl->moveaccel.z.val = 0;
        return 0;
    }
}
开发者ID:dkfans,项目名称:keeperfx-stable,代码行数:29,代码来源:thing_navigate.c


示例14: process_prison_function

/**
 * Does a step of being imprisoned.
 * Informs if the imprisoning cycle should end.
 * @param thing
 */
CrCheckRet process_prison_function(struct Thing *creatng)
{
  struct Room *room;
  room = get_room_creature_works_in(creatng);
  if (!room_still_valid_as_type_for_thing(room, RoK_PRISON, creatng))
  {
      WARNLOG("Room %s owned by player %d is bad work place for %s index %d owner %d",room_code_name(room->kind),(int)room->owner,thing_model_name(creatng),(int)creatng->index,(int)creatng->owner);
      set_start_state(creatng);
      return CrCkRet_Continue;
  }
  process_creature_hunger(creatng);
  if ( process_prisoner_skelification(creatng,room) )
    return CrCkRet_Deleted;
  struct CreatureControl *cctrl;
  cctrl = creature_control_get_from_thing(creatng);
  if ((cctrl->instance_id == CrInst_NULL) && process_prison_food(creatng, room) )
    return CrCkRet_Continue;
  // Breaking from jail is only possible once per some amount of turns
  if ((game.play_gameturn % gameadd.time_between_prison_break) == 0)
  {
      if (jailbreak_possible(room, creatng->owner))
      {
          if (is_my_player_number(room->owner))
              output_message(SMsg_PrisonersEscaping, 40, true);
          else if (is_my_player_number(room->owner))
              output_message(SMsg_CreatrFreedPrison, 40, true);
          set_start_state(creatng);
          return CrCkRet_Continue;
      }
  }
  return CrCkRet_Available;
}
开发者ID:dsserega,项目名称:keeperfx,代码行数:37,代码来源:creature_states_prisn.c


示例15: prison_convert_creature_to_skeleton

TbBool prison_convert_creature_to_skeleton(struct Room *room, struct Thing *thing)
{
    struct Dungeon *dungeon;
    struct CreatureControl *cctrl;
    struct Thing *crthing;
    long crmodel;
    cctrl = creature_control_get_from_thing(thing);
    crmodel = get_room_create_creature_model(room->kind); // That normally returns skeleton breed
    crthing = create_creature(&thing->mappos, crmodel, room->owner);
    if (thing_is_invalid(crthing))
    {
        ERRORLOG("Couldn't create creature %s in prison", creature_code_name(crmodel));
        return false;
    }
    init_creature_level(crthing, cctrl->explevel);
    set_start_state(crthing);
    if (creature_model_bleeds(thing->model))
      create_effect_around_thing(thing, TngEff_Unknown10);
    kill_creature(thing, INVALID_THING, -1, CrDed_NoEffects);
    dungeon = get_dungeon(room->owner);
    if (!dungeon_invalid(dungeon)) {
        dungeon->lvstats.skeletons_raised++;
    }
    return true;
}
开发者ID:dsserega,项目名称:keeperfx,代码行数:25,代码来源:creature_states_prisn.c


示例16: process_prison_visuals

CrStateRet process_prison_visuals(struct Thing *thing, struct Room *room)
{
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(thing);
    if (cctrl->instance_id != CrInst_NULL) {
        return CrStRet_Unchanged;
    }
    if (game.play_gameturn - cctrl->field_82 > 200)
    {
        if (game.play_gameturn - cctrl->field_82 < 250)
        {
            set_creature_instance(thing, CrInst_MOAN, 1, 0, 0);
            if (game.play_gameturn - cctrl->last_mood_sound_turn > 32)
            {
                play_creature_sound(thing, CrSnd_Sad, 2, 0);
                cctrl->last_mood_sound_turn = game.play_gameturn;
            }
            return CrStRet_Modified;
        }
        cctrl->field_82 = game.play_gameturn;
    }
    if (setup_prison_move(thing, room)) {
        return CrStRet_Modified;
    }
    return CrStRet_Unchanged;
}
开发者ID:dsserega,项目名称:keeperfx,代码行数:26,代码来源:creature_states_prisn.c


示例17: move_to_position

short move_to_position(struct Thing *creatng)
{
    CreatureStateCheck callback;
    struct CreatureControl *cctrl;
    struct StateInfo *stati;
    long move_result;
    CrCheckRet state_check;
    long speed;
    TRACE_THING(creatng);
    cctrl = creature_control_get_from_thing(creatng);
    speed = get_creature_speed(creatng);
    SYNCDBG(18,"Starting to move %s index %d into (%d,%d)",thing_model_name(creatng),(int)creatng->index,(int)cctrl->moveto_pos.x.stl.num,(int)cctrl->moveto_pos.y.stl.num);
    // Try teleporting the creature
    if (creature_move_to_using_teleport(creatng, &cctrl->moveto_pos, speed)) {
        SYNCDBG(8,"Teleporting %s index %d owner %d into (%d,%d) for %s",thing_model_name(creatng),(int)creatng->index,(int)creatng->owner,
            (int)cctrl->moveto_pos.x.stl.num,(int)cctrl->moveto_pos.y.stl.num,creature_state_code_name(creatng->continue_state));
        return 1;
    }
    move_result = creature_move_to(creatng, &cctrl->moveto_pos, speed, cctrl->move_flags, 0);
    state_check = CrCkRet_Available;
    stati = get_thing_continue_state_info(creatng);
    if (!state_info_invalid(stati))
    {
        callback = stati->move_check;
        if (callback != NULL)
        {
            SYNCDBG(18,"Doing move check callback for continue state %s",creature_state_code_name(creatng->continue_state));
            state_check = callback(creatng);
        }
    }
    if (state_check == CrCkRet_Available)
    {
        // If moving was successful
        if (move_result == 1) {
            // Back to "main state"
            internal_set_thing_state(creatng, creatng->continue_state);
            return CrStRet_Modified;
        }
        // If moving failed, do a reset
        if (move_result == -1) {
            CrtrStateId cntstat;
            cntstat = creatng->continue_state;
            internal_set_thing_state(creatng, cntstat);
            set_start_state(creatng);
            SYNCDBG(8,"Couldn't move %s to place required for state %s; reset to state %s",thing_model_name(creatng),creature_state_code_name(cntstat),creatrtng_actstate_name(creatng));
            return CrStRet_ResetOk;
        }
        // If continuing the job, check for job stress
        process_job_stress_and_going_postal(creatng);
    }
    switch (state_check)
    {
    case CrCkRet_Deleted:
        return CrStRet_Deleted;
    case CrCkRet_Available:
        return CrStRet_Modified;
    default:
        return CrStRet_ResetOk;
    }
}
开发者ID:Loobinex,项目名称:keeperfx-unofficial,代码行数:60,代码来源:thing_navigate.c


示例18: setup_person_move_to_position_f

TbBool setup_person_move_to_position_f(struct Thing *thing, MapSubtlCoord stl_x, MapSubtlCoord stl_y, NaviRouteFlags flags, const char *func_name)
{
    struct CreatureControl *cctrl;
    struct Coord3d locpos;
    SYNCDBG(18,"%s: Moving %s index %d to (%d,%d)",func_name,thing_model_name(thing),(int)thing->index,(int)stl_x,(int)stl_y);
    TRACE_THING(thing);
    locpos.x.val = subtile_coord_center(stl_x);
    locpos.y.val = subtile_coord_center(stl_y);
    locpos.z.val = thing->mappos.z.val;
    locpos.z.val = get_thing_height_at(thing, &locpos);
    cctrl = creature_control_get_from_thing(thing);
    if (creature_control_invalid(cctrl))
    {
        WARNLOG("%s: Tried to move invalid creature to (%d,%d)",func_name,(int)stl_x,(int)stl_y);
        return false;
    }
    if (thing_in_wall_at(thing, &locpos))
    {
        SYNCDBG(16,"%s: The %s would be trapped in wall at (%d,%d)",func_name,thing_model_name(thing),(int)stl_x,(int)stl_y);
        return false;
    }
    if (!creature_can_navigate_to_with_storage_f(thing, &locpos, flags, func_name))
    {
        SYNCDBG(19,"%s: The %s cannot reach subtile (%d,%d)",func_name,thing_model_name(thing),(int)stl_x,(int)stl_y);
        return false;
    }
    cctrl->move_flags = flags;
    internal_set_thing_state(thing, CrSt_MoveToPosition);
    cctrl->moveto_pos.x.val = locpos.x.val;
    cctrl->moveto_pos.y.val = locpos.y.val;
    cctrl->moveto_pos.z.val = locpos.z.val;
    SYNCDBG(19,"%s: Done",func_name);
    return true;
}
开发者ID:Loobinex,项目名称:keeperfx-unofficial,代码行数:34,代码来源:thing_navigate.c


示例19: guarding

CrStateRet guarding(struct Thing *thing)
{
    struct Room *room;
    TRACE_THING(thing);
    room = get_room_thing_is_on(thing);
    if (creature_job_in_room_no_longer_possible(room, Job_GUARD, thing))
    {
        remove_creature_from_work_room(thing);
        set_start_state(thing);
        return CrStRet_ResetFail;
    }
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(thing);
    if (creature_move_to(thing, &cctrl->moveto_pos, cctrl->max_speed, 0, 0) == 0)
    {
        return CrStRet_Unchanged;
    }
    if (!person_get_somewhere_adjacent_in_room(thing, room, &cctrl->moveto_pos))
    {
        cctrl->moveto_pos.x.val = thing->mappos.x.val;
        cctrl->moveto_pos.y.val = thing->mappos.y.val;
        cctrl->moveto_pos.z.val = thing->mappos.z.val;
    }
    return CrStRet_Modified;
}
开发者ID:Loobinex,项目名称:keeperfx-unofficial,代码行数:25,代码来源:creature_states_guard.c


示例20: clear_creature_instance

void clear_creature_instance(struct Thing *thing)
{
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(thing);
    cctrl->instance_id = CrInst_NULL;
    cctrl->inst_turn = 0;
}
开发者ID:joaocc,项目名称:keeperfx-git,代码行数:7,代码来源:creature_control.c



注:本文中的creature_control_get_from_thing函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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