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C++ clif_dispchat函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中clif_dispchat函数的典型用法代码示例。如果您正苦于以下问题:C++ clif_dispchat函数的具体用法?C++ clif_dispchat怎么用?C++ clif_dispchat使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了clif_dispchat函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: chat_leavechat

/*==========================================
 * leave a chatroom
 *------------------------------------------*/
int chat_leavechat(struct map_session_data* sd, bool kicked)
{
	struct chat_data* cd;
	int i;
	int leavechar;

	nullpo_retr(1, sd);

	cd = (struct chat_data*)map_id2bl(sd->chatID);
	if( cd == NULL )
	{
		pc_setchatid(sd, 0);
		return 1;
	}

	ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd );
	if ( i == cd->users )
	{	// Not found in the chatroom?
		pc_setchatid(sd, 0);
		return -1;
	}

	clif_leavechat(cd, sd, kicked);
	pc_setchatid(sd, 0);
	cd->users--;

	leavechar = i;

	for( i = leavechar; i < cd->users; i++ )
		cd->usersd[i] = cd->usersd[i+1];


	if( cd->users == 0 && cd->owner->type == BL_PC )
	{	// Delete empty chatroom
		clif_clearchat(cd, 0);
		map_deliddb(&cd->bl);
		map_delblock(&cd->bl);
		map_freeblock(&cd->bl);
		return 1;
	}

	if( leavechar == 0 && cd->owner->type == BL_PC )
	{	// Set and announce new owner
		cd->owner = (struct block_list*) cd->usersd[0];
		clif_changechatowner(cd, cd->usersd[0]);
		clif_clearchat(cd, 0);

		//Adjust Chat location after owner has been changed.
		map_delblock( &cd->bl );
		cd->bl.x=cd->usersd[0]->bl.x;
		cd->bl.y=cd->usersd[0]->bl.y;
		map_addblock( &cd->bl );

		clif_dispchat(cd,0);
	}
	else
		clif_dispchat(cd,0); // refresh chatroom

	return 0;
}
开发者ID:Nihadm89,项目名称:server,代码行数:63,代码来源:chat.c


示例2: chat_createnpcchat

/// Creates a chat room for the npc.
int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl, bool upperBool)
{
	struct chat_data* cd;
	nullpo_ret(nd);

	if( nd->chat_id )
	{
		ShowError("chat_createnpcchat: npc '%s' already has a chatroom, cannot create new one!\n", nd->exname);
		return 0;
	}

	if( zeny > MAX_ZENY || maxLvl > MAX_LEVEL )
	{
		ShowError("chat_createnpcchat: npc '%s' has a required lvl or amount of zeny over the max limit!\n", nd->exname);
		return 0;
	}

	cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev, zeny, minLvl, maxLvl, upperBool);

	if( cd )
	{
		nd->chat_id = cd->bl.id;
		clif_dispchat(cd,0);
	}

	return 0;
}
开发者ID:Nihadm89,项目名称:server,代码行数:28,代码来源:chat.c


示例3: chat_joinchat

/*==========================================
 * join an existing chatroom
 *------------------------------------------*/
int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass)
{
	struct chat_data* cd;

	nullpo_retr(0, sd);
	cd = (struct chat_data*)map_id2bl(chatid);

	if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->vender_id || sd->chatID || cd->users >= cd->limit )
	{
		clif_joinchatfail(sd,0);
		return 0;
	}

	if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !(battle_config.gm_join_chat && pc_isGM(sd) >= battle_config.gm_join_chat) )
	{
		clif_joinchatfail(sd,1);
		return 0;
	}

	pc_stop_walking(sd,1);
	cd->usersd[cd->users] = sd;
	cd->users++;

	pc_setchatid(sd,cd->bl.id);

	clif_joinchatok(sd,cd);	// 新たに参加した人には全員のリスト
	clif_addchat(cd,sd);	// 既に中に居た人には追加した人の報告
	clif_dispchat(cd,0);	// 周囲の人には人数変化報告

	chat_triggerevent(cd); // イベント
	
	return 0;
}
开发者ID:Yushiko,项目名称:element-ro,代码行数:36,代码来源:chat.c


示例4: chat_joinchat

/*==========================================
 * join an existing chatroom
 *------------------------------------------*/
int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass)
{
	struct chat_data* cd;

	nullpo_ret(sd);
	cd = (struct chat_data*)map_id2bl(chatid);

	if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || cd->users >= cd->limit )
	{
		clif_joinchatfail(sd,0);
		return 0;
	}

	if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !(battle_config.gm_join_chat && pc_isGM(sd) >= battle_config.gm_join_chat) )
	{
		clif_joinchatfail(sd,1);
		return 0;
	}

	if( cd->upperBool && pc_jobid2mapid(sd->status.class_)&JOBL_UPPER )
	{
		clif_joinchatfail(sd,7);
		return 0;
	}

	if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl )
	{
		if(sd->status.base_level < cd->minLvl)
			clif_joinchatfail(sd,5);
		else
			clif_joinchatfail(sd,6);

		return 0;
	}

	if( sd->status.zeny < cd->zeny )
	{
		clif_joinchatfail(sd,4);
		return 0;
	}

	pc_stop_walking(sd,1);
	cd->usersd[cd->users] = sd;
	cd->users++;

	pc_setchatid(sd,cd->bl.id);

	clif_joinchatok(sd,cd);	// 新たに参加した人には全員のリスト
	clif_addchat(cd,sd);	// 既に中に居た人には追加した人の報告
	clif_dispchat(cd,0);	// 周囲の人には人数変化報告

	chat_triggerevent(cd); // イベント
	
	return 0;
}
开发者ID:Nihadm89,项目名称:server,代码行数:58,代码来源:chat.c


示例5: chat_createnpcchat

/*==========================================
 * npcチャットルーム作成
 *------------------------------------------
 */
int chat_createnpcchat(
	struct npc_data *nd,int limit,int pub,int trigger,const char* title,int titlelen,const char *ev,
	int zeny,int lowlv,int highlv,unsigned int job,int upper)
{
	int change_flag = 0;
	struct chat_data *cd;

	nullpo_retr(1, nd);

	// 既にチャットを持っているなら状態変更するだけ
	if( nd->chat_id && (cd = map_id2cd(nd->chat_id)) ) {
		change_flag = 1;
		memset(cd->npc_event, 0, sizeof(cd->npc_event));
	} else {
		cd = (struct chat_data *)aCalloc(1,sizeof(struct chat_data));
		cd->pass[0] = 0;
		cd->users   = 0;
		cd->bl.type = BL_CHAT;
		cd->owner_  = &nd->bl;
		cd->owner   = &cd->owner_;
		cd->bl.id   = map_addobject(&cd->bl);
		if(cd->bl.id == 0) {
			aFree(cd);
			return 0;
		}
		nd->chat_id = cd->bl.id;
	}

	cd->limit   = (unsigned char)limit;
	cd->trigger = (trigger > 0)? trigger: limit;
	cd->pub     = pub;

	if(titlelen >= (int)(sizeof(cd->title) - 1)) {
		titlelen = (int)(sizeof(cd->title) - 1);
	}
	memcpy(cd->title,title,titlelen);
	cd->title[titlelen] = 0;

	cd->bl.m   = nd->bl.m;
	cd->bl.x   = nd->bl.x;
	cd->bl.y   = nd->bl.y;
	cd->zeny   = zeny;
	cd->lowlv  = lowlv;
	cd->highlv = highlv;
	cd->job    = job;
	cd->upper  = upper;
	memcpy(cd->npc_event,ev,sizeof(cd->npc_event));
	cd->npc_event[sizeof(cd->npc_event)-1] = '\0';

	if(change_flag)
		clif_changechatstatus(cd);
	clif_dispchat(cd,-1);

	return 0;
}
开发者ID:AurigaProject,项目名称:root,代码行数:59,代码来源:chat.c


示例6: chat_joinchat

 /**
 * Join an existing chat room.
 * @param sd : player requesting
 * @param chatid : ID of the chat room
 * @param pass : password of chat room
 * @return 0
 */
int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass)
{
	struct chat_data* cd;

	nullpo_ret(sd);

	cd = (struct chat_data*)map_id2bl(chatid);

	if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit ) {
		clif_joinchatfail(sd,0);
		return 0;
	}

	if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !pc_has_permission(sd, PC_PERM_JOIN_ALL_CHAT) ) {
		clif_joinchatfail(sd,1);
		return 0;
	}

	if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) {
		if(sd->status.base_level < cd->minLvl)
			clif_joinchatfail(sd,5);
		else
			clif_joinchatfail(sd,6);

		return 0;
	}

	if( sd->status.zeny < cd->zeny ) {
		clif_joinchatfail(sd,4);
		return 0;
	}

	if( cd->owner->type != BL_NPC && idb_exists(cd->kick_list,sd->status.char_id) ) {
		clif_joinchatfail(sd,2);//You have been kicked out of the room.
		return 0;
	}

	pc_stop_walking(sd,1);
	cd->usersd[cd->users] = sd;
	cd->users++;

	pc_setchatid(sd,cd->bl.id);

	clif_joinchatok(sd, cd); //To the person who newly joined the list of all
	clif_addchat(cd, sd); //Reports To the person who already in the chat
	clif_dispchat(cd, 0); //Reported number of changes to the people around

	if (cd->owner->type == BL_PC)
		achievement_update_objective(map_id2sd(cd->owner->id), AG_CHAT_COUNT, 1, cd->users);

	chat_triggerevent(cd); //Event

	return 0;
}
开发者ID:AlmasB,项目名称:rathena,代码行数:61,代码来源:chat.cpp


示例7: chat_leavechat

/*==========================================
 * チャットルームから抜ける
 *------------------------------------------
 */
int chat_leavechat(struct map_session_data *sd, unsigned char flag)
{
	struct chat_data *cd;
	int i,leavechar;

	nullpo_retr(1, sd);

	if((cd = map_id2cd(sd->chatID)) == NULL)
		return 1;

	leavechar = -1;
	for(i = 0; i < cd->users; i++) {
		if(cd->usersd[i] == sd) {
			leavechar = i;
			break;
		}
	}
	if(leavechar < 0)	// そのchatに所属していないらしい (バグ時のみ)
		return -1;

	if(leavechar == 0 && cd->users > 1 && (*cd->owner)->type == BL_PC) {
		// 所有者だった&他に人が居る&PCのチャット
		clif_changechatowner(cd,cd->usersd[1]);
		clif_clearchat(cd,-1);
	}

	// 抜けるPCにも送るのでusersを減らす前に実行
	clif_leavechat(cd,sd,flag);

	cd->users--;
	sd->chatID         = 0;
	sd->state.joinchat = 0;

	if(cd->users == 0 && (*cd->owner)->type == BL_PC) {
		// 全員居なくなった&PCのチャットなので消す
		clif_clearchat(cd,-1);
		linkdb_final(&cd->ban_list);
		map_delobject(cd->bl.id);	// freeまでしてくれる
	} else {
		for(i = leavechar; i < cd->users; i++) {
			cd->usersd[i] = cd->usersd[i+1];
		}
		if(leavechar == 0 && (*cd->owner)->type == BL_PC) {
			// PCのチャットで所有者が抜けたので位置変更
			cd->bl.x = cd->usersd[0]->bl.x;
			cd->bl.y = cd->usersd[0]->bl.y;
		}
		clif_dispchat(cd,-1);
	}

	return 0;
}
开发者ID:AurigaProject,项目名称:root,代码行数:56,代码来源:chat.c


示例8: chat_createnpcchat

/// Creates a chat room for the npc.
int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev)
{
	struct chat_data* cd;
	nullpo_retr(0, nd);

	cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev);
	if( cd )
	{
		nd->chat_id = cd->bl.id;
		clif_dispchat(cd,0);
	}

	return 0;
}
开发者ID:Yushiko,项目名称:element-ro,代码行数:15,代码来源:chat.c


示例9: chat_leavechat

/*==========================================
 * チャットルームから抜ける
 *------------------------------------------
 */
int chat_leavechat(struct map_session_data *sd)
{
	struct chat_data *cd;
	int i,leavechar;

	nullpo_retr(1, sd);

	cd=(struct chat_data*)map_id2bl(sd->chatID);
	if(cd==NULL)
		return 1;

	for(i = 0,leavechar=-1;i < cd->users;i++){
		if(cd->usersd[i] == sd){
			leavechar=i;
			break;
		}
	}
	if(leavechar<0)	// そのchatに所属していないらしい (バグ時のみ)
		return -1;

	if(leavechar==0 && cd->users>1 && (*cd->owner)->type==BL_PC){
		// 所有者だった&他に人が居る&PCのチャット
		clif_changechatowner(cd,cd->usersd[1]);
		clif_clearchat(cd,0);
	}

	// 抜けるPCにも送るのでusersを減らす前に実行
	clif_leavechat(cd,sd);

	cd->users--;
	pc_setchatid(sd,0);

	if(cd->users == 0 && (*cd->owner)->type==BL_PC){
			// 全員居なくなった&PCのチャットなので消す
		clif_clearchat(cd,0);
		map_delobject(cd->bl.id);	// freeまでしてくれる
	} else {
		for(i=leavechar;i < cd->users;i++)
			cd->usersd[i] = cd->usersd[i+1];
		if(leavechar==0 && (*cd->owner)->type==BL_PC){
			// PCのチャットなので所有者が抜けたので位置変更
			cd->bl.x=cd->usersd[0]->bl.x;
			cd->bl.y=cd->usersd[0]->bl.y;
		}
		clif_dispchat(cd,0);
	}

	return 0;
}
开发者ID:AxlSckay,项目名称:Ragnarok-OldTimes,代码行数:53,代码来源:chat.c


示例10: chat_createchat

/*==========================================
 * チャットルーム作成
 *------------------------------------------
 */
void chat_createchat(struct map_session_data *sd, unsigned short limit, unsigned char pub, const char* pass, const char* title, int titlelen)
{
	struct chat_data *cd;

	nullpo_retv(sd);

	if(sd->state.joinchat && chat_leavechat(sd,0))
		return;

	cd = (struct chat_data *)aCalloc(1,sizeof(struct chat_data));

	cd->limit = (unsigned char)limit;
	cd->pub   = pub;
	cd->users = 1;
	memcpy(cd->pass,pass,8);
	if(titlelen >= sizeof(cd->title)-1) {
		titlelen = sizeof(cd->title)-1;
	}
	memcpy(cd->title,title,titlelen);
	cd->title[titlelen] = 0;

	cd->owner     = (struct block_list **)(&cd->usersd[0]);
	cd->usersd[0] = sd;
	cd->bl.m      = sd->bl.m;
	cd->bl.x      = sd->bl.x;
	cd->bl.y      = sd->bl.y;
	cd->bl.type   = BL_CHAT;
	cd->zeny      = 0;
	cd->lowlv     = 0;
	cd->highlv    = MAX_LEVEL;
	cd->job       = 0xFFFFFFFF;
	cd->upper     = 0;

	cd->bl.id = map_addobject(&cd->bl);
	if(cd->bl.id == 0) {
		clif_createchat(sd,1);
		aFree(cd);
		return;
	}

	sd->chatID         = cd->bl.id;
	sd->state.joinchat = 1;

	clif_createchat(sd,0);
	clif_dispchat(cd,-1);

	return;
}
开发者ID:AurigaProject,项目名称:root,代码行数:52,代码来源:chat.c


示例11: chat_createpcchat

/**
 * Player chat room creation.
 * @param sd : player requesting
 * @param title : title of chat room
 * @param pass : password for chat room
 * @param limit : amount allowed to enter
 * @param pub : public or private
 * @return 0
 */
int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
{
	struct chat_data* cd;

	nullpo_ret(sd);

	if( sd->chatID )
		return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]

	if( sd->state.vending || sd->state.buyingstore ) // not chat, when you already have a store open
		return 0;

	if( map_getmapflag(sd->bl.m, MF_NOCHAT) ) {
		clif_displaymessage(sd->fd, msg_txt(sd,281));
		return 0; //Can't create chatrooms on this map.
	}

	if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) {
		clif_displaymessage (sd->fd, msg_txt(sd,665));
		return 0;
	}

	pc_stop_walking(sd,1);

	cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL);

	if( cd ) {
		cd->users = 1;
		cd->usersd[0] = sd;
		pc_setchatid(sd,cd->bl.id);
		pc_stop_attack(sd);
		clif_createchat(sd,0);
		clif_dispchat(cd,0);

		if (status_isdead(&sd->bl))
			achievement_update_objective(sd, AG_CHAT_DYING, 1, 1);
		else
			achievement_update_objective(sd, AG_CHAT_CREATE, 1, 1);
	} else
		clif_createchat(sd,1);

	return 0;
}
开发者ID:AlmasB,项目名称:rathena,代码行数:52,代码来源:chat.cpp


示例12: chat_changechatowner

/*==========================================
 * チャットルームの持ち主を譲る
 *------------------------------------------
 */
void chat_changechatowner(struct map_session_data *sd, const char *nextownername)
{
	struct chat_data *cd;
	struct map_session_data *tmp_sd;
	int i,nextowner;

	nullpo_retv(sd);

	cd = map_id2cd(sd->chatID);
	if(cd == NULL || &sd->bl != (*cd->owner))
		return;

	nextowner = -1;
	for(i = 1; i < cd->users; i++) {
		if(strncmp(cd->usersd[i]->status.name, nextownername, 24) == 0) {
			nextowner = i;
			break;
		}
	}
	if(nextowner < 0)	// そんな人は居ない
		return;

	clif_changechatowner(cd,cd->usersd[nextowner]);
	// 一旦消す
	clif_clearchat(cd,-1);

	// userlistの順番変更 (0が所有者なので)
	if( (tmp_sd = cd->usersd[0]) == NULL )
		return; //ありえるのかな?

	cd->usersd[0] = cd->usersd[nextowner];
	cd->usersd[nextowner] = tmp_sd;

	// 新しい所有者の位置へ変更
	cd->bl.x = cd->usersd[0]->bl.x;
	cd->bl.y = cd->usersd[0]->bl.y;

	// 再度表示
	clif_dispchat(cd,-1);

	return;
}
开发者ID:AurigaProject,项目名称:root,代码行数:46,代码来源:chat.c


示例13: chat_changechatowner

/**
 * Change a chat room's owner.
 * @param sd : player requesting
 * @param nextownername : string of new owner (name should be in chatroom)
 * @return 0:success, 1:failure
 */
int chat_changechatowner(struct map_session_data* sd, const char* nextownername)
{
	struct chat_data* cd;
	struct map_session_data* tmpsd;
	int i;

	nullpo_retr(1, sd);

	cd = (struct chat_data*)map_id2bl(sd->chatID);

	if( cd == NULL || (struct block_list*) sd != cd->owner )
		return 1;

	ARR_FIND( 1, cd->users, i, strncmp(cd->usersd[i]->status.name, nextownername, NAME_LENGTH) == 0 );
	if( i == cd->users )
		return -1;  // name not found

	// erase temporarily
	clif_clearchat(cd,0);

	// set new owner
	cd->owner = (struct block_list*) cd->usersd[i];
	clif_changechatowner(cd,cd->usersd[i]);

	// swap the old and new owners' positions
	tmpsd = cd->usersd[i];
	cd->usersd[i] = cd->usersd[0];
	cd->usersd[0] = tmpsd;

	// set the new chatroom position
	map_delblock( &cd->bl );
	cd->bl.x = cd->owner->x;
	cd->bl.y = cd->owner->y;

	if(map_addblock( &cd->bl ))
		return 1;

	// and display again
	clif_dispchat(cd,0);

	return 0;
}
开发者ID:AlmasB,项目名称:rathena,代码行数:48,代码来源:chat.cpp


示例14: chat_createnpcchat

/*==========================================
 * npcチャットルーム作成
 *------------------------------------------
 */
int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,char* title,int titlelen,const char *ev)
{
	struct chat_data *cd;

	nullpo_retr(1, nd);

	cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data));

	cd->limit = cd->trigger = limit;
	if(trigger>0)
		cd->trigger = trigger;
	cd->pub = pub;
	cd->users = 0;
	memcpy(cd->pass,"",1);
	if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
	memcpy(cd->title,title,titlelen);
	cd->title[titlelen]=0;

	cd->bl.m = nd->bl.m;
	cd->bl.x = nd->bl.x;
	cd->bl.y = nd->bl.y;
	cd->bl.type = BL_CHAT;
	cd->owner_ = (struct block_list *)nd;
	cd->owner = &cd->owner_;
	if (strlen(ev) > 49)
	{	//npc_event is a char[50]	[Skotlex]
		memcpy(cd->npc_event,ev,49);
		cd->npc_event[49] = '\0';
	} else
		memcpy(cd->npc_event,ev,strlen(ev));

	cd->bl.id = map_addobject(&cd->bl);	
	if(cd->bl.id==0){
		aFree(cd);
		return 0;
	}
	nd->chat_id=cd->bl.id;

	clif_dispchat(cd,0);

	return 0;
}
开发者ID:AxlSckay,项目名称:Ragnarok-OldTimes,代码行数:46,代码来源:chat.c


示例15: chat_createnpcchat

/// Creates a chat room for the npc.
int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev)
{
	struct chat_data* cd;
	nullpo_ret(nd);

	if( nd->chat_id )
	{
		ShowError("chat_createnpcchat: npc '%s' already has a chatroom, cannot create new one!\n", nd->exname);
		return 0;
	}

	cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev);
	if( cd )
	{
		nd->chat_id = cd->bl.id;
		clif_dispchat(cd,0);
	}

	return 0;
}
开发者ID:itaka,项目名称:hurricane,代码行数:21,代码来源:chat.c


示例16: chat_changechatstatus

/*==========================================
 * change a chatroom's status (title, etc)
 *------------------------------------------*/
int chat_changechatstatus(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
{
	struct chat_data* cd;

	nullpo_retr(1, sd);

	cd = (struct chat_data*)map_id2bl(sd->chatID);
	if( cd==NULL || (struct block_list *)sd != cd->owner )
		return 1;

	safestrncpy(cd->title, title, CHATROOM_TITLE_SIZE);
	safestrncpy(cd->pass, pass, CHATROOM_PASS_SIZE);
	cd->limit = min(limit, ARRAYLENGTH(cd->usersd));
	cd->pub = pub;

	clif_changechatstatus(cd);
	clif_dispchat(cd,0);

	return 0;
}
开发者ID:Nihadm89,项目名称:server,代码行数:23,代码来源:chat.c


示例17: chat_changechatstatus

/*==========================================
 * チャットの状態(タイトル等)を変更
 *------------------------------------------
 */
int chat_changechatstatus(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen)
{
	struct chat_data *cd;

	cd=(struct chat_data*)map_id2bl(sd->chatID);
	if(cd==NULL || (struct block_list *)sd!=(*cd->owner))
		return 1;

	cd->limit = limit;
	cd->pub = pub;
	memcpy(cd->pass,pass,8);
	if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
	memcpy(cd->title,title,titlelen);
	cd->title[titlelen]=0;

	clif_changechatstatus(cd);
	clif_dispchat(cd,0);

	return 0;
}
开发者ID:BackupTheBerlios,项目名称:eathena,代码行数:24,代码来源:chat.c


示例18: chat_createpcchat

/*==========================================
 * player chatroom creation
 *------------------------------------------*/
int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
{
	struct chat_data* cd;
	nullpo_ret(sd);

	if( sd->chatID )
		return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]

	if( sd->state.vending || sd->state.buyingstore )
	{// not chat, when you already have a store open
		return 0;
	}

	if( map[sd->bl.m].flag.nochat )
	{
		clif_displaymessage(sd->fd, msg_txt(281));
		return 0; //Can't create chatrooms on this map.
	}

	if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) )
	{
		clif_displaymessage (sd->fd, "Can't create chat rooms in this Area.");
		return 0;
	}

	pc_stop_walking(sd,1);

	cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL, 0);
	if( cd )
	{
		cd->users = 1;
		cd->usersd[0] = sd;
		pc_setchatid(sd,cd->bl.id);
		clif_createchat(sd,0);
		clif_dispchat(cd,0);
	}
	else
		clif_createchat(sd,1);

	return 0;
}
开发者ID:Nihadm89,项目名称:server,代码行数:44,代码来源:chat.c


示例19: chat_changechatowner

/*==========================================
 * チャットルームの持ち主を譲る
 *------------------------------------------
 */
int chat_changechatowner(struct map_session_data *sd,char *nextownername)
{
	struct chat_data *cd;
	struct map_session_data *tmp_sd;
	int i, nextowner;

	nullpo_retr(1, sd);

	cd = (struct chat_data*)map_id2bl(sd->chatID);
	if (cd == NULL || (struct block_list *)sd != (*cd->owner))
		return 1;

	for(i = 1,nextowner=-1;i < cd->users;i++){
		if(strcmp(cd->usersd[i]->status.name,nextownername)==0){
			nextowner=i;
			break;
		}
	}
	if(nextowner<0) // そんな人は居ない
		return -1;

	clif_changechatowner(cd,cd->usersd[nextowner]);
	// 一旦消す
	clif_clearchat(cd,0);

	// userlistの順番変更 (0が所有者なので)
	if( (tmp_sd = cd->usersd[0]) == NULL )
		return 1; //ありえるのかな?
	cd->usersd[0] = cd->usersd[nextowner];
	cd->usersd[nextowner] = tmp_sd;

	// 新しい所有者の位置へ変更
	cd->bl.x=cd->usersd[0]->bl.x;
	cd->bl.y=cd->usersd[0]->bl.y;

	// 再度表示
	clif_dispchat(cd,0);

	return 0;
}
开发者ID:AxlSckay,项目名称:Ragnarok-OldTimes,代码行数:44,代码来源:chat.c


示例20: chat_createchat

/*==========================================
 * チャットルーム作成
 *------------------------------------------
 */
int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen)
{
	struct chat_data *cd;

	nullpo_retr(0, sd);

	if (sd->chatID)
		return 0;	//Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]
	
	cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data));

	cd->limit = limit;
	cd->pub = pub;
	cd->users = 1;
	memcpy(cd->pass,pass,8);
	cd->pass[7]= '\0'; //Overflow check... [Skotlex]
	if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
	memcpy(cd->title,title,titlelen);
	cd->title[titlelen]=0;

	cd->owner = (struct block_list **)(&cd->usersd[0]);
	cd->usersd[0] = sd;
	cd->bl.m = sd->bl.m;
	cd->bl.x = sd->bl.x;
	cd->bl.y = sd->bl.y;
	cd->bl.type = BL_CHAT;

	cd->bl.id = map_addobject(&cd->bl);	
	if(cd->bl.id==0){
		clif_createchat(sd,1);
		aFree(cd);
		return 0;
	}
	pc_setchatid(sd,cd->bl.id);

	clif_createchat(sd,0);
	clif_dispchat(cd,0);

	return 0;
}
开发者ID:AxlSckay,项目名称:Ragnarok-OldTimes,代码行数:44,代码来源:chat.c



注:本文中的clif_dispchat函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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