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C++ calcDataHash函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中calcDataHash函数的典型用法代码示例。如果您正苦于以下问题:C++ calcDataHash函数的具体用法?C++ calcDataHash怎么用?C++ calcDataHash使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了calcDataHash函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: bufferSBODYLoad

/* Load the body stats */
static bool bufferSBODYLoad(const char *fileName, void **ppData)
{
	WzConfig ini(fileName, WzConfig::ReadOnlyAndRequired);
	calcDataHash(ini, DATA_SBODY);

	if (!loadBodyStats(ini) || !allocComponentList(COMP_BODY, numBodyStats))
	{
		return false;
	}
	*ppData = (void *)1;
	return true;
}
开发者ID:Warzone2100,项目名称:warzone2100,代码行数:13,代码来源:data.cpp


示例2: dataScriptLoad

// All scripts, binary or otherwise are now passed through this routine
static bool dataScriptLoad(const char* fileName, void **ppData)
{
	static const bool printHack = false;
	SCRIPT_CODE** psProg = (SCRIPT_CODE**)ppData;
	PHYSFS_file* fileHandle;
	uint8_t *pBuffer;
	PHYSFS_sint64 fileSize = 0;

	debug(LOG_WZ, "COMPILING SCRIPT ...%s", GetLastResourceFilename());

	fileHandle = PHYSFS_openRead(fileName);
	debug(LOG_WZ, "Reading...[directory: %s] %s", PHYSFS_getRealDir(fileName), fileName);
	if (fileHandle == NULL)
	{
		return false;
	}

	// due to the changes in r2531 we must do this routine a bit different.
	fileSize = PHYSFS_fileLength(fileHandle);

	pBuffer = malloc(fileSize * sizeof(char));
	if (pBuffer == NULL)
	{
		debug(LOG_FATAL, "Fatal memory allocation, couldn't allocate %lld buffer", fileSize);
		abort();
	}

	PHYSFS_read(fileHandle, pBuffer, 1, fileSize);

	calcDataHash(pBuffer, fileSize, DATA_SCRIPT);

	free(pBuffer);

	PHYSFS_seek(fileHandle, 0);		//reset position

	*psProg = scriptCompile(fileHandle, SCRIPTTYPE);

	PHYSFS_close(fileHandle);

	if (!*psProg)		// see script.h
	{
		debug(LOG_ERROR, "Script %s did not compile", GetLastResourceFilename());
		return false;
	}

	if (printHack)
	{
		cpPrintProgram(*psProg);
	}

	return true;
}
开发者ID:blezek,项目名称:warzone2100,代码行数:53,代码来源:data.c


示例3: bufferSBRAINLoad

/* Load the Brain stats */
static bool bufferSBRAINLoad(const char *fileName, void **ppData)
{
	WzConfig ini(fileName, WzConfig::ReadOnlyAndRequired);
	calcDataHash(ini, DATA_SBRAIN);

	if (!loadBrainStats(ini) || !allocComponentList(COMP_BRAIN, numBrainStats))
	{
		return false;
	}
	//not interested in this value
	*ppData = nullptr;
	return true;
}
开发者ID:Warzone2100,项目名称:warzone2100,代码行数:14,代码来源:data.cpp


示例4: bufferSSTRMODLoad

/* Load the Structure strength modifier stats */
static bool bufferSSTRMODLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_SSTRMOD);

	if (!loadStructureStrengthModifiers(pBuffer, size))
	{
		return false;
	}

	//not interested in this value
	*ppData = NULL;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:14,代码来源:data.cpp


示例5: bufferSTEMPLLoad

/* Load the Template stats */
static bool bufferSTEMPLLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_STEMP);

	if (!loadDroidTemplates(pBuffer, size))
	{
		return false;
	}

	// set a dummy value so the release function gets called
	*ppData = (void *)1;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:14,代码来源:data.cpp


示例6: bufferRFUNCLoad

/* Load the research functions */
static bool bufferRFUNCLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_RFUNC);

	if (!loadResearchFunctions(pBuffer, size))
	{
		return false;
	}

	//not interested in this value
	*ppData = NULL;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:14,代码来源:data.cpp


示例7: bufferSTERRTABLELoad

/* Load the STERRTABLE stats */
static bool bufferSTERRTABLELoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_STERRT);

	if (!loadTerrainTable(pBuffer, size))
	{
		return false;
	}

	//not interested in this value
	*ppData = NULL;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:14,代码来源:data.cpp


示例8: bufferSFEATLoad

/* Load the Feature stats */
static bool bufferSFEATLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_SFEAT);

	if (!loadFeatureStats(pBuffer, size))
	{
		return false;
	}

	// set a dummy value so the release function gets called
	*ppData = (void *)1;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:14,代码来源:data.cpp


示例9: bufferSTEMPWEAPLoad

/* Load the Template weapons stats */
static bool bufferSTEMPWEAPLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_STEMPWEAP);

	if (!loadDroidWeapons(pBuffer, size))
	{
		return false;
	}

	//not interested in this value
	*ppData = NULL;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:14,代码来源:data.cpp


示例10: bufferRCOMPREDLoad

/* Load the research components made redundant */
static bool bufferRCOMPREDLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_RCOMPRED);

	if (!loadResearchArtefacts(pBuffer, size, RED_LIST))
	{
		return false;
	}

	//not interested in this value
	*ppData = NULL;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:14,代码来源:data.cpp


示例11: bufferRSTRRESLoad

/* Load the research structure results */
static bool bufferRSTRRESLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_RSTRRES);

	if (!loadResearchStructures(pBuffer, size, RES_LIST))
	{
		return false;
	}

	//not interested in this value
	*ppData = NULL;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:14,代码来源:data.cpp


示例12: bufferSFEATLoad

/* Load the Feature stats */
static bool bufferSFEATLoad(const char *fileName, void **ppData)
{
	WzConfig ini(fileName, WzConfig::ReadOnlyAndRequired);
	calcDataHash(ini, DATA_SFEAT);

	if (!loadFeatureStats(ini))
	{
		return false;
	}
	// set a dummy value so the release function gets called
	*ppData = (void *)1;
	return true;
}
开发者ID:Warzone2100,项目名称:warzone2100,代码行数:14,代码来源:data.cpp


示例13: bufferSBODYLoad

/* Load the body stats */
static bool bufferSBODYLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_SBODY);

	if (!loadBodyStats(pBuffer, size)
	 || !allocComponentList(COMP_BODY, numBodyStats))
	{
		return false;
	}

	// set a dummy value so the release function gets called
	*ppData = (void *)1;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:15,代码来源:data.cpp


示例14: bufferSPROPTYPESLoad

/* Load the PropulsionType stats */
static bool bufferSPROPTYPESLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_SPROPTY);

	if (!loadPropulsionTypes(pBuffer, size))
	{
		return false;
	}


	//not interested in this value
	*ppData = NULL;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:15,代码来源:data.cpp


示例15: bufferSBRAINLoad

/* Load the Brain stats */
static bool bufferSBRAINLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_SBRAIN);

	if (!loadBrainStats(pBuffer, size)
	 || !allocComponentList(COMP_BRAIN, numBrainStats))
	{
		return false;
	}

	//not interested in this value
	*ppData = NULL;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:15,代码来源:data.cpp


示例16: bufferSREPAIRLoad

/* Load the Repair stats */
static bool bufferSREPAIRLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_SREPAIR);

	if (!loadRepairStats(pBuffer, size)
	 || !allocComponentList(COMP_REPAIRUNIT, numRepairStats))
	{
		return false;
	}

	//not interested in this value
	*ppData = NULL;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:15,代码来源:data.cpp


示例17: bufferSSENSORLoad

/* Load the Sensor stats */
static bool bufferSSENSORLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_SSENSOR);

	if (!loadSensorStats(pBuffer, size)
	 || !allocComponentList(COMP_SENSOR, numSensorStats))
	{
		return false;
	}

	//not interested in this value
	*ppData = NULL;
	return true;
}
开发者ID:Rimbok,项目名称:warzone2100,代码行数:15,代码来源:data.cpp


示例18: bufferSPROPLoad

/* Load the Propulsion stats */
static bool bufferSPROPLoad(const char *fileName, void **ppData)
{
	WzConfig ini(fileName, WzConfig::ReadOnlyAndRequired);
	calcDataHash(ini, DATA_SPROP);

	if (!loadPropulsionStats(ini) || !allocComponentList(COMP_PROPULSION, numPropulsionStats))
	{
		return false;
	}

	//not interested in this value
	*ppData = (void *)1;
	return true;
}
开发者ID:Warzone2100,项目名称:warzone2100,代码行数:15,代码来源:data.cpp


示例19: bufferSTERRTABLELoad

/* Load the STERRTABLE stats */
static bool bufferSTERRTABLELoad(const char *fileName, void **ppData)
{
	WzConfig ini(fileName, WzConfig::ReadOnlyAndRequired);
	calcDataHash(ini, DATA_STERRT);

	if (!loadTerrainTable(ini))
	{
		return false;
	}

	//not interested in this value
	*ppData = nullptr;
	return true;
}
开发者ID:Warzone2100,项目名称:warzone2100,代码行数:15,代码来源:data.cpp


示例20: dataScriptLoadVals

// Load a script variable values file
static bool dataScriptLoadVals(const char* fileName, void **ppData)
{
	bool success;
	PHYSFS_file* fileHandle;
	uint8_t *pBuffer;
	PHYSFS_sint64 fileSize = 0;

	*ppData = NULL;

	// don't load anything if a saved game is being loaded
	if (saveFlag)
	{
		return true;
	}

	debug(LOG_WZ, "Loading script data %s", GetLastResourceFilename());

	fileHandle = PHYSFS_openRead(fileName);
	debug(LOG_WZ, "Reading...[directory: %s] %s", PHYSFS_getRealDir(fileName), fileName);
	if (fileHandle == NULL)
	{
		return false;
	}
	// due to the changes in r2532 we must do this routine a bit different.
	fileSize = PHYSFS_fileLength(fileHandle);

	pBuffer = malloc(fileSize * sizeof(char));
	if (pBuffer == NULL)
	{
		debug(LOG_FATAL, "Fatal memory allocation, couldn't allocate %lld buffer", fileSize);
		abort();
	}

	PHYSFS_read(fileHandle, pBuffer, 1, fileSize);

	calcDataHash(pBuffer, fileSize, DATA_SCRIPTVAL);

	free(pBuffer);

	PHYSFS_seek(fileHandle, 0);		//reset position

	success = scrvLoad(fileHandle);

	if (!success)
		debug(LOG_FATAL, "Script %s did not compile", GetLastResourceFilename());

	PHYSFS_close(fileHandle);

	return success;
}
开发者ID:blezek,项目名称:warzone2100,代码行数:51,代码来源:data.c



注:本文中的calcDataHash函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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