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C++ clutter_actor_show_all函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中clutter_actor_show_all函数的典型用法代码示例。如果您正苦于以下问题:C++ clutter_actor_show_all函数的具体用法?C++ clutter_actor_show_all怎么用?C++ clutter_actor_show_all使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了clutter_actor_show_all函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: test_fbo_main

G_MODULE_EXPORT int
test_fbo_main (int argc, char *argv[])
{
  ClutterColor      blue   = {0x33, 0x44, 0x55, 0xff};

  ClutterActor     *fbo;
  ClutterActor     *onscreen_source;
  ClutterActor     *stage;
  ClutterAnimation *animation;
  int               x_pos = 200;
  int               y_pos = 100;

  clutter_init (&argc, &argv);

  if (clutter_feature_available (CLUTTER_FEATURE_OFFSCREEN) == FALSE)
    g_error("This test requires CLUTTER_FEATURE_OFFSCREEN");

  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &blue);

  /* Create the first source */
  onscreen_source = make_source();
  clutter_actor_show_all (onscreen_source);
  clutter_group_add (stage, onscreen_source);

  y_pos = (STAGE_HEIGHT/2.0) -
          (clutter_actor_get_height (onscreen_source)/2.0);
  clutter_actor_set_position (onscreen_source, x_pos, y_pos);
  x_pos += clutter_actor_get_width (onscreen_source);

  animation = clutter_actor_animate (onscreen_source,
                                     CLUTTER_LINEAR,
                                     5000, /* 1 second duration */
                                     "rotation-angle-y", 360.0f,
                                     NULL);
  clutter_animation_set_loop (animation, TRUE);

  /* Second hand = actor from onscreen_source */
  if ((fbo = clutter_texture_new_from_actor (onscreen_source)) == NULL)
    g_error("onscreen fbo creation failed");

  clutter_actor_set_position (fbo, x_pos, y_pos);
  x_pos += clutter_actor_get_width (fbo);
  clutter_group_add (stage, fbo);

  /* Third hand = actor from Second hand */
  if ((fbo = clutter_texture_new_from_actor (fbo)) == NULL)
    g_error("fbo from fbo creation failed");

  clutter_actor_set_position (fbo, x_pos, y_pos);
  x_pos += clutter_actor_get_width (fbo);
  clutter_group_add (stage, fbo);

  clutter_actor_show_all (stage);
  clutter_main ();

  return 0;
}
开发者ID:nobled,项目名称:clutter,代码行数:59,代码来源:test-fbo.c


示例2: make_ui

static void
make_ui (ClutterActor *stage)
{
  ClutterActor    *editable      = NULL;
  ClutterActor    *rectangle     = NULL;
  ClutterActor    *label         = NULL;
  ClutterColor     color_stage   = { 0x00, 0x00, 0x00, 0xff };
  ClutterColor     color_text    = { 0xff, 0x00, 0x00, 0xff };
  ClutterColor     color_sel     = { 0x00, 0xff, 0x00, 0x55 };
  ClutterColor     color_label   = { 0x00, 0xff, 0x55, 0xff };
  ClutterColor     color_rect    = { 0x00, 0xff, 0xff, 0x55 };
  ClutterGeometry  editable_geom = {150, 50, 100, 75};
  ClutterActor    *full_entry    = NULL;
  ClutterActor    *cloned_entry  = NULL;


  clutter_stage_set_color (CLUTTER_STAGE (stage), &color_stage);
  clutter_actor_set_size (stage, WIDTH, HEIGHT);

  label = clutter_text_new_full ("Sans Bold 32px",
                                 "Entry",
                                 &color_label);
  clutter_actor_set_position (label, 0, 50);

  /* editable */
  editable = clutter_text_new_full ("Sans Bold 32px",
                                    "ddd",
                                    &color_text);
  clutter_actor_set_position (editable, 150, 50);
  clutter_text_set_editable (CLUTTER_TEXT (editable), TRUE);
  clutter_text_set_selectable (CLUTTER_TEXT (editable), TRUE);
  clutter_text_set_selection_color (CLUTTER_TEXT (editable),
                                    &color_sel);
  clutter_actor_grab_key_focus (editable);
  clutter_actor_set_reactive (editable, TRUE);

  /* rectangle: to create a entry "feeling" */
  rectangle = clutter_rectangle_new_with_color (&color_rect);
  clutter_actor_set_geometry (rectangle, &editable_geom);

  full_entry = clutter_group_new ();
  clutter_actor_set_position (full_entry, 0, 50);
  clutter_actor_set_size (full_entry, 100, 75);
  clutter_group_add (CLUTTER_GROUP (full_entry), label);
  clutter_group_add (CLUTTER_GROUP (full_entry), editable);
  clutter_group_add (CLUTTER_GROUP (full_entry), rectangle);
  clutter_actor_show_all (full_entry);
  clutter_actor_set_scale (full_entry, 2, 1);
  clutter_group_add (CLUTTER_GROUP (stage), full_entry);

  /* Cloning! */
  cloned_entry = clutter_clone_new (full_entry);
  clutter_actor_set_position (cloned_entry, 50, 200);
  clutter_actor_set_scale (cloned_entry, 1, 2);
  clutter_actor_show_all (cloned_entry);
  clutter_actor_set_reactive (cloned_entry, TRUE);

  clutter_group_add (CLUTTER_GROUP (stage), cloned_entry);
}
开发者ID:nobled,项目名称:clutter,代码行数:59,代码来源:cally-clone-example.c


示例3: main

int
main (int argc, char *argv[])
{
  ClutterActor *stage         = NULL;
  Data data1, data2,data3;
  guint id_2 = 0;

  g_set_application_name ("AtkText");

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  if (cally_util_a11y_init (&argc, &argv) == FALSE)
    {
      g_error ("This example requires the accessibility support, "
               "especifically AtkUtil implementation loaded, "
               "as it tries to register and remove event listeners");
    }

  data1.value = 10;
  data2.value = 20;
  data3.value = 30;

  /* key event listeners */
  atk_add_key_event_listener ((AtkKeySnoopFunc)atk_key_listener, &data1);
  id_2 = atk_add_key_event_listener ((AtkKeySnoopFunc)atk_key_listener, &data2);
  atk_add_key_event_listener ((AtkKeySnoopFunc)atk_key_listener, &data3);

  atk_remove_key_event_listener (id_2);

  /* event listeners */
  atk_add_global_event_listener (window_event_listener, "window:create");
  atk_add_global_event_listener (window_event_listener, "window:destroy");
  atk_add_global_event_listener (window_event_listener, "window:activate");
  atk_add_global_event_listener (window_event_listener, "window:deactivate");

  stage = clutter_stage_get_default ();
  make_ui (stage);

  clutter_actor_show_all (stage);

  if (clutter_feature_available (CLUTTER_FEATURE_STAGE_MULTIPLE))
    {
      stage = clutter_stage_new ();
      make_ui (stage);
      clutter_actor_show_all (stage);
    }

  clutter_main ();

  return 0;
}
开发者ID:spatulasnout,项目名称:clutter,代码行数:52,代码来源:cally-atkevents-example.c


示例4: test_cogl_multitexture

void
test_cogl_multitexture (TestConformSimpleFixture *fixture,
                        gconstpointer data)
{
  TestState state;
  ClutterActor *stage;
  ClutterActor *group;
  guint idle_source;

  stage = clutter_stage_new ();

  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);

  group = clutter_group_new ();
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);

  /* We force continuous redrawing incase someone comments out the
   * clutter_main_quit and wants visual feedback for the test since we
   * wont be doing anything else that will trigger redrawing. */
  idle_source = clutter_threads_add_idle (queue_redraw, stage);

  g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);

  clutter_actor_show_all (stage);

  clutter_main ();

  g_source_remove (idle_source);

  clutter_actor_destroy (stage);

  if (g_test_verbose ())
    g_print ("OK\n");
}
开发者ID:ChrisCummins,项目名称:clutter,代码行数:34,代码来源:test-cogl-multitexture.c


示例5: main

int
main (int     argc,
      char  **argv)
{
  ClutterActor *stage;
  ClutterActor *button;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    {
      g_critical ("Could not initialize Clutter");
      return EXIT_FAILURE;
    }
  /* For the icon-theme only. */
  gtk_init (&argc, &argv);

  stage = clutter_stage_new ();

  button = g_object_new (MPD_TYPE_FOLDER_BUTTON,
                         "label", "Documents",
                         "uri", "file:///home/robsta/Documents",
                         NULL);
  g_signal_connect (button, "clicked",
                    G_CALLBACK (_folder_clicked_cb), NULL);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);

  clutter_actor_show_all (stage);
  clutter_main ();
  clutter_actor_destroy (stage);
  return EXIT_SUCCESS;
}
开发者ID:Cordia,项目名称:dawati-shell,代码行数:30,代码来源:test-folder-button.c


示例6: main

int
main (int argc, char *argv[])
{
  ClutterActor *stage;
  ClutterActor *coglbox;
  
  clutter_init(&argc, &argv);
  
  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
  
  coglbox = test_coglbox_new ();
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);

  clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0);
  clutter_actor_set_position (coglbox, 0, 100);
  
  clutter_actor_show_all (stage);
  
  while (1)
    {
      clutter_actor_hide (coglbox);
      clutter_actor_show (coglbox);
      SPIN();
    }
  
  return 0;
}
开发者ID:archlinuxarm-n900,项目名称:clutter08,代码行数:29,代码来源:test-cogl-primitives.c


示例7: main

int
main (int     argc,
      char  **argv)
{
  ClutterActor *stage;
  ClutterActor *pane;
  ClutterActor *button;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    {
      g_warning ("Unable to initialise Clutter");

      return EXIT_FAILURE;
    }

  mx_style_load_from_file (mx_style_get_default (),
                           THEMEDIR "/theme.css", NULL);

  stage = clutter_stage_get_default ();

  pane = mpl_content_pane_new ("Foo");
  clutter_actor_set_size (pane, 480, 320);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), pane);

  button = mx_button_new_with_label ("Bar");
  mpl_content_pane_set_header_actor (MPL_CONTENT_PANE (pane), button);

  button = mx_button_new_with_label ("Baz");
  clutter_container_add_actor (CLUTTER_CONTAINER (pane), button);

  clutter_actor_show_all (stage);
  clutter_main ();

  return EXIT_SUCCESS;
}
开发者ID:xclaesse,项目名称:dawati-shell,代码行数:35,代码来源:test-content-pane.c


示例8: main

int
main (int argc, char *argv[])
{
  ClutterActor *stage         = NULL;

  g_set_application_name ("AtkEditableText");

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  cally_util_a11y_init (&argc, &argv);

  stage = clutter_stage_new ();
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  make_ui (stage);

  clutter_actor_show_all (stage);

  test_atk_text (text_actor);
  test_atk_text (text_editable_actor);

  clutter_main ();

  return 0;
}
开发者ID:ChrisCummins,项目名称:clutter,代码行数:26,代码来源:cally-atkeditabletext-example.c


示例9: art_cb

static void
art_cb (RBExtDBKey *key, const char *filename, GValue *data, MxFrame *frame)
{
    ClutterActor *image;
    GdkPixbuf *pixbuf;

    if (data == NULL || G_VALUE_HOLDS (data, GDK_TYPE_PIXBUF) == FALSE) {
        return;
    }

    clutter_threads_enter ();

    image = gtk_clutter_texture_new ();
    pixbuf = GDK_PIXBUF (g_value_get_object (data));
    gtk_clutter_texture_set_from_pixbuf (GTK_CLUTTER_TEXTURE (image), pixbuf, NULL);
    if (clutter_actor_get_height (image) > MAX_IMAGE_HEIGHT) {
        clutter_actor_set_height (image, MAX_IMAGE_HEIGHT);
        clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (image), TRUE);
    }
    if (clutter_actor_get_width (image) > MAX_IMAGE_HEIGHT) {
        clutter_actor_set_width (image, MAX_IMAGE_HEIGHT);
    }
    mx_bin_set_child (MX_BIN (frame), image);
    clutter_actor_show_all (CLUTTER_ACTOR (frame));

    clutter_threads_leave ();
}
开发者ID:hfiguiere,项目名称:rhythmbox,代码行数:27,代码来源:rb-visualizer-fullscreen.c


示例10: test_offscreen_main

G_MODULE_EXPORT int
test_offscreen_main (int argc, char *argv[])
{
    ClutterActor    *stage;
    gboolean         offscreen;

    clutter_init (&argc, &argv);

    stage = clutter_stage_get_default ();

    /* Attempt to set up rendering offscreen */
    g_object_set (stage, "offscreen", TRUE, NULL);

    /* See if it worked */
    g_object_get (stage, "offscreen", &offscreen, NULL);

    if (offscreen == FALSE)
        printf ("FAIL: Unable to setup offscreen rendering\n.");
    else
        printf ("SUCCESS: Able to setup offscreen rendering\n.");

    clutter_actor_show_all (CLUTTER_ACTOR (stage));

    clutter_main();

    return 0;
}
开发者ID:JackDanger,项目名称:chromiumos,代码行数:27,代码来源:test-offscreen.c


示例11: test_cogl_multitexture

void
test_cogl_multitexture (TestConformSimpleFixture *fixture,
                        gconstpointer data)
{
  TestState state;
  ClutterActor *stage;
  ClutterActor *group;
  guint idle_source;

  state.frame = 0;

  stage = clutter_stage_get_default ();

  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);

  group = clutter_group_new ();
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);

  /* We force continuous redrawing of the stage, since we need to skip
   * the first few frames, and we wont be doing anything else that
   * will trigger redrawing. */
  idle_source = g_idle_add (queue_redraw, stage);

  g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);

  clutter_actor_show_all (stage);

  clutter_main ();

  g_source_remove (idle_source);

  if (g_test_verbose ())
    g_print ("OK\n");
}
开发者ID:gramozeka,项目名称:GSB-NEW,代码行数:34,代码来源:test-cogl-multitexture.c


示例12: gtk_container_remove

void AcceleratedCompositingContext::attachRootGraphicsLayer(GraphicsLayer* graphicsLayer)
{
    if (!graphicsLayer) {
        gtk_container_remove(GTK_CONTAINER(m_webView), m_rootLayerEmbedder);
        m_rootLayerEmbedder = 0;
        m_rootGraphicsLayer = 0;
        return;
    }

    // Create an instance of GtkClutterEmbed to host actors as web layers.
    if (!m_rootLayerEmbedder) {
        m_rootLayerEmbedder = gtk_clutter_embed_new();
        gtk_container_add(GTK_CONTAINER(m_webView), m_rootLayerEmbedder);
        gtk_widget_show(m_rootLayerEmbedder);
    }

    // Add a root layer to the stage.
    if (graphicsLayer) {
        m_rootGraphicsLayer = graphicsLayer;
        ClutterColor stageColor = { 0xFF, 0xFF, 0xFF, 0xFF };
        ClutterActor* stage = gtk_clutter_embed_get_stage(GTK_CLUTTER_EMBED(m_rootLayerEmbedder));
        clutter_stage_set_color(CLUTTER_STAGE(stage), &stageColor);
        clutter_container_add_actor(CLUTTER_CONTAINER(stage), m_rootGraphicsLayer->platformLayer());
        clutter_actor_show_all(stage);
    }
}
开发者ID:sohocoke,项目名称:webkit,代码行数:26,代码来源:AcceleratedCompositingContextClutter.cpp


示例13: am_ready_cb

static void
am_ready_cb (GObject      *source_object,
             GAsyncResult *result,
             gpointer      userdata)

{
  TpAccountManager *account_manager = TP_ACCOUNT_MANAGER (source_object);
  AnerleyFeed *feed;
  ClutterActor *stage;
  ClutterActor *scroll_view;
  ClutterActor *icon_view;
  ClutterModel *model;
  GError *error = NULL;

  if (!tp_account_manager_prepare_finish (account_manager, result, &error))
  {
    g_warning ("Failed to make account manager ready: %s", error->message);
    g_error_free (error);
    return;
  }

  feed = ANERLEY_FEED (anerley_aggregate_tp_feed_new ());
  model = CLUTTER_MODEL (anerley_feed_model_new (feed));
  stage = clutter_stage_get_default ();
  icon_view = anerley_tile_view_new (ANERLEY_FEED_MODEL (model));

  scroll_view = mx_scroll_view_new ();
  clutter_container_add_actor (CLUTTER_CONTAINER (stage),
                               CLUTTER_ACTOR (scroll_view));
  clutter_container_add_actor (CLUTTER_CONTAINER (scroll_view),
                               CLUTTER_ACTOR (icon_view));
  clutter_actor_set_size (CLUTTER_ACTOR (scroll_view), 640, 480);
  clutter_actor_show_all (stage);
}
开发者ID:dudochkin-victor,项目名称:anerley,代码行数:34,代码来源:test-aggregate-tp-feed.c


示例14: fade_transition_frame_cb

static void
fade_transition_frame_cb (OptTransition   *trans,
			  gint             frame_num,
			  gpointer         data)
{
  OptSlide             *from, *to;
  OptTransitionPrivate *priv;
  gint                  opacity;

  priv = trans->priv;

  from = opt_transition_get_from (trans);
  to   = opt_transition_get_to (trans);

  if (frame_num == 1)
    {
      clutter_actor_show_all (CLUTTER_ACTOR(to));
      clutter_actor_raise_top (CLUTTER_ACTOR(to));
    }

  opacity = (frame_num * 255 ) 
                  / clutter_timeline_get_n_frames (CLUTTER_TIMELINE(trans));

  clutter_actor_set_opacity (CLUTTER_ACTOR(to), opacity);

  /* clutter_actor_set_depth (CLUTTER_ACTOR(from), - opacity/10 ); */
}
开发者ID:UIKit0,项目名称:toys,代码行数:27,代码来源:opt-transition.c


示例15: main

int
main (int argc, char *argv[])
{
  ClutterActor *stage         = NULL;
  Data data1, data2,data3;
  guint id_2 = 0;

  g_set_application_name ("AtkText");

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  cally_util_a11y_init (&argc, &argv);

  data1.value = 10;
  data2.value = 20;
  data3.value = 30;

  /* key event listeners */
  atk_add_key_event_listener ((AtkKeySnoopFunc)atk_key_listener, &data1);
  id_2 = atk_add_key_event_listener ((AtkKeySnoopFunc)atk_key_listener, &data2);
  atk_add_key_event_listener ((AtkKeySnoopFunc)atk_key_listener, &data3);

  atk_remove_key_event_listener (id_2);

  /* event listeners */
  atk_add_global_event_listener (window_event_listener, "window:create");
  atk_add_global_event_listener (window_event_listener, "window:destroy");
  atk_add_global_event_listener (window_event_listener, "window:activate");
  atk_add_global_event_listener (window_event_listener, "window:deactivate");

  stage = clutter_stage_get_default ();
  make_ui (stage);

  clutter_actor_show_all (stage);

  if (clutter_feature_available (CLUTTER_FEATURE_STAGE_MULTIPLE))
    {
      stage = clutter_stage_new ();
      make_ui (stage);
      clutter_actor_show_all (stage);
    }

  clutter_main ();

  return 0;
}
开发者ID:rib,项目名称:clutter,代码行数:47,代码来源:cally-atkevents-example.c


示例16: test_viewport_main

G_MODULE_EXPORT int
test_viewport_main (int argc, char *argv[])
{
  ClutterTimeline  *timeline;
  ClutterAlpha     *alpha;
  ClutterBehaviour *r_behave;
  ClutterActor     *stage;
  ClutterActor     *hand;
  ClutterColor      stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
  gchar            *file;

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();

  clutter_stage_set_color (CLUTTER_STAGE (stage),
		           &stage_color);

  /* Make a hand */
  file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
  hand = clutter_texture_new_from_file (file, NULL);
  if (!hand)
    g_error("Unable to load image '%s'", file);

  g_free (file);

  clutter_actor_set_position (hand, 300, 200);
  clutter_actor_set_clip (hand, 20, 21, 132, 170);
  clutter_actor_set_anchor_point (hand, 86, 125);
  clutter_actor_show (hand);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);

  /* Make a timeline */
  timeline = clutter_timeline_new (7692);
  clutter_timeline_set_loop (timeline, TRUE);

  /* Set an alpha func to power behaviour */
  alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);

  /* Create a behaviour for that alpha */
  r_behave = clutter_behaviour_rotate_new (alpha,
					   CLUTTER_Z_AXIS,
					   CLUTTER_ROTATE_CW,
					   0.0, 360.0); 

  /* Apply it to our actor */
  clutter_behaviour_apply (r_behave, hand);

  /* start the timeline and thus the animations */
  clutter_timeline_start (timeline);

  clutter_actor_show_all (stage);

  clutter_main();

  g_object_unref (r_behave);

  return 0;
}
开发者ID:gramozeka,项目名称:GSB-NEW,代码行数:59,代码来源:test-viewport.c


示例17: main

int
main (int argc, char **argv)
{
  ClutterActor *stage, *image, *sub_image;
  CoglHandle texture, sub_texture;
  gfloat image_width, image_height;

  /* Initialize Clutter */
  if (clutter_init (NULL, NULL) != CLUTTER_INIT_SUCCESS)
    return 1;

  /* Get the default stage */
  stage = clutter_stage_get_default ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Sub-texture");

  /* Create a new ClutterTexture that shows smiley.png */
  image = clutter_texture_new_from_file ("smiley.png", NULL);
  clutter_actor_get_size (image, &image_width, &image_height);
  clutter_actor_set_size (stage,
                          image_width * 3 / 2 + 30,
                          image_height + 20);

  /* Grab the CoglHandle of the underlying Cogl texture */
  texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (image));

  /* Create a new Cogl texture from the handle above. That new texture is a
   * rectangular region from image, more precisely the north ouest corner
   * of the image */
  sub_texture = cogl_texture_new_from_sub_texture (texture,
                                                   0, 0,
                                                   image_width / 2,
                                                   image_height / 2);

  /* Finally, use the newly created Cogl texture to feed a new ClutterTexture
   * and thus create a new actor that displays sub_texture */
   sub_image = clutter_texture_new ();
   clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (sub_image), sub_texture);

  /*
   * You could have used the more straightforward g_object_new() function that
   * can create an object and set some properties on it at the same time:
   * sub_image = g_object_new (CLUTTER_TYPE_TEXTURE,
   *                           "cogl-texture", sub_texture,
   *                           NULL);
   */

  /* Put the original image at (10,10) and the new sub image next to it */
  clutter_actor_set_position (image, 10, 10);
  clutter_actor_set_position (sub_image, 20 + image_width, 10);

  /* Add both ClutterTexture to the stage */
  clutter_container_add (CLUTTER_CONTAINER (stage), image, sub_image, NULL);

  clutter_actor_show_all (stage);

  clutter_main ();

  return 0;
}
开发者ID:rib,项目名称:clutter,代码行数:59,代码来源:textures-sub-texture.c


示例18: main

int main(int argc, char *argv[]) {
    GstElement *pipeline, *sink;
    ClutterTimeline *timeline;
    ClutterActor *stage, *texture;

    /* clutter-gst takes care of initializing Clutter and GStreamer */
    if (clutter_gst_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) {
        g_error ("Failed to initialize clutter\n");
        return -1;
    }

    stage = clutter_stage_get_default ();

    /* Make a timeline */
    timeline = clutter_timeline_new (1000);
    g_object_set(timeline, "loop", TRUE, NULL);

    /* Create new texture and disable slicing so the video is properly mapped onto it */
    texture = CLUTTER_ACTOR (g_object_new (CLUTTER_TYPE_TEXTURE, "disable-slicing", TRUE, NULL));
    g_signal_connect (texture, "size-change", G_CALLBACK (size_change), NULL);

    /* Build the GStreamer pipeline */
    pipeline = gst_parse_launch ("playbin2 uri=http://docs.gstreamer.com/media/sintel_trailer-480p.webm", NULL);

    /* Instantiate the Clutter sink */
    sink = gst_element_factory_make ("autocluttersink", NULL);
    if (sink == NULL) {
        /* Revert to the older cluttersink, in case autocluttersink was not found */
        sink = gst_element_factory_make ("cluttersink", NULL);
    }
    if (sink == NULL) {
        g_printerr ("Unable to find a Clutter sink.\n");
        return -1;
    }

    /* Link GStreamer with Clutter by passing the Clutter texture to the Clutter sink*/
    g_object_set (sink, "texture", texture, NULL);

    /* Add the Clutter sink to the pipeline */
    g_object_set (pipeline, "video-sink", sink, NULL);

    /* Start playing */
    gst_element_set_state (pipeline, GST_STATE_PLAYING);

    /* start the timeline */
    clutter_timeline_start (timeline);

    /* Add texture to the stage, and show it */
    clutter_group_add (CLUTTER_GROUP (stage), texture);
    clutter_actor_show_all (stage);

    clutter_main();

    /* Free resources */
    gst_element_set_state (pipeline, GST_STATE_NULL);
    gst_object_unref (pipeline);
    return 0;
}
开发者ID:huamulan,项目名称:gst-sdk-tutorial,代码行数:58,代码来源:basic-tutorial-15.c


示例19: cover_art_entry_changed_cb

static void
cover_art_entry_changed_cb (RBShellPlayer *player, RhythmDBEntry *entry, MxFrame *frame)
{
    clutter_threads_enter ();
    set_blank_image (frame);
    clutter_actor_show_all (CLUTTER_ACTOR (frame));
    clutter_threads_leave ();

    request_cover_art (frame, entry);
}
开发者ID:hfiguiere,项目名称:rhythmbox,代码行数:10,代码来源:rb-visualizer-fullscreen.c


示例20: astro_images_window_init

static void
astro_images_window_init (AstroImagesWindow *window)
{
  AstroImagesWindowPrivate *priv;
    
  priv = window->priv = ASTRO_IMAGES_WINDOW_GET_PRIVATE (window);

  clutter_actor_set_position (CLUTTER_ACTOR (window), 0, 0);
  clutter_actor_show_all (CLUTTER_ACTOR (window));
}
开发者ID:UIKit0,项目名称:toys,代码行数:10,代码来源:astro-images-window.c



注:本文中的clutter_actor_show_all函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C++ clutter_container_add_actor函数代码示例发布时间:2022-05-30
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C++ clutter_actor_show函数代码示例发布时间:2022-05-30
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