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C++ config_get_d函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中config_get_d函数的典型用法代码示例。如果您正苦于以下问题:C++ config_get_d函数的具体用法?C++ config_get_d怎么用?C++ config_get_d使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了config_get_d函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: fill_row

static int fill_row(int id, SDL_Rect **modes, int i, int n)
{
    int complete;

    if (n == 0)
        return 1;

    if (modes[i])
    {
        char label[20];
        int btn;

        sprintf(label, "%d x %d", modes[i]->w, modes[i]->h);

        complete = fill_row(id, modes, i + 1, n - 1);

        btn = gui_state(id, label, GUI_SML, RESOL_SELECT, i);

        gui_set_hilite(btn, (config_get_d(CONFIG_WIDTH)  == modes[i]->w &&
                             config_get_d(CONFIG_HEIGHT) == modes[i]->h));
    }
    else
    {
        for (; n; gui_space(id), n--);
        complete = 0;
    }

    return complete;
}
开发者ID:salvy,项目名称:Neverball-svn,代码行数:29,代码来源:st_resol.c


示例2: view_init

static void view_init(void)
{
    view_a  = 0.f;
    view_ry = 0.f;

    view_fov = (float) config_get_d(CONFIG_VIEW_FOV);
    view_dp  = (float) config_get_d(CONFIG_VIEW_DP) / 100.0f;
    view_dc  = (float) config_get_d(CONFIG_VIEW_DC) / 100.0f;
    view_dz  = (float) config_get_d(CONFIG_VIEW_DZ) / 100.0f;
    view_k   = 1.0f;

    view_c[0] = 0.f;
    view_c[1] = view_dc;
    view_c[2] = 0.f;

    view_p[0] =     0.f;
    view_p[1] = view_dp;
    view_p[2] = view_dz;

    view_e[0][0] = 1.f;
    view_e[0][1] = 0.f;
    view_e[0][2] = 0.f;
    view_e[1][0] = 0.f;
    view_e[1][1] = 1.f;
    view_e[1][2] = 0.f;
    view_e[2][0] = 0.f;
    view_e[2][1] = 0.f;
    view_e[2][2] = 1.f;
}
开发者ID:RoestVrijStaal,项目名称:neverball-gp2x,代码行数:29,代码来源:game.cpp


示例3: camera_gui

static int camera_gui(void)
{
    int id, jd;

    if ((id = gui_vstack(0)))
    {
        conf_header(id, _("Camera"), GUI_BACK);

        int rot_speed = ROT_SPEED_RANGE_MAP(config_get_d(CONFIG_ROTATE_FAST));
        int normal_rot_accel = config_get_d(CONFIG_ROTATE_ACCEL_NORMAL);
        int finesse_rot_accel = config_get_d(CONFIG_ROTATE_ACCEL_FINESSE);

        conf_slider(id, _("Max rotation speed"), CAMERA_ROT_SPEED, rot_speed,
                    rot_speed_id, ARRAYSIZE(rot_speed_id));

        conf_slider(id, _("Normal rotation accel."), CAMERA_NORMAL_ROT_ACCEL, normal_rot_accel,
                    normal_rot_accel_id, ARRAYSIZE(normal_rot_accel_id));

        conf_slider(id, _("Finesse-mode rotation accel."), CAMERA_FINESSE_ROT_ACCEL, finesse_rot_accel,
                    finesse_rot_accel_id, ARRAYSIZE(finesse_rot_accel_id));

        gui_space(id);

        conf_toggle(id, _("Reversed camera rotation"), CAMERA_REVERSED_CAMERA_ROTATION,
                config_get_d(CONFIG_REVERSED_CAMERA_ROTATION), _("On"), 1, _("Off"), 0);

        conf_toggle(id, _("Draw floor tilt"),   CAMERA_SCREEN_TILT_ENABLED,
                    config_get_d(CONFIG_SCREEN_TILT_ENABLED), _("On"), 1, _("Off"), 0);

        gui_layout(id, 0, 0);
    }

    return id;
}
开发者ID:senquack,项目名称:neverball,代码行数:34,代码来源:st_camera.c


示例4: video_init

int video_init(const char *title, const char *icon)
{
    SDL_QuitSubSystem(SDL_INIT_VIDEO);

    if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
    {
        fprintf(stderr, "%s\n", SDL_GetError());
        return 0;
    }

    /* This has to happen before mode setting... */

    set_SDL_icon(icon);
    
    /* Initialize the video. */

    if (!video_mode(config_get_d(CONFIG_FULLSCREEN),
                    config_get_d(CONFIG_WIDTH),
                    config_get_d(CONFIG_HEIGHT)))
    {
        fprintf(stderr, "%s\n", SDL_GetError());
        return 0;
    }

    /* ...and this has to happen after it. */

    set_EWMH_icon(icon);

    SDL_WM_SetCaption(title, title);

    return 1;
}
开发者ID:mcidclan,项目名称:Neverball,代码行数:32,代码来源:video.c


示例5: display_action

static int display_action(int tok, int val)
{
    int r = 1;

    audio_play(AUD_MENU, 1.0f);

    switch (tok)
    {
    case GUI_BACK:
        goto_state(display_back);
        display_back = NULL;
        break;

    case DISPLAY_SELECT:
        if (val != config_get_d(CONFIG_DISPLAY))
        {
            goto_state(&st_null);
            config_set_d(CONFIG_DISPLAY, val);
            r = video_mode(config_get_d(CONFIG_FULLSCREEN),
                           config_get_d(CONFIG_WIDTH),
                           config_get_d(CONFIG_HEIGHT));
            goto_state(&st_display);
        }
        break;
    }

    return r;
}
开发者ID:Aeggy,项目名称:neverball,代码行数:28,代码来源:st_common.c


示例6: handle_key_up

static int handle_key_up(SDL_Event *e)
{
    int d = 1;
    int c = e->key.keysym.sym;

    switch (c)
    {
    case SDLK_RETURN:
        d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
        break;
    case KEY_EXIT:
        d = st_keybd(KEY_EXIT, 0);
        break;
    default:
        if (config_tst_d(CONFIG_KEY_FORWARD, c))
            st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), 0);
        else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
            st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), 0);
        else if (config_tst_d(CONFIG_KEY_LEFT, c))
            st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), 0);
        else if (config_tst_d(CONFIG_KEY_RIGHT, c))
            st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), 0);
        else
            d = st_keybd(e->key.keysym.sym, 0);
    }

    return d;
}
开发者ID:AMDmi3,项目名称:neverball,代码行数:28,代码来源:main.c


示例7: play_loop_timer

static void play_loop_timer(int id, float dt)
{
    float k = (fast_rotate ?
               (float) config_get_d(CONFIG_ROTATE_FAST) / 100.0f :
               (float) config_get_d(CONFIG_ROTATE_SLOW) / 100.0f);

    float r = 0.0f;

    gui_timer(id, dt);
    hud_timer(dt);

    switch (rot_get(&r))
    {
    case ROT_HOLD:
        /*
         * Cam 3 could be anything. But let's assume it's a manual cam
         * and holding down both rotation buttons freezes the camera
         * rotation.
         */
        game_set_rot(0.0f);
        game_set_cam(CAM_3);
        break;

    case ROT_ROTATE:
    case ROT_NONE:
        game_set_rot(r * k);
        game_set_cam(config_get_d(CONFIG_CAMERA));
        break;
    }

    game_step_fade(dt);

    game_server_step(dt);
    game_client_sync(demo_fp);
    game_client_blend(game_server_blend());

    switch (curr_status())
    {
    case GAME_GOAL:
        progress_stat(GAME_GOAL);
        goto_state(&st_goal);
        break;

    case GAME_FALL:
        progress_stat(GAME_FALL);
        goto_state(&st_fail);
        break;

    case GAME_TIME:
        progress_stat(GAME_TIME);
        goto_state(&st_fail);
        break;

    default:
        progress_step();
        break;
    }
}
开发者ID:AMDmi3,项目名称:neverball,代码行数:58,代码来源:st_play.c


示例8: game_set_pos

void game_set_pos(int x, int y)
{
    const float range = ANGLE_BOUND * 2;

    input_set_x(input_get_x() + range * y / config_get_d(CONFIG_MOUSE_SENSE));
    input_set_z(input_get_z() + range * x / config_get_d(CONFIG_MOUSE_SENSE));

    input_set_s(config_get_d(CONFIG_MOUSE_RESPONSE) * 0.001f);
}
开发者ID:reshaun,项目名称:neverball,代码行数:9,代码来源:game_server.c


示例9: handle_key_dn

static int handle_key_dn(SDL_Event *e)
{
    int d = 1;
    int c = e->key.keysym.sym;

    /* SDL made me do it. */
#ifdef __APPLE__
    if (c == SDLK_q && e->key.keysym.mod & KMOD_GUI)
        return 0;
#endif
#ifdef _WIN32
    if (c == SDLK_F4 && e->key.keysym.mod & KMOD_ALT)
        return 0;
#endif

    switch (c)
    {
    case KEY_SCREENSHOT:
        shot();
        break;
    case KEY_FPS:
        config_tgl_d(CONFIG_FPS);
        break;
    case KEY_WIREFRAME:
        if (config_cheat())
            toggle_wire();
        break;
    case KEY_RESOURCES:
        if (config_cheat())
        {
            light_load();
            mtrl_reload();
        }
        break;
    case SDLK_RETURN:
        d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
        break;
    case KEY_EXIT:
        d = st_keybd(KEY_EXIT, 1);
        break;

    default:
        if (config_tst_d(CONFIG_KEY_FORWARD, c))
            st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), -1.0f);
        else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
            st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), +1.0f);
        else if (config_tst_d(CONFIG_KEY_LEFT, c))
            st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), -1.0f);
        else if (config_tst_d(CONFIG_KEY_RIGHT, c))
            st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), +1.0f);
        else
            d = st_keybd(e->key.keysym.sym, 1);
    }

    return d;
}
开发者ID:AMDmi3,项目名称:neverball,代码行数:56,代码来源:main.c


示例10: conf_action

static int conf_action(int tok, int val)
{
    int sound = config_get_d(CONFIG_SOUND_VOLUME);
    int music = config_get_d(CONFIG_MUSIC_VOLUME);
    int mouse = MOUSE_RANGE_MAP(config_get_d(CONFIG_MOUSE_SENSE));
    int r = 1;

    audio_play(AUD_MENU, 1.0f);

    switch (tok)
    {
    case GUI_BACK:
        goto_state(&st_title);
        break;

    case CONF_VIDEO:
        goto_state(&st_conf_video);
        break;

    case CONF_PLAYER:
        goto_name(&st_conf, &st_conf, 1);
        break;

    case CONF_BALL:
        goto_state(&st_ball);
        break;

    case CONF_MOUSE_SENSE:
        config_set_d(CONFIG_MOUSE_SENSE, MOUSE_RANGE_UNMAP(val));

        gui_toggle(mouse_id[val]);
        gui_toggle(mouse_id[mouse]);
        break;

    case CONF_SOUND_VOLUME:
        config_set_d(CONFIG_SOUND_VOLUME, val);
        audio_volume(val, music);
        audio_play(AUD_BUMPM, 1.f);

        gui_toggle(sound_id[val]);
        gui_toggle(sound_id[sound]);
        break;

    case CONF_MUSIC_VOLUME:
        config_set_d(CONFIG_MUSIC_VOLUME, val);
        audio_volume(sound, val);
        audio_play(AUD_BUMPM, 1.f);

        gui_toggle(music_id[val]);
        gui_toggle(music_id[music]);

        break;
    }

    return r;
}
开发者ID:NeverHack,项目名称:neverball,代码行数:56,代码来源:st_conf.c


示例11: game_init

void game_init(const char *s)
{
    jump_e = 1;
    jump_b = 0;

    view_init();
    sol_load_gl(&file, s,
                config_get_d(CONFIG_TEXTURES),
                config_get_d(CONFIG_SHADOW));
}
开发者ID:MasaMune692,项目名称:alcexamples,代码行数:10,代码来源:game.c


示例12: start_click

static int start_click(int b, int d)
{
    if (gui_click(b, d))
    {
        return start_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
    }
    else if (gui_click_right(b, d))
    {
        return start_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_B), 1);
    }
    return 1;
}
开发者ID:yoyoma2,项目名称:neverball,代码行数:12,代码来源:st_start.c


示例13: tilt_get_button

int tilt_get_button(int *b, int *s)
{
    int ch = BUTTON_NC;

    if (mutex)
    {
        SDL_mutexP(mutex);
        {
            if      ((ch = get_button(&state.A)))
            {
                *b = config_get_d(CONFIG_JOYSTICK_BUTTON_A);
                *s = (ch == BUTTON_DN);
            }
            else if ((ch = get_button(&state.B)))
            {
                *b = config_get_d(CONFIG_JOYSTICK_BUTTON_B);
                *s = (ch == BUTTON_DN);
            }
            else if ((ch = get_button(&state.plus)))
            {
                *b = config_get_d(CONFIG_JOYSTICK_BUTTON_R1);
                *s = (ch == BUTTON_DN);
            }
            else if ((ch = get_button(&state.minus)))
            {
                *b = config_get_d(CONFIG_JOYSTICK_BUTTON_L1);
                *s = (ch == BUTTON_DN);
            }
            else if ((ch = get_button(&state.home)))
            {
                *b = config_get_d(CONFIG_JOYSTICK_BUTTON_START);
                *s = (ch == BUTTON_DN);
            }
            else if ((ch = get_button(&state.L)))
            {
                *b = config_get_d(CONFIG_JOYSTICK_DPAD_L);
                *s = (ch == BUTTON_DN);
            }
            else if ((ch = get_button(&state.R)))
            {
                *b = config_get_d(CONFIG_JOYSTICK_DPAD_R);
                *s = (ch == BUTTON_DN);
            }
            else if ((ch = get_button(&state.U)))
            {
                *b = config_get_d(CONFIG_JOYSTICK_DPAD_U);
                *s = (ch == BUTTON_DN);
            }
            else if ((ch = get_button(&state.D)))
            {
                *b = config_get_d(CONFIG_JOYSTICK_DPAD_D);
                *s = (ch == BUTTON_DN);
            }
        }
        SDL_mutexV(mutex);
    }
    return ch;
}
开发者ID:Neverball,项目名称:neverball,代码行数:58,代码来源:tilt_wii.c


示例14: video_init

int video_init(void)
{
    if (!video_mode(config_get_d(CONFIG_FULLSCREEN),
                    config_get_d(CONFIG_WIDTH),
                    config_get_d(CONFIG_HEIGHT)))
    {
        log_printf("Failure to create window (%s)\n", SDL_GetError());
        return 0;
    }

    return 1;
}
开发者ID:senquack,项目名称:neverball,代码行数:12,代码来源:video.c


示例15: video_push_ortho

void video_push_ortho(void)
{
    GLdouble w = (GLdouble) config_get_d(CONFIG_WIDTH);
    GLdouble h = (GLdouble) config_get_d(CONFIG_HEIGHT);

    glMatrixMode(GL_PROJECTION);
    {
        glPushMatrix();
        glLoadIdentity();
        glOrtho(0.0, w, 0.0, h, -1.0, +1.0);
    }
    glMatrixMode(GL_MODELVIEW);
}
开发者ID:mcidclan,项目名称:Neverball,代码行数:13,代码来源:video.c


示例16: camera_action

static int camera_action(int tok, int val)
{
    int r = 1;

    int rot_speed = ROT_SPEED_RANGE_MAP(config_get_d(CONFIG_ROTATE_FAST));  
    int normal_rot_accel = config_get_d(CONFIG_ROTATE_ACCEL_NORMAL);
    int finesse_rot_accel = config_get_d(CONFIG_ROTATE_ACCEL_FINESSE);

    audio_play(AUD_MENU, 1.0f);

    switch (tok) {
        case GUI_BACK:
            goto_state(camera_back);
            camera_back = NULL;
            break;

        case CAMERA_ROT_SPEED:
            config_set_d(CONFIG_ROTATE_FAST, ROT_SPEED_RANGE_UNMAP(val));
            gui_toggle(rot_speed_id[val]);
            gui_toggle(rot_speed_id[rot_speed]);
            break;

        case CAMERA_NORMAL_ROT_ACCEL:
            config_set_d(CONFIG_ROTATE_ACCEL_NORMAL, val);
            gui_toggle(normal_rot_accel_id[val]);
            gui_toggle(normal_rot_accel_id[normal_rot_accel]);
            break;

        case CAMERA_FINESSE_ROT_ACCEL:
            config_set_d(CONFIG_ROTATE_ACCEL_FINESSE, val);
            gui_toggle(finesse_rot_accel_id[val]);
            gui_toggle(finesse_rot_accel_id[finesse_rot_accel]);
            break;

        case CAMERA_SCREEN_TILT_ENABLED:
            goto_state(&st_null);
            config_set_d(CONFIG_SCREEN_TILT_ENABLED, val);
            goto_state(&st_camera);
            break;

        case CAMERA_REVERSED_CAMERA_ROTATION:
            goto_state(&st_null);
            config_set_d(CONFIG_REVERSED_CAMERA_ROTATION, val);
            goto_state(&st_camera);
            break;
        
        default:
            break;
    }
    return r;
}
开发者ID:senquack,项目名称:neverball,代码行数:51,代码来源:st_camera.c


示例17: conf_action

static int conf_action(int i)
{
    int s = config_get_d(CONFIG_SOUND_VOLUME);
    int m = config_get_d(CONFIG_MUSIC_VOLUME);
    int r = 1;

    audio_play(AUD_MENU, 1.0f);

    switch (i)
    {
    case CONF_BACK:
        goto_state(&st_title);
        break;

    case CONF_VIDEO:
        goto_state(&st_video);
        break;

    case CONF_LANG:
        goto_state(&st_lang);
        break;

    default:
        if (100 <= i && i <= 110)
        {
            int n = i - 100;

            config_set_d(CONFIG_SOUND_VOLUME, n);
            audio_volume(n, m);
            audio_play(AUD_BUMP, 1.f);

            gui_toggle(sound_id[n]);
            gui_toggle(sound_id[s]);
        }
        if (200 <= i && i <= 210)
        {
            int n = i - 200;

            config_set_d(CONFIG_MUSIC_VOLUME, n);
            audio_volume(s, n);
            audio_play(AUD_BUMP, 1.f);

            gui_toggle(music_id[n]);
            gui_toggle(music_id[m]);
        }
    }

    return r;
}
开发者ID:yoyoma2,项目名称:neverball,代码行数:49,代码来源:st_conf.c


示例18: hmd_common_swap

void hmd_common_swap(float center,
                     float scale,
                     const float *barrel_correction,
                     const float *chroma_correction)
{
    int w = config_get_d(CONFIG_WIDTH);
    int h = config_get_d(CONFIG_HEIGHT);

    float a = (float) w / (float) h / 2;

    /* Prepare to draw a screen-filling pair of rectangles. */

    glBindFramebuffer_(GL_FRAMEBUFFER, 0);
    glViewport(0, 0, w, h);

    glDisable(GL_BLEND);
    glEnableClientState(GL_VERTEX_ARRAY);
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);

    glUseProgram_(distortion.program);
    {
        /* Set distortion parameters for both eyes. */

        glsl_uniform2f(&distortion, "ScaleOut", 0.5f / scale, 0.5f * a / scale);
        glsl_uniform2f(&distortion, "ScaleIn",  2.0f,         2.0f / a);
        glsl_uniform4f(&distortion, "DistortionK",  barrel_correction[0],
                                                    barrel_correction[1],
                                                    barrel_correction[2],
                                                    barrel_correction[3]);
        glsl_uniform4f(&distortion, "ChromAbParam", chroma_correction[0],
                                                    chroma_correction[1],
                                                    chroma_correction[2],
                                                    chroma_correction[3]);
        /* Draw the left eye. */

        glsl_uniform2f(&distortion, "LensCenter", 0.5f + 0.5f * center, 0.5f);
        hmd_common_draw(L_fbo.color_texture, L_vbo);

        /* Draw the right eye.*/

        glsl_uniform2f(&distortion, "LensCenter", 0.5f - 0.5f * center, 0.5f);
        hmd_common_draw(R_fbo.color_texture, R_vbo);
    }
    glUseProgram_(0);

    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
    glDisableClientState(GL_VERTEX_ARRAY);
    glEnable(GL_BLEND);
}
开发者ID:Aeggy,项目名称:neverball,代码行数:49,代码来源:hmd_common.c


示例19: set_enter

static int set_enter(void)
{
    int w = config_get_d(CONFIG_WIDTH);
    int h = config_get_d(CONFIG_HEIGHT);

    int id, jd, kd;

    int i;

    if (do_init)
    {
        total = set_init();
        first = MIN(first, (total - 1) - ((total - 1) % SET_STEP));

        audio_music_fade_to(0.5f, "bgm/inter.ogg");
        audio_play(AUD_START, 1.f);
    }
    else do_init = 1;

    if ((id = gui_vstack(0)))
    {
        if ((jd = gui_hstack(id)))
        {
            gui_label(jd, _("Level Set"), GUI_SML, GUI_ALL, gui_yel, gui_red);
            gui_filler(jd);
            gui_navig(jd, first > 0, first + SET_STEP < total);
        }

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            shot_id = gui_image(jd, set_shot(first), 7 * w / 16, 7 * h / 16);

            if ((kd = gui_varray(jd)))
            {
                for (i = first; i < first + SET_STEP; i++)
                    gui_set(kd, i);
            }
        }

        gui_space(id);
        desc_id = gui_multi(id, " \\ \\ \\ \\ \\", GUI_SML, GUI_ALL,
                            gui_yel, gui_wht);

        gui_layout(id, 0, 0);
    }
    return id;
}
开发者ID:MasaMune692,项目名称:alcexamples,代码行数:49,代码来源:st_set.c


示例20: conf_gui

static int conf_gui(void)
{
    int id;

    /* Initialize the configuration GUI. */

    if ((id = gui_vstack(0)))
    {
        int sound = config_get_d(CONFIG_SOUND_VOLUME);
        int music = config_get_d(CONFIG_MUSIC_VOLUME);
        int mouse = MOUSE_RANGE_MAP(config_get_d(CONFIG_MOUSE_SENSE));

        const char *player = config_get_s(CONFIG_PLAYER);
        const char *ball   = config_get_s(CONFIG_BALL_FILE);

        int name_id = 0, ball_id = 0;

        conf_header(id, _("Options"), GUI_BACK);

        conf_state(id, _("Graphics"), _("Configure"), CONF_VIDEO);

        gui_space(id);

        conf_slider(id, _("Mouse Sensitivity"), CONF_MOUSE_SENSE, mouse,
                    mouse_id, ARRAYSIZE(mouse_id));

        gui_space(id);

        conf_slider(id, _("Sound Volume"), CONF_SOUND_VOLUME, sound,
                    sound_id, ARRAYSIZE(sound_id));
        conf_slider(id, _("Music Volume"), CONF_MUSIC_VOLUME, music,
                    music_id, ARRAYSIZE(music_id));

        gui_space(id);

        name_id = conf_state(id, _("Player Name"), " ", CONF_PLAYER);
        ball_id = conf_state(id, _("Ball Model"), " ", CONF_BALL);

        gui_layout(id, 0, 0);

        gui_set_trunc(name_id, TRUNC_TAIL);
        gui_set_trunc(ball_id, TRUNC_TAIL);

        gui_set_label(name_id, player);
        gui_set_label(ball_id, base_name(ball));
    }

    return id;
}
开发者ID:NeverHack,项目名称:neverball,代码行数:49,代码来源:st_conf.c



注:本文中的config_get_d函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ config_get_int函数代码示例发布时间:2022-05-30
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